Metahumans Full Workflow From Start to Finish (Unreal Engine 5)
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- Опубліковано 4 чер 2024
- In this video, we will show the Metahumans full workflow from start to finish using Unreal Engine 5 and Maya! Mesh to metahumans allows you as an artist to capture and process your own high-quality animation rigs and characters! It's amazing how straightforward this process has become. Using #realitycapture and #unrealengine5 we will create a lifelike recreation of my wife and I haha. Then we will use #maya to animate and finally bring it all into Unreal Engine. Please comment below if you have any questions.
:) Comment below and let me know what videos you would like to see! Thank you!
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0:00 - 1:43 Intro
1:44 - 4:52 Overview
4:53 - 7:50 Reality Capture
7:51 - 11:04 Blender Sculpting
11:05 - 18:17 Mesh to Metahuman
18:18 - 22:30 Metahuman Creator
22:31 - 32:07 Maya
32:08 - 40:52 Sequencer and Control Rig
40:53 - 42:03 Thank you for watching :) - Фільми й анімація
I have had so much fun with Metahumans! I would love to see what you guys are doing in your own projects. Send me links to videos :)
As always, you are killing it.
Thank you I appreciate the kind words! cheers!
At 14:24, after locking the camera you could just click on Track Active Frame at the top. The auto tracking is most useful when you move the camera around to make sure you get the best tracking possible but if you already have the camera where you want you can just track the current frame once. 16:55 if you want to quickly frame the neutral pose mesh, press F
Awesome thank you for these useful tips! They are much appreciated. Cheers!
Good video. For editing and cleaning up mocap which one do you prefer Blender AutoRig or the UE5 MetaRig?
Can you please show how to use metahuman in web application
25:29 using UE5.3. I can't find the full rig and ma file
Very nice video, I liked the overview aspect, but would love a more in depth one on the MH -> Maya -> UE workflow
Awesome! Yes this is what I am most interested in as well. I will definitely make a video soon :) cheers!