00:40 First bad attempt at saying a name 02:20 Nice Run-by 04:58 First story about something that's not the game 05:50 Minor Commander drop 06:28 First discussion about Meta 07:05 Commander attack and first big T2 on front line 08:05 Commander death 08:40 First praise of rez bot usage 09:07 First dis of T1 artery 09:24 Commander death 10:28 Commander death 14:10 Serious run-by 18:10 Winning sea 18:41 First discussion about value of capital ships 21:05 Winning sea 22:50 First utterance of "more stuff beats less stuff" 24:30 Capital ship finds success 25:00 Commander death 25:28 Base going down 27:04 Bombing run 28:02 Air fight 28:40 First praise of webbers 32:42 big push back into sea 34:40 Bombing run and capital ship take down two bases 37:25 Big T3 push 45:00 Big push from front. 47:40 Big air fight 50:52 Another big air fight 51:50 Thor's run in fear 52:22 Bomber success? 54:05 Commando attack 56:00 Big air fight 57:05 Bases fall, end of game.
Amazingly the orange player, after winning the sea and even sniping a frontline base with the comm, lost all effectiveness to a couple of land units and did nothing the rest of the game. What a tragedy.
Air Attack For Ants got a pretty big laugh out of me. Also I'm going to assume both the ragnarok and the calamity were turned off for this game, because Holy Shit the dragging; though with the eco both teams had one of them could have just nuke spammed.
the best way to do that is to just build 3-6 of those at the beginning, if you keep making tidals with your commander you will use up so much metal that you cant afford units to help mid. and later on its just a lot quicker to make a fusion reactor with buildturrets.
Am I crazy, or could a duck/platypus spam have been crazy effective by the mid-to-late game for both teams? Torpedo spam down all the capital ships, and fight back some of that sea pressure.
they've actually done that study for a couple E-sports, turns out your average starcraft 2 player burns WAY more calories than your average professional ball player (doesn't matter a whole lot what ball, why in a second) ...granted that doesn't mean as much as it sounds considering that in most professional sports the team sizes mean that most of the people "playing" are assigned to sitting on a bench resting, followed by a couple stages of cycling into coming out of resting followed by actually playing the damned game. so ANY sport which does not employ a large bevy of benched players tends to score higher than any sport that does, golf is more physically active than basketball despite actually playing basketball being the second highest caloric consumption sport right after friggin' Water Polo (it's kinda like Rugby but you're trying to SWIM while playing a full contact sport in which there are rules for how long you are allowed to drown your opponent for while wrestling over the ball) in reality most E-sports clock in at a little bit less than being a Nascar driver (more than it sounds like, nascar really is pretty much just making left turns but they are fairly physically demanding left turns) but it is easily enough to make any long-match RTS game end up being almost as much a matter of player endurance as player skill when playing any kind of set and something like a best of 7 can be absolutely grueling in friggin league of legends let alone starcraft or age of empires or trackmania or, well, Beyond All Reason.
Orange won the South sea and then did nothing, let them come back at him and focus other forces elsewhere. T3 or even seaplanes could have won it in about 40 mins
2:55 cost based yes but other than that, are they? Rovers are better for early harassments just because they are way fast. U can catch ticks and even outrun them when u are harassing the enemy. Other than harassing ticks are of course better
00:40 First bad attempt at saying a name
02:20 Nice Run-by
04:58 First story about something that's not the game
05:50 Minor Commander drop
06:28 First discussion about Meta
07:05 Commander attack and first big T2 on front line
08:05 Commander death
08:40 First praise of rez bot usage
09:07 First dis of T1 artery
09:24 Commander death
10:28 Commander death
14:10 Serious run-by
18:10 Winning sea
18:41 First discussion about value of capital ships
21:05 Winning sea
22:50 First utterance of "more stuff beats less stuff"
24:30 Capital ship finds success
25:00 Commander death
25:28 Base going down
27:04 Bombing run
28:02 Air fight
28:40 First praise of webbers
32:42 big push back into sea
34:40 Bombing run and capital ship take down two bases
37:25 Big T3 push
45:00 Big push from front.
47:40 Big air fight
50:52 Another big air fight
51:50 Thor's run in fear
52:22 Bomber success?
54:05 Commando attack
56:00 Big air fight
57:05 Bases fall, end of game.
"You do your cardio this week?"
"Yep, 1.5 hour long BAR game. Smartwatch says i burnt 800 cal"
Jokes on you, i watch those games during weight lifting breaks. Works so far.
LMAO
Amazingly the orange player, after winning the sea and even sniping a frontline base with the comm, lost all effectiveness to a couple of land units and did nothing the rest of the game. What a tragedy.
he failed to pester green very much. the odd missile boat to the mexes there is a huge PITA for that lane.
That looked like an ol school AoE2 naval bombardment. 57:33
Air Attack For Ants got a pretty big laugh out of me. Also I'm going to assume both the ragnarok and the calamity were turned off for this game, because Holy Shit the dragging; though with the eco both teams had one of them could have just nuke spammed.
Nope, white built a calamity in his base at the very end. It popped when the capital ships got his AFUS
51:45 Justa5: "its gg, we like half their eco" In actuality they were 1.2x their eco but ah well.
I saw you joining those games.
It just makes me happy to see you play outside your streams, I am sure it will pay off!
Well I did not expect this game to end like that! Well played blue team!
When did people stop using the pond for tidal generators?
the best way to do that is to just build 3-6 of those at the beginning, if you keep making tidals with your commander you will use up so much metal that you cant afford units to help mid. and later on its just a lot quicker to make a fusion reactor with buildturrets.
I think after some time people finally realized that pond tidals are extremely inefficient and overall a waste of metal.
Some other matches don't have any air player, this match had 6 air players at the end. 😅
i was snacking the whole time, great cast
"Supreme Gay" is the name of the map
Setons Clutch is the map you were thinking of. It was a Supreme Commander map and probably one of the best ones at that.
The sad part of those thors is they could have been placed under a jammer and the capitals would've been useless for quite a while.
Am I crazy, or could a duck/platypus spam have been crazy effective by the mid-to-late game for both teams? Torpedo spam down all the capital ships, and fight back some of that sea pressure.
they've actually done that study for a couple E-sports, turns out your average starcraft 2 player burns WAY more calories than your average professional ball player (doesn't matter a whole lot what ball, why in a second) ...granted that doesn't mean as much as it sounds considering that in most professional sports the team sizes mean that most of the people "playing" are assigned to sitting on a bench resting, followed by a couple stages of cycling into coming out of resting followed by actually playing the damned game. so ANY sport which does not employ a large bevy of benched players tends to score higher than any sport that does, golf is more physically active than basketball despite actually playing basketball being the second highest caloric consumption sport right after friggin' Water Polo (it's kinda like Rugby but you're trying to SWIM while playing a full contact sport in which there are rules for how long you are allowed to drown your opponent for while wrestling over the ball)
in reality most E-sports clock in at a little bit less than being a Nascar driver (more than it sounds like, nascar really is pretty much just making left turns but they are fairly physically demanding left turns) but it is easily enough to make any long-match RTS game end up being almost as much a matter of player endurance as player skill when playing any kind of set and something like a best of 7 can be absolutely grueling in friggin league of legends let alone starcraft or age of empires or trackmania or, well, Beyond All Reason.
Orange won the South sea and then did nothing, let them come back at him and focus other forces elsewhere. T3 or even seaplanes could have won it in about 40 mins
Say it with me: neh👏buh👏kuhd👏neh👏zr
Like the ship in the Matrix. 😉
2:55 cost based yes but other than that, are they? Rovers are better for early harassments just because they are way fast. U can catch ticks and even outrun them when u are harassing the enemy.
Other than harassing ticks are of course better
These are the games I like, high level skill and long games!
Holy hell, great match!!
The team which stays together wins... my prediction though very late.
Hm.. they still won.
great match
Loads goin on! love it!
Nebu-chad-neezar 😅
splendid
More Brightworks :D
E stallimg whillst driving haha. Just dont APM stall whilst driving
They were behind the whole time.
wow
You say everyone's favorite the webber but I don't think most people really even use them, and you have never really featured them that much.