@@alexonstory I have a question: Why is the Tail in my Animation not showing in the final render? ( I just animated the Tail and the other parts ) Because the camera symbol is on and the object is not hidden. Thats really weird 🤔
@@punktrooper Great question, thanks for asking! I needed to save the file with the Global Renders on for the Character Collection. By turning that on you'll be able to see the eye's/mouth, and tail in your render. Here's what you need to do. In the Outliner expand HOP -Character Rig collection folder. The collection right under is Character. On the right side you have 3 icons. Turn on the last camera icon - Disable in Renders. Hope that helps!
@@alexonstory Hey Alex, the rig on my tail isn't showing for some reason. My tail I can see, but the rig I can't find it, Any solutions to this problem? Thanks :)
Alex, your series is truly wonderful! Thank you for generously sharing your expertise and making animation feel so approachable. I believe many of us would love to see a similar 3 level series featuring a human-like character--if we get the thumbs up from the crowd 🙂 I understand the time and effort it takes to create videos of this quality, and would suggest adding a 'thanks' button to your channel. I am sure many of us would like to support you for more content. Take care
What a great note, thank you for your suggestions. Nice video series idea, I added your topic idea to my list. I also turned on supper thanks. I had no idea about it. Thanks again for your note!
:D happy to hear that, thanks! haha I was actually off for a 2 week vacation. Really tried to get this out before I left, but work picked up on the last few days.
Incredible tutorials, I've watched a number of your tutorials and always find them very useful. You are also really easy to listen to (an unfortunately rare feature in youtubers)
thank you Alex , may The Lord Jesus increase you. Since i started watching you i started doing something in animation, i started with the other squirrel ok, i did just fine, it was a good start but i expect to learn more from you. please continue creating animation tutorials, dont stop pliz,
Thank you, that's very nice! Really happy to hear your learning animation and your getting value from my videos. I'll keep going :) was just taking a little break. What would you like to see demonstrated?
Following ball tutorials, came to third one, nice that you ended animation in little different way, so we will try to do something different too, so excited!
I've been trying to learn blender and I have made less progress in these months than I have in these 3 videos. I have also watched your walk and run cycle videos, but a facial animation video might be nice, and maybe show how you can make any random pose that you need, without making it choppy or unrealistic. Thank you so much.
Happy my videos are helping you out! Keep going I know it's hard at the beginning but stick with it and it'll get easier. I have done 1 facial video that might help you out. ua-cam.com/video/Q-3mhNQz5Q0/v-deo.html I'll be making more videos in a bit.
If possible, I hope you consider making a super basic level video that even first-time Blender users can do and use it to make a video. For example, you download a free animal template and then let it run around a person, it's as simple as that
Bro please create a video about to Animate 2 character at the same time and copy paste the animations. An intermediate or Advance level Tutorial. it's my humble request.
Absolutely! Applying these principles works on any style and quality animation level. Practicing on simple characters hopefully makes learning the idea easier.
Hey, great question! Pose to pose is really good for performance based shots. Crafting each pose and making sure poses flow together by flipping back and forth is key. With pose to pose your looking at the overall idea and the detail with in each pose. I went with straight ahead animation for this test because it was a simple action and it saves time. Also doing straight ahead allows one to achieve a more natural feel easier. Hope that helped!
Next one is on that. Although it'll be a simplified version as I will be using the ball rig. I did make a tutorial about facial performance you might like: ua-cam.com/video/Q-3mhNQz5Q0/v-deo.htmlsi=zZKLzY2_GNld0qA1
Can you make a tutorial video to download cute free models such as animals and add activities to make it simple? And it's great that you can share a free product with added bones
im not satisfied with the impact between the ball and the table, it feels like the table just flies away when the ball jumps, maybe and this is just me making assumptions, but maybe if the table sticks to the ball for a few frames and they move togehter (sort of like a holding frame), and maybe the ball needs to be squashed a little at the tip as it makes contact with the table, that would sell the impact more i feel.
Great call! For sure the impact and the action surrounding that area can be polished with more detail. You could add some of that detail in the blocking or do it as a second pass.
Could you create a tutorial breaking down the animation at 0:07 step by step? I'm eager to learn how to animate characters alongside dynamic camera movements, but I'm not sure where to start.
Yes for sure I can! I have created 2 video about that that might help. ua-cam.com/video/cvEno-_dnBE/v-deo.htmlsi=C5B8IgxD9zUy7q19 ua-cam.com/video/DAYTwIDwfi8/v-deo.htmlsi=K4awTNUk0iAzsCY7 Building a dynamic shot poses a couple challenges. Choreography is the building of movement. We then also need to plan out how to film the action. First thing is to create some action. We then need to film that action. Start with simple camera moves. Hope the videos help! Thanks for the question! I added 1 more camera tutorial that might help. ua-cam.com/video/ub7ODI33Gbo/v-deo.htmlsi=iQuSqBwfbXkZGFLg
Why, after append the collection, a high-poly model of about 100,000 tris with a rig of 300 about bones works at 30 frames per second (in material view too, + animation of 30 fps), but as soon as I put the animation key or accidentally go into Edith mod, how is it 20 or even 16 fps?
If anything, simplify - on and the rest are set to 0.000, therefore all subsuface modifiers have been applied, unnecessary objects are hidden globally. I tried the key baking method, and it didn't help, besides, my cpu is 100% loaded when playing animations. I didn't find anything useful on the Internet
It does seem a little silly that one key can dramatically affect the performance. I have experienced that in Maya. Not as much in Blender. Although the Mario rig from Agora reduces in fps by half by having textures on. Wish I could help more. Will start looking into it more. Thanks for your question!
Hey, is anyone faced a bug where in rendered sequence you can`t see tail? I`m using Blender 4.1. I tried to remove drivers from Viewport and Camera view in Tail mesh, still can`t see tail in render, help someone! :D I turned on eyes and cant see them in render too
Thanks for your question! In the Outliner open up the HOP -Character Rig collection. The very next collection called Character turn on the camera icon on the right call render. That will allow the tail to now show up in renders. Hope that helps!
He..is a professional editor thank God we have such type of teacher❤❤❤
I appreciate that thank you!
@@alexonstory I have a question: Why is the Tail in my Animation not showing in the final render? ( I just animated the Tail and the other parts ) Because the camera symbol is on and the object is not hidden. Thats really weird 🤔
@@punktrooper
Great question, thanks for asking!
I needed to save the file with the Global Renders on for the Character Collection. By turning that on you'll be able to see the eye's/mouth, and tail in your render.
Here's what you need to do.
In the Outliner expand HOP -Character Rig collection folder. The collection right under is Character. On the right side you have 3 icons. Turn on the last camera icon - Disable in Renders.
Hope that helps!
@@alexonstory Hey Alex, the rig on my tail isn't showing for some reason. My tail I can see, but the rig I can't find it, Any solutions to this problem? Thanks :)
Alex, your series is truly wonderful! Thank you for generously sharing your expertise and making animation feel so approachable. I believe many of us would love to see a similar 3 level series featuring a human-like character--if we get the thumbs up from the crowd 🙂
I understand the time and effort it takes to create videos of this quality, and would suggest adding a 'thanks' button to your channel. I am sure many of us would like to support you for more content. Take care
What a great note, thank you for your suggestions. Nice video series idea, I added your topic idea to my list. I also turned on supper thanks. I had no idea about it. Thanks again for your note!
Holy shit, intros are getting better and better. It's insane. No wonder there were no videos for so long, the man is grinding!!!
:D happy to hear that, thanks!
haha I was actually off for a 2 week vacation.
Really tried to get this out before I left, but work picked up on the last few days.
AN HOUR? Yes! Awesome!
haha yeah this one needed it :)
Incredible tutorials, I've watched a number of your tutorials and always find them very useful. You are also really easy to listen to (an unfortunately rare feature in youtubers)
Very much appreciate your comment, thank you!
thank you Alex , may The Lord Jesus increase you. Since i started watching you i started doing something in animation, i started with the other squirrel ok, i did just fine, it was a good start but i expect to learn more from you. please continue creating animation tutorials, dont stop pliz,
Thank you, that's very nice!
Really happy to hear your learning animation and your getting value from my videos. I'll keep going :) was just taking a little break.
What would you like to see demonstrated?
YAAAAAAAASSSS, I REALY LOVE YOU MAN
Thank you :D appreciate it!!
Following ball tutorials, came to third one, nice that you ended animation in little different way, so we will try to do something different too, so excited!
Great to hear you followed along:)
Thanks for your comment!
Awesome! Thanks for your tutorials, will be waiting for next one.
Happy to share, appreciate your note!
thanku Sir
My pleasure :)
We are waiting ❤
haha next one is on it's way :) Working on it now. Should be up on Tuesday.
Just stumbled all ur channel. Couldn’t help but subscribe. You are good at what you do. You inspire me. I want to shoot a movie in 3d animation
I'm waiting for more tutorials from you!
haha next one is on it's way :) Working on it now. Should be up on Tuesday.
@@alexonstory
I've been trying to learn blender and I have made less progress in these months than I have in these 3 videos. I have also watched your walk and run cycle videos, but a facial animation video might be nice, and maybe show how you can make any random pose that you need, without making it choppy or unrealistic. Thank you so much.
Happy my videos are helping you out! Keep going I know it's hard at the beginning but stick with it and it'll get easier.
I have done 1 facial video that might help you out. ua-cam.com/video/Q-3mhNQz5Q0/v-deo.html
I'll be making more videos in a bit.
Thank you for this tutorial bro
Happy to share, thanks for your note!
really informative, trying to use this workflow on characters,✌
Happy to hear that! For sure you can. Simple ideas layered together can produce some really cool things. You got this!
Awesome thank you
My pleasure, thanks for your note!
Thank you sir ❤
Thanks for your note!
If possible, I hope you consider making a super basic level video that even first-time Blender users can do and use it to make a video.
For example, you download a free animal template and then let it run around a person, it's as simple as that
Adding it to my list, thanks for the suggestion.
thanks, you, your videos are grait!
Thank you for your note!
Bro please create a video about to Animate 2 character at the same time and copy paste the animations. An intermediate or Advance level Tutorial. it's my humble request.
Great suggestion! Adding it to my list!
Thanks for the ask!
good tutorial, thanks :D
Thank you! Happy to hear that!
Does this also apply to more complex characters. Like humans?
Absolutely! Applying these principles works on any style and quality animation level. Practicing on simple characters hopefully makes learning the idea easier.
@@alexonstory Gotcha 👍
Why did you not choose to do a pose to pose workflow and went towards into a straight ahead aproach?
Hey, great question!
Pose to pose is really good for performance based shots. Crafting each pose and making sure poses flow together by flipping back and forth is key. With pose to pose your looking at the overall idea and the detail with in each pose.
I went with straight ahead animation for this test because it was a simple action and it saves time. Also doing straight ahead allows one to achieve a more natural feel easier.
Hope that helped!
Please sir make lip sync animation tutorial😢
+
Next one is on that. Although it'll be a simplified version as I will be using the ball rig.
I did make a tutorial about facial performance you might like: ua-cam.com/video/Q-3mhNQz5Q0/v-deo.htmlsi=zZKLzY2_GNld0qA1
keep goin' pls :3
Will do :)
Will have the last part up at the start of next week.
Can you make a tutorial video to download cute free models such as animals and add activities to make it simple? And it's great that you can share a free product with added bones
Adding the idea to my list!
Thanks for the note!
Hello, please your ball rig, why is the tail not able to show in the final render even after turning on the slider? Please help!
im not satisfied with the impact between the ball and the table, it feels like the table just flies away when the ball jumps, maybe and this is just me making assumptions, but maybe if the table sticks to the ball for a few frames and they move togehter (sort of like a holding frame), and maybe the ball needs to be squashed a little at the tip as it makes contact with the table, that would sell the impact more i feel.
Great call! For sure the impact and the action surrounding that area can be polished with more detail.
You could add some of that detail in the blocking or do it as a second pass.
@@alexonstorylooks good. Idk what he's talking about 😂
Bro you are guuudd
:D thanks!
Could you create a tutorial breaking down the animation at 0:07 step by step? I'm eager to learn how to animate characters alongside dynamic camera movements, but I'm not sure where to start.
Yes for sure I can! I have created 2 video about that that might help.
ua-cam.com/video/cvEno-_dnBE/v-deo.htmlsi=C5B8IgxD9zUy7q19
ua-cam.com/video/DAYTwIDwfi8/v-deo.htmlsi=K4awTNUk0iAzsCY7
Building a dynamic shot poses a couple challenges. Choreography is the building of movement. We then also need to plan out how to film the action.
First thing is to create some action. We then need to film that action. Start with simple camera moves. Hope the videos help! Thanks for the question!
I added 1 more camera tutorial that might help. ua-cam.com/video/ub7ODI33Gbo/v-deo.htmlsi=iQuSqBwfbXkZGFLg
@@alexonstory Thanks 👍
Why, after append the collection, a high-poly model of about 100,000 tris with a rig of 300 about bones works at 30 frames per second (in material view too, + animation of 30 fps), but as soon as I put the animation key or accidentally go into Edith mod, how is it 20 or even 16 fps?
If anything, simplify - on and the rest are set to 0.000, therefore all subsuface modifiers have been applied, unnecessary objects are hidden globally. I tried the key baking method, and it didn't help, besides, my cpu is 100% loaded when playing animations. I didn't find anything useful on the Internet
It does seem a little silly that one key can dramatically affect the performance. I have experienced that in Maya. Not as much in Blender. Although the Mario rig from Agora reduces in fps by half by having textures on. Wish I could help more. Will start looking into it more. Thanks for your question!
Hey, is anyone faced a bug where in rendered sequence you can`t see tail? I`m using Blender 4.1. I tried to remove drivers from Viewport and Camera view in Tail mesh, still can`t see tail in render, help someone! :D I turned on eyes and cant see them in render too
Thanks for your question!
In the Outliner open up the HOP -Character Rig collection.
The very next collection called Character turn on the camera icon on the right call render. That will allow the tail to now show up in renders.
Hope that helps!
@@alexonstory oh it was that easy, it worked! Thank you!
@@motionhokage Awesome :)
🔝 🔝 🔝 🔝 🔝 🔝 🔝 🔝
Your videos are awesome ❤, please create a satisfying tutorial animation like @pixeldoesdev🥺🥺
Thank you! Yes great video suggestion. Will look into it!