There we go, 50 Tips for Rome Remastered, let me know in the comments if I missed any good ones :) Like, Subscribe and Turn on Notifications for More, it helps me out :)
Spies can be attached to an army with a General. It protects them from assassins and help with detecting ambushes. Really helpful for rolepay campaigns.
I just use them as invincible scouts. I mean technically they can be killed but I've not seen it yet. Find out when an enemy is coming for my settlements so I can move my armies there.
I've found Assassins very useful to deal with high level enemy merchants, usually 95% success chance, they level up quickly and then a level 5+ Assassin can start targeting enemy generals with 50+% success chance
Yea in M2TW I use them on priests all the time and weak merchants. In Rome I found them requiring too much training to get good enough to tackle general killing. Great for offing agents though and some sabotage. But you know who's better at sabotage than an assassin? An army.
Leveling assassins is actually quite easy, just let them murder captains or weak merchants early on. Later on, they can actually kill generals quite easily, even when they have a 25% succession rate. I found them particulary helpful when dealing with Britain or Egyption generals, compeltely deleting a chariot unit ;)
Yes; I have found assassins to be an excellent way to "prepare" a region for your own new merchants to open up their wares without being instantly bought out by more experienced merchants already in the area. It's just a simple matter of market acquisition - in true Roman style...
I'm doing a Julii campaign I didn't play aggressively enough early game and only managed to get 27 settlements until the Brutii cut me off, its turn 130 and I'm still waiting to get enough popularity to start the civil war.
Typical for you Maxentius, my father took control of the Roman empire and sacked Ctesiphon in just 10 years! I'm kidding mate. But if you're struggling for real: You can get more settlements by either sending a force to Egypt ASAP (remember, if you capture the pyramids there won't be any culture penalty) or just buying settlements off the Scipii. Because even if you finance them, they won't be a real threat and the only thing you need to be able to start the civil war is a certain number of settlements. I don't think they changed that mechanic!
@@joshuapilling3641 cool! Also you can now estimate much better how much you need to pay for them, because you can see it's likelihood of succes. Also you can FINALLY offer another deal after your first deal failed in the same turn. Used to be that they wouldn't accept any deal in the same turn after they declined an offer, and then you'd have to try again next turn. So I ended up overpaying by a lot for many settlements whilst buying out Italy as the Brutii (nice way to prepare for the civil war!) On another note, the senate will ask you to turn back the settlements in 10 turns, at least they used to do this, so you will piss them off in the process! So it's a win win win! Well, for you, the gods know the Scipii stand no chance anyway ;)
@@joshuapilling3641 an even niftier technique. If the Scipii havent moved their capital yet, they will probably move it to Carthage after you buy out Sicily and then you can buy Capua off of them ;)! Same can be done with the Brutii if Tarentum is still their capital!
Bruh, the AI is fucking *BRUTAL* now lol. Started a Brutii campaign, attacked a rebel army. Outnumbered them greatly. Had three generals, seven hastati and some mercenary skirmishers. I lined up, started the battle, and got curb stomped. The AI bull rushed me and broke my left before I could react.
One very important thing is that once you have 50.000 denarii your family members become corrupt. Always keep your money below 50.000. I bribe a lot and always increasing your military size is important. With the latter you need to be careful tho as you suddenly might find yourself not having any money for building.
2:15 I can’t be the only one who hates this feature, even if it’s the optimal thing to do. If Im playing as the Brutii and I finally capture Rome after conquering the eastern side of the map. I’m gonna want Rome to be my new capital, not some other city in Anatolia or Greece.
Assassins' are nearly useless until they get XP. Buff them up by killing captains (Army's without a general). Once they are buffed, they can kill high ranking generals and faction leaders and heirs if you're lucky.
I wouldn't advise the "space" key binding, as unit destination is already shown by default and pressing space is actually mandatory in campaign to see the extended settlements label (with name and icon details) from afar
@@Realtimehammer haha beware tho, you might have to press space every new turn, it seems ending the turn reinitialises the view Personally I now press it every turn without even paying attention
Hmmmmm I think assassins are not useless, there not only can kill enemy commander, but can also destroy enemy buildings, for example destroying enemy barracks and they can’t hire troops for some time! Good video melkor)
I have a Spy in every settlement&army and towers across all my borders with Neutral&Ally factions and it really helps against enemy spies&assassins. Yesterday Dacia (Medium difficulty) sent me (Julii) a proposal: "give us X denarii or we will attack". I answered by requesting compensation (their army was on my territory). They offered me some cash+2 of their settlements. I refused, because I thought, that they will immediately attack me after giving up 2 of their settlements. After my refusal, Dacia attacked me on the next turn. I reloaded Autosave and returned to the same negotiations, and this time I accepted the deal. Dacia happily gave me 2 of their settlements and didn't attack. 10 turns later, I still don't have a war with Dacia yet. I mean... developers obviously already fixed that exploit Spiffing Brit showed us, but sometimes this "compensation" thing can deliver some interesting things. At least, Compensation stops the AI faction from attacking you, at least for some time. 9:45 omg... I've just realized, why I didn't see any rebels spawn on my territory in almost 70 turns. Spies in every settlement+watchtowers on the borders.
We are back baby! I've played Remastered for a bit. In ten years I captured everything from Armenia, Anatolia (and Rodes) down to Egypt. Now besieging Siwa. Ideally capturing Crete and Cyrene as well, to become the master of the western meditteranean. And then, building up, spamming elephants, waiting for the roman legionaries to try and come get me, as I send them flying over the desert sands! It's gonna be magnificent!
If you've got the ear of the devs, one feature I would love is to see the settlement summary whilst the option to occupy, enslave or exterminate is on the screen. (Any way to do this already?) It would make it so much easier to see which choice to pick if I could see what the public order would be like anyway.
Very much this. I've wanted this since original. It makes me be paranoid about examining/guessing population count of the settlement. It makes me cry every time I occupy a settlement that is squalid because it's several hundred over the city upgrade population count. You can ball park it but it's not always optimal. [Also maybe an easier way to purge/force relocate population in squalid cities you already own, but that might be too meta gamey or ez mode.]
I bought the Original on my Phone and my god I'm back at it like 10years ago, I know this is the remastered but still applies I need a refresher to do good on my current campaign. Pain in the A though I have no idea how to set the formations in mobile lmao
the ultimate tip: a few units of militia hoplites with no general successfully defend a palisade town from a full army lead by elephants attempting to breach without waiting to build siege equipment; everything is fine when those militia hoplites turn the elephants berserk or rout the eastern pajamas people trying to enter the breached walls
I love this game! I have an i7-7700k and a gtx 1070 and for some reason cannot run rome two without my gpu crashing on the campaign map but can run this and every other tw I’ve played just fine (including Attila) been a long time fan and this was my first game so it’s nice for nostalgia :)
Also I committed TOTAL WAR on the like button as demonstrated in today's short but think am on the wrong channel. Also I'm spamming your comment section like you're spamming my newsfeed feed with videos.
And here I am having never moved on to anything newer than Medieval 2.. Kinda interesting to see the things that players of the new games have trouble with.
Yep. I recently bought shogun 2 and.... I don’t know just didn’t do it for me. Been playing medieval 2 for YEARS, along with Rome. Recently bought Empire too, it’s alright but something about the new titles are just kinda dry and lame. I feel like I don’t have as much control over the campaign map either
@@ViktoriousDead Yeah I'm in the same boat on those 2, tried them out but they didn't stick for some reason. So far I'm loving the new remaster though, I've already finished a Brutii and Spain campaign working on Scythia now
I don't know exactly where to ask this, but I am having great difficulty trying to fight with Phalanxes. The enemy just seems to mass right through and slaughter.
Don't attack them in front. They will crush you while you attack them on front. Try to pull back a little by little when they are marching at you and try charge them with your cavalry on sides or back and immediately order them to move away. Repeat this again and again. Or you can use skirmishers.
I think it's likely enough the game did well and although there are people bitching. They are not the majority of players who are just enjoying the game I would be happy to get some add ons
Here is a good tip. With the larger unit sizes you can easily recruit a bunch of peasants in one of your larger cities and move them in one of your smaller towns disband them and it will increase the population of that town. It is a great way from going from a town to a large town or from a large town to a minor city.
Just know that if you use the remastered unit balancing, the unit size has no effect on population. Larger units have more troops, but the amount of population they take when forming (or give when disbanding) is fixed. You can see that in this video (5:40) where he disbands peasants but the population only grows by about 1/4 of what the numbers would indicate.
When you create a group and have the group selected, there is a small button beneath your unit cards to the right within the frame that encapsulates the unit cards within the group. Hope this is clear enough!
The button to change capital on my game says auto manage units. I really need to change my capital to Athens. can anyone let me know where the button is located;)
Assassins are not useless. I have killed up to 8-10 enemy diplomats, merchants and other characters in a row before caught. I'd say merchants are more useless since money is not a problem in the game, I'd say being a millionaire makes game too easy and should be patched down like twice - thrice at least.
Yeah, but diplomats are just easier to bribe with diplomats. Because it costs near to nothing, since by the time you can build assassin's 1000 denarii is nothing. Though I wanna train assassins to take out Parthia now in my campaign. Just send a million over there and one of them will get lucky eventually :P
I think the best way how to get rid of rebel armies is just to attack them and push them out of the trade routs. No proof it works, but no more units are spawned and the trade goes through...
This is probably true. Though I have played a seleucid campaign for 40 turns now and I have hardly had any, if any, spawning after getting rid of them. So it seems spawn rates have been cut significantly, though these are preliminary results and I have to test a lot more to be sure!
I just gave up. It's like swatting flies. Also watch towers seem to attract them, but I haven't compared spawn rates without towers because I commit Total War on fog every campaign. So maybe they do help.
Build watch towers away from roads and they'll usually go to them to sit forever out of the way. There's a max to their count on the map too so it's best to deal with them this way.
Any special reason of why you prefer the old unit balance over the new one? I'm a player of the old one but I thought the remastered would enhance this particular matter
I'm a ToW3K guy and I am trying to learn this game , I can kill bandits but Gauls have so much troops for a nearby group at the games start, its looking impossible, do you have a best units for factions guide? I kinda just make what I can, I came from 3K mostly because I mostly got into Total War when 3K came out because ROTK by Koei was starting to feel like lazily made facebook app games for kids, me and my group felt insulted so came to other strategy war style games, ToW3K was the chance to jump in, Serious Trivia gave how to videos for beginners but I dont think I saw these games on others, you seem to be able to talk about this game in detail, do you go a best factions or units list? I'm a cautious and defensive player, it helps since the gauls seem to have stacks of troops when i first start as the north roman guy, might be egypt since i hear their bows are awesome
You need to know that the general here is does not have fantastical attributes or fictional superhuman strength. He can easily be killed if bogged down. Build a balanced army. Taking out the enemy’s cavalry and missiles first. Then use the infantry to hamstring from the front and cavalry bulldoze in the back. Hence the hammer and anvil tactic. Greek phalanx units are, if not the strongest infantry unit in the game. Rear charging with light cavalry is not enough. But they are slow. Accompany your cavalry with infantry and use the aforementioned tactic. Soften them with ranged units is highly advisable. Recruit mercenaries, the good ones like Cretan Archers, Balearic Slingers and Numidian is also a must.
@@arcomegis9999 ok thanks, im also aware about general differences i played shogun 2 first, the main problem was understanding the difference of units since they work differently then China's soldiers
It means you need a general in a settlement if you want to manage it. But with RTW Public Order sometimes been difficult to manage at time, you need a General in most cities. And the game will not spawn in enough generals for that to be possible.
In Med2 you could move SOME followers. Awfully, not the ones you want to move most. For example, your general in a city got a drill master (+10% to movement) and you want to throw it to a field commander. No, you can't do that, suck you little bitch! And another one, sometimes your character (despite of building churches) gets a pagan priest (-2 to piety) and you want to remove this shit to some old man. No, suck again, you will carry this negative follower for the rest of your miserable life!
I have a question that I wonder if you can figure out how to answer. Does the AI make use of map information, and if so how? That is, does having map information cause the AI to make different decisions? Are there ramifications to selling map information?
Quick question. Did they remove man of the hour? I haven't gotten a single prompt for it despite killing off rebel armies plus my empire is so big that I'm lacking generals compared to the original rome
Nope, they're definitely still in there. Though I didn't get as many as well sadly. I think they did tone the frequency of getting them down a bit! I think I got just the one man of the hour campaign as well. If you want some good generals, you can always keep an eye out for rebel generals with a few stars and bribe them!
Without those usefull tip videos you have to play the campaign atleast 2-3 times until you get the important basics and can really enjoy the game. My first Total war was Medieval 2 which isn´t that different to rome but i needed to play a full campaign (which i lost :D) to win the game on normal difficulty.
A little quirk I noticed about plagues. I don't see the icon to tell if a character is infected anymore. They still are, I can still cripple my rival Romans with the Macedonian plague but I have to manually track and remember which spies are infected. It's a great strat if you struggle to keep your bros in check before the Civil War. I can play Plague Inc and Total War at the same time!
Don't agree with assassins being useless, if you put enough of them you can block the enemy of retraining and recruiting new units by destroying their buildings
In the original, the two generals needed to be in the same place to move followers, and it would be instant. In the remaster they will move to their new home but can take some time.
Hahahaha. If you're doing this, I recommend you go and try to conquer whole lands with just some general units and a few mercenaries! If you do it right. You can capture every settlement before they built it into huge cities and basically have zero culture penalty in your empire! ;)
Pro tip: when leaving a city during a sally 4 men abreast move without getting caught on the gate. if your lucky on the assault and the road from the gate leads directly to the plaza then it can work if you line them up ahead of time move the ram crew out of the way and charge them home.
Any advice on how to make your units walk rather than run after you give them an order - sooo frustrating seeing them sprint off at the start of a battle and lose formation
Also if a population gets too high and unmanageable, whilst you don't mind losing on income in the meantime, you can force a civil revolt, retake it, then exterminate the populace getting a large sum in the process. Just to add as well, tax income does obviously suffer too but rioting will cease for a very long time hopefully.
If an enemy gets into melee with a phalanx unit, they switch to their sword instead of keeping their spear/pike out. Select the unit and hit backspace(or whatever your halt keybind is) to have them bring it out again.
Another, albeit not-so-beginner, tip that really helped me: if your city is under siege by a larger army, you can sally out each turn and attack the besieging force. As long as all of your units are inside the city before you end the battle, then it will count as a draw. This is especially useful if you have archers or cavalry archers. Just sally out each turn, use all your missiles, and then hop back inside the city. Even full strength, post-Marian Roman armies won't hold out for more than 4-5 turns with this.
I disagree with putting peasants as garrison. They do not provide as much public order as other units (except if it changed in remastered) and take more population. town militia provide much better value for little more cost
This can depend on unit scale. If you want to know the full workings of the mechanics I recommend you to watch the videos of Blue Matona, he did a lot of research on RTWs mechanics. Basicly if you play on huge unit scale, it will roughly translate to this: one unit of 240 men per 1000 inhabitants of the city will provide you with an 80% garridon bonus to public order. This might be different on any other unit scale though, I dont know.
It works better in Rome than in BI. In BI I end up with a stack of comitatenses in Corduba(Cathago Nova?) and it still riots. Need to see if remaster made it easier to garrison in BI.
God this remaster is so frustrating to me. They did a lot of interesting things with it, but there's so much stuff they just left out. I don't know if this is fixed yet, but its difficult to play as a leftie. There locked binds in gameplay, wherein the original there was total freedom in customizing controls. The pathfinding is atrocious, especially at gates; worse than in the original, and certainly much worse than Medieval II, which came out 15 years ago. The UI is obnoxious, and there are a lot of little details that are weird and unintuitive. Most annoying to me is the apparent lack of certain 'quality-of-life'/roleplay features. From what I can tell, there is no way to rename settlements while in campaign. There is no reason why this fun little feature should be missing. The updated visuals are nice, and being able to play Rome without downloading files from sus websites is great, but there are a lot of little things missing from this remaster, a remaster of one of the greatest and most revolutionary games in its genre.
@@MsSirAndy I get that, but leaving out ~10% of the player base right off the bat is insanity, especially since the original game had the customizable controls. All the things I talked about were already in the original game, there’s no reason this stuff shouldn’t be in it on launch.
I don't agree with your review. I can't talk for you being a leftie, obviously it sucks that they didn't adjust the game for that in a better way. Also the UI, meh, I got frustrated it at first, but using the hotkeys (1 through 6, I see, this can also be annoying as a lefty) it works fine. Though from what I saw I thought the pathfinding is worse, but it actually isn't to my surprise! My units were much better kiting the Armenians around the town square than before. There are some little setbacks here and there, but generally it's improved. Though it does take some getting used to. Mind you, it's not good, but its mediocre now in my opinion. As for the settlement names... I don't think this can be done unless they would remake the game. Since a lot of things in the text files are tied to the EXACT settlement name. Though I can see how you feel this is a missing feature, I wouldn't expect it from a remaster of a 16 year old game. They probably took a year to do this, and rightly so, it's not gonna be the moneymaker for Feral imho.
@@Arglarglarg yeah I know there are mods, but this is something a modern title should have, especially if the original game had it. It’s just not acceptable
Good stuff, man. I've been playing RTW for almost 20 years now, and there's plenty I don't know, and definitely plenty of my friends newer to the series don't Embarrassing, but I didn't know you could move ancillaries/retainers until after I'd repurchased the game on Steam a few years ago. The RTW remaster has a good system, though.
Horses for courses, subjecrional, your views upon your experience. Do wot u want and have fun. I'm not into all this... TOP TIPS, robs, people of experience... DO WOT U WANT WHEN YOU WANT AND ENJOY THE EXPERIENCE... 👍😉🙏👌
Squalor has always been capped at 100%, so I'm expecting a max of 80% public order penalty on the rebalanced state. Also it's easier to manage now because of walls providing 10% public order (maybe even more on the higher levels? Havent checked) and acadamies now also provide public order. Depending on which faction you play this will be easy to manage. Unless of course you play a barbarian faction, they are just doomed to fail on the campaign unless you blitz. Distance to capital... Eehhh, it just sucks. Can you move your capital closer to the centre of your empire? Or have you already done this?
@@MelkorGG to me it doesn't seem to be cuz in the original I never had to do with squalor like never and in the remaster , patavium had squalor problems so I built sewers and all the buildings that can solve squalor and after 50 turns it had even worse public order problems also It also had -10 public order cuz it was far from the capital but the capital was literarly the bordering region
@@alexandrustan968 that's weird. I did notice some strange things as well now that you mention the -10% public order from distance to capital as well. Come to think of it. I have culture penalty in Egyptian settlements eventhough I hold the Pyramids! Go figure...
There we go, 50 Tips for Rome Remastered, let me know in the comments if I missed any good ones :)
Like, Subscribe and Turn on Notifications for More, it helps me out :)
lmao you actually pre-commented this time.
melkor, can you make a video with top 10 features you would like to be added to rome remastered, by updates, DLC's or even by modders?
@@MsSirAndy Already done that one :)
Top 10 Ideas for Rome Remastered, or something like that.
You only forgot one imho. Enslave settlements in early game to grow settlements faster! :)
@@Realtimehammer with general in one settlement only
It’s crazy seeing Rome total war rise out of shadows of the past to suddenly the forefront of Total war again.... it’s amazing.
You cant spam auto resolve in the newer total wars though?
@@pooroldman5089 what
@@ViktoriousDead oh I meant to reply to a different comment my bad
At the forefront of total war? Because a couple people played the remaster once?
its the best one so it makes sense
Spies can be attached to an army with a General. It protects them from assassins and help with detecting ambushes. Really helpful for rolepay campaigns.
I just use them as invincible scouts. I mean technically they can be killed but I've not seen it yet. Find out when an enemy is coming for my settlements so I can move my armies there.
I've found Assassins very useful to deal with high level enemy merchants, usually 95% success chance, they level up quickly and then a level 5+ Assassin can start targeting enemy generals with 50+% success chance
Yea in M2TW I use them on priests all the time and weak merchants. In Rome I found them requiring too much training to get good enough to tackle general killing. Great for offing agents though and some sabotage. But you know who's better at sabotage than an assassin? An army.
I actually do this, and it helped me in a big battle with 3 armies, i just killed one of their leading generals and the other ones fell nicely
Leveling assassins is actually quite easy, just let them murder captains or weak merchants early on. Later on, they can actually kill generals quite easily, even when they have a 25% succession rate. I found them particulary helpful when dealing with Britain or Egyption generals, compeltely deleting a chariot unit ;)
Yo I'm new to tw how do I recruit an assassin???
Yes; I have found assassins to be an excellent way to "prepare" a region for your own new merchants to open up their wares without being instantly bought out by more experienced merchants already in the area. It's just a simple matter of market acquisition - in true Roman style...
Yep. This makes me feel old.
Cause you're, lol.
@@stepanpytlik4021 and proud of it hahaha
Lol
The intro made me feel like I was no longer a retired hero of old, but how new masters do not know the foundations
I'm doing a Julii campaign I didn't play aggressively enough early game and only managed to get 27 settlements until the Brutii cut me off, its turn 130 and I'm still waiting to get enough popularity to start the civil war.
Typical for you Maxentius, my father took control of the Roman empire and sacked Ctesiphon in just 10 years!
I'm kidding mate. But if you're struggling for real: You can get more settlements by either sending a force to Egypt ASAP (remember, if you capture the pyramids there won't be any culture penalty) or just buying settlements off the Scipii. Because even if you finance them, they won't be a real threat and the only thing you need to be able to start the civil war is a certain number of settlements. I don't think they changed that mechanic!
@@Realtimehammer thanks, I hadn't thought of just buying settlements, given that I have about 500k in the bank that shouldn't be too hard at all.
@@joshuapilling3641 cool! Also you can now estimate much better how much you need to pay for them, because you can see it's likelihood of succes. Also you can FINALLY offer another deal after your first deal failed in the same turn. Used to be that they wouldn't accept any deal in the same turn after they declined an offer, and then you'd have to try again next turn. So I ended up overpaying by a lot for many settlements whilst buying out Italy as the Brutii (nice way to prepare for the civil war!)
On another note, the senate will ask you to turn back the settlements in 10 turns, at least they used to do this, so you will piss them off in the process! So it's a win win win! Well, for you, the gods know the Scipii stand no chance anyway ;)
@@Realtimehammer Great, thanks!
@@joshuapilling3641 an even niftier technique. If the Scipii havent moved their capital yet, they will probably move it to Carthage after you buy out Sicily and then you can buy Capua off of them ;)! Same can be done with the Brutii if Tarentum is still their capital!
Bruh, the AI is fucking *BRUTAL* now lol. Started a Brutii campaign, attacked a rebel army. Outnumbered them greatly. Had three generals, seven hastati and some mercenary skirmishers.
I lined up, started the battle, and got curb stomped. The AI bull rushed me and broke my left before I could react.
Pause button (or half speed) is your friend!
@@MattDW45 It took a battle or two, now I'm able to handle the AI. I legit was not ready for that level of aggression though.
Melkor: Assassins in RTW are useless
Assassin from Medieval 2: *cries in Ezio Auditore*
One very important thing is that once you have 50.000 denarii your family members become corrupt. Always keep your money below 50.000. I bribe a lot and always increasing your military size is important. With the latter you need to be careful tho as you suddenly might find yourself not having any money for building.
I like the corruption, purely because it's realistic haha, but solid advice.
I think playing on VH campaign and medium battles is the most fun imo
Else every battle the same micro mess. CBA with that anymore
2:15 I can’t be the only one who hates this feature, even if it’s the optimal thing to do. If Im playing as the Brutii and I finally capture Rome after conquering the eastern side of the map. I’m gonna want Rome to be my new capital, not some other city in Anatolia or Greece.
XD I get it late game once you get Rome, but eventually you will expand West and it will move back into Rome once/if you form the full Empire.
One tip I have for new players is to be proactive instead of reactive.
Thank you for the tips !
Although public order looked manageable when I took Carthage, I chose the "exterminate" button.
Don't remember which roman politician advised that.
Cato the Elder. CARTHAGO DELENDA EST!
Assassins' are nearly useless until they get XP. Buff them up by killing captains (Army's without a general). Once they are buffed, they can kill high ranking generals and faction leaders and heirs if you're lucky.
I wouldn't advise the "space" key binding, as unit destination is already shown by default and pressing space is actually mandatory in campaign to see the extended settlements label (with name and icon details) from afar
Does it show income that way as well? I didn't know this yet! Would be good 😱😱
I liked shift from the original.
@@Realtimehammer It does
@@alcoolamus4208 you're my hero! :) (🤢) ;P
Thanks mate! :)
@@Realtimehammer haha beware tho, you might have to press space every new turn, it seems ending the turn reinitialises the view
Personally I now press it every turn without even paying attention
Hmmmmm I think assassins are not useless, there not only can kill enemy commander, but can also destroy enemy buildings, for example destroying enemy barracks and they can’t hire troops for some time! Good video melkor)
09:07 I recognise that from your other video... The phalanx wouldn't lower its spears for a cav charge :(
I have a Spy in every settlement&army and towers across all my borders with Neutral&Ally factions and it really helps against enemy spies&assassins.
Yesterday Dacia (Medium difficulty) sent me (Julii) a proposal: "give us X denarii or we will attack". I answered by requesting compensation (their army was on my territory). They offered me some cash+2 of their settlements. I refused, because I thought, that they will immediately attack me after giving up 2 of their settlements. After my refusal, Dacia attacked me on the next turn. I reloaded Autosave and returned to the same negotiations, and this time I accepted the deal. Dacia happily gave me 2 of their settlements and didn't attack. 10 turns later, I still don't have a war with Dacia yet. I mean... developers obviously already fixed that exploit Spiffing Brit showed us, but sometimes this "compensation" thing can deliver some interesting things. At least, Compensation stops the AI faction from attacking you, at least for some time.
9:45 omg... I've just realized, why I didn't see any rebels spawn on my territory in almost 70 turns. Spies in every settlement+watchtowers on the borders.
Always struggled with the balance of taking territory as quick as possible and keeping a stable economy with public order 😂.
We are back baby! I've played Remastered for a bit. In ten years I captured everything from Armenia, Anatolia (and Rodes) down to Egypt. Now besieging Siwa. Ideally capturing Crete and Cyrene as well, to become the master of the western meditteranean. And then, building up, spamming elephants, waiting for the roman legionaries to try and come get me, as I send them flying over the desert sands! It's gonna be magnificent!
thanks buddy, this is awesome
5:40-5:53 Did I see wrong or did only one of the four disbanded peasant units end up raising Tarentum's population?
That was my mistake, it was set to Remastered Population Count, which values them as less.
You’re voice combined with the UK accent, it’s just too good
If you've got the ear of the devs, one feature I would love is to see the settlement summary whilst the option to occupy, enslave or exterminate is on the screen. (Any way to do this already?) It would make it so much easier to see which choice to pick if I could see what the public order would be like anyway.
Very much this. I've wanted this since original. It makes me be paranoid about examining/guessing population count of the settlement. It makes me cry every time I occupy a settlement that is squalid because it's several hundred over the city upgrade population count. You can ball park it but it's not always optimal. [Also maybe an easier way to purge/force relocate population in squalid cities you already own, but that might be too meta gamey or ez mode.]
I know already this will be one of your more popular videos.
What does the puppify_my_love console command do?
I bought the Original on my Phone and my god I'm back at it like 10years ago, I know this is the remastered but still applies I need a refresher to do good on my current campaign.
Pain in the A though I have no idea how to set the formations in mobile lmao
This is awesome, awesome, awesome. Bookmarking this for future reference. Thanks for teaching a total noob to total war how to play 👍🏻
the ultimate tip: a few units of militia hoplites with no general successfully defend a palisade town from a full army lead by elephants attempting to breach without waiting to build siege equipment; everything is fine when those militia hoplites turn the elephants berserk or rout the eastern pajamas people trying to enter the breached walls
How do I get rid of the circles over the units on the tactical map?
5:50
Serio homie.
The higher the socks the downer the foo
I love this game! I have an i7-7700k and a gtx 1070 and for some reason cannot run rome two without my gpu crashing on the campaign map but can run this and every other tw I’ve played just fine (including Attila) been a long time fan and this was my first game so it’s nice for nostalgia :)
Also I committed TOTAL WAR on the like button as demonstrated in today's short but think am on the wrong channel. Also I'm spamming your comment section like you're spamming my newsfeed feed with videos.
The world will never be the same!
I want to hear more about these newbie Warhammer youtubers you speak of
XD
Some were clicking and moving round Generals super fast, as if they were single entity heroes.
@@MelkorGG oh lord...
@@MelkorGG Or not knowing how taxes work
Hear hear
And here I am having never moved on to anything newer than Medieval 2.. Kinda interesting to see the things that players of the new games have trouble with.
Yep. I recently bought shogun 2 and.... I don’t know just didn’t do it for me.
Been playing medieval 2 for YEARS, along with Rome. Recently bought Empire too, it’s alright but something about the new titles are just kinda dry and lame. I feel like I don’t have as much control over the campaign map either
@@ViktoriousDead Yeah I'm in the same boat on those 2, tried them out but they didn't stick for some reason. So far I'm loving the new remaster though, I've already finished a Brutii and Spain campaign working on Scythia now
Anyone know how to maintain unit formations without grouping them? In OG RTW they would maintain shape even if not grouped.
Hold alt then left click. To rotate them, hold ctrl.
I don't know exactly where to ask this, but I am having great difficulty trying to fight with Phalanxes. The enemy just seems to mass right through and slaughter.
Don't attack them in front. They will crush you while you attack them on front. Try to pull back a little by little when they are marching at you and try charge them with your cavalry on sides or back and immediately order them to move away. Repeat this again and again. Or you can use skirmishers.
@@muhammadmirza1985 I mean using them myself! They can't seem to win an engagement from the front at all
@@chickenman1801 use hammer and anvil attack if you are using phalanx
Hold.
-Sun tzu
With my eyesite I have a grave problem . The text is much to small for my eyes Is there a way to enhance the size of the texts in the game.
melkor, can you make a video with top 10 features you would like to be added to rome remastered, by updates, DLC's or even by modders?
I second this.
I think it's likely enough the game did well and although there are people bitching. They are not the majority of players who are just enjoying the game I would be happy to get some add ons
Is the united rome mod available only to UA-camrs still?? Plz respond
There's multiple United Rome Mods on Steam. Just search United Rome and I am sure one will pop-up
@@MelkorGG awesome thank you, i bought my first pc and am waiting for it and camt wait to play one of my childhood games ❤
Here is a good tip. With the larger unit sizes you can easily recruit a bunch of peasants in one of your larger cities and move them in one of your smaller towns disband them and it will increase the population of that town. It is a great way from going from a town to a large town or from a large town to a minor city.
Just know that if you use the remastered unit balancing, the unit size has no effect on population. Larger units have more troops, but the amount of population they take when forming (or give when disbanding) is fixed. You can see that in this video (5:40) where he disbands peasants but the population only grows by about 1/4 of what the numbers would indicate.
Haven’t watched the whole video yet but where is the dizzity damn formation lock button?!?!?!?!
When you create a group and have the group selected, there is a small button beneath your unit cards to the right within the frame that encapsulates the unit cards within the group. Hope this is clear enough!
You can also select units, hold alt, and left click and drag the selected units ;)
It's VERY, VERY, VERY, VERY tiny and easy to miss. I thought it was absent, just hard to see.
The button to change capital on my game says auto manage units. I really need to change my capital to Athens. can anyone let me know where the button is located;)
You missed out the one tip I really wanted , how to make best use of merchants.
That's a very simple one. Don't waste recruiting them XD
You can Have them auto managed so once set they'll just go on a resource.
Actually, attaching some agents helps to defend against enemy agents. I've seen the AI start to spam assassins after the mid game so be wary.
Assassins are not useless. I have killed up to 8-10 enemy diplomats, merchants and other characters in a row before caught. I'd say merchants are more useless since money is not a problem in the game, I'd say being a millionaire makes game too easy and should be patched down like twice - thrice at least.
Yeah, but diplomats are just easier to bribe with diplomats. Because it costs near to nothing, since by the time you can build assassin's 1000 denarii is nothing. Though I wanna train assassins to take out Parthia now in my campaign. Just send a million over there and one of them will get lucky eventually :P
Are the mods good yet?
Is there any mods they change the UI back to original one
Sadly not, however I am running a competition. It has an $800 prize pool to see if any modder is able to do it.
so how do you counter British charriots
Playing as Germania!
Great vid :) butt i would ad that you can fuse two of the same beaten up units together to create one fuller unit . Its great when youre in a pitch.
in the old one you could switch them around a few times until you get the max possible experience. just be careful with blacksmith upgrades
Great tips, maybe next time you could give some advice about merchants becouse I found them annoying and difficult to manage. Long live to Rome TW. :)
Assassins are very important I found. Killing generals and competing merchants. Leave none alive!
Does adding a spy to an army help protect against assassins like they do in settlements?
Yes they protect your army from assassins, they also increase your field of vision.
Runs smooth as silk on ultra! Amazing graphics! Amazing everything. This Total war will be the envy of all other games to come.
I think the best way how to get rid of rebel armies is just to attack them and push them out of the trade routs. No proof it works, but no more units are spawned and the trade goes through...
This is probably true. Though I have played a seleucid campaign for 40 turns now and I have hardly had any, if any, spawning after getting rid of them. So it seems spawn rates have been cut significantly, though these are preliminary results and I have to test a lot more to be sure!
I just gave up. It's like swatting flies. Also watch towers seem to attract them, but I haven't compared spawn rates without towers because I commit Total War on fog every campaign. So maybe they do help.
They still cause devastation in the region, even if they aren't blocking trade. Devastation may not be a big deal, but it can be significant
Build watch towers away from roads and they'll usually go to them to sit forever out of the way. There's a max to their count on the map too so it's best to deal with them this way.
U didn't have to call me out like that... I was wondering how to make a doomstack in this game.
Any special reason of why you prefer the old unit balance over the new one? I'm a player of the old one but I thought the remastered would enhance this particular matter
I prefer it because it is what I am used to, but any new player I advice the balance.
@@MelkorGG appreciated!
I'm a ToW3K guy and I am trying to learn this game , I can kill bandits but Gauls have so much troops for a nearby group at the games start, its looking impossible, do you have a best units for factions guide? I kinda just make what I can, I came from 3K mostly because I mostly got into Total War when 3K came out because ROTK by Koei was starting to feel like lazily made facebook app games for kids, me and my group felt insulted so came to other strategy war style games, ToW3K was the chance to jump in, Serious Trivia gave how to videos for beginners but I dont think I saw these games on others, you seem to be able to talk about this game in detail, do you go a best factions or units list? I'm a cautious and defensive player, it helps since the gauls seem to have stacks of troops when i first start as the north roman guy, might be egypt since i hear their bows are awesome
You need to know that the general here is does not have fantastical attributes or fictional superhuman strength. He can easily be killed if bogged down. Build a balanced army. Taking out the enemy’s cavalry and missiles first. Then use the infantry to hamstring from the front and cavalry bulldoze in the back. Hence the hammer and anvil tactic. Greek phalanx units are, if not the strongest infantry unit in the game. Rear charging with light cavalry is not enough. But they are slow. Accompany your cavalry with infantry and use the aforementioned tactic. Soften them with ranged units is highly advisable. Recruit mercenaries, the good ones like Cretan Archers, Balearic Slingers and Numidian is also a must.
@@arcomegis9999 ok thanks, im also aware about general differences i played shogun 2 first, the main problem was understanding the difference of units since they work differently then China's soldiers
Morale is no joke in this remaster, even with your general alive and nearby your troops will mass-rout if the enemy are dominating for too long.
Why don’t use realistic governance?
It means you need a general in a settlement if you want to manage it. But with RTW Public Order sometimes been difficult to manage at time, you need a General in most cities. And the game will not spawn in enough generals for that to be possible.
@@MelkorGG you could just bribe a load of enemy generals :P that would be funny!
As a OG player I dont like too much stress anymore. Console add money it is on VH difficulty.
Wait you can move followers? Was this in the original? How did I never notice xD
yep, also in m2tw as well.
In Med2 you could move SOME followers. Awfully, not the ones you want to move most. For example, your general in a city got a drill master (+10% to movement) and you want to throw it to a field commander. No, you can't do that, suck you little bitch! And another one, sometimes your character (despite of building churches) gets a pagan priest (-2 to piety) and you want to remove this shit to some old man. No, suck again, you will carry this negative follower for the rest of your miserable life!
I have a question that I wonder if you can figure out how to answer. Does the AI make use of map information, and if so how? That is, does having map information cause the AI to make different decisions? Are there ramifications to selling map information?
Sometimes they’ll attack settlements that have smaller garrisons as opposed to well fortified places.
great tips. only complaint is that theres no radious mod for this or a darth mod.
yeah, i can imagine what will happen that someone only played Warhammer before try to play RTW.
Quick question. Did they remove man of the hour? I haven't gotten a single prompt for it despite killing off rebel armies plus my empire is so big that I'm lacking generals compared to the original rome
Nope, they're definitely still in there. Though I didn't get as many as well sadly. I think they did tone the frequency of getting them down a bit! I think I got just the one man of the hour campaign as well. If you want some good generals, you can always keep an eye out for rebel generals with a few stars and bribe them!
Usually need a heroic victory with a non-character general
Without those usefull tip videos you have to play the campaign atleast 2-3 times until you get the important basics and can really enjoy the game. My first Total war was Medieval 2 which isn´t that different to rome but i needed to play a full campaign (which i lost :D) to win the game on normal difficulty.
I have forgotten how to put troops on boats help lol 😂😂😂
I know there could be a whole video about it, but in a couple sirds -why do you prefer the old unit balance?
*words
He said it's just what he is used to. He recommends the remastered setting for new players
A little quirk I noticed about plagues. I don't see the icon to tell if a character is infected anymore. They still are, I can still cripple my rival Romans with the Macedonian plague but I have to manually track and remember which spies are infected. It's a great strat if you struggle to keep your bros in check before the Civil War. I can play Plague Inc and Total War at the same time!
Don't agree with assassins being useless, if you put enough of them you can block the enemy of retraining and recruiting new units by destroying their buildings
What does the puppify my love command ?
PUPPIES EVERYWHERE!
It just puts puppies and other cute animals on buttons.
@@the_tactician9858 thx!
Are there any links to those UA-camrs I would love to see
I'd best not name names XD
@@MelkorGG cough -Legendoftotalwar- cough
wait!? we could move followers in the original!?! mind blown
I learned something today
In the original, the two generals needed to be in the same place to move followers, and it would be instant. In the remaster they will move to their new home but can take some time.
tyvm
Is it just me bcs the ai is bad I half the times auto resolve in a campaign to make it harder and like walk in front of towers as well
Hahahaha. If you're doing this, I recommend you go and try to conquer whole lands with just some general units and a few mercenaries! If you do it right. You can capture every settlement before they built it into huge cities and basically have zero culture penalty in your empire! ;)
@@Realtimehammer could try when I get it
Just want my units to go where I want them to go 😢
Pro tip: when leaving a city during a sally 4 men abreast move without getting caught on the gate. if your lucky on the assault and the road from the gate leads directly to the plaza then it can work if you line them up ahead of time move the ram crew out of the way and charge them home.
Any advice on how to make your units walk rather than run after you give them an order - sooo frustrating seeing them sprint off at the start of a battle and lose formation
There's a toggle for that on the thing that pops up on the right hand side. You can set it to auto-run or auto-walk.
@@MelkorGG thats great - thank you!
your accent is pretty cool
Where did you find the Marian reforms music? I looked through the files and couldnt find it
Also if a population gets too high and unmanageable, whilst you don't mind losing on income in the meantime, you can force a civil revolt, retake it, then exterminate the populace getting a large sum in the process.
Just to add as well, tax income does obviously suffer too but rioting will cease for a very long time hopefully.
Set unit size to ultra and also the corresponding population amount taken in settings to keep pops lower.
If an enemy gets into melee with a phalanx unit, they switch to their sword instead of keeping their spear/pike out. Select the unit and hit backspace(or whatever your halt keybind is) to have them bring it out again.
Dont go melkor 😔
But I love my assassins... and I´ve played Rome for a very long while now! :(
At least process_rq is now working
I really hate "capital distance,,. It's such a nuisance...
Auto resolve is shockingly bad. If your attacking a settlement who just have a General as a garrison chances are your gonna get slaughtered lol
Another, albeit not-so-beginner, tip that really helped me: if your city is under siege by a larger army, you can sally out each turn and attack the besieging force. As long as all of your units are inside the city before you end the battle, then it will count as a draw. This is especially useful if you have archers or cavalry archers. Just sally out each turn, use all your missiles, and then hop back inside the city. Even full strength, post-Marian Roman armies won't hold out for more than 4-5 turns with this.
I disagree with putting peasants as garrison. They do not provide as much public order as other units (except if it changed in remastered) and take more population. town militia provide much better value for little more cost
This can depend on unit scale. If you want to know the full workings of the mechanics I recommend you to watch the videos of Blue Matona, he did a lot of research on RTWs mechanics.
Basicly if you play on huge unit scale, it will roughly translate to this: one unit of 240 men per 1000 inhabitants of the city will provide you with an 80% garridon bonus to public order. This might be different on any other unit scale though, I dont know.
It works better in Rome than in BI. In BI I end up with a stack of comitatenses in Corduba(Cathago Nova?) and it still riots. Need to see if remaster made it easier to garrison in BI.
God this remaster is so frustrating to me. They did a lot of interesting things with it, but there's so much stuff they just left out. I don't know if this is fixed yet, but its difficult to play as a leftie. There locked binds in gameplay, wherein the original there was total freedom in customizing controls. The pathfinding is atrocious, especially at gates; worse than in the original, and certainly much worse than Medieval II, which came out 15 years ago. The UI is obnoxious, and there are a lot of little details that are weird and unintuitive. Most annoying to me is the apparent lack of certain 'quality-of-life'/roleplay features. From what I can tell, there is no way to rename settlements while in campaign. There is no reason why this fun little feature should be missing. The updated visuals are nice, and being able to play Rome without downloading files from sus websites is great, but there are a lot of little things missing from this remaster, a remaster of one of the greatest and most revolutionary games in its genre.
they will patch and improve it, plus mods will do their job. We have to be a bit patience
@@MsSirAndy I get that, but leaving out ~10% of the player base right off the bat is insanity, especially since the original game had the customizable controls. All the things I talked about were already in the original game, there’s no reason this stuff shouldn’t be in it on launch.
Did you look at mods ? I believe there are some that unlock hotkeys
I don't agree with your review. I can't talk for you being a leftie, obviously it sucks that they didn't adjust the game for that in a better way. Also the UI, meh, I got frustrated it at first, but using the hotkeys (1 through 6, I see, this can also be annoying as a lefty) it works fine. Though from what I saw I thought the pathfinding is worse, but it actually isn't to my surprise! My units were much better kiting the Armenians around the town square than before. There are some little setbacks here and there, but generally it's improved. Though it does take some getting used to. Mind you, it's not good, but its mediocre now in my opinion.
As for the settlement names... I don't think this can be done unless they would remake the game. Since a lot of things in the text files are tied to the EXACT settlement name. Though I can see how you feel this is a missing feature, I wouldn't expect it from a remaster of a 16 year old game. They probably took a year to do this, and rightly so, it's not gonna be the moneymaker for Feral imho.
@@Arglarglarg yeah I know there are mods, but this is something a modern title should have, especially if the original game had it. It’s just not acceptable
i was actually perplexed that warhammer players havent played rome at all
I have...
full of excellent tips but they just whizz by! Please slow down and some labels would be useful to reinforce the point you're making. thanks
Good stuff, man. I've been playing RTW for almost 20 years now, and there's plenty I don't know, and definitely plenty of my friends newer to the series don't
Embarrassing, but I didn't know you could move ancillaries/retainers until after I'd repurchased the game on Steam a few years ago.
The RTW remaster has a good system, though.
Horses for courses, subjecrional, your views upon your experience. Do wot u want and have fun. I'm not into all this... TOP TIPS, robs, people of experience... DO WOT U WANT WHEN YOU WANT AND ENJOY THE EXPERIENCE...
👍😉🙏👌
HODL!!
bro the squalor and distance to the capital mechanics are more annoyung than in the original
Really? The Public order penalty for squalor is now less and capped.
Squalor has always been capped at 100%, so I'm expecting a max of 80% public order penalty on the rebalanced state. Also it's easier to manage now because of walls providing 10% public order (maybe even more on the higher levels? Havent checked) and acadamies now also provide public order. Depending on which faction you play this will be easy to manage. Unless of course you play a barbarian faction, they are just doomed to fail on the campaign unless you blitz.
Distance to capital... Eehhh, it just sucks. Can you move your capital closer to the centre of your empire? Or have you already done this?
@@MelkorGG to me it doesn't seem to be cuz in the original I never had to do with squalor like never and in the remaster , patavium had squalor problems so I built sewers and all the buildings that can solve squalor and after 50 turns it had even worse public order problems also It also had -10 public order cuz it was far from the capital but the capital was literarly the bordering region
@@alexandrustan968 that's weird. I did notice some strange things as well now that you mention the -10% public order from distance to capital as well.
Come to think of it. I have culture penalty in Egyptian settlements eventhough I hold the Pyramids! Go figure...
Honestly. Don’t help the fiction players. Unless they learn to love the old games, they should just die on the vine