The castellan is an amazing leader. Just put him in a block by himself with a 20 man Primaris crusader squad with Tannhausers bones and sit them on a point. Whatcha gonna do about that? Nothing. It's there the entire game
better yet, two bricks of primaris crusaders, one led by castellan with the bones, the other with grimaldus. Both squads running around the field with 5+++ FnP's. One can hold points and midfield while the other pushes in aggresively.
Great video! I played this combo (with LT) using the vow “accept any challenge “ against a daemon army once. I charged them right into Be’lakor. My opponent asked me if I was sure I wanted to do that … a couple minutes later he understood why.
Half damage barely even works against it either. All the 1D attacks first get halved, then get 1 damage added, meaning they're always 2 damage (multiplication/division before addition)
It’s almost like all the most damaging combos in the game involve some manner of Sustained Hits, Lethal Hits, and/or Dev Wounds that pop easier than only on 6s (eg like critically popping on 5s to hit or on 2s to wound) combined with re-rolls of some manner. Weird….
lethal and sustained hits on 5+ seems to be the damage combo in multiple space marine detachments... Gladius has it for shooting infantry, Ironstorm has it for vehicles...
A buddy of mine usually likes to run the gargantuan squigoth, I took the 10 man bomb against them in a game when I had active the lethal hits Vow and activated the sustained as well. Picked the big fella as the oath of moment target and helbrecht didn’t even get to fight, just 6 of the power weapons took it down
One of my favorite moments from tabletop involved going against this combo, my opponent didn't protect the combo squad well enough and got shot to bits on the way in, leaving helbrecht to get tank shocked to death by my Spartan
Helbrecht plus five Sword bros in one Impulsor and the Emperor's champion plus five more in a second Impulsor is a whirlwind combo. Imagine a Death Star unit, only you can't easily shoot it and there's two of them.
Thing is, they can’t charge on the turn they hop out, unless you staged the impulsor a full turn early. It’s a mess and gives a lot of counter play. The land raider is the better delivery mechanism
@@timunderbakke8756 I mean, arguments can be made for both. The Land Raider is also massively bulkier, more expensive points-wise, can't be in two places at the same time. It's also a very strong option, but there are tradeoffs. Just don't do what I tried my first few games and try to walk the Death Star across the battlefield. It won't work.
Ok. As a templar player. This is our scariest combo, by far. Without a doubt. But. Its not a game winner. Usually you pour almost 700 points into that 1 10 man squad. It is far to vulnerable and essily killable for the price point. If you can't get them into the perfect target. You're wasting a 400+ point blob and a 240 point land raider. Its very fun. Easily countered.
Shhhhh Auspex don’t tell them! However, it’s worth nothing that against Helbrechts sweep, the C’tan (and Avatar/Yncarne) half damage doesn’t actually work as the halving (which can’t go below 1) comes before the 1 is added because 40K uses BODMAS, therefore it’s still damage 2, as are all the power weapon and lightning claw attacks while everyone else is still hitting at damage 2. So they’re super dead too. Lol
That's interesting, I'd not considered that. Can't check the rules right now but if anyone else is able to back this up I'll post it as a correction. Would be even more brutal and reliable against those targets (even if my example maxed out combo still just about killed one)
@@auspextactics Damage modifiers resolve as normal math would, with muliplication/division happening before addition/subtraction. It's in the "Modifiers" section of the core rules.
@@auspextactics Seems you're right because the modifiers don't apply at the same moment. The +1 damage is at the start of the fight phase then the division when the attack is allocated. So, damage 1+1=2 then division/2 ==> 1
They also have the ability to be joined by an apothecary. I think they are the only 3w marine unit to be able to get that. Very handy for when they inevitably take casualties. Lose a bit of damage, but in return each turn a sword brother is raised to keep on killing.
Well and then its mean you absolulty need to either play with an offensive vow (either lethal or sustained) as you wont proc the 5 + critical rule of helbrecht which is at the base of the combo or you need to pay every single round CP to get them able to benefit from a second vow (in an army which dont have any way to generate extra CP). And for what ? To get an extra 3W régénération by round ? I ve tested it and it not worth it as the unit is too glass canon with a defensive profil of 4T 3+ save and its mvt speed of 6'. Basically you will trade the strong point of the unit (its damage combo) against a bit more of resilience which is not enought against most of what your opponent will shoot at you anyway.
@@aeaaea8113 T4, 3W, 3+ save is not exactly glass cannon. One sword brethren. They are much more durable than a sister (also 3+ save) per wound per point. And that, a regular sister, not "elite" ones who are as expensive as a regular crusader (but these guys do 5 attacks instead of 1-2, lol).
@@guillercuastico as expensive ? Talking about sacred one with 4+ invul 10 people to 130 pts ? Dont you know how much invul save is top notch in the actual game ? Anyway trying to make a point by making graduation on glass canon unit doesnt really make sens : the important thing is that the unit is easily killed whereas your opponent muster the same cost which make it a bad unit to play attrition. And considering the unit is focused on damage this make it a glass canon unit by definition ... Pretty much why i say apothicary is a waste on it as you wont have time to ressurect a guy as the bodyguard wont be here anymore. Cause you know pretty much that people dont use the same kind of weapon for different profil and here is the thing a 3w profil without any kind of invul dont tank shit as they will be shot by flat 3D weapon and most of them have Pa2 or 3 ... and here the thing there is lot more solution to 3w fig than ever in the game as they work fine on elite infantery AND vehicule. Moreover we re not talking about the unit itslef but the unit as a bodyguard one and an apothycary is waste on it as the unit really dont have ability to survive any anti-elite infanterie weapon and mix anti infantery-small vehicule weapon. Sad thing is that those kind of weapon seems to florish in the v10. So yep going on apothicary is just wasting 50 pts as the unit can be easily wipe out for the same amount of point in one turn. Thats pretty much why i said its glass canon.
Yall didn't have the -1dmg make 1dmg weapons 0 did you? Cap is at least 1 dmg unless an enhancement or rule specifically says 0. If you legit just entirely whiffed I'm so sorry (not even any devastating wounds from the thunder hammers?)
Another neat combo is Eliminators (with Las Fusils) paired up with a Storm Speeder Thunderstrike, basically it allows you to even Wound Knights on 4's, if they don't move they get +1 to hit and Devastating Wounds, with AP -3 and D6 damage. Inceptors (with Plasma Exterminators) also work pretty good if paired with the Thunderstrike bonus of +1 to Wound, making their supercharged attacks wound most vehicles on 4+ with Twin Linked, with AP-3 and 3 Damage. I actually have 2 Eliminators, a Storm Speeder Thunderstrike and a Hailstrike (for its 1 bonus AP), 1 unit of Inceptors in Deep Strike so I can jump on a vehicle I need dead and basically eliminate them as fast as I can.
Just ran this as a 10 man with Helbrecht and an LT with tanhausers for the first time against my buddy playing admech the other day, I felt terrible once they poured out of the land raider and we both realized just how insane this is
You have to get to the target so transportation and the unit cost, you are HARD investing in this. At that point i opt for a little more wounds with the full 10 man squad. Also lots of CP investment to get it to really pop off. It seems crazy until you actually get down to the investment in the unit. It's balanced, just getting that in because I can hear all the cries for nerfs.
I play this, the 10 man is good to make sure enough are alive for the next fight. I run 10 man, lt with tenhausers for the 5++++ I murdered belekor round 1. He had gotten close but failed his charge in top of round, then with 5 of the 10 sword brethren left took a blood thirster round 2. My opponent was dumb struck. his ~700 pointsof killed 140 of mine.
Yeah, this thing is no joke. I played against this a couple weeks ago, and Helbrecht and his bois melted the Nightbringer like he was made of tissue paper. Don't neglect Precision to counter it though. I sent my Overlord in, used Epic Challenge, and carved up Helbrecht. That kills the combo and makes them a lot less threatening. Don't neglect your snipers or Epic Challenge if you have a good combat warlord who can take him down
In an era of Canoptek Court, I’d say the 10-man combo is absolutely necessary. It is indeed a big investment, and they’ll need a Land Raider Redeemer for transport, which also means you’d realistically pick the Sustained Hits vow over the 6+ FNP one. But they’re the ultimate glass hammer, which will absolutely guarantee you have a one-use answer to anything.
i love this combo. i run him in a land raider with sword bros. unpopularly, i run the accept any challenge vow and combo it with a biologis and some castellans if need be, so almost all my units have sustained and lethal hits. and with sigis seal another unit gets 5+ crits ontop of helbrecht. with oath of moment used correctly, all of my infantry units are benefiting from some type of increase to hit/lethality because of this. grimaldus gives my 20 man block of crusaders rerolls to hit and can fervent acclimate them into lethals ontop of sustained, and i can oath my target for my emperors champion and his entourage of sword bros to absolutely nuke a character unit. All my units except vehicle support are melee troops and a tech marine makes sure between all the shots from my land raider and ballistice, i pop the transports to get the juicy charges off, and a redemptor stomping around is good to clean up medium threats. i tabled my buddy's' ork army doing this last time i played. the lethality is insane. all my sword bros and crusaders died in the mid board though, but they traded up 2-3x their value and kept their characters safe.
I have been using the ten man in a land raider to amazing effect. THough I wasn't aware that the Sword Brethren ability affected the character weapons, too! THat just makes it INSANE
But all land raiders get multi meltas... it's the fact all their new primaris vehicles can take a multi melta too. It'd be a table flip if they could take them on redemptor dreadnoughts
Was the Nightbringer math considering that the half damage doesn't actually work against the +1 damage the Sword Bros deal? Multiplication of damage happens before addition, meaning their 1 damage swords turn into (1x0.5)+1 damage.
OH MY GOD EMPEROR!! PLEASE, GOD EMPEROR NOOO!! WE’RE ALREADY INSANE ENOUGH(mentally and on tabletop)!! Please stop ✋ think of the BT players that didn’t just switch to the sub faction recently 😢
Used to play templars, now im playing nerfed deathwatch. Its just not fun using auch a strong combo. 5+ FNP from Tbones helps them eat so much dmg per model. Land raider is essential for them and if youre playing aginst it, you need to focus the transports first and screen them well to delay them. Only way to maybe have a chance at not getting tabled.
My Mighty Castle Was Abaddon + MoE(Liber Hereticus enhancment) + 5x Legionaries with 2 2hnd weapons 3 chain swords. Basically get Lethal and sustain on a 5+ and Strat for Full rerolls. this cost a lot but kills everything
Another cool one for you to do. Chaos Lord, exalted champion, and either 5 or 10 chosen. Chaos Lord gets Burning blood Talisman and has daemon hammer . Now is where the maths begin. 5a s8 -2ap 2 damage at base 6a s9 with Talisman base 7-9a s10-12 with dark pact Then if you use the once per game ability and include the add one to hit from the exalted champion you get: Start: a5 3+ hit s8 ap2 da2 Final 8-10a 2+ hit s11-13 ap3 da3. AND THEN if you use his once per battle round, you get reroll 1s on hit and wound which is basically all he misses on. And top it with dev wounds and sustained on 6s :). The chosen are awesome for carting this combo around and getting reroll dark pact I won't include their stats. That math is easier. And they all fit nice and snug in a rhino!!
Was just making a list last night with 10 sword brethren and helbrecht and 5 sword brethren and a judiciar, then I wake up to see this video has dropped.
i play this alot, 10 man squad, HB + castallen, sustain +1, in my redeemer, if stuff comes over watch and what ever i go to i kill. followed by a repulser excl + a dread for fire power nothing much can target them if you play your cards right. its an insane combo ( all together ) arround 1k points
I already played against that combo at the star of 10th and I must say it was quite fragile. I they can't manage the go up in melee, they're as good as dead. Fun fact, I had great dice that day and I killed helbrech with a tank the tank charge stratagem with a land raider 😅.
I want to point out that you can also take The Emperor's Champion with Sword Brethren. Which gives you basically a smaller version of this squad. Having both High Marshall and Emperor's Champion killing anything on the board.
Both profiles are AP -3 just a heads up. And besides the sustained in addition you can crusaders wrath to make them AP -4 on high Marshal's sword and AP -3 for everything else
Had a game where a friend finally got his BT army together and dropped a group of Sword Brethren, Grimaldus, and an Apothecary in a Crusader. Facing down Morty, Typhus and his undead homies, and two squads of Plague Marines. The zealots ate every unit they fought, something like 1k points solo. This unit is insane. I also love how these assholes are better at fighting than even Custode Wardens and Allarus.
I've got a friend that uses it - he calls it the HelBrick. Rolls a Land Raider Redeemer up and they all vomit out the front and wreck whatever is standing there
Some people have been enjoying 6 melee warriors with WTP. Same concept here; play invasion and chose lethal hits, WTP gives you sustained, 1cp crit on 5s. You're giving your opponent a ridiculous amount of ap -2 saves.
Hey Auspex, just a few things in regards to the Custodian Wardens. First, their -1 to wound only kicks in against things that have S7 or greater, so not against the Power Weapons unless the Sword Bretheren were in Suffer Not the Unclean to Live and had Crusader's Wrath going. Second, i think Valerian deserves a shout, since he reduces incoming AP by 1 against their majority AP -2. With all that banded together, assuming the Sword Bretheren were getting the full benefits of Crusaders Wrath, they kill 2 Wardens on average according to UnitCrunch. I'm no statistician, though, so i have no idea how accurate these numbers are.
Oh yes he does melt. I prefer to run the squad with an apothecary with Bones. The FNP on the beefy 3W boys makes them super hard to remove and then You just bring back one each turn. Charge into two squads or a big nasty boy and they melt.
Did you happen to play me yesterday? I just got consumed by the block yesterday. A full stack of vanguard veterans and all but one of a full stack of blade guard.
I play BT. While this combo is terrifying it also is the definition of glass cannon. Once the unit goes on the defense it dies just as fast as it kills. It also suffers from helbrecht being scooped oit via precision and not longer being a threat. Add to that the fact that 7 mans don't fit in transport unless you pay the land raided tax your talking about over a 1/4 your total list just for these guys and their delivery system. (That still dies to basically anything real on the crackback) By comparison most 550 points of "stuff" in any other army can kill them just fine. Angron is 415 and will pick up this entire unit if he charges it. Even if they get the charge he has a chance of coming back. Yes they can kill nightbringer but NB can also kill them and NB is only like 235 or something. Point i am trying to make is BT are not setting the meta on fire atm. This combo is not only beatable but also needs a skilled pilot to get your points investment back out of. If your opponent screens correctly and counter punches then then a BT player can just flatly lost the game.
@@viktorgabriel2554 Debatable. If you opponent is a shooting army or brought dedicated guns its to fat to properly hide and things like Necrons can easily "pop" it. Not saying it can't do good work some games but its also something your kinda forced to bring if you run PSB bricks. Meaning 1/4th of your list is spoken for even before you include anything else. So you can gamble on it doing work but it can also just die depending on the terrain and your basically down a ton of points. Mind you I think its still worth the investment but it isn't a windmill auto include in my experience. (some matches its seemingly unbeatable doing like 90% of the heavy lifting, others it dies T1 to dedicated anti tank fire) High Risk High reward.
@@Zakading Debatable. I think they do enough work for their points in some games others not such much. There is also enough damage output to put them down via shooting for most factions. Its to fat to properly hide so its gonna get shot. Also terrain is an issue with its fat butt moving around. Not saying its not good enough to bring but it not paying for itself. It's enabling OTHER things to pay for itself.
The Sword Brethren would get 13 Attacks at S6 AP-2 Dam2 if one of those 3 SB was equipped with Lightning Claws, instead of a Power Sword. Lightning Claws have the exact same profile except they get 5 Attacks (instead of 4) and the Twin-Linked ability, so I can’t imagine why anyone wouldn’t equip them (losing 1 pistol doesn’t matter). I’ve been using the Helbrecht + Castellan + 5-10 Sword Brethren, usually with the Accept Any Challenge vow (Sustained Hits), for both 5+ Lethal Hits AND Sustained Hits, because I believe the best defence is a strong offence and overkilling enemy units means they can’t Fight Back (unless they have a Fights On Death ability or stratagem). If I use the Uphold the Honour vow instead, I equip Tannhauser’s Bones on the Castellan for 5+ FNP, and use Fervent Acclamation to activate the Sustained Hits vow on the squad. I’ve been fighting Death Guard a lot recently and IME, it’s not so easy to kill Mortarion as the Auspex’s stats indicate IF the Death Guard use the Skullsquirm Blight for Spread the Sickness, which casts a -1 to Weapon Skill and Ballistic Skill in the Nurgle’s Gift aura, so it’s unavoidable in combat. Even with Oath of Moment, Skullsquirm is usually enough that Mortarion survives combat. To ensure Morty dies, I either take 10 Sword Brethren or bring the Emperor’s Champion with 5 Sword Brethren in the same Land Raider Redeemer. Morty’s large base makes it possible for another squad to get into combat, and it only matters that the Emp-Champion gets in. The Emp-Champion doesn’t get the same killer combo as Helbrecht, but his 4 Damage strikes with +1 Wound ability will finish off Morty without his squad’s help. IF the Land Raider scores a big hit with its Multi-Melta to start, Morty is going down!
Yeah, friend of mine used this recently and kill the Avatar of Khain in one round of combat. They got chopped up quite badly by my Blade Guard though, very vulnurable to getting hit back - particularly by things that might die then still fight.
Been on the receiving end of this. My opponent one-shotted a full strength Lord of Skulls. Probably the most feel bad moment in any game I’ve ever played
i think the only thing that could have a chance of surviving would be a demonprince on foot in demons with nurgle keyword in the shadow of the warp...use his once per game 3+ invul, the stratagem for rerolling invuls of 1, and his 4+ feel no pain from nurgle in the shadow...could also use -1 to hit from cloud of flies stratagem i guess
I have one of those armies that were made honorary Templars by the chapter. However, I don't have Helbrecht because they aren't specifically Black Templars. Maybe I need to find a way to tag him in, because I feel like I'm running out of reasons to not use him!
Just one more reason to invest in as many medium-to-cheap units instead of centralizing your points in a big unit. This can kill virtually any 1 target, so bring transports and armigers and battleline and all the sudden this thing has to work to even get its points back in kills.
No he didn't mention the sweep profile, and the ability to get +1 attacks. If you don't get me before iget in, you are dying, chaff, trade, elite units, doesn't matter. Just aren't overly survivable or mobile.
@@OldGoat-cw8he That's the point. They kill anything, so you bring less expensive units for them to kill and do less work before you kill them in return.
@@antongrigoryev6381 if you don't have indirect fire, or fire and fade you can't put enough units in a 2000 point army to make difference. Unless i roll bad. I still have over 1500 points of untits and i do bring dakka to the fight. I will slowly work, my way one unit at a time, through the chaff. If you have an elite army it's just easier. You yeet the Helbrecht deathstar in a Landraider, into the heart of the army. With a horde army you hold and sweep the edges, using cover. A Landraider will decimate horde armies before the drop ramp even drops.
@@OldGoat-cw8he Except I don't care. because if what you have available to hit is a chimera or 10 guardsmen, I can live with that loss. I'm not trying to survive the hit, I'm trying to reduce the cost.
The ability to just end an imperial knight in melee I can your opponents jaw hitting the floor. Not many squads in the game can actaully produce something like this.
Another hilariously painful combo is a captain against psykers with either Sword Bros or AssInts. Dev Wounds combined with Anti-Psyker 4+ with 9 attacks is just mean
335 for Draigo and 5x Terminators. 20 S6 -2 2D + 6 S8 -4 3D. Averages 6W on Mortarion and 3 Wardens without FNP - IF I make the charge. If I spend 2CP for Dev Wounds I get 9W on Mort and 4 Wardens without FNP. If Draigo gave 5+ critical, the squad averages 12 to Mort and kills 5 Wardens. Even if I have 2+/4++ and can revive a terminator each round, the game is too lethal to matter.
It's 430 points worth of fairly soft footsloggers though, and their cheapest available transport is another 200 points. For that sort of investment they should be able to hit hard.
You forgot that the lightning claws exist (they get an extra atk over the power weapons and twin-linky) :P Not that it'll change a whole lot of maths tbh, but they are there and handy.
huh...so I was right during my game 2 weeks back about deleting helbrecht and his sword buddies. Sadly they faced the far further reaching Ironstorm variant of their nonsense, the combo popped their land raider they were riding in, then the bodyguard squad with the castallen and helbrecht got killed off, leaving those two on their own. Good to know that I need to make sure not to let that boy and his squad get into melee, that or maybe bait them with a fully loaded squad of Bladeguard led by a judiciar and have the world's most awkward stand off as neither party wants to charge the other! (Fights First is weird that way).
Just realised something auspex. This unit combo bets even more stupid when you use the vanguard spearhead to get the army wide stealth. Which is honestly more reliable than the 6+ FNP from their own stratagem.
But then you lose access to Sustained, which is a big damage multiplier. But on the flipside, you can give the unit Precision or even Infilitrate it in that detachment, which is hilarious.
Yes they hit hard but they are built like a plush toy and a easy thing to get blasted off the board so quickly. A doomstalker, leman russ with just the average battle canon, forgefiend of any kind, ctans or even a tyranid monster like the screamer killer would fold them and make their damage plummet fast. Like sure you do a lot of damage but what happens if you wiff your charge because you couldn't get the distance as you have a 6" movement then get rinsed as you would target the biggest threat in your opponent's army with how much damage you do but let's say you make your charge but wait your missing 4-6 dudes because your opponent ran over and nailed some of them. They don't have any shenanigans to keep them alive besides the 6+ fnp which doesn't help when your only save is a armour save of 3+. You can get your ass equally handed to you.
Yep they re the very definition of glass canon and they re not mobile without a transport. Thats also pretty much the reason they re not seen that much in tournament whereas grimaldus with 20 primaris crusader are suite the base of any BT army in tournament whatever the detachement is. But well i guess people love to jerk themselves on big combo even in reality they re hard to place except against player taken offguard (most time cause they dont know the combo or the army). From my experience the combo is almost only usable if you play them inside a Land raider (which is costly) which will allow to deliver them where you need to. It also mean you play the sustained hit vow as sustained hit play quite a bit on the power boost and you cant give them the second vow if they re in a vehicule. Unthinking people would certainly say if you play 6+ fnp vow with 10 man brethren and 5+ fnp optimisation on castellan it should be better. But its not cause even with 5 + fnp, 4T with 3 + save without invul is just glass. There wont be any problem for your opponent to wipe the unit cause 1 you cant hide it (10 man is too much to hide it efficiently) 2 its slow you wont be able to charge before turn 3. And yes the unit is weak against kind of precision weapon or fight first rule. And a 4W 4T 3+ save carac withtout invul even with D/2 die really fast. So even at close if you dont charge your unit wont do much. So yep forget playing them on foot. So basically the only efficient way to play this combo is to play them with a Land raider wich make it a 530 pts combo. Not that cheap even for that level of dommage power.
Seems fair, considering how frail the unit is. If your opponent is aware of it beforehand it will be very hard to execute reliably. Its a heavy investment and requires a named character so its unlikely to do much other than kill that one big thing you have and probably die in the next turn in the best case scenario or just get brushed off the table or neutered in the worst.
I'm very new to the game and I'm playing black templars. I have a question, wouldn't castellan ability tactical precision not be valid if Helbrect is leading the unit?
@@timunderbakke8756 okay I didn’t know two characters can lead a unit. To me that sounds kind of weird lol so are they are co leaders. Thanks for the clarification
The castellan, much like an apothecary, has a rule that allows them to be attached to a unit that is already attached to a chapter master or captain@@Whammy777
it seems very expensive, very killy for sure but very expensive for essentially a throw away assassin unit, if your opponent has any idea how dangerous it is I doubt they'd struggle to shoot it off the table before it gets to blend something even approaching it's own cost
Pretty funny to see this combo here. I used it since the beginning of v10. It's works well but i played only against countrr army like smc, necrons and custodes when they wete god like tier. So, insane combo in the paper but really hard to play
So Hellbrecht + unit is A12 WS 2+ S7 AP-3 D2 Robutes emp sword is A14 WS2+ S8 AP-3 D2 So Hellbrecht is close to primarch level attack there, not even incl. the extra squad attacks 😅
Massive damage combo that will never see a light of day. 6" move gives me 2 turns to kill that unit and if you use transport it brings points cost waaay up to be effective
Used this in a 2k game last friday against death guard. 10 sword brethren, Helbrecht and a castellan with the sustained hits vow. Game was over by the end of round 2... They took out a demon prince with wings and two mypthic blight haulers in the first charge out of my land raider. After my opponent attacked them in his phase they lost a few models, but it was alright. The slap-back was crazy though. One sword brother killed two deathshroud terminators in one attack with his trusty thunder hammer :D
If you give the Castellan Perdition's Edge and use the Suffer Not The Unclean to Live Vow, then the Brethren, Castellan, and Helbrecht also have an additional melee Attack... on top of everything else, AND Lethal Hits.
@@ilo3456 The unit comes with a pair and it's a straight upgrade by having +1 attack and twin-linked, there's no reason to ever not run them over a power sword
With opponent using -1 to hit, -1 to wound, +1 to save and feel no pains which are quite common this would be slightly less lethal. I do think helbrecht is too cheap for points though
Yes and No. Helbrecht make big damage with this rules. But hes defensively a 4T 5W fig moving with 6' so not very mobile. So 1. You need to deliver it to a fight to do anything with him 2. Its not difficult to get precision weapon in the game : you can even get for 1CP precision with carac on fight which mean that if you charge the unit; helbrech , with his 0 defensive rules, wont participate cause he will be already dead and its buff only last when hes alive. So considering its unability to survive any slighlty dangerous threat 95 is not really cheap.
Just a normal day for the black Templars, at five thirty one-shotting a Norn emissary, then at six taking a break for prayers 😂
"In 10th edition, we'll be bringing down overall wound output"
-- GW holding the sledgehammer to admech's knees, identity, and hopes
Sorry man
They did
For necrons
A gauss flayer is now almost identical in firepower to the kroot rifle
The fing kroot rifle
@@swinegods this seems
Lore inaccurate
Thanks gw
wdym? we got a sniper that escaped from a circus who cant kill a nameless marine. GW loves us.
James workshop doing wonders, he cooking with Nurgle juices
The castellan is an amazing leader. Just put him in a block by himself with a 20 man Primaris crusader squad with Tannhausers bones and sit them on a point. Whatcha gonna do about that? Nothing. It's there the entire game
Unless helbrect and the boys roll up in the mirror
better yet, two bricks of primaris crusaders, one led by castellan with the bones, the other with grimaldus. Both squads running around the field with 5+++ FnP's. One can hold points and midfield while the other pushes in aggresively.
If tried that. 6 crisis suits with commander will wipe that unfortunately!
You can use the BG Lieutenant as well since it specifies only Adeptus Astartes. So then you also have a 4++ too
that's over 300 points just fingering their pissholes...
Great video! I played this combo (with LT) using the vow “accept any challenge “ against a daemon army once. I charged them right into Be’lakor. My opponent asked me if I was sure I wanted to do that … a couple minutes later he understood why.
You also overlooked the dataslate giving them 1 twin lightning claw per 5, gives that one model full rerolls to wound
What wound rolls are you talking about? Critical hits alone just smash everything.
Faced this literally a couple hours ago. Khârn and a squad of his 10 berzerker buddies got evaporated even with the strat to -1 damage.
Half damage barely even works against it either. All the 1D attacks first get halved, then get 1 damage added, meaning they're always 2 damage (multiplication/division before addition)
Sounds like Kharn was distracted by flashbacks about Sigismund at the wrong time. The only question is, were they memories of the good times or bad?
@@Zakading oh that knowledge comes in handy. Where can i find that stated in the rules?
The Strat doesn’t half damage. Its -1D
@@Whoknows21356 thanks you're right. I edited it
It’s almost like all the most damaging combos in the game involve some manner of Sustained Hits, Lethal Hits, and/or Dev Wounds that pop easier than only on 6s (eg like critically popping on 5s to hit or on 2s to wound) combined with re-rolls of some manner.
Weird….
Are you for a moment implying that Tenth Edition might not be ENTIRELY balanced?
Weird….
lethal and sustained hits on 5+ seems to be the damage combo in multiple space marine detachments... Gladius has it for shooting infantry, Ironstorm has it for vehicles...
and they make sure to only give comboes like that to human armies F Xenoes players right what is a weapon rule anyway
@@t0k3p0k3 its really unfun when you have nothing even close to that in your army
you are silly that have not played against TAU AND ELDARS aahah@@viktorgabriel2554
A buddy of mine usually likes to run the gargantuan squigoth, I took the 10 man bomb against them in a game when I had active the lethal hits Vow and activated the sustained as well. Picked the big fella as the oath of moment target and helbrecht didn’t even get to fight, just 6 of the power weapons took it down
Speaking of the Templar’s I just finished the Helsreach by ADB on Audible . I can’t recommend it enough it’s a fantastic book . Great story .
Same here. It made me a Black Templars fanatic, by far my favorite Chapter of Spess Mehreens.
Man, I remember reading that book for the first time; Grimaldus' speech to the city at the outset made me want to stand up and cheer.
I can’t not recommend the animated adaptation of Helsreach, give it a watch, even if you’ve already seen it.
Same, finished the ebook last night
Landraider with Helbrecht and 5 sword bros plus the emperors champion with another five is great, sending out waves of carnage is very satisfying
Try Combo Hellbrecth + 5 SB and Castellan with seal +5 SB, choose Sustain hits vow, activate Stratagem Lethal Hits on Hellbrecht squad....2 berserker Squad with Sustain + Lethal at 5+
Landraider redeemer and the same setup except you give helbrects squad a castellan with bones
One of my favorite moments from tabletop involved going against this combo, my opponent didn't protect the combo squad well enough and got shot to bits on the way in, leaving helbrecht to get tank shocked to death by my Spartan
Helbrecht plus five Sword bros in one Impulsor and the Emperor's champion plus five more in a second Impulsor is a whirlwind combo. Imagine a Death Star unit, only you can't easily shoot it and there's two of them.
Thing is, they can’t charge on the turn they hop out, unless you staged the impulsor a full turn early. It’s a mess and gives a lot of counter play.
The land raider is the better delivery mechanism
@@timunderbakke8756 I mean, arguments can be made for both. The Land Raider is also massively bulkier, more expensive points-wise, can't be in two places at the same time. It's also a very strong option, but there are tradeoffs.
Just don't do what I tried my first few games and try to walk the Death Star across the battlefield. It won't work.
As a Black Templars player, kneel and pray
The empowers Champ is a good add too. I run Halbrecht , castellan and five man with another 5man with the emp champ in a land Raider Crusader
This is definitely the edition for fun Black Templar combos. We don't win every game, but we certainly do know how to have fun smashing things!
Yeah I had a match against this combo a while back, with my nice fluffy tyranids list, and I got absolutely, UTTERLY shat upon.
Ok. As a templar player. This is our scariest combo, by far. Without a doubt.
But.
Its not a game winner. Usually you pour almost 700 points into that 1 10 man squad.
It is far to vulnerable and essily killable for the price point.
If you can't get them into the perfect target. You're wasting a 400+ point blob and a 240 point land raider.
Its very fun. Easily countered.
Shhhhh Auspex don’t tell them! However, it’s worth nothing that against Helbrechts sweep, the C’tan (and Avatar/Yncarne) half damage doesn’t actually work as the halving (which can’t go below 1) comes before the 1 is added because 40K uses BODMAS, therefore it’s still damage 2, as are all the power weapon and lightning claw attacks while everyone else is still hitting at damage 2. So they’re super dead too. Lol
That's interesting, I'd not considered that. Can't check the rules right now but if anyone else is able to back this up I'll post it as a correction. Would be even more brutal and reliable against those targets (even if my example maxed out combo still just about killed one)
@@auspextactics Damage modifiers resolve as normal math would, with muliplication/division happening before addition/subtraction. It's in the "Modifiers" section of the core rules.
@@auspextactics it is page 17 of the Rules Commentary ‘Modifiers’
@@auspextactics Seems you're right because the modifiers don't apply at the same moment. The +1 damage is at the start of the fight phase then the division when the attack is allocated. So, damage 1+1=2 then division/2 ==> 1
They also have the ability to be joined by an apothecary. I think they are the only 3w marine unit to be able to get that. Very handy for when they inevitably take casualties. Lose a bit of damage, but in return each turn a sword brother is raised to keep on killing.
Well and then its mean you absolulty need to either play with an offensive vow (either lethal or sustained) as you wont proc the 5 + critical rule of helbrecht which is at the base of the combo or you need to pay every single round CP to get them able to benefit from a second vow (in an army which dont have any way to generate extra CP).
And for what ? To get an extra 3W régénération by round ? I ve tested it and it not worth it as the unit is too glass canon with a defensive profil of 4T 3+ save and its mvt speed of 6'. Basically you will trade the strong point of the unit (its damage combo) against a bit more of resilience which is not enought against most of what your opponent will shoot at you anyway.
@@aeaaea8113 T4, 3W, 3+ save is not exactly glass cannon. One sword brethren. They are much more durable than a sister (also 3+ save) per wound per point. And that, a regular sister, not "elite" ones who are as expensive as a regular crusader (but these guys do 5 attacks instead of 1-2, lol).
@@guillercuastico as expensive ? Talking about sacred one with 4+ invul 10 people to 130 pts ? Dont you know how much invul save is top notch in the actual game ? Anyway trying to make a point by making graduation on glass canon unit doesnt really make sens : the important thing is that the unit is easily killed whereas your opponent muster the same cost which make it a bad unit to play attrition. And considering the unit is focused on damage this make it a glass canon unit by definition ...
Pretty much why i say apothicary is a waste on it as you wont have time to ressurect a guy as the bodyguard wont be here anymore. Cause you know pretty much that people dont use the same kind of weapon for different profil and here is the thing a 3w profil without any kind of invul dont tank shit as they will be shot by flat 3D weapon and most of them have Pa2 or 3 ... and here the thing there is lot more solution to 3w fig than ever in the game as they work fine on elite infantery AND vehicule. Moreover we re not talking about the unit itslef but the unit as a bodyguard one and an apothycary is waste on it as the unit really dont have ability to survive any anti-elite infanterie weapon and mix anti infantery-small vehicule weapon. Sad thing is that those kind of weapon seems to florish in the v10. So yep going on apothicary is just wasting 50 pts as the unit can be easily wipe out for the same amount of point in one turn. Thats pretty much why i said its glass canon.
When I was playing against my friend I had helbrect with 10 sword brothers and they do 0 damage to a redempter. I rolled so bad
How is this even possible
@@therealkeelia2780 really bad rolls on my part and good rolls on my friend's part
Bruva get your Dice Rolling up, im questioning your Faith
Yall didn't have the -1dmg make 1dmg weapons 0 did you? Cap is at least 1 dmg unless an enhancement or rule specifically says 0. If you legit just entirely whiffed I'm so sorry (not even any devastating wounds from the thunder hammers?)
The Emperor is pleased, surely so is Sigismund.
Another neat combo is Eliminators (with Las Fusils) paired up with a Storm Speeder Thunderstrike, basically it allows you to even Wound Knights on 4's, if they don't move they get +1 to hit and Devastating Wounds, with AP -3 and D6 damage.
Inceptors (with Plasma Exterminators) also work pretty good if paired with the Thunderstrike bonus of +1 to Wound, making their supercharged attacks wound most vehicles on 4+ with Twin Linked, with AP-3 and 3 Damage.
I actually have 2 Eliminators, a Storm Speeder Thunderstrike and a Hailstrike (for its 1 bonus AP), 1 unit of Inceptors in Deep Strike so I can jump on a vehicle I need dead and basically eliminate them as fast as I can.
Just ran this as a 10 man with Helbrecht and an LT with tanhausers for the first time against my buddy playing admech the other day, I felt terrible once they poured out of the land raider and we both realized just how insane this is
If you need a transport for delivery, just use a drop pod (there will be three spot left) and rapid ingress.
Chaos knights player here. I’m just glad the despoiler battle cannon does 3 damage.
You have to get to the target so transportation and the unit cost, you are HARD investing in this. At that point i opt for a little more wounds with the full 10 man squad. Also lots of CP investment to get it to really pop off. It seems crazy until you actually get down to the investment in the unit. It's balanced, just getting that in because I can hear all the cries for nerfs.
As a proud son of Dorn, I approve these tactics.
I play this, the 10 man is good to make sure enough are alive for the next fight. I run 10 man, lt with tenhausers for the 5++++ I murdered belekor round 1. He had gotten close but failed his charge in top of round, then with 5 of the 10 sword brethren left took a blood thirster round 2. My opponent was dumb struck. his ~700 pointsof killed 140 of mine.
Yeah, this thing is no joke. I played against this a couple weeks ago, and Helbrecht and his bois melted the Nightbringer like he was made of tissue paper.
Don't neglect Precision to counter it though. I sent my Overlord in, used Epic Challenge, and carved up Helbrecht. That kills the combo and makes them a lot less threatening. Don't neglect your snipers or Epic Challenge if you have a good combat warlord who can take him down
In an era of Canoptek Court, I’d say the 10-man combo is absolutely necessary. It is indeed a big investment, and they’ll need a Land Raider Redeemer for transport, which also means you’d realistically pick the Sustained Hits vow over the 6+ FNP one. But they’re the ultimate glass hammer, which will absolutely guarantee you have a one-use answer to anything.
i love this combo. i run him in a land raider with sword bros. unpopularly, i run the accept any challenge vow and combo it with a biologis and some castellans if need be, so almost all my units have sustained and lethal hits. and with sigis seal another unit gets 5+ crits ontop of helbrecht. with oath of moment used correctly, all of my infantry units are benefiting from some type of increase to hit/lethality because of this. grimaldus gives my 20 man block of crusaders rerolls to hit and can fervent acclimate them into lethals ontop of sustained, and i can oath my target for my emperors champion and his entourage of sword bros to absolutely nuke a character unit. All my units except vehicle support are melee troops and a tech marine makes sure between all the shots from my land raider and ballistice, i pop the transports to get the juicy charges off, and a redemptor stomping around is good to clean up medium threats. i tabled my buddy's' ork army doing this last time i played. the lethality is insane. all my sword bros and crusaders died in the mid board though, but they traded up 2-3x their value and kept their characters safe.
I have been using the ten man in a land raider to amazing effect. THough I wasn't aware that the Sword Brethren ability affected the character weapons, too! THat just makes it INSANE
Absolute table flip moment when you realize their land raider has a multi-melta as well.
But all land raiders get multi meltas... it's the fact all their new primaris vehicles can take a multi melta too. It'd be a table flip if they could take them on redemptor dreadnoughts
Recently played a game with these against Custodes, and even with just the regular Marshall & the vows, they did insanely well!
Love your videos man keep it up 👍
Was the Nightbringer math considering that the half damage doesn't actually work against the +1 damage the Sword Bros deal? Multiplication of damage happens before addition, meaning their 1 damage swords turn into (1x0.5)+1 damage.
+1 damage at the start of the fight phase then halve the damage when the attack is allocated. So (1+1)/2=1
I can confirm this absolutely blends anything it come.into contact with
OH MY GOD EMPEROR!! PLEASE, GOD EMPEROR NOOO!! WE’RE ALREADY INSANE ENOUGH(mentally and on tabletop)!! Please stop ✋ think of the BT players that didn’t just switch to the sub faction recently 😢
Used to play templars, now im playing nerfed deathwatch. Its just not fun using auch a strong combo. 5+ FNP from Tbones helps them eat so much dmg per model. Land raider is essential for them and if youre playing aginst it, you need to focus the transports first and screen them well to delay them. Only way to maybe have a chance at not getting tabled.
Don't forget the vow "Abhor the witch, destroy the witch". If the squad is going against Mortarian or another psycher, those swords wound on a 4+.
My Mighty Castle Was Abaddon + MoE(Liber Hereticus enhancment) + 5x Legionaries with 2 2hnd weapons 3 chain swords. Basically get Lethal and sustain on a 5+ and Strat for Full rerolls. this cost a lot but kills everything
Another cool one for you to do. Chaos Lord, exalted champion, and either 5 or 10 chosen. Chaos Lord gets Burning blood Talisman and has daemon hammer . Now is where the maths begin.
5a s8 -2ap 2 damage at base
6a s9 with Talisman base
7-9a s10-12 with dark pact
Then if you use the once per game ability and include the add one to hit from the exalted champion you get:
Start: a5 3+ hit s8 ap2 da2
Final 8-10a 2+ hit s11-13 ap3 da3. AND THEN if you use his once per battle round, you get reroll 1s on hit and wound which is basically all he misses on. And top it with dev wounds and sustained on 6s :). The chosen are awesome for carting this combo around and getting reroll dark pact I won't include their stats. That math is easier. And they all fit nice and snug in a rhino!!
Was just making a list last night with 10 sword brethren and helbrecht and 5 sword brethren and a judiciar, then I wake up to see this video has dropped.
i play this alot, 10 man squad, HB + castallen, sustain +1, in my redeemer, if stuff comes over watch and what ever i go to i kill. followed by a repulser excl + a dread for fire power nothing much can target them if you play your cards right. its an insane combo ( all together ) arround 1k points
I already played against that combo at the star of 10th and I must say it was quite fragile. I they can't manage the go up in melee, they're as good as dead.
Fun fact, I had great dice that day and I killed helbrech with a tank the tank charge stratagem with a land raider 😅.
I want to point out that you can also take The Emperor's Champion with Sword Brethren. Which gives you basically a smaller version of this squad. Having both High Marshall and Emperor's Champion killing anything on the board.
Both profiles are AP -3 just a heads up. And besides the sustained in addition you can crusaders wrath to make them AP -4 on high Marshal's sword and AP -3 for everything else
Holy shit. Loyalist chosenlords.
Had a game where a friend finally got his BT army together and dropped a group of Sword Brethren, Grimaldus, and an Apothecary in a Crusader. Facing down Morty, Typhus and his undead homies, and two squads of Plague Marines.
The zealots ate every unit they fought, something like 1k points solo. This unit is insane.
I also love how these assholes are better at fighting than even Custode Wardens and Allarus.
In my experience the best delivery to this is a Squad + Helbrecht and another with a Lt. w/shield. Both in impulsors.
I've got a friend that uses it - he calls it the HelBrick.
Rolls a Land Raider Redeemer up and they all vomit out the front and wreck whatever is standing there
Blood angels looking with sad smile from the corner" Waiting for codex to be milking"
I need you to find a combo of insane damage for tyranids now
impossible 😂😂
Some people have been enjoying 6 melee warriors with WTP. Same concept here; play invasion and chose lethal hits, WTP gives you sustained, 1cp crit on 5s. You're giving your opponent a ridiculous amount of ap -2 saves.
Don’t hold your breath 😂
I've seen old one eye and some carnifexes almost wipe an entire army
Hey Auspex, just a few things in regards to the Custodian Wardens.
First, their -1 to wound only kicks in against things that have S7 or greater, so not against the Power Weapons unless the Sword Bretheren were in Suffer Not the Unclean to Live and had Crusader's Wrath going.
Second, i think Valerian deserves a shout, since he reduces incoming AP by 1 against their majority AP -2.
With all that banded together, assuming the Sword Bretheren were getting the full benefits of Crusaders Wrath, they kill 2 Wardens on average according to UnitCrunch. I'm no statistician, though, so i have no idea how accurate these numbers are.
Oh yes he does melt. I prefer to run the squad with an apothecary with Bones. The FNP on the beefy 3W boys makes them super hard to remove and then You just bring back one each turn. Charge into two squads or a big nasty boy and they melt.
The "I know what must die first" squad when I see it.
I haven't had a game of 10th yet were my Helbrecht hasn't been one shot by precision weapons before getting into combat 😂
Seems like a placement issue
Get him in a mothafuckin' Land Raider, dog.
Oh and you forgot that helbrecht also get the +1 damage buff, so he hits with damage 4 or 3 with his attacks 💀
It’s accounted for. helbrechts attack profiles are dmg 1 and 3 respectively, once buffed it becomes damage 4 and 2
Hot take. It's pretty balanced considering the point investment to get the full unit mobile. Also flavor win!
Its strong not unbeatable have faced it 2 times, 1 necrons, and 1 orks. won both games is scary tho
How did you counter them in both games?
@@TyronesPorridge ctan shards on necrons with support from wraiths orks was just make them not do much by bogging them down
@@wotzcheez Noice
Now i know templars can’t read but a thunder hammer or lightning claws is not a sword
Did you happen to play me yesterday? I just got consumed by the block yesterday. A full stack of vanguard veterans and all but one of a full stack of blade guard.
I play BT.
While this combo is terrifying it also is the definition of glass cannon. Once the unit goes on the defense it dies just as fast as it kills. It also suffers from helbrecht being scooped oit via precision and not longer being a threat.
Add to that the fact that 7 mans don't fit in transport unless you pay the land raided tax your talking about over a 1/4 your total list just for these guys and their delivery system. (That still dies to basically anything real on the crackback)
By comparison most 550 points of "stuff" in any other army can kill them just fine. Angron is 415 and will pick up this entire unit if he charges it. Even if they get the charge he has a chance of coming back.
Yes they can kill nightbringer but NB can also kill them and NB is only like 235 or something.
Point i am trying to make is BT are not setting the meta on fire atm. This combo is not only beatable but also needs a skilled pilot to get your points investment back out of. If your opponent screens correctly and counter punches then then a BT player can just flatly lost the game.
Land Raiders honestly aren't much of a tax these days. The Redeemer has some disgusting damage output and movement speed.
Land Raider is in no way a tax right now
@@viktorgabriel2554 Debatable. If you opponent is a shooting army or brought dedicated guns its to fat to properly hide and things like Necrons can easily "pop" it.
Not saying it can't do good work some games but its also something your kinda forced to bring if you run PSB bricks. Meaning 1/4th of your list is spoken for even before you include anything else. So you can gamble on it doing work but it can also just die depending on the terrain and your basically down a ton of points.
Mind you I think its still worth the investment but it isn't a windmill auto include in my experience. (some matches its seemingly unbeatable doing like 90% of the heavy lifting, others it dies T1 to dedicated anti tank fire) High Risk High reward.
@@Zakading Debatable. I think they do enough work for their points in some games others not such much. There is also enough damage output to put them down via shooting for most factions. Its to fat to properly hide so its gonna get shot. Also terrain is an issue with its fat butt moving around. Not saying its not good enough to bring but it not paying for itself. It's enabling OTHER things to pay for itself.
The Sword Brethren would get 13 Attacks at S6 AP-2 Dam2 if one of those 3 SB was equipped with Lightning Claws, instead of a Power Sword. Lightning Claws have the exact same profile except they get 5 Attacks (instead of 4) and the Twin-Linked ability, so I can’t imagine why anyone wouldn’t equip them (losing 1 pistol doesn’t matter).
I’ve been using the Helbrecht + Castellan + 5-10 Sword Brethren, usually with the Accept Any Challenge vow (Sustained Hits), for both 5+ Lethal Hits AND Sustained Hits, because I believe the best defence is a strong offence and overkilling enemy units means they can’t Fight Back (unless they have a Fights On Death ability or stratagem). If I use the Uphold the Honour vow instead, I equip Tannhauser’s Bones on the Castellan for 5+ FNP, and use Fervent Acclamation to activate the Sustained Hits vow on the squad.
I’ve been fighting Death Guard a lot recently and IME, it’s not so easy to kill Mortarion as the Auspex’s stats indicate IF the Death Guard use the Skullsquirm Blight for Spread the Sickness, which casts a -1 to Weapon Skill and Ballistic Skill in the Nurgle’s Gift aura, so it’s unavoidable in combat. Even with Oath of Moment, Skullsquirm is usually enough that Mortarion survives combat.
To ensure Morty dies, I either take 10 Sword Brethren or bring the Emperor’s Champion with 5 Sword Brethren in the same Land Raider Redeemer. Morty’s large base makes it possible for another squad to get into combat, and it only matters that the Emp-Champion gets in. The Emp-Champion doesn’t get the same killer combo as Helbrecht, but his 4 Damage strikes with +1 Wound ability will finish off Morty without his squad’s help.
IF the Land Raider scores a big hit with its Multi-Melta to start, Morty is going down!
Yeah, friend of mine used this recently and kill the Avatar of Khain in one round of combat.
They got chopped up quite badly by my Blade Guard though, very vulnurable to getting hit back - particularly by things that might die then still fight.
I don't know how you find the time for these videos, but know you are Legendary Status to the max.
Been on the receiving end of this. My opponent one-shotted a full strength Lord of Skulls.
Probably the most feel bad moment in any game I’ve ever played
i think the only thing that could have a chance of surviving would be a demonprince on foot in demons with nurgle keyword in the shadow of the warp...use his once per game 3+ invul, the stratagem for rerolling invuls of 1, and his 4+ feel no pain from nurgle in the shadow...could also use -1 to hit from cloud of flies stratagem i guess
I have one of those armies that were made honorary Templars by the chapter. However, I don't have Helbrecht because they aren't specifically Black Templars. Maybe I need to find a way to tag him in, because I feel like I'm running out of reasons to not use him!
What's a good way to support sword breathen and Helbrenct with like ranged firepower while advancing up the board?
Just one more reason to invest in as many medium-to-cheap units instead of centralizing your points in a big unit. This can kill virtually any 1 target, so bring transports and armigers and battleline and all the sudden this thing has to work to even get its points back in kills.
No he didn't mention the sweep profile, and the ability to get +1 attacks. If you don't get me before iget in, you are dying, chaff, trade, elite units, doesn't matter. Just aren't overly survivable or mobile.
@@OldGoat-cw8he That's the point. They kill anything, so you bring less expensive units for them to kill and do less work before you kill them in return.
@@antongrigoryev6381 if you don't have indirect fire, or fire and fade you can't put enough units in a 2000 point army to make difference. Unless i roll bad. I still have over 1500 points of untits and i do bring dakka to the fight. I will slowly work, my way one unit at a time, through the chaff. If you have an elite army it's just easier. You yeet the Helbrecht deathstar in a Landraider, into the heart of the army. With a horde army you hold and sweep the edges, using cover. A Landraider will decimate horde armies before the drop ramp even drops.
@@OldGoat-cw8he Except I don't care. because if what you have available to hit is a chimera or 10 guardsmen, I can live with that loss. I'm not trying to survive the hit, I'm trying to reduce the cost.
and buy more boxes kek
The ability to just end an imperial knight in melee I can your opponents jaw hitting the floor. Not many squads in the game can actaully produce something like this.
Another hilariously painful combo is a captain against psykers with either Sword Bros or AssInts. Dev Wounds combined with Anti-Psyker 4+ with 9 attacks is just mean
335 for Draigo and 5x Terminators. 20 S6 -2 2D + 6 S8 -4 3D. Averages 6W on Mortarion and 3 Wardens without FNP - IF I make the charge. If I spend 2CP for Dev Wounds I get 9W on Mort and 4 Wardens without FNP. If Draigo gave 5+ critical, the squad averages 12 to Mort and kills 5 Wardens.
Even if I have 2+/4++ and can revive a terminator each round, the game is too lethal to matter.
Put a apothecary in the mix and now you have become death the destroyer of minis
It's 430 points worth of fairly soft footsloggers though, and their cheapest available transport is another 200 points. For that sort of investment they should be able to hit hard.
You forgot that the lightning claws exist (they get an extra atk over the power weapons and twin-linky) :P Not that it'll change a whole lot of maths tbh, but they are there and handy.
I feel it just goes to show that Special Rules and Rerolls might not actually be a thing that the Rule's should allow to be paired together! 😅
Could you also theoretically add an apothecary in addition to the castellan? That would add some more durability to the whole unit
Yep, I've ran that one before. Output goes down, but they're definitely tougher.
huh...so I was right during my game 2 weeks back about deleting helbrecht and his sword buddies. Sadly they faced the far further reaching Ironstorm variant of their nonsense, the combo popped their land raider they were riding in, then the bodyguard squad with the castallen and helbrecht got killed off, leaving those two on their own. Good to know that I need to make sure not to let that boy and his squad get into melee, that or maybe bait them with a fully loaded squad of Bladeguard led by a judiciar and have the world's most awkward stand off as neither party wants to charge the other! (Fights First is weird that way).
Great video thanks for sharing 🍻👍
Just realised something auspex. This unit combo bets even more stupid when you use the vanguard spearhead to get the army wide stealth. Which is honestly more reliable than the 6+ FNP from their own stratagem.
But then you lose access to Sustained, which is a big damage multiplier.
But on the flipside, you can give the unit Precision or even Infilitrate it in that detachment, which is hilarious.
Yes they hit hard but they are built like a plush toy and a easy thing to get blasted off the board so quickly. A doomstalker, leman russ with just the average battle canon, forgefiend of any kind, ctans or even a tyranid monster like the screamer killer would fold them and make their damage plummet fast. Like sure you do a lot of damage but what happens if you wiff your charge because you couldn't get the distance as you have a 6" movement then get rinsed as you would target the biggest threat in your opponent's army with how much damage you do but let's say you make your charge but wait your missing 4-6 dudes because your opponent ran over and nailed some of them. They don't have any shenanigans to keep them alive besides the 6+ fnp which doesn't help when your only save is a armour save of 3+. You can get your ass equally handed to you.
Yep they re the very definition of glass canon and they re not mobile without a transport. Thats also pretty much the reason they re not seen that much in tournament whereas grimaldus with 20 primaris crusader are suite the base of any BT army in tournament whatever the detachement is.
But well i guess people love to jerk themselves on big combo even in reality they re hard to place except against player taken offguard (most time cause they dont know the combo or the army).
From my experience the combo is almost only usable if you play them inside a Land raider (which is costly) which will allow to deliver them where you need to. It also mean you play the sustained hit vow as sustained hit play quite a bit on the power boost and you cant give them the second vow if they re in a vehicule. Unthinking people would certainly say if you play 6+ fnp vow with 10 man brethren and 5+ fnp optimisation on castellan it should be better. But its not cause even with 5 + fnp, 4T with 3 + save without invul is just glass. There wont be any problem for your opponent to wipe the unit cause 1 you cant hide it (10 man is too much to hide it efficiently) 2 its slow you wont be able to charge before turn 3. And yes the unit is weak against kind of precision weapon or fight first rule. And a 4W 4T 3+ save carac withtout invul even with D/2 die really fast. So even at close if you dont charge your unit wont do much. So yep forget playing them on foot.
So basically the only efficient way to play this combo is to play them with a Land raider wich make it a 530 pts combo. Not that cheap even for that level of dommage power.
Seems fair, considering how frail the unit is. If your opponent is aware of it beforehand it will be very hard to execute reliably. Its a heavy investment and requires a named character so its unlikely to do much other than kill that one big thing you have and probably die in the next turn in the best case scenario or just get brushed off the table or neutered in the worst.
been putting Helbrecht with Ten Sword bros in a Repulsor push it up the board and come at me Bro
You cannot add the Lieutenant into the Sword Brethren squad. Only the Castellan. And Lieut. doesnt have the Power fist.
I'm very new to the game and I'm playing black templars. I have a question, wouldn't castellan ability tactical precision not be valid if Helbrect is leading the unit?
Why? They’re both leading the unit technically. They would both have their abilities stack on
@@timunderbakke8756 okay I didn’t know two characters can lead a unit. To me that sounds kind of weird lol so are they are co leaders. Thanks for the clarification
The castellan, much like an apothecary, has a rule that allows them to be attached to a unit that is already attached to a chapter master or captain@@Whammy777
@@Whammy777 What happens is that some units have the ability to share leadership with others. Just look at the underside of a datasheet.
it seems very expensive, very killy for sure but very expensive for essentially a throw away assassin unit, if your opponent has any idea how dangerous it is I doubt they'd struggle to shoot it off the table before it gets to blend something even approaching it's own cost
It seems death stars are back again
Pretty funny to see this combo here. I used it since the beginning of v10. It's works well but i played only against countrr army like smc, necrons and custodes when they wete god like tier. So, insane combo in the paper but really hard to play
So Hellbrecht + unit is A12 WS 2+ S7 AP-3 D2
Robutes emp sword is A14 WS2+ S8 AP-3 D2
So Hellbrecht is close to primarch level attack there, not even incl. the extra squad attacks 😅
And Helbrecht costs 95pts. It's literally braindead costing on GW's part.
Does this do more damage than chosen with a chaos Lord?
Yeah, but not anywhere near as much survivability. If i get caught not getting in i am dead. It's a glass cannon unit.
@@OldGoat-cw8heUnless you run it with Tannhauser's Bones. Makes it pretty chonky and at worst will draw ALL the enemy attention.
@@Zakading true. But that chosen brick is rough and tough.
@@OldGoat-cw8he Oh for sure, no competition between the two in terms of toughness.
Guarantee this is being handled in the dataslate.
I just lost to this combo yesterday in the final round of a local RTT lol
As it should be!
Massive damage combo that will never see a light of day. 6" move gives me 2 turns to kill that unit and if you use transport it brings points cost waaay up to be effective
Used this in a 2k game last friday against death guard. 10 sword brethren, Helbrecht and a castellan with the sustained hits vow. Game was over by the end of round 2...
They took out a demon prince with wings and two mypthic blight haulers in the first charge out of my land raider. After my opponent attacked them in his phase they lost a few models, but it was alright. The slap-back was crazy though. One sword brother killed two deathshroud terminators in one attack with his trusty thunder hammer :D
If you give the Castellan Perdition's Edge and use the Suffer Not The Unclean to Live Vow, then the Brethren, Castellan, and Helbrecht also have an additional melee Attack... on top of everything else, AND Lethal Hits.
I'm not sure that's the correct reading of it. Doesn't just the actual model with the enhancement get the additional attack?
What about twin lighting claws?
They suck, barely got enough strength and don't really do that much damage.
@@ilo3456 they are a straight upgrade from PW with twin linked and +1A, you only lose 1 shot of heavy bolt pistol per round for them ...
@@ilo3456 The unit comes with a pair and it's a straight upgrade by having +1 attack and twin-linked, there's no reason to ever not run them over a power sword
With opponent using -1 to hit,
-1 to wound, +1 to save and feel no pains which are quite common this would be slightly less lethal. I do think helbrecht is too cheap for points though
Yes and No. Helbrecht make big damage with this rules. But hes defensively a 4T 5W fig moving with 6' so not very mobile. So 1. You need to deliver it to a fight to do anything with him 2. Its not difficult to get precision weapon in the game : you can even get for 1CP precision with carac on fight which mean that if you charge the unit; helbrech , with his 0 defensive rules, wont participate cause he will be already dead and its buff only last when hes alive.
So considering its unability to survive any slighlty dangerous threat 95 is not really cheap.