Soft vs. Hard - Combine Bullet Tags & New Simulation Tags in C4D S26

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 35

  • @wilbermolina8863
    @wilbermolina8863 2 роки тому +2

    Ready Tutorial studied, mission accomplished, as always great tutorial Stepan, hopefully they fix the import of quixel bridge quickly

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      Thank you so much 🙏

  • @jakewyand6765
    @jakewyand6765 2 роки тому +3

    Danggg, your quick fix to quixel bridge alone was worth it! Great Video!

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      Haha… Thanks a lot))

  • @snake_879
    @snake_879 2 роки тому +2

    I haven't watched it yet, but I already know it will be good.

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      Hehe thanks 🙌☺️

  • @Melissa-xs1rx
    @Melissa-xs1rx Рік тому +1

    If anyone else is struggling with not getting the attractor to work - Bump up the values a lot. Strength = 5000 and Speed Limit = 1000 cm. This is in R2023 although I also couldn't get it working in R26 unless I changed those values. It's difficult to replicate what's happening in the tutorial but this helped.

    • @StepanHKA
      @StepanHKA  Рік тому

      Thanks for the comment.

    • @igdeputra
      @igdeputra Рік тому

      i think 50 and 100 is work for me s26

  • @ducthien244
    @ducthien244 Рік тому +2

    Really nice and awesome work. Thanks for sharing 🔥🔥

    • @StepanHKA
      @StepanHKA  Рік тому

      Thanks so much for the comment! 🙏

  • @jonathanlavanant
    @jonathanlavanant 2 роки тому +1

    Nice tutorial as always ! keep up the good work

  • @brookeshary
    @brookeshary Рік тому +1

    I'm working on another project... I've added a Cloth tag to an editable plane, but when I go to Project Settings the "Simulation" settings tab where gravity should be does not show up. Any insight?

  • @Gutbutton
    @Gutbutton Рік тому +1

    This is great stuff, thanks so much for sharing your knowledge! Also, I love the track you used at the start of your video, which service do you use to find music like that?

    • @StepanHKA
      @StepanHKA  Рік тому

      Thanks a lot. I appreciate it. I use musicbed.com

  • @Pauiwo
    @Pauiwo 2 місяці тому

    Great tutorial! What is the intro music btw?

  • @MrOmarniaz
    @MrOmarniaz 2 роки тому +1

    Thanks.. Just found your valuable channel & even bought your gumroad projects... Shall we see the change between 26 & R2023 in an upcoming tutorial?

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      Thanks, this is good question. I want to test this soon I feel like everything still applies but maybe there is a better method

  • @Karina-sp4vn
    @Karina-sp4vn Рік тому

    Hi! thanks for the awesome tutorial, I've got a question regarding UVs. After you've remeshed the mega scans objects, how do you get the textures still look correctly? When I tried it, all my textures were totally screwed up.

    • @StepanHKA
      @StepanHKA  Рік тому

      Hi Karina, that is great question and I guess I usually break UV too sometimes it's visible a lot and sometimes its ok. I guess more you play with remesh weirder it gets. I try to keep it at 100% Idk if that helps tho

  • @emilyl2419
    @emilyl2419 9 місяців тому

    When I use the spheres and the attractor, the spheres move very, very slowly, and my main object fall straight down. Anyway can I fix this? Your tutorials are amazing btw!

  • @NotTheLarryDavid
    @NotTheLarryDavid 2 роки тому +1

    So this is weird. I've replicated your scene with the exact same values and the cloth simulation doesn't have nearly the same acceleration as yours. Would you mind sharing a file for the cloner with the spheres + attractor? That would help me do some debugging. Anyway, thanks for sharing this amazing tutoria!

    • @StepanHKA
      @StepanHKA  2 роки тому

      Yeah just send me your e-mail

    • @NotTheLarryDavid
      @NotTheLarryDavid 2 роки тому

      @@StepanHKA Sent you a message on Instagram. Thanks again!

  • @stemfourvisual
    @stemfourvisual 2 роки тому +1

    Hi thanks for this - what about if you want to cache everything? There doesnt seem to be a way to cache rigid bodies and cloth at the same time. If you cache the rigid body first, you lose the affects of the cloth upon the rigid body, you only get the rigid body affecting the cloth, not the other way around. If they are trying to unify the simulation tools, then they need to unify the caching also.

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      Yes I know it was weird at the time I think with the new cloth system we could do it all over again. I will look at it how it works now

    • @sikliztailbunch
      @sikliztailbunch Рік тому

      you cache the bullet first, because it isn´t being affected by softbody anyways. then you bake the softbody afterwards. Quite straightforward

    • @stemfourvisual
      @stemfourvisual Рік тому

      @@sikliztailbunch but I’m not working with a bullet, I’m working with different objects, and I obviously do want both to interact, or I wouldn’t have asked ;)

    • @sikliztailbunch
      @sikliztailbunch Рік тому

      @@stemfourvisual Bullet is the name of cinema 4ds rigid body dynamics system. That´s why they obviously named the tag folder like that, dimwit XD XD

    • @sikliztailbunch
      @sikliztailbunch Рік тому

      @@stemfourvisual XD

  • @sametosman7102
    @sametosman7102 2 роки тому +1

    Is this also possible without redshift renderer ?

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      For sure! This would be exactly the same only the materials applied later could be standard physical materials or any renderer of your choice.