The TERRIBLE Modules Of Arknights (Ft. DragonGJY)

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 295

  • @SUPAH_SUPAH_SUPAH
    @SUPAH_SUPAH_SUPAH  Рік тому +89

    I know I wanted to make another positive video but I am really bad at it I am sorry
    Also, I have not uploaded anything in 2 weeks, and for that I apologize. It has simply been a tumultuous period. Not in a bad way.
    - - LINKS - -
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    archiveofourown.org/works/36805624
    PIXIV (there is NSFW):
    www.pixiv.net/en/users/80941808

  • @DragonGJY
    @DragonGJY Рік тому +335

    Thank you to supah for having me!
    Edit: WAIT I DID MEAN TO SAY ARCHETTO X

    • @cirnobyl9158
      @cirnobyl9158 Рік тому +32

      You might have switched them. It's confusing because Gamepress lists Y before X due to release data order, but the in-game UI lists X before Y.
      Landen Tactics (Snipers with offensive recovery) is modX.
      Iron Bowstring (initial SP) is modY.
      But I do agree that the Iron Bowstring module is a lot better than the Landen Tactics module.

    • @Piquliar
      @Piquliar Рік тому +3

      @@cirnobyl9158 Same, it leans into her niche as an AA sniper that can be helidropped, survive an instance of damage and have her S3 up immediately to wipe out a group of lower DEF enemies.

    • @rifwann
      @rifwann Рік тому

      I was hoping blemishine to rank the top worst module..

    • @abrahamwijaya6631
      @abrahamwijaya6631 Рік тому +1

      Huh you guys using her as hellidrop?
      I'm actually believe module X is my personal usage considering I want to use her as synergy while also charge her own skill etc. I don't like redeploy sniper while I needed them the most unless you were named april

    • @Piquliar
      @Piquliar Рік тому +3

      @@abrahamwijaya6631 I don't redeploy her much really, it's just that with the ASPD from the iron bowstring module, her skills charge fast enough and the extra sp on deploy and on her shield break enable her to be used in more unique situations like tough openings which is great in IS and stuff.

  • @Haz102938
    @Haz102938 Рік тому +294

    You know people say Zofia module is bad but they are just bad dokutahs. It is in fact extremely useful to block a singular attack from the first pleb trash mob that comes along. It is inexcusable to harm my Wife.

    • @heroponriki518
      @heroponriki518 Рік тому +47

      “no bad modules just bad doctors” people when they see gladiia module:

    • @solaris4105
      @solaris4105 Рік тому +14

      @@heroponriki518 i dunno man level 2 and 3 gladiia module seems pretty good

  • @fedorgame4839
    @fedorgame4839 Рік тому +121

    ah yes, the positive video

  • @pj9100
    @pj9100 Рік тому +69

    Surely I'm not the only one that thinks making the heavyshooters a pseudo-fast redeploy option a random decision? They surely drew that buff out of a hat

    • @abrahamwijaya6631
      @abrahamwijaya6631 Рік тому +2

      Me using mofu be like: wait so we don't?

    • @cefrinaldi8060
      @cefrinaldi8060 Рік тому +37

      Schwarz, aciddrop and provence was long used for redeployment purpose so i dont actually surpised when they released that module. It was pozy that dont deserve redeployment module since her gameplay was more static than the rest sharpshooter.

    • @somebodynotspecial6537
      @somebodynotspecial6537 Рік тому +5

      I like fast redeploy Schwarz

  • @wildfire_
    @wildfire_ Рік тому +21

    The best part about grani module is that you can use her in the most optimal way by placing her down and retreating her immediately without spending dp

    • @LordNNero
      @LordNNero 2 місяці тому +2

      I think that module is amazing for Fang Alter. It synergises with her S2. But, it is also welcome to get 2 DP on every kill instead of 1 during the early stage, while her initial DP cost reduces by 4 DP and any operator you deploy after retreating her gets -2 DP. Overall a great Charger Vanguard module in my opinion.

    • @dragonfable66
      @dragonfable66 Місяць тому +2

      @@LordNNerobecause it actually works for fang alter’s kit who encourages being placed and withdrawn once her s2 duration is up

  • @DameGertrude-vu8yp
    @DameGertrude-vu8yp Рік тому +30

    Who cares about modules when you have attack up gamma

  • @snowleopy6378
    @snowleopy6378 Рік тому +61

    You basically can tell if a module is going to be good/bad based on the operator's trait rework and their talents

    • @lovelessshoot883
      @lovelessshoot883 Рік тому +13

      I mean yeah , that _should_ be the point of moduling , like giving more def to a defender?
      ¯\_(ツ)_/¯

    • @beefystu559
      @beefystu559 Рік тому

      Sometimes they decide to be quirky like what they did with Wild Mane and Gladiia tho.

    • @StickmanHatena
      @StickmanHatena Рік тому

      @@beefystu559 I wish more modules did what Gravel’s did!

  • @kalashnidoge
    @kalashnidoge Рік тому +57

    Supah positivity challenge(impossible)

  • @vonplackus527
    @vonplackus527 Рік тому +61

    are you gonna make a video about the AWESOME modules of arkinghts as a counterpart? (it would also balance out the negativity)

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  Рік тому +35

      Hmm...

    • @sirki2885
      @sirki2885 Рік тому +3

      @@SUPAH_SUPAH_SUPAH that would be nice esp with the mega list we have now while ive done a couple of modules there are a lot i still have to go back and research that im on the fence for. Huh wtf hypergryph why prevent outside sources of sp regen if your gonna buff her dps that high yikes

    • @aryapratama5648
      @aryapratama5648 Рік тому +6

      Yeah Mostima module make her became the best Decel Binder in the game🤣🤣🤣

    • @UmbralCovenMoneyGang
      @UmbralCovenMoneyGang Рік тому +1

      ​​@@aryapratama5648 ZA WARUDO.

    • @UmbralCovenMoneyGang
      @UmbralCovenMoneyGang Рік тому +2

      ​@@SUPAH_SUPAH_SUPAH I just hope that you're going to mention Hellagur's and Ch'en's modules X's if you ever make a video about that. Seriously, they are so fun to use now.

  • @IQisThicc
    @IQisThicc Рік тому +36

    Love another video. Good points made. Only part id like to add, why so many damn high tier mats. Its like a e2 cost

    • @zhan2780
      @zhan2780 Рік тому +2

      actually, it's twice more expensive than e2 if you go up to lvl 3

  • @Roriipupper
    @Roriipupper Рік тому +13

    A very positive video on modules.
    Thank you Mr.Gummy Husband man.

  • @voltrixgames4375
    @voltrixgames4375 Рік тому +15

    7 aspd makes a difference depending who it’s on. Like dusk for example. I can notice the aspd increase because her initial attack speed was already a bit slow. Now it seems actually alright! It also helps her s3 to counter the attack interval reduction

    • @caster269
      @caster269 Рік тому +7

      Here's the thing about that 7 atkspd:
      -Mod X gives 110% dmg at range, +100 atk, +7 atk spd, +7% atk on talent, reduces talent activation to 6 sec no dmg.
      -Mod Y gives sp on non-lethal hit, +120 atk, +120 hp, +7 atk spd on talent, reduces talent activation to 3 sec no dmg.
      7% atk on p1 fartooth is +91 atk. So mod Y effectively trades 71 atk and up to 110% dmg multiplier for +120 hp, best case -4.5sp reduction on a 20sp skill, and a buff refresh time difference that's a non-factor because Fartooth is designed to be far away from enemies. Which also means her gaining sp on non-lethal hits will be infrequent by the nature of her skill. Although it can situationally make sense for S2, I can count the number of times I've seen anyone use S2 on one hand.
      Final fun fact: Fartooth needs +8 atk spd in order to get one more shot off during S3. If you don't have any external sources then neither module gives S3 an extra shot.

  • @GabrielHenrique-pq5bo
    @GabrielHenrique-pq5bo Рік тому +2

    my exact reaction seeing eunectes's second module was ''why, why would someone use this instead of the first module''

    • @bluewolf7111
      @bluewolf7111 28 днів тому

      In lots of cases it would be easier to have her block for a few seconds, than to have her idly deployed for 100+ seconds idly.

  • @Blade_XV
    @Blade_XV Рік тому +9

    Worst module is reed no contest. Not because of her module specifically. But the fact that they gave every other 5 star+ vanguard her main ability and made it way better.

  • @justarandompersonintheinte6216
    @justarandompersonintheinte6216 Рік тому +13

    7:10 Wait, isn't that Archetto module Y?

  • @ultrashadow2569
    @ultrashadow2569 Рік тому +3

    Another thing that drags Fartooth’s Module Y down is that Module X gives THE SAME EXACT attack speed bonus through its stats, not to mention Module X has a better base effect and better module upgrades.
    It’s like they forgot Module X existed.

  • @TheLaziestCouch
    @TheLaziestCouch Рік тому +5

    Wait the most useful thing on shirayukis module is the atk speed buff it removes the floating point error on s2 after all which is very significant, i get the 100 def ignore seems useless, but as a module overall just to get rid of the floating point error its really good

  • @hug-the-raccoon
    @hug-the-raccoon Рік тому +16

    Timegated material sucks, but it's common in free to play games so it's understandable (not necessarily mean I'm okay with it).
    For some operator, module is their second chance. Not to be meta-breaking, but simply solidifying their build. I'm sure, with a little bit of adjustment, defensive dp-on-kill vanguard could make sense. But nah, let's kill the character for no reason.

    • @LordNNero
      @LordNNero 2 місяці тому

      I am still waiting for an Artsguard and Spreadshooter module. Artsguards can really benefit from a little bit of resistance ignore, or shred. While Spreadshooters, I don't know, maybe the further tiles do the same damage as the closer tiles?

  • @newCoCoY6
    @newCoCoY6 7 місяців тому +1

    The "thinking with your penis" supah mentioned is definitely a real thing. Its the reason why i can draw attractive anime women while my skill in drawing men is lagging behind by 10 years.

  • @stevanustrionanda6397
    @stevanustrionanda6397 Рік тому +5

    TBH I was hoping Gummy to have 15% damage reduction module

  • @yufeng1707
    @yufeng1707 Рік тому +17

    The time gated aspect is easily the worst part of the modules. If they weren't time gated, almost everybody complaining about them wouldn't be because like you said, for the majority of them, they're just straight up buffs, no matter how small or insignificant, a buff is a buff.
    As for Eunectes, they should have really made it so the girl would gain SP each time she attacks an enemy in addition to blocking them. So at least that way, you can probably use her skill before you finish getting your phD.

    • @cefrinaldi8060
      @cefrinaldi8060 Рік тому +3

      So leizi module upgrade?

    • @kevinseraphin5456
      @kevinseraphin5456 Рік тому +2

      No matter how small or insignificant, a buff is a buff, so why don't you lvl90 Pot6 M9 every single one of your operators?
      Even without module blocks, they are time gatted, last time I checked LMD and mats don't grow on tree (well LMD kinda does, but at the painfully slow rate, just like a tree)
      You think you would build THAT many more module if module blocks weren't a thing?

    • @PlatinumKrown
      @PlatinumKrown Рік тому +3

      @@kevinseraphin5456 I know I couldn't. I still haven't played SSS because I can't spend module blocks fast enough to actually run out, with events giving them out and me spending all my lmd on E2 promotions. My biggest hang-up however is the high-tier mats, they are so hard to get and I'd rather promote 2-3 other ops than get 1 mod3 unless it's as good as Gladiia's.

    • @arthorias06
      @arthorias06 Рік тому +1

      ​@@kevinseraphin5456 are you actually complaining about mats and LMD that you can farm whenever?
      Compared to time gated module blocks, this is nothing

    • @kevinseraphin5456
      @kevinseraphin5456 Рік тому

      @@arthorias06 Dude, I've been playing F2P since the ealy days of the game, wich mean when the module system was implemented, I had a shit ton a operator built already, and I have most of the module I wanted built without any issue, plus a few extra luxury ones like fucking Skyfire and Tomimi both mod3, for a total of 31 modules, most of them being level 3 when they don't ned to, and I still have a dozen module block left, what the f are you doing with your module block to run out?
      Also, I never complained about mats or LMD, I point out to moron too stupid to realize it themselvs that even if you remove the Module block from the game, they'd have 2 to 3 more modules at best.
      so to peoples who run out of it I only have 1 thing to say: Whale issue, couldn't care less.

  • @Nudgarrobot
    @Nudgarrobot Рік тому +4

    When you go into the video after not touching AK in quite a while, "Oh hey! It's Shirayuki-- Oh no, it's Shirayuki"
    As one of the two Shirayuki fans out there, stoat girl is best girl tiers be damned

  • @voltrixgames4375
    @voltrixgames4375 Рік тому +2

    Also that eunectes module looks good for her being only used for off skill use… so if you plan on literally NEVER using her skill it ironically buffs only that kind of gameplay apparently

  • @danielalbertomartinmartin4743
    @danielalbertomartinmartin4743 Рік тому +3

    Don't worry, in like 10 years all modules will be out and the materials will be farmable with sanity.
    At the same time they'll hit us with a new time gated weapons upgrade of some sort and we will still be fucked but from another direction.

  • @Sceptera
    @Sceptera Рік тому +1

    Too late I have been frivolously using Modules. I got my Tomimi M3, Module 3.
    Lets Go Myrtle-Alter, Summoner.

  • @3ds_fellgod-myhopewillneve617
    @3ds_fellgod-myhopewillneve617 Рік тому +3

    The problem with the module system is obvious: modules cost WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYY too much and are way too heavily timegated for what many of these do for so many of these operators. Eunectes asides, the small stat boosts and sometimes the small increments to some abilities do help. But once again, because HG decided to be so stingy with the module blocks, it doesn't incentivize the player to bother with many of these outside of either the really cracked ones like Specter The Unchained or Gladiia's, or for waifu/husbando purposes. Even then, I wouldn't recommend the last one unless you're completely down bad.
    Ultimately, module blocks are proof that Arknights' biggest problems are the mobile game cliches it is forced to follow as a F2P Gacha: that being how the act of building operators is timegated hard through the combination of Sanity and having 6* Star in particular require FAAAR more resources. There are so mamy cool units I'd live to build but either can't because I don't have enough materials, I don't have enough time or sanity to grind enough of said materials, or they simply aren't worth the materials I have already sinxe there's another op like them that would objectively be more worth the cost. And thus I'm forced to leave these ops uninvested in when I really want to use them with my other built up operators and really enjoy the game even more than I already am (in spite of its problems). The way the modules are implemented now only serve to make the already HEAVILY timegated nature of how building operators are even more time-consuming, and it ends up just being a massive waste of time because the benefits of them are NOT worth how much time and effort it takes to get to that point. That's why HG needs to start either STOP BEING STINGY with the modules, or actually make the modules make enough of a difference to actually be worth a damn. It would be nice if they did both, but that's wishful thinking. And we all that will only take you so far.... especially in Terra. XP

    • @abrahamwijaya6631
      @abrahamwijaya6631 Рік тому +3

      Bro I would rather grind in arknights than working on just one student in BA.
      You have no idea how stupid Nexon making the farming system by a lot!

    • @PlatinumKrown
      @PlatinumKrown Рік тому +1

      I agree with this, except as a semi-new player, the only mat I have never run out of is module parts. I'm heavily bottlenecked by lmd and the high-tier mats and would rather spend that on E2 than build a module that only marginally improves an op. Except for the abyssal girls, they were worth the modules with how much they carried me.

    • @3ds_fellgod-myhopewillneve617
      @3ds_fellgod-myhopewillneve617 Рік тому

      @@abrahamwijaya6631 Another reason why even though I love the art style and characters in BA, I don't want to touch the game. Then again, I wouldn't be able to run it on my phone anyways unlike AK. And the funny part about this is that even with everything I complained about.....AK is still a lot less of a grind than the average mobile game by a LONG MILE. XD

  • @rifwann
    @rifwann Рік тому +3

    HG dodging lord's module by making more arctype. Also you forget to discuss blemishine..

  • @shilohmagic7173
    @shilohmagic7173 7 місяців тому

    Me, who has so much module block to spare that I can throw it around like I'm a billionaire: "oh dear, I have archetto's module"

  • @FrackTran
    @FrackTran Рік тому +2

    Praise be gummy!!, because of you I suddenly found gummy as a goddess that I should worship

  • @Khroniclas
    @Khroniclas Рік тому

    I like how the flagbearer modules are straightup useless and don't do anything at all for any of them.

  • @noobiesensei6281
    @noobiesensei6281 Рік тому +10

    SUPAH : "...as rare as a Genshin fan who doesn't like minors"
    Also SUPAH : 2:33
    SUPAH, are you a Genshin fan ?

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  Рік тому

      I am not

    • @myxco8175
      @myxco8175 Рік тому

      ​@@SUPAH_SUPAH_SUPAHadmin bro you like gummy(which is not legal yet) means you into it😂😂

    • @byeguyssry
      @byeguyssry Рік тому +7

      Just because all Genshin fans like minors doesn't mean that all who like minors are Genshin fans

    • @noobiesensei6281
      @noobiesensei6281 Рік тому +1

      @@byeguyssry I know, I'm a Genshin fan who's not into minors

  • @kaypeeoh2781
    @kaypeeoh2781 Рік тому +2

    Regarding being bad at making positive videos, the thing is you are pretty consistently good at showcasing gummy :)

  • @weaselprime8654
    @weaselprime8654 Рік тому +1

    Criteria 4: a module that is just plain not as good as another of that operator's modules. Nothing comes to mind because I haven't fished around the wiki enough, but I'm sure there's at least one.

    • @Konpekikaminari
      @Konpekikaminari Рік тому

      Off the top of my mind- Kal'tsit and Lumen Module X: Kal'tsits' Module X increases healing by 15% when target has less than 50% HP, and boosts the damage of Mon3tr's self destruct (also allows an additional proc when it hits 50% first time per deployment)
      meanwhile Module Y offers the same healing buff regardless of current HP so long as said target is on a ground tile (Kal is only here to heal Mon3tr anyway) alongside a +20 ASPD boost and a 20% DEF boost while it's in her range
      Lumens' Module X gives him permanent status resistance' less base aggro, and makes him a better Therapist, meanwhile his Module Y removes his reduced healing and buffs his insta-heal-on-status, turning him from a good niche healer to a great general-use healers

  • @VerkoAviarhidea
    @VerkoAviarhidea Рік тому +4

    True on that myrtle skin tbh, literally the hottest thing arknights has ever released

  • @snowisthebestweather
    @snowisthebestweather Рік тому

    A very important aspect of Angelina's atkspd module is that her level 2 gets rid of her anti-synergy with Carnelian's S3, so obviously that one was a must.

  • @tastycastle1976
    @tastycastle1976 Рік тому +1

    Rosa has an amazing module. She was already an OP you can deploy in almost any stage to kill bosses, elites, everyone really. NOW she ignores EVEN MORE defense and does a second hit! She already hits like a truck without module and now she just kills everything, heh.

  • @something3737
    @something3737 Рік тому +2

    At least modules can be unequipped

  • @durandelsg2895
    @durandelsg2895 Рік тому +2

    Can you please stop dunking on my wife Zumama? I mean, you’re correct, but please, have some mercy

  • @Phos9
    @Phos9 Рік тому +1

    Can’t say that I agree on Eunectes module Y being the worst one. Her module X is entirely focused on her SP issues, but her skill 1 is completely SP agnostic, so they wanted to give her a module that actually works for it. I also believe her module Y has an unlisted (in the English translation) effect where it removes the SP battery lock out effect, but in that case I think it was HG admitting they went too far with SP restrictions without saying it. If I did my math correctly, my level 60 Eunectes with S1 rank 7 and module Y rank 1 could have tanked the H11-4 steam knight pile bunker without atk down support or shining def increase, which would have made that clear a lot easier considering I had to borrow Kal so couldn’t borrow Nian.

  • @lawgx9819
    @lawgx9819 Рік тому +1

    The problem with module is that every operator HAS to get one, module seems to only benefit to those who have huge drawbacks (like mostima and rosa) but then you also have to consider other operators who are already OP eithout modules (silverash, surtr, thorns, and so on) and if hg isnt careful they could make them full of steroids (in this case the AH)

    • @BlahBlahFreeman
      @BlahBlahFreeman Рік тому +1

      The issue isn't that every operator has to get a module. It's that HG decided that Modules (almost) always buff talents, and the best operators in the game tend to have overpowered talents, or overpowered skills that benefit from good talents.
      Almost all bad/mediocre operators have less useful/impactful talents/skills. So if you just buff talents with modules, great operators become even better and bad operators stay bad.
      It didn't have to be that way, but if I had to guess it was probably the easiest way to produce modules for every operators instead of looking at them individually and finding a solution to make them more impactful. They apparently don't have the resources to do that, so they litter the system with inconsequential atk/def buffs and call it a day.

  • @yubiyubiw
    @yubiyubiw Рік тому +2

    uhm,, acktually.. 🤓
    the purpose of fartooth's module giving 7 aspd is very simple but impactful. it allows her to shoot one more time within s3 duration

    • @ultrashadow2569
      @ultrashadow2569 Рік тому

      It’s ironic since her other module grants the same attack speed bonus through its module stats, while having a better base effect for her S3 (damage increasing with distance) and a higher attack up from the talent via module upgrades

    • @yubiyubiw
      @yubiyubiw Рік тому +2

      yeah the reason why the second module is atrociously bad, is because it provides the same thing as before while having unsynergistic base module, gain 1sp upon hitting enemy. Her s3 cycles rly quickly already on top of full synergy with first module since, well, she attacks enemies as far as outside of her range lol. it's not about the 7 aspd at all

  • @Gredoxx
    @Gredoxx Рік тому +2

    I 100% agree, why the fuck are the module blocks so sparse...

  • @azeria1
    @azeria1 Рік тому

    100 ursine children being needed to make the module boxes I guess that’s why we haven’t gotten another children of ursus event

  • @adradox
    @adradox 2 місяці тому

    Angelina gets enhanced HP regen
    AK community in general: It's bad.
    Me, perfumer + angelina + abyssal hunters enjoyer: Haha, yes! YES!

  • @kn_yui1969
    @kn_yui1969 Рік тому

    From the first time i saw it until now, I really believe that the devs accidently fucked up eunectes' module.
    If she gets the survivability when she has high hp, she could block a stronger enemy while waiting for her skills to charge up and when her skills finally activate, she then hits like a fucking train

  • @Aleks96Clips
    @Aleks96Clips Рік тому +2

    i personally think shirayuki's one does not fit into criteria 2, because her skill is an additional damage on top of the phys damage she does, so it is always a 100 damage buff, and if 100 damage is not good enough, then all aoe snipers fall into the 1st category unless they have a cracked passive that gets improved

  • @wolfVFV
    @wolfVFV Рік тому +1

    i think you missunderstood the flagbearer module
    the point is that if you need the flagbearer to block and he cant because he uses his skill
    his block chance gets transitioned to the unit in front of him
    so lets say you have the flagbearer and another 1 block unit in front of him and 2 enemys appear
    using the flagbearer skill without the module = 1 leak, with module no leak
    still insignificant? yes

  • @lordfreeziak3387
    @lordfreeziak3387 Рік тому +1

    No comparaison between the 2 fartooth's modules ?
    Like the 7 aspd..

  • @koekelbagstrogoff966
    @koekelbagstrogoff966 Рік тому +1

    10:47 Hi yes that would be me, and I love this module precisely because of it.
    The downside of not generating sp in time for when a elite enemy comes is kind of almost completely negated if with s1 she _passively_ gets an effective up to 2k atk and 1100+ def (before any outside buffs) and can dunk on that elite without needing to worry about sp costs and skill timings either way.
    I'd still recommend using module 1 for her s2 and s3, but I'd also advise to not sleep on s1 with module 2 becauss fuck me she can pull some truly empty brain clears with that.
    Also small correction at 3:06, operators placed in such tiles can actually end up blocking enemies depending on how they are pathed, when they cut their corners I guess far enough that their hitbox reaches the hitbox of the operator inside. See cc maps like with the croc/sandstorm and the fireball/flamethrower that will ruin your day if you think operators inside those fenced tiles are safe.

    • @zerogalaxy2735
      @zerogalaxy2735 Рік тому

      Ngl I kinda like her second module as well.
      I mean yeah it's gonna be hard for her to gain SK points, but her slow attack speed kinda allows her to still gain some.
      I suppose Phantom's second module is kinda in the same boat (the being slept on boat that is).
      They do however require a bit of thinking if one wants to use them to their fullest potential.

  • @Phos9
    @Phos9 Рік тому

    My main issue with modules is that they very seldom actually address the problems that a given unit has. There are a few where it does, such as Eunectes and Rosa, but in most cases the issues with a given operator just flies over their heads, clearly just being a copy and paste job. Or sometimes it gets weirder, such as Waai Fu's module being what you would expect (for better or worse), but her module upgrades instead of improving her talent, instead gives her a second niche talent and then making it too small to matter (Increases Physical damage dealt to [Infected Creatures] by 14%). Note that for some reason they felt the need to include that it's only physical damage on a unit that exclusively deals physical damage.

  • @Moonlight-tf5ts
    @Moonlight-tf5ts Рік тому

    I absolutely agree with angelina’s first module not being worth the cost because the second mission requirement to unlock it was singlehandedly one of the most irritating challenges I’ve ever had to do in arknights. Completing any mission with only her and two specialists on a stage with no pits is pure suffering, especially since I did it before texalter even released

  • @NerdgearSama
    @NerdgearSama Рік тому +1

    Reminder that Windflit still remains trash after the Artificers got their module update xd

  • @aurusmasque
    @aurusmasque Рік тому

    I will say, I used her M2 when I pulled her for IS3 on a run. Setting her down to delete anything stupid enough to walk into her range made her handy to bring along. Then I actually started building useful operators like Irene and maxing my Gummy's level.

  • @VonTachyon
    @VonTachyon Рік тому +1

    Just coping here, but Eunectes' second module DOES make her S3 even stronger if you can manage to get it up, somehow. Maybe in something like contingnency contract where she can't even kill a normal trash mob too quickly?

  • @sirius2417
    @sirius2417 Рік тому

    Meanwhile ho'olheyak have a problem about High sp cost in S3 yet HG giving her ignore 10 res module instead of 1SP upon hit elite enemy one🗿

  • @cefrinaldi8060
    @cefrinaldi8060 Рік тому +1

    Kinda surprising no one mention mizuki second module. His first module fixed him while his second one was unneccesary upgrade no one asked for, the 50% dodge was already useful and adding 15% more doesnt matter much. Moreover his second module doesnt cover his biggest weakness, lack of cc. His second module was medicore at best.

  • @omegand.
    @omegand. 11 місяців тому

    3:08 what, I've been playing this game for years and I only now found this out 😭😭😭

  • @kitegiron8660
    @kitegiron8660 Рік тому +3

    Great video sir! Tho I think DragonGJY is talking about Archetto's other module.

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  Рік тому +4

      Yup. He just confirmed to me he meant Module Y. Well, X kinda sucks too so it works

    • @kitegiron8660
      @kitegiron8660 Рік тому +1

      Yeah it makes me sad sir that they are both mid.

  • @bikerhomi
    @bikerhomi Рік тому +1

    You know, worst thing about Fartooth Y is not only that 7 ASPD is pathetic and rather unnoticable, but X mod gives her the exact same amount... As a fucking stat buff. I mean her Y mod is considered second, so they had X mod for her long before Y, it's not like they tried to make X mod better that Y, it's literally the opposite. I just can't understand why

  • @валерийножкин-ф8у

    And here I am, complitely replaced my Perfumer with Angelina for my Ling'"s Dragons healing needs.

  • @Inarimiko
    @Inarimiko Рік тому

    that gummy in the transition I've already seen somewhere ...
    ;P

  • @solaireofastora5999
    @solaireofastora5999 Рік тому

    Instructions unclear, i already upgraded and max every module

  • @MemoryDestiny
    @MemoryDestiny Рік тому +1

    BP one is a bad one, and I say bad not to be volgare, cazzo.
    Rosa imo is the best module.
    The 7 asdp on Fartooth makes the last hit from her S3 happen, moduleless she loses 1 hit basically. In practice tho, it's kinda rarely important, but one extra hit can be meaningful

  • @slesh_master
    @slesh_master Рік тому +7

    No you see SUPAH we aren't just big brains enough TO UNDERSTAND THE GENIUS DESING OF HYPERGRIF!!! (This post was sponsored by Attack Gamma Enjoyers)

  • @kebabinii7577
    @kebabinii7577 Рік тому +3

    11:10 Normal day in a discord channel

  • @pitagor2
    @pitagor2 Рік тому +2

    Supah have you seen Broca's horrible module that doesn't synergize with his kit whatsoever and came out at the same time as guard Specter's strong module which is another Abyssal Snoozer buff. It feels like HG is really playing favourites with some of these modules

  • @beefueater4586
    @beefueater4586 9 місяців тому

    Remember when ops came complete day one and didn't need 3 month dlc to be "good"
    Mama johns remembers

  • @hankshill71
    @hankshill71 Рік тому

    I started 5 months ago and I've got like 70 of these things just building up.

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  Рік тому

      70 is not a lot. That's only like 5 operators

    • @hankshill71
      @hankshill71 Рік тому

      So, only gummy's worth upgrading anyway.@@SUPAH_SUPAH_SUPAH

  • @humha7613
    @humha7613 Рік тому

    Thank you funny Italian dokutah with good music taste. I will now cook spagetti with gummy

  • @miguelarrieiro
    @miguelarrieiro Рік тому

    "like watching a league of legends gameplay"
    jokes on u i understood everything that happened here

  • @MatildaHinanawi
    @MatildaHinanawi Рік тому +4

    Eunectes S1 is NOT GOOD. It just isn't. End of story. I've used it so much and it's like if you brought a knife to a gun fight.

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  Рік тому

      Ikr? She just becomes an inefficient and way way way too expensive Skadi without skills

  • @Nian91131
    @Nian91131 Рік тому +2

    Tbh i like flag module, it has capability to raise block which mean that aoe guard can hit one more enemies since they attack based on block count (which increasing their dps) . Although i like how it gonna help me to use chong more since 1 block is s*ck. Can just drop flag right behind where i want to put chong and no worry over rush wave coz chong take too long to kill early or his s*ck 1 block let him pass 1 mob (which tbh can happen)

  • @kuroy6553
    @kuroy6553 Рік тому +1

    i didt know Heavy Freight Train Derricrane have yt channel

  • @Obsolescent
    @Obsolescent Рік тому

    That grani looks very familiar for some reason, I wonder why hmmm

  • @Kyoni-Sans
    @Kyoni-Sans Рік тому +8

    Well should I get gummys module then? Doesn't it just increase her stun chance

    • @SUPAH_SUPAH_SUPAH
      @SUPAH_SUPAH_SUPAH  Рік тому +3

      It increases it from once every 6 hits to once every 4 hits. It's a very noticeable upgrade

    • @Kyoni-Sans
      @Kyoni-Sans Рік тому

      ​@@SUPAH_SUPAH_SUPAHThanks for sharing your knowledge I will definitely get it as she's my best defender

    • @zancloufer
      @zancloufer Рік тому +3

      I mean [a] 4* modules are actually pretty affordable so they IMHO have a lower bar to being "worth it" and [b] it does increase her stun chance by about 44% and duration by 50%. Its like Ethan's or Indigo's, seems small on paper but is actually a massive relative improvement to RNG CC that makes it [almost] reliable.

  • @bluewolf7111
    @bluewolf7111 28 днів тому

    I use Angelina's first module, it was literally one of the first modules I ever got, and mind you its always bound to how you play, but I found it really good, considering the only easy to get, PASSIVE global healings are Ange and perfumer, its kind of big to just get a boost on one of the two when a lot of times you gotta use both together.
    Yes, it does very little to nothing in hard stages where you need proper healing (unless healers/defenders are blocked) but just to play around, I use her a lot in no healer squads, just carry lots of heavy dmg squad then a global regen for everyone and done.
    That said, like I said before she was one of the first modules I got... looking back at it now, I now know how hard to come by are these goddamn module materials. Hence I do heavily agree that its not worth THE COST, but this is mainly with a lot of modules, some modules are simply too good and easy to understand (thorns more stacking poinson, ez. Ifrit now stacks fire, ez) while simply others just dont make sense, like well, the ones covered on the vid or many many others. Even stuff like Eunectes module 1, like sure, its the better module, but we're talking about her taking 5 times longer to charge her skill than others. A 25 skill cost is suddenly 125s of waiting... its still really fking bad, even as someone who got eunectes e2 with masteries cause waifu, Im really gonna sit for a long ass while before I even CONSIDER getting her module.
    Looking through everyone's modules is hard to find ones that are like "oh YEAAH, this will CHANGE things" they mostly are minimal differences for an insane cost in materials and LMD. The fact that the cost is tied to the rarity of the operator hardly makes any sense because clearly not all modules were made equal in the same rarity, so some you just gotta accept that they arent worth it.

  • @blankbudder
    @blankbudder Рік тому

    I mean, of course I'm not gonna notice 60 and 120 fps on the device that doesn't go past 60 fps.

  • @ahmedfalahy9337
    @ahmedfalahy9337 Рік тому

    Suppose Lords get their module and Sea Urchin DEZTREZA boi gets two modules, which one would you like:
    A) Toxin does more damage and enemy movement and ASPD is slowed (neurotoxin, makes sense)
    B) Regen potency increased and always active. Double healing when not attacking

  • @chenchen6150
    @chenchen6150 Рік тому

    I sold my Wife, 2 of my child and 3 house for 300 Raythean blocks for my ops modules but Raytheans only gave me 50... Imma call Reunion to raid them with their "originite but mostly peacefull" raid on their HQ

  • @caster269
    @caster269 Рік тому

    Fartooth modY is even more hilariously terrible than many people realize:
    -Mod X gives 110% dmg at range, +100 atk, +7 atk spd, +7% atk on talent, reduces talent activation to 6 sec no dmg.
    -Mod Y gives sp on non-lethal hit, +120 atk, +120 hp, +7 atk spd on talent, reduces talent activation to 3 sec no dmg.
    7% atk on p1 fartooth is +91 atk. So mod Y effectively trades 71 atk and up to 110% dmg multiplier for +120 hp, best case -4.5sp reduction on a 20sp skill, and a buff refresh time difference that's a non-factor because Fartooth is designed to be far away from enemies. Which also means her gaining sp on non-lethal hits will be infrequent by the nature of her skill. Although it can situationally make sense for S2, I can count the number of times I've seen anyone use S2 on one hand.
    Final fun fact: Fartooth needs +8 atk spd in order to get one more shot off during S3. If you don't have any external sources then neither module gives S3 an extra shot.

  • @jasongu508
    @jasongu508 Рік тому

    Ah yes, doubling down on her biggest weakness, making it near impossible to charge her skill in exchange for promising that she will have gargantuan stats -when- if you do activate her skill. Or if you use skill 1 and just want a shitty expensive dreadnought guard I guess.

  • @jonnevitu4979
    @jonnevitu4979 Рік тому

    As someone who in 90% of stages puts Myrtle behind Bagpipe, that module is better than letting her tank an enemy since my Myrtle is still at e0 cuz 6 cost goes brrrrr

    • @mrrp405
      @mrrp405 Рік тому

      no one tell him about the module requirements

    • @jonnevitu4979
      @jonnevitu4979 Рік тому

      @@mrrp405 err did you saw the module effect? Im fine without her module lol

    • @jonnevitu4979
      @jonnevitu4979 Рік тому

      @@mrrp405 it was just a thought on the positives of getting it, I know, Im confusing.

    • @mrrp405
      @mrrp405 Рік тому +1

      @@jonnevitu4979 ah okay :thumbsu

  • @duynguyenbao5508
    @duynguyenbao5508 Рік тому

    now i want to see someone use her m3 s1 with the module Y

  • @Laurentina_enjoyer
    @Laurentina_enjoyer Рік тому

    collab videos are so fun

  • @Hotdog-bf3xh
    @Hotdog-bf3xh Рік тому +1

    If modules are bad just don't use them.
    I find it rather time consuming to farm for modules so I just don't use em.

    • @BlahBlahFreeman
      @BlahBlahFreeman Рік тому +3

      That's fine, but keep in mind that the module system is time, money, and resources for HG. The module system is a system HG is still working on, and will continue to work on probably for the lifespan of the game. So if they're resources are going towards this system, then it should at least be a beneficial system; and it's not. And it's not going to get better, but at least the community can be vocal about their issues with the system as a whole, and the individual modules that came from it to let HG know that it's garbage so we can hopefully avoid more failed systems like this one.

  • @yasin2701
    @yasin2701 Рік тому +1

    hey supah. could you also talk about new operators that are coming out in the future? i know you did one for Lin & Chongyue but they were kinda short, no? you are the kind of guy we can trust about tellinng us the short commings of an operator

  • @mistared4021
    @mistared4021 Рік тому

    1:34 i uhh, recognise that image and I'm very sad about that.

  • @zephyrprime8
    @zephyrprime8 Рік тому

    I have NEVER done SSS, all my module mats come from events and stuff.

  • @lonlonm1lk
    @lonlonm1lk Рік тому +1

    god I love eunectes so fucking much

  • @prometheus1815
    @prometheus1815 Рік тому +1

    The Module blocks, oh man the Module blocks. Theres many Modules I want to build, but why oh why are they so hard to get? Its ridiculus how little youre able to get each month, and some of em is through Yellow Cert shop, which is very expensive if youre a f2p tryna save for someone in shop. Why cant they put it in Green Cert shop instead?
    Anyway, I only have 17 blocks left, and 12 of those are already reserved for Rosa.

  • @achan8054
    @achan8054 Рік тому

    Look what they did to my snek... making my M9 worth....

  • @FBread-xj8qk
    @FBread-xj8qk Рік тому +1

    As someone who absolutely hates the SSS mode of this game despite having a very easy time with it, I agree with everything in this video

  • @randomgoat9029
    @randomgoat9029 Рік тому +2

    Mmph,valid opinions,

  • @namensklauer
    @namensklauer Рік тому

    story progression from 0:24 to 2:35
    also: the extra range module for splash casters is a joke. they have it to gitano, whose main skill has a range extension that already covers that extra tile while not stacking. similar for lava alter and S1. as for eunectes: youve seen tums videos. pretty sure he used that module more often than the sp one. so its a good module if you are a sweaty giga tryhard niche player.

  • @kenkaneki3873
    @kenkaneki3873 Рік тому

    HG should just be open to the idea of reworking these modules aswell. Don't refund materials cause you'd hate doing that, just rework what the modules actually do.
    Considering the cost it's just too weird to have many that are worthless and then you have Leizi who becomes a geniunely good unit from being worthless before.
    The discrepancy between either broken or worthless modules is too high.

  • @clonezero_RR
    @clonezero_RR Рік тому

    I actually got Grani's module. Mainly because I like using Flametail and her S3.

  • @KrisStab
    @KrisStab Рік тому +2

    I think Eunectis is just meant to be paired with Warfrain 😂 just slap them together and don't worry about that lane.

    • @D_Wito
      @D_Wito Рік тому +6

      That and to increase her strength with passive skill further (it seems to be possible to make a difference in some situations, where she probably could solo some lane)

  • @D4rkn3ss2000
    @D4rkn3ss2000 Рік тому +3

    I got both Angelina's module upgrades and I have to say the 2nd module is better, at least for what I wanted Ange to do. I kinda regret spending materials on her 1st module.
    Probably my favourite modules are Schwarz's 2nd module because it gives her a big improvement to her overall kit, Ash's because it extends the stun duration and her atk spd helping a lot with her S2 burst, and Eyja's since it gives a lot of RES ignore and extra dmg for that S3 volcano.
    Also, your tier-1 material problem is
    S K I L L I S S U E
    You can get a lot of those from event stores and mission rewards. I have only done SSS twice and I've only had problems with tier2 module material.

    • @nawaru01
      @nawaru01 Рік тому

      Ash' Module didnt give extended stun duration, for now.
      The module only benefit to her first deploy which very very cheap

  • @Schwarzo
    @Schwarzo Рік тому +1

    please dont sell me for a module that is nice to have