Reclamation Algorithm is Absolutely Terrible

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  • Опубліковано 7 вер 2024
  • And with this, end the daily uploads.
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КОМЕНТАРІ • 464

  • @DrSilvergun
    @DrSilvergun 11 місяців тому +620

    I 100% disagree
    "the mode gets better once you build your base"
    no it doesn't
    At that point
    1. you know all the stages so farming them is boring. Once you don't need resources to build your base there is nothing interesting on the map
    2. The enemy waves that show up at your base aren't a threat and just waste 5 minutes walking around (never fight golems in base it takes 40 years)
    3. The quests take so long to do that unless you follow a guide you will complete all the gameplay elements way before the story ends and you will be left just opening and closing stages trying to progress the story.
    TLDR once you get past the early game there is no gameplay left, just grind

    • @Vadikus2424
      @Vadikus2424 11 місяців тому +31

      I fought the golem in base once. I didn't bring any frds nor Surtr so and my base is a whole ass maze that takes the whole map. It took me 20 mins to clear it iirc

    • @aznrcmp4434
      @aznrcmp4434 11 місяців тому +26

      Silvergun is right; at some point, everything is predictable, and parts of the gamemode become redundant and unnecessary. As much as the mechanics relate to each other, they don't build/inform onto each other, coordinate enough. I largely avoid farming and combat, but all that leaves is farming, but there's nothing necessary to build
      As much as I have been enjoying playing the mode as a merge between FTL-StarCraft-OGBroserTD, but certainlyhuge early learning curve combined with the sloggy tech tree and progression makes the whole experience more of a chore and does not give a good first impression to most people.

    • @Asara1112
      @Asara1112 11 місяців тому +14

      It's also has other leeway to play this mode.
      1. No need to farming resource if you have enough upgrade, you can use start resources with buying some from Black Market to build almost construct.
      2. Try to fight Army at farming stage, it also can place construct at these stage.
      This Mode is still a Beta, so it's can adjust many thing when release as permanent mode.
      But most critical problem of this mode is LAGGING!

    • @hughu9340
      @hughu9340 11 місяців тому +1

      yep, it f doesn't

    • @akmalathallah4634
      @akmalathallah4634 11 місяців тому +8

      It's completely unplayable for player who doesn't have much high level operators

  • @Sceptera
    @Sceptera 11 місяців тому +194

    @2:14 "I've got better stuff to do with my life, I could play Star Rail, Limbus Company, Cunny school, Study for University, go for a walk, touch grass for the first time in my life."
    I like how you put 3 additional Gatcha games before things like Studying or even going outside.

  • @Gredoxx
    @Gredoxx 11 місяців тому +62

    "I am too stupid for this, my brain is too smooth"
    Truer words could not have possibly been said.

    • @broadbandislife
      @broadbandislife 11 місяців тому +2

      _I Can't Believe It's Not Vifer(tm)_

  • @piratesofthecomedian
    @piratesofthecomedian 11 місяців тому +301

    1. You can't borrow support units from your friends like Mlynar, Poz, Chen Alter, etc.
    2. Your don't have starting structures for your base, so your center will really get ****ed over by the first few waves
    3. The game mode is not optimized well for phones as the stage can range over 50-160ish enemies at the same time which can make it frustratingly laggy
    4. Elite enemies are unfairly placed and tend to surround your resources in resource gathering (especially the golems)
    5. Animals run too fast away from your units after getting attacked
    I know this mode is still in development, but they really need to make a better impression and optimization for this game mode the next time it would release

    • @Vadikus2424
      @Vadikus2424 11 місяців тому +4

      I found Pozy not really useful in this event

    • @yufeng1707
      @yufeng1707 11 місяців тому +61

      6. You can't pick up and put base structures else where. You gotta demolish them, farm the materials again, remake them, and THEN put them down again. At least give us a refund man.
      7. Got the base raid with the crystal beasts? You're fucked unless you have Surtr and her harem of Medics.
      8. Final Boss on normal runs can 2hko a E2 Level 90 Saria in his second form. How the hell are beginners supposed to beat this mode when veterans with rosters of maxed units still die to it?
      9. Buying from the Black Market is a goddamn chore. You gotta click the guy, wait for his ability to hit full SP, then go through a series of useless dialogues. Just give us a goddamn menu ffs.
      10. Should have removed the fog of war on areas in stages you've already seen and deployed in for future runs. Nobody wants to make a mental map of these frustrating as hell stages.

    • @1nv15BL3
      @1nv15BL3 11 місяців тому +9

      @@yufeng1707 7. No, you're not. Operators on firm platforms take no damage from reflect.

    • @Vadikus2424
      @Vadikus2424 11 місяців тому +18

      @@yufeng1707 eh, there's a bug that makes ranged units on firm platform takes 0 damage against those crystal golems and you're a veteran with maxed units right? Just use Hoshi or Nian to tank ed boss, not Saria. She's only useful when you use her S3 in this mode

    • @MudMudLover
      @MudMudLover 11 місяців тому +7

      Honestly i think this gamemode will become obsolete forever cuz how bad impression everyone has about it

  • @hug-the-raccoon
    @hug-the-raccoon 11 місяців тому +223

    I'm baffled that they don't make this event permanent. They should've already learn this lesson from IS1.
    Not even mentioning the poor execution...

    • @yesno1085
      @yesno1085 11 місяців тому +49

      The onboarding is horrible and idk why you would feel like investing heavily into the base if there is a visible clock ticking to its destruction

    • @NguyenKien1808
      @NguyenKien1808 11 місяців тому +27

      @@yesno1085 the base is permanant tho. Most enemies wont attack your structure unless it's covering their direct path to the base so you can just slowly build a maze funnel into your ifrit tile

    • @tweetugwe1270
      @tweetugwe1270 11 місяців тому +47

      I think you answered your own question as to why it isn't permanent.
      It's a test run where the devs themselves are just seeing how the game mode will go and how they will balance it.
      The same thing happen with IS and SSS to a lesser extent.

    • @yesno1085
      @yesno1085 11 місяців тому +6

      @NguyenKien1808 No i mean once the event ends it’s gone

    • @noitcaerava
      @noitcaerava 11 місяців тому +6

      ​@@yesno1085the first IS also gone for some months right. That's why it's like test run

  • @MatildaHinanawi
    @MatildaHinanawi 11 місяців тому +116

    Largely very good points. My main issue boils down to the fact that it punishes you really hard for not having (or not wanting to use) top meta.

    • @gaswe9236
      @gaswe9236 11 місяців тому +7

      You dont necessarily need to. Its mostly about aoe

    • @hellnickyable
      @hellnickyable 11 місяців тому +11

      if you're not planning to use meta, you would have to use brain, and more resources like the blockade , nets, jet tower and support equipments, but tbh it would be a pretty shit experience , they should've let us make some constructs that helps in dealing with the bosses at the end, cause whats the point of surviving 12 days when your base is already set, while i float with 100+ woods, 150+ stone, and 60+ iron for no reason and there's like nothing more i can build.

    • @darkomega6597
      @darkomega6597 11 місяців тому +2

      theres many guides not using meta's.. you just need max lvl/mastery/module'ed operators, any would do, just need enough love.. and strategy (also, building/support/cooking item is very very powerful, you can re-route enemies, powerful buffs for your operators etc.)

    • @pawdaypay
      @pawdaypay 11 місяців тому +8

      especially when you just want to move around the construction. It just heavily punishes you for no reason, If you just somehow misplaced some blocks, there's no other option except to destroy it, farm the material, and lastly build it again.

    • @JustSmileyFace...
      @JustSmileyFace... 11 місяців тому +1

      All fun and games until day 12 when the boss is the last enemy left on your base

  • @gustavoellemes5362
    @gustavoellemes5362 11 місяців тому +46

    As a former BEWD player in Yu-Gi-Oh!, i can confirm that SSS felt like home

  • @blackhammer5035
    @blackhammer5035 11 місяців тому +91

    Cute Gummy.
    The comparison to Lobotomy Corporation is very apt. Both confuse “learning how to play better” with just “learning how to play, at all.” Obfuscating optimization can make a game fun longer; stretching out your ability to interact with any of the game’s core systems is merely tedious.

    • @kyarumomochi5146
      @kyarumomochi5146 11 місяців тому +21

      Atleaso on lobotomy corp learning how to play rewards you with fun
      This mode just sucks

    • @popandopulus3307
      @popandopulus3307 11 місяців тому +16

      I fucking love lobotomy corp, it's a super special and unique game in my heart. And it's because, even if an abnormality wrecks your face, you can almost always restart the day/memory repository. The process of understanding is super satisfying. There is a time when you can get screwed on repository day, but fortunately it didn't happened to me.

    • @victorhladun2751
      @victorhladun2751 11 місяців тому +7

      At least in Lobotomy Corporation, the obfuscation is tied into the lore (yes, including the resets and all). Not to mention that it keeps between runs

    • @MilkyNep
      @MilkyNep 11 місяців тому

      atleast with LobCorp you can make an argument that it's another element of it's masterful story.
      repetition exacerbates the how fucked up LobCorp's goal is, and makes you question if so much suffering is even worth it when you're not even sure how it'll turn out in the end. Having to restart the day for the 30th time in a row because the Queen of Hatred decided to have a Gamer moment yet again fucking sucks and I hate it fuck that bitch
      but powering through, and finally getting to Day 50 and listening to the final speech is an experience that very few games can replicate
      Game still gets very boring and repetitive, to its detriment a lot of the time, but atleast it tries to incorporate that into the story and themes to make it a bit better
      RA is just boring and repetitive with nothing to really show for it

    • @JustSmileyFace...
      @JustSmileyFace... 11 місяців тому +2

      Bold of you to say this event is "trying to learn how to play at all" when this game starts F*ck you up with a random golem hitting your ops in the tutorial stages and continues to F*ck you up with 10 advanced versions of that same golem instead

  • @spiderdude2099
    @spiderdude2099 9 місяців тому +12

    I’m convinced that whoever is in charge of these additional modes looked up the term “roguelike” and all they took away from it was “you do a million runs until you win”

  • @hyngwrws3923
    @hyngwrws3923 11 місяців тому +208

    the first gamemode i will 100% ignore

    • @1nv15BL3
      @1nv15BL3 11 місяців тому +7

      You're deliberately playing SSS? My condolences.

    • @hunt7533
      @hunt7533 11 місяців тому +24

      @@1nv15BL3 Fuk SSS, I gave up playing it, it's so damn boring, I don't even bother for the mats reset as well. I already have enough modules max due to events.

    • @1nv15BL3
      @1nv15BL3 11 місяців тому +6

      @@hunt7533 Completely agree, I still remember that time I was stuck with a miniboss for 15+ min, at least RA doesn't have that much RNG.

    • @kaypeeoh2781
      @kaypeeoh2781 11 місяців тому +2

      Sadly I am a completionist and I wanted to complete the medal set. Right now I have none of RA's medal and I dreaded the grind ahead after 2 runs of it...

    • @JustSmileyFace...
      @JustSmileyFace... 11 місяців тому +1

      @@kaypeeoh2781I play this gamemode solely for the purpose of filling the "Everything that wants to f*ck you in the @ss" archives to the brim, nothing more, and in some miracle way I beat the f*cking boss by cheese him to death

  • @One-ts4xq
    @One-ts4xq 11 місяців тому +22

    Getting started aside I feel that the mode would benefit from being a permanent mode like SS or IS it feels like so much work and so much investment for something so short and so absolutely pointless, the reward pool isn't even that large you can easily clear it so you dont have any reason whatsoever to touch the event in only a couple hours once you get everything set up as of which by the time you do you're already nearly half way done the fucken thing.

    • @yesno1085
      @yesno1085 11 місяців тому +1

      Maybe I’m insane but you know how its a meme that the base has been in beta for years

  • @lividzokk4801
    @lividzokk4801 11 місяців тому +7

    That minecraft pig was getting its guts rearranged dawg💀

  • @pauliulianghigheana7823
    @pauliulianghigheana7823 11 місяців тому +8

    That's it lobotomy corp reference in a arknights video. This is where my life has peaked it's all downhill from here.

  • @xcel8727
    @xcel8727 11 місяців тому +5

    One of my biggest pet peeves in Arknights is the in-game tutorial.
    When I click/tap on a dialogue, it immediately goes to the next one without filling the previous one first and just told you to "Hey put your operators here and here".
    Sometimes I don't blame people that gets confused whenever there's new enemy or modes.

  • @codename_leo9658
    @codename_leo9658 11 місяців тому +56

    I'm just gonna say:
    As a veteran the first 1/2 hours on the gamemode is like playing a souls like for the first time and dying at least 30 times on the first enemy you encounter. You know nothing, so you basically go headfirst into a wall every single stage you face. You don't know how many enemies and where they are, you dont know the path they're going take usually. Once you get the hang of it you can just steamroll everything to get the rewards and dip once your base is set up.
    But that's only if you have meta units built up. Every single boss in this gamemode is incredibly spongy. So much that using a super meta squad the final boss of day 11/12 takes minimum 4 stages of trying before killing him (without taking note of the 189 FREAKING enemies that are also tanky af). No man's land is more forgiving because there is less cannon fodder thrown at you and mainly you focus on the boss at hand.
    The only enjoyment i found with this event was having 10 net launchers so the boss was basically permanently binded and finding the combination of operators and skill cycles to not leak a single enemy during Raids and boss Raid.
    In the end every complete run gives you 1500 event points, so theoretically in 4 complete runs you get everything, but that takes time and learning experience to do (+meta).
    I can 100 percent agree that people who don't have time, are not exactly quick to learn stuff or dont have the patience, but more so beginner players get completely F*CKED over.
    That said, I give this gamemode a 7/10. I prefer this over SSS just because it feels less tedious (i don't mind the grind of the materials and building constructs/cooking provisions, versus replaying the same stage with the same setup over on SSS). And probably because i'm a bit of a masochist. Good video Supah.
    TL:DR
    Skill issue

    • @JustSmileyFace...
      @JustSmileyFace... 11 місяців тому +4

      "Tried to dps him, ended up with cheese" is the best way to decribe him now tbh

    • @sinastir7688
      @sinastir7688 11 місяців тому

      I can't figure out IS or SSS either. They all feel too grindy for me to devote time into playing. Normal content is where we can beat a stage once, and then can farm it to get rewards from a shop. Forcing players to manually play the game more is just a way they're trying to inflate their "play time" numbers.

    • @codename_leo9658
      @codename_leo9658 11 місяців тому +3

      @@sinastir7688 IS I get it because it's end game content for who wants to play the game more but has done everything else (its RNG is not likeable at all tho). SSS shouldn't be the only way to get module upgrade materials, cause this way the game mode becomes a chore and something you HAVE to do

    • @INFM424
      @INFM424 Місяць тому

      at least souls games are fun. this? this isn't.

  • @Quibs
    @Quibs 11 місяців тому +84

    I went in completely blind, ignored the tutorial and figured everything out myself around the 3rd-5th run. I had fun, that's all that matters to me.

    • @kaypeeoh2781
      @kaypeeoh2781 11 місяців тому +10

      So far I had fun (big fan of RTS). But I dread the grind (I've done 2 runs so far) to actually go further and complete the medal set.

    • @broadbandislife
      @broadbandislife 11 місяців тому +5

      TBF it's more or less universally agreed the tutorial is fukken useless and doesn't really teach you anything meaningful anyway.

    • @kiszkjmt8564
      @kiszkjmt8564 11 місяців тому

      ​@@kaypeeoh2781I though I'm gonna get the ending, but then it turned out that the Lord Ameer has a 2nd phase 😂😂😂😂
      Bro just killed my Thorns easy peasy, and went past Eunectes at the verry begining. I don't have the Balans nor the Balans 2.0 (Poziomka) so yeah. It was fun, but I'm not gonna grind it just for medals. I'm like 1 run from getting all the rewards. I must be a pathetic słów learner, if I still haven't gotten the ending.

  • @kripy8408
    @kripy8408 11 місяців тому +9

    Hot take learning the mechanics was the fun part, then when you finish your base there's nothing to do and it becomes a bore.
    It would be better if the base wasn't permanent and make the raids less front loaded and repetitive, with better rewards for defeating them and combat zones, and remove the stamina limit on low level ops cuz its just make weak accounts weaker for no reason

  • @supervillain369
    @supervillain369 11 місяців тому +46

    I tried a single run, couldn't figure out how to extract water, tried to hold off a wave advancing on my base, and realized I was so astronomically fucked it wasn't even funny.
    I gave up at that point, earlier than I like to, but I just couldn't see myself enjoying it, the more I read, the less I wanted too; I have better shit to do. At least with IS, I get to see my units interacting with the items I get to make each run feel either unique or simply empowering. Here, I'm punished for not maxing the level of my units, when resource wise outside this mode; that's optimal. I just can't fathom what went so wrong with the design!? It's far to experimental to push onto live service; poor tutorial, laggy, information obscuring and lacking any understanding of what makes resource gathering games fun IMO.

  • @dj66800
    @dj66800 11 місяців тому +22

    I had the most fun building my base and barely scraping through raids while woefully unprepared. Perhaps if they had made it a mode with longer 'runs' but much faster base building overall so that you can reasonably clear at least 3/4ths of it without meta upgrades it would actually be enjoyable. As it stands though you farm a bit then run away from raids before they kick your teeth in, or maybe intercept them if you get a good map.
    The base carrying over between runs is really the central pillar of bad mistakes in this mode, because it means the 'base' has to be a huge open empty field and all people make is a big spiral to delay enemies and some traps around. Should have been a large, semi-random generated map per run with some natural obstacles to build around and use to your advantage.
    Oh and 3:45 I can tell you exactly what went 'wrong'.
    Arknights is a gacha.
    For Annihilation and SSS it's a bit less of an issue (as these are more 'one and done' with no random elements(GOD I WISH I DIDN'T HAVE TO RERUN SSS)), but both IS and RA suffer greatly from the fact that the only units you can be near certain every player will have are 3* and welfare ops. 4*s at a stretch but that comes after a decent amount of time invested into the game.
    A lot of IS and RA feels like they don't keep this in mind at all and balance vaguely around the 5-6* range for operators being the expected units for an 'average ability' player to bring (4* only GODS aside). IS3 has been out for months and I still can't handle some of those stages with how absurdly tanky the mode's unique enemies are. I have honestly no clue how I'm going to beat the RA bosses either.
    Both of these rougelike designs would work better as standalone games. Fusing 'gacha' with 'tower defense' was already a pretty out there choice all things considered and Arknights has a very precarious balance because of it. Adding in a third dimension of genre and it all goes to shit more often than not.

  • @Saimexz
    @Saimexz 11 місяців тому +8

    It's the first event I'm not gonna bother to finish even for rewards. Absolutely too time consuming for what is worth

  • @LisaraScarlet
    @LisaraScarlet 11 місяців тому +34

    As someone who played RA with all different endings, I feel like the problem is actually something else. For example, your main problem with RA already exists in IS. If you don't know the pattern of a certain IS stage, for example, the 4 bosses in 1 stage, you can easily fail and have to restart all over.
    Meanwhile in RA, once you experience all stages, have some of the most important buildings, know all the patterns and know which type of resource you should be prioritizing as well as know which operators are most efficient per type of stage, things gets so much easier. You don't get troubled by too many RNG in this mode that it becomes way easier even with just a few reruns.
    So when I said the problem is something else, I'm referring to eliminating the whole RNG problem. You can easily get so strong by buying food materials and cooking some of the best food early into the run that it just trivializes the whole mode. More so if you have prepared materials to craft some of the best types of buildings you can deploy on important resource stages and hard boss fights.
    I do understand the whole sentiment of this video though.

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  11 місяців тому +34

      I feel like in IS it's justified because roguelikes are, at the very least, simple in concept and somewhat fair when you lose due to lack of info. In RA when you lose it feels unfair because you were purposefully denied information for arbitrary reasons. In IS it doesn't feel unfair, it feels like doing any other stage for the first time. In IS you aren't purposefully hidden any information, so when you lose because you didn't know something it's not as frustrating, I think

    • @oke5403
      @oke5403 11 місяців тому

      being able to see the map and not a goddamn outline makes a massive difference too.
      does this map have ranged tiles or will my april do jack shit this time? fuck you
      while fighting raids outside the base where will the protection objective be? fuck you

    • @LisaraScarlet
      @LisaraScarlet 11 місяців тому +11

      @@SUPAH_SUPAH_SUPAH Hmmm, not really sure about IS being less unfair. For example, the Sarkaz girl stage, not only you'd know she would set up a trap but also you wouldn't know which operator are the most effective at fighting that absurd stage.
      Even story stages are like this, some bosses have movement patterns you can take advantage of which you wouldn't know unless you experienced the stage itself. Not knowing the boss pattern simply wasted your time and now you have to rerun. Arknights has always been popular for its trial and errors. Isn't it also why Executors are quite the band-aid for this specific problem aka blind runs?

    • @monchete9934
      @monchete9934 11 місяців тому +14

      Almost every roguelike puts an emphasis in getting used to enemy patterns and using knowledge of previous runs to perform better. Learning how IS maps work is no different from learning enemy patterns in Isaac or Hades. The difference in RA is that as you get better at it and get the upgrades that trivialize the mode, the mode gets more trivial and dull while IS at least spices things up with randomness (maybe a bit too much) and you are allowed to spice it up yourself.

    • @ak_nora
      @ak_nora 11 місяців тому +12

      ​@@LisaraScarletThe two examples you brought up seems poor imo.
      Starting with IS (I did not experience 1 so my view is on 2 and 3). Sarkaz girl encounter, or any other special encounter for that matter, have the opt out button if you are not confident. I feel like that's fair enough on that part. However, there are certainly some combat encounters that feel unfair, one that comes to mind is the puppet midboss in IS2.
      Story stages are a different thing. You get 30 drill plans per day that you can use to test the waters without needing to spend sanity. It's not unfair when they already gave you the option to try the stage. Even Chapters 9 to 12 have "story mode" where you can play the level with 0 sanity at the cost of not getting the main rewards.
      RA is way more unfair than those two. The fog of war mechanics is completely unnecessary and adds confusion for first time players. Tutorial man deliberately muddies the information with flair text for no reason. There are a lot more mechanics to keep in mind like crafting base and making food etc, whereas the other modes are basic Arknights with some twists. Having to work with so little information when you need to work around so many things is unfair.

  • @i_like_pancakes2292
    @i_like_pancakes2292 11 місяців тому +67

    This gamemode is the definition of good idea terrible execution

    • @VaioletteWestover
      @VaioletteWestover 11 місяців тому +5

      Every new game mode Arknights has added in a nutshell

    • @nahimanaraoul5349
      @nahimanaraoul5349 11 місяців тому +10

      ​@@VaioletteWestoverHonestly need to sit down and start actually playing the mode they released

    • @VaioletteWestover
      @VaioletteWestover 11 місяців тому +2

      @@nahimanaraoul5349 I tried, it wasn't fun, so I stopped.

    • @schmushschroom3873
      @schmushschroom3873 11 місяців тому +8

      I was so exited for this mode. "Build your own maze, craft your own map!" I mean how cool is that? pretty awesome imo. Then i found out how tedious it is and oh boy do those exitement be dying at a lightning speed.
      At least let me re-map my maze without having to farm for everything again ffs HG

    • @i_like_pancakes2292
      @i_like_pancakes2292 11 місяців тому +2

      @@schmushschroom3873 yea i was so excited when i first saw this mod i took me like 6 months to realize that im playing a gacha game and nothing can be fun it is just pure grind

  • @jonnevitu4979
    @jonnevitu4979 9 місяців тому +3

    The thing with enemies really makes me angry.
    Like, whats the problem of just telling me which goddamn enemies the stage Im going to do next have? Even in normal modes like just story stages they hide the enemies until you fail because of them.
    Like, fuck how I remember not having/ liking to use ranged units when I started playing because lmao medium defense vs little crossbow girl then the stage is like "yea, heres a single drone at the end of the stage, go fuck yourself", thank god I had Lappland as my savior back then.

  • @louiegilalano7685
    @louiegilalano7685 11 місяців тому +8

    Really, if this gamemode comes back again, they'll probably set it over Ursus or Gaul or Kazdel because those three places is somewhat similar to the environment that Sargon showcases, they're perilous to live in.

  • @Nevri.
    @Nevri. 11 місяців тому +9

    EXACTLY. You can definitely have fun with this mode once you understand how it works, but understanding how it works takes way too much time, so I'm too intimidated to even play it. All previous modes were relatively simple to understand and learn, but with this one, it just requires way too much time to just learn the basic. I did 1 run and then didn't touch it for a week, because I always felt like I don't have time to properly sit down and try to figure out everything, so I can start having fun.

  • @TotallyNotShiny_Stone
    @TotallyNotShiny_Stone 11 місяців тому +1

    I completely agreed with you, man...
    I can't even get the last achievement because I still can't beat the fking thing and as you said "I GOT OTHER THING TO DO."
    AND THE FKING VEIN GAURDIAN!!
    AHHHHHHHHHHHHHHHHHHH!!!!
    A RAID OF 45 VEIN GAURDIANS!! HOW TO FKING KILL IT??
    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
    My beloved Goddess, The Red Women, Surtr can handle about 6 of them at most...THERE ARE 20 OF THEM ON THE FIELD AT THE SAME TIME!!!
    (Vein Guardian dealt damage to you when you hit them, 200 Art Damages per hit)

  • @MiseryRG
    @MiseryRG 11 місяців тому +6

    My biggest issue with it is the base.
    It is the best thing about the mode, the ability to make your own stage.
    But it is plagued by the awfully slow start, no refund of construct and no additional save slots for multiple bases.
    Once I built, my base that got me to an ending; that was it.
    I got my rewards, all medals, all upgrades and now I'm left wondering why I should go back.
    I found the strategy that worked for me and I have no desire to go back and try something new.
    Because it means starting from 0.
    And with how slow it all is, it takes too long and I got mats to farm for future ops.
    I really do like the mode.
    The concept is great but the execution is sadly not great.
    I did find it more fun as my base took shape.
    But again the fact I can't rebuild my base without farming the resources all over again has put me off from trying a different layout.
    If this is a seasonal mode; its biggest issues aren't unfixable.
    Maybe RA2 will be better.
    Treat this is a beta or demo to something better down the line.

    • @JustSmileyFace...
      @JustSmileyFace... 11 місяців тому

      You forgot something: x2 drops your fps and makes you feel like playing minecraft with "god's camera angle", but if you don't put x2 up, you'll beat the boss at the rate of losing your lifespan due to the absurdity long wait time at the start and chipping the boss hp down bit by bit

    • @MiseryRG
      @MiseryRG 11 місяців тому

      @@JustSmileyFace...Ow yes, the lag is real here.
      The number of times I've tried deploying an operator, only for the lag to mess up my selection and pan the camera of to the bottom right of the map where none of the action is happening, is too dam high.
      The size of the map along with all of the particle effects from constructs, the deployed operators and the mini annihilation number of enemies all spawning at once is too much for the game to handle.
      Phone, tablet even PC can't handle it smoothly...

  • @kiszkjmt8564
    @kiszkjmt8564 11 місяців тому +3

    I can imagine this mode being virtually unplayable, if I didn't have Texas and Yato. Definitely much more annoying than fun. But as I have both of them, I actually had plenty of fun.
    Also, the story is really well written. Doctor acts like a naturally born mercenary.

  • @skysmaug3844
    @skysmaug3844 11 місяців тому +2

    Honestly, I just used the "spam resource nodes and quit" strategy to get 50-60 points per run until I got 1500 for the Pallas skin (I don't even have Pallas). I don't have the mental capacity to understand this game mode and I don't even care enough to learn it tbh.

  • @heliel5769
    @heliel5769 11 місяців тому +2

    I will watch this every time R.A crosses my mind.

  • @Leerimius
    @Leerimius 11 місяців тому +2

    As someone who liked the mode I gotta agree a lot was seriously fumbled with this. There's no reason why the mode should have a true Fog of War mechanic. It should have just worked like Near Light requiring ops to create sight for your other operators to engage with situations that you can actually view and plan around. Sight also shouldn't be based on range. You telling me Saria is now so near sighted that she can't relay information that she can't physically grab with her hand?
    The walls are way too expensive to make and honestly should only cost between 2 to 3 wood or stone per block. Not also costing water...which I might add is the ONLY resource you cannot start with. So you can't even just quit spam to mess with the base building mode. You have to farm at least one stage to engage with the main fun gimmick of the mode.
    Good luck hunting any of the food animals without Texas the Omertosa by the way. You thought you could just drop Red on this pig? Think again. This pig is stronger than an armored zombie supersoldier soldier and will two shot her with ease. Very cool for them to also not let you take a Support Operator into this mode with a bunch of situations that might require highly specialized operators to deal with.
    Fuck the weather effects by the way. Pointless frustrating inclusion.
    Despite all this, just the idea on its own is really fun. I managed to enjoy it but I also know I have a higher tolerance for stupid bullshit than I should. Building your own stage essentially is a cool idea. I hope they don't abandon that aspect of this mode but I wouldn't shed a single tear if they tossed the rest of it into an incinerator.
    Also quirky twink bunny 5* when?

  • @Flibedyjibit
    @Flibedyjibit 11 місяців тому +2

    i would like to thank you from the bottom of my heart for keeping the morbius meme alive with that one meme and with saying morbillion

  • @PorconautaGames
    @PorconautaGames 11 місяців тому +1

    After the tutorial, i gave up this mode completly.

  • @richhaaaaard
    @richhaaaaard Місяць тому

    The wasting information bit applies to all levels unfortunately. The enemy info is hidden for some reason until you play a stage, the enemy waves are not shown in advance like in Kingdom rush, not giving you a good chance to prepare. In IS, the stages are way too brutal until you learned all of them. They can have a million enemies already on the map, and if you didn't prepare a specific strategy, you could lose the entire run. The only thing in IS you could prepare for is the next boss, but the stages themselves are insane

  • @ron8989
    @ron8989 11 місяців тому +2

    They better make a survey after this event and imma rant there

  • @Rin-ix9dl
    @Rin-ix9dl 11 місяців тому +8

    I know the game mode, want your to slowly build your base and stuff, but its just grinding resources over and over again, ill still keep grinding the points to get all the rewards, but its just not fun. this and SSS is just on par with the tedious level and boringness of gameplay. literally the first event that i prob not bother getting medals

  • @helloblocks.4310
    @helloblocks.4310 Місяць тому +1

    It took me till the end to realize this was 10 months ago

  • @balzaque1
    @balzaque1 11 місяців тому +4

    Honestly, I just did the skip everything without placing operators until your base get attack and retreat over and over again until I got the skin and I don't plan to go back anymore. IS3 is really fun and I enjoyed farming it but whatever this is I really hope we don't get more of it or at the very least get some simplified version in the future. This is like if IS3 required you to complete the entire upgrade tree for it to start to feel fun.

  • @birdroll
    @birdroll 11 місяців тому +1

    the mode needs to be longer, and the base reset each time. crafting recipes can carry over ig. make it like a holdout mode, the enemies get stronger, but so does your base. more enemies, invis reveal guy, wall breakers, drones, shit like that. im glad they didnt half bake a permanent gamemode again, but half baking temp ones are probably worse, cause they'll never put in effort to fix them

  • @aeugh8998
    @aeugh8998 11 місяців тому +2

    Funny enough, it took me until I have 1000 POINTS ON MY EVENT POINT TO MAKE ME REALIZE I CAN TAP ON MY BASE AND BUILD MY BASE FROM THERE. HG basicly makes me baffle about how clueless I can be when I only have to watched a gimmick one time to understand the event and here I am, SITTING IN MY CHAIR, TAPPING DEPLOY AND RETREAT FOR 20 MINUTES TIMES 20, AND ONLY THEN I REALIZE YOU CAN CUSTOMIZE YOUR BASE

    • @dann9300
      @dann9300 11 місяців тому

      fr i deadass trying to figure out where tf is my base and how to make block because the fucking tutorial didn't tell me where

  • @peterdenov4898
    @peterdenov4898 11 місяців тому +2

    You know, the great thing about optimisation in videogames is that it's something *completely optional* that *improves* your experience. It *ISN'T* something that should be considered “the bare minimum for playing” that outright punishes the player for not being 600% efficient since the very beginning.
    RA is so ridiculously easy to mess up, and extend your early game suffering to eternity if you don't know what you are doing (and I can certainly guarantee you that you *WON'T* know what you are doing till the very end). Misplacing resource collectors screws up an entire “act”, while slight mismanagement of resources instantly costs at least 30 irl minutes of grinding.
    The in-mode given methods of dealing with the threats are almost none-existent: Patriot mines are utter BS that should even be there as an option in first place, and the Net-throwers (the best tool this mode has to offer aside from Camouflage Walls & ranged platforms ) are so impotent that you need like 500 of them just to see some slight results.
    Intercepting waves is almost never worth it (even when your base isn't slug-proof) as it wastes entire 'act point' that could be better spent on farming, and there are waves that you just HAVE to intercept if you value your time. Don't even get me started on how “fun” is stopping 30 rushing dogs or 12 friggin bullies all at once in the first 5 seconds of the stage when you have barley 10 DP, and not even friggin 5 pot Flagpipe is salvaging that up.

  • @xaf15001
    @xaf15001 11 місяців тому +3

    Honestly, I really love the trying to build my base, scout the bosses, then take them down 1 run at a time that I had to do in this mode. It felt like a monhun raid, but more unfair. That said, yeah, there's a lot of "oh I wish I knew about that" moments that I had. It's also really long, a full run would take like 2 hours each. Fun gamemode idea, just very tedious and unfair.

  • @TheEmperorGulcasa
    @TheEmperorGulcasa 11 місяців тому +2

    This was one game mode where I was both completely lost going in and felt like I was just getting mugged, but once I understood what I was supposed to do still found the process extremely dull and annoying. I don’t even hate sss, as it’s not that time consuming, but this game mode is just tedious.

  • @sinastir7688
    @sinastir7688 11 місяців тому +1

    Any of these additional modes are just so frustrating for a player with below-average skills like me. This one feels even more grindy than any of the ones previous to it like IS. It should be permanent with no FOMO unfairly forcing people to grind it. I played a few stages and got really bored and upset it's time-limited. Horrible oversight, and terrible implementation. They could easily change some aspects of the game mode and actually make it interesting and fun.

  • @Kimu3657
    @Kimu3657 11 місяців тому +5

    Havent tried the event yet, and now am scared ;-;

  • @albertagungbillisupangkat6584
    @albertagungbillisupangkat6584 11 місяців тому +2

    0:00 what the hell, I just got here! this is not how you start a conversation!

  • @datnoob4394
    @datnoob4394 11 місяців тому +13

    It's actually the worse mode, it doesn't help that sometimes half the enemies ignore the Urban blockers "Camoflague" and "Alters pathing" abilities.
    Like oh thanks I wish I knew ahead of time that sometimes enemies just see through camouflage and never change pathing no matter what.

    • @fuentez746
      @fuentez746 11 місяців тому +6

      They do that because u blocked all possible paths to the base, I did the same thing

    • @kurokaijo5909
      @kurokaijo5909 11 місяців тому +1

      Level 2 wall can be destroyed if the spider explode near them, ranged unit on level 2 platform can't be healed.
      And remember electric device from maria event that slow enemy and dealt arts damage? It can make a great defense but they make it as support tool not buliding tool so it's a one use and you can't place them on crafted platform.

    • @broadbandislife
      @broadbandislife 11 місяців тому

      Camouflage doesn't do shit against AoE is the basic problem there AFAIK.

    • @datnoob4394
      @datnoob4394 11 місяців тому

      @@fuentez746 But I didn't block the pathing? I left a 2 tile wide path for them to follow which they ignored.

    • @datnoob4394
      @datnoob4394 11 місяців тому

      @@kurokaijo5909 Okay, but why do the lancers, spiders and shielders walk directly into the walls and attack them?

  • @Rammus-dz6wr
    @Rammus-dz6wr 11 місяців тому +3

    Even though I agree that the game mode need more polishing. I really enjoy it. It give me the same feeling of playing don't starve together for the first time where you don't know what the hack your doing and die to random creatures or hound waves. So I will be looking forward to what hg gonna do with this game mode.

  • @chaosstripe9446
    @chaosstripe9446 29 днів тому

    Okay but
    This is really funny with Monster Hunter gameplay in the background, which has the same kind of gameplay...

  • @8kman0
    @8kman0 11 місяців тому +18

    Honestly, this should be perma-mode (or almost perma-mode) like IS, so that we can get back to it at our leisure during downtime days, when there are no events.
    That way, you dont feel forced to farm the reward ladder in 4 weeks. And they can even add new node now and then.
    PS: yes the tutorial is a joke

  • @grumpych802
    @grumpych802 10 місяців тому

    I played it, like, 10 times and then discovered the 'Spending acts by entering and leaving the resource node untill day 5' strat. Spent next lotta hours just pressing buttons instead of actual gameplay. It was worth it. Probably.

  • @idontwantahandlewhymustidothis
    @idontwantahandlewhymustidothis 11 місяців тому

    I can't believe they released this with the dog excrement Monster Hunter event, I've never been closer to dropping the game entirely lol

  • @meh4294
    @meh4294 11 місяців тому +1

    This mod is blatantly designed to spam texalter and kirito and as someone who had really important finals to study and had to skip over thier banners ,i'm stuck with soggy noodle damge or goodluck trying to hit sheeps without texalter ,all i'm saying is pls give a chance to get a support unit ,and let the sheep stay in it's fucking place and not sprint to other side of the map like a redditor avoiding shower ,AND FOR GOOD SAKE BUNNY MAN STAY IN THE BLACK MARKET

  • @Moonlight-qq2qr
    @Moonlight-qq2qr 11 місяців тому +13

    This is straight up facts and I'm so glad someone was brave enough to say what no one was going to. Based off the videos from cn this gamemode seemed fun but MAN the endless grind at the start is so bullshit. This gamemode needs to to be sent to the shadow realm along with Interlocking Competition.
    Speaking of. Why do the both game modes relating to Pallas suck so much dick its weird

    • @aenorawyrm3326
      @aenorawyrm3326 11 місяців тому

      I was waiting for this mode for so long and got bored of it really quickly, it really feels like something that coud befun but turned out to be boring as hell

  • @randomf2pplayah768
    @randomf2pplayah768 11 місяців тому +1

    Tbh need more rewards.
    When this mode becomes permanent with more additions and adjustments while replacing SSS only then arknights will be back in business

  • @thegoldexperience8340
    @thegoldexperience8340 11 місяців тому +5

    Lol get lowlight'd

  • @Doktah_Zari
    @Doktah_Zari 11 місяців тому +1

    I think we can all agree on if they EVER bring this one time event back around, use first stage enemies for the first loop, or at least give players a selective difficulty modes like in IS so people can oh I don't know, CHOOSE IF THEY WANT TO GO AGAINST TANKY ENEMIES THAT DON'T SHOW UP UNTIL EX Event mode!
    Not everyone have a Yato or Texas Alt! 💢

    • @mr.clevertrick8710
      @mr.clevertrick8710 11 місяців тому

      Although both of them make it easier, you dont need both of them to win.

  • @genesisno1918
    @genesisno1918 11 місяців тому

    Wtats real disrespectful are the spider mob waves. They came and exploded all my walls, so days of progress gone

  • @aomrdbadatgame7222
    @aomrdbadatgame7222 11 місяців тому +12

    Truly the mode of all time
    Also damn Gummy going wild with that weapon

    • @broadbandislife
      @broadbandislife 11 місяців тому +1

      Leaked footage of WIP Gummy Alter(legit)

    • @mr.b89
      @mr.b89 11 місяців тому

      ​@@broadbandislifegummy descendant in end endfield gameplay

  • @NT-pz1qn
    @NT-pz1qn 11 місяців тому

    At least in lobotomy they throw you directly into the chaos of management to learn by your mistakes and retry the same day as much as you need to.
    In this event you need to watch a long ass tutorial that doesn't teach you really anything and it plays for you, I'm a toddler, LET ME BE PART OF THE TUTORIAL OR ELSE I WON'T CARE.
    I hate this game mode so much because the rewards are decent, but playing that thing is anything but fun in the long term.

  • @byeguyssry
    @byeguyssry 11 місяців тому +4

    I feel like it has the ability to be good but misses a bunch of stuff. Like obviously its mechanics are obtuse as hell, but aside from that, I do think difficulty systems like IS3 that greatly impact the run and force you to change strategies would help mix things up
    Furthermore, the constructs in your base needs to get nerfed. It feels like IS2's temporary life, but the game balances stages around you having 10 of them (so you're screwed if you only just started) but you get up to 20 of them.
    Also, unlike IS where you can borrow support operators or randomly get free operators you may not own, this game mode has none of that. So if you don't have the right operators (ie. Texalter and Yatoalter), good luck. If you do have the right operators though, you practically don't need a base and can just ignore the core mechanic. Personally, I defeated all the bosses outside of my base (stalled the boss using Specter and Eunectes and Monst3r. May require more than 1 try but you can spend more than 1 try)
    Also the things that block enemies but don't change their paths are broken af. They're wayyyyyy too tanky

  • @Aureels
    @Aureels 10 місяців тому +1

    I'm glad to hear that video.... I sucked so much in this mode, and did'nt understood a bit in the tutorial that I abandonned very fast.... so it was normal to loose fast in the first runs? :)

  • @ManaPotionArtisan
    @ManaPotionArtisan 11 місяців тому +1

    I agree with SUPAH on the tutorial bit. Why is it so damn slow, and why did it need to be several stages long? I was already frustrated by the excessive dialogue in the first stage and I thought "well, it's just 1 stage", but then the game had to drag me to another tutorial with another round of blabbering yellow guy. And after that, another stage of blah blah blah. No backing out. The tutorial force using slow, shite tier ops was the cherry on top. Nothing like being made to wait for the mudrock golem to walk slowly in a circle, it's not like we've got other things to do fml.
    All that info could've been just plastered on some panels to read in a help button.

  • @NeostormXLMAX
    @NeostormXLMAX 11 місяців тому +1

    This is just attempt at making it a rougelike base building game. I like how it allows you to move on a bigger map though i wish arknights had massive maps and games where you could deploy 20+ operatiors

  • @maroo6728
    @maroo6728 11 місяців тому +1

    Actually impossible to complete without Texas Alter

  • @lostbread8389
    @lostbread8389 26 днів тому

    They fix the difficulty but they made sure you would never play it twice with the wipe everything mechanic

  • @thatrandomguyontheinternet2477
    @thatrandomguyontheinternet2477 29 днів тому +1

    I'm still busy leveling my account, I am afraid of any event let elone this fuckfest.

  • @xerneis743
    @xerneis743 11 місяців тому +1

    Bless, you're speaking from my heart

  • @YaBoiRenegade
    @YaBoiRenegade 11 місяців тому

    After you overcome the trial of setting up your base and upgrades, the only goal you have is the rewards that are really good. Once you get through day 8-9 per run it already gives you about 300-400 reward points so really its just a matter of resetting and doing it over and over again. It's a good concept however the difficulty is abysmal. I hope if they do run this event again they add like a difficulty system where it depends on how built your base is.
    Also angry Italian hand gestures

  • @kek_9866
    @kek_9866 11 місяців тому

    Whoever's idea it is to make 10 fucking golems approach you very slowly and make me feel like what its like to be an NPC in aot inside my goofy ahh wall maria maze base set up waiting to be crushed, IT took 20MINS to kill them BECAUSE no surtur, I MIGHT as deliberately make a path for them to my headquarter just to end my suffering.

  • @EddatheWicca
    @EddatheWicca 11 місяців тому

    here is what i do, setup a macro that repeaditly fails runs for minimal reward gain, leave it running the entire day, get all the rewards and never look at that mode again

  • @MadIIMike
    @MadIIMike 11 місяців тому

    I play AK because I can just do some autos, build my operators and pick my time to do the difficult stuff like CC, hard stages and so on.
    What does HG do? Add new manual-only farming stages and events and to top it off add items (IS) or mechanics (SSS) that make you play different from the game you originally want to play.
    It kinda defeats the purpose of having a normal auto-farm for resources, when I then just have to grind other resources manually, except I'd most likely have more fun doing the same stages over and over without any RNG for the sake of RNG.
    Also, a lot of Operators are virtually unusable in those modes (unless you memorize them or use guides), as you need them to work in a variety of stages and cirumstances.

  • @themambawarrior2290
    @themambawarrior2290 11 місяців тому

    Honestly when it comes to Reclamation Algorithm, I'm not even trying to play it. I went in, got forced through a super long tutorial in which I was allowed to do a grand total of one thing (and wasn't even allowed to back out halfway through when I got bored), and decided I didn't care about trying it anymore.

  • @ORE0655
    @ORE0655 11 місяців тому +1

    RA have ton... TON of flawed that can be improve. But hey... i played 3000 hr. of Don't starve together so..i really enjoyed this style of tormenting.

  • @Yoonoh
    @Yoonoh 11 місяців тому

    the thing I hate the most is how your base starts completly empty, it just leaves a bad impression imo when you have to defend your base for the first time and then suddenly you have to defend 4 side of your base and the enemies will shred even your tankiest units

  • @KyuubiDragon4
    @KyuubiDragon4 11 місяців тому

    "when you get your base built, your farms set up, learn the stages, you get the starting wood and starting stone upgrades, the mode gets quite good"
    ...no it doesn't, it just stops being as outrageously infuriating. loss of frustration =/= enjoyment

  • @Dustfired
    @Dustfired 11 місяців тому

    Let's not mention the cancer that is the 2nd ending boss and the 100 fireball bois that blow up your base as well as the rng madness needed to Ending 3

  • @xidjav1836
    @xidjav1836 11 місяців тому +1

    What confused me the most is this is the only gamemode where you can't have support units. With how it's structured you would absolutely need Fast redeploys like Texalter and Yalter having support operators or temporary recruitment would be a whole lot better
    And how bases allow a whole lot of freedom but is absoluetly daunting for staring players having blueprints/ pre-planned bases that ypu onoy need to get the materials for itwould help players ease in to it as they can modify it as they go along or scrap the whole thing and start experimenting
    The FoW is a pain in the ass at least have it to where if you spent the whole duration there you can turn it off
    I also hate the absolute lack of explanation of the gamemode and would have definitely been for the better if they had a promotion video of explaning the gamemode

  • @YuniversalYT
    @YuniversalYT 11 місяців тому

    Nothing can unbrick BEWD
    NOTHING

  • @SilveryBlue1010
    @SilveryBlue1010 11 місяців тому +1

    If not for the skin, I would ignore this event...
    Also Texas is my savior for the moving target, imma build Yato too XD

    • @Artery-xo9nd
      @Artery-xo9nd 11 місяців тому

      What was the skin? I skipped the event entirely

    • @SilveryBlue1010
      @SilveryBlue1010 11 місяців тому

      Skin for Pallas.

  • @scruffles3838
    @scruffles3838 11 місяців тому

    YOOO LOBOTOMY CORP REFERENCE LET'S GOOOOO
    INFINITE CYCLES OF SUFFERING, GUILT, AND PAIN LET'S GOOOOOOOO
    tho with lobcorp There's actually an end a lesson and reason to it all that culminates beautifully unlike thing thing that im witnessing

  • @Dreve31711
    @Dreve31711 11 місяців тому +1

    You can clear this mode without ops and the use of a singular brain cell but you need to clear it 110 times on repeat. So yeah i agree with it being a time wasting game mode.

  • @Metrox524
    @Metrox524 29 днів тому

    Honestly i would be done more playing the mode, if the main game stages were swipelable and not just auto repeatable 6 times. I don't really want to go about another chore after finishing a chore.

  • @lol3629
    @lol3629 11 місяців тому

    4:07 dammit I want to deny it so bad but the rng is worse than fear and hunger.

  • @ShinkaTHPC
    @ShinkaTHPC 11 місяців тому +1

    I guess the most stupid thing in this mode is that the visibility of operators. I mean, please explain to me why Eyjafjalla, whose vision is impaired by oripathy in her operator profile, has better square-of-sight than, say, every other melee unit that ain't in the Lord archetype? Not to mention, the problem of RA isn't with just the mode itself, but also the current schedule of EN/JP/KR servers. Who the hell think that having a Grinding Simulator with the name of Reclamation Algorhythm running concurrently with Monster Hunter, then Guiding Light rerun, and then Contingency Contract 12 (which has been officially announced to be released at the start of October) is totally a good idea?

  • @Franys470
    @Franys470 11 місяців тому

    I mean i like this mode, the concept is great and it's not even half bad how it turned out to be.
    There are 2 big issues though:
    -Not permanent meaning you have to learn and rush to get all rewards
    -Bosses are annoying and often unbeatable if you are not using certain setups, which require time to build, which brings us back to the first issue

  • @literatureandgaming-yt9352
    @literatureandgaming-yt9352 11 місяців тому

    My brain cells constructed new brains for themselves just for me to understand the mechanics of this shit. And yet they can't!
    Why HG?

  • @niezwyciezonyzwyciezca7020
    @niezwyciezonyzwyciezca7020 11 місяців тому

    Imagine if this is what the gameplay will look like in Arknights: Endfield only in 3D... just kidding

  • @namensklauer
    @namensklauer 11 місяців тому

    i really enjoyed when i got the upgrade, that lights up the 8 tiles surrounding your operators, AFTER i beat the f..king boss already, allowing me to finally use Texalts S3...

  • @KhadiPlays
    @KhadiPlays 8 місяців тому

    Anybody remembers the multiplayer mode? It was junky as all hell but damn was it my fav side mode to date. I hate that they never even attempted to bring it back.

  • @Danbo_
    @Danbo_ 11 місяців тому

    The music is soothing

  • @RuiPlushReal
    @RuiPlushReal 11 місяців тому +10

    I’m starting to believe that I am the only one who loves this event whole
    Like
    It’s so fun??????

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  11 місяців тому +5

      I swear bro it becomes good at the 678th run I swear bro just do 677 runs I SWEAR it becomes fun bro

    • @nandapratamaputratomasila4801
      @nandapratamaputratomasila4801 11 місяців тому

      Yes, yes you are.

    • @DioBrando-xo7zd
      @DioBrando-xo7zd 11 місяців тому

      Its not fun at all

    • @Rin-ix9dl
      @Rin-ix9dl 11 місяців тому

      some think its fun because u can build base in multiple ways, but for most its pretty boring

    • @yosi2142
      @yosi2142 11 місяців тому +4

      I like it. could use a bit more polish. my main issue is that its so painfully slow to get the materials to make 1 damn thing for the base so the best way to play is to bum rush and get all the starting resource upgrades and spend the next 2 hours starting a run-> make the thing in 1 or 2 days -> quit the run and do it all over again till you get the nice base maze

  • @VilArknights
    @VilArknights 11 місяців тому +1

    I enjoy this mode, a lot actually.
    But that’s because I really haven’t played it all that much, combined with the fact I’m unoptimized as fuck but have a vague idea of what I am to do means a lot of this mode is one or two runs, feeling the small increase in progress, and then doing something else.
    I like it currently because I treat it like a simple breath of fresh air to come to, and I really respect it for that.
    However
    That also means that that first basebuilding part will be my only enjoyment of the mode, and even if I were to be able to start over from scratch I wouldn’t enjoy it the same way.
    I have seen one explicit critique that really resonates with me:
    We start out with nothing in the base aside from a few rice farms.
    The tech level 1 barricades should probably be given to us so we can play with the basebuilding aspect right out the gate. The mode’s main draw is it’s the closest we’ve gotten to an actual map builder and as of right now there’s a huge barrier to entry for that.

  • @Bondrewd__21
    @Bondrewd__21 11 місяців тому

    2:28 what have you done? Now I’m must go and search nerd-emoji-chan FFS…

  • @hankshill71
    @hankshill71 11 місяців тому

    I thought it was just me, I fucking hate this mode, it's so slow, 10 games in and still haven't even unlocked the elevated platform for my base or even see how you do it.

  • @Aliya_Akane
    @Aliya_Akane 11 місяців тому

    this mode feels like the ceobe's fungimist to IS2/3 where its absurdly unbalanced and just is there to test the waters with the idea before they make it a permanent mode

  • @yufeng1707
    @yufeng1707 11 місяців тому

    The analogy to One Piece fans is amazing. Not only because it's accurate, but because after episode 500, which I did watch by the way, IT STILL SUCKS.
    JUST LIKE THIS MODE! I don't know why I let people gaslight me into doing EITHER of these.
    Even after the base is completely built, I had zero fun clicking through the Next Act button and putting down my operators waiting for the slowest battles I've ever seen in the game. Even with "Skip", the mode was so horrendously slow.

  • @chenchen6150
    @chenchen6150 11 місяців тому

    The lag man it's painfull, it have potential but the optimization and the confusing tutorial make it worse for player first impression. Can we agree that most event related with Sargon have potential to burn your phone?

  • @N0i_R
    @N0i_R 11 місяців тому

    As a person who watch One piece currently on 983rd episode, it's already good before.

  • @saturn_illus
    @saturn_illus 11 місяців тому

    Pretty much agree. I didn't even both responding to any raids until I had a complete bottle-necked base built, which took about 10 or so runs. It certainly isn't as fun as IS or SSS imo.
    I remember first opening and exploring around IS2 for the first time and even though I went in completely blind it was my first introduction to roguelike and I was truly into it. RA just doesn't spark that same wonder and joy as IS2.