2:21 Join Surfaces welds selected object to other objects that it touches. If you do that and check whats inside the object through explorer, you will notice there's a "Weld" instance inside. I don't really know how to explain it, but welded objects are basically glued together. If you unanchor 2 welded objects and run the game then you will see they dont get seperated at all.
Thank you! I ended up searching it later on to double check, i didn't want to spread any misinformation so I was pretty open about not knowing! so I appreciate you correcting this!
Dude. I've been building for around 6 months now, and didn't know AT ALL about being able to cut into (negate) parts. Whenever in that situation, I would need to spend a good 5 minutes on blender. This helped me greatly!!
While negation events are definitely useful its important to keep in mind the unoptimized factor around them, if you plan on taking this into a real hobby or career in the future, its important to remember that Roblox will automatically Retopo the union, giving it a dense wireframe view, Games are made up on Polygons, and too many in a small area will cause lag on many devices! if you don't intend on learning Blender, you can at the very least have it as a tool to optimize unions or parts and connect them with an optimized workspace! Thank you for watching and I love you too bro!
I'm a pretty competent builder (I can build decently), and I haven't even watched the whole video yet, but you just blew my mind with the 'Edit Pivot Point' option at 03:10
this is so good for beginners. For someone who did years in building, I wish this came out before I had to figure all this for myself honestly, this is helping the building community.
This is my first time seeing content related to roblox studio that is straight to the point, useful tips and with simple yet well edited, keep it up, you stand out for sure just a suggestion: for scaling and moving, use specific scales like 1 0.5 0.05 and 0.025 since they always complement each other, it's way easier to organize and there isn't that annoying part of snapping parts into each other
Been building for over 2 years, and I never used the control r/t. Lmao I can't believe this, would've saved so much time. Great tutorial, real concise. You get my seal of approval
I appreciate being able to support! You can get hands on support in the discord server / or even post your work to be in a future video where i rate and provide feedback - discord.gg/EqKeQDwS2T
You should avoid using cylinders and balls when working with CSG, they always cause extra vertices and you can't control their resolution. Use negative objects more than regular objects when working with unions, doing that will decrease the amount of objects and vertices contained in the union. One thing that was suprising is to see the technique to cut corners perfectly with a negative object. Unions can do alot of things but can't really do certain things such as natural objects, i think voxels could be good for that. Im curious to see someone make something with the terrain editor other than, terrain.
Yes! optimization is a very big factor in Roblox development, Roblox engine is undeniably weak, (they are adding more optimization tools soon) however for now you are really reliant on either using low poly cylindrical shapes which are auto smooth shaded or even baking your high poly models into low poly normal! of course this is pretty awkward if you are only starting out! which is the point of this video! I don't intend on telling people they should never learn blender, or try to optimize their works. its definitely a stepping stone, and I'm here to help them get there! thank you for your insight and in-depth comment!
I personally wont make an F3X btools tutorial on its own, however I might give a rundown as to what plugins are useful and how preference matters in development, and to experiment with what works for you as a builder. Thank you for watching!
I want to do stuff like this. But high school homework exists to demotivate Me neurologically, physically and mentally. Edit: (I'm a Freshman and the same goes to My other freshmen classmates. But I'm mostly gifted. But that doesn't stop me from learning in any format. *I hope anyone going through the same type of stuff I'm going though can recover for better times...* )
wow, good video, u earned a sub! i have a question. when i acctidentaly click on the (for example,) baseplate, it teleports me far away from my building space, it makes my view to see the whole baseplate. and when i want to select multiple parts it just selects 1 part and teleports my camera to it. can u help? (also, how do u rotate parts so quickly, like in 13:14)
Rotating parts : (Ctrl + R) is explained at 04:18 as for the teleporting issue, try configuring studio settings, i know that pressing F while having a part selected will automatically zoom in on the part, however i don't know entirely why it would automatically be doing so. - i will make a full video about key binds! A quick way to fix your camera and reset it though, in explorer tab. just click on "Camera" in workspace, and in the properties set Cframe position to "0" or just delete it! (it will reset) Feel free to join the discord if you have any questions or suggestions - discord.gg/EqKeQDwS2T
I know unions are much faster and easier to explain than using something like arc plugin, but you should mention at least that unions cause the most amount of harm to performance due to them being unoptimized.
It appears you missed a big portion of the video where i mention that Roblox unions have pretty bad topology! I'm pretty open about the fact unions are not a viable substitute for bool's in blender or whatnot, its always a better option to just use blender. however this video doesn't tell you to use unions! its just showing how to!
The UA-cam video on Roblox Studio, though initially promising in its title, regrettably descends into a disheartening labyrinth of muddled explanations and lackluster delivery, leaving the keen viewer adrift in a sea of unfulfilled potential.
wow very cool! learn blender instead though, it's more performant to use a mesh than a bunch of parts with unions, can also take what you made and import that into blender and optimize it there by getting rid of unneeded faces and stacked vertices
That is briefly explain in the video! 👍👍 and "learn blender" is not entirely viable for environment art, as building in this sense is the creation of scenes, not assets! :D, regardless you will need to know how these things work even if you do use blender! so "learn blender *INSTEAD*" is rather dense no? learn blender alongside studio! and you'll have a much more enjoyable experience
Would have been cooler and better if you made a video on your thought process while building (like how u break down complex structures into basic shapes etc etc.) or other tips as a 10 year old experienced builder than making a vid on something what is already available on youtube by a youtuber who could give the same tips after 3 days of studio. Also the ai voice is sorta weird. Other than that good video.
I get your comment about the ai voice / however there's a certain level of anonymity I'd like to have on UA-cam, and i feel having a tutorial with no voiceover would be rather useless as reading is annoying to do. I can try finding a soothing asmr voice for the next video though!? 😉
2:21 Join Surfaces welds selected object to other objects that it touches. If you do that and check whats inside the object through explorer, you will notice there's a "Weld" instance inside.
I don't really know how to explain it, but welded objects are basically glued together. If you unanchor 2 welded objects and run the game then you will see they dont get seperated at all.
Thank you! I ended up searching it later on to double check, i didn't want to spread any misinformation so I was pretty open about not knowing! so I appreciate you correcting this!
also, if one object is anchored and the other welded object isn't, you can do a lot of interesting stuff via scripts
So that's why I have 500 welded parts
at last, quality content
did bro like his own comment
Did bro like his own reply
@@EvanBradley-kx3pg did bros parents name him evan bradley
@@x536A is bros pfp dark brown color
@@qoxo-ehehewas bro really laughing when they made the username
This tutorial is great! Out of all of the things you can do on studio, building is one of the things i struggle with the most. Tysm for this!
woa majestic's here!!
you were the one who actually made coding easy 4 me :DD
Yooo
Dude. I've been building for around 6 months now, and didn't know AT ALL about being able to cut into (negate) parts. Whenever in that situation, I would need to spend a good 5 minutes on blender. This helped me greatly!!
blender is still more convenient than unions
You were using the right way before seeing the video
Learning blender is still better plus more versatile
NEGATE WAS SO HELPFUL FOR BUILDING I LOVE YOU BRO
While negation events are definitely useful its important to keep in mind the unoptimized factor around them, if you plan on taking this into a real hobby or career in the future, its important to remember that Roblox will automatically Retopo the union, giving it a dense wireframe view, Games are made up on Polygons, and too many in a small area will cause lag on many devices! if you don't intend on learning Blender, you can at the very least have it as a tool to optimize unions or parts and connect them with an optimized workspace!
Thank you for watching and I love you too bro!
I wish this existed when I first started. Good job!
I'm a pretty competent builder (I can build decently), and I haven't even watched the whole video yet, but you just blew my mind with the 'Edit Pivot Point' option at 03:10
THANK YOU!! I finnaly understand how they make the curving parts and such in studio
thank you so much, i really want to work on a project but my builds are restricting me, would definetely love to see more like this man.
This is type of stuff that I REALLY NEED TO LEARN.
oh my gosh Yotsuba pfp! I've been reading it in the past weeks and I'm loving it
As a developer of 4 years, this has helped me alot
this was genuinely so helpful thank you
I'm grateful to have found this, and many other tutorials on your channel. I hope to really get into building now! Thank you BONES!
Absolutely insane intro that’s why I love u
Knowing what Negate actually was saved my time MADLY thanks for explaining it
Thank you man, i got into building for a little and i was so lost with everything. Im gonna go back to your videos to understand more.
Literally, the best Roblox Studio Building tutorial I have ever seen in UA-cam, flawless tutorial
This is awesome, and helped so much! Thanks!
this is so good for beginners. For someone who did years in building, I wish this came out before I had to figure all this for myself
honestly, this is helping the building community.
Holy Great tutorial! Im not that new to roblox studio but i still found this useful, keep up the good work.
School started and my Modeling skill started to fading away... Now I need to watch this to get it back
great video even i that has 1 year of expirience with roblox studio didnt know how to negate
bruh im a new builder and i didnt even know shift and negate tool is THAT useful TYSMMMM
really good vid ima sub dude quality.
This is my first time seeing content related to roblox studio that is straight to the point, useful tips and with simple yet well edited, keep it up, you stand out for sure
just a suggestion: for scaling and moving, use specific scales like 1 0.5 0.05 and 0.025 since they always complement each other, it's way easier to organize and there isn't that annoying part of snapping parts into each other
I'm glad i found this account, i just recently started out to Build, and this is surely a Tutorial i needed. Thanks ;)
didnt watch this vid but already at the intro i felt quality put into this, earned a sub
Count me in!!! This is a legendary tutorial fr
Amazing content , keep it up! :)
Cool video. Glad this got onto my recommended! Gotta fresh up my building knowledge more :)
OH MY GOD I’m a big fan love your content ❤ continue making great content your career is becoming successful!!
I'm so glad i could help! hope you can stick around for future videos 😉👍
@@bone_bloxI subscribed for sure!! Thank you so much
@@SoapyloafOMGGG thank you ❤❤❤
Yes yes yesss! Finally, PLEASE make more!
speed this up and it sounds like a fever dream
Been building for over 2 years, and I never used the control r/t. Lmao I can't believe this, would've saved so much time. Great tutorial, real concise. You get my seal of approval
Glad i could help 🥳🥳
oh my god it had keybinds this entire time, thank you so much
Purrple cat?!?!!? This is superb content.
I actually learned good tips! Thx so much
thanks
this is easily the best studio tut i have ever seen. ur underrated af 👍
I appreciate being able to support! You can get hands on support in the discord server / or even post your work to be in a future video where i rate and provide feedback
- discord.gg/EqKeQDwS2T
You should avoid using cylinders and balls when working with CSG, they always cause extra vertices and you can't control their resolution. Use negative objects more than regular objects when working with unions, doing that will decrease the amount of objects and vertices contained in the union.
One thing that was suprising is to see the technique to cut corners perfectly with a negative object.
Unions can do alot of things but can't really do certain things such as natural objects, i think voxels could be good for that. Im curious to see someone make something with the terrain editor other than, terrain.
Yes! optimization is a very big factor in Roblox development, Roblox engine is undeniably weak, (they are adding more optimization tools soon) however for now you are really reliant on either using low poly cylindrical shapes which are auto smooth shaded or even baking your high poly models into low poly normal! of course this is pretty awkward if you are only starting out! which is the point of this video! I don't intend on telling people they should never learn blender, or try to optimize their works. its definitely a stepping stone, and I'm here to help them get there! thank you for your insight and in-depth comment!
8:01 bro is rapping about parts
this is actually a really good tutorial
holyy jupi 4k views in 10 hrs ur actually goated
this peaks
hell yeah
Oh yeah this is epic
Amazing work this helped me with stuff also can you do a btools tutorial?
I personally wont make an F3X btools tutorial on its own, however I might give a rundown as to what plugins are useful and how preference matters in development, and to experiment with what works for you as a builder.
Thank you for watching!
@@bone_blox :^)
just gained a sub
Wow, a actually useful tutorial
This writing MIGHT BE FIRE
“Next episode”
*instantly subscribes*
thx man! i need to improve a bit
Thanks this helped me alot! :D
bro taught me more in 16 mins than i learnt in 4 years of being a dev
great vid
Ok. This is good, new subscriber
liked cuz of the amazing video, subbed cuz of the yotsuba pfp
yes
this is really helpful!
I want to do stuff like this. But high school homework exists to demotivate Me neurologically, physically and mentally.
Edit: (I'm a Freshman and the same goes to My other freshmen classmates. But I'm mostly gifted. But that doesn't stop me from learning in any format. *I hope anyone going through the same type of stuff I'm going though can recover for better times...* )
Same, but the only thing stopping me is that my sleep schedule affects how I do in school, and if I could stay up all night scripting I would.
Relatable I want to do 3D modeling and art but its extremely hard to find the time.
All of these comments are so based ngl. and also, *I support yall for being responsive as a community!*
I just don’t have the materials I’m soon going to go through your schedule and work
please make a video about how to optimise a game, how to properly use Wireframe rendering and other topic related to how to make a game not laggy 🙏
You build so well
I wish you could help me with a TDS project lol
cool arch
i love you
Fye
me watching this instead of doing my 2 missing assignments due in 3 hours
Learning how to build will compensate!
@@bone_bloxyeah, I was actually excited about seeing this, but I had to do the homework
thanks btw
wow, good video, u earned a sub! i have a question. when i acctidentaly click on the (for example,) baseplate, it teleports me far away from my building space, it makes my view to see the whole baseplate. and when i want to select multiple parts it just selects 1 part and teleports my camera to it. can u help? (also, how do u rotate parts so quickly, like in 13:14)
Rotating parts : (Ctrl + R) is explained at 04:18 as for the teleporting issue, try configuring studio settings, i know that pressing F while having a part selected will automatically zoom in on the part, however i don't know entirely why it would automatically be doing so. - i will make a full video about key binds!
A quick way to fix your camera and reset it though, in explorer tab. just click on "Camera" in workspace, and in the properties set Cframe position to "0" or just delete it! (it will reset)
Feel free to join the discord if you have any questions or suggestions
- discord.gg/EqKeQDwS2T
thank you yotsuba pfp stranger
Your voice sounds so nice ✨
It’s an ai voice 🤦♂️
@@pleaseenteraname9444 😏
I know unions are much faster and easier to explain than using something like arc plugin, but you should mention at least that unions cause the most amount of harm to performance due to them being unoptimized.
It appears you missed a big portion of the video where i mention that Roblox unions have pretty bad topology! I'm pretty open about the fact unions are not a viable substitute for bool's in blender or whatnot, its always a better option to just use blender. however this video doesn't tell you to use unions! its just showing how to!
@@bone_blox Ah my mistake, keep up the good work!
earned a sub dont spend it all in one place
Hmm, I could use this for later
W tutorial I can't build for shit
it peaks
yessir!!!
The UA-cam video on Roblox Studio, though initially promising in its title, regrettably descends into a disheartening labyrinth of muddled explanations and lackluster delivery, leaving the keen viewer adrift in a sea of unfulfilled potential.
ฉันเห็นด้วยอย่างยิ่งว่าวิดีโอนี้ขาดสิ่งที่ทำให้วิดีโออื่นๆ สนุกสนานและน่าสนใจจนคุณต้องติดตามและรับชม
stefano html, stefano css's evil, backend twin
Can you give examples on how it could have been better.
A lot of other comments have the opposite opinion
@@HEXW1N2 simple explaination, bones is my friend and i'm just joking
haha, the comment you made was very poetic, i thought you were serious
THEY HAVE A SNAPPING TOOL NOW!? LETS GOOO
Slay I love it
wow very cool! learn blender instead though, it's more performant to use a mesh than a bunch of parts with unions, can also take what you made and import that into blender and optimize it there by getting rid of unneeded faces and stacked vertices
That is briefly explain in the video! 👍👍 and "learn blender" is not entirely viable for environment art, as building in this sense is the creation of scenes, not assets! :D, regardless you will need to know how these things work even if you do use blender! so "learn blender *INSTEAD*" is rather dense no? learn blender alongside studio! and you'll have a much more enjoyable experience
I recommend that you use blender instead of unions as they can cause a ton of performance issues
That is explained in the video! 😉👍
@@bone_bloxoh my bad i didn’t notice it
crazy
5:29 "No no, don't touch me there" ahh colors
WEE eE Ee e eE eEE Ee! that was so fun!
When is the next episode?
Just popped out from my recommendation page
Could you make a tutorial on how to make the textures like that so my parts have outlines of each stud and stuff
New sub
Yay
Omg how did u get the quality?
WE NEED MORE TUTORIALL!!
is there a link to the music used in this video? it's really nice
I love u so much
Would have been cooler and better if you made a video on your thought process while building (like how u break down complex structures into basic shapes etc etc.) or other tips as a 10 year old experienced builder than making a vid on something what is already available on youtube by a youtuber who could give the same tips after 3 days of studio. Also the ai voice is sorta weird. Other than that good video.
I get your comment about the ai voice / however there's a certain level of anonymity I'd like to have on UA-cam, and i feel having a tutorial with no voiceover would be rather useless as reading is annoying to do. I can try finding a soothing asmr voice for the next video though!? 😉
@@bone_blox True, ai voice is def better than no voice at all
How do you see the number of studs moved away from the part's original location?
คุณมีเสียงที่ไพเราะและผ่อนคลาย!!
Thank you mommy succubus
@@bone_blox erm... what the sigma...
pro tip; unions and negates are abhorrent for optimization so don’t go wild with them if you can avoid it
That is specified in the video!👍👍
next pls
I have been using Roblox studio for almost a year and did not know half the things in this video lol
2:03 hmmhmm bro what did you you say😂😂
what is the plugin which displays the stud count & position?
Thank you lmao