Uncharted-Inspired Blockout: 'A Stolen Fortune' | Unreal Engine Level Design - CGMA

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 55

  • @semi_jared39
    @semi_jared39 Рік тому +11

    procedural animations , sick

  • @AreWeLearningYet77
    @AreWeLearningYet77 Рік тому +18

    Really well done! It's obvious you put a ton of effort into this

    • @gd_fuentes
      @gd_fuentes  29 днів тому

      Thank you! That really means a lot 🙌🏻. I do have other level design videos and tutorials in my channel if you want to check them out.

  • @alexiscruz7745
    @alexiscruz7745 Місяць тому +1

    Damn, I really like how you explain and your awesome design

  • @lucienbrandt111
    @lucienbrandt111 Рік тому +1

    im using iwals for my game too...and its ssssoooo effective..u cant go wrong with it...
    i cant wait to see it with real gfx...well done..

  • @CarlJT
    @CarlJT Рік тому +1

    Thanks for doing this. I’m a visual learner and this helps so much 😊

    • @gd_fuentes
      @gd_fuentes  29 днів тому +1

      Awesome! I have other level design videos and tutorials on my channel if you’d like to check them out. 🙌🏻

  • @vladimirkirillovskiy8056
    @vladimirkirillovskiy8056 Рік тому +1

    Looks so awesome! That was a lot of work, I'm sure of it!

  • @ECHSBACHS
    @ECHSBACHS Рік тому +2

    Cool!

  • @jamescryer2356
    @jamescryer2356 Рік тому +1

    This is incredible

    • @gd_fuentes
      @gd_fuentes  29 днів тому

      Thank you! That really means a lot 🙌🏻. I do have other level design videos and tutorials in my channel if you want to check them out.

  • @ilypavan
    @ilypavan Рік тому +1

    Amazing

  • @oguzkaancomoglu
    @oguzkaancomoglu 8 місяців тому +2

    technically very good

    • @gd_fuentes
      @gd_fuentes  8 місяців тому +1

      Thank you! That really means a lot to me 🙌

  • @EduShola
    @EduShola Рік тому +1

    This is amazing

  • @Santiagointhejungle
    @Santiagointhejungle 10 місяців тому +1

    Una maravilla

    • @gd_fuentes
      @gd_fuentes  9 місяців тому

      ¡Muchas gracias! 🙌🏻

  • @patrikbaboumian
    @patrikbaboumian Рік тому +3

    Well done! I just started working with Jakub's expanded ALS-Version and it's cool to see how you utilized the systems in your level design :)

  • @phileinstein485
    @phileinstein485 Рік тому +2

    This is cool

  • @eddielonestar7962
    @eddielonestar7962 Рік тому +1

    Nice work and really well done. The sounds and music really made this. Felt like a real story. Have you any intentions of trying this with a realistic environment and Metahumans? That would be epic. Gave you a sub. Keep 'em coming.

  • @bryanlu1677
    @bryanlu1677 Рік тому +1

    Hey, it’s really nice. Cool project.

  • @MadAliceStudio
    @MadAliceStudio Рік тому +1

    hi! your progress is so nice!

  • @greyd_dev
    @greyd_dev Рік тому +1

    cool bro. It's level design bestt!!!!!!!!!!!!!!

  • @herbertpimentel
    @herbertpimentel 7 місяців тому +1

    what a beutiful work 😍 This is incredible already.

    • @gd_fuentes
      @gd_fuentes  7 місяців тому

      Thank you! That really means a lot 🙏🏻

  • @JDRos
    @JDRos Рік тому +1

    What character model is this called?

  • @felixantoinegosselin
    @felixantoinegosselin Рік тому +1

    Amazing work!! The level of detail in your blockout is astonishing. Did you model your assets or did you have access to a certain library of proxy ones? Keep up the great work!

    • @gd_fuentes
      @gd_fuentes  Рік тому +1

      Thank you very much! 🙏Most of the assets are blockout prototypes I found in the marketplace, and the rest are primitive shapes (like the buildings at the beginning, for example) from UE5. I put a list of the assets I used in the description section. I was going to model some simple assets but didn't had the time.

  • @AlexMakesGames80
    @AlexMakesGames80 11 місяців тому +1

    Could you hsare what toolkit and assets you used to make this blockout? It looks awesome!

    • @gd_fuentes
      @gd_fuentes  11 місяців тому

      Thank you! I do have the list of the assets used in the description.

  • @amariu1948
    @amariu1948 3 місяці тому +1

    Hey man the level looks great I'm doing something quite similar for my final project and I was wondering how you got those voice lines did you use some sort of AI Voice Acting software

    • @gd_fuentes
      @gd_fuentes  3 місяці тому +1

      Thanks for watching the video and leaving a comment! Yes, I used ElevenLabs for the voice lines. You can write the dialogue there, export the WAV file to Unreal, and set up triggers around the map to activate the dialogues at specific moments.

  • @oldaman8388
    @oldaman8388 Місяць тому +1

    how you make voice like Nathan Drake ?

    • @gd_fuentes
      @gd_fuentes  Місяць тому

      I used the Eleven Labs website to get the voice.

  • @ofNews771
    @ofNews771 8 місяців тому

    wow do you make it your self ? can you get it somewhere I need this for my unreal project can I downloading this (it looks amazing )

  • @kishore_art
    @kishore_art Рік тому +4

    Hey man incredible iwals work , I'm also working on iwals constantly figuring out all the uncharted like game mechanics , in that way I'm stuck with the cut scenes and dialogue with subtitles if you could teach me how to do it or guide me it will be great full ❤️🙂

    • @gd_fuentes
      @gd_fuentes  Рік тому +7

      Thank you very much! If there's one thing I learned through this course, it's that IWALS is no easy task. So, it took me some time to learn a bit about the system and implement everything. For the dialogues, I used the UE5 native dialogue system, which is very simple to use. All you need is the audio file, and you can set it as a subtitle. As for the cutscenes, I implemented trigger boxes across the level. When the player collides with them, a Sequencer plays on the screen. I did everything directly from there, keyframe by keyframe, including the fade-in, character movement, animations, camera transitions, SFX, etc. There are multiple tutorials on UA-cam that explain this very well, and with a bit of practice, you can implement something very cool. Additionally, IWALS offers multiple character animations that you can use in the Sequencer. I hope this has helped! 🙂

  • @kamus9629
    @kamus9629 4 місяці тому

    Tutorial ?

  • @puck894
    @puck894 7 місяців тому +1

    você é foda

  • @nocompresadopta2177
    @nocompresadopta2177 Рік тому +1

    Do it playable demo

  • @WoleGqu
    @WoleGqu Рік тому

    Do u need to generate collision boxes after laying out the scene?

  • @chatz_stergios
    @chatz_stergios Рік тому

    Hpow did you take this course???

    • @gd_fuentes
      @gd_fuentes  Рік тому

      It's a course called "Level Design For Games" by CG Master Academy. Great learning experience.

  • @dalimanzoo
    @dalimanzoo Рік тому

    Hi by chance your portfolio was exposed to me as an algorithm I am an aspiring Korean level designer could you share your materials where did you get them😮

  • @varunsha
    @varunsha Рік тому +1

    this would have took months to make.....

    • @gd_fuentes
      @gd_fuentes  Рік тому +2

      It took me approximately 14 days. One week to design the environment, combat encounters, audio implementation, and some of the trigger events. Then another week for polish, and add the Sequencer cinematics.

    • @MadAliceStudio
      @MadAliceStudio Рік тому

      @@gd_fuentes
      awesome!!