Thank you, that means a lot! I always wanted to provide some insight into my design process for this level, while also discussing level design concepts that I used and that other LDs could find useful.
Love this level design break down! I found it very insightful, clear, and easy to follow. I also really liked how you included the feedback that you received at the end of the video. Will you make a video on how you created your level from scratch?
Thank you for commenting, Flo! As of right now, I don’t have any plans to make a video of the development from scratch since I wasn’t able to record the process (I just took pictures and documented some of the design, so that’s the only thing I’ll be able to show). However, that could be a great idea for a future video! I would love for the channel to be varied and have some educational content while also showcasing my level design process for making the levels.
Yes! That would be really cool to see. I know making videos is pretty time consuming, but if you already have screenshots you could probably put them in a blogpost if that interests you at all (saying this 'cause I'd be interested in seeing, haha!).
Love the explanations, I am actually quite interested in watching more of this style of content. But to put it into perspective: could you give us an idea how long it took you to make this level? (like the various aspects of it. It looks to me like at least a month of work - with the scripting and the blocking) Good job!
Thank you for commenting! I’ll definitely try to create more content like this, either for other levels that I have already completed or for future projects. Regarding the level, I had a deadline of one week to finish the main level design and level scripts that I originally planned to deliver for that week’s assignment. I had to dedicate many hours during that week; however, I already had some sections completed from previous weeks, so all I had to do was tweak and iterate on them and add them to this level. After that week, I spent an additional two weeks polishing the final level and creating some content for my social media. It was a fun experience, and I learned a lot in the process!
I love this break down as someone who just got into level design and want to make it my career! Thank you so much! And also what did you use as your meshes for trees, trucks, etc?
Glad you like it and found it useful! For the trees, I used a mesh provided during the level design course at CGMA. For the vehicles, I used the ‘Blockout Starter Pack’ by Xavier Loux. In my other video with the level gameplay (without the breakdown), you can find a list in the description of all the assets I used.
This breakdown is extremely valuable since it showcases the design process, your thoughts process it, and how others can learn from it (while building your own portfolio) Keep it up! 🔥🔥🔥
Thank you for such an insightful video into the your level design process. It has been very inspiring for me. What tools did you used for the blockmesh? Did you modeled them in the editor or did you use another external tool?
Thank you! I’m glad you found it helpful and inspiring 🙏🏻. My goal is to keep uploading content like this. So, for the environment, most of the buildings around are primitive cubes. I tried to rotate and scale them to create a more ‘believable’ environment. Another technique involves using Maya and syncing both engines; start making the blockout there, saving it, and then the environment should refresh in the engine (Naughty Dog does a similar method). If you prefer to use a tool already in Unreal Engine, I recommend trying CubeGrid in the modeling tab; it’s a very powerful tool.
I am more on the art side of things but this is really useful to get some insight into the LD side of production! nice work!
Thank you, that means a lot! I always wanted to provide some insight into my design process for this level, while also discussing level design concepts that I used and that other LDs could find useful.
Love this level design break down! I found it very insightful, clear, and easy to follow. I also really liked how you included the feedback that you received at the end of the video. Will you make a video on how you created your level from scratch?
Thank you for commenting, Flo! As of right now, I don’t have any plans to make a video of the development from scratch since I wasn’t able to record the process (I just took pictures and documented some of the design, so that’s the only thing I’ll be able to show). However, that could be a great idea for a future video! I would love for the channel to be varied and have some educational content while also showcasing my level design process for making the levels.
Yes! That would be really cool to see. I know making videos is pretty time consuming, but if you already have screenshots you could probably put them in a blogpost if that interests you at all (saying this 'cause I'd be interested in seeing, haha!).
@@floyo3591 I’ll definitely do that and keep you updated. Thanks Flo! 🙌🏻
Love the explanations, I am actually quite interested in watching more of this style of content. But to put it into perspective: could you give us an idea how long it took you to make this level? (like the various aspects of it. It looks to me like at least a month of work - with the scripting and the blocking) Good job!
Thank you for commenting! I’ll definitely try to create more content like this, either for other levels that I have already completed or for future projects.
Regarding the level, I had a deadline of one week to finish the main level design and level scripts that I originally planned to deliver for that week’s assignment. I had to dedicate many hours during that week; however, I already had some sections completed from previous weeks, so all I had to do was tweak and iterate on them and add them to this level. After that week, I spent an additional two weeks polishing the final level and creating some content for my social media. It was a fun experience, and I learned a lot in the process!
I love this break down as someone who just got into level design and want to make it my career! Thank you so much! And also what did you use as your meshes for trees, trucks, etc?
Glad you like it and found it useful! For the trees, I used a mesh provided during the level design course at CGMA. For the vehicles, I used the ‘Blockout Starter Pack’ by Xavier Loux. In my other video with the level gameplay (without the breakdown), you can find a list in the description of all the assets I used.
This breakdown is extremely valuable since it showcases the design process, your thoughts process it, and how others can learn from it (while building your own portfolio) Keep
it up! 🔥🔥🔥
Thank you so much buddy! 🤝🏻🔥
great job!
Thank you for such an insightful video into the your level design process. It has been very inspiring for me. What tools did you used for the blockmesh? Did you modeled them in the editor or did you use another external tool?
Thank you! I’m glad you found it helpful and inspiring 🙏🏻. My goal is to keep uploading content like this.
So, for the environment, most of the buildings around are primitive cubes. I tried to rotate and scale them to create a more ‘believable’ environment. Another technique involves using Maya and syncing both engines; start making the blockout there, saving it, and then the environment should refresh in the engine (Naughty Dog does a similar method). If you prefer to use a tool already in Unreal Engine, I recommend trying CubeGrid in the modeling tab; it’s a very powerful tool.
Looks great!
Thank you!