M. Bison Ultimate Starter Guide - Street Fighter 6
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- Опубліковано 2 лип 2024
- Here we are with the M. Bison Ultimate Starter Guide for Street Fighter 6! Your one stop shop for all things M. Bison for all levels of play. Here we will help you understand the importance of his moveset, strategies, and everything he is about! This video will get you started with M. Bison and unleash your Psycho Power!
View the companion Combo Guide here: • M. Bison Combo Guide -...
0:00 - Intro, Pros & Cons
4:33 - Psycho Crusher
5:56 - Scissor Kick
8:03 - Backfist Combo
10:00 - Shadow Rise
12:55 - Knee Press Nightmare
13:58 - Psycho Punisher
15:49 - Unlimited Psycho Crusher
16:42 - Psycho Mine (VERY IMPORTANT)
22:24 - Unique Attacks
26:10 - Notable Normals
30:43 - Bison vs Jumpers
34:50 - Basics of Neutral
43:11 - Throw Loops (yes I know it says pros and cons, editing error ok)
46:21 - Forcing Burnout
48:42 - Bullying Burnout
49:50 - Shadow Rise laughs at Reversals
53:04 - Combo Theory (check the combo guide too!)
57:13 - Post Knockdown Pressure - Psycho Crusher
59:25 - Post Knockdown Pressure - HP Backfist
1:03:25 - Post Knockdown Pressure - LP and MP Backfist
1:07:15 - Post Knockdown Pressure - Sweep
1:08:35 - Safe(ish) jump
1:09:54 - Final Thoughts
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#gaming #sf6 #streetfighter - Ігри
Here we are as promised, your Ultimate Starter Guide for M. Bison! Everything you need to know from the basics, to advanced concepts, and all points in between. Over one hour of goodies for you, and all timestamped so yall better leave a like for timestamps in an hour+ long video lol. I really like this version of Bison, very evocative of the classic incarnations of the character(aka not that sfv abomination) with overwhelming strengths, although a very defined weakness of he can dish it out on offense, but can't exactly take it on defense. There's a lot in the vid so hope I can help you learn a thing or two, dig in and hop you enjoy it!
I should have looked at your summary combo video before grinding Bison to Master.
i was just looking for a bison guide not finding any good ones, but Rooflemonger always comes in clutch
Zach Henke makes good guides for for the stuff he's covered. He did a Knockdown/Oki guide for Bison that's pretty good.
That being said this covers all of that to my memory. lol
Sf6 has helped me get good with some charge characters like Bison and chun li
So far of the current SF6 DLC's I will say Bison is far and away my favourite. I don't have my "spirit" character yet in SF6 (like Hawk in sf4, kotal kahn in MKX, Broly in DBFZ for example) but he might have the chance of pulling it off. That said the next 2 DLC's of Terry and Mai also got a good chance so I guess just looking forward to the future lol. I absolutely HATED the SFV incarnation of Bison, and this one feels more like the one I put in a hojillion hours into in sf2/sf4/cvs2 so that makes me very happy. We are now heading into Evo Season soon so probably expect a bunch of content relating to that at in the near future!
You like similar characters to me. Let's pray we get Hugo, Birdie, Abigail, or Hakan to seriously punish the shoto's.
Typically charge characters are not for me, but Bison is just too cool In this game. Might have to be my first one that I really commit some time to.
@@bbk2116 same here haha
Tell me about it I hate charge inputs they hate me and how fast you need to be
Same. Taking some getting used too but really fun.
Idk if it’s my head but I feel like bison’s charge moves are easier to execute over other characters
Theres no real charge characters anymore, everyone has normalised inputs too, makes it much more accessible. It's cool!
Bison is SO BACK. He hasn't played this fun since SF4!
🧢 sfv bison was 🔥
You've outdone yourself! The best guide for the best character from the best FGC content creator!
Absolutely fantastic. I have played Bison in every SF game, I love him in this one too.
Ok great video.
Main takeaways for me are:
#1 Plant the mine
#2 Plant the mine
#3 Be Patient Blocking
#4 Plant the mine
I love Bison! He feels like he’s eating at Honda’s buffet!
The guide is very helpful as always!
Your video convinced me to buy Lord Bison now I was gonna wait til Terry but now I gotta
Forgot a cable to rebuild my leverless, THURSDAY I should be able to play Bison, went and bought the character and colors and all that. Guide is a good way to make me even more hype! Love how it picks from the basic and up!
A nice guide for his lordship bison
Bison may be the only charge character that I like and don’t feel a lot of difficult to learn
Bison was the first character I reached Platinum rank with in this game. Love the intimidation factor he brings. I also box so I've started rolling my wrist like he does for dramatic effect 😅
Bison has always been my favourite especially on Tuesdays
I’ve been playing SF for 30 yrs took off from SF5 but I’ll be coming back to SF6
I needed this guide , thank you so much roof!😊
IVE BEEN WAITING SO LONG! THANK YOU ROOFIE!
Amazing, well put together guide.
Great video!
Always thorough and appreciate the timestamps.
Thanks again for the great content!
For you when roofle uploaded my guide it was the most importnant day of your life, for me it was sunday
Thanks for this bro!!
Thanks for great Tip! DR HP oki setup is amazing
A magnificent guide by our scholar
You need more comments. Thanks for this video. So helpful
Im loving him, i liked him in sfv but i never grew up playing bison in previous iterations like you, definitely harder to use then my first main deejay but getting him to master should be fun. The lack of wake-ups got me hard against aggressive rushdown so as you said i just started blocking more which is frustrating but tbh i press too much 😅
Really cool guide, can always count on ya! I think the meta around Bison is really going to depend on how players use his movement. Shadow Rise, if used correctly with some healthy conditioning, can be a TERRIFYING move. Bison can basically set up a left/right, high/low at almost any time. Factor in bomb, and i think once scissor kicks start getting some counter play (and potentially nerfed), we're going to see it become the centerpiece of his gameplan
Great video thank you!
Amazing guide! Ty rooflemonger :)
M bison 🦬 have other safe jump you forgot to mention Roofle, after planting a mine, on the corner if you detonate it with medium backfist the explosion leave you on 42 frames.
I think also from no aerial combo, just straight combo if you do medium or light psycho crusher with the mine planted also count as 42 frames wen the mine detonate I believe.
But great guide man.
I was gonna make this comment, thanks for pointing that out.
Imma watch this at least five times
Beautiful guide!
Doing the Lord's work, Lord Bison that is 😉
Great video roofie
roof L e, roofie is a very bad thing
I would disagree with the idea that his antiairs are worse than the rest. He doesn’t have an air-invincible reversal, but his cHP is actually among the *best* in the game as opposed to the worst
Then if he were to rephrase, he’s very very limited to his practical anti-air options. If you are turtling or have a significant life lead, you can use psycho crusher that has a 16f startup at its fastest and anti-air properties at frame 6 of startup at its earliest. 10f startup on his crHP, very reliable hitbox. Stand RoundHouse is unreliable in the sense but can be used with 13f startup. Then you have Drive Parry which loses hard to empty jump grabs (which a lot of people attempt and get blown up for.) Akuma can destroy you trying to anti-air his demon flip if you mistake it for a normal jump. So can any other character with a dive kick or jump frame altering, mobility shifting in air ability like a blanka ball or chun lightning kicks. If you are late to react, you are lucky to trade with crHP with most jump in buttons that most people use, and flat out lose with any other option other then drive parry. If you successfully normal parry you dont have any, get off me defense other then drive reversal which can get baited into a decent punish from majority of the cast who baited it, especially command grab characters. So, ultimately, you have to be on point with the arguably one of the best crHP in the game because the rest of your options arent practical, or they are situational, or if predictable you get blown up and die for using. That what Roffle was saying so eloquently without wasting too much of his breathing breaking it completely down for the in the box thinkers.
I mean the sass at the end was a bit much but those are good points. I will say for lower levels of play, which I am still fumbling around in, the impression is overall much more positive. While air trajectory altering moves still obviously caused problems, being someone who still can find a DP motion a little hard to do in the moment makes his anti-airs end up feeling quite good. The simplicity in the input of cr.HP for close jumps and s.HP for far ends makes defensive play feel easier for me coupled with his fast walk speed and long buttons. As you rank up though I'm sure the lopsided-ness of the character comes more through.
his cr hp is not among the best thats actual crazy talk. Its not even as good as hondas st hp, or actually amazing ones like Lily cr hp. To be "among the best" it actually has to be among the best, not significantly lesser than the actual best
If you wanna maximize damage when you have two bars or less, burn out with EX scissor and end the jugle with standing heavy punch. Big damage and can cancel into all 3 supers to close out a round. I've taken 40 percent to close out rounds ending with lvl 1 alone from a single jump in with 2 bars
Dope
thanks for chuns legs to watch while ur talking
Wow, over an hour, you weren't joking when you said it would take longer when you're talking over it in the combo guide video comments. ^^
Thank you very much for this.That's five star service here.
i waited for this gudie since SF6 got announced lol !
I think even in closing out a round, you're better off not going for the drive rush combo > drive rush combo to finish it. You can use it to get that first low hit w/ extra frames, but it seems to me to always be better to cancel into EX Scissors since you can do EX scissors > HP > level 1 if you're tight on meter for I think it's like 3k+ for 2 drive bars and 1 super bar. Or else EX scissors > EX backfist > Punisher or level 3 if you have enough of both meters for even more solid damage. All of this is, like was said earlier in the video, much more geared toward using his EX moves instead of the drive rush system.
Bison has bad defense as a weakness, but honestly compared to other characters with terrible defense like Manon or Kimberly I think Bison is ahead.
well bison honestly is just plain better, he can force his way onto offense through sheer will better than they can.
From when I felt playing him (early impressions), when it comes defensive options; I think using SA2 to cash out and save a bar of super meter for SA1 as a reversal option is lowkey probably best way to use his super meter. Unless you are cashing out SA3 on a super unscaled combo or SA3 practically guarantees your win condition (leaves them with super low health or burnout or both.) especially on punish counter. Punish Counter stand roundhouse, walk forward crouch fierce into OD backfist combo super cancel into SA2 for 50%. Its only 3% more damage with SA3. And most other combos (unless long max scaled combos) land for roughly 4-6% difference in damage when comparing SA2 to SA3 damage. I mean if you have CA then cashout with CA for the big damage. Very likely to close out the round with CA from my combo starters unless the opponent was very healthy to begin with.
Second, i feel like Bison does well in this version of the game. Not overpowered, he still gotta work unless your average shoto. he does well against shotos, but i feel he may struggle to some of the niche characters because of his defense and not having a strong reversal option. Or maybe its just me. Just feels like, against those more niche characters like Honda, Gief, Jamie, Marisa, even bottom 1 Manon, that you have to guessing correctly more against them then they have to against you or else you die. And it doesnt feel like that against the shotos…not really. For the most part the shotos feel more predictable because you understand mostly what they wanna do and the spaces they wanna do it from. These more Niche characters got that “ive been struggling all my life and i got nothing left to lose” kinda play style thats just unpredictable a lot of times. They start jumping randomly or too often and annoyingly. Never at you. Like neutral jumps from full screen just to confuse you. Then they approach with disregard of frame advantage and try and steal turns way more then any shoto would. And drive parry just allows for that all too easily. The days of frame traps is long gone in a modern street fighter game. Now people just press a button when its your turn or when they should be respecting you, and if you press a button thinking its any other fighting game in existence other then SF6, you get perfect parried and punished. And i think this mechanic really hurts Bison. So against these random players and niche characters, i feel its more of a struggle for him, because he honestly doesnt have anything that scary until he plants and mine. And without that mine, he’s just hard baiting the enemy into making a mistake, and that could lead to you overextending yourself into being predictable and getting punished.
You forgot the slide goes through standing projectiles!
Insane video as always. I'm having the time of my life with Bison
Me the same charge characters are not for me in street fighter games,but since i got a bit confident with guile, might as well go for m bison someday. Well again just like every character i try to push myself like everyone else. But charge characters are hard to master like you need to hold the inputs for some seconds then you release the special move and enter the next sequence combo in between. like if i need to do a guile sonic boom combo, first i hold the sonic boom for seconds and as soon as i hold the sonic before releasing it try to beat a partial of hits then release the charge special so it allows you to keep hit the following sequence of combos. and m bison is like guile just like him.
Happy Canada day!
thank you!
Should have looked at some combos videos before grinding him to master.
I wish his OD Pyscho Crusher has frame 1 projectile invul. It still loses to meaty fireballs.
all things considered its still very good. Its meant to be used reactionary, not as a defensive move. His defense is weak on purpose
just in time
Hoping Vega (claw) comes in season 3 and I will have my two all time mains
Now if they finally add Vega (Claw) to the game, I may actually buy it.
If it was on PC as well I would definitely buy it.
You've done guides since I picked up fighting games years ago. Only one that is clear and keeps me engaged
How likely are we to get Sagat in this game?
Modern Bison for president.
I was one game away from Diamond 3, Then Bison came, funnily enough, on a Tuesday, and my main is Chun-li. I almost got pushed all the way back to platinum, but I just made it back to D2. Bison is a little too strong, Probably for the 'buy the Season 2 DLC" aspect. We all know a nerf will inevitably come, but while he is as strong as he is, may as well enjoy him.
Of course I'm smart Mr rooflemonger! 👍
What? M.bison has more than just scissor kick???
Maybe content creators should do post nerf guides lol
Waited specifically for your guide to learn how to play Bison. All other guides were 🗑
The guide dropped after I got to Master rank! 😭
master only the beginning, use the bits at the end of the vid to get to a good MR
Good stuff! Keep up the great content!
It can be probably, by a lot😂😂
scissor kick being motion still annoys me lol
I know it's a boomer take but still
I think they maaaay have given Bison too much stuff. Like, he might be stronger than AKUMA.
Am I the only one that thinks Bison's shoulder pads look stupid.
Yea you’re new to sf
@@BravadoLuciano
Wrong. With this more realistic style, his oversized shoulder pads look like a comic-con costume.