I love how the designers learn the value of utility because gameplay mechanics demand it It’s just like how a bunch of RSI cockpits had to be remade once we went from hangars to open space and flying the ships around
In the original lore for the hull C is this Ironclad, a armored box, that would hold about anything and is the most popular heavy freighter in the verse.
It's going to be interesting to see ships 3-4 years from now just being inherently better than anything previous regardless of SCU or amount of guns. Just because they were designed with ___ in mind.
The ironclad is the first ship that kinda "feels right" to me because you can tell that it was designed around gameplay instead of having gameplay designed around ships.
>designed around gameplay Tell me what kind of gameplay should make cargo trader abandon his cargo and "escape to safety" in an escape pod ))) Just describe it )
@@alexpetrov8871 having actual weight to your character dying...... If dying has consequences then you are better off abandoning your cargo than sticking around to possibly or more than likely die.
@@alexpetrov8871 What Steven said. It is impractical to hold onto a ship and its cargo just to die with it, especially when death means the loss of more than just your cargo and ship in the future. With that said; Ironclad is designed around current and future gameplay. A lot of the older ships and vehicles were designed at a time when the vision of the game was less clear, the specifics not ironed out, and a lot of the systems required for today's gameplay wasn't even developed. A lot of things back then were theoretical, and it's coming back to bite them in the ass since they have to focus development time to bring everything up to spec now that they're getting a much better idea of how to bring this game to life. The Ironclad is undoubtedly a step in the right direction because of these reasons. It also serves as a stepping stone towards a Hull C for cargo haulers, or alternatively; as a pocket carrier for snub fighters or as a b-tec medical ship loaded with either Ursa Medivacs and/or C8Rs.
@@the_babbleboom No they won't, u can just put a pisces in a c2 and they never complained about that either. They even said ship in the video implying you can put a ship in it.
Some of the pictures looks like there’s a support beam going across the middle of the top so if that doesn’t move as some kind of loading crane it might be limited what will fit.
@@the_babbleboom its drake.. so that pretty much a pirate ship, they couldn't stop people from putting snub fighters in the catapilar what make you think they will on this one?
Start of video: "I WILL NOT BE THE DUMMY" End of Video: "I'm just gonna melt all my C series ships cause what's the point. I'm not gonna buy it, I'm just curious." Glorious
For me, this ship is the perfect target to earn it by buying such a ship for ingame money, not real money. Imagine the journey of a solo player who starts the game in a humble Cutter, completes missions, makes friends among other players, finally buys a Cutlas, starts the first missions with one or two friends, expands his activities to destroying and looting smaller transport ships, finally buys corsair or caterpillar to earn even more money by looting enemies or trading (depending on which ship you choose). Finally, he earns Ironclad, and sets off with his team to Pyro, using this ship as a mini carrier. I would prefer the military variant, because I don't really see myself doing it in an even larger ship, so pure cargo runs will be not neccesery to earn huge amounts of money to buy a kraken. For me, an Ironclad or Liberator is total endgame.
@@MontySaurusRex_ not cope at all. That's based on how alpha dev works and CIGs track record. I hate CIG for the most part, definitely not coming to their defense.
It's likely they'll be focusing on Drake next year. How we see RSI this year with the Polaris being flight ready at IAE, this and the Kraken can be flight ready by end of next year (not so much the Kraken).
@@Mgl1206 If I'm being extremely optimistic, based on how things seem to tend to work, if they have enough assets to where they spend minimal time having to make more stuff I'd put it around 1-1.5 year mark. As it's just a large bay mostly, and the command module is practically the Cat's and it reminds me of the Kraken, which we know they got at least some assets for. Though it really depends on what they choose to prioritize as that's what keeps nipping BMM owners and other such "forgotten" ships. But as they are about to rehash cargo and they are about to release 4.0 which will likely bring in a surge of players, they might put it on the high priority list. And Drake is a popular ship style that fits perfectly in Pyro. Again, this is me being highly optimistic. If I were to be reasonable, I'm guessing 2-3 years. If I go full doom mode but still accept that it will come out 4 tops.
This competes with the Anvil Liberator. The liberator can carry more ships vehicles but is less gunned and has some vehicles exposed up top. I’m guessing the Ironclad requires more of a crew. The military variant offers a repair facility and more guns.
The Liberator it says only 2 crewmen, but its concept is for a sort of assault/landing ship space-to-land to deploy vehicles after the first wave of atrack and these vehicles got their own crews.
@@Haegemon it’s tempting for me to get a CCU. But my initial impression is if the military variant offers a repair facility it’s a buy. I’m ok with a larger crew. In my opinion the liberator has a more efficient design.
@@artsolano6762 Yes, I lost count of how many times I got tempted. 😅 Because I'm not going to create an Org, finally I made the decision to start small with single pilot ships and join an Org that owns the big ones.
I've already watched the episode and I normally don't care about reaction videos that much but the opportunity to see SaltEMike melt more and more with each second of the Ironclad aka Fatterpillar presentation was too good to miss out on XD Pure joy!
love your reaction, it's strange to see how they show pictures making it look much better then C2 feeling current ship almost outdated and then they add comment it has roof for protection as if it was a hint that liberator doesn't and is protected by only shield... and yet liberator is still not in game, caterpillar still missing modules but another transport ship is on sale... if they will keep going path where new ship is better then old one or the old concept that isn't even released that is called powercreep in other games so it won't be possible to balance it and it looks like they are going this route with every sale powercreeping old ships
C2 is a 3 man ship, probably flies better in atmo and is more fuel efficient, and probably has benefits to ground unloading with the second ramp over the Ironclad.
I mean they could just be getting better at making and designing ships, also it's easier when you have more of the game mechanics fleshed out when you design these things. which the CAT didn't have the luxury of
@12:00 This is the 1st thing I though of when I saw this ship at the beginning. If they go with large ground battles, this ship will be largely important to getting support equipment on the ground.
Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue repair and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. It's a Liberator on steroids. I really like this one, just have to figure how to get it. It will cost more than the Liberator IMO.
The concept mesh is pretty awesome to see. With the inside actually mocked up they finally don't have to redesign the concepts and resize the entire thing when they do the whitebox.
How to make the ironclad, take command module of caterpillar, copy and paste, take caterpillar engine copy and paste times 3 and scale up by 50%, draw square box insert assets and design tractor beam bridge
I did measurements using some of the images where some 32 scu boxes were present, and measuring across the floor, it looked like the ironclad pulls about 2k scu total actually.
They said they'll release videos (UNTIL) the next patch comes out The only reason why its gameplay is for cargo and combat because that's all they have to offer for content
I love the idea for the Polaris torpedoes to be loaded manually. That really means that more crew roles other than just pilot and gunner, can be utilized to increase the effectiveness of the ship. Because if you have all 4 tubes loaded, you get 4 shots and then someone has to go and manually load in new torpedoes to the tubes. Either you have someone dedicated to the role, turning the combat potential of the ship up so many notches, against big ships. Or on a smaller crew, you realize you have 4 shots, and you can reload from the cargo when you have downtime.
Maybe some day they'll spend the same effort and time into making the world as varied and detailed as they do these ships. All bunkers still look practically the same, most space stations look practically the same, most locations outside of major cities look pretty much the same. Maybe divert some the 3d art team to put the same variety into existing buildings and locations as they do to ships.
I can only hope we see an increase in bunker tilesets when 4.0 comes, would be weird to go around pyro and have repeats of the same two or three pyro sets.
Function over form during testing would be a legitimate excuse, also the entirety of Stanton is reusing the same tileset, if every system would feel distinct by having them be bound to their own distinct styles so you can recognise what system you're in by just looking around
@@PvtDamion Function over form would be an excuse, although not legitimate at all, given the extent and diversity of ships they have added. You don't need 140 ships if you are concern with testing.
They never said they weren't taking breaks. They said they were doing videos until patch release then taking their hiatus, instead of the usual 10 videos then hiatus.
Thanks for this. I agree. I'm starting to get annoyed at the finger-pointing AND TRYING TO "CATCH THEM OUT" comments; they are proving themselves, yes we have had a rough past, but they seem focused and are delivering! we have had more ISCs and SCLs so far this year and still no one is happy; let them start prepping the 4,0 content. Here is the actual comment from WIR "Thanks Jake and hi all! ISC and SCL are coming back on February 1st/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen. While we're still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we've used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We'll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on. What this means for you is that we'll no longer be cutting away to our hiatuses a week or two before the patch releases like we've done in the past, and there may be a week or two in the middle of a month where we don't publish/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge."
Yeah I guess so, it wasn’t you so much, and I agree we need to keep them accountable, but the flood of hate from chat was enough for me, I think CIG are really trying, but.. time heals all wounds as they say.
It looks to be able to fit 832 SCU of cargo space. If you look at the 16SCU on the floor to the right of it it looks like 1 more will fit, and the rest to the left is just empty space for other things like for example small vehicles. Now counting from left to right its about 13 slots for 16SCU worth of cargo, plus stacking it with 2 per stack, now you double it to the other side to get the 832SCU of cargo storage.
If I was rich I would make a response video for CIG showing them concept art of a big pile of money that I have for them, and then say that the money is "a work in progress" on and "not quite ready for release yet" but they should get the money at a future point in time which may or may not be soon(tm).
@SaltEMike considering one Nova Tank is 15x7x5m in dimensions, and 1SCU box is 1.25x1.25x1.25m (aka 2m^3), this gives us that one Nova Tank is approx 280SCU of cargo... and we can see that Ironclad has 4 Nova tanks + additional space in between, so it is safe to presume that it will carry around 1500-2000SCU of cargo... I say 1680SCU :)
I'll get one, but it's gonna be with credits. I'm not going to give them any more money, I'm in for a enough as it is. Recent decisions made by CIG just leave me wondering what the F is actually happening.
Where's the Kraken from 2013? The Odyssee? the Liberator? The Javelin? SM is right; this new Drake cargo hauler is 3-4 years down the road possibly longer.
The amount of ships that may get done when squad 42 is done will probably be a good amount. I think rn their focus is concept ships so that when done with 42 they already have enough for that team to go back and jump on ships.
The ship has around,1536SCU - 2176SCU and will cost around 500-600 euro. so someone took the nova tank as a scale model and then used fotoshop to add the containers to the picture so you have the approximate cargo
I saw your chat already correct you, but for anyone who missed it, Jared said that they would not take a break until the release of each quarterly patch, not that they would never take any breaks. TL;DR he didn't lie, they're doing exactly what they said they were going to do.
This will be out well before the Kraken, indeed this MUST come out before the Kraken, it will help making the Kraken easier. Two variants, the Cargo and the Assault versions.
2:22: "It's not gonna get made... OH, it's fucking amazing looking, holly SHIT!" One of the best bits I've ever seen from your content Mike. It's exactly how I felt, those animatics are borderline porn. I'm not even a Drake fan! We are in trouble.
in one way I belive them when they say its gonna help them with the Kraken, and that is probably the modular nature of the cargohold. Like whether they consider to make living containers for extra beds. Containers for shops. I know it was said to be a full conversion for the Kraken Privateer to have this, but I feel like it will end up being more optional as in actual containers to snap into the grid and that is something they could figure out with the Ironclad. However they can also with the Kraken XD and they waited with it long enough.
Imagine..... Opening up the cargo bay roof. Scooping up a small ship and then closing it like a venus fly trap where your army of workers can strip it down.
I love how they take away shields from hull Cs running from a fight (master modes) then miraculously pull an internal cargo hauling armored freighter out of their ass
Alternative purchasing option for concepts. If it is a ship you want and CIG sells a CCU for it, then you could buy the cheapest CCU to it and slowly work a CCU chain for the ship until it becomes flight ready. The longer CIG takes to make it, the less in total you end up spending on it.
Let's hope that since the Command/Pilot module seems to be the same between the Caterpillar/Ironclad so that means they can both benefit from this in terms of delivery speed and updates. 🤞
@@artsolano6762 Maybe, but the biggest advantage I see with the Ironclad over the Liberator is the ability to retract the entire roof to easily let them all out. Or watch a bunch of pilots run into each other and have a spectacular explosion light show. Either way, it would probably be awesome.
Compared to the C2 right now, you get a little more than double the cargo capacity for an extra $50. And I used store credit so it didn't cost me anything extra
and 6 months later they've started working on it. For anyone who doesn't know or is aware the ship team went from 30 to over 50 at the time of this. They got the core of meshing and started to hammer out ships... who knew
The Ironclad is if the C2 and the Hull C had a baby and that baby took steroids and joined a gang
spot on :D
Or simply how you would imagine if Drake designed a proper cargo ship. They get right down to business.
lol. So accurate.
More like the Cat and C2 had a baby.
C2 had a baby with first cousin SRV
Finally a ship designed with manual cargo loading in mind.
lol Mike said it they finished cargo refactoring and this is the first cargo ship after that so yeah it’s way better designed for it
I love how the designers learn the value of utility because gameplay mechanics demand it
It’s just like how a bunch of RSI cockpits had to be remade once we went from hangars to open space and flying the ships around
Def a Pirate backed company, lol
In the original lore for the hull C is this Ironclad, a armored box, that would hold about anything and is the most popular heavy freighter in the verse.
It's going to be interesting to see ships 3-4 years from now just being inherently better than anything previous regardless of SCU or amount of guns. Just because they were designed with ___ in mind.
The ironclad is the first ship that kinda "feels right" to me because you can tell that it was designed around gameplay instead of having gameplay designed around ships.
The drake way
>designed around gameplay
Tell me what kind of gameplay should make cargo trader abandon his cargo and "escape to safety" in an escape pod ))) Just describe it )
@@alexpetrov8871 having actual weight to your character dying...... If dying has consequences then you are better off abandoning your cargo than sticking around to possibly or more than likely die.
@@alexpetrov8871 What Steven said. It is impractical to hold onto a ship and its cargo just to die with it, especially when death means the loss of more than just your cargo and ship in the future. With that said; Ironclad is designed around current and future gameplay.
A lot of the older ships and vehicles were designed at a time when the vision of the game was less clear, the specifics not ironed out, and a lot of the systems required for today's gameplay wasn't even developed. A lot of things back then were theoretical, and it's coming back to bite them in the ass since they have to focus development time to bring everything up to spec now that they're getting a much better idea of how to bring this game to life.
The Ironclad is undoubtedly a step in the right direction because of these reasons. It also serves as a stepping stone towards a Hull C for cargo haulers, or alternatively; as a pocket carrier for snub fighters or as a b-tec medical ship loaded with either Ursa Medivacs and/or C8Rs.
@alexpetrov8871 death of a spaceman
"i will not be that dummy" *spongebob narrator: 2 seconds later* "okay how much?" lmaooooooo
ah yes we will put "cargo" in the totally not a pocket carrier hanger.
@@the_babbleboom No they won't, u can just put a pisces in a c2 and they never complained about that either. They even said ship in the video implying you can put a ship in it.
Some of the pictures looks like there’s a support beam going across the middle of the top so if that doesn’t move as some kind of loading crane it might be limited what will fit.
@@the_babbleboom its drake.. so that pretty much a pirate ship, they couldn't stop people from putting snub fighters in the catapilar what make you think they will on this one?
@@the_babbleboom they've shown a pisces on it, bet they want it to be a pocket carrier.
@@the_babbleboom wait but you can slip furys in almost all cargo ships, i dont think they restrict as much as you do
Start of video: "I WILL NOT BE THE DUMMY"
End of Video: "I'm just gonna melt all my C series ships cause what's the point. I'm not gonna buy it, I'm just curious."
Glorious
I have $800 in store credit atm
😂@@saltemiketv
@@saltemiketvdoing that backer math
@@saltemiketvI have $1.57.
For me, this ship is the perfect target to earn it by buying such a ship for ingame money, not real money. Imagine the journey of a solo player who starts the game in a humble Cutter, completes missions, makes friends among other players, finally buys a Cutlas, starts the first missions with one or two friends, expands his activities to destroying and looting smaller transport ships, finally buys corsair or caterpillar to earn even more money by looting enemies or trading (depending on which ship you choose). Finally, he earns Ironclad, and sets off with his team to Pyro, using this ship as a mini carrier. I would prefer the military variant, because I don't really see myself doing it in an even larger ship, so pure cargo runs will be not neccesery to earn huge amounts of money to buy a kraken. For me, an Ironclad or Liberator is total endgame.
Ironclad and Perseus are the 2 big 'earn in game' ships for me (the latter especially)
Thanks for the laughs, seeing you melt on camera as you saw the ship was hilarious.
This really is the entire range of human experience, compressed into one reaction video.
Mike already swiped the credit card by the end of the video haha!
It's not for sale yet
@@SpaceDad42
Bro...
We know...like..who are you?
@xBloodXGusherx that's spaceDad42, an absolute legend. Who tf are you?
@@warmonger165
Silence. No talking pls. Ty.
Welcome to the Faterpillar!
So i guess everyone wants to nickname it the Faterpillar lol 😀
@@Orrin_Hawke yess
Catmax!
The Drake team has nothing else to do because the Kraken is in the fridge.
Man I hope so. Drake seems to be pumping out ships. We got the vulture, the 20 cutter variants and now this. My favorite ship mfg
Thank God, I love drake and will welcome every drake I can get
More concept debt. They need to have a hard sit down and balance the concept budget.
In the end drawing a picture and making millions up front is just too appealing until they have to pay someone to make it
@@saltemiketvthis has two foundational tech elements though, so its more likely to come out soon. Armor and detachable cockpit module.
@@ActualFactsRacing the deepest COPE.
@@MontySaurusRex_ not cope at all. That's based on how alpha dev works and CIGs track record. I hate CIG for the most part, definitely not coming to their defense.
They will "balance" this ship by drawing a better jpg in 2028 :D
in 5-10 years when it comes out I'll pick it up.
Considering they showed actual model shots maybe it won’t be more than a year?
Its more than 3 years away.
Even at that it will still be out before the BMM ugh
It's likely they'll be focusing on Drake next year. How we see RSI this year with the Polaris being flight ready at IAE, this and the Kraken can be flight ready by end of next year (not so much the Kraken).
@@Mgl1206 If I'm being extremely optimistic, based on how things seem to tend to work, if they have enough assets to where they spend minimal time having to make more stuff I'd put it around 1-1.5 year mark. As it's just a large bay mostly, and the command module is practically the Cat's and it reminds me of the Kraken, which we know they got at least some assets for. Though it really depends on what they choose to prioritize as that's what keeps nipping BMM owners and other such "forgotten" ships. But as they are about to rehash cargo and they are about to release 4.0 which will likely bring in a surge of players, they might put it on the high priority list. And Drake is a popular ship style that fits perfectly in Pyro. Again, this is me being highly optimistic. If I were to be reasonable, I'm guessing 2-3 years. If I go full doom mode but still accept that it will come out 4 tops.
They bleeped out, "Drake Cash Grab" and inserted Ironclad assault
This video has me pulling the Vince McMahon gif where he goes through elevating levels of "surprise" and falls out of his chair.
I am 70 years old and I honestly doubt I will live long enough to see this ship make it into the game.
This competes with the Anvil Liberator. The liberator can carry more ships vehicles but is less gunned and has some vehicles exposed up top. I’m guessing the Ironclad requires more of a crew. The military variant offers a repair facility and more guns.
The Liberator it says only 2 crewmen, but its concept is for a sort of assault/landing ship space-to-land to deploy vehicles after the first wave of atrack and these vehicles got their own crews.
@@Haegemon it’s tempting for me to get a CCU. But my initial impression is if the military variant offers a repair facility it’s a buy. I’m ok with a larger crew. In my opinion the liberator has a more efficient design.
@@artsolano6762 Yes, I lost count of how many times I got tempted. 😅
Because I'm not going to create an Org, finally I made the decision to start small with single pilot ships and join an Org that owns the big ones.
I've already watched the episode and I normally don't care about reaction videos that much but the opportunity to see SaltEMike melt more and more with each second of the Ironclad aka Fatterpillar presentation was too good to miss out on XD Pure joy!
love your reaction, it's strange to see how they show pictures making it look much better then C2 feeling current ship almost outdated and then they add comment it has roof for protection as if it was a hint that liberator doesn't and is protected by only shield... and yet liberator is still not in game, caterpillar still missing modules but another transport ship is on sale... if they will keep going path where new ship is better then old one or the old concept that isn't even released that is called powercreep in other games so it won't be possible to balance it and it looks like they are going this route with every sale powercreeping old ships
C2 is a 3 man ship, probably flies better in atmo and is more fuel efficient, and probably has benefits to ground unloading with the second ramp over the Ironclad.
I mean they could just be getting better at making and designing ships, also it's easier when you have more of the game mechanics fleshed out when you design these things. which the CAT didn't have the luxury of
It kind of reminds me of the Canterbury from The Expanse.
Remember the Cant!
I want the Ironclad so bad but I learned my lesson with my Perseus. Cant wait to get it when its live!
@12:00 This is the 1st thing I though of when I saw this ship at the beginning. If they go with large ground battles, this ship will be largely important to getting support equipment on the ground.
3:18 was Mikes internal 'OH NO...' moment lol
6:35 the denial phase
14:49 my man did not just drop a 'who cares?' on my bb!
Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue repair and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. It's a Liberator on steroids. I really like this one, just have to figure how to get it. It will cost more than the Liberator IMO.
I imagine of you buy it you would get a c2 or caterpillar loaner
It's crazy that we have normalised it being a "Better deal" while still in concept. 100's or 1000's of dollars for a digital ship
I love your react to the Ironclad. As for the content break, they definitely said that they WOULD be taking a break after major patches this year.
Mikes over here clutching his pearls the whole video 😂. Don’t worry Mike, me too
"I might be that dummy." LololoL 😂
The concept mesh is pretty awesome to see. With the inside actually mocked up they finally don't have to redesign the concepts and resize the entire thing when they do the whitebox.
CIG: retractable roof
SaltEMike: all right, just tell me how much it costs.
How to make the ironclad, take command module of caterpillar, copy and paste, take caterpillar engine copy and paste times 3 and scale up by 50%, draw square box insert assets and design tractor beam bridge
I did measurements using some of the images where some 32 scu boxes were present, and measuring across the floor, it looked like the ironclad pulls about 2k scu total actually.
They said they'll release videos (UNTIL) the next patch comes out
The only reason why its gameplay is for cargo and combat because that's all they have to offer for content
The ironclad looks like CIGs rendition of an SDF destroyer from Infinite Warfare
I love the idea for the Polaris torpedoes to be loaded manually. That really means that more crew roles other than just pilot and gunner, can be utilized to increase the effectiveness of the ship.
Because if you have all 4 tubes loaded, you get 4 shots and then someone has to go and manually load in new torpedoes to the tubes. Either you have someone dedicated to the role, turning the combat potential of the ship up so many notches, against big ships.
Or on a smaller crew, you realize you have 4 shots, and you can reload from the cargo when you have downtime.
Revisiting this was pretty fun. I sure hope they can deliver it next year 😊
They can't even finish the Hull C that is already ingame imagine concept ships LMAO
Maybe some day they'll spend the same effort and time into making the world as varied and detailed as they do these ships.
All bunkers still look practically the same, most space stations look practically the same, most locations outside of major cities look pretty much the same. Maybe divert some the 3d art team to put the same variety into existing buildings and locations as they do to ships.
I can only hope we see an increase in bunker tilesets when 4.0 comes, would be weird to go around pyro and have repeats of the same two or three pyro sets.
Function over form during testing would be a legitimate excuse, also the entirety of Stanton is reusing the same tileset, if every system would feel distinct by having them be bound to their own distinct styles so you can recognise what system you're in by just looking around
@@PvtDamion Function over form would be an excuse, although not legitimate at all, given the extent and diversity of ships they have added. You don't need 140 ships if you are concern with testing.
I'll buy anything after I can actually test fly it. NEVER BEFORE.
NO TRUST toward CI
From looking at the cargo, it seems to be around 1.6-1.9k SCU assuming a double stack of 32 SCU containers either side
I'm glad I never bought one of those fairly expensive warbond C2 CCUs. I was never going to like a Crusader ship as much as Drake anyway.
They never said they weren't taking breaks. They said they were doing videos until patch release then taking their hiatus, instead of the usual 10 videos then hiatus.
Thanks for this. I agree. I'm starting to get annoyed at the finger-pointing AND TRYING TO "CATCH THEM OUT" comments; they are proving themselves, yes we have had a rough past, but they seem focused and are delivering! we have had more ISCs and SCLs so far this year and still no one is happy; let them start prepping the 4,0 content. Here is the actual comment from WIR "Thanks Jake and hi all! ISC and SCL are coming back on February 1st/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen.
While we're still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we've used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We'll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on.
What this means for you is that we'll no longer be cutting away to our hiatuses a week or two before the patch releases like we've done in the past, and there may be a week or two in the middle of a month where we don't publish/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge."
Yea but they also said those breaks would be shorter no? I knew I was surprised by the 4 weeks thing
Yeah I guess so, it wasn’t you so much, and I agree we need to keep them accountable, but the flood of hate from chat was enough for me, I think CIG are really trying, but.. time heals all wounds as they say.
It looks to be able to fit 832 SCU of cargo space. If you look at the 16SCU on the floor to the right of it it looks like 1 more will fit, and the rest to the left is just empty space for other things like for example small vehicles. Now counting from left to right its about 13 slots for 16SCU worth of cargo, plus stacking it with 2 per stack, now you double it to the other side to get the 832SCU of cargo storage.
I really wish they would halt production on new ships until the game is released...
If I was rich I would make a response video for CIG showing them concept art of a big pile of money that I have for them, and then say that the money is "a work in progress" on and "not quite ready for release yet" but they should get the money at a future point in time which may or may not be soon(tm).
Mike really be like Spongebob saying he doesn't need water
How many tie fighters, i mean furys can one fit inside? Just asking for a friend.
No, this ship is coming with 1.0 lol unless they start on all Drake ships when RSI is finished
Not even then. Not even close to then.
How many furys can one fit inside? Just asking for a friend.
I COMPLETELY forgot about the expanse
@SaltEMike considering one Nova Tank is 15x7x5m in dimensions, and 1SCU box is 1.25x1.25x1.25m (aka 2m^3), this gives us that one Nova Tank is approx 280SCU of cargo... and we can see that Ironclad has 4 Nova tanks + additional space in between, so it is safe to presume that it will carry around 1500-2000SCU of cargo... I say 1680SCU :)
Watching Mike battle himself on buying or not …”I’m not gonna …omg wait it’s in white box guys” 🤣🤣🤣
I, in full consciousness, will be THAT dummy!
I’m sorry for the caps but WE DONT EVEN HAVE MASS-CARGO RUNNING MISSIONS YET
They confirmed this was in production during the ship team Q&A
me: bank account, i want a faterpiller!
bank account: we have faterpiller in hangar.
faterpiller in hangar: anvil liberator
They said that ISC would not take a quarterly break until after 3.23 launched. This doesn't breach that promise.
Mike and i on the same wavelength. I said in my head “bs” moments before he paused and said the same 😂
I'll get one, but it's gonna be with credits. I'm not going to give them any more money, I'm in for a enough as it is. Recent decisions made by CIG just leave me wondering what the F is actually happening.
As someone who only has a caterpillar package, I cant wait to earn this ingame. Very cool
Where's the Kraken from 2013? The Odyssee? the Liberator? The Javelin? SM is right; this new Drake cargo hauler is 3-4 years down the road possibly longer.
All the Drake ships look so pretty to me. I love the rough/sharp angles industrial look as opposed to the more streamline ships of Aegis and Origin.
Love this. The naration, visuals and music.❤️
I wouldn't want the Kraken yet, we don't have the features. It would just be a huge Reclaimer claw that needed to be redone.
With all the upcoming changes to cargo and deliveries and so on, i am not surprised with the concept, good looking ship.
In my head i'm screaming Faterpillar
Not for nothing... the Mule should have a tractor beam for loading being the forks are useless. 😢
yea i would look forward to start small and move up and try to buy this ship in game. Dont start with it, earn it.
This looks like a Starfield design
That was my first thought also of the gantries, if they are built to protect the inside the need some armor
This will be the base design/style for the Kraken.
So i guess, after the RSI ships, Drake will be the next
That is exactly what they want you to think. Clever innuendo only.
The ready to fly video for this will show it and a Hull C coming under attach and the C's spindles getting blown off while it manages to escape.
The amount of ships that may get done when squad 42 is done will probably be a good amount. I think rn their focus is concept ships so that when done with 42 they already have enough for that team to go back and jump on ships.
The ship has around,1536SCU - 2176SCU and will cost around 500-600 euro. so someone took the nova tank as a scale model and then used fotoshop to add the containers to the picture so you have the approximate cargo
I’ve never seen Mike this tempted, you MUST resist!
Was able to clip into the cockpit of the Polaris at ILW. The ship is a big empty metal balloon.
I saw your chat already correct you, but for anyone who missed it, Jared said that they would not take a break until the release of each quarterly patch, not that they would never take any breaks. TL;DR he didn't lie, they're doing exactly what they said they were going to do.
This will be out well before the Kraken, indeed this MUST come out before the Kraken, it will help making the Kraken easier. Two variants, the Cargo and the Assault versions.
lol, you actually bought that?
I can see this game becoming a Chronicles of Riddick simulator one day lol
16:32 And here I thought we were building ships from the inside out since doing the opposite causes too many problems...
Caterpillar cockipt will get the same cockpit module this uses when it gets reworked... brilliant actually.
Potentially you could drop the cargo module of an ironclad at an outpost and swap to a caterpillar module?
More likely the good old cat will get dumped.
So more of a backlog of large ships. Where is the Galaxy and Arrastra?
So this is what pays to make them…what pays to make this?
The thing that gives me a little hope that we see this is that it seems like a lot of repeat assets from the Cat
Bro is staying negative to protect wallet-kun 😂😂😂
2:22: "It's not gonna get made... OH, it's fucking amazing looking, holly SHIT!" One of the best bits I've ever seen from your content Mike. It's exactly how I felt, those animatics are borderline porn. I'm not even a Drake fan! We are in trouble.
Remember he said the assault version of the Ironclad had a narrow cargo bay in comparison.
in one way I belive them when they say its gonna help them with the Kraken, and that is probably the modular nature of the cargohold. Like whether they consider to make living containers for extra beds. Containers for shops. I know it was said to be a full conversion for the Kraken Privateer to have this, but I feel like it will end up being more optional as in actual containers to snap into the grid and that is something they could figure out with the Ironclad. However they can also with the Kraken XD and they waited with it long enough.
Imagine..... Opening up the cargo bay roof. Scooping up a small ship and then closing it like a venus fly trap where your army of workers can strip it down.
I love how they take away shields from hull Cs running from a fight (master modes) then miraculously pull an internal cargo hauling armored freighter out of their ass
Alternative purchasing option for concepts. If it is a ship you want and CIG sells a CCU for it, then you could buy the cheapest CCU to it and slowly work a CCU chain for the ship until it becomes flight ready. The longer CIG takes to make it, the less in total you end up spending on it.
Let's hope that since the Command/Pilot module seems to be the same between the Caterpillar/Ironclad so that means they can both benefit from this in terms of delivery speed and updates. 🤞
4 tonks in the Irinclad while it has its roof open... at least 2 of the 4 should be able to shoot.
Ballistas - missiles will be easier to lock/fire/forget.
This looks like it would be the current best "poor mans" Fury carrier that I've see so far.
Anvil Liberator could still be best
@@artsolano6762 Maybe, but the biggest advantage I see with the Ironclad over the Liberator is the ability to retract the entire roof to easily let them all out. Or watch a bunch of pilots run into each other and have a spectacular explosion light show. Either way, it would probably be awesome.
If u got a Liberator and have the cash, I think the smart play is to get a CCU. It looks like it will require a larger crew than the liberator .
Compared to the C2 right now, you get a little more than double the cargo capacity for an extra $50. And I used store credit so it didn't cost me anything extra
It may seem big, but, when the majority of the ship is empty space for holding stuff, maybe it won't take as long to make as expected
Now that is what i call a proper cargo ship. Holly smokes, it is a thing of beauty. I would really like to fly one of these
The last concept sale that made me THIS fucking excited was the Vulcan . I'm all in on the Ironclad, and my C2 can pound sand
and 6 months later they've started working on it. For anyone who doesn't know or is aware the ship team went from 30 to over 50 at the time of this. They got the core of meshing and started to hammer out ships... who knew
i cant wait for my Jet Propelled Brick to be introduced in the PU just to watch Get Wrecked by the Polaris😂