Thank you for the excellent lesson! I noticed that while watching this video, you can select an audio track in another language, such as French, German, and others. This will help increase the audience for your channel, especially among people who don't understand English well. Good luck, Nuno Silva!
I wish one of these types of AI would be able to create decent plant models, that would be amazing. I just tried to create a specific type of plant variety in Meshy and it was way beyond its current capabilities unfortunately.
Well you can try Speedtree if you want models to be exactly as you want, and have full control on the leaves, branching, and even the roots. It's obviously not AI, but a little learning will help you create exactly what you want.
Have you tried generating 3D models with AI? ▶ Meshy.AI: www.meshy.ai/? 🔷 New Lumion Render Course: nunosilva.pt/new-lumion-course 🔷 Lumion Render Course 2.0: nunosilva.pt/lumion-course
Hello I'm trying to start an online business of customized curtains. I have samples of cloth and I need to convert them into 3d models Can you please help me explain the method through AI and freeware is a must. Thanks 👍
@@MrRevitas Not necessarily. These Ai models are good enough for smaller 5$ to 20$ projects at best. For the commercial marketing where these visuals are supposed to attract 1000$+ investments where it has to be like real life like these dont hold up well (Atleast at the time of writing this)
@@NunoSilva3d I think what he meant was which softwares can use these models generated from Meshyai. Since it can be downloaded on fbx and obj literally most of the 3d applications will support it. For sketchup you can use the Transmutr plugin and convert the fbx/obj file to skp native format and use it into your skp scenes.
@ oh sorry😅 it seem not to be completed , i meant can it make a detailed model of a house or something else with a pic from physical model?! I tried it turned out bad😅
@@sofyziad3612 yes, it can. In the video I'm showing my step by step process how I generate 3D models from an image. The initial 3D model in the intro was done with that process. :)
Thanks! Yes, it's nice as a starting point, but you can always improved the model a bit. I need to cover more of this. One thing I would to have it the model separated by material IDs. That would help a lot.
@@NunoSilva3d Oh, nice answer. I'd prefer to let customers use AI get get a quick first shot on their ideas. Then possibly later work it out, refining or re-modelling it with the AI stuff as reference. But not really dive deeper in the AI process. I see it as a time killer. But let's see where the road takes us.
Сетка на том , что делает нейросеть убита в хлам , как правило , если делать что-то качественное и реалистичное , то нейросеть пока стоит в сторонке. Кстати акцент выдает вас
It's all good until you see the topology 😭 These are good as a starting point, but you would definitely have to retopologize them. They are not ready for use right off the bat. At least not for games or actual animations since that poor topology will give you a lot of trouble. They're fine for architectural renders and 3D printing I guess.
Have you used the remesh property with Quad option? I'm actually surprised for an AI it does a quite decent job there. Of course it won't be the same as you modeling and having control of everything, but overall I think it's on the right track. :) PS: Yes, for games you do need better control, you can still use the highpoly to bake the normals though.
For 25 years I've been modeling using 2D images as reference. Now we suddenly live in the future, being able to 3D model (from scratch like always), BUT using a 3D textured mesh as reference. The said mesh being generated and exported in Blender in about 23 seconds with an 3090RTX. It would have been science fiction 2 years ago, it's reality now. And... you ain't happy about that ? Sometimes, watch the glass half full. It's a better way to go through life.
Do you see this as cheating? Or will this be the next new norm and old people like me will be the only ones who care about making things the hard way anymore? I imagine it falls somewhere in the middle, like the rest of AI. A tool. Guess we all gotta get on board or get left behind. I certainly love it for upscaling characters, foliage and certain textures...
Depends. If you really want to have the best model I think you always need to tweak here and there. But it gives you a nice starting point. But for things like the background houses I think it works really well. It's not that detailed, but good enough to give some context, while adding some parts with vegetation and other assets.
@@NunoSilva3d That's a great way of looking at it. And, if I'm honest with myself, I do that already with pre-made assets, so why should I complain. Thanks for the perspective, Nuno.
I can just grab a model from 3Dsky with the same result))) and this model will be already unwrapped, then I can chan change any pbr in 3Ds max or any 3d software. I don't see any AI advantages))
These dont work well for other industry much lol. Even for Archviz this is good only for low paid 10$ to 20$ projects. For the expensive commercial ones these dont hold up.
Thank you for the excellent lesson! I noticed that while watching this video, you can select an audio track in another language, such as French, German, and others. This will help increase the audience for your channel, especially among people who don't understand English well. Good luck, Nuno Silva!
I create much better 3D models on my channel than any of this AI junk! 💪
I wish one of these types of AI would be able to create decent plant models, that would be amazing. I just tried to create a specific type of plant variety in Meshy and it was way beyond its current capabilities unfortunately.
It wasn't bad the models I try to generate using an image as reference. Have you tried that way?
Well you can try Speedtree if you want models to be exactly as you want, and have full control on the leaves, branching, and even the roots. It's obviously not AI, but a little learning will help you create exactly what you want.
I create much better 3D models on my channel than any of this AI junk! 💪
Did I see Modo there?👍
Indeed. :) Pitty it the end for Modo.
Meshi AI is not so new. Trellis is better, no credits or suscriptions.
Ill check it out. 👍
Thanks ❤
Trellis results are unusable..just superbad.....
Another one to try is Rodin AI - It's very good IMO
Wow! Thanks!)
Can we use it for Sketchup?)
Thanks a lot
Happy to help!
Can Meshy run locally somehow? on your own computer ?
Have you tried generating 3D models with AI?
▶ Meshy.AI: www.meshy.ai/?
🔷 New Lumion Render Course: nunosilva.pt/new-lumion-course
🔷 Lumion Render Course 2.0: nunosilva.pt/lumion-course
Can I use the models on d5 or twin motion ?
Yes, you can. Export them as FBX.
Can amd gpu 7900 xtx 24gb running this? It is good enough?
Hello
I'm trying to start an online business of customized curtains.
I have samples of cloth and I need to convert them into 3d models
Can you please help me explain the method through AI and freeware is a must.
Thanks 👍
yes , more videoo
as beginner, how to make money with ai generated 3d models?
Thats a whole different subject. :)
Well, why should I pay someone else for something i could prompt myself? With AI the concept of talent has become trivial
1. You don't. You can't use 3D by AI as commercial project
@@MrRevitas Not necessarily. These Ai models are good enough for smaller 5$ to 20$ projects at best. For the commercial marketing where these visuals are supposed to attract 1000$+ investments where it has to be like real life like these dont hold up well (Atleast at the time of writing this)
can you teach me the unreal engine with the help of AI?
AI is crazy af!!!
😂
What softwares can you use these created models in please?
Revit, sketchup?
Sorry rajesh, but if you're thinking about selling them there are thousands of people already doing it
What do you mean? The models are created on the Meshy.ai website.
@@NunoSilva3d I think what he meant was which softwares can use these models generated from Meshyai. Since it can be downloaded on fbx and obj literally most of the 3d applications will support it.
For sketchup you can use the Transmutr plugin and convert the fbx/obj file to skp native format and use it into your skp scenes.
@@sushilsanthosh8593 yes that is what i meant thanks!
Meshy AI is not new, Meshtron it. But either Meshy, Tripo, Rodin, Trelis, and Meshtron can't do retopo nor UV mapping.
Thank you for the clarification. But about Meshy, they can do a retopology, and the Quad version works quite well.
Can it make
Yes? Can it make what? :)
@ oh sorry😅 it seem not to be completed , i meant can it make a detailed model of a house or something else with a pic from physical model?!
I tried it turned out bad😅
@@sofyziad3612 yes, it can. In the video I'm showing my step by step process how I generate 3D models from an image. The initial 3D model in the intro was done with that process. :)
@@NunoSilva3di mean an image that you take for real physical architectural model , i tried i think it didn't read it right!
4:48 "pretty cool" with obvious defects? - doubt.
anyway thanks for showing us!
Thanks! Yes, it's nice as a starting point, but you can always improved the model a bit. I need to cover more of this. One thing I would to have it the model separated by material IDs. That would help a lot.
@@NunoSilva3d Oh, nice answer. I'd prefer to let customers use AI get get a quick first shot on their ideas. Then possibly later work it out, refining or re-modelling it with the AI stuff as reference. But not really dive deeper in the AI process. I see it as a time killer. But let's see where the road takes us.
Сетка на том , что делает нейросеть убита в хлам , как правило , если делать что-то качественное и реалистичное , то нейросеть пока стоит в сторонке. Кстати акцент выдает вас
It's all good until you see the topology 😭
These are good as a starting point, but you would definitely have to retopologize them. They are not ready for use right off the bat. At least not for games or actual animations since that poor topology will give you a lot of trouble. They're fine for architectural renders and 3D printing I guess.
Exactly lol, might as well just make a fresh model so you have more control with the edge flow
Have you used the remesh property with Quad option? I'm actually surprised for an AI it does a quite decent job there. Of course it won't be the same as you modeling and having control of everything, but overall I think it's on the right track. :)
PS: Yes, for games you do need better control, you can still use the highpoly to bake the normals though.
For 25 years I've been modeling using 2D images as reference.
Now we suddenly live in the future, being able to 3D model (from scratch like always), BUT using a 3D textured mesh as reference. The said mesh being generated and exported in Blender in about 23 seconds with an 3090RTX. It would have been science fiction 2 years ago, it's reality now. And... you ain't happy about that ?
Sometimes, watch the glass half full. It's a better way to go through life.
@@HanSolocambo Imma need you to point out exactly where in my comment I suggested this is bad or that I was not happy about it.
Is bad I try
What did you try to generate?
Ya lo probé y los resultados no son nada buenos.
Do you see this as cheating? Or will this be the next new norm and old people like me will be the only ones who care about making things the hard way anymore? I imagine it falls somewhere in the middle, like the rest of AI. A tool. Guess we all gotta get on board or get left behind. I certainly love it for upscaling characters, foliage and certain textures...
Depends. If you really want to have the best model I think you always need to tweak here and there. But it gives you a nice starting point. But for things like the background houses I think it works really well. It's not that detailed, but good enough to give some context, while adding some parts with vegetation and other assets.
@@NunoSilva3d That's a great way of looking at it. And, if I'm honest with myself, I do that already with pre-made assets, so why should I complain. Thanks for the perspective, Nuno.
Chill out bro, its not like somebody was gonna give you a job making chairs or plants, at least not in that quality.
I can just grab a model from 3Dsky with the same result))) and this model will be already unwrapped, then I can chan change any pbr in 3Ds max or any 3d software. I don't see any AI advantages))
Same. As long as they can't retopo and UV mapping., there is no reason to use AI yet
3D models created with this AI can be downloaded in any format?
The most popular file formats.
I create much better 3D models on my channel than any of this AI junk! 💪
@@SCHOOLERstyle of course creating from scratch, a good 3d modeler will always be better. You have so much better control.
Worst mesh , worst polyloops I tried for a month it can only be use to render , not to use any asset or character in games or movies.
These dont work well for other industry much lol. Even for Archviz this is good only for low paid 10$ to 20$ projects. For the expensive commercial ones these dont hold up.
it's really crazy how nobody is talking about the book Nifestixo The Hidden Path to Manifesting Financial Power, it changed my life
It's crazy how nobody but the 25 bots you paid to like this bs comment cares.