I Scanned a WARCRAFT Sculpture for Unreal Engine 5

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 83

  • @LarsStrandenArt
    @LarsStrandenArt Рік тому +36

    Thank you so much for the kind words my friend, it was an absolute honor to be a small part of this!

  • @buckvideo
    @buckvideo Рік тому +1

    Thanks again for the awesome content William. I used RealityScan to capture a clay castle my dad my made for my brother's and I when we were kids playing D&D. I was happy with the results and was able to experience a childhood dream of shrinking myself down and exploring the inside of the castle using VR and Unreal Engine 5. Exciting times.

  • @bradmyers1431
    @bradmyers1431 9 місяців тому

    I literally laughed out loud when I saw the end results because its just so good. Big fan of your content Will, I recommend your channel all the time. Keep up the great work!

  • @fact3521
    @fact3521 Рік тому +2

    I didn't even think it was possible to achieve such quality in (Unreal Engine). Cool job!)

  • @EU5-h7
    @EU5-h7 Рік тому +1

    This guy is seriously changing our mindset for creating fabulous and gorgeous renders . Thank you so much

  • @gordonrobb
    @gordonrobb Рік тому +2

    These renders are indistinguishable from real. Amazing work.

  • @coalescence
    @coalescence Рік тому +4

    That looks fantastic, almost indistinguishable from a real shot. thanks for sharing your process.

  • @XC999_Akainu
    @XC999_Akainu Рік тому

    Can you believe an iPhone 12 is 3 years old already. 😅 This is the pace of our modern world. Great video as always btw

  • @BakerImageGroup
    @BakerImageGroup Рік тому

    Great stuff William! Also, your production value is superb!

  • @Joel.Derrick
    @Joel.Derrick Рік тому

    Bloody Hell!!!! As always an amazing video and an amazing master sculpt!

  • @no-sleep
    @no-sleep Рік тому +1

    oh man the high pass trick is great

  • @VazP-qn8jo
    @VazP-qn8jo Рік тому

    Youre such a cool smart guy, always amazed by your quality, thank you!!!

  • @JoshToonen
    @JoshToonen Рік тому

    Wow, love seeing the entire process and great tips inside Substance. Those final renders are clean! 👏

  • @JonJagsNee
    @JonJagsNee Рік тому +1

    You had me at WARCRAFT

  • @ExviaStudio
    @ExviaStudio Рік тому

    Gorgeous! I would add a surface imperfection map to the clay material to spice it up a little bit, but rather than that, gosh it looks ridiculously amazing!

  • @FredericAndresArt
    @FredericAndresArt Рік тому +1

    woah that final result. its perfectly photo real!

  • @vfx85
    @vfx85 Рік тому

    Thank you very much master, it’s always interesting to watch🙏

  • @jimjam_games5783
    @jimjam_games5783 11 місяців тому

    Your content is incredible. Thank you

  • @motiondesignberlin10243
    @motiondesignberlin10243 11 місяців тому

    Awesome sculpture and great process. Thank you!

  • @conditcatsog
    @conditcatsog Рік тому

    Photogrametry is such a amazing technology

  • @dvogiatzis
    @dvogiatzis Рік тому

    Great video as always. There is always something new to learn in your videos even for old timers!!

  • @Engram0913
    @Engram0913 Рік тому

    Amazing as alwyas William. Thanks for your videos.

  • @Ali-MRD_EC
    @Ali-MRD_EC Рік тому

    The MAGICIAN 🔥

  • @leonardodimayor5823
    @leonardodimayor5823 11 днів тому

    eres increible, no pares

  • @OverJumpRally
    @OverJumpRally Рік тому

    Amazing result and great tutorial, thanks!

  • @jalpranjal
    @jalpranjal Рік тому

    That is so cool! ❤

  • @VRDivision
    @VRDivision Рік тому

    great video sir! the scanning setup at home is dope
    the final result is really amazing!

  • @Max3Dev
    @Max3Dev Рік тому

    Such a beautiful job William. Thank you and happy holidays :)

  • @elminkaraev3535
    @elminkaraev3535 Рік тому

    Thank you William. its Amazing.

  • @Dhieen
    @Dhieen Рік тому

    woow the hipass filter is amazing! with that i can use a photo and get a normal map from it then? and removing the shadows maybe?

  • @kantnklaar
    @kantnklaar Рік тому

    Amazing work, as always

  • @FPChris
    @FPChris Рік тому

    I have an Einstar and love it.

  • @lifeline-y
    @lifeline-y 10 місяців тому

    Thank you for sharing your techniques.
    I am new to photogrammetry can you tell me what marker should i use to scan object to maintain scale as real world.?

  • @MartinAaberge
    @MartinAaberge Рік тому

    That sculpt is the most amazing thing in 2023. ❤ Regarding WB and Exposure, Filmic Pro was able to lock them both. Shouldn't RC also be able to? I don't think it is a hardware limitation.. I could be wrong though. I wish you weren't depending on a Sketchfab pipeline. Using this in production might run into issues IP/NDA wise.

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +2

      It absolutely seems to be a software limitation! I’m sure they will introduce a feature to lock things. But yeah I also wish there was a way to bypass Sketchfab.

  • @amitu22
    @amitu22 Рік тому

    Hey great content out there! Do you have anything video series for begineers or hobbiest can follow alogn. Thanks

  • @ahnaf_ameer_ashraf
    @ahnaf_ameer_ashraf Рік тому

    Amazing 😍

  • @mordecai1484
    @mordecai1484 Рік тому

    Nice result. Love your videos.
    Is There any chance in the future that you'll create a tutorial of how to render and showcase 3d Character in UE5? something that has some organic parts as well.
    I think, this is the most neglected subject when it comes to UE5 tutorials.
    I'll really appreciate if you'll do something like that.

  • @mdmpzero
    @mdmpzero Рік тому

    where do you get these wood shavings from?! they add so much

  • @jmssun
    @jmssun Рік тому

    I hope it supports using qr code anchors and white balance boards

  • @yusufbulut4312
    @yusufbulut4312 Рік тому

    u are best!

  • @danielastrom8368
    @danielastrom8368 Рік тому

    Hey William. Are you active on Patreon any more? Also, are you going over path tracing vs lumen for production rendering anywhere? Cant really wrap my head around some concepts of Unreal in film and if you would choose one over the other in any specific cases? Is there a reason for choosing Unreal Path Tracer over Max and V-ray for example when working with vfx and cgi implementation in film? Would be very nice to hear you talk about this :) Thanks for a great channel!

  • @mr.pinouxinc4293
    @mr.pinouxinc4293 Рік тому

    Hi! Thanks for the video. Just to let you know that the folder for 5.3 doesn't appear to be there on your gumroad. 5.0 + 5.1 + 5.2 are there thought.

  • @marvelgamerstv5847
    @marvelgamerstv5847 Рік тому

    Can you tell me what pc specs you usually use for unreal engine?

  • @milkman28
    @milkman28 Рік тому

    the Unreal Engine Render Settings Guide link is broken I think, Great video

  • @imonedesign
    @imonedesign Рік тому +1

    I have never been this early :)

  • @salvomichielli
    @salvomichielli Рік тому

    Mate! That’s rock!
    Listen.. so iPhone 12 has the depth camera then?
    Is it right? I’m confused, ‘cause I don’t understand which iPhone has this depth capability.
    Apple says any iPhone after 2017 (iPhone X) has the depth camera… but then I noticed 11 doesn’t have it.. iPhone 13 doesn’t have it.. SE doesn’t have it.. but you need a Pro version.
    Basically I’m looking for a cheap iPhone version that has the depth camera

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      RealityScan doesnt use lidar, you can use any phone

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      You can use any phone. RealityScan doesnt use lidar/depth.

    • @salvomichielli
      @salvomichielli Рік тому

      @@WilliamFaucher thanks Will!

  • @tirmazi3
    @tirmazi3 Рік тому

    Thank you for your continued support to the community.
    Please update your Render preset files for UE 5.3 as well.
    Ref "WilliamsGuideToUE5RenderSettings_May2023"

  • @virtualfilmer
    @virtualfilmer Рік тому

    Such an interesting video. Thanks William! For me…. This is.. a lot of extra work! And you need to know z brush! :) and have substance painter! I wish reality scan worked better, honestly.

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      Thanks! You dont need to use zbrush. You can use blender too. Its less about the specifics and more about the workflow. You dont NEED to do all this, the scan from RealityScan was very good, there isn’t much else it can do better, you’re limited by the megapixels of your phone and the ambient lighting.

  • @ramixsabeh
    @ramixsabeh Рік тому

    Is this doable with Android phones? Or does reality capture rely only on Lidar ? Would be nice to be able to get nice results with Android...

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      Yes! I state this at the beginning of the video. Works on android. And no its not lidar

    • @ramixsabeh
      @ramixsabeh Рік тому

      @@WilliamFaucher Thanks a bunch man, you're a legend ! ♥

  • @makerdept
    @makerdept 12 днів тому

    I doubt youll check this but in the off chance that you do, What is going on with Reality Scan?? It does not give the me the option to download the file as a .fbx file. I have not been able to search or find info on this anywhere. I scanned a small object, and then processed it. It only allows me to download the orignial format, which seems to be a .obj file. I insert into Unreal and it has no size, I cant scale it up. It does however have textures but no body

  • @calex9398
    @calex9398 Рік тому

    😯👍

  • @povilaslondon
    @povilaslondon Рік тому

    I feel like a little more sub surface scattering on clay material is needed, it feels more like coloured concreate rather than clay.

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      I thought so too until I checked the real thing, it absolutely didn’t have any sss, good clay is extremely dense

    • @povilaslondon
      @povilaslondon Рік тому

      @@WilliamFaucher Yeah, I've compared two frames the one of the real thing and then the render and you are right. Maybe a touch more reflection could sell it more like a clay? I know having a real thing to look at makes all the difference in building correct looking material.

  • @NikHem343
    @NikHem343 Рік тому

    It literally just looks … real

  • @nihadgaming3002
    @nihadgaming3002 Рік тому

    hey Will how is it going im a big fan thank you so much for the content man, unfortunately i have a problem while packaging in unreal engine can you help me with it? and thanks in advance. This is my last log (UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
    UATHelper: Packaging (Windows): BUILD FAILED
    PackagingResults: Error: Unknown Cook Failure )

  • @qamartausif194
    @qamartausif194 Рік тому

    Any one help ihave some issu when i download nanite big clif rock import to sean light pass through. How to block it 😭😞😭😞😭😞

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      You can place a cube behind it to block the light :) I believe you can set it to two-sided shadow as well.

    • @qamartausif194
      @qamartausif194 11 місяців тому

      ​@@WilliamFaucherthaks sir i learn from you

  • @LegendaryNuggets
    @LegendaryNuggets Рік тому

    If you showed me the render without telling me I wouldn't have been able to tell the difference between that and irl

  • @santanudas9163
    @santanudas9163 Рік тому

    Hi sir , I am one of your subscriber from India . I need your help for how to install Unreal engine for free . I am a beginner . please help me .

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      Unreal engine IS free. Just go to their website and download it.

  • @christianmuntean
    @christianmuntean Рік тому

    Oh no, your music must have moved while editing take a listen from 8:25 to approx 8:34 it messes up a beat at 8:33

  • @metedev
    @metedev Рік тому

    A quick reminder: William uses Lidar scanning with his old Iphone 12 Pro, if you haven't pro version of Iphone, you cannot use Lidar scanning. Lidar helps to capture more detail a lot, normal photo scanning doesn't work that well, also lightning is pretty important, make sure you scanning with external light than day-light. Still, pretty good work 👌

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +2

      This isn’t using Lidar, like at all. It’s photogrammetry through and through. And even if it was, your statement would be incorrect, lidar not more detailed than photogrammetry.

    • @metedev
      @metedev Рік тому

      Then it is a pretty solid work only with photogrammetry, professional stuff. You've showed a Pro one, so I thought probably you choose it bc it has Lidar. Still, I'm not agree with Lidar stuff. It can gives similar results in good circumstantes like good light, not so dense object etc. But because of how Lidar works, it is works well more with different conditions for my opinion. Don't get me wrong, the thing you do is awasome and inspiring:) @@WilliamFaucher

  • @feratube
    @feratube Рік тому +1

    reality capture is too expensive for student like me…😢

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      This is RealityScan, not RealityCapture. It is free, buddy ☺️

    • @OverJumpRally
      @OverJumpRally Рік тому +1

      It's not, just a few cents per export. You won't spend more than a few bucks per project, c'mon.

  • @Kabodanki
    @Kabodanki Рік тому

    no disclosure, expect in the description, that's not good

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      What are you talking about? I specifically mention the sponsorship in the beginning of the video.

  • @tekh_ops7855
    @tekh_ops7855 Рік тому

    FIRST POGGERS