Cinema 4D easily create Dynamic Floating Objects in C4D vibrate tag gravity setting

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  • Опубліковано 23 лис 2024

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  • @sikliztailbunch
    @sikliztailbunch 8 місяців тому +1

    A small suggestion: Whenever using a vibrate tag, create a keyframe on frame zero beforehand, so you can reset the position of your object. The vibration tag moves the object in a way that cannot be undone. So having that keyframe might save some trouble.

    • @normalrender
      @normalrender  8 місяців тому +1

      This is a great suggestion. Thank you!
      Also thank you so much for subscribing!

  • @knozz723
    @knozz723 Місяць тому +1

    thanks mate really great tuto!

  • @collectiveunconscious3d
    @collectiveunconscious3d Рік тому

    Nice, great first tutorial, I was looking into how to make floating rocks and have more control over them, this seems like a good solutions, thanksss

    • @normalrender
      @normalrender  Рік тому

      Hi Pieter! Thank you for your kind words. Happy to hear that it helped you :) Cheers

    • @WR3DBYLEO
      @WR3DBYLEO Рік тому +2

      Same lol 😂

  • @knozz723
    @knozz723 Місяць тому +1

    on my project I use flower assets but these flowers are in several parts. the "rigid body" tag doesn't work on a null. but if I put it on each object it creates a collision as they are nested and it makes my flowers jump as there is no gravity, do you have a solution?

    • @normalrender
      @normalrender  Місяць тому +1

      if you are running a newer version of cinema 4d: in the rigid body tag, under hierarchy there is the setting "Hierarchy Merge Level" you can have one part of your flower and apply the rigid body tag to that one, assign all of the other parts of the flower as a child and then treat them as one rigid body via the hierarchy merge level.
      Another option could be to combine those several parts into one single mesh, if theres no reason for them to be seperate pieces (highlight all pieces, right click and select "connect object+delete"). Once youve combined into one mesh, it can be treated like one Rigid body object.
      Applying a RB tag to every single piece of your object will cause uncontrolled "jumps" because of intersecting geometry. If you make sure the parts do not intersect, you should be able to art direct each piece as an individual Rigid body.
      Let me know if this helps. Perhaps im misunderstanding what the issue is/ what youre trying to achieve

    • @knozz723
      @knozz723 Місяць тому +1

      @@normalrender Hi your answer helped me a lot!! I was able to solve it thanks to you

    • @normalrender
      @normalrender  Місяць тому +1

      @@knozz723 very happy to hear that :)

    • @knozz723
      @knozz723 29 днів тому

      @normalrender After making some tweaks. i got this probleme from frame 0 to 90, everything works fine, but from frame 90 to 120, the object freezes. Then, from frame 120 to 200, it starts moving again, Do you have any idea what the problem might be?

    • @normalrender
      @normalrender  29 днів тому

      @@knozz723 it could be many many things based on your description.
      Try this:
      check the size of your object. Is it true to scale?`If its a human sized object, it should actually be human sized in cinema4d. The size of the turbulence pattern should match that.
      Setting Angular and Linear Velocity Threshold in the Deactivation section of rigid body tag (dynamics tab) both to zero may also solve the problem youre experiencing