I mean the Clang Drive is just plain better, however i still prefere grav drives due to scalability. For a large grid to be redicoulusly powerfull, you'd need to spam maybe 20 to 50 door mechanisms, whereas you could build like a really large gravity drive unit. Idk its just cooler imo to have this big section occupied by artivicial mass& grav generators. Its always been about the coolness factor of my ships for me and not how meta or efficient they are... And in a pinch, a well build grav drive can double as a railgun :D
Disclaimer: Klang is not responsible for any injuries, property damage, loss of life, or fractures in the fabric of space-time that may result from usage of this product.
BRRRRRRRRRRgte är sjuk eller har utbytbara by the wierd kind of what you want to explain why we are also done with people who are from the wierd kind of the
I really adore the fact that you are doing science inside the game universe to experiment, explore its limits and build new kind of contraptions that seem pure magic for other players. It's funny because humanity went through that with Greek -> Newton -> Thermodynamics -> Relativity -> Quantum physics
Funny that you mention *_religious vibe_* , as the scenario *Spark of the Future* does (and I warn of spoilers here, just in case) in fact contain a "Shrine Of Clang" .
Do the Merge Block Pump Drive next? For those who don't know: The idea is to use rotor offsets to keep a set of merge blocks from being able to make contact while exploiting the force the exert to align with each other. This force scales with ship mass, so by having a large mass (your ship) pulling itself towards a small mass (the drive shaft), there's a massive disparity in force applied between the two grids. The result is an impressive phantom impulse applied to your ship.
Klang and Gravity drives are a real help for big ships, even if you just use them to slow them down. For the gravity drive there exists a script that makes it possible to even replace gyros in your builds, so you get a ship that runs purely on the gravity drive concept. Great video.
@@Zer0sLegion When scripts first came out i completly avoided them. There might be a solution that is timer based. Kelevra Engineering has a steering solution that might be able to control timers to do the same.
I accidentally created a Clang drive way back. I think it was back when they first added pistons to the game... was a long time ago. I tried to use pistons to make sliding doors on the side of a ship. When I closed the doors, the ship would start moving, although it rotated some. I guess I had it pretty close to balanced. I could move it around, but I was constantly fighting it with my controls to try to make it go somewhat straight. Just thought it was more trouble than it was worth, so I scrapped it.
my first unintenional clang drive was one day i was doing some mining rover in survival and out of nowhere he decided to just stand up and leave to orbit... ...without me
Amateurs. Back in my day, we made the gravity drive with rocks and landing gears! 😁 I find those Klang Drives have something of the "Space Battleship Yamato" Wave Motion Gun.
The gravity drive has an extreme theoretical maximum acceleration and is relatively simple to make. My personal favorite use for a gravity drive is for propelling projectiles. If you have a mod that causes everything to be affected by the artificial gravity of other grids then you can create a slab of armor that is accelerated without need for any resources other than iron which makes it cheaper for projectiles than anything else. And if you have a mod that removes the speed limit you can make a cheap projectile that can punch clean through even heavily armored ships
A while ago, I did toy with iron plate forcefields, where you use 2 nested grav gens to keep a bunch of iron plates floating around the boundary. It was super laggy tho, idk if recent optimization helped with lag due to floating items
Reminds me of my clipped landing gears rail gun, shooting things from low orbit to the mun in one second, could theoretically be scaled way up but my PC could not handle the power
This is so good to power massive ships like usg ishimura or any star destroyer, even if its a glitch doesn't break the lore What about using magnetized ore for anti gravity?
@@Zer0sLegion they can be also used to launch fighters realy fast, kinda like aircraft catapults. You just need right kinda fighter and gun and its fast.
I've seen someone do this, where he put the rotor version on an axis, which allowed him to brake or reverse with the clang drive, or change his launch vector. He did this on an official server, and the results were scary to witness, due to the lack of shared inertia. His ship also couldn't be left adrift, as it would constantly move, so he always had to lock it down.
The clang drive seems like an excellent way to get offworld fairly early in a survival playthrough without needing to get a lot of resources together. I think the biggest downside is that it doesn't seem to have a good way to modulate speed
2 options. 1: Use multiple drive. That give you a max high accel. 2: script a program and/or timer block to start/stop the klang effect at regular intervals. That allows for better granularity on the speed.
@@carsontodd2443 Yeah - That's basically the same thing as a "flip 'n' Burn" maneuver like they do in "The Expanse". I'm going to experiment with this idea over the next couple days where I use a Clang Drive for forward propulsion, and then also, as you suggest here, another one that engages when arriving at your destination to bring you to a stop. Should work perfectly. Just have to get it all balanced out with the right amount of Gyros to tame the Clang!
Another thing that few people will not about the clang drive is it's durability in combat scenarios. Not only is it a hangar door, it's also not prioritized by turrets like cabins or thrusters, meaning that a clang drive craft will stay moblie longer.
Gonna use Flares Repulser mod for horizontal lift and clang drive for forward propulsion and just see what happens. I might even try clang drive with hover mod as well.
The complexity and fragility of SE's physics never ceases to amaze me. These drives are a literal example of blowing your own sail 🤣So simple an idea and construction, but there's no way they would work without the full function of the game's physics engine. The Clang Drive is definitely the more effective drive, but the name just doesn't quite have the same ring as "Gravity Drive." Gravity drive sounds like some advanced, powerful form of propulsion, Clang drive is just something you banged together in your garage over the weekend.
Here's a more refined look at CDs. Hanger Door Drive(HDD): Used for planetary escapement. Why? Slow to respond to input but pulls more Gs at 5G per CD. As for shifting the rotor displacement this does nothing. Piston Door Drive(PDD): Use for combat . Why? Has rapid response time but is overall weaker. Pulls 4G per CD. As for adjusting max extension. You can get away with about 0.3m into the door. Personally I set my pistons to 0.25m max extension. My setup is also one block shorter than what you have shown here as well. The more extension have does not effect the amount of Gs it pulls, it's overall constant. Rotor Merge Pulse Drive(RMPD): Oldest of the CDs, as we had rotors before pistons. Does not require to be in line with COM. Not all that compacted like the others and has more eradicate motion. CDs in general don't harm servers, it's the scripts that go along side them that are the problem. Then we get into Mass Shifters(MSD). These require program blocks which is where I draw the line on it being a CD. These use a different principle to function, of shifting the cargo around from one sub-grid to another. Extremely compact but at the cost of server performance. Disclaimer CDs are considered exploits by most of the community, I don't. Keen has stated that they won't patch it out and that it'll remain in the game, I'm paraphrasing there. The other application is launchers termed JOLT Cannons.
I love how in this game, kerbal space program, and minecraft, you can break the rules of nature and gain speed by having a piston push on the spacecraft
"Clang" is basically a god of the video game imagined by the community to explain the goofy ass shit that happens when you forget to take the games physics engine into account, which includes parts violently crashing together into scrap, your build flying off in a random direction, or if Clang is feeling especially raunchy that day, noclipping through the ground
Klang is great for small ships because of their simpleness A Klang powered warship is dangerous because if one component doesn't speed up with the rest it will go boom Klang missiles on the other hand are one of the most dangerous weapons if you can make them hit target
@@mikewhitaker2880 it's not about avoiding Clang getting upset. Clang is always upset. It's about stealing some of his power while avoiding his indescriminate wrath.
грубо говоря привод основаные на колизии структур это дешевая альтернатива гравитацонным. я к тому что если хочеш делать красиво ты будеш делать БЕЗ абьза физики игры (хотя грубо говоря гроавитационный двигатель тоже вряд ли задумывался таким, да и его эффективность довольно ограничена, не говоря о том что он функционален только в невесомости, но в отличие от приводов на колизии его принцип основан не на уязвимостях игровых движков, потому принципиально они не вызывают таких сомнений) с другой стороны привод колизии можно иметь на борту чисто как альтернативу аварийному прыжковому движку когда надо срочно уйти в закат)) такое себе проявление орочих технологий)) главное отсек с приводом колизии сделать максимально загадочным, будто там творится какое-то таинство)) (в но мэн скай многие так оборудовали комнату для дюпа предметов, ибо это очевидный абьюз системы, таинство, надругательство над целостностью мира))
It looks like the piston door drive is more “agile” because it can be engaged quicker but seems slower, while the hangar drive takes longer to engage it accelerates faster to higher speeds once engaged So the piston drive would be better on smaller ships while the hangar drive would be better for larger naturally slow ships like freighters and such because it seems more like a “long haul” type of drive
Could you use this with the new remote control and event blocks and build smaller versions (read cheaper), as kind of decoy drones to draw enemy fire away from you in both pvp and pve (with decoy blocks). They would be launched and told to orbit the enemy ship or base at around 700 meters, or your own ship or base, drawing fire away from your own ship or base). You could keep all the gyros and important bits internal so they would be built like bricks, even adding guns if you wanted. It would be a relatively cheap distraction. Just a thought.
Space Engineers videos always make me think of the old Lensmen novels. You start out making boring normal space ships with MAG cannons and such (yawn) but by the end you're manipulating the fundamentals of time and space to accelerate things to .9 c before smashing them into the sun.
This kind of thing reminds me of those days when I was a kid and I thought you could get infinite electricity by connecting the washing machine to a generator.
I'm considering getting back into SE after a several yearlong break and was thinking about how to get off a planet in survival. Turns out, ya don't need hydrogen!
@@Zer0sLegion Or using a bunch of debris in a ball with something to push them apart (maybe inverted gravity? Don't know...) like a explosive artillery shell...
"So what kind of propulsion does your ship have?" "Well I have a lot of really big hydrogen thrusters and..." "Wait did you say Hydrogen? That's so outdated. Professionals use Clang Drives."
I remember one time I was playing astroneer and noticed that you can put the winch on the platform that the winch is on which causes the platform to be propelled I then spent way too much time trying to take off with this and I recorded it and post it to Reddit I was then surprised that everyone was worshiping some sort of klang God and because I had no idea about klang at the time It was basically like seeing a cult You didn't know exist emerge and accept you as one of their own
You know... it will probably work like this in real life. Get enough high-tech propulsion systems together and they just break the laws of physics and make you faster than light.
ах да, я только вчера ненароком в полной мере осознал как банально был изобретен этот привод, я то думал это намерено кто-то издевался над физикой игры, а оно оказалось настолько простым (делал подвижные секции ангара для строительного дока на поршнях, и в самом начале при проверке одного из поршней осознаю что вся конструкция превратилась в неуправляемую елдовину крутящуюся и улетающую на безумной скорости). То есть у кого-то случился подобный конфуз но заместо решать проблему чтобы конструкция не уходила в разнос человек решил использовать этот эффект в своих целях))
так подумать, если оно столь хорошо работает в атмосфере, можно ли подобрав правильное усилие обеспечить с их помощью вертикальную тягу? если сработает можно будет строить крупные конструкции способные без особых энергозатрат поддерживать стабильную высоту. (правдо отдельно надо будет сделать что-то дабы можность регулировалась в зависимости от гравитации.) так же дополнительный набор секций расчитаных на аварийное торможение (так подумать возможность аварийного торможения в разы нужней ускорителей) ах да, немного подумал и понял за счет чего поршни создают такой эфект, тут недоработка физики раздвижных модулей. в реальности усилие будет прилагатся в обе стороны (то есть поршень давит как со стороны толкателя, так и на основу к которой прикреплен поршень) но в игре усилие идёт только в сторону толкателя. как бы не пофикесили 😅😅 (сомневаюсь что пофиксят, вряд-ли захотят усложнять физический движок)
Grav drives grow quadratically, as you can have multiple grav gens affecting multiple mass blocks, so they can become very efficient at moving very large ships.
Never knew clang drive was an option. I always stayed to ship construction as intended, but having clang drive makes getting off planet much more quickly attained. Is there a mass limit to the clang drive?
i will make my ship flat like the melinium falcon type thruster port, and have 7 of these lined up and set off at the same time getting a whole cargo ship to 100km in 2 seconds. and have enough room to put them in the oppisite direction as well to slow it down almost instantly.
I had a idea you know on the U.S carrier there a catapult to launch planes well why not match the systems with gravity drive and yes i know it's dumb but dumb idea are cool
So, which is better? Clang Drive or Gravity Drive?
Clang
clang has way more thrust
also merge drives are a thing which can provide an infinite amount of thrust the acceleration is constant no matter the mass
I mean the Clang Drive is just plain better, however i still prefere grav drives due to scalability. For a large grid to be redicoulusly powerfull, you'd need to spam maybe 20 to 50 door mechanisms, whereas you could build like a really large gravity drive unit. Idk its just cooler imo to have this big section occupied by artivicial mass& grav generators. Its always been about the coolness factor of my ships for me and not how meta or efficient they are... And in a pinch, a well build grav drive can double as a railgun :D
Clang crashing game
Disclaimer: Klang is not responsible for any injuries, property damage, loss of life, or fractures in the fabric of space-time that may result from usage of this product.
klang co
Gordon dosent need to hear all this he's a highly trained professional
Praise be to the Omnisiah
BRRRRRRRRRRgte är sjuk eller har utbytbara by the wierd kind of what you want to explain why we are also done with people who are from the wierd kind of the
@@eligibledock5073 i voted for Kodos
Klang seriously gives me a futuristic/sci-fi religion vibe. The relativity of him is intersting, & complex.
Clang should be worshiped and feared for he is almighty
I really adore the fact that you are doing science inside the game universe to experiment, explore its limits and build new kind of contraptions that seem pure magic for other players. It's funny because humanity went through that with Greek -> Newton -> Thermodynamics -> Relativity -> Quantum physics
Funny that you mention *_religious vibe_* , as the scenario *Spark of the Future* does (and I warn of spoilers here, just in case) in fact contain a "Shrine Of Clang" .
Shocking Twist, Clang is just an avatar of the omnissiah from 40k.
That’s is because Clang IS our lord
He blesses or places Bane apon our creations if her pleases.
I love that Klang or Clang drive actually sounds like something that would seem real in the far far future
troll physics
I don't really think it was designed to start an argument. ...Or exact a toll for crossing a bridge through space.
Joke physics surely.
@@Oblithian magnet pulling a metal boat that it is attached to is part of "troll physics" meme wave from long long ago featuring trollface
i love how physic breaking engines are near universal in sandbox games
kraken drive
Why was the Gravity Drive ship able to take off so fast from the Moon when it is supposed to be weaker near gravity wells?
I don’t play Space Engineers, so I don’t know what those tjings on that pad are that were supposed to “help” the gravity drive.
There's like 500 gravity generators below it on the platform
@@Zer0sLegion Ah, I see. Those cancelled out the moon gravity or enhanced the gravity drive in some way. Almost like a launch catapult.
Do the Merge Block Pump Drive next?
For those who don't know: The idea is to use rotor offsets to keep a set of merge blocks from being able to make contact while exploiting the force the exert to align with each other. This force scales with ship mass, so by having a large mass (your ship) pulling itself towards a small mass (the drive shaft), there's a massive disparity in force applied between the two grids. The result is an impressive phantom impulse applied to your ship.
I've see it, I was testing one for this video but I decided it was too complicated to show off.
@@Zer0sLegion please do it anyway, there's no other information on the subject. You're our only hope
Damn. That very old meme of pulling a car with a magnet is possible with the power of Clang
perpetual motion engine
I like like sound of a "phantom impulse" drive for sci fi.
This is like a fan-driven sailing ship, but even more stupid. I love it.
honestly im just learning about Overriding the gyros. i hated how floaty my ships felt when rotating and id never thought to just do that. thank you.
Every day is a school day
@@Zer0sLegion if that were true my mental health would have collapsed long ago
“Any sufficiently advanced technology is indistinguishable from magic.”
-Isaac Clarke
Klang and Gravity drives are a real help for big ships, even if you just use them to slow them down. For the gravity drive there exists a script that makes it possible to even replace gyros in your builds, so you get a ship that runs purely on the gravity drive concept. Great video.
Yeah, I've seen the script thing before. I'm not really into scripts, like most people in the community, I turn my brain off when I see them.
@@Zer0sLegion When scripts first came out i completly avoided them. There might be a solution that is timer based. Kelevra Engineering has a steering solution that might be able to control timers to do the same.
I accidentally created a Clang drive way back. I think it was back when they first added pistons to the game... was a long time ago. I tried to use pistons to make sliding doors on the side of a ship. When I closed the doors, the ship would start moving, although it rotated some. I guess I had it pretty close to balanced. I could move it around, but I was constantly fighting it with my controls to try to make it go somewhat straight. Just thought it was more trouble than it was worth, so I scrapped it.
Yeah, best not to mess with clang too much, as he might mess back.
my first unintenional clang drive was one day i was doing some mining rover in survival
and out of nowhere he decided to just stand up and leave to orbit...
...without me
Just gotta love human error
Amateurs. Back in my day, we made the gravity drive with rocks and landing gears!
😁
I find those Klang Drives have something of the "Space Battleship Yamato" Wave Motion Gun.
Where we're going, we don't need rocks!
Just love it how this game allows you to do all sorts of ridiculous things.
The Space Engieners magic
Spaec Engineers and Armadillo Run are 2 games with strange forces.
You can do all sorts of things except go over 100 m/s....
@@derrikbarnett9803 You can even do that 😉
@@derrikbarnett9803 What the devs forbid, modders allow.
The gravity drive has an extreme theoretical maximum acceleration and is relatively simple to make. My personal favorite use for a gravity drive is for propelling projectiles. If you have a mod that causes everything to be affected by the artificial gravity of other grids then you can create a slab of armor that is accelerated without need for any resources other than iron which makes it cheaper for projectiles than anything else. And if you have a mod that removes the speed limit you can make a cheap projectile that can punch clean through even heavily armored ships
A while ago, I did toy with iron plate forcefields, where you use 2 nested grav gens to keep a bunch of iron plates floating around the boundary. It was super laggy tho, idk if recent optimization helped with lag due to floating items
Pretty sure these are whats crashing offical servers 😞
Reminds me of the Vogon ships in Hitchiker's, "several yellow, brick shaped somethings, hung above the earth the exact way bricks don't".
Vogon
Not gonna lie this reminds me of the old Kraken drive from KSP, fun times that one, I'm sure I'll have a lot of fun with this Clang drive as well...
I still remember when you could reach the speed of light in KSP as certain thrusters didn't have mass.
@@Zer0sLegion it's actually possible to reach several times light speed using some of the mechanical elements.
Reminds me of my clipped landing gears rail gun, shooting things from low orbit to the mun in one second, could theoretically be scaled way up but my PC could not handle the power
I have to admit, "Clang Missiles" sounds a lot like something a race of spacefaring gremlins might use...
I'm imagining a event horizon type scenario experimenting with this kind of powerful unstable tech
You mean entering the Warp without a Gellar Field?
@@kabob0077 both equally terrifying and likely scenarios when trying to play god with such unstable and mysterious technology
This is so good to power massive ships like usg ishimura or any star destroyer, even if its a glitch doesn't break the lore
What about using magnetized ore for anti gravity?
Magnetised ore?
magnetised ore is stone put on mag plate with gravity gen
@@bassemgju2440 so... just a grav drive, without the artificial mass?
@@RevokFarthis kinda, difference is that using a ejector you can have a anti gravity device
@@vladkruglov7719 But, you can already toggle grab drives?
man, i want to see a combt tournament where the player on a massive ship just shouts "engage klang drive!" and takes off at ludicrous speed
Oh no... Next time clang guns?
OH YES!
Päivää toveri 🥸
@@LeDucce Bonjour
@@Zer0sLegion they can be also used to launch fighters realy fast, kinda like aircraft catapults. You just need right kinda fighter and gun and its fast.
I've seen someone do this, where he put the rotor version on an axis, which allowed him to brake or reverse with the clang drive, or change his launch vector. He did this on an official server, and the results were scary to witness, due to the lack of shared inertia. His ship also couldn't be left adrift, as it would constantly move, so he always had to lock it down.
The clang drive seems like an excellent way to get offworld fairly early in a survival playthrough without needing to get a lot of resources together. I think the biggest downside is that it doesn't seem to have a good way to modulate speed
2 options.
1: Use multiple drive. That give you a max high accel.
2: script a program and/or timer block to start/stop the klang effect at regular intervals. That allows for better granularity on the speed.
@@orcmcc what if I just put a hanger door going the other way?
@@carsontodd2443 That gives you breaking/strafing, but not extra accel or granularity.
@@carsontodd2443 Yeah - That's basically the same thing as a "flip 'n' Burn" maneuver like they do in "The Expanse".
I'm going to experiment with this idea over the next couple days where I use a Clang Drive for forward propulsion, and then also, as you suggest here, another one that engages when arriving at your destination to bring you to a stop. Should work perfectly. Just have to get it all balanced out with the right amount of Gyros to tame the Clang!
@@deanlawson6880 i tried that, i even tried two drives pointing in different directions, almost impossible to stop
I remember way back in the day when gravity drives allowed you to exceed the speed limit. That was fun.
the Klang drive is the equivalent of hanging I giant magnet off the front of your car so the car eternally chases the magnet.
Another thing that few people will not about the clang drive is it's durability in combat scenarios.
Not only is it a hangar door, it's also not prioritized by turrets like cabins or thrusters, meaning that a clang drive craft will stay moblie longer.
Love the idea of a ship that defies physics.... oh wait thats most sci-fi ships
You'll love The Expanse for that reason. Most everything in that show is incredibly real-physics based,
Gonna use Flares Repulser mod for horizontal lift and clang drive for forward propulsion and just see what happens. I might even try clang drive with hover mod as well.
No essay today lol
@@Zer0sLegion lol na not today. Saving the extra word salad for next vid. 🤣
I feel an urge to buy Space Engineers so I can build a Clang Fighter.
DO IT!
Friendship ended with thrusters, hangar door is my new friend
Now you just need to make a large ship with like 2-4 going forward and then 1-2 backwards so you can accelerate and decelerate.
I think just the fact their called "clang drives"
Makes them infinitely cooler
The complexity and fragility of SE's physics never ceases to amaze me. These drives are a literal example of blowing your own sail 🤣So simple an idea and construction, but there's no way they would work without the full function of the game's physics engine.
The Clang Drive is definitely the more effective drive, but the name just doesn't quite have the same ring as "Gravity Drive." Gravity drive sounds like some advanced, powerful form of propulsion, Clang drive is just something you banged together in your garage over the weekend.
It's part of the charm of the game in my opinion.
In this house we obey the laws of thermodynamics!
NO NO NO, YOU HAVE LOST!
I was forced to help.
Would do again.
Forced? I like to think of it as aided under duress.
This kinda thing is EXACTLY what humans would do.
Here's a more refined look at CDs.
Hanger Door Drive(HDD): Used for planetary escapement. Why? Slow to respond to input but pulls more Gs at 5G per CD. As for shifting the rotor displacement this does nothing.
Piston Door Drive(PDD): Use for combat . Why? Has rapid response time but is overall weaker. Pulls 4G per CD. As for adjusting max extension. You can get away with about 0.3m into the door. Personally I set my pistons to 0.25m max extension. My setup is also one block shorter than what you have shown here as well. The more extension have does not effect the amount of Gs it pulls, it's overall constant.
Rotor Merge Pulse Drive(RMPD): Oldest of the CDs, as we had rotors before pistons. Does not require to be in line with COM. Not all that compacted like the others and has more eradicate motion.
CDs in general don't harm servers, it's the scripts that go along side them that are the problem.
Then we get into Mass Shifters(MSD). These require program blocks which is where I draw the line on it being a CD. These use a different principle to function, of shifting the cargo around from one sub-grid to another. Extremely compact but at the cost of server performance.
Disclaimer
CDs are considered exploits by most of the community, I don't. Keen has stated that they won't patch it out and that it'll remain in the game, I'm paraphrasing there.
The other application is launchers termed JOLT Cannons.
There's a couple more i'm aware of but these are the main ones.
What is a COM?
@@endymionselene165 center of mass
@@dennisklaus7188 Thank you.
in one video i comented about gyroscope slide, and when i turn 1 gyroscope on override, it fixed it!!!! thank you so much!!!!!!!!!!!
wh40k myth is real. DA RED GOES FASTA
I wonder if the piston based clang drive works on small grids.
There are models that do work on small grid.
Brilliant! This video gave me great laughs which I was in need of. Thank you!
I love how in this game, kerbal space program, and minecraft, you can break the rules of nature and gain speed by having a piston push on the spacecraft
Yo * veo este video y me uno a un server *
El lore del server: hubo un jugador que tenia una mave de energia ilimitada que domino el server
What if you created a hybrid that accelerates with the piston and then obtains max speed with the hanger?
Clang?
CLANG!
It's the unofficial god of space engineers also praise LORD CLANG BROTHER 🙂
"Clang" is basically a god of the video game imagined by the community to explain the goofy ass shit that happens when you forget to take the games physics engine into account, which includes parts violently crashing together into scrap, your build flying off in a random direction, or if Clang is feeling especially raunchy that day, noclipping through the ground
Here's a question, how effective would a clang drive be on a warship as opposed to a gravity drive or thrusters?
Just like the gravity drive, it's good for getting up to speed very quickly. It's faster than gravity but there's more clang related risks involved.
Klang is great for small ships because of their simpleness
A Klang powered warship is dangerous because if one component doesn't speed up with the rest it will go boom
Klang missiles on the other hand are one of the most dangerous weapons if you can make them hit target
I might reinstall space engineers to build a space station propelled by a clang drive
Would those be possible as small grid? I guess the first one wouldn't be cuz it uses an hangar door but would the piston one work?
Like I said at the beginning, there's lots of different versions of it so I wouldn't be surprised if there was a small grid version.
worst case scenario, use rotor/hinge options to merge small and large grid... just remember to share inertia or Clang may get upset....
@@mikewhitaker2880 it's not about avoiding Clang getting upset. Clang is always upset. It's about stealing some of his power while avoiding his indescriminate wrath.
грубо говоря привод основаные на колизии структур это дешевая альтернатива гравитацонным. я к тому что если хочеш делать красиво ты будеш делать БЕЗ абьза физики игры (хотя грубо говоря гроавитационный двигатель тоже вряд ли задумывался таким, да и его эффективность довольно ограничена, не говоря о том что он функционален только в невесомости, но в отличие от приводов на колизии его принцип основан не на уязвимостях игровых движков, потому принципиально они не вызывают таких сомнений)
с другой стороны привод колизии можно иметь на борту чисто как альтернативу аварийному прыжковому движку когда надо срочно уйти в закат)) такое себе проявление орочих технологий)) главное отсек с приводом колизии сделать максимально загадочным, будто там творится какое-то таинство)) (в но мэн скай многие так оборудовали комнату для дюпа предметов, ибо это очевидный абьюз системы, таинство, надругательство над целостностью мира))
It looks like the piston door drive is more “agile” because it can be engaged quicker but seems slower, while the hangar drive takes longer to engage it accelerates faster to higher speeds once engaged
So the piston drive would be better on smaller ships while the hangar drive would be better for larger naturally slow ships like freighters and such because it seems more like a “long haul” type of drive
What I’d do is make essential a guidable railgun shell with either method and just send em before using a controller to guid it to target
Could you use this with the new remote control and event blocks and build smaller versions (read cheaper), as kind of decoy drones to draw enemy fire away from you in both pvp and pve (with decoy blocks). They would be launched and told to orbit the enemy ship or base at around 700 meters, or your own ship or base, drawing fire away from your own ship or base). You could keep all the gyros and important bits internal so they would be built like bricks, even adding guns if you wanted. It would be a relatively cheap distraction. Just a thought.
Space Engineers videos always make me think of the old Lensmen novels. You start out making boring normal space ships with MAG cannons and such (yawn) but by the end you're manipulating the fundamentals of time and space to accelerate things to .9 c before smashing them into the sun.
This kind of thing reminds me of those days when I was a kid and I thought you could get infinite electricity by connecting the washing machine to a generator.
I'm considering getting back into SE after a several yearlong break and was thinking about how to get off a planet in survival. Turns out, ya don't need hydrogen!
Could a gravity shrapnel shot be made? Like using a "gravity rail gun" to shoot a pile of debris?
Have a great day sir!
👀
@@Zer0sLegion Or using a bunch of debris in a ball with something to push them apart (maybe inverted gravity? Don't know...) like a explosive artillery shell...
"So what kind of propulsion does your ship have?"
"Well I have a lot of really big hydrogen thrusters and..."
"Wait did you say Hydrogen? That's so outdated. Professionals use Clang Drives."
Brb, just gonna break the laws of reality to get to mars.
we make fun of CLANG, but honestly quantum physics and its possible application in space travel is literally just abusing the physiscs engine IRL
In kerbal, we have similar kracken drive. I did a bit of work on ladder based ones back on the day
Who ever is going to ask me about what's a yeet, I'm gonna send this video.
YEET of my friends. Guess I'll play this game again soon xD
The weirdest sentence I've heard associated with the game yet; ".... because it uses a hangar door as it's propulsion." Lmfao
I remember one time I was playing astroneer and noticed that you can put the winch on the platform that the winch is on which causes the platform to be propelled I then spent way too much time trying to take off with this and I recorded it and post it to Reddit I was then surprised that everyone was worshiping some sort of klang God and because I had no idea about klang at the time It was basically like seeing a cult You didn't know exist emerge and accept you as one of their own
For the reason you made me laugh with the Like Button joke, you'll get my like.
May Clang bless you and have mercy on your builds.
You know... it will probably work like this in real life. Get enough high-tech propulsion systems together and they just break the laws of physics and make you faster than light.
literally troll physics
1:38 I'll try spinning that's a good trick
i had the same thought
I feel this would best be used in warhead delivery systems, short jump propulsion, escape pods, and/or ram builds.
Clang drive is great and all, but I now cannot unsee a spaceship cruising through space in a shape of a yellow fish...
ах да, я только вчера ненароком в полной мере осознал как банально был изобретен этот привод, я то думал это намерено кто-то издевался над физикой игры, а оно оказалось настолько простым (делал подвижные секции ангара для строительного дока на поршнях, и в самом начале при проверке одного из поршней осознаю что вся конструкция превратилась в неуправляемую елдовину крутящуюся и улетающую на безумной скорости). То есть у кого-то случился подобный конфуз но заместо решать проблему чтобы конструкция не уходила в разнос человек решил использовать этот эффект в своих целях))
так подумать, если оно столь хорошо работает в атмосфере, можно ли подобрав правильное усилие обеспечить с их помощью вертикальную тягу? если сработает можно будет строить крупные конструкции способные без особых энергозатрат поддерживать стабильную высоту. (правдо отдельно надо будет сделать что-то дабы можность регулировалась в зависимости от гравитации.)
так же дополнительный набор секций расчитаных на аварийное торможение (так подумать возможность аварийного торможения в разы нужней ускорителей)
ах да, немного подумал и понял за счет чего поршни создают такой эфект, тут недоработка физики раздвижных модулей. в реальности усилие будет прилагатся в обе стороны (то есть поршень давит как со стороны толкателя, так и на основу к которой прикреплен поршень) но в игре усилие идёт только в сторону толкателя. как бы не пофикесили 😅😅 (сомневаюсь что пофиксят, вряд-ли захотят усложнять физический движок)
The people wanting the quantum engine to work: Write that down! We need that _Clang drive_
The Klang Drive: With big yellow space Jesus fish energy.
Its how to go past the speed of light via FTL. SE style.
if there was a clang drive in the universe of intersteller the movie would be like 5 minutes long
How will I be using the clang drive? I will be using it for everything possible.
can it be used to propell some kind of missle or any other projectile?
i would use clang drive for a start mechanism for super big and fat ships that can land on planats
This is just the evolved version of troll science using a magnet to pull yourself along in a car
"What if one of those Troll Science memes actually WORKED?"
I'll try spinning, that's a good trick!~ Zer0 probably
Grav drives grow quadratically, as you can have multiple grav gens affecting multiple mass blocks, so they can become very efficient at moving very large ships.
Moarrrrr plz and thank you!
Imagine breaking reality to move your ship. Very based
😌
KSP kraken drive users be like
You would not break reality, just our perception of reality :P
Ah yes, EM drives be like
I knew all those Troll science memes from years ago were on to something!
Never knew clang drive was an option. I always stayed to ship construction as intended, but having clang drive makes getting off planet much more quickly attained.
Is there a mass limit to the clang drive?
To these ones, yes, but to the other model I showed in the follow up video, no.
Is it possible to create small grid models using these principles. Extension +offset = clangcelleration
Yes
😂 this is like flying by pushing your palate with your tongue
i will make my ship flat like the melinium falcon type thruster port, and have 7 of these lined up and set off at the same time getting a whole cargo ship to 100km in 2 seconds. and have enough room to put them in the oppisite direction as well to slow it down almost instantly.
Better do the Kessel run in 12 parsecs
Clang drive is pretty cheap and it is available in small grid too
Lmao, dude just made the Alcubierre Drive in SE
I had a idea you know on the U.S carrier there a catapult to launch planes well why not match the systems with gravity drive and yes i know it's dumb but dumb idea are cool
Dumb ideas that work are the best ideas.
Rig a ship with symmetrical clang drives of the different types and then you can have the best of both worlds.
Warning: Do not use Klang's name in vain, or he will have his vengeance with your next physics-breaking project.
👀
So this is what the Naggarok had for its Inertialess Drive...
If you ever need more test dummies lmk id be happy to join
welp. time to build a battering ram going mach 20.
this just solved my energy crisis on my titan ship...