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KackisHD great 👍🏻 informative video! Thank you 🙏🏻. I had no idea of all these different ways of increasing damage output. I am also fairly new to Division 2 and I never played the first one(i regret not playing it especially with it have the latest 1.8 patch). So I know very little about the in depth details and mechanisms that this amazing game offers. My favorite Two Division 2 weapons are the P416(HK416) assault rifle and the M1A semi auto rifle for longer range with a scope for targeted headshots. Videos like this are essential for players like myself! Me and my buddies have been alternating between The Division 2 and Anthem, because they are just so different from one another and both fun. However, Anthem needs more time with patch updates and content added to get it up to a better level of quality, because it has such a great amount of potential. We find ourselves wanting to play The Division 2, because it’s such an amazingly polished game right out of the gates. Having a long beta period really helped iron out bugs and optimizations. This is something BioWare’s Anthem should have seriously considered and done. It has such amazing potential, but it was brought out of the oven way too early. Thankfully, BioWare has been super proactive with the player community on Reddit and other media platforms listening and replying to what the community wants. I feel the developers from the original Division did this as well and really paid off. The Division 2 is truly an amazing game that will have a long bright future! I look forward to standing by the sides of both these games and watch them grow. Thank you again for your excellent and exceedingly helpful videos!
Hello Sir Kackis, I've been subscribed with your channel for 3 years now. Keep it up. I'm interested in purchasing the ASTRO headset. My question is : since you have partnered with ASTRO would there be a promo code that I could use ? If so, send me message. I would really like to own a new one that works better that my current ones. Thanks
u want a smg for pvp, or extreme close quarters, in pvp a vector will buttrape you in 2 seconds, whilst your still firing your 55th bullet. but, when u get to world tier 4 there is another side mission that gets added after doing loads of control points and other obnoxious shit, and it gives u a magazine hat adds 30 rounds for 5% less dmg.
That moment when you get queued up for a challenging mission and your whole squad does no damage, and the enemy is straight running trains at you from all directions.
I have been all about lmgs. When I saw that demolitionist had a way to get 15 percent more damage I was sold. My current lmg I'm using has a perk that increases fire rate and damage by 35 percent for ten seconds when reloading from empty. Bosses don't know that my first mag is the warning lol
I use a 70 round AR with a much faster fire rate with a 15 %survivalist damage increase perk along with another one that gives me another 15% boost when they have any status effect so start it off with a incendiary grenade and I'll melt anything
Keep re rolling the m4 till it has the increased mag perk i think it's +20% I can't remember because some perks bounce around I'm pretty sure it comes with it then put the plus 30 round mag on there
This is half the truth what you state here when looking at a team environment. While dps wise you come out on top, LMG's have additionally another purpose. They can EASILY suppress up to purple enemies. Those are utility weapons to open up less taking fire for the rest of the team and opening up for higher stationed teammates who can rain down on pinned enemies. Our results were, you need from half a clip up to a whole clip with any weapon if at all opposed to an LMG which can, usually when enemies are close to cover, archieve that within of 10ish rounds. Suppress juggling is a thing with using an LMG. While peak DPS in a RPG environment damage avoidance or staggering is actually a valid tool in the kit which LMG's provide on an offensive level. While not measured in time but on a performance and successrate level, this advantage would be multiplicative to the efficiency for your team so to say. This maybe a reason why LMG's have been (stealth?) nerved in the recent patch where you can not "snipe" with them anymore.
MK17 Scout Rifle with Rifle damage/Damage to Elite build and Crit. LMG M60 with Stability mods and Crit Damage will send Yellow Bars night night in the DZ. The police M4 is good as well.
Man I am in love with the Mk17 shit shreds, haven't used it in pvp but for strong hold pve content I breeze threw it with that rifle with the stabilty talent on it. Npc's take cove immediately as soon as they are touched by it!
@The slurpster Nomad yeah, if you can get the m60 to 600 rpm it does become better then the m249 by sheer damage. But it needs stability. The m249 is a beast tho cause in TD1 it was clunky. It still isn't overpowered but at a nice range you can pin people down. The m249 Para Is WAY more better.
@The slurpster Nomad nice. I'm trying to get a master build around the m60. With a allegro and stability boost talent paired with the talent that increases damage per 2% of missing rounds. Go stability and own in dark zone and pve. I mean in pvp weapons are balanced. I have never witnessed a game designed so creatively, I melt people with the Thompson, pp19 is a beast, AR are actually viable. Did you score any exotics yet? I heard they have alot in the game but they are rarer then before.
Bullet spunges are a bit of a controversy. Imagine playing the highest difficulty ae the tier 4 and just killing everything with 5 bullets. That would be just non challenging.
that isnt the problem its the sponges arent done properly. Yellow rushers shouldnt need a firing squad to die yet still able to ignore the cover system. Having juggernauts, sledge bois, shields, bots, and turrets being tanky im fine with because they dont circumvent the cover system due to their mobility. Rushers shouldnt have armor to begin with and just have a big hp bar only while the shotgun versions and their friends one tap you if you try to reposition to another piece of cover. Because thats their gimmick. Some half geared aimbot hockey goalie on crack holding a tmp-9 sideways doing a beachside walk shouldnt be a bullet sponge where they need a firing squad as well, they as a category should be punished for leaving cover like players do. (Add in a mechanic where headshots should almost always stagger them on all difficulties) Medics should be doing shit for dmg since they boost friendly hp to 2x, i dont really care if they have a chunk of armor/spongey but at least make them a bit slower (e.g. unable to sprint). Engineers with same armor rating as a medic im fine with them being able to do good dmg up close along with tanky turrets with shotties but the problem is they dont follow optimal range mechanics that our shotguns do. Same armor as the two, lower their outgoing damage because they just push you anyways. (In comparison to us being generally the same in stats) Bullet sponges that were done right. Juggernauts with machine guns or miniguns, sledge bois, shields, robocop's rottweiler, heli drones. They should be tanky and do heavy damage excluding the shield that should do moderate damage which can miss beyond mid range. Maybe even make anti-proxi skills worth it. Shields. should do a mild damaging knockback or shield charge that emphasis on knocking you down rather than downing you from damage alone. They should feel satisfying to kill, spongey, slow, and unflinching to all but armor breaks. Signature weapons should have special interactions against these enemies. Such as bonus armor damage against them, stagger upon hp damage with them. The problem right now with scaling difficulty all the enemy categories are boosted across the board and these boosts often cut off their weaknesses. Enemy characteristic balance is off when the term bullet sponging is involved. Rushers that have the tankiness of a weak heavy, grunts that do same dps as snipers with aimbot walking out of cover and shrugging off bullets and non-flinching. WT4 killing grunts are significantly harder than bosses so the question turns to why is this so backwards? They are able to loophole the cover system while we have to abide by the combat system like the bible
It's also an RPG. You have to suspend disbelief to a point because a level 1 rifle will not do anywhere near as much damage of the same rifle at PowerLevel 300. There'd be no point in having a sense of progression so naturally bullet spunges exist. The way the Division 2 handles that though is really good, you chunk away at their armor and create weak points - focus those weak points and you can do some serious damage.
World tier is rated by gear level. If you have the year ur supposed to, it takes about half a mag for normal enemies, full mag for veterans, and anywhere from 1, 1.5, or even 3 mags for the toughest elite. Hunters are a different story.
@@SixballQ45 head shots in this game are so crunchy. I've never been inspired so much to actually line up head shots as I am in this game. (granted I'm not a big shooter, guy anyway) I thought maybe it was the perk that gave me extra XP for headshots, but it's more than that. There is something in this game that is making me plan my shots a lot more carefully than usual. Maybe it's the game play style of sniper and deflector drone, as you're far less likely to get staggered, so you can get headshots lined up with relative ease, and if you fast you can take out a whole bunch of people in a few seconds, with the deflector drone. Team Deflector Drone, TD2 "Assault Sniper" is actually a thing. ha ha. I reckon I wanna try the shield that lets you use a main weapon with it, then use my bolt action rifle and play WW2 Cap.
Wow this game is impressing, not gonna lie... This is how looter shooters should be. TD2 has set the bar high, the QoL, depth, content, loot, gameplay. Its all there...
@Jesse Daly Cause we rarely get games like these nowadays. Such a sad time for gamers. The physical CD era was so much better, we would always get a complete and bug-free game
@Jesse Daly The game was this polished and ready due to the actual time and effort they went through with Division 1. 3 years of constantly fixing the game and attempting to balance
any of you guys has any idea if there is a M4 drop? I love this weapon but the only way to use it is to craft one - haven't seen any dropping so far and I am WT4. And (from what I know) the crafted gear/weapons rolls with lower stats than the drop gear/weapons.
They rolled the dice. Bioware hung themselves the moment they decided that they weren't going to stick with Andromeda. Would have much rather have seen a Mass Effect open world looter shooter than what we got.
Thatnks for the explanation. I had no idea what perks meant when they requred "5 or more random red crosshair icons". Makes complete sense now. So much tutorial info missing from this game.
454 GS here. Berserk and Obliterate paired together have been the most beneficial for me for DPS increase. I throw on Cloaked for that close dps in the darkzone. Yall keep and eye out for pieces with those rolls, keep and use em for recalibration later
Thanks this clarified a lot for me, more than just how to get damage but how to get anything. I was confused with this new setup, I thought I wouldn't be able to build something unique like div 1 with 13k firearms but you have shown me the way. Thanks a lot. This video was more helpful than you can believe.
It's especially nice when you get an F2000 or other 5.56 based assault rifle that has a 20% Magazine increase. I can run around with 73 rounds hahaha Not to mention 5.56 Rifle and Assault Rifles can get the barrel attachment that allows you to deal 10% more damage to Elites at the cost of Accuracy or Stability (I forget which) so you just gotta combine it all to make a truly killing machine.
In my testing, Stability is more important than Accuracy or anything else really, so you should try to get your Stability to 80% or better, and then buff everything else. 100% Stability is sort of a waste so once you're above 80%, you can use some of those mods that reduce stability.
Is that what graphic on the side of your gun, the brownish gold bar, represents when you aim? I didn't get a good idea of what that little graphic is. Some it's a little colored bar, then there's the dial with 00, etc.
If you like marksman rifles the model 700 is your go-to gun seeing as early on you get a blueprint for it it'll make it very easy to always have a sniper always at your level as you increase your gear score after level 30
I wanna know how the loot system works. my buddy is lvl 12 and I'm 17, he has 3 purple armor pieces and 1 gun, I've not found 1 yet. I see them for sale at some vendors but they aren't any better than my blues
LMG and rifle (single shot)are my two top picks, depending on which gun, I aim pretty heavily towards stability and play aggressively to get flanks. I always go with the mag attachment with faster reload speed but usually stick with stability upgrades on the rest of the attachments. I played solo up until WT1 and could shred named elites with sustained high damage fire, and it's only gotten better with demolitionist perks upgrading my LMG damage. Reload times are pretty managable as well, and worst case, sidearms are extremely powerful if a single enemy goes for a flank. I like using the rifle for high damage headshots or to clip someones ankles underneath cover accurately. I've tried other 2nd options but the LMG really does everything except for pinpoint accuracy at range, so with that combo I've had great success. I just got WT4 a few hours ago (I didn't preorder or play until the "official" release date) and still use this combo even in groups. The added benefit to this as well is being able to suppress enemies in group-play so your teammates can go for flanks. Getting good with reload cancel timing makes you basically a god as well, especially if your skills are up, which in my case lets me toss my cluster of seeker mines to clean up whatever little bit of enemies are left over after I've drained my first 85 rounds.
I had to chuckle at this as I've done literally almost everything you said not to do and I'm well over 500k DPS on tier 4 Elites in the test range, and I've seen a million + on the low level targets with a P416.
All you need to solve the reload problem is the exotic holster. Once you switch to your hand gun it automatically reloads all weapons. On the Xbox it’s double tap y then tap y again to go back to your main gun. So as fast as you can Triple tap y is how long it takes to reload your gun. That is awesome with the 200 round LMG. It would normally take 4.4 seconds to reload. But thanks to my exotic holster it now takes .3 seconds that’s point 3 seconds.
Same here and I think it's a server issue. Should be fixed soon. I've only experienced this while with friends never solo. Can it happen while playing solo?
Yes I am I also sometimes experience a glitch where when I activate a skill it doesn't let me actually use it like with the Seeker drone it'll basically just pull it out and i will have it in my hand but it won't give me the arc line for throwing it and I have to hit y to exit it it just won't let me use it
@@mrmoth8011 They are but they also aren't. It's their armor. You get rid of that and focus on the weakpoints and you'll chunk away at them quick-like.
@Pc ColdWar 2 shots,are you talking about DMR's or bolt guns? Bolt guns (which i can only assume are what you are referring to as "sniper" rifles) drop normal enemies in 1 headshot day in day out, ive even got a couple of DMR's (a svd and a m1a1) with good rolls that also one shot normal enemies.The battle rifles even can do it in 2 if you get a crit,normally 3 to 4 though. Im currently at wt3 and its been this way the whole time assuming build is decent,im running sharpshooter so obviously some advantages there with headshot bonus's etc The classifications of firearms in this game is pretty inaccurate and confusing when your familiar with them IRL, example using the term "rifle" to describe battle rifles IS JUST PLAIN WRONG and ambiguous,yes a battle rifle is a rifle, but so is every other type of rifle ffs. The fact that they use the term "sniper rifle" which is again, meaningless is also a dead give away these people had no real world experience, or just pandering to children who don't know better.So what im referencing does not line up with their classifications,just pointing that out.I know its just a game but im a stickler for detail.I would have it like this: Bolt action,DMR,Battle and Assault rifles all separate, could be some crossover depending on how a firearm is configured,like a scope vs a reflex sight can turn a DMR into a Battle rifle and vice versa so it is still not perfect!
yo bro I just wanna say thank you so much im new to division I was gettin destroyed by online players and bots but after this video I became a god and its crazy because these guns damage dont be high at all 😂😂😂😂 my journey to hit lvl 30 was a piece of cake thanks bro you got yourself a Sub keep up the great work💯👍
Joe K 2 Weeks later here. I run with a Tec-9 and it rips through enemies. Critical hit chance and critical hit damage with mods, SMG damage and rate of fire with gear/talents.
I just use my trusty bolt action, it has considerably more damage than an automatic, and even than the semi auto rifles. it's probably not for everyone, but honestly I am in the sweet spot with a gun like this. Paired with a bolt action sniper rifle as well you can start off with this, then transition into the bolt action rifle for a more assault style gameplay. Yeah it only holds ten bullets (11 with 1 in the chamber) but it kills stuff ways faster, you can reload it quickly so it's fine. (I like single rounds that do more damage, over loads of bullets that do less, I guess) I guess it comes down to playstyle really, but I honestly dig that raw damage and the precision of a bolt action (or even a semi auto rifle) over an automatic weapon. saying that. I was really digging the free MPX I got (blue variant) when I started the game. It's an SMG, but the stability and fire rate meant you could unload a ton of bullets into somethings face, I loved having this as my assault weapon, but I out levelled it and never found another. I think what probably put me off using AR's more is that they don't have as good stability as an SMG. I guess you can change this with mods though and gear bonus and such. Honestly I would give assault rifles a try, but not found anything desirable enough to use yet. The stats on Rifles is always more appealing to me.
Super helpful. I just started today and I have to say I'm actually enjoying it quite a bit. I think they did a great job in designing the gear and stat system. Maybe they can give bioware some tips... because I would love to have this level of gear depth in Anthem.
Thanks for the information this game just got alot better but let me ask this and anyone can answer this. Does any of this matter until you get to the end game?
dude every gun type has an extended mag and instead of egg doesn't make you do more damage it gives you more DPS you still use the same amount of bullets you just reload last so you kill something marginally faster because you don't have to reload this much but great advice but I'm in extended mag for higher DPS that's good advice
Aaaaaand im sorry but youre s bit off base there mr cactus ;) look into berzerk on chest armor and strained perk on a gun. Those 2 and their synergy are literally THE strongest build in the game. Assault rifle does 100k crit shots with it when your armor is low
When your armour is low exactly. This is just being strong from the get go, id rather deal slightly less damage with full armour then half of it gone or more
@@wowisthatasardinecan1180 slightly less? 100% multiplicative damage and crit is not what i would call slightly :) 110k headshots with g36c for example
yeah putting on an extended mag is never going to make that much of a difference on a elite you're still going to have to use multiple magazines to kill them because they are tanks they have armor and you have to destroy their armor it's fun to improve your DPS it's going to be less reloads but you're still using the same bullets if you want to increase your damage Jeff actually put on armor or mods on your weapons something to increase your damage get a weapon with some kind of attributes that increases damage those things will increase your damage and your damage output for bullets thereby taking less bullets to kill your enemies all in extended mag does is cause you to reload last thereby increasing the DPS calculation which I'm not saying is that a good thing what you spell to shoot that thing just as many times
lripthejackerl the skills in this game is ass lol. Turrets are bummed out, pulses make no sense. The only thing thats good is that drop skill that heals ur shield and u dont need any skill power for it to work good
@@war.neverchanges your build probably just sucks. The skills in this game are amazing. I'm sitting around 6k skill power. My turret shreds through elites and my hive heals me almost instantly. And I have 7 bars of armor lol.
Breadbasket is for the next SINGLE headshot then it resets. It doesn't give you an stack percentage increase for all. If you hit 3 body shots, then a headshot after, you will get 15% to that 1 headshot. It is still great though, I would rather have ranger. Save breadbasket or strained for smgs
All i can twll is that you should farm all the weapon mods at tier 4 controll points (They give around 60k exp, mats, one blueprint for a weapon mod and one special weapon point)
Run the ctar extended mag with chatterbox. Also, sub to MarcoStyle if you actually want quality division content. The man knows the ins and outs of division
Lmg with my gold sig rifle with a perk that gives my lmg the sigs handling so it makes my lmg laser accurate with very high stability. It’s ridiculous how good it makes my already deadly m60
Im currently only level 23 and can only craft a blue M4. But it has 100 percent stability. Hopefully I`ll be able to craft a purple or gold M4 later. That weapons is really stable.
For your first suggestion, just run a 7.62 belt with 100 rounds...second point, nobody is going to hold down on F2000 trigger, it's called bursting. You can improve accuracy and lose stats in rpm.
I dont even play this game and you got a like. When Destiny has this much customization in their weapons and armor is when it becomes good enough to rival Anthem & The Division 2.
@@nathanmcconnell3488 Wait. Back up. Content?? Where?? Vanilla Destiny 2 vs Anthem Anthem has more content. $100 Destiny 2 vs $80 Anthem The first 2 Paid DLC were nothing but Beta Updates. Anthem is still giving players content for free they just wanted us to be able to enjoy the game and continue working on it and generate some revenue so they can still dish out amazing content geared to our liking. Now even if Destiny 2 shipped how it is now. Hell yeah it would actually be top notch and if the first 2 DLC weren't ass best game to date. Either way my goal is to get this type of customization to destiny 2 for the greatest experience ever. In reality if Bungie expanded on the weapon and armor perk systems they wouldn't have such a hard time balancing weapons and content. The more Dials to turn the easier it is to fine tune and specify what's making it good or bad. Or what can be implemented to allow certain combinations to push a high impact scout to perform and kill faster than a Lunas Howl. But by itself it cannot. While a lunas howl can only be customized to feel better and be more accurate. Etc etc.
I use an LMG build and it's insane. 120 round mag, 500 RPM (This is countered as I have a talent, at the beginning of a reload my RPM is increased by 35% while weapon handling is decreased by 35%, packs an insane punch and wipes out basically 3-4 enemies within those 7 seconds) Stacked a bunch of Elite DMG on it, and I get like 70,000 DMG on headshot to elites. It destroys them, and this is an incomplete build.
A properly modded Rifle, especially the Mk17, are actually superior to a 5.56 with the extended mag. What matters is not "magazines to kill" it's time to kill. Also, you should always be firing in short controlled bursts unless you're very close range. It's true in real life, and it's true in this video game. It seems like you're treating this game's weapon mechanics like an MMO which I totally understand but it's actually pretty accurate to real life. In other words, magazine capacity is not about damage, magazine capacity is about reducing time spent reloading. This is how they designed it, and it is how it works.
Exotic P90 is god mode when u have dmg increase and berserker +10%dmg per 10% armor gone, and patience regain 5% armor per second, makes great cover shooter, is great for being very aggresive, makes clip double to 120 max for multi kill
Great video! What about optimal distance? I have boosted that like 25 % or more on some AR and I found it to be much more effective at long range, but I am not sure.
They just need to add round increase extended mags for the others. I've gotten so many AK47s (or the modern variant) and had to ditch it because my SCAR had 72 rounds compared to the AK's 30. Granted, there has to be some differentiality. Because I think the 7.62s will always deal more damage per bullet compared to a 5.56 round
Yeah that's just not true either putting on that magazine will not lower your DPS in any amount of time it will actually increase your DPS instantly because your magazine is bigger you're going to shoot longer without reloading there for your DPS number is going to be higher if UPS is damage per second per second is increased by shooting for longer periods of time and putting on that magazine doesn't lower your damage at all the damage per bullet stays the same you just get to shoot more bullets in a roll without reloading there for your damage per second go
the +10% crit rate on an AR is not useless especially if you use that with a crit build to max out your crit rate at 60% in actuality its going to be useless on an smg which has a higher native crit rate. Again the max crit rate is 60 doesn't matter which gun it is
Sometimes I can kill a gold enemy with one assault rifle mag (30) because of my gear and mods. Sometimes I'd rather have the stability to just be able to hit all my headshots.
i use the military p416 and damage is good but the stupid cooldown bug keeps getting me killed cause it usually cause me to freeze when it happens and i have to swap my weapon to unfreeze...
Won’t the AR’s damage output be less overall if you’re specs are towards crit dmg and headshot? The smgs will win in this department in a pvp aspect, but I believe you’re points about damage range and sustained damage are very valid. Also this game is based on taking advantage of cover and using skills and opportunities to kill and overall decent stats aside from normalization I really don’t think it’s that big of a deal. Definitely a good, informative video. Thanks!
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KackisHD great 👍🏻 informative video! Thank you 🙏🏻. I had no idea of all these different ways of increasing damage output. I am also fairly new to Division 2 and I never played the first one(i regret not playing it especially with it have the latest 1.8 patch). So I know very little about the in depth details and mechanisms that this amazing game offers. My favorite Two Division 2 weapons are the P416(HK416) assault rifle and the M1A semi auto rifle for longer range with a scope for targeted headshots. Videos like this are essential for players like myself! Me and my buddies have been alternating between The Division 2 and Anthem, because they are just so different from one another and both fun. However, Anthem needs more time with patch updates and content added to get it up to a better level of quality, because it has such a great amount of potential. We find ourselves wanting to play The Division 2, because it’s such an amazingly polished game right out of the gates. Having a long beta period really helped iron out bugs and optimizations. This is something BioWare’s Anthem should have seriously considered and done. It has such amazing potential, but it was brought out of the oven way too early. Thankfully, BioWare has been super proactive with the player community on Reddit and other media platforms listening and replying to what the community wants. I feel the developers from the original Division did this as well and really paid off. The Division 2 is truly an amazing game that will have a long bright future! I look forward to standing by the sides of both these games and watch them grow. Thank you again for your excellent and exceedingly helpful videos!
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Rule number 1 in a gun fight, never die from a lack of shooting back.
Hello Sir Kackis, I've been subscribed with your channel for 3 years now. Keep it up. I'm interested in purchasing the ASTRO headset. My question is : since you have partnered with ASTRO would there be a promo code that I could use ? If so, send me message. I would really like to own a new one that works better that my current ones. Thanks
u want a smg for pvp, or extreme close quarters, in pvp a vector will buttrape you in 2 seconds, whilst your still firing your 55th bullet. but, when u get to world tier 4 there is another side mission that gets added after doing loads of control points and other obnoxious shit, and it gives u a magazine hat adds 30 rounds for 5% less dmg.
With the new update that came out today, the light extended magazine only adds 10 more ammo.
Yeah that really pissed me off
Yeh same here
Yeah :(
Yeah......
That moment when you get queued up for a challenging mission and your whole squad does no damage, and the enemy is straight running trains at you from all directions.
Mannnnnn !
I have been all about lmgs. When I saw that demolitionist had a way to get 15 percent more damage I was sold. My current lmg I'm using has a perk that increases fire rate and damage by 35 percent for ten seconds when reloading from empty. Bosses don't know that my first mag is the warning lol
Yup lmg and cluster mine for me
I use a 70 round AR with a much faster fire rate with a 15 %survivalist damage increase perk along with another one that gives me another 15% boost when they have any status effect so start it off with a incendiary grenade and I'll melt anything
@@wayneparker8569 how you get 70 roundd
Keep re rolling the m4 till it has the increased mag perk i think it's +20% I can't remember because some perks bounce around I'm pretty sure it comes with it then put the plus 30 round mag on there
All I know is my m4 had like 71 rounds but that was before I found my f2000
Boosting your stability on Assault Rifles is a really recommended start
This is half the truth what you state here when looking at a team environment. While dps wise you come out on top, LMG's have additionally another purpose. They can EASILY suppress up to purple enemies. Those are utility weapons to open up less taking fire for the rest of the team and opening up for higher stationed teammates who can rain down on pinned enemies. Our results were, you need from half a clip up to a whole clip with any weapon if at all opposed to an LMG which can, usually when enemies are close to cover, archieve that within of 10ish rounds. Suppress juggling is a thing with using an LMG. While peak DPS in a RPG environment damage avoidance or staggering is actually a valid tool in the kit which LMG's provide on an offensive level. While not measured in time but on a performance and successrate level, this advantage would be multiplicative to the efficiency for your team so to say. This maybe a reason why LMG's have been (stealth?) nerved in the recent patch where you can not "snipe" with them anymore.
softice agreed lmgs are hands down the best imo
*magazine
You can't handle an lmg
MK17 Scout Rifle with Rifle damage/Damage to Elite build and Crit. LMG M60 with Stability mods and Crit Damage will send Yellow Bars night night in the DZ.
The police M4 is good as well.
northbadger look for the military versions...they’re the best
Man I am in love with the Mk17 shit shreds, haven't used it in pvp but for strong hold pve content I breeze threw it with that rifle with the stabilty talent on it. Npc's take cove immediately as soon as they are touched by it!
@The slurpster Nomad yeah, if you can get the m60 to 600 rpm it does become better then the m249 by sheer damage. But it needs stability. The m249 is a beast tho cause in TD1 it was clunky. It still isn't overpowered but at a nice range you can pin people down. The m249 Para Is WAY more better.
@The slurpster Nomad nice. I'm trying to get a master build around the m60. With a allegro and stability boost talent paired with the talent that increases damage per 2% of missing rounds. Go stability and own in dark zone and pve. I mean in pvp weapons are balanced. I have never witnessed a game designed so creatively, I melt people with the Thompson, pp19 is a beast, AR are actually viable. Did you score any exotics yet? I heard they have alot in the game but they are rarer then before.
Bullet spunges are a bit of a controversy. Imagine playing the highest difficulty ae the tier 4 and just killing everything with 5 bullets. That would be just non challenging.
that isnt the problem its the sponges arent done properly. Yellow rushers shouldnt need a firing squad to die yet still able to ignore the cover system. Having juggernauts, sledge bois, shields, bots, and turrets being tanky im fine with because they dont circumvent the cover system due to their mobility. Rushers shouldnt have armor to begin with and just have a big hp bar only while the shotgun versions and their friends one tap you if you try to reposition to another piece of cover. Because thats their gimmick. Some half geared aimbot hockey goalie on crack holding a tmp-9 sideways doing a beachside walk shouldnt be a bullet sponge where they need a firing squad as well, they as a category should be punished for leaving cover like players do. (Add in a mechanic where headshots should almost always stagger them on all difficulties)
Medics should be doing shit for dmg since they boost friendly hp to 2x, i dont really care if they have a chunk of armor/spongey but at least make them a bit slower (e.g. unable to sprint). Engineers with same armor rating as a medic im fine with them being able to do good dmg up close along with tanky turrets with shotties but the problem is they dont follow optimal range mechanics that our shotguns do. Same armor as the two, lower their outgoing damage because they just push you anyways. (In comparison to us being generally the same in stats)
Bullet sponges that were done right. Juggernauts with machine guns or miniguns, sledge bois, shields, robocop's rottweiler, heli drones. They should be tanky and do heavy damage excluding the shield that should do moderate damage which can miss beyond mid range. Maybe even make anti-proxi skills worth it. Shields. should do a mild damaging knockback or shield charge that emphasis on knocking you down rather than downing you from damage alone. They should feel satisfying to kill, spongey, slow, and unflinching to all but armor breaks. Signature weapons should have special interactions against these enemies. Such as bonus armor damage against them, stagger upon hp damage with them.
The problem right now with scaling difficulty all the enemy categories are boosted across the board and these boosts often cut off their weaknesses. Enemy characteristic balance is off when the term bullet sponging is involved. Rushers that have the tankiness of a weak heavy, grunts that do same dps as snipers with aimbot walking out of cover and shrugging off bullets and non-flinching. WT4 killing grunts are significantly harder than bosses so the question turns to why is this so backwards? They are able to loophole the cover system while we have to abide by the combat system like the bible
It's also an RPG. You have to suspend disbelief to a point because a level 1 rifle will not do anywhere near as much damage of the same rifle at PowerLevel 300. There'd be no point in having a sense of progression so naturally bullet spunges exist. The way the Division 2 handles that though is really good, you chunk away at their armor and create weak points - focus those weak points and you can do some serious damage.
World tier is rated by gear level. If you have the year ur supposed to, it takes about half a mag for normal enemies, full mag for veterans, and anywhere from 1, 1.5, or even 3 mags for the toughest elite. Hunters are a different story.
Sponges* you're welcome.
Basically,
-gear sets
-perks
-mods
The Berzerk and maybe a little aiming?
Sixball who woulda thunk
@@SixballQ45 Aiming....hmm, that would definitely solve my DPS problem
Grind
@@SixballQ45 head shots in this game are so crunchy. I've never been inspired so much to actually line up head shots as I am in this game. (granted I'm not a big shooter, guy anyway) I thought maybe it was the perk that gave me extra XP for headshots, but it's more than that. There is something in this game that is making me plan my shots a lot more carefully than usual. Maybe it's the game play style of sniper and deflector drone, as you're far less likely to get staggered, so you can get headshots lined up with relative ease, and if you fast you can take out a whole bunch of people in a few seconds, with the deflector drone.
Team Deflector Drone, TD2 "Assault Sniper" is actually a thing. ha ha.
I reckon I wanna try the shield that lets you use a main weapon with it, then use my bolt action rifle and play WW2 Cap.
Wow this game is impressing, not gonna lie... This is how looter shooters should be. TD2 has set the bar high, the QoL, depth, content, loot, gameplay. Its all there...
You gotdamn right my friend
@Jesse Daly Cause we rarely get games like these nowadays. Such a sad time for gamers. The physical CD era was so much better, we would always get a complete and bug-free game
@Jesse Daly
The game was this polished and ready due to the actual time and effort they went through with Division 1. 3 years of constantly fixing the game and attempting to balance
Personally if I was running the 556 build I would use chatterbox in second to make up for the rpm lose
I have this on a police m-4 which rolled with 20% more ammo naturally.
72-73 rounds in the mag is a little obscene but I love it.
Yea thats gold. Now u need a 450+ hi end
Lucky bugger, 30 round mag is literally killing me.
@@CringeConsultant attach the extended mag. 60 is still good!
I love the police m4
any of you guys has any idea if there is a M4 drop? I love this weapon but the only way to use it is to craft one - haven't seen any dropping so far and I am WT4. And (from what I know) the crafted gear/weapons rolls with lower stats than the drop gear/weapons.
I unlocked and crafted both the 5.56 and 7.62 ext mag by completing settlement projects, just an easier way than waiting for a random loot drop
So much for Anthem... huh Kackis
There's nothing to talk about. Was not, is not, will not.
They rolled the dice. Bioware hung themselves the moment they decided that they weren't going to stick with Andromeda. Would have much rather have seen a Mass Effect open world looter shooter than what we got.
I’m still a little upset with ole RICKY for how much he misrepresented anthem.
@rob13589 not a chance. anthem is a dead game. division 2 is not
@rob13589 it doesnt, anthem is dead. it has roughly a thousand players daily. division 2 gets 15-20k daily
Thatnks for the explanation. I had no idea what perks meant when they requred "5 or more random red crosshair icons". Makes complete sense now. So much tutorial info missing from this game.
Sub to Marcostyle for better division content. Much more informative
Double Barrel Sawed Off + Shield is a bunch of fun!
Damn, you haven’t popped up in my feed in a minute! Glad to see you back on the feed!
I was a division 1 try hard and when I came to D2 it was so hard for me to adapt thank you man this helped a lot
454 GS here.
Berserk and Obliterate paired together have been the most beneficial for me for DPS increase.
I throw on Cloaked for that close dps in the darkzone.
Yall keep and eye out for pieces with those rolls, keep and use em for recalibration later
I have breadbasket on my vector and ctar. Its nasty as well
Thanks this clarified a lot for me, more than just how to get damage but how to get anything. I was confused with this new setup, I thought I wouldn't be able to build something unique like div 1 with 13k firearms but you have shown me the way. Thanks a lot. This video was more helpful than you can believe.
Was waiting on a 10 second video saying "Git gud, hit the target!". ;)
It's especially nice when you get an F2000 or other 5.56 based assault rifle that has a 20% Magazine increase. I can run around with 73 rounds hahaha
Not to mention 5.56 Rifle and Assault Rifles can get the barrel attachment that allows you to deal 10% more damage to Elites at the cost of Accuracy or Stability (I forget which) so you just gotta combine it all to make a truly killing machine.
In my testing, Stability is more important than Accuracy or anything else really, so you should try to get your Stability to 80% or better, and then buff everything else. 100% Stability is sort of a waste so once you're above 80%, you can use some of those mods that reduce stability.
Is that what graphic on the side of your gun, the brownish gold bar, represents when you aim? I didn't get a good idea of what that little graphic is. Some it's a little colored bar, then there's the dial with 00, etc.
Great to see you doing something different:) Division 2 is awesome :)
If you like marksman rifles the model 700 is your go-to gun seeing as early on you get a blueprint for it it'll make it very easy to always have a sniper always at your level as you increase your gear score after level 30
I wanna know how the loot system works. my buddy is lvl 12 and I'm 17, he has 3 purple armor pieces and 1 gun, I've not found 1 yet. I see them for sale at some vendors but they aren't any better than my blues
RNG idk
LMG and rifle (single shot)are my two top picks, depending on which gun, I aim pretty heavily towards stability and play aggressively to get flanks. I always go with the mag attachment with faster reload speed but usually stick with stability upgrades on the rest of the attachments. I played solo up until WT1 and could shred named elites with sustained high damage fire, and it's only gotten better with demolitionist perks upgrading my LMG damage. Reload times are pretty managable as well, and worst case, sidearms are extremely powerful if a single enemy goes for a flank. I like using the rifle for high damage headshots or to clip someones ankles underneath cover accurately. I've tried other 2nd options but the LMG really does everything except for pinpoint accuracy at range, so with that combo I've had great success. I just got WT4 a few hours ago (I didn't preorder or play until the "official" release date) and still use this combo even in groups. The added benefit to this as well is being able to suppress enemies in group-play so your teammates can go for flanks. Getting good with reload cancel timing makes you basically a god as well, especially if your skills are up, which in my case lets me toss my cluster of seeker mines to clean up whatever little bit of enemies are left over after I've drained my first 85 rounds.
I had to chuckle at this as I've done literally almost everything you said not to do and I'm well over 500k DPS on tier 4 Elites in the test range, and I've seen a million + on the low level targets with a P416.
All you need to solve the reload problem is the exotic holster. Once you switch to your hand gun it automatically reloads all weapons. On the Xbox it’s double tap y then tap y again to go back to your main gun. So as fast as you can Triple tap y is how long it takes to reload your gun. That is awesome with the 200 round LMG. It would normally take 4.4 seconds to reload. But thanks to my exotic holster it now takes .3 seconds that’s point 3 seconds.
Great video little off topic tho is anyone experiencing skills disappearing when activating ??
yeah its a known bug. it's a priority fix for massive tho.
Same here and I think it's a server issue. Should be fixed soon. I've only experienced this while with friends never solo. Can it happen while playing solo?
@@CRIMSON-FLAME1 happening to me all the time, solo or in group. On PC
Yes I am I also sometimes experience a glitch where when I activate a skill it doesn't let me actually use it like with the Seeker drone it'll basically just pull it out and i will have it in my hand but it won't give me the arc line for throwing it and I have to hit y to exit it it just won't let me use it
Wish they would've kept the armor damage native perk for assault rifles(D1) instead of health damage. Good post, thank you!
You can get the extended magazine on 7,62 weapons if you grind Alert level 3 control points
Thank u
Enemies aren’t even bullet sponges you used an SMG outside of its optimal range, you want more damage use LMGs
Rogue_x _One enemies are bullet sponges in division 2 😂
@@mrmoth8011 They are but they also aren't. It's their armor. You get rid of that and focus on the weakpoints and you'll chunk away at them quick-like.
@Pc ColdWar 2 shots,are you talking about DMR's or bolt guns? Bolt guns (which i can only assume are what you are referring to as "sniper" rifles) drop normal enemies in 1 headshot day in day out, ive even got a couple of DMR's (a svd and a m1a1) with good rolls that also one shot normal enemies.The battle rifles even can do it in 2 if you get a crit,normally 3 to 4 though. Im currently at wt3 and its been this way the whole time assuming build is decent,im running sharpshooter so obviously some advantages there with headshot bonus's etc
The classifications of firearms in this game is pretty inaccurate and confusing when your familiar with them IRL, example using the term "rifle" to describe battle rifles IS JUST PLAIN WRONG and ambiguous,yes a battle rifle is a rifle, but so is every other type of rifle ffs. The fact that they use the term "sniper rifle" which is again, meaningless is also a dead give away these people had no real world experience, or just pandering to children who don't know better.So what im referencing does not line up with their classifications,just pointing that out.I know its just a game but im a stickler for detail.I would have it like this: Bolt action,DMR,Battle and Assault rifles all separate, could be some crossover depending on how a firearm is configured,like a scope vs a reflex sight can turn a DMR into a Battle rifle and vice versa so it is still not perfect!
yo bro I just wanna say thank you so much im new to division I was gettin destroyed by online players and bots but after this video I became a god and its crazy because these guns damage dont be high at all 😂😂😂😂 my journey to hit lvl 30 was a piece of cake thanks bro you got yourself a Sub keep up the great work💯👍
Just like D1 spec everything to crit chance/damage. And try to get the talon gear
I still use smgs 50-60 mags with smg % dmg increase on my armor.
Joe K 2 Weeks later here. I run with a Tec-9 and it rips through enemies.
Critical hit chance and critical hit damage with mods, SMG damage and rate of fire with gear/talents.
Great video. Really helpful. Great way of breaking everything down.
I just use my trusty bolt action, it has considerably more damage than an automatic, and even than the semi auto rifles. it's probably not for everyone, but honestly I am in the sweet spot with a gun like this. Paired with a bolt action sniper rifle as well you can start off with this, then transition into the bolt action rifle for a more assault style gameplay. Yeah it only holds ten bullets (11 with 1 in the chamber) but it kills stuff ways faster, you can reload it quickly so it's fine. (I like single rounds that do more damage, over loads of bullets that do less, I guess)
I guess it comes down to playstyle really, but I honestly dig that raw damage and the precision of a bolt action (or even a semi auto rifle) over an automatic weapon. saying that. I was really digging the free MPX I got (blue variant) when I started the game. It's an SMG, but the stability and fire rate meant you could unload a ton of bullets into somethings face, I loved having this as my assault weapon, but I out levelled it and never found another. I think what probably put me off using AR's more is that they don't have as good stability as an SMG. I guess you can change this with mods though and gear bonus and such.
Honestly I would give assault rifles a try, but not found anything desirable enough to use yet. The stats on Rifles is always more appealing to me.
It’s great to to see you making these videos on day one.
Division 2 Is the best game out there right now
Nice to have a looter shooter different but as good as borderlands
Super helpful. I just started today and I have to say I'm actually enjoying it quite a bit. I think they did a great job in designing the gear and stat system.
Maybe they can give bioware some tips... because I would love to have this level of gear depth in Anthem.
Thanks for the information this game just got alot better but let me ask this and anyone can answer this. Does any of this matter until you get to the end game?
On levels 1-30, no
On World Tier 4, World Tier 5, and the Raid: Yes
dude every gun type has an extended mag and instead of egg doesn't make you do more damage it gives you more DPS you still use the same amount of bullets you just reload last so you kill something marginally faster because you don't have to reload this much but great advice but I'm in extended mag for higher DPS that's good advice
WOW WOW WOW are we just gonna ignore that bad ass helmet ? Where did u get that omg
Yeah been looking for an answer too
He is wearing the Demolition outfit and he is wearing a Hunter mask.
Do you know a good website that list all the weapon mods and gear? The ones I've found were from a year ago so it wasn't up to date.
15% assault dmg from survivalist specialist and talent when armor depletes you do more dmg with assault. I use ACR.
so informative had to ring the bell and subscribe even watching this at TU6
is there no extended smg mag ?
the mags fit the SMG too he just a noob
Came here to learn something, left being told common sense things like wear gear that is relevant. Thanks KackisHD! /thumbsup
Aaaaaand im sorry but youre s bit off base there mr cactus ;) look into berzerk on chest armor and strained perk on a gun. Those 2 and their synergy are literally THE strongest build in the game. Assault rifle does 100k crit shots with it when your armor is low
yep
When your armour is low exactly. This is just being strong from the get go, id rather deal slightly less damage with full armour then half of it gone or more
@@wowisthatasardinecan1180 slightly less? 100% multiplicative damage and crit is not what i would call slightly :) 110k headshots with g36c for example
When your armor is low you won't be peeking to deal sustained damage anymore in challenging mode and if you are, you will be dead.
@@wowisthatasardinecan1180 just stack health/crit and headshot dmg or skillpower :)
yeah putting on an extended mag is never going to make that much of a difference on a elite you're still going to have to use multiple magazines to kill them because they are tanks they have armor and you have to destroy their armor it's fun to improve your DPS it's going to be less reloads but you're still using the same bullets if you want to increase your damage Jeff actually put on armor or mods on your weapons something to increase your damage get a weapon with some kind of attributes that increases damage those things will increase your damage and your damage output for bullets thereby taking less bullets to kill your enemies all in extended mag does is cause you to reload last thereby increasing the DPS calculation which I'm not saying is that a good thing what you spell to shoot that thing just as many times
My question is do talents stack? Or can you not put two of the same talents on a weapon or gear
helpful vid, thanks bro :)
I feel like everyone is focused on dps builds. Can we get some skill power builds?
Thank you, I thought I was the only one that felt like this
lripthejackerl the skills in this game is ass lol. Turrets are bummed out, pulses make no sense. The only thing thats good is that drop skill that heals ur shield and u dont need any skill power for it to work good
@@war.neverchanges right!!!
@@war.neverchanges your build probably just sucks. The skills in this game are amazing. I'm sitting around 6k skill power. My turret shreds through elites and my hive heals me almost instantly. And I have 7 bars of armor lol.
kurt wagner hey if u wanna skill build go ahead but... so far this game is about dps and tank builds not skill builds for now
Veteran Division players can down enemies in less than one magazine believe it or not.
you talking out your ass
joel abreu No he isn’t 😂 we just know how to play the game
@@OpticStriker98 wow you could only to that with one type of gun.
joel abreu Guess the casual player is angry😂😂
@@OpticStriker98 how im a casual player when i been playing this game sense 1
Excellent info as always Rick, thank you very much!
The police m4 has 36-37, or at least the one I crafted did. So the light extended mag makes it viable even multiple levels later.
Breadbasket is for the next SINGLE headshot then it resets. It doesn't give you an stack percentage increase for all. If you hit 3 body shots, then a headshot after, you will get 15% to that 1 headshot. It is still great though, I would rather have ranger. Save breadbasket or strained for smgs
All i can twll is that you should farm all the weapon mods at tier 4 controll points (They give around 60k exp, mats, one blueprint for a weapon mod and one special weapon point)
Maaaaan, I dont know which one I like more the AUG or the CTAR. Had both and was so happy to have looked at this video. I am melting enemies now
Run the ctar extended mag with chatterbox. Also, sub to MarcoStyle if you actually want quality division content. The man knows the ins and outs of division
Great content like always. Your the man.
What's the outfit and helmet he's using?
.
Think its the swat helmet you can find out in the world
its the current year thanks man
Got me some a40s. Used your code. Saved some money. Deffinision of a win win.
Every single one of my armour pieces for Raid build has Hard Hitting (10% DMG to elites) and my mask also has additional 26% dmg to elites
Also scope and barrel attachments are both increased to Elites
Lmg with my gold sig rifle with a perk that gives my lmg the sigs handling so it makes my lmg laser accurate with very high stability. It’s ridiculous how good it makes my already deadly m60
Excellent video
Keep it coming
Very good video!!! Ty!!!
Great video 💯
Very helpful and informative vid!
Kackis i remember watching you do a review of the hawkoon on Destiny 1
Im currently only level 23 and can only craft a blue M4. But it has 100 percent stability. Hopefully I`ll be able to craft a purple or gold M4 later. That weapons is really stable.
Thanks all your videos are very informative 👍🏾
Sub to Marcostyle. His division content is way better and more straightforward.
For your first suggestion, just run a 7.62 belt with 100 rounds...second point, nobody is going to hold down on F2000 trigger, it's called bursting. You can improve accuracy and lose stats in rpm.
Division 1 veteran here.. first thing i did was get that extended mag.. lol..
I don't know if they've patched it, but I've heard accuracy in the game is lackluster, and 20%-30% will hardly change the spread of fire.
I go with stability instead. Literally no issue with consecutive hits.
I dont even play this game and you got a like.
When Destiny has this much customization in their weapons and armor is when it becomes good enough to rival Anthem & The Division 2.
xRagingxDemonx but you see destiny 2 has content while anthem does not
@@nathanmcconnell3488 Wait. Back up. Content?? Where??
Vanilla Destiny 2 vs Anthem
Anthem has more content.
$100 Destiny 2 vs $80 Anthem
The first 2 Paid DLC were nothing but Beta Updates. Anthem is still giving players content for free they just wanted us to be able to enjoy the game and continue working on it and generate some revenue so they can still dish out amazing content geared to our liking.
Now even if Destiny 2 shipped how it is now. Hell yeah it would actually be top notch and if the first 2 DLC weren't ass best game to date.
Either way my goal is to get this type of customization to destiny 2 for the greatest experience ever. In reality if Bungie expanded on the weapon and armor perk systems they wouldn't have such a hard time balancing weapons and content. The more Dials to turn the easier it is to fine tune and specify what's making it good or bad. Or what can be implemented to allow certain combinations to push a high impact scout to perform and kill faster than a Lunas Howl. But by itself it cannot. While a lunas howl can only be customized to feel better and be more accurate. Etc etc.
If you really want to do damage, get Berserk on your armor, Strained on your gun, and stack armor % on kill effects.
Wtb that magazine clip damnit lol
Rick where the heck is that shooting range I can’t seem to find it 🤔
You have to recruit the person first
I use an LMG build and it's insane. 120 round mag, 500 RPM (This is countered as I have a talent, at the beginning of a reload my RPM is increased by 35% while weapon handling is decreased by 35%, packs an insane punch and wipes out basically 3-4 enemies within those 7 seconds) Stacked a bunch of Elite DMG on it, and I get like 70,000 DMG on headshot to elites. It destroys them, and this is an incomplete build.
A properly modded Rifle, especially the Mk17, are actually superior to a 5.56 with the extended mag. What matters is not "magazines to kill" it's time to kill.
Also, you should always be firing in short controlled bursts unless you're very close range. It's true in real life, and it's true in this video game.
It seems like you're treating this game's weapon mechanics like an MMO which I totally understand but it's actually pretty accurate to real life. In other words, magazine capacity is not about damage, magazine capacity is about reducing time spent reloading. This is how they designed it, and it is how it works.
Instead of AR's you can spec lmg's to reload atleast 40% faster, and smg's can be made to reload in about a second.
Exotic P90 is god mode when u have dmg increase and berserker +10%dmg per 10% armor gone, and patience regain 5% armor per second, makes great cover shooter, is great for being very aggresive, makes clip double to 120 max for multi kill
Great video! What about optimal distance? I have boosted that like 25 % or more on some AR and I found it to be much more effective at long range, but I am not sure.
been watching your vids since you began youtube your and amazing content creator
What armor is that looks pretty awesome.
"I hope the developers get on this and provide some alternatives"
Yeah right theyll just nerf this.
They just need to add round increase extended mags for the others. I've gotten so many AK47s (or the modern variant) and had to ditch it because my SCAR had 72 rounds compared to the AK's 30. Granted, there has to be some differentiality. Because I think the 7.62s will always deal more damage per bullet compared to a 5.56 round
Oh-fensive, great video
Im loving this game
Yeah that's just not true either putting on that magazine will not lower your DPS in any amount of time it will actually increase your DPS instantly because your magazine is bigger you're going to shoot longer without reloading there for your DPS number is going to be higher if UPS is damage per second per second is increased by shooting for longer periods of time and putting on that magazine doesn't lower your damage at all the damage per bullet stays the same you just get to shoot more bullets in a roll without reloading there for your damage per second go
By nature, I play everything below challenging solo so my build is more about survivability than pure dps out put. Any guides on solo gearing?
Does having more firearms increase your damage like in div 1? Or is it just for unlocking talents
The Dept of justice side mission is no longer available any suggestions 🤔
same here bro
the +10% crit rate on an AR is not useless especially if you use that with a crit build to max out your crit rate at 60% in actuality its going to be useless on an smg which has a higher native crit rate. Again the max crit rate is 60 doesn't matter which gun it is
What are the best attachments are the best for the rifles as for damage wise
The real answer is...
HIT HEADSHOTS
Sometimes I can kill a gold enemy with one assault rifle mag (30) because of my gear and mods. Sometimes I'd rather have the stability to just be able to hit all my headshots.
i use the military p416 and damage is good but the stupid cooldown bug keeps getting me killed cause it usually cause me to freeze when it happens and i have to swap my weapon to unfreeze...
Won’t the AR’s damage output be less overall if you’re specs are towards crit dmg and headshot? The smgs will win in this department in a pvp aspect, but I believe you’re points about damage range and sustained damage are very valid. Also this game is based on taking advantage of cover and using skills and opportunities to kill and overall decent stats aside from normalization I really don’t think it’s that big of a deal. Definitely a good, informative video. Thanks!