I was gonna say, the big guns are surprisingly good at shooting down aircraft, and CIWS can intercept a missile or two, it's the convoys lacking chaff that's the real issue
I was waiting for someone to point this out. I mentioned that for why the North Koreans were trying to kill civilians in the previous video, but evidently it got overlooked.
Would suggest greater use of removing the sonobuoy map layer, as not only does it make it easier to spot new sub contacts, or lost AV-8Bs, but think it makes it easier for viewers to keep track of what's happening as well as the map was often awash with sonobuoys hiding pretty much everything. Love the vids though.
15:55 The “Killer” loadout with 4 tops and buoys is gonna be heavy and the buoys only is going to be light, which will affect range, maximum flight time, fuel use while hovering and I would think speed. Just look at the top speed of a helicopter at their max altitude…
25:00 @devs it would be so nice if the helis with dipping sonar would just reel in the sonar, go to the next waypoint and dip it there again. Maybe even with multiple waypoints!
@@Stealth17Gaming It would be fun that way! I can't even find my helos in the mess of sonar bojes most of the times, nevermind keeping track of which one is dipping it's johnson into the big bowl
Using that NTU mod is pretty OP in this mission. Base game the harriers don't have radar or standoff missiles that can attack surface targets. I got my ass handed to me playing this one.
It would be good if the sonobuoys on the map could be a different colour say orange as its useful to have them displayed on the map but with them displayed the map becomes somewhat cluttered.
Just a thought since you were running a little short on Harriers, and your only air to air targets were other helicopters, would cobras in air to air configuration worked to deal with the helos so that all of your Harriers could carry excocets? The biggest issue I could think of is range. Not sure if the cobras could’ve made it all the way over there.
@@ham_the_spam4423 Oh? I misheard then, I thought he said 1000 feet and it looked like it were at 1000 feet. Oh well that was my bad XD But Im kinda surprised that the 3 "soviet" ships havent launched anti ship missils. Not sure if they are still outside of the range for theirs
That asuw harrier might not have actually gone into the drink. I’ve had issues with planes disappearing from the tac display when they are transferred from one formation to another but they still appear on the master formation listing. It’s really annoying
Hey, I need help. Do you have any idea why my Virginia and Iwoa Tomahawks absolutely refuse to fire? It's been happening since I bought the game. They don't even fire themselves either when their weapon systems are on free. Every other missle works, but Tomahawks.
love how he doesnt notice he has the wrong plane trying to do an ASuW role when it only has AIM-9L's until its too late
Yeah not my best moment
A note on the H-3 loadouts, the reason there is Hunter and killer loadouts is because carrying more torpedoes means the helicopter has less range
Thought about that too, and possibly slower?
„Largely unarmed“
*shows amphibious assault ships with multiple twin 76mm naval guns and PALANX-CIWS*
I was gonna say, the big guns are surprisingly good at shooting down aircraft, and CIWS can intercept a missile or two, it's the convoys lacking chaff that's the real issue
those MIGs and surface contacts WILL get through those defenses.
I was waiting for someone to point this out. I mentioned that for why the North Koreans were trying to kill civilians in the previous video, but evidently it got overlooked.
This game is going to be such a masterpiece once the AI is substantially improved and the time compression optimization is improved.
Facts!!! Only then can we really get to work on Red Storm Rising, chapter by chapter.
Would suggest greater use of removing the sonobuoy map layer, as not only does it make it easier to spot new sub contacts, or lost AV-8Bs, but think it makes it easier for viewers to keep track of what's happening as well as the map was often awash with sonobuoys hiding pretty much everything. Love the vids though.
This. Too much clutter.
15:55 The “Killer” loadout with 4 tops and buoys is gonna be heavy and the buoys only is going to be light, which will affect range, maximum flight time, fuel use while hovering and I would think speed. Just look at the top speed of a helicopter at their max altitude…
I have the gut feeling that the mystery sub that had no info was a whale :(
Maybe. Don't think they added biologicals yet
@@Stealth17Gamingthey have not… i tried to add one manually and the game freaked out.
25:00 @devs it would be so nice if the helis with dipping sonar would just reel in the sonar, go to the next waypoint and dip it there again. Maybe even with multiple waypoints!
Would certainly save on micromanaging units
@@Stealth17Gaming It would be fun that way! I can't even find my helos in the mess of sonar bojes most of the times, nevermind keeping track of which one is dipping it's johnson into the big bowl
Most excellent video, I was on the edge of my seat.
Love all your videos bro , keep them coming. Would like to see u play Scramble: Squadron Leader
Whenever the AI balls up, and unalives a unit by dunking into the sea, I use F10 and respawn it. I feel that it is within the spirit of the game.
Using that NTU mod is pretty OP in this mission. Base game the harriers don't have radar or standoff missiles that can attack surface targets. I got my ass handed to me playing this one.
Oh I thought Harriers used to have that loadout. My bad. I'll disable NTU next time
It would be good if the sonobuoys on the map could be a different colour say orange as its useful to have them displayed on the map but with them displayed the map becomes somewhat cluttered.
Just a thought since you were running a little short on Harriers, and your only air to air targets were other helicopters, would cobras in air to air configuration worked to deal with the helos so that all of your Harriers could carry excocets? The biggest issue I could think of is range. Not sure if the cobras could’ve made it all the way over there.
Certainly would. I should have thought of that!
Can confirm the cobras can make it within range… at least some of them can 😂
That helicopter at 1000 feet. I think it tried to look far with the surface radar
you mean 10,000ft. and yeah they must've been doing recon with radar
@@ham_the_spam4423 Oh? I misheard then, I thought he said 1000 feet and it looked like it were at 1000 feet. Oh well that was my bad XD
But Im kinda surprised that the 3 "soviet" ships havent launched anti ship missils. Not sure if they are still outside of the range for theirs
Time stamp 16,20, don't know if it's modelled but 2 extra torps should reduce seaking endurance by an hour.
I'm pretty sure Marine harriers were never equipped with exocet missiles in real life 🤔
Thats from the NTU mod. WSR mod doesnt have those load outs
That asuw harrier might not have actually gone into the drink. I’ve had issues with planes disappearing from the tac display when they are transferred from one formation to another but they still appear on the master formation listing. It’s really annoying
Hey, I need help. Do you have any idea why my Virginia and Iwoa Tomahawks absolutely refuse to fire? It's been happening since I bought the game. They don't even fire themselves either when their weapon systems are on free. Every other missle works, but Tomahawks.
Love this series
I belive this version of Harrier don't have radars.
Is there a way to save a scenario so you can take a break?
There is workshop content allowing for save and loading but its “use at your own risk”
Hello :D
FIRST!!!! Hahaha