Sydney Sleeper: The Most Unique Sniper Primary
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- Опубліковано 11 чер 2024
- Sniper has many options for primaries but one is particularly unique . . . and it isn't the huntsman.
While it isn't the best or most used the Sydney Sleeper is the most unique sniper primary. It changes sniper into a long-range support unit, capable of handing out mini-crits to teammates (in theory).
Credits:
Amazing Tpying sound by AidanSounds at Freesound.org
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Chapters:
00:00 Average Sniper Montage
00:21 Epic Intro with Valid Points
01:21 Average Straw man fallacy
01:52 Sniper is a support
03:30 The Sydney Sleeper
04:25 Sniper & Playstyle
04:46 SUPPORT SNIPER
05:35 The Jarate Problem
06:33 Fixes
07:34 Dope Airshot
07:39 Fixes Continued
07:54 The Legal Asterisk protecting my based ideas
08:14 What are your fixes?
08:27 Share what matters to you!
09:06 THANK YOU! - Ігри
Who here uses the Sydney Sleeper ✋
Piss power
I use the full piss loadout with the straw hat so...
Eye eye
🤚
Me, I crafted it myself
I think the problem with the sydney sleeper is that it's competitors just eliminate the threat completely whilst the SS just debuffs the threat
This is a really huge problem. 3:57 is just one clip that shows this issue really well but I had so many clips of other snipers killing me because they can HS.
@@lil_lion69 if only all the way back in 2007 sniper had the sleeper as stock instead and his unlocks were balanced around it
The sydney sleeper that makes sniper an actual support class
my idea to fix the sydney sleeper: bring back the fully charged jarate explosion heashot, but it only works if you have the jarate jar equipped. and when you get a jarate headshot, it uses your jarate jar as though you threw it. that way there's a cooldown. for every player killed that has your jarate effect applied, it removes one second from the jarate cooldown
this is good, i like this
also, maybe it can be used to save far away groups of burning teammates and reduce the recharge of jarate AND make the charge time of the gun faster temporarily
@@facelesspootis2415I thought shooting with the as already extinguished, so it just supports as good as you can aim
@@facelesspootis2415 that was my thought. Brings the original support concept back but nerfs it with a cooldown.
I like that idea of saving burning teammates too. It should give you 20 health when you extinguish teammates like with pyro
piss rifle actually makes sniper balanced. It forces you into an actual support role. You can take out key targets but you actually have to put some time and effort into it instead of just instakilling them then moving onto the next. It can still quickscope albeit nowhere near as effective as stock meaning you have to make sure to follow it up with another shot/your smg.
Its max headshot damage is 203 which is enough to 1 shot everything barring a max head demoknight, battalions soldier and a heavy.
I have a strange spec killstreak with deadly daffodil made using a killstreak ss
except that it... doesn't make him balanced. Indeed, he's perfectly balanced on his own.
On well designed maps.
@@vyor8837it’s not as balanced as him plain old not existing but I think if a TF3 were to exist, redesigning Sniper to revolve more around Sydney Sleeper style weapons is the best idea (since they’re not gonna straight up remove him… if TF3 ever would exist.)
@@wet0wl Not existing would make flank routes almost entirely useless.
@@vyor8837 Flank routes aren't just to kill snipers, its just one thing they are good at, flanks are good at multiple things other than killing snipers.
@@Syamfprch this is true... kinda. See, it was actually tested by Shounic and he found that sniper being banned meant that there was much more fighting at the choke points and less on the flanks, a lot less.
The average K/D also didn't change.
Those two things together means that not only is sniper balanced on good maps (Upward was the tested map), he's beneficial.
I think that the Jarate splash shouldn't just be kicked to the curb. I think that It would be smart to have the Jarate splash happen on headshots, and maybe last slightly less long on enemies affected by the splash. For example, a full-charged, 5 second headshot would give 3 seconds of Jarate to enemies affected by the splash. This would probably need to be messed around with and have changed times but I think that the Jarate splash was a great idea, and it should've been kept in some form.
Give the sydney sleeper AOE splash on fully charged headshots, splash like the jarate. You would probably have to decrease the charge time though. Very cool video! I like the format.
Great video, I like your suggestions. I feel that the Sydney Sleeper is really overshadowed by the strength of Jarate. If you want minicrits, its far too easy to replace your secondary and coat groups of enemies every few seconds. If Jarate were nerfed, lasting less time on enemies and requiring dealing damage to charge, then I think the Sydney Sleeper would be a lot more appealing.
Honestly that is a great point. Jarate is just so much more powerful than the Sydney sleeper.
what if instead of nerfing jarate we buff the alternatives enticing people to pick the SMG's and then use the Sydney sleeper as their piss covering option
@@Ace_B000M I'm all for choosing buffs over nerfs, and I enjoy using Jarate. That said, it is objectively incredibly powerful, with very little in terms of drawbacks. Also, buffing the SMG would aid Sniper in close range, where he should be at his weakest.
@@Quazap I do understand that buffing the SMG's would make the sniper better at short range but there's also kind of the Bushwacka which very heavily helps jarate alongside being a very strong close range option for the sniper so in the case of this already being a thing I feel like it would be ok to buff the SMG's or at the very least nerfing/reworking the Bushwacka
@@Ace_B000M A large part of The Bushwacka's strength comes from the strength of Jarate, though I agree the Bushwacka itself does also deserve a nerf of some kind
I love the Sydney sleeper, great video my dude
You're channel is going places, high quality editing, good mic, valid topics, great transitions.
Thank you, I’ve been trying to find a way to enjoy sniper. And it’s been right in front of me the whole time.
Sometimes it can be a little disheartening when your team doesn’t follow through on kills, however, playing with friends helps.
sniper should be like a "Butter up" class, with spy being the pick. (Butter up as in do something to make the targets more easy to kill for the team)
The main problem of balancing the SS is the fact that Jarate itself is unbalanced, a Soldier Buff Banner on a cooldown that doesn't need to be filled with damage is insanely good. If the Jarate was nerfed, maybe it needs to be filled with damage like the Banner, then I can see the SS being balanced much more smoothly.
maybe the SS could coat nearby people in jarate after a headshot kill (assuming the SS can headshot now). this would reward snipers for hitting headshots by supporting your team, and also fill the support role. of course the splash radius would have to be pretty small (or relative to the damage dealt) and a substantial downside would have to be added, maybe a slower scope time to encourage hardscoping.
HELL YEAH! I got this in my reccomended! Just as incredible as i thought it would be!
🫡
My favourite tf2 sniper weapon gets a well edited and highly produced video!!!🎉 Great video and keep up the great work.
Sydney Sleeper is a great weapon 😃
Ive always loved the sidney sleeper since i first saw it design 7 years ago
I am a Sydney Sleeper enthusiast, and I must say I am amused by your video.
Glad you enjoyed it!
Great video as always! 😎
Glad you enjoyed!
Bought a strange one to keep track of how many people i ‘piss off’
DUDE NO WAY YOUR FAVORITE MAP IS ALSO PIPELINE :OOOOOOOOOOOOOOOOOOO
It might suck, but it’s best at psychological damage
Getting debuffed leads to making you targeted, combo’d, and makes you back up each time you’re hit or risk death… this makes players less likely to be out in the open and retreat from the front lines
This is really true. A lot of times when I get Jarate’d I’ll back up even when there aren’t enemies and I’m full health. It just feels like I should.
GOES HARD, LOVE TO SEE MY DAWGS WINNING
Did it meet your weapon review standards?
congrats on this video, which seems to have gone viral :D
Thank you
@@lil_lion69 very interesting topic, could you possibly do more of these where you deep dive into strange / funny weapons and try to fix them?
@@RoutineCuts I might do a few more, however, right now I have some other videos in the work
I used this in a 100 player server the other day and oh man is it stupidly fun
I have some clips that I didn’t use that were from Shounic’s 100 player server. Really fun.
Great video! Subbing
Thank you ❤️
as someone who cant hit headshots i find this weapon a complete win :clueless:
A weird buff to it and jarate would be a visual indicator of how long the enemy is going to remain covered…. This would make both better team items in that your allies would know the window they have to target your victim
I think something like this for all effects would be nice honestly.
I think it should guarantee melee crits on assist, staying completely the same but with that bonus
I don't know why i didn't see this, I think there should be a happy medium, where if you headshot and enemy already covered in jarate, than it Crits. I feel if it had its splash it would make it perfectly balanced, and you could combo the normal jarate with it where the enemy is actually in danger to you once they are covered in jarate yet it still play a support role.
That would be interesting, something similar to the bushwacka.
Honestly, I miss when the SS was a part of the counter-sniper cosmetic set. The SS should just be minus headshotting and 20% damage, but apply 30 damage worth of bleed on any hit, scoped or not, and give the equipper crit immunity. Fully charged shots can apply 30s of jarate to give it anti pocket utility just for fun. (normal enemies won't live long after a fully charged bodyshot anyways, and if your target is a heavy other rifles could have headshot them outright)
instead of buffing the gun buff its effect: make jarate covered enemies explode the jarate to their nearby teammates when killed if they still have the effect
i think this would work
idea what is it was instead the SMG snipers sniper focusing on speed with perhaps (like was stated before) the full 5 Seconds of jarate on a headshot and maybe also a faster switch speed allowing you to play as a more midline sniper
Hear me out, I've got an idea to rework Sniper
1. Lower the Sniper Rifle's base damage to 40. This makes a quick scope deal only 120 damage, just off from a oneshot on even light classes. This is still a lot of damage mind you and will still lead to plenty of kills or assists.
2. Overhaul the Charge Mechanic; instead of gaining up to 3x damage by staying scoped in, charge is gained by landing shots and lost by moving. The exact values would need testing but as a rough idea let me throw out some numbers. A body shot grants you 20% charge with a headshot being triple that. This means that essentially you can collect up to 5 damage boosting stacks with your base damage growing like so 40, 56, 72, 88, 104, 120, assuming you don't move. Additionally, if we still want sniper to be able to full charge pop an overhealed heavy, we could increase the maximum charge possible in order to allow sniper to still reach the 450 breakpoint, however I feel like that is a job better left for the spy to deal with, you can still absolutely chunk the heavy for 360 after all.
This would mess with some rifles
Anything relating to charge rate might need to be changed, especially the Bazaar Bargain, perhaps to instead be increases to max charge instead
The Hitman's Heatmaker might end up being completely overpowered and require an overhaul
And the Classic's main gimmick would need to be looked at, though with it not headshot unless fully charged I could see it keeping the hold to charge mechanic and staying the same
I'm open to criticism, I'm very tired as I write this so it might not be well thought out
I believe the best way to balance the Sydney Sleeper would be to give it the full 5 seconds of Jarate upon headshot, but give charged headshots a Jarate AoE. In order to make this more balanced, it should have a slower charge rate than it does now. Either stock charge rate or -10% charge rate should suffice, I'd say. These changes should make it a good side-grade and not too powerful, especially when you take the lack of headshot crits into consideration.
Perhaps there needs to be more sniper rifles who’s main purpose is support a la Sydney sleeper, the main challenge would be that it’s too much of an ask to put down the ability to headshot.
But if done successfully it could diversify the current stagnant playstyle of sniper and actually make the sniper a SUPPORT class
I'd love to remove headshot bonus damage and instead make it apply longer jarate like you said, though I'd even take it further and have headshots double whatever the current charge level's application time is, making a fully charged headshot last 10 seconds to really seal the death of whoever got hit unless they duck into cover.
I see the sleeper as a good new player option by making it so they're more comfortable not going for headshots all the time, but once they get used to the gun they can try to push headshots further. Overall I'd lover for it to be a weapon designed to ease new players into the class
Body shots goes BRRRR
I use the Sydney sleeper when multiple enemy players already call me a hacker. I don't switch off to please them, I just pick a worse primary that still can provide value to the team. Quick scopes don't instantly kill but still provide a buff for my teammates.
The sydney sleeper is very underrated in my opinion, i use it all the time because no matter what game i'm playing i suck at sniping and the sydney helps me enjoy sniping, full charge body shot is very satisfying sometimes i do get mini crit headshots i can make headshots but body shots is what i'm good at plus i got myself a strange sydney so more reasons for me to use it
Also i think Sniper is support since he has longer range he supports his team by eliminating threats such as enemy snipers, medics and sometimes soldiers and demos
IDK why UA-camrs say this weapon is terrible its not, i would say it's more fun and more effective to use it
I think many people get stuck on “meta” at times and forget that games are all about having fun
More fun? Maybe, that depends on the person, more effective? Not even close. The bazaar bargain can make you get full charge in lil to no time and practically bodyshot for 150 damage if you don't wanna aim for the head. Who cares about making your opponent take minicrits if you can just straight up kill them. No reason to "support" if you can kill
TLDR:
+Body shots apply 5 seconds of Jarate, Headshots apply 8 seconds
+Target is outlined for the duration of the jarate effect
+Shooting teammate on fire extinguishes them and the sniper heals for 20 health
+Jarate covered enemies that die reduce the cool down of jarate jar by 1 second
=Scope is less zoomed in
-Charge meter is removed
-Body shot damage is flat 100 damage, Headshots are a flat 150 damage(Not sure on the damage numbers, but I don't want you to always lose against snipers)
-25% slower reload speed(% can be changed)
(Jarate is no longer removed or shortened by any means. Shooting an enemy already covered in pee will just reset the counter, not stack)
I think the primary issue with the SS and the classic is sniper vs sniper gameplay. You always lose against quickscopes and sniper is a snipers main target always. You need something to square the matchup, but there isn't really much of a way of doing so without changing sniper as a whole. The only thing I could think of is making it more of a short ranged weapon, like Classic and huntsman so you don't have to focus on long range application. How that would be balanced and still fun to use, I'm not sure.
These are my suggestions(As a support main): Remove the charge meter, make damage consistent. This might sound extream, but I don't think zooming in and waiting should really be encouraged with a support style play, it just makes you more vulnerable. You shouldn't be as focus on waiting for the right charge time, more so on shoting the right target at the right time. Body shot will always do 100 damage, scoped headshots always do 150(In line with regular quickscopes, but capped). Jarate is injected rather than a jar splash so it should ignore any effect that shortens it's effect like healing. Body shots apply jarate for 5 seconds and headshots do 8. The target who is shot has an outline applied to them, just like when you spawn and see teammates through walls basically marking them for teammates to see they are weakened. Make the zoom of the scope less zoomed in so sniper vs sniper is less encouraged and close range shots are easier. Make the reload cycle time slower to encourage less spam. Fix the extinguish jank and give 20 health back from extinguishes just like pyro gets. Also should apply to regular jarate(imo). Keep the jar cooldown stat but instead apply it to assists, so you don't make jar spam a thing and encourage teamplay.
Overall the gun would be less about damage and much more about general support. Marking enemies especially would encourage the target to be focused by teamates more so than just the pee effect. This would be a fun sniper for me and feel much more like a support sniper. Also side note. In MVM explosive headshot would instead apply the jarate as an explosion instead of doing more damage.
Great video and editing! ngl what I think of the ss is that we could use FishStickOnAStick's balance proposal where jarate is nerfed and snipers rifles have the 4 hard clip idea, (i believe that) it made sydney sleeper for viable for the piss louadout, these were the changes:
(+) Jarate duration on headshot increased to 5 seconds
(+) Added +33% faster firing speed
(+) Added 25% faster reload speed
(+) Jarate applied starts at 2 seconds regardless of charge
(-) Removed faster charge speed
these were thee final stats:
(+) +33% faster firing speed
(+) 25% faster reload speed
(+) On Scoped Hit: Apply Jarate for 2 seconds
(+) Nature's Call: Apply Jarate for 5 seconds on headshot, and reduce the remaining cooldown of Jarate by 1 second
(-) Minicrits on headshot
i use the sidney sleeper really often to help my teamates to get revenge on really skilled players (usually i play medic and heavy to suport and defend from ubers) and the jarate helps so much to make enemies to rush to the base or the point retreat from getting killed, also i make meme piss moments whit it (don't have jarate :,)
Here is my suggeston (great vid btw) how about the jarate can be applayed by just hitting the ground close to the enemy (like trowing an actual jarate) and it can effect more than one pearson
0:36 cries in ambi spy
Spies don’t have lives
Here is my idea of a new Sydney Sleeper that is both effective, unique and fun to use!
Pros:
[Tweak] +50% charge rate (from +25%)
[New] +100% Clip Size (Now with 50 shots rather than 25)
[Tweak] On Hit: Apply Jarate for 2 seconds. Can be stacked with multiple shots. (Multiple darts on the same target result in Jarate lasting longer*)
[Tweak] Nature's Call: Scoped Headshots always mini-crit
[New] Charge loads darts which can be shot in rapid fire**
Cons:
[New] -33% damage penalty (You cannot one shot enemies)
[Same] No Headshots
[Same] No Random Critical Hits
*The debuff is additive which means that:
1st Shot: 2 seconds
2nd: 4 seconds
3rd: 6 seconds
4th: 8 seconds
5th: 10 seconds (MAX)
**Similar to the Hitman's Heatmaker's Focus meter or Classic's mechanic where it does not unscope when fired.
It only loads up to 5 darts maximum per full scoped charge.
The SS as it currently stands is good but it needs to be improved in the execution of the Jarate's application and the need to nerf its killing power to further cement its place as a support gun. I suggest that instead of the traditional charge that we are used to, the charge actually loads darts into the gun and they can be released in rapid fire without unscoping (like the Hitman's Heatmaker). The goal is to remain scoped, but the darts are constantly being shot down to multiple enemies or singled into one target to have the darts increase greatly the duration of Jarate on them. The weapon is not meant to kill but it is meant to support your team in their killing power while greatly sacrificing your own.
What a chad.Uses viewmodel_fov 54 🗿
What if it was a semi automatic sniper with 4-6 shots instead of a bolt action, with a shot cooldown of a second, and did roughly 65 per shot, but couldn’t headshot, but on each hit applied a 1-2 second jarate, so you could, if you were good enough, one after the other, apply jarate to an entire push, giving a significant benefit to your team? To avoid quickscope jarate-ing, maybe we just make it so you have to wait a second for your shot to apply jarate, or even to shoot for that matter
My pal uses the Sydney sleeper and gave it the description “I pissed your pants” no idea if it’s unique but it was funny to me.
that is pretty good
Little thing about SS:
If you get killed by it without any assist for the Sniper, that’s on you
Need to make dousing burning teammates more consistent and make it more apparent to the sniper that she shot actually doused them, maybe a brief increase in max health if you douse a burning teammate?
That could be a great indicator, a similar benefit to pyro extinguishing teammates
yo where ur subs bro? u deserve more.
I think its hard to compete with 'just killing the guy'. What benefit would be worth trading the kill for something different? It needs to have a way of applying effects to more targets than you would be able to shoot with a normal rifle.
Yeah that really is a major problem with the SS. Not the sleeper itself but rather all the other sniper primaries
Insane opinion
I think Sniper should be balanced using Sydney Sleeper, Classic, and/or Huntsman as the base
how about that: Sydney Sleeper would have a higher base damage at 70
It charges 50% faster
The charge only controls the Jarate duration, not the damage
It would have no headshots (even mini-crit ones)
And it would be slightly faster reload speed
how about that?
I think the sidney sleeper would be better if it was an automatic sniper rifle shooting every 0.5 secs dealing 25 the first bullet then dealing 34 every shot because of jarate mini crits and also every kill with the weapon will decrease jarate charge by 2 seconds
I believe the original design of the Sydney Sleeper was a replacement for the SMG
personally i use it so the enemies can you know, actually have fun, cus its a game and my joy shouldnt be placed on a golden pedestal just because i felt like it
I can’t believe Charlie had a goth faze
It'd be nice to rework SS into something more casual. Like, make it a sniper rifle with mag and it doesn't have to touch the bolt each time it fires. it'd be somewhat of a long ranged revolver for sniper,that also debuffs the enemies. During the scoping tho,the bullets would be slowly combined into one powerful shot, that does apply jarate effect like the good old days of the weapon. In short,we get a semi automatic sniper rifle that is easier to use for new players, that shoots every 0.4 seconds,deals 25 damage, has 5 ammo in the "clip" before reloading,and charging mechanic is reworked into not just increasing the damage but shooting few bullets at the same time (fully charged damage on body shot would be 125,which prevents medics from dying from bodyshots) ,with jarate splash effect on hit. I think it has it's uses. You cover the enemy in jarate first,then finish it off with additional hits from the same gun,cause now it shoots way faster,and doesn't punish for misses as hard as default weapon.
LEAN JARATE
LEAN JARATE
LEAN JARATE
For me using this if my team is having problems dealing with good health Emery’s ( The Sydney sleeper weakness there enemy so the teammates can Finish off easy )
When I play sniper, I play him less than a precision killer but like an opportunist killer.
I rarely ever get headshots with my gun and getting body shots seems somehow more disrespectful, imagine a heavy fresh from spawn entering combat then suddenly is drenched in karate, he is overwhelmed with feelings of rage, fear, confusion and disrespect at the fact he wasn’t given the dignity of a quick death.
In short “aim high but low is good enough”
This guy only has 200 subs!?
Sydney sleepeer with 2 pyros shooting a flare gun at the same person before they are doused is just mayhem when timed well and i know it
A fix: make it long af and nerf tha jar
Maybe it can get away with a faster reload/fire rate ?
Also can u do one about the your eternal reward?
It’ll probably be a little before I would get to that but Hintshot has a great video on the YER
I think the jarate should last longer, and it should be AOE. It's not overpowered because if the sniper has you in his crosshairs anyway, with any other rifle you're just dead. The reason the sleeper sucks right now is because the tradeoff is just not worth the effort. They could be covered in jarate for a whole cool 5 seconds, or they could be dead for 15. If it's going to be a specialist support rifle that maximizes helping your team over yourself, then it should lean into that aspect fully. Keep its max charge damage though, because countersniping snipers is actually another excellent method of team support.
Its not ass, it is just a misunderstood creature.
Yeah, it's design is counter-intuitive from the groud up. It rewards you when playing poorly and takes away reward when playing well. I'm thinking it might just be broken at it's core. Perhaps it can be reworked into a light class modyshooting menace, but I don't know if that would make a good weapon.
I pretty much only use the Sydney Sleeper if I ever play Sniper seriously.
Not because I think it's better or anything, quite the opposite. I hate the other rifles (classic excluded) for being OP, so the only way for me to actually enjoy playing the class is to nerf myself. I want a fair fight so by god I'm gonna make it a fair fight, even if it makes me weaker!
Current sydney sleeper is just example how all stock rifles has to be nerfed in current state of tf2
Maybe a nerfed variant of explosive headshots. Maybe on headshot everyone in the vasinity only takes 25% of the damage, but gets the same jarrete duration.
I hate to say it, but the sniper would be more balanced if all of his rifles fired projectiles, not hitscan. They should still travel as fast as they do, but being able to just click on heads with no visual input from others isn't fun, the sniper should have to predict my movement trajectory and aim ahead of me. But that big of a change at this point is beyond question.
I think the SS is perfectly balanced, people just don’t use it because the meta hard-focuses on headshots & quickscopes
🗿🍷 based , also sniper is too op so extra balance points
AM I STUPID HOW LONG HAS 7:19 BEEN A THING!!!! HOW LONG HAVE YOU BEEN ABLE TO DO THAT!!!!
I think it has been a little while but it is very under used. I did not know until I started using it more last year.
What about the huntsmen
There is probably no need to buff/change SS in any way. SS is not broken, other sniper rifles are. Insta 150 headshots are broken and should be nerfed in some way. And no, I'm not sniper hater, I actually enjoy playing as sniper, but when big killstreak hits, I feel bad for enemy team.
Huntsman exists though
Bow is the unique one
"pee-nilazed" sorry but is the wrost i, is fun only because is bad maquina buen momo
me gusta Pee-nilazed, es una broma muy bien
@@lil_lion69 xDDD
You see the Sydney sleeper is funny and unique because it can't headshot, *sniper throws it in the trash* "wanker..." It douses ppl in pis- lemonade and it's apart of the pis- lemonade sniper
A gun that pisses
(Collector's edition)
Subscribe to the creator of the video to get one
2:55 called me out to a tee like that lmao. down to the hour count. tho i dont use kunai, stock is king also my knife was signed by swipez ;3
SS headshots only cause piss splash. SS scoped shots can extinguish friendlies
If you want to improve at sniper, play counter strike. It will force you to get much much better aim.
You would not believe how bad my aim was before making this video. Thanks for the tip 🙏🏻
cs is good for general aim and gamesense - but - specifically talking sniper it's a lot easier in cs than tf2. but yeah, a cs community dm will do wonders for your general aim, 100%.
dude body shot sydney snipers are super annoying, at least with stock the opponent had enough skill to dome me but getting bodied across the map is just annoying :(
Sniper is hard to play and even harder on android
Bro forgot about the huntsman 💀
Bro forgot to watch past 3:20 ☠️
Dam that was a good comeback
fuck i hate this weapon
I have to disagree, Sniper is a support class, you are supporting your team by killing everyone, if there are no enemies who will hurt your team?
Overwatch mentality lmao
It's about the mental damage
sniper is so out of place comperte to any other class
play piss gun and everyone will respect you. just cause you can't insta kill them with headshot
people are so bad at coping about their death they'll praise the snipers mains if they stopped being good on purpose.. xDD