I tried some of these amazing features, totally agree with you, AI is definitely now a part of the archviz process, saving a lot of editing hours, within a matter of seconds! Great video!
Thanks for the thoughts provoking Vid. I'm glad I invested in D5 pro in the early days. I mainly use it for animations and still use Vray for my image making........this might have change though!!
Thanks for the comment, Marvin! Yes, I've seen a lot of people have this combination of tools and use D5 for animations/videos. This is quite a powerful way to use it.
Thank you, yatuex! Unfortunately for now I think only through post-processing. Since exporting images is so fast with D5, I like to render one without any people and cars and one with it, so I'm able to cut them out and treat them as individual smart objects. Hopefully, this is something that will be added in the future in D5, but for now, Photoshop (or alternatives) handles this extra work for me.
Yes! I haven't thought about that tbh, but this would make a huge difference indeed! I can't say much, but I've heard the asset library is going to get a major update next year, hopefully, that includes something to do with text to texture.
@@joelmcneill4663 if you have your own library of assets (material, models, and so on) and you don’t care about the AI features, then it’s pretty much the same. But I can’t give a personal review on this since I’ve always used the Pro as I find that the library, especially with the vegetation available, makes so much sense. Maybe someone can also give an input here 🙌
@@joelmcneill4663 oh, if you’re willing to got extra advanced, then Blender with Cycles is a free option that can produce some amazing results. The only problem is that it far more technical and demanding than D5 to render images… and videos even more.
Hey! I sent you two emails two days ago regarding a refund for a course I accidentally purchased twice. I’d appreciate it if you could look into it and get back to me. Thanks so much.
Hey, Roy Chang! For some reason, your email ended up in my spam folder. Thanks for letting me know here! And sorry for not replying to you earlier. We can solve this issue in no time through that email, I'll reply back in a bit.
I understand! It’s definitely a concern worth discussing. But at the same time, I feel like AI is an inevitable shift in tech, doesn't it? Tools like D5’s AI Enhancer seem to have a better balance by processing locally instead of relying on data centers and not generating completely new imagery. It might be a step in the right direction for making AI useful in archviz without as much environmental impact or copyright infringement. Still, not sure how to correctly move forward, but simply saying NO, and avoiding talk on the subject isn't going to make this technology stop.
"These images took me only a work day, like everything, which is super fast." Lol. It’s not really design! White, empty walls and predefined, low-quality assets amount to almost nothing. No one would design like this.
But I never claimed this was designed in a day or that it was part of the design process. 😅 What I meant was that the visualization part took me around a day, working from a model that was already modeled and designed. As I mentioned, the building itself is a real design created by Vaga Arquitetura. The fact that this can be quickly put together, regardless of your interpretation of the models I used, is what shows that it can be part of an architectural workflow. It does mean that professionals can "design like this". Either way, valid critique, Damir! I was just sharing a bit of the process and showing how feasible it can be for architecture students or architects. CG artists might not find this approach as relatable, and that's okay!
Seems to me the time you have to wait for the "AI" to generate it's enhancements you could just create the materials and scene how you want it. These AI tools are ArchViz for Dummies, meaning soon people will not need the core skills to generate images, and none of them will truly be stunning and realistic. The good news for businesses is that artist will be cheaper because the years of knowledge, skills and artistry someone develops will not be needed, AI will be good enough to save the money with entry level modelers, or someone just rendering off the CAD model. I'm not just spouting the AI apocalypse is coming, but I've been in this industry long enough to know that ArchViz is seen as unnecessary and only used as needed in order to save money and maximize profits. Everyone already thinks there is some magic "render button" that generates images, and these selling points of AI are just making that worse, even though they do not really produce the same results.
Well, personally I can tell when someone who doesn't have the core skills for visualization uses AI Enhancers. You can tell that the scene is off, that the proportions are weird, and even if the AI "corrects" lighting, materials, and so on, AI enhancers are often misused or even overused to the point that the results become "generic AI" images with a lot of AI blobs and artifacts. That said, AI is a technology that's here, and it's only going to become a bigger part of the field. The way I showed it in the video, and how I use it myself, is more about finding a balance... using it as a tool to complement the work, not replace it entirely. About creating materials manually... you're absolutely right, but some of the little imperfections that add realism are only possible with more advanced software like 3Ds Max + Corona or Blender + Cycles and it can take a lot more time. Most architecture firms working from tools like Rhino, SketchUp, or BIM software won't go that route, so AI tools can help make up for those limitations. Yes, I totally understand the problem with the magic "render button" and how that impacts this industry and even undervalues the work of many professionals. But again the tools are here, so how should we proceed? Because they will grow and be more and more used, shouldn't it show or learn how to use it properly? That's just my take, though, and I could be totally wrong. Either way, thanks for sharing your input!
Yeah, I can understand that! But personally, I wouldn't look at them individually but as an addition to everything D5 already offers. The AI Enhancer for me is really a game-changer, and I feel it's well done to the point that it doesn't alter the essence of an archviz workflow, but just adds to it. As for the other tools, like I mentioned in the video, they’re interesting and show potential. I’m glad they’re part of the package because they might evolve into something more impactful in future updates. For now, though, they’re more like cool features with room to grow.
@ I was talking about the AI features specifically, which I’ve tested as well. As for other features, I’ve used D5 alongside other rendering programs. It seemed like I need a very powerful computer for certains tasks such as vegetation scatter, because every time I’ve used it the app would crash (I had to do it in very minor segments) where other programs haven’t failed me here.
@@zakomentare-xt4vk Indeed! D5 is a heavy program. I personally never had crashes where the program simply closed. But when using with my laptop which has a slower GPU, I couldn't get too many objects on the scene before slowing too much down. One trick I've been using a lot is to leave the preview always on F2, and only do test renders with F12 when needed. Not a permanent fix, but can help you navigate around heavy models a bit better.
@@LearnUpstairs my problem was the grass scatter tool. Whenever I had bigger areas to cover, it would just crash - instead, I would have to make a lot of subsections and scatter them one by one. Maybe you could pass it onto d5, considering my laptop isn't that weak - 3060 and 12700h
@@stewensowl might be! But I also try to frame the tool and video I create in a way that a typical architecture practice or a student would use a render engine. The same thinking goes for the fact that I wouldn’t recommend 3ds Max + Corona or Blender + Cycles for these users… the ones that might need a rendering as part of a bigger workflow, as opposed to an archviz artist where such advanced tools make much more sense. Not sure if that resonates with you, but I feel that for now stable diffusion seems like something a typical (small) architecture practice wouldn’t find it easier to implement, but maybe something built into a render engine might be easier to take advantage of.
Crazy thing is most of these Ai features were added this year.. it's been an amazing year for D5 render. Great content always bro 👌🏿
I know, right? And the AI Enhancer especially is something that really made me look at D5 differently. Thanks, Tony! 🙌
I tried some of these amazing features, totally agree with you, AI is definitely now a part of the archviz process, saving a lot of editing hours, within a matter of seconds! Great video!
Totally! 🙏 And I feel it's more about adding more to our toolbelt to allow us to move faster and better, than replacing this process entirely.
Best content, as usual!
Your videos are never not up to the mark.✨
Awesome video, as always!! 💙
Thanks for the thoughts provoking Vid. I'm glad I invested in D5 pro in the early days. I mainly use it for animations and still use Vray for my image making........this might have change though!!
Thanks for the comment, Marvin! Yes, I've seen a lot of people have this combination of tools and use D5 for animations/videos. This is quite a powerful way to use it.
Always love your videos :) Did you achieve the motion blurred car in D5? I'm still wondering whether that's possible without postprocessing...
Thank you, yatuex! Unfortunately for now I think only through post-processing. Since exporting images is so fast with D5, I like to render one without any people and cars and one with it, so I'm able to cut them out and treat them as individual smart objects. Hopefully, this is something that will be added in the future in D5, but for now, Photoshop (or alternatives) handles this extra work for me.
@LearnUpstairs Thank you Oliver for explaining your process 🙏🏼
archparse AI fixes this. AI tools transform Archviz industry.
Game Changer love it
Thanks a lot again
man if they have text to texture, its gonna be huge
Yes! I haven't thought about that tbh, but this would make a huge difference indeed! I can't say much, but I've heard the asset library is going to get a major update next year, hopefully, that includes something to do with text to texture.
vcs tem curso em portugues ou apenas em ingles
@@sharati4326 apenas em Inglês, mas os cursos tem legenda em português. E qualquer duvida você pode fazer nos comentários direto em português também.
Is free D5 any good? Does anyone know the best free rendering program
@@joelmcneill4663 if you have your own library of assets (material, models, and so on) and you don’t care about the AI features, then it’s pretty much the same. But I can’t give a personal review on this since I’ve always used the Pro as I find that the library, especially with the vegetation available, makes so much sense. Maybe someone can also give an input here 🙌
@@joelmcneill4663 oh, if you’re willing to got extra advanced, then Blender with Cycles is a free option that can produce some amazing results. The only problem is that it far more technical and demanding than D5 to render images… and videos even more.
6k.....WOW
Verigudi
😂💙
I'm of the opinion AI simply does photoshop for you. D5 is awesome but I prefer Twinmotion, gives better realistic results and its completely free
Hey! I sent you two emails two days ago regarding a refund for a course I accidentally purchased twice. I’d appreciate it if you could look into it and get back to me. Thanks so much.
Hey, Roy Chang! For some reason, your email ended up in my spam folder. Thanks for letting me know here! And sorry for not replying to you earlier. We can solve this issue in no time through that email, I'll reply back in a bit.
@@LearnUpstairs Thanks! Take your time.
BOOOO AI image generation comes at the cost of photographers, artists, and the environment
I understand! It’s definitely a concern worth discussing. But at the same time, I feel like AI is an inevitable shift in tech, doesn't it? Tools like D5’s AI Enhancer seem to have a better balance by processing locally instead of relying on data centers and not generating completely new imagery. It might be a step in the right direction for making AI useful in archviz without as much environmental impact or copyright infringement. Still, not sure how to correctly move forward, but simply saying NO, and avoiding talk on the subject isn't going to make this technology stop.
"These images took me only a work day, like everything, which is super fast." Lol. It’s not really design! White, empty walls and predefined, low-quality assets amount to almost nothing. No one would design like this.
But I never claimed this was designed in a day or that it was part of the design process. 😅
What I meant was that the visualization part took me around a day, working from a model that was already modeled and designed. As I mentioned, the building itself is a real design created by Vaga Arquitetura.
The fact that this can be quickly put together, regardless of your interpretation of the models I used, is what shows that it can be part of an architectural workflow. It does mean that professionals can "design like this".
Either way, valid critique, Damir! I was just sharing a bit of the process and showing how feasible it can be for architecture students or architects. CG artists might not find this approach as relatable, and that's okay!
Seems to me the time you have to wait for the "AI" to generate it's enhancements you could just create the materials and scene how you want it.
These AI tools are ArchViz for Dummies, meaning soon people will not need the core skills to generate images, and none of them will truly be stunning and realistic. The good news for businesses is that artist will be cheaper because the years of knowledge, skills and artistry someone develops will not be needed, AI will be good enough to save the money with entry level modelers, or someone just rendering off the CAD model.
I'm not just spouting the AI apocalypse is coming, but I've been in this industry long enough to know that ArchViz is seen as unnecessary and only used as needed in order to save money and maximize profits. Everyone already thinks there is some magic "render button" that generates images, and these selling points of AI are just making that worse, even though they do not really produce the same results.
Well, personally I can tell when someone who doesn't have the core skills for visualization uses AI Enhancers. You can tell that the scene is off, that the proportions are weird, and even if the AI "corrects" lighting, materials, and so on, AI enhancers are often misused or even overused to the point that the results become "generic AI" images with a lot of AI blobs and artifacts.
That said, AI is a technology that's here, and it's only going to become a bigger part of the field. The way I showed it in the video, and how I use it myself, is more about finding a balance... using it as a tool to complement the work, not replace it entirely.
About creating materials manually... you're absolutely right, but some of the little imperfections that add realism are only possible with more advanced software like 3Ds Max + Corona or Blender + Cycles and it can take a lot more time. Most architecture firms working from tools like Rhino, SketchUp, or BIM software won't go that route, so AI tools can help make up for those limitations.
Yes, I totally understand the problem with the magic "render button" and how that impacts this industry and even undervalues the work of many professionals. But again the tools are here, so how should we proceed? Because they will grow and be more and more used, shouldn't it show or learn how to use it properly? That's just my take, though, and I could be totally wrong. Either way, thanks for sharing your input!
None of these features seemed that great. Even for a pro version, not worth it
Yeah, I can understand that! But personally, I wouldn't look at them individually but as an addition to everything D5 already offers. The AI Enhancer for me is really a game-changer, and I feel it's well done to the point that it doesn't alter the essence of an archviz workflow, but just adds to it. As for the other tools, like I mentioned in the video, they’re interesting and show potential. I’m glad they’re part of the package because they might evolve into something more impactful in future updates. For now, though, they’re more like cool features with room to grow.
@ I was talking about the AI features specifically, which I’ve tested as well. As for other features, I’ve used D5 alongside other rendering programs. It seemed like I need a very powerful computer for certains tasks such as vegetation scatter, because every time I’ve used it the app would crash (I had to do it in very minor segments) where other programs haven’t failed me here.
@@zakomentare-xt4vk Indeed! D5 is a heavy program. I personally never had crashes where the program simply closed. But when using with my laptop which has a slower GPU, I couldn't get too many objects on the scene before slowing too much down. One trick I've been using a lot is to leave the preview always on F2, and only do test renders with F12 when needed. Not a permanent fix, but can help you navigate around heavy models a bit better.
@@LearnUpstairs my problem was the grass scatter tool. Whenever I had bigger areas to cover, it would just crash - instead, I would have to make a lot of subsections and scatter them one by one. Maybe you could pass it onto d5, considering my laptop isn't that weak - 3060 and 12700h
@@zakomentare-xt4vk buy 4090
All these AI plugins and add-ons are just flawed compared to stable diffusion. Better master it
@@stewensowl might be! But I also try to frame the tool and video I create in a way that a typical architecture practice or a student would use a render engine.
The same thinking goes for the fact that I wouldn’t recommend 3ds Max + Corona or Blender + Cycles for these users… the ones that might need a rendering as part of a bigger workflow, as opposed to an archviz artist where such advanced tools make much more sense.
Not sure if that resonates with you, but I feel that for now stable diffusion seems like something a typical (small) architecture practice wouldn’t find it easier to implement, but maybe something built into a render engine might be easier to take advantage of.