In theory, the nomai probe could and most probably has hit the stranger in the past but the location was never recorded as it didnt meet the criteria for the eye.
@@ТимофейШкредов-и2вwild guess is that the system tracks that and goes hit something not known planet, not known satelites not know anything. but the player never reads the logs so we never learn about the Eye probe hitting it. had a Nomai been there they would go how odd the system reports a extra planet in the solar system it collided whit... Followed by another Nomai counting how many times the Probe have hit every single planet, satellite and the Sun itself.
@@ТимофейШкредов-и2вPresumably the Nomai coded the probe to curve around the sun and known planets, and the game abstracts this by having it not collide. It would be a cool easter egg or extra plot hook if the Probe Tracking Module reported some unknowm collisions though
Something about the fact that Outer Wilds is the rare game where space really is absolutely huge. To somehow pinpoint the trajectory of the ship so is falls through reality AND lands right next to you is enough to make me shiver.
Could this information perhaps be leveraged to obtain the precise location of the dream worlds that come to me during the night? I have this recurring dream where a wise old fisherman is giving me instructions on how to find the precious booty buried by the famous pirate Barba Roja, but every single time I wake up and soil the bed before he can finish. If only I could find this handsome old pirate I could finally close this chapter of my life and spend less time secretly hand washing my bedsheets in the basement
3:32 -- In geeky astronomical terms, here you can see the sun's chromosphere layer (the atmosphere and flame-like solar prominences) , but not its photosphere layer (where the globe of the sun itself is).
Outer wilds lucid dreaming for no purpose is so fun. It’s been a bit and I lost the art of doing it properly but it’s super cool Next time I successfully do it I want to try and use the practice ship mechanic to pull me to timber hearth and offset physics.
Yeah you're exactly right, I only found out about that right after I finished making the video, there's a flag on the starfield that gets set when you enter the Dreamworld and changes the stars.
yeah I mentioned this to xen, but I said it a little too late as he literally just finished making this video lol. the stars get a bit bluer and they are just a little bit brighter than their IRL counterpart.
So, maybe it sounds crazy, but if this is so, it is very likely that if you run to the stranger and get into the simulation quickly enough (with mods of course) the fucking Nomai probe will probably hit you in the head while you are in the dream, right?
The trajectory of the probe could certainly intercept the Dreamworld, you'd just have to get really lucky (or unlucky?) to have it hit you in there. But like you said, yeah you'd have to get in with mods. The Nomai probe moves pretty fast, if it's aimed at the Timber Hearth launchpad it'll blow up your ship before you can even get inside
@@xen-42 Lore-wise, it's a statistical certainty that, somewhere in the nine million loops before it hit the Eye, it must have given the Hatchling an _extremely_ premature death. "Hey Slate, what's that purple thing in th--"
The Dreamworld being outside of the Stranger makes sense, and may explain two weird interactions I've had when approaching the Stranger. In both of these instances, my ship struck something at high speed right before entering the 'cloaking field' of the Stranger, blowing my ship apart and forcing me to eject. Perhaps it was a non-disabled piece of this dreamworld!
It's far more likely that it was the outer ring of the stranger, where the sails deploy from. These are right at the edge of the cloaking field and if you are going really fast you can hit them while you are still decelerating from the cloaking field. Source: I feldspar landed into them ones.
@@jogzyg2036 When I was first trying to find the Stranger (had already figured out the intended means, but had to watch Lore Explorer's playthrough to figure out what I was doing wrong), I kept _clipping through_ the cloaking field altogether. Either I kept barely grazing it and missing, or trying to approach at greater than 300m/s (relative to the sun) _doesn't let the Stranger even load in time_ before you're already gone through it. Thank the Eye for ship-log autopilot lock-on for subsequent visits...
If you haven't already, could you cover the hotshot achievement for landing on the sun station. It's such a great achievement because it forces you to apply orbital mechanics to approach the speed and proximity that you need without flinging yourself off into space. It's something that the other planets don't require because of how powerful the ship is relatively. I was able to use what I learned in kerbal space program to land in only... like 19 tries.
It always bothered me that you don’t see the star the gas giant orbits when you visit the dream world. There is some “sunlight” in a few of the reels/visions but it says a lot about the owelks that they chose similate their homeworld in perpetual night. Of course, this comes down to the gameplay of light and stealth mechanics as well
actually if u wait until the loop end in the dreamworld the horizon starts to get a little brighter, they have a day night cycle, our loops just happen during the night.
Thank you for making this video! Since playing I was thinking how they have made different mechanics seem so seemless, and so I got quite excited to see someone actually explained them! I have a question, the blue Saturn looking planet, is it actually 3D or is it just flat? Thanks!
@@xen-42 Ooh! Because when I first played the DLC I was certain it is 2D since it looked quite different from the other planets when not in the dream world, and just thought "I guess their simulation is not well made" 🤣 Thank you for answering!
What's really funny is I came super close to solving the entire final puzzle without learning anything. [spoilers] One of the first things I did in the stranger was go to the temples, I pulled out all of the lights out of the building to make it dark and opened the panel. From about two reels I discovered the dream walking, and used the ghost matter building when it was flooded to grab one, dream walking in the tower. I almost walked outside the simulation render field once on a test, just didn't go far enough. I blew out the candles on the raft when it went dark on intuition and fell. I questioned how I could die while in the dream world to stop myself from waking up but couldn't figure out you could die to enter the dream world until I saw the reel. I'm glad the satisfaction of finding things out is more important than actually solving the final puzzle, because hilariously I hadn't found everything before I did. I thought it would be necessary for the real ending but I was just lucky enough to find things out before I was supposed to. It's very reminiscent of the first time I played the game actually, I tried to land on the quantum moon with my scout launcher after I figured out the rule of quantum imaging from the teleporting rock in the dark, but I failed to do it correctly and thought I was wrong. I figured out everything I needed from the High Energy lab, but couldn't figure out how to get inside because I was impatient. It's so satisfying to know that everything makes sense in the end, Outer Wilds is such an experience. It's something super special.
Good question actually, its not really something I've looked into before. I'll definitely put it on my list of video ideas and see if there's anything cool to talk about
You can use cheats mod to have your space suit in the dreamworld. At one point, leaving your scout on some surface in the dreamworld as you fly up out of the dreamworld through the sky, I recall that leaving the dream world loaded in the normal solar system.
It's all disabled, so even if you flew right to where the Dreamworld physically is you wouldn't see anything. I think I've seen some bugs where a raft or something from the Dreamworld won't be properly disabled so it'll end up just floating in empty space, altho that might have been because of mods messing stuff up I don't really remember.
@@xen-42 Unity support Culling and you can set diffrent level of it. and one is just straight up it does not exist, Like it not even loaded into memory if you had a memory viewer you would find zero references to it. minus the one in the ship that causes them to load when you enter it.
I assume that the dream world has some kind of skybox because it appears "enclosed" when you step outside of the artifact's radius - how difficult would it be to put another texture on that skybox and render it while inside the artifact's radius? (I have a pet idea of making a "sunrise" mod to make the dream world appear similar to the Prisoner's final vision, but don't know how feasible it would be - it's been a while since I've touched C#!)
I've tried something similar with my mod daydream outerwildsmods.com/mods/daydream/ which makes it day time in the dreamworld, altho it could definitely look a lot cooler if it had a nice sunrise going on! The dream world uses a modified version of the regular skybox, just changes the layout of the stars (which is a very cool attention to detail I think), afaik the actual setup of the skybox doesn't change. I think they do some weird stuff with unity shader stencils for the appearances of the sort of dome around the artifact, but the skybox stays centered around the player (the stars are actually physically maybe 10m away from the player at all times but render behind everything). Anyway point being it's pretty possible to make a sunrise I think!
The gas giant interior is just all inside of it where you'd expect it to be, just set to be invisible since you cant see through the clouds anyway so no point in rendering it. The tornados also do not move when you're not inside, which is weird because the islands do move and can get launched into space by hitting stationary tornados ig? Haven't looked into that last bit too much, could be interesting. Also the islands are always rendered inside the gas giant even when the rest isn't, so if you look inside you just see islands floating on nothing.
What if you find the exact spot for your ship to start falling towards the dreamworld location already. And you hurry into the dreamworld? Would it be possible to get the ship in a loopless run? Ps. Still trying to figure out how to find the stranger asap in a loopless run. But it is in a fixed position.
Okay so, the way I got to this video was that while flying out to the satellite (on a replaying of the game) my ship like, bumped into something. I was flying almost straight at the satellite and suddenly I was like, 40 arrows on the right and down direction and approaching the satellite at 5% of my speed. (from 1100m/s to like, 50m/s pretty much instantly) And right now Im just wondering if I hit like, an invisible dream world or something. It was pretty late in the loop so the Stranger might have been that far out? I got no idea.
Could be, I don't know any specifics but there have been bugs previously where stuff like a raft from the dreamworld would appear just floating in space, maybe you hit a water volume or smthng that slowed you down. Neat!
@@xen-42 Yeah idk either. I didnt make any "you hit something" sound and my ship didnt take any damage. It just suddenly was flying in a completely different direction at a much slower speed. Its the only thing that far out that I could have hit. I guess Dark Bramble interior could also be some 15km away from Timber Hearth?
@@xen-42oh wow really. I encountered that as well back when the dlc came out. I barely caught it, but there was a raft just floating there in space outside the Stranger's cloaking field. Wish I had recorded the game footage cause I never found it again and nobody on reddit seemed to have encountered it. Which lead me to assume that it was a glitch but I thought it came from the stranger somehow. Like it no-clipped through its structure somehow.
Sorry if I'm being a little annoying, but I want to ask you one last favor. See, I've finished every planet in my system and I used code from other mods to make the star expand. However, it doesn't change color, unlike the Sun which turns red as it expands. How do I make the same effect? (by the way, the star has exactly the same color as the sun in the early loop)
Ok, so I set one color for it, the start color, I'd have to set the end color then. But how would I write it? Inside of the "tint" thingy or something?@@xen-42
When there is nothing left to learn about the lore, we start to get meta.
It is my solemn duty to get as meta as possible
fr, I would love to see more shounic type videos on outer wilds
@@xen-42 Solanum duty
In theory, the nomai probe could and most probably has hit the stranger in the past but the location was never recorded as it didnt meet the criteria for the eye.
that is probably true
Then the recoreded tracks in that direction (as well as for tracks through planets) must be short. Thats the plot hole.
@@ТимофейШкредов-и2вwild guess is that the system tracks that and goes hit something not known planet, not known satelites not know anything.
but the player never reads the logs so we never learn about the Eye probe hitting it.
had a Nomai been there they would go how odd the system reports a extra planet in the solar system it collided whit...
Followed by another Nomai counting how many times the Probe have hit every single planet, satellite and the Sun itself.
@@ТимофейШкредов-и2вPresumably the Nomai coded the probe to curve around the sun and known planets, and the game abstracts this by having it not collide. It would be a cool easter egg or extra plot hook if the Probe Tracking Module reported some unknowm collisions though
@@ТимофейШкредов-и2в : Not to mention that for certain trajectories, Giant's Deep will always be in the way. That to me is the mega-plot hole.
Seeing the ship come crashing into the dream is so crazy.
It's world-breaking immersions like that which set off my "Uncanny Valley" alarms so much more than anything else.
So freaky but so cool
Something about the fact that Outer Wilds is the rare game where space really is absolutely huge. To somehow pinpoint the trajectory of the ship so is falls through reality AND lands right next to you is enough to make me shiver.
I love that it's called lucid dreaming because honestly, feels the closest to it of any game experience I've ever had.
Could this information perhaps be leveraged to obtain the precise location of the dream worlds that come to me during the night? I have this recurring dream where a wise old fisherman is giving me instructions on how to find the precious booty buried by the famous pirate Barba Roja, but every single time I wake up and soil the bed before he can finish. If only I could find this handsome old pirate I could finally close this chapter of my life and spend less time secretly hand washing my bedsheets in the basement
Yes
definetly
Oh, I hope so.
Perhaps.
3:32 -- In geeky astronomical terms, here you can see the sun's chromosphere layer (the atmosphere and flame-like solar prominences) , but not its photosphere layer (where the globe of the sun itself is).
Outer wilds lucid dreaming for no purpose is so fun. It’s been a bit and I lost the art of doing it properly but it’s super cool
Next time I successfully do it I want to try and use the practice ship mechanic to pull me to timber hearth and offset physics.
Only other tech I had ever tried was geyser skip and I never got it to work so it was really nice how easy it was to lucid dream
Reading this comment before reaching the point in the video where "lucid dreaming" is defined was a WILD experience. 10/10 would recommend 😂
So I assume the dream-world uses a different starfield, too? SInce you don't see any supernovae while in the dream.
Yeah you're exactly right, I only found out about that right after I finished making the video, there's a flag on the starfield that gets set when you enter the Dreamworld and changes the stars.
yeah I mentioned this to xen, but I said it a little too late as he literally just finished making this video lol.
the stars get a bit bluer and they are just a little bit brighter than their IRL counterpart.
I love how years after playing this game I still discover small details like this that the developers thought of
So, maybe it sounds crazy, but if this is so, it is very likely that if you run to the stranger and get into the simulation quickly enough (with mods of course) the fucking Nomai probe will probably hit you in the head while you are in the dream, right?
The trajectory of the probe could certainly intercept the Dreamworld, you'd just have to get really lucky (or unlucky?) to have it hit you in there. But like you said, yeah you'd have to get in with mods. The Nomai probe moves pretty fast, if it's aimed at the Timber Hearth launchpad it'll blow up your ship before you can even get inside
Yes, I had that in mind, my run lasted 50 hours and it was quite close to the launchpad, I saw the video of the guy falling on him lmao
@@xen-42 Lore-wise, it's a statistical certainty that, somewhere in the nine million loops before it hit the Eye, it must have given the Hatchling an _extremely_ premature death. "Hey Slate, what's that purple thing in th--"
The Dreamworld being outside of the Stranger makes sense, and may explain two weird interactions I've had when approaching the Stranger. In both of these instances, my ship struck something at high speed right before entering the 'cloaking field' of the Stranger, blowing my ship apart and forcing me to eject. Perhaps it was a non-disabled piece of this dreamworld!
this comment sounds like a ship entry lol
It's far more likely that it was the outer ring of the stranger, where the sails deploy from. These are right at the edge of the cloaking field and if you are going really fast you can hit them while you are still decelerating from the cloaking field.
Source: I feldspar landed into them ones.
@@jogzyg2036 When I was first trying to find the Stranger (had already figured out the intended means, but had to watch Lore Explorer's playthrough to figure out what I was doing wrong), I kept _clipping through_ the cloaking field altogether. Either I kept barely grazing it and missing, or trying to approach at greater than 300m/s (relative to the sun) _doesn't let the Stranger even load in time_ before you're already gone through it. Thank the Eye for ship-log autopilot lock-on for subsequent visits...
If you haven't already, could you cover the hotshot achievement for landing on the sun station. It's such a great achievement because it forces you to apply orbital mechanics to approach the speed and proximity that you need without flinging yourself off into space. It's something that the other planets don't require because of how powerful the ship is relatively. I was able to use what I learned in kerbal space program to land in only... like 19 tries.
I've been thinking of doing something like that yeah! I'll try to get around to it soon
It always bothered me that you don’t see the star the gas giant orbits when you visit the dream world. There is some “sunlight” in a few of the reels/visions but it says a lot about the owelks that they chose similate their homeworld in perpetual night. Of course, this comes down to the gameplay of light and stealth mechanics as well
actually if u wait until the loop end in the dreamworld the horizon starts to get a little brighter, they have a day night cycle, our loops just happen during the night.
Thank you for making this video! Since playing I was thinking how they have made different mechanics seem so seemless, and so I got quite excited to see someone actually explained them! I have a question, the blue Saturn looking planet, is it actually 3D or is it just flat? Thanks!
It's actually 3d! The rings are flat though and disappear if you try to look at them from the other side
@@xen-42 Ooh! Because when I first played the DLC I was certain it is 2D since it looked quite different from the other planets when not in the dream world, and just thought "I guess their simulation is not well made" 🤣 Thank you for answering!
What's really funny is I came super close to solving the entire final puzzle without learning anything.
[spoilers]
One of the first things I did in the stranger was go to the temples, I pulled out all of the lights out of the building to make it dark and opened the panel. From about two reels I discovered the dream walking, and used the ghost matter building when it was flooded to grab one, dream walking in the tower. I almost walked outside the simulation render field once on a test, just didn't go far enough. I blew out the candles on the raft when it went dark on intuition and fell. I questioned how I could die while in the dream world to stop myself from waking up but couldn't figure out you could die to enter the dream world until I saw the reel. I'm glad the satisfaction of finding things out is more important than actually solving the final puzzle, because hilariously I hadn't found everything before I did. I thought it would be necessary for the real ending but I was just lucky enough to find things out before I was supposed to.
It's very reminiscent of the first time I played the game actually, I tried to land on the quantum moon with my scout launcher after I figured out the rule of quantum imaging from the teleporting rock in the dark, but I failed to do it correctly and thought I was wrong. I figured out everything I needed from the High Energy lab, but couldn't figure out how to get inside because I was impatient. It's so satisfying to know that everything makes sense in the end, Outer Wilds is such an experience. It's something super special.
I once fell through the dreamworld into the sun
cant even imagine what you thought
bad dream
Hey man, just discovered your channel and I wanna say you're doing great and keep it up!
Thank you! I appreciate it!
Nice Vid. Another suggestionfor a Vid I'd love to see about the moment you realize you're the antagonist from the others perspective.
How is the effect of unequiping the artifact realised? Especially looking through the perimeter of the artifact from outside?
Good question actually, its not really something I've looked into before. I'll definitely put it on my list of video ideas and see if there's anything cool to talk about
You can use cheats mod to have your space suit in the dreamworld. At one point, leaving your scout on some surface in the dreamworld as you fly up out of the dreamworld through the sky, I recall that leaving the dream world loaded in the normal solar system.
great explanation!! thank you for the video!!
Glad you liked it!
Wait but so what's stopping us from accidentally coming across the dreamworld assets in the regular solar system?
It's all disabled, so even if you flew right to where the Dreamworld physically is you wouldn't see anything. I think I've seen some bugs where a raft or something from the Dreamworld won't be properly disabled so it'll end up just floating in empty space, altho that might have been because of mods messing stuff up I don't really remember.
@@xen-42 Unity support Culling and you can set diffrent level of it.
and one is just straight up it does not exist, Like it not even loaded into memory if you had a memory viewer you would find zero references to it.
minus the one in the ship that causes them to load when you enter it.
@@xen-42 The raft bug is confirmed, the devs mentioned it in the patch notes when they fixed it.
@@xen-42 What happens then if you do lucid dreaming and leave a scout on the dreamworld? I assume it stays loaded in like Dark Bramble?
oh hell yeah new xen-42 video
It's outer wildsing time
I assume that the dream world has some kind of skybox because it appears "enclosed" when you step outside of the artifact's radius - how difficult would it be to put another texture on that skybox and render it while inside the artifact's radius?
(I have a pet idea of making a "sunrise" mod to make the dream world appear similar to the Prisoner's final vision, but don't know how feasible it would be - it's been a while since I've touched C#!)
I've tried something similar with my mod daydream outerwildsmods.com/mods/daydream/ which makes it day time in the dreamworld, altho it could definitely look a lot cooler if it had a nice sunrise going on! The dream world uses a modified version of the regular skybox, just changes the layout of the stars (which is a very cool attention to detail I think), afaik the actual setup of the skybox doesn't change. I think they do some weird stuff with unity shader stencils for the appearances of the sort of dome around the artifact, but the skybox stays centered around the player (the stars are actually physically maybe 10m away from the player at all times but render behind everything). Anyway point being it's pretty possible to make a sunrise I think!
late to this party but i found this very interesting thank you
I'm happy to hear it!
How does the gas giant function? The same way as the dream world? Or is there a different loading/invisible trick going on?
The gas giant interior is just all inside of it where you'd expect it to be, just set to be invisible since you cant see through the clouds anyway so no point in rendering it. The tornados also do not move when you're not inside, which is weird because the islands do move and can get launched into space by hitting stationary tornados ig? Haven't looked into that last bit too much, could be interesting. Also the islands are always rendered inside the gas giant even when the rest isn't, so if you look inside you just see islands floating on nothing.
@@xen-42 I think they meant the ringed, Saturn-like gas giant you see in the simulation's sky, not Giant's Deep.
What if you find the exact spot for your ship to start falling towards the dreamworld location already. And you hurry into the dreamworld?
Would it be possible to get the ship in a loopless run?
Ps. Still trying to figure out how to find the stranger asap in a loopless run. But it is in a fixed position.
he does it again!!!
Real and true
Okay so, the way I got to this video was that while flying out to the satellite (on a replaying of the game) my ship like, bumped into something. I was flying almost straight at the satellite and suddenly I was like, 40 arrows on the right and down direction and approaching the satellite at 5% of my speed. (from 1100m/s to like, 50m/s pretty much instantly)
And right now Im just wondering if I hit like, an invisible dream world or something. It was pretty late in the loop so the Stranger might have been that far out? I got no idea.
Could be, I don't know any specifics but there have been bugs previously where stuff like a raft from the dreamworld would appear just floating in space, maybe you hit a water volume or smthng that slowed you down. Neat!
@@xen-42 Yeah idk either. I didnt make any "you hit something" sound and my ship didnt take any damage. It just suddenly was flying in a completely different direction at a much slower speed.
Its the only thing that far out that I could have hit. I guess Dark Bramble interior could also be some 15km away from Timber Hearth?
@@xen-42oh wow really. I encountered that as well back when the dlc came out. I barely caught it, but there was a raft just floating there in space outside the Stranger's cloaking field. Wish I had recorded the game footage cause I never found it again and nobody on reddit seemed to have encountered it. Which lead me to assume that it was a glitch but I thought it came from the stranger somehow. Like it no-clipped through its structure somehow.
Sorry if I'm being a little annoying, but I want to ask you one last favor. See, I've finished every planet in my system and I used code from other mods to make the star expand. However, it doesn't change color, unlike the Sun which turns red as it expands. How do I make the same effect? (by the way, the star has exactly the same color as the sun in the early loop)
Have you set any colour for the star? If not then that's a bug I should fix. Else you can give it a start and end colour
Ok, so I set one color for it, the start color, I'd have to set the end color then. But how would I write it? Inside of the "tint" thingy or something?@@xen-42
Flat earthers are gonna go crazy with this one
Timber Hearth is flat and outer wilds ventures is hiding the truth from us!
Interesting!
Glad you thought so!