Multi Instances - Easily Work in Scenes with Millions of Clones [New in C4D R20]

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  • Опубліковано 10 лют 2025
  • C4D’s MoGraph tools make it easy to create lots of objects and the new Multi-Instances feature makes it easier to manage them. With Multi-Instances, your cloned objects are handled more efficiently and you get drastically better performance in the viewport. Speed things up even more by simplifying the display of each clone to its bounding box, matrix box or axis point. Multi-Instances even support MoGraph Color!
    Learn more about CINEMA 4D R20:
    www.maxon.net/...
    www.cineversit...
    Other Great R20 Vids:
    • Cinema 4D R20 Announced
    • Cinema 4D R20 - Sneak ...
    www.aixsponza....
    • Video

КОМЕНТАРІ • 13

  • @secret_things7944
    @secret_things7944 Рік тому

    THANK YOU! I never understood what this was for until i was making a very dense city scene and started wondering about multi instance! thank you ! !

  • @user-pl5rh3pk9d
    @user-pl5rh3pk9d Рік тому

    OMG... While working on Cloner a lot, it often bounced even on high-spec computers, but using this method made it possible to work without frame delay. thank you

  • @legmog
    @legmog 3 роки тому

    My god... This technique brought my frame render times down from 37 seconds to 4 seconds.... God BLESS you sir!!!

  • @markhudson5825
    @markhudson5825 4 роки тому

    Aaaah, I love this candy!

  • @JackieLombardi
    @JackieLombardi 2 роки тому

    Is there any way to download this scene?

  • @pixelasm
    @pixelasm 6 років тому +7

    Sweet update! But wouldn´t it be easier for the user if Multi Instance would be the default mode of the cloner which changes back to instance as soon as a dynamic tag is added to any of the cloners childs?
    That way everybody would have a huge speed increase right from the start.
    I do not know how your mouse events are handled but adding a dynamic tag to an optject could trigger a search function looking up the hierachy, checking every cloner above it, so that instance modes are only updated then instead of every frame.

  • @lanzsantos_
    @lanzsantos_ 2 роки тому

    Can multi instance be used with simulation tags?

  • @michaelaforeman3393
    @michaelaforeman3393 3 роки тому

    now why is it as soon as i switch multi instance on, the object / clones dissapear?
    and im on a ripper of a machine, 4 x 3090 RTXs threadripper, where did my clones go? I just tried a cube lol

  • @herrykim5642
    @herrykim5642 3 роки тому

    DAYUMM THANK U SM

  • @sinongmakulet
    @sinongmakulet 3 роки тому +1

    No wonder my viewport is very slow on lower versions of C4D.

  • @rideonbeatpro
    @rideonbeatpro 6 років тому +1

    We still need a lot of ram, Dont we?

  • @SupSupa10
    @SupSupa10 6 років тому +3

    Multicloner can't make dynamics But can it import dynamics point cloud from Houdini and render it like Clarisse ???? In that case C4D doesn't to make dynamics while still being able to render with multiinstance. And one more thing, developer should improve capably contain more real geometry instead just contain more "cloner" .

  • @marcus_ohreallyus
    @marcus_ohreallyus 3 роки тому

    Really? Easily work with millions of clones? I'm using thousands and I get about .0001 frames per second. Sure... you can rotate the camera around, but try scrubbing the timeline. I love Cinema 4d, but the viewport speed really needs to be improved. Just a few minutes of work can bring my 5950x and rtx 3080 to its knees.