As a response to this video, UA-cam will remove the HDR feature altogether and remove the ability to select resolution options to improve the experience.
I always wanted youtube to support multiple audio tracks. I wanted to start a bilingual (english/french) channel back in the day without having to have two separate videos.
You are speaking out of my soul. We have been trying to upload high quality HDR content for over 5 years. We were never satisfied or understood what UA-cam was doing. Now that software, codecs and displays are mature enough to support HDR, UA-cam really needs to get their act together.
I'm glad it wasn't just me... I felt a tad incompetent wondering if I just couldn't figure it out. Multiple audio tracks is TOTALLY a feature that they won't roll out, too.
Yeah I feel like they could have e capitalized on this saying that Floatplane would have HDR videos going forward. Instead of just complaining they would actually try to show a better example for youtube to follow.
Ain't paying for floatplane, who wants another stupid subscription.. Linus use to give us fun tech nerd news.. Now it's just look at me and how rich my company crap.. Ltt use to be fun.. Now it's just Money...
@@Powerman293 yippee another stupid subscription you will use for 2 weeks and never again.. ltt use too be fun.. now it's a money factory.. tech nerds share knowledge for free...
What surprised me was back in the days before youtube supported 60fps video, they still stored the original 60fps file if thats what you uploaded. Then years later when they rolled out 60fps support, all these old videos magically became 60fps! it was great. I remember one youtuber I used to watch actually saw that coming and had been uploading all their videos in 60fps for years and years, even though UA-cam didn't support it at the time.
Here's hoping that'll happen with 120fps videos sooner rather than later. Would be great for sports and gaming videos to name a couple. We got the bandwidth. We got the storage and power to edit in 120 fps. Most gamers have 120Hz+ monitors, most new phones and TVs are 120Hz+ too. Heck, there's probably wider support for 120fps playback than there is for HDR.
The UA-cam video player supported 60 fps playback before it supported 60 fps streaming. Just upload a 60 fps video at 50% speed then use 2x playback speed. Likewise, upload a 120 video at half speed and do the same thing. Completely stupid having a video time be twice as long as its supposed to be... But for purely experimental use, it should work for 120 fps playback.
I know so many people with RED cameras that spent so much money on this epic camera and then upload ungraded footage for people who are watching it on their phones... and it looks terrible
....... grading should be happening regardless of SDR or HDR intent, PERIOD! So one of us is missing something here. To a degree, I have to feel like pick and commit!
Perhaps the irony in this is that when I bought my first HDR capable TV, quite a while ago now. UA-cam was one of the only ways you could even see HDR content at all. So it feels bad that they've apparently dropped the ball.
@@mrcraggle lololololol, imagine youtube caring about why 12 whiney man-children are complaining about HDR. Reality is, no one can tell the difference, and no one cares. UA-cam caters to 5 billion people, you dunce.
Imagine if Linus would've uploaded this video in HDR *just to exemplify how awful it looks on most people's displays.* I remember MKBHD talking about it before, and running into the same issues. HDR is still niche, but because of things like these, it'll take longer to get there.
@@sqlevolicious To the contrary, big budget editors and studios are the people who care the MOST about HDR, as they're the creatives who are actually moving the industry forward. All Netflix originals and Disney+ projects have Dolby Vision and many movies release with a 4K Blu-ray with HDR. The sentiment that HDR is somehow a "gimmick" stuns me, because unlike 3D video, HDR is exclusively beneficial in every conceivable way. More colors per channel/more brightness values = objectively more information = objectively more image visible to your eyeballs. As a content creator who aspires to master in HDR myself, it's always disappointing to me when people who haven't made an effort to understand the format claim that it shouldn't exist, especially when you throw around an arbitrary figure like "99% of viewers". You may not understand or believe in HDR and that's fine, but let me ask you this: would the development of this technology have a negative impact on anyone? If the answer to that question is no, then please stop perpetuating the argument that it's a "silly gimmick". Thanks.
@@sqlevolicious Didn’t know it was Bad Take Tuesday. Filmmakers have already had “high dynamic range” for decades because film has captured higher dynamic range than SDR video did for ages. If anything, HDR has allowed films played at home to look better than they ever have previously, more like their original theater presentation-and it has allowed prestige television to get yet another film-like upgrade in visual fidelity as the cost of acquiring higher dynamic range footage has come down. As this video points out, even high-end digital cinema cameras like RED and ARRI are capable of acquiring this kind of dynamic range and they’re still much cheaper to shoot on than film. 3D was a silly gimmick. HDR (and its accompanying wide color gamut) are definitely not.
@@JoeNokers My thoughts exactly. My first HDR TV was a cheapo set and although it was technically capable of playing the HDR content it was very dull. I too thought HDR was a rubbish technology. Then I got a better TV and the difference between HDR and SDR is like night and day. Everything looks so much better in HDR.
I really appreciate this video. As someone who has only recently had the means to invest in better tech, it's disappointing how infrequent I get to leverage the extra features. It's reassuring to know that this disappointment is felt on both ends.
HDR is 3DTVs all over again, the vast majority don't care because they just want as cheap of a display as possible, even more so nowadays what with the cost of living skyrocketing.
Hey, Linus! Thanks for referencing my HDR to SDR video! I've been thinking about doing a follow-up video about how to embed a blended Dolby Vision analysis into an HDR video file for use on UA-cam. It's not full, legit Dolby Vision, but this method uses a portion of Dolby Vision's toolkit, and it's another great alternative for creating a tonemapped SDR version of your HDR videos for UA-cam. Unfortunately, you still need to use UA-cam's janky HDR Metadata Tool to embed it into the file... But let me know if it sound interesting to you, and I'll try to set aside some time to make that video!
The funny part is tons of content on instagram is HDR, since they easily handle user's HDR footage. UA-cam is the one platform where I almost never see HDR.
It's they make money from their content creators, people watching UA-cam is a given they don't care about the viewer but keeping the creators, disabling dislikes was just to keep the sensitive content creators happy
i would love to have the confidence to upload a video of mine in HDR. I've experimented with publishing in 8k, sending a 100GB+ ProRes file, but it takes 12+ hours for YT to process it. ProRes because the M1 max MBP renders it faster than H.264 in 8k. 8k vs 4k after YT processing on the same video shows a color shift, and this is all in SDR, so I can't imagine the difference in HDR. Creators are also experimenting with things like anamorphic 2.39 : 1 aspect ratio. Currently, you can't use end screens for those videos. It would be great if UA-cam allowed creators who wanted to, the tools to experiment with features like HDR and anamorphic
youtube should open up a open source side of it where creators can submit features and all they have to do it add them if they are voted in fairly by the community. They could implement a system where only verified creators that are monetized can vote, this way they have our KYC and know the real channels. The creators that help submit features or combat spam on the platform earn an extra percentage amount on their revenue at the end of the month instead of youtube taking the full 30 percent. It would give everyone an incentive to make the platform better and they wouldn't have to wait years for updates that dont matter as much, like removing the dislike count. there are so many better things time could be spent on! another example, creators should be allowed to also take in revenue from companies that directly advertise on their channel. The way this could work is that someone would submit an ad to your channel with an amount they wish to pay (allowing creators to also create tiers) and the creator can choose whether or not to accept the ad and where it would play during the video. This way advertisers can directly promote to their audience instead of a bunch of bots. So many advertisers right now are paying for botted views and have no idea!
Great video! Developing an accessible HDR workflow for UA-cam has been a bit of an obsession of mine over the last few years, so I'm glad to see one of the big tech channels covering the struggles that come along with it. UA-cam's lack of proper support for HDR10+ and Dolby Vision metadata is certainly disappointing, and something I do hope they address in the future. I agree that their default LUT almost always produces subpar results, especially compared to some of the more standard color management systems out there. I've even run into some bizarre issues whereby the SDR versions of HDR uploads suffer from strange compression artifacts which otherwise wouldn't be present. I have been able to develop an HDR workflow for UA-cam that's been working quite well for me personally, but it's highly dependent on Davinci Resolve's more advanced color management tools, and isn't suitable for Premiere (at least, not until Adobe gets their HDR act together.) I have detailed guides on my channel, but the gist of it is that I've been using Resolve's ACES color management to preview the SDR conversion of my videos while I'm editing them in HDR, then I attach a custom LUT to my video file which performs the exact same transform as the one Resolve uses internally. By using a custom LUT during both editing and upload, I have been able to upload content in HDR without compromising the SDR viewing experience, however, the process does place some limits on the HDR viewing experience. Since the custom LUT is only static, rather than dynamic, it means that I often can't "push" my HDR color grades to be as bright or vibrant as I might like them to be without ruining the SDR conversion. Personally, I think that's an acceptable compromise while we all wait for UA-cam (and Resolve) to properly support HDR10+, but it is certainly sub-optimal. I hope that if big UA-camrs like yourself make enough noise, UA-cam might finally get their act together!
Also using ACES for my HDR workflow but the Rec709 ODT isn't the greatest tbh, much better than the standard SDR conversion on UA-cam though. I'm using a custom ST2084/2020 (P3 D65 limited) to Rec709 conversion instead, which leads to far better results, especially with colorful, bright lights.
I'm the Production Manager at LMG and have been dealing with the HDR stuff for us. It's not that we don't have a workflow (especially now that PPro supports HDR in-viewer while Resolve still requires an output card...), it's that there's no point in the additional export, upload, processing time in addition to the grading time if the HDR grade is limited by the SDR grade. If we can't push the HDR grade to be bright/vibrant for effect, then there's really no point since 95% of what we do comfortably fits within the bounds of SDR. So, we CAN do it, I have our process documented and repeatable but it's just not worth it.
@@edzelyago2840 Yeah that makes sense :) I have found that my process does tend to lead to dimmer HDR grades than grading in HDR first and then creating a dynamic SDR trim. There is still a noticeable benefit to the HDR, in my experience, but the results are definitely milder so I can see how it might not present a very compelling upgrade, especially considering how much extra work is involved. At the end of the day, I work in HDR largely just because I can (I'm just one guy, not a whole production house delivering dozens of videos a week) and because I like exploring new workflows and pushing the technology beyond what's required or practical. If I were producing content under such a rigorous schedule, I probably wouldn't bother either. My dream is that someday HDR content will be everywhere, including on UA-cam, but in order to get there the process definitely needs to get much more accessible and robust. Maybe someday delivering in HDR will be as simple as setting up a project, grading on an HDR display, and then ticking the right boxes in the export window. But we're just not there yet. It may be a chicken and the egg situation, though, as well. UA-cam doesn't put any effort into streamlining the HDR workflow because nobody delivers in HDR, and nobody delivers in HDR because the process is so unnecessarily complicated. Hopefully getting the word out will move the needle in the right direction :)
@@edzelyago2840 Do you even know if anyone will notice the difference between SDR videos though? I have never seen any complaints about SDR on HDR videos (on my channel, not this personal account, or others like Digital Foundry), not one. It seems like viewers really don't care about this, they would just like the HDR option that you refuse to give because of a slight difference to the SDR version that goes unnoticed.
I really love videos like this. On the WAN show the other week, you discussed how your Black Magic equipment was a similar 'bust' in terms of an investment. I'd love a similar video about the troubles encountered when dealing with such _at-the-edge_ technology like that.
I did a quick search and couldn't find the WAN show episode in question but I'm interested in it. Do you perhaps remember which WAN show episode that was?
The HDR videos hijacking my phone's brightness is the WORST. I do not care at all about increased color quality if I lose control over my own device. I have skipped videos when HDR was the only hi definition options.
UA-cam could also easily have bothered to support multiple audio tracks so that multilingual creators don’t have to operate separate channels yet here we are. UA-cam simple doesn’t give a darn
When I read the headline [This was all a waste of money.] I thought it was gonna be about all the super expensive 8K RED cameras and property peripherals Linus has bought in the past.
love this so much, as someone dealing with HDR daily , its infuriating how inconsistent everything is :-) Insanely good rundown , really appreciate it, well researched!
I remember when you did your last warehouse tour and you pointed out the editing suite that was supposed to be pitch black for mastering HDR content. Unfortunate that that hasn’t happened just yet but I’m positive it’ll be amazing once you guys implement it and UA-cam improves it!
My parents have a pretty old tv it’s still 4K and reasonably bright so I considered upgrading and then realised it ain’t worth it cuz not many videos have 4K uhd or better and fewer still have hdr10 or Dolby vision even on sights like Netflix, after thinking a bit I just got them a washer and dryer and some matching shirts for their anniversary rather than going through the gruelling process of trying to explain them new tech
@@markjohnson7887 I think thats people in general. I game a lot and watch movies. The content matters 1000x more than how HDR it is. HDR would make it look pretty, but if its boring or poorly made content, HDR aint gonna save it.
@@karehaqt Most first party content on Disney+, Netflix, and Amazon all support Dolby Vision and HDR10. If your display doesn't support Dolby Vision, it will fallback to HDR10.
HDR is also still a gimmick for most because even if you have a TV/monitor that claims HDR compatibility, those important nits are one key factor in determining whether what your eyes actually see are giving you the quality that you might expect (in so many cases the answer is a resounding no).
Rant included, this was actually quite an interesting topic. Even though it's applied to issues with YT, the process and considerations for HDR content is interesting enough. It helps having a real world application of the issues to apply the process to too.
Huh, good timing on this one. I just upgraded to an HDR OLED TV this week, and was excited to see what my favorite creators were doing with it. Turns out nothing, and now I know why. Hopefully this gets worked out soon, as even when the content isn't a flashy blockbuster, HDR still looks so much better.
Well no, there is a lot of good HDR content on youtube, it looks great. They LTT refuse to make HDR content because SDR might look slightly different. So slight that nobody will notice... Digital Foundry occasionally does HDR, there is never even one complaint that the SDR looks off, just complements on the stunning HDR.
@@kidShibuya Not sure if this is an example of that problem, but I noticed(for the first time ever) immediately from this footage: /watch?v=zI9RlRnvn6M Is that just bad upload or HDR->SDR being horrible? If someone with HDR monitor could check it out and report back, I'd be interested to hear how it looks there, because for me(on SDR display) it's super muddy image, enough to immediately bother me.
In this video you talk about the problems with HDR content on UA-cam, but as a Creator I think the problems start with SDR content! I try to explain this. I upload videos using 21:9 aspect ratio, and these are mostly in 1080p. To be more accurate, the resolution is 2560 × 1080. However, UA-cam recognizes that resolution as 1080p and converts it to the default 40MBit/s Bitrate, which is suitable for a Full HD 16:9 content. However, as the number of pixels in my case is significantly higher than in Full HD, the quality becomes automatically worse, and you see artefacts like squares as a result of a Bitrate which is too low. To confirm this theory, I also uploaded the same video in 16:9, by simply removing the pixels in excess. This resulted in no artefacts and the quality was much better. My theory is that in many cases, UA-cam simply uses the wrong configurations and profiles. You have already confirmed this with HDR content. But it is even getting worse. UA-cam also uses an incorrect profile for videos in 4K, with an aspect ratio of 21:9. With this combination, UA-cam deletes some pixels because it expects an aspect ratio of 2.35:1 instead of 2.39:1 (I hope I didn't mix the numbers up). The difference is minimal, but the end result is not identical. I am aware that 21:9 is still a relatively rare aspect ratio, but newer smartphones do use displays that have an aspect ratio between 18:9 and 21:9. In the end, I can confirm your problem about this topic, even for non HDR content. I hope it helps someone. Maybe somebody faced the same issue as me.
Good afternoon Good afternoon. First of all I want to thank you for uploading this video! I want to say something in this context, I've been uploading 4K 60FPS HDR videos from my Playstation 5 to UA-cam for a short time. The Playstation 5 can record videos in 4K 60 FPS and HDR. It has an integrated recording program. At some point I noticed that some of my videos were shown on UA-cam after uploading them in 4K 60FPS HDR and others ONLY in 4K 60 FPS and NO HDR! …... I wrote to UA-cam several times on Twitter and explained the problem to them in detail. They also answered me properly and I also got the impression that they recognized the problem and took it seriously. They asked me for UA-cam links to the videos in question and I sent them to them. Then they asked me for photos that show that some videos have HDR available and some don't. I also sent them the photos. Then I made a minute-long video in which you can see me switching back and forth between the HDR and the non-HDR video to show that one has HDR and the other doesn't. I also made it clear that this problem also occurs in other videos of mine. This is the last text I got from UA-cam on Twitter a few days ago: thx for the vid. since you've already submitted a feedback report, know that we'll investigate it carefully, but our team doesn’t necessarily respond to every single one. note: you might not get a response back, but we do check all of them & use the info you share to fix possible widespread issues Unfortunately, I now have to upload my videos twice and three times and four and nine times until UA-cam finally manages to upload them in 4K 60FPS and HDR! I always delete the remaining videos without HDR after a few days! I have to say that I find it absolutely strange that UA-cam, one of the largest platforms in the world, is NOT able to upload HDR!!! very very strange! Does anyone here have a tip for me on how I can immediately upload my HDR videos to UA-cam as HDR? Maybe a program that can convert the videos so that UA-cam can recognize them better or something? Thanks in advance!
This is more to do with the video container PS5 uses for 4k HDR. Notice the file type gets locked to WebM. Simply put, UA-cam doesn't handle this well. It will take days or more for the video to process and it will likely give up and not create an HDR version. Sharefactory is still extremely basic and the MP4 version rarely works either. To be 100% sure unfortunately you need to use an external capture. I was excited for the feature at launch but unfortunately Sony chose to go with an uncommon/outdated format. I spent days on this, its more a ps5 + youtube problem, webm just doesn't work, not worth the trouble.
I would be happy if UA-cam didn't always automatically set the resolution to 144p. Internet speed would be enough for 4k 60fps. But no, I have to adjust it myself every time. It is frustrating.
@@fortenhu Enhancer for UA-cam is the one I use; Firefox - not sure about Chrome. Pretty extensive customisation of the UA-cam experience, I have it all set how I like it on a 34" UW monitor. Much better than the default UA-cam experience.
9:41 OMG! I once saw UA-cam short in my mobile feed that would shoot up my brightness while playing and then drop it back to normal when I scrolled away. I couldn't figure out for the life of me why this was happening and now I finally know. Thanks!
I mostly watch UA-cam on my OLED TV, where HDR works just fine and it tells me which format it’s in. I think it’s working on my iPad too but it doesn’t flash it up to tell me in the same way. It sucks that it doesn’t look right on regular PCs though. The first HDR content which impressed me instead of just having boosted saturation was Knives Out. The foggy nights and mornings had so much detail in their grey colours, the upholstery had such depth of colour, and the scenes with heavy light and shadow had so much detail in both. Yet it was recorded on film, which has more range than SDR, but average film has not as much as the best sensors. So I look forward to seeing where it can go in the future.
if you are using a TV 1. turn off dynamic tone mapping. if you see Hgig than use that. 2. use Window HDR calibration tool. than things will look correct. this also helps gaming as well. this removes the TV from adjusting the tone mapping on the fly. aka the TV is guessing and has no clue what it should be doing. This means only the OS or the game controls the mapping directing leading to a better image.
Personally, before they work on more video options, I would prefer they work on adding options for multi-channel audio and positional audio (Atmos, Dolby DTX).
Currently trying to upload HDR content to youtube. I made sure all my metadata is correct according to the HDR guidelines but my videos always end up very dim once processed.
I think another big thing UA-cam needs to work on is their compression. Even watching the 4K version of videos, I'm still seeing blocks float around the screen in some places. It's very distracting. Especially when it's in those areas with no moving pixels. Like the TV behind Linus. Every time he moved, the blocky pixels moved with him. Those should be a static image. Either that or UA-cam needs to finally incorporate uncompressed or lossless compression in their uploads.
And not just that, but they keep re-encoding videos. A 10 year-old video will look much worse than it did on day 1. AV1 cannot come soon enough for streaming. Provided that they encode in AV1 from the source, not the already destroyed H264
@@Oshadorin AV1 is not supported on like 99% of the hardware. It will take time. On the computer side, RTX 3000, RX 6000 and Intel Xe-based platforms were the first generation to include support for Hardware AV1. And doing it in software is too taxing for the CPU.
@@sherlockmaverick it's supported on pretty much any desktop browser and newer android phones, you don't need hardware on desktop and it's even possible to do software on mobile, although more costly in terms of battery
@@Oshadorin They seem to reencode from the source material. I think storage isn't that much of. A problem for them, only data transfer and the also won't have the original on the CDN around the world.
While i agree for the most part, please do keep in mind YT is dealing with BILLIONS of videos, Not thousands or millions. Adding a 1kb metadata file to a video results in loads more data stored and transferred, immediately. So imho, i don't want YT to meddle with 8k and HDR too much. I want better quality 1080 and 4k because THAT'S what the majority of us run. (HDR is welcome if it's nice and relatively lightweight 👍) Hard to stay up to date when you need to scale that to billions. Even when they fix something, it might result in a million broken videos, which is only 0,1% of every billion videos! Nothing is an easy fix at this scale. YT being online, all these videos available 24/7 is a massive blessing that we shouldn't underestimate. They should fix problems though. But don't add anything new like 8k when it's so much heavier and only used by 0.x% of users.. 🤷🏼
Couldn't care less about HDR as most of the time I consume longer format videos. Quality of the video doesn't make too much difference as long as audio is great. Rather than increasing video quality UA-cam should focus more on - Decreasing video size without compromising with quality too much. As it increases accessibility to areas with crappy internet connection. - Make more data available to user. like retention graph on time line. Useful to find good part of video.
You turn it down to 144, bump the speed, turn off the screen and wear headphones like me? There are an amazing collection of channels whose content plays well treated as radio.
Insanely good video. Very educational on several different levels and at the same time informative as to the problem at hand and why it hasn't been fixed to this point even. Absolutely amazing video.
My experience when trying to use a LUT in VSDC (video editing software I use) it creates a lot of banding when there is a large area with the same color such as a wall. I just recently started using it and have gotten comments that my video quality seems to have gone down and looks somewhat out of focus. So I quit using it. I do however still edit and upload in 4K.
You are likely shooting in 8bit mode/8 bit camera. This creates a problem because you only have 255 values per color. If you do grading(Especially heavier) you want at least 10 bit.
I own 2 older OLED TVs and I watch 99% in rec 709, even when I have the option. Except in a dark home theater they don’t offer satisfying HDR. The SDR, on the other hand, looks fantastic:)
First world problems drive Linus batty. HDR is wonderful. it is amazing. It is also one of them many steps of "perhaps a little too far now". You face the problem not only of the platform, but also of the equipment and bandwidth at the receiving end. While many modern smart phones do support HDR, it's not exactly something that everyone is going to have on their home PC. The Steam survey pretty much sums it up, 1080p is STILL ruling the roost. Also, many people still suffer with a shortage of usable bandwidth to work with, and are unlikely to be surfing 2160 videos just for fun. Realistically, you can watch most of the youtube on your phone at 480 and not miss anything other than a big bandwidth bill. Sort of feels more like you are a little financially frustrated by having high end cameras, servers, and workstations only to find out most people are watching in modern day 8 bit graphics.
atm, im pretty happy with the player. sure could be better, but its perfectly usable. im always hoping for multiple audio channels. would be cool to have music and voice levels split. maybe game sound and voice. maybe they could even let you edit one, if any dmca issue comes up.
For how long UA-cam has been around, and the talent and money they have available, I'd say "perfectly usable" just isn't good enough, they should be innovating. Just my 2 cents
It's almost like UA-cam has different priorities. Like appeasing major companies by removing dislikes so the masses can't tell if the response is shit or not. Or moving the comment section to more and more obscure locations
Between this and UA-cam unjustly taking down The Actman for criticizing UA-cam recently UA-cam has left me scratching my head. If they wanted to make the platform better, company product videos would be required to have likes and dislikes reinstated with them allowed for tutorial style videos to help avoiding the scam problem. Also the uprising of spam script bots and scams in UA-cam comment section making it less and less usable each month
I genuinely do not care about HDR with the kind of content I consume on UA-cam. I watch everything from my phone, and have never had the thought of "I should move this video to my C1 so I can appreciate it more".
Yes, this, a simple AB test will show that most people don't care nor can tell the difference. Watching a movie or playing something on my PS5, sure. Watching a video on some laptop ASUS pooped out while I was sleeping... not so much.
@@jwarendsen Then they shouldn't say that supports HDR10+ at all, because it clearly doesn't, this is mostly misleading statements, meant to impress the investors as always . . .
@@jwarendsen bingo. I don't even have my display on most of the time. I just have it running for background sound while I do other shit. A review of a new laptop, or benchmark testing a new piece of hardware, isn't worth the investment needed to film for HDR.
This is a well timed video. I just bought myself a Quantom-Dot HDR600 monitor and I'm starting to realize HDR content is harder to come by on PC than you'd thing. I mainly got it for games, to be fair, but I was hoping to really enjoy video content again.
And not his, of course. Not sure if he credited the person that said it so many years ago or not. Couldn't be bothered watching a video complaining about UA-cam not supporting something when it doesn't have to.. Because none of the viewers care.
Use Dolby Vision as your rendering output, it has derived HDR10 - while YT doesn't support DV, your authoring would be simpler. You won't need to upload HDR or SDR footage separately.
I remember having to use 480p sometimes on my first phone because 60fps video caused it to lag. That's something that sounds fixable though if youtube allowed better resolution options
The V30 isn't that old, nor "underpowered." That's just weird. Older Android version not compatible with the latest version of YT and other video player apps I'm assuming? To a degree, older devices are just gonna get left behind, but that's seriously far from "old enough for the HDR video specs to be too much for it"
Honestly, I think a lot of the lackluster demand for HDR video content is because of the overdone ultra-sharpened and saturated HDR photos that took off when it first became available. Everybody was shooting them and uploading them. None of them look good or right, they are always used in real-estate listings; but most importantly, they are ALWAYS trash.
Linus I know LMG has so much going on but I think a gaming leg being added to LMG like Mac Address would be such a great addition. Everything you tackle seems to get proper attention and more balanced and complete info than other outlets/channels. Keep up the great work! High five to the entire team at LMG.
I'm subscribed to Mac Address and I never see the videos in my feed. They would have to do a better job of integrating and promoting a gaming channel than they do with MA.
You guys need to look at this from the provider side instead of the creator side. 4K HDR files take up tremendous amounts of space and the quality improvement is largely irrelevant since the vast majority of people are either viewing said content on a mobile device or a desktop screen that's 1440p or less. It simply isn't practical to exponentially scale server storage "just because it's [current year]." And before you start saying: "BUT BUT.. drives are cheap now!" Yes, storage is getting cheaper but you need to compound that with energy costs, bandwidth costs, and server farm real estate space. I work for a SaaS company whose primary product is a digital signage CMS. We actively encourage clients to upload content that's standard HD H264 MP4 content because that's what's practical for their devices and our servers. For the average person, HD content really is 'good enough.'
I think that for the average user this HDR bandwagon is overly exaggerated. Yes, HDR is a cool technology, but i think my screens and most screens out there are good enough for a good experience without HDR. I personally don't care if linus looks more pale or tanned in my video than he is in real life, thats not the important part.
@@Twistedpaolumu yes, I've seen a bunch of hdr content on high end TVs. But thats it, hdr makes sense for movies, tv shows or someone who works in the field and must have the most colored accurate display. To watch youtube? I don't see the point to be honest. Do I get more out of an LTT video if the colours are accurate? No. Its like going for burgers and the lettuce isn't as green as the one in your gf burger. It still lettuce, tastes the same in the same quantity, who cares if it isn't as green. That's how I see it.
I don't care about HDR right now, my IPS display looks great to me, it has a high refresh rate and it was considerably cheap, about the same price as a non high refresh rate ips was back in the day. I wouldn't mind having HDR, like I wouldn't mind having 1440p - but as long as both are not industry standard and come at additional cost (higher res is much more exp so its not so fair to compare cuz you have to drive it) - I think I'll stick to my current display,. Just giving my POV. Although I had the same approach to higher refresh rates back in the day and now I would never go back, so obviously once it becomes more widespread it could easily change However.. Obviously I am for making HDR easy and available for creators to upload, just like 4k is, as I'm sure some people already have that kind of hardware and aren't broke.
I tried running my HDR TV on my mac, but mac doesnt even properly support HDR lol, its like how you describe the tone mapping, any SDR content is compressed to a super small part of the actual dynamic range. Its insane how little such a popular technology is supported by these tech giants
The only way to get HDR on a Mac without crazy expensive equipment (I heard there are some expensive adaptors for it) are the new Pro MacBooks, or the Pro Display XDR. Anything else won't show HDR.
@@gfrewqpoiu “the only way to get HDR on a Mac without crazy expensive equipment is with crazy expensive equipment” I have no interest in apple products, they are little more than bad expensive paperweights
That reminds me a bit about my confusion (back around 2005-2015) after hearing how important 10-bit was for photographers and graphic designers (so that they could get the colours just right) and how many of them used Macs and had done that for years and swore by them and their colour accuracy. Now, that in itself isn't too weird, until you realize that Macs (AFAIK) didn't start supporting 10-bit until (OS X) El Capitan, in 2015.
4:20 Hahaha I love how you used Links TV’s video to showcase the HDR. I only know this because I have a Z9 myself and have seen his videos showcasing the Z9’s HDR and 8K60p capabilities.
I think it all comes down to the fact that it's the majority of people don't have a display that support 4k + HDR. When it becomes industry standard like it already is for new streaming content, maybe then they will reconsider.
I'll trade HDR for 60fps anytime. If most of us are "gamers", then fps rules. When you watch GN videos, even if they can be monotonous sometimes, the 60fps inmediatly stands out. You want to talk about "true to life" well, you don't realize until you watch something at 60fps how that is what seems natural and not the ancient 24fps or even the modern 30
This needs more likes. Sure I can watch LTT in crazy resolutions, but anything running at 1080p60 like Paul's Hardware honestly is so much more pleasurable to watch for me
@@fierce134 Linus already said that their camera men don't want 60fps. They will not make the change unless there is a very very strong push from audience. And if Floatplane can't handle 60fps, then they will never do it
As a musician it kinda feels like the more expensive instrument question. 99% of the audience wouldn't even notice if you played on a match box instead of a Stradivarius. It's about the music and the skill of the players, not the imperceptible quality difference of the instrument. For UA-cam it'd be 1000x times more important to have a slightly better algorithm or to make the ads slightly less scammy or the have loading times reduced by 0.1 sec etc etc. I totally understand that they don't really take this too serious to be honest.
I have actually had serious issues with watching HDR videos on youtube, to the extent that it has caused me to just close some videos. One of the biggest issues has been that HDR videos override my ability to control brightness (on my phone, at least) and the brightness selected is always WAY too high.
I produce HDR content in my free time and to the best of my knowledge brightness being WAY too high should be the fault of authors of that content who badly mastered it. While it should be possible for users to adjust it themselves exactly due to this situation, I'd be very interested to know if you find my most recent HDR video upload on my channel from few days ago to also be too high, or would you say that brightness is just right and you feel no need to reduce it?
@@INTERNETDWARF That's very interesting, thanks for checking! May I ask which HDR monitor you are using? Some monitors boost brightness in HDR to be stronger than it should be, and I really wonder if this might be the case here, or if it really is just a matter of personal preference.
@@INTERNETDWARF That explains it! This phone over brightens the HDR video far beyond what it is supposed to look like. You can see this for yourself on the xda review of its screen.
i think all youtubers should collectively put all their concerns about the platform into a group and demand that they get a reply from youtube about what they’re going to do about them
While I'm not as worried about HDR vs. non-HDR as other things with UA-cam, I really do enjoy and appreciate these kinds of technical breakdowns. I learned what HDR is on a practical level for a software package I use - YT - and that's pretty cool. Thanks Linus!
I watch UA-cam videos mostly to obtain information and let your content stay in my browser not in full screen but the one extends the video to the edges. HDR for me at least mostly for movies and tv shows where colors are important to tell a story. I believe it’s a “nice to have” rather than necessity. If it gives you trouble while there is a better a solution youtube not implementing, don’t do it. You spend your working hours to create more and better videos.
Lazyness and incompetence - The best joke in LTT in the last 30 days.....I like Colton, but i secretly hope for this kind of stuff every episode ;D I even like that LTT makes me wait for this for weeks at a time ;]
Tecra A11 900p screen is very poor. I actually like 80% sRGB cause it looks sharp and about color accurate. What I'm using however, isn't quite Web/UA-cam suited. I recently decided to lower my red and blue a bit each and now it looks well... Like the red tone issue is gone but still. I need better than this cause Tecra A11 is by far not even 70% as far as I can guess. I was impressed by the e6530 TN screen as the pixels in UA-cam videos were actually sharp and noticeable instead of blurred out. 1080p mid 2010 screens are definitely my next upgrade and I'll never look back after this flippin 900p machine.
I think the problem lies in system API:s, that expect pixel data to be 8 bit sRGB per channel. This means that even though my monitor can display 10 bits per channel, and my input file is encoded in 16 bit float, I am stuck at sdr because of an outdated software stack.
I would absolutely like to see better HDR support. All screens I watch on these days are HDR capable and it feels so ridiculous to not be using such a standard feature these days. Its not like HDR is some strange 1% outlier at this point. Come on UA-cam.
I have a HDR TV and SDR Monitor so I have the option to watch UA-cam videos in HDR but for most UA-cam videos, I don't really care about seeing it in HDR. I don't watch LinusTechTips for jaw dropping visuals, I watch for the info, tips, comedy etc. The same goes for most other channels. It is however a shame that UA-cam are not on top of this because for things like movie trailers then yeah HDR would be nice.
Honestly, when I buy a monitor, I couldn’t give a toss if it supports HDR, since the ones that do cost too much, and barely anything will take advantage of it. HDR will become the next 3D if something isn’t done to fix the situation.
HDR is amazing honestly once you experience it. It's one of this things that you just need to try to know like high refresh rate display. I look forward to the day when everything is HDR.
@@Vortexcube It's not that 60fps video is rare it's just that most UA-camrs don't have a reason to upload in 60fps when their videos are either recorded in 24 or 30fps. Gaming is really the only place where 60fps video is common because those are the only people who tend to care
@@crestofhonor2349 I know that, but it's a standard almost every device can support nowadays and a huge improvement when there's anything moving on video. I wish it was more common. I'm surprised there's pretty much no videos past 60 fps too.
i've been turning off the hdr setting in my games for years as it never made a noticable difference and this video clarifies some of the reasons why. pretty cool
To everyone saying, "Mention floatplane." It would be a clear conflict of interest for him to put Floatplane as an alternative to UA-cam. I also don't think Floatplane supports HDR yet either. It's also not the problem. LMG wants to bring better quality FREE content to users. UA-cam AdSense brings in a lot of money for LMG. The best way to drive viewership is to be first to market with either: a) a good idea for content or b) well color-graded, high resolution, HDR content or c) both. That's the reality. There is a lot more they could do in terms of showing off monitors and TVs that support HDR content. In fact, if UA-cam supported HDR and LMG could upload videos in HDR easily, more TV/Monitor manufacturers may partner and sponsor LMG videos for UA-cam. I think that's the point here. UA-cam is hamstringing creators from making their content better or able to support newer display technologies.
as a videographer, I hope things change! I couldn't help imagining you sitting down a 2-year-old trying to tell them "it" how they could live up to their untapped potential 😅
Oh look, it's another rant about Google either sucking at software development or plain not caring. It's 2022. I think it's time we accepted that that is what Google is. Hell the web search is total crap these days too. They don't want to fix the issues. Ranting about it while using their platform is kinda cringe at this point. What are we all gonna do, boycott them?
To be fair i almost never notice a difference in video quality on youtube from any big or popular channels they all offer 1440p that looks great to me.
Not the same thing. What you are referring to is video resolution, which is the number of pixels on the screen. HDR had to do with the colors shown in a video to make the video look more realistic/authentic. Big channels don't typically use HDR on their videos because as Linus mentioned, adding HDR videos to UA-cam somewhat rings the sdr experience for most users
As a response to this video, UA-cam will remove the HDR feature altogether and remove the ability to select resolution options to improve the experience.
We'll get 144p and LIKE it, baby!
@@ChristopherHallett that crispy 144p babyyyy
@@Thelad77 Yeah, crispy like deep-fried
They already basically did on mobile, if you select a custom resolution it'll change back to whatever UA-cam wants in less than 5 minutes.
They already tried it once.
I always wanted youtube to support multiple audio tracks. I wanted to start a bilingual (english/french) channel back in the day without having to have two separate videos.
I've seen uploads from the Netflix account with multiple audio tracks, they have the capability to support it but I guess only companies deserve it.
It's "back in the day", not "back in the days". I have no idea why everyone started saying it wrong about 5 to 10 years ago..
This one for me is way more necessary.
@@markjohnson7887 thank you. Corrected
tom scott's video with blind girl on tom scott plus has multiple audio tracks available
You are speaking out of my soul. We have been trying to upload high quality HDR content for over 5 years. We were never satisfied or understood what UA-cam was doing. Now that software, codecs and displays are mature enough to support HDR, UA-cam really needs to get their act together.
It would add that little extra oomph to the already incredible videos you guys upload and I hope that we get there one day!
Just wanted to say, I love your work!!!
Just curious, if they did, would you upload new versions of your old videos in HDR?
Google doesn't give a shit about UA-cam unless it's to push a narrative, or blame its users, for why youtube has copyright problems.
Your videos are amazing, big fan for years
F in the chat for Colton being in the middle
I died.
@@saulgoodman2018 Colton is kind of the LMG punching bag. Tons of videos of him being "fired" or blaming things on him. It's all just in fun.
L
literally paused the video to come down and find this comment LMAO
F
Props to Colton for being the butt of tons of jokes over the years and still being a great sport about it!
i laugh so hard when i saw it hahahaha
@pro noobs venn diagram about incompetence and laziness in the first 2 mins
What was the context of the joke?
I think he gives as much as he takes, so there's no hard feelings there.
@@navneetkumar9133 did you want even the first minutes of the video?
I'm glad it wasn't just me... I felt a tad incompetent wondering if I just couldn't figure it out. Multiple audio tracks is TOTALLY a feature that they won't roll out, too.
That would be amazing for uploading a single video with audio in different languages rather than uploading a whole another video in another language
UA-cam is actually testing multi-audio tracks with small group of creators.
Bot
youtube supports multiple audio tracks since 2019(at least). Just, not for mortals...
ua-cam.com/video/bz7P6K5KCxA/v-deo.html has multiple audio tracks lol
“Is it laziness, incompetence or both”
I felt that
Its Colton
It's morbin time
Or lake of interest of the audience.
us
@@markjohnson7887 "lake of interest"
I feel like Linus could also have spoken about whether Floatplane supports HDR content, and if it does the efforts they needed to enable it.
its quite surprising how often there are obvious Foatplane plugs that they completely miss
Yeah I feel like they could have e capitalized on this saying that Floatplane would have HDR videos going forward. Instead of just complaining they would actually try to show a better example for youtube to follow.
Ain't paying for floatplane, who wants another stupid subscription..
Linus use to give us fun tech nerd news..
Now it's just look at me and how rich my company crap..
Ltt use to be fun..
Now it's just Money...
@@Powerman293 yippee another stupid subscription you will use for 2 weeks and never again.. ltt use too be fun.. now it's a money factory.. tech nerds share knowledge for free...
@@graemejohnson9025 Oh no, a company needs money to exist. The humanity
What surprised me was back in the days before youtube supported 60fps video, they still stored the original 60fps file if thats what you uploaded. Then years later when they rolled out 60fps support, all these old videos magically became 60fps! it was great. I remember one youtuber I used to watch actually saw that coming and had been uploading all their videos in 60fps for years and years, even though UA-cam didn't support it at the time.
Bhh
I actually made a playlist of videos uploaded before October 30, 2014 that support 60fps. If you know of any others, I'd love to hear
Here's hoping that'll happen with 120fps videos sooner rather than later. Would be great for sports and gaming videos to name a couple. We got the bandwidth. We got the storage and power to edit in 120 fps. Most gamers have 120Hz+ monitors, most new phones and TVs are 120Hz+ too. Heck, there's probably wider support for 120fps playback than there is for HDR.
The UA-cam video player supported 60 fps playback before it supported 60 fps streaming. Just upload a 60 fps video at 50% speed then use 2x playback speed. Likewise, upload a 120 video at half speed and do the same thing. Completely stupid having a video time be twice as long as its supposed to be... But for purely experimental use, it should work for 120 fps playback.
Kliksphilip?
I know so many people with RED cameras that spent so much money on this epic camera and then upload ungraded footage for people who are watching it on their phones... and it looks terrible
That's...mind boggling yet enlightening.
example?
watching this YT video on a 720 display and it looks fine to me. I get more value from good sound.
....... grading should be happening regardless of SDR or HDR intent, PERIOD! So one of us is missing something here.
To a degree, I have to feel like pick and commit!
@@itsTyrionGabe Newell steam deck delivery video. The whole video is ungraded, which is why many angles that were shot on cellphones look better.
Perhaps the irony in this is that when I bought my first HDR capable TV, quite a while ago now. UA-cam was one of the only ways you could even see HDR content at all. So it feels bad that they've apparently dropped the ball.
They just haven’t updated it. It’s not easy to find them, and should be an easy way to upload for even the novice to do.
A bunch of channels used to upload in HDR but it's being less common rather than more. UA-cam needs to sort it out.
@@mrcraggle lololololol, imagine youtube caring about why 12 whiney man-children are complaining about HDR. Reality is, no one can tell the difference, and no one cares. UA-cam caters to 5 billion people, you dunce.
YT didn't drop the ball. Big Hollywood studios forced them out of the HDR space.
@@ddognine Citation needed?
Imagine if Linus would've uploaded this video in HDR *just to exemplify how awful it looks on most people's displays.*
I remember MKBHD talking about it before, and running into the same issues.
HDR is still niche, but because of things like these, it'll take longer to get there.
Real HDR is not noticeable to 99% of viewers anyways, it was always a silly gimmick. Not even big budget editors and production teams care about HDR.
@@sqlevolicious To the contrary, big budget editors and studios are the people who care the MOST about HDR, as they're the creatives who are actually moving the industry forward. All Netflix originals and Disney+ projects have Dolby Vision and many movies release with a 4K Blu-ray with HDR. The sentiment that HDR is somehow a "gimmick" stuns me, because unlike 3D video, HDR is exclusively beneficial in every conceivable way. More colors per channel/more brightness values = objectively more information = objectively more image visible to your eyeballs.
As a content creator who aspires to master in HDR myself, it's always disappointing to me when people who haven't made an effort to understand the format claim that it shouldn't exist, especially when you throw around an arbitrary figure like "99% of viewers". You may not understand or believe in HDR and that's fine, but let me ask you this: would the development of this technology have a negative impact on anyone? If the answer to that question is no, then please stop perpetuating the argument that it's a "silly gimmick". Thanks.
@@sqlevolicious Didn’t know it was Bad Take Tuesday. Filmmakers have already had “high dynamic range” for decades because film has captured higher dynamic range than SDR video did for ages. If anything, HDR has allowed films played at home to look better than they ever have previously, more like their original theater presentation-and it has allowed prestige television to get yet another film-like upgrade in visual fidelity as the cost of acquiring higher dynamic range footage has come down. As this video points out, even high-end digital cinema cameras like RED and ARRI are capable of acquiring this kind of dynamic range and they’re still much cheaper to shoot on than film.
3D was a silly gimmick. HDR (and its accompanying wide color gamut) are definitely not.
@@sqlevolicious someone has clealry never seen good hdr
@@JoeNokers My thoughts exactly. My first HDR TV was a cheapo set and although it was technically capable of playing the HDR content it was very dull. I too thought HDR was a rubbish technology.
Then I got a better TV and the difference between HDR and SDR is like night and day. Everything looks so much better in HDR.
I really appreciate this video. As someone who has only recently had the means to invest in better tech, it's disappointing how infrequent I get to leverage the extra features. It's reassuring to know that this disappointment is felt on both ends.
I never see a choice above 1080p on my device.
HDR is 3DTVs all over again, the vast majority don't care because they just want as cheap of a display as possible, even more so nowadays what with the cost of living skyrocketing.
@@staceyfunk9689 are saying you don't see the 2160p4k HDR
@@staceyfunk9689 it should if the video supports it. oyutube lets you select higher than your dispay res
@@Akilla02 I see up to 2160p in this video, no HDR option
As a videographer and editor I feel the struggle in this so hard.
As a CG Artist i feel the struggle in this so hard.
As a plumber i feel the struggle in this so hard-
Yes, as a carpenter I can totally relate to your definition of hard.
I feel the capability to struggling hard in this if I had anything to do with HDR
As a santient being I can feel the struggle of the human kind
Hey, Linus! Thanks for referencing my HDR to SDR video! I've been thinking about doing a follow-up video about how to embed a blended Dolby Vision analysis into an HDR video file for use on UA-cam. It's not full, legit Dolby Vision, but this method uses a portion of Dolby Vision's toolkit, and it's another great alternative for creating a tonemapped SDR version of your HDR videos for UA-cam. Unfortunately, you still need to use UA-cam's janky HDR Metadata Tool to embed it into the file... But let me know if it sound interesting to you, and I'll try to set aside some time to make that video!
um yes pls
The funny part is tons of content on instagram is HDR, since they easily handle user's HDR footage. UA-cam is the one platform where I almost never see HDR.
Insta has its own problems tho
@@Nathansomething that doesn't excuse UA-cam's incompetence in this matter...
Crazy how UA-cam thought removing dislikes was more important than giving a better viewing experience to the users.
I know it's a funny meme, but come on.
Why would you say such a stupid thing?
It's they make money from their content creators, people watching UA-cam is a given they don't care about the viewer but keeping the creators, disabling dislikes was just to keep the sensitive content creators happy
@@Jehty_ to trigger you, the beta male
More profits for shareholders is more important
gotta protect the reputation of the terrible media corporations and the lefti wing nut jobs some how... hdr isnt going to help get joe biden elected.
Oh? You wanted HDR? I thought you said, “Remove the dislike count.”
I was wondering what happened to the plan to make the main LTT videos support HDR, so I’m glad that we got this update video.
i would love to have the confidence to upload a video of mine in HDR. I've experimented with publishing in 8k, sending a 100GB+ ProRes file, but it takes 12+ hours for YT to process it. ProRes because the M1 max MBP renders it faster than H.264 in 8k. 8k vs 4k after YT processing on the same video shows a color shift, and this is all in SDR, so I can't imagine the difference in HDR.
Creators are also experimenting with things like anamorphic 2.39 : 1 aspect ratio. Currently, you can't use end screens for those videos. It would be great if UA-cam allowed creators who wanted to, the tools to experiment with features like HDR and anamorphic
Just commenting here for the memes.
A UA-cam creator tried to upload HDR. This is how their account got shut down.
Emia meaning presence in blood.
HDR is a 6 year old feature on UA-cam, presenting to the emergency room, unconscious.
Experimenting, you say, I've been doing 21:9 6 years ago and it worked great. No end screens? Just don't have them! Your viewers might thank you.
youtube should open up a open source side of it where creators can submit features and all they have to do it add them if they are voted in fairly by the community. They could implement a system where only verified creators that are monetized can vote, this way they have our KYC and know the real channels. The creators that help submit features or combat spam on the platform earn an extra percentage amount on their revenue at the end of the month instead of youtube taking the full 30 percent. It would give everyone an incentive to make the platform better and they wouldn't have to wait years for updates that dont matter as much, like removing the dislike count. there are so many better things time could be spent on!
another example, creators should be allowed to also take in revenue from companies that directly advertise on their channel. The way this could work is that someone would submit an ad to your channel with an amount they wish to pay (allowing creators to also create tiers) and the creator can choose whether or not to accept the ad and where it would play during the video. This way advertisers can directly promote to their audience instead of a bunch of bots. So many advertisers right now are paying for botted views and have no idea!
Sooo what you’re saying is that they should do the Minecraft mob vote but with UA-cam features 😂
@@raracool04 Because that never resulted in controversial decisions, am I right
Great video! Developing an accessible HDR workflow for UA-cam has been a bit of an obsession of mine over the last few years, so I'm glad to see one of the big tech channels covering the struggles that come along with it.
UA-cam's lack of proper support for HDR10+ and Dolby Vision metadata is certainly disappointing, and something I do hope they address in the future. I agree that their default LUT almost always produces subpar results, especially compared to some of the more standard color management systems out there. I've even run into some bizarre issues whereby the SDR versions of HDR uploads suffer from strange compression artifacts which otherwise wouldn't be present.
I have been able to develop an HDR workflow for UA-cam that's been working quite well for me personally, but it's highly dependent on Davinci Resolve's more advanced color management tools, and isn't suitable for Premiere (at least, not until Adobe gets their HDR act together.) I have detailed guides on my channel, but the gist of it is that I've been using Resolve's ACES color management to preview the SDR conversion of my videos while I'm editing them in HDR, then I attach a custom LUT to my video file which performs the exact same transform as the one Resolve uses internally.
By using a custom LUT during both editing and upload, I have been able to upload content in HDR without compromising the SDR viewing experience, however, the process does place some limits on the HDR viewing experience. Since the custom LUT is only static, rather than dynamic, it means that I often can't "push" my HDR color grades to be as bright or vibrant as I might like them to be without ruining the SDR conversion. Personally, I think that's an acceptable compromise while we all wait for UA-cam (and Resolve) to properly support HDR10+, but it is certainly sub-optimal.
I hope that if big UA-camrs like yourself make enough noise, UA-cam might finally get their act together!
Also using ACES for my HDR workflow but the Rec709 ODT isn't the greatest tbh, much better than the standard SDR conversion on UA-cam though.
I'm using a custom ST2084/2020 (P3 D65 limited) to Rec709 conversion instead, which leads to far better results, especially with colorful, bright lights.
I'm the Production Manager at LMG and have been dealing with the HDR stuff for us. It's not that we don't have a workflow (especially now that PPro supports HDR in-viewer while Resolve still requires an output card...), it's that there's no point in the additional export, upload, processing time in addition to the grading time if the HDR grade is limited by the SDR grade. If we can't push the HDR grade to be bright/vibrant for effect, then there's really no point since 95% of what we do comfortably fits within the bounds of SDR.
So, we CAN do it, I have our process documented and repeatable but it's just not worth it.
@@edzelyago2840 Yeah that makes sense :) I have found that my process does tend to lead to dimmer HDR grades than grading in HDR first and then creating a dynamic SDR trim. There is still a noticeable benefit to the HDR, in my experience, but the results are definitely milder so I can see how it might not present a very compelling upgrade, especially considering how much extra work is involved.
At the end of the day, I work in HDR largely just because I can (I'm just one guy, not a whole production house delivering dozens of videos a week) and because I like exploring new workflows and pushing the technology beyond what's required or practical. If I were producing content under such a rigorous schedule, I probably wouldn't bother either.
My dream is that someday HDR content will be everywhere, including on UA-cam, but in order to get there the process definitely needs to get much more accessible and robust. Maybe someday delivering in HDR will be as simple as setting up a project, grading on an HDR display, and then ticking the right boxes in the export window. But we're just not there yet.
It may be a chicken and the egg situation, though, as well. UA-cam doesn't put any effort into streamlining the HDR workflow because nobody delivers in HDR, and nobody delivers in HDR because the process is so unnecessarily complicated. Hopefully getting the word out will move the needle in the right direction :)
@@edzelyago2840 Do you even know if anyone will notice the difference between SDR videos though? I have never seen any complaints about SDR on HDR videos (on my channel, not this personal account, or others like Digital Foundry), not one. It seems like viewers really don't care about this, they would just like the HDR option that you refuse to give because of a slight difference to the SDR version that goes unnoticed.
I really love videos like this. On the WAN show the other week, you discussed how your Black Magic equipment was a similar 'bust' in terms of an investment. I'd love a similar video about the troubles encountered when dealing with such _at-the-edge_ technology like that.
I did a quick search and couldn't find the WAN show episode in question but I'm interested in it. Do you perhaps remember which WAN show episode that was?
@@mariokotlar303 I found it: ua-cam.com/video/qjw8ohwZ4nY/v-deo.html
I've tweeted at Brandon and Linus asking for more detail.
@@BobHannent Thanks!
The HDR videos hijacking my phone's brightness is the WORST. I do not care at all about increased color quality if I lose control over my own device. I have skipped videos when HDR was the only hi definition options.
UA-cam could also easily have bothered to support multiple audio tracks so that multilingual creators don’t have to operate separate channels yet here we are. UA-cam simple doesn’t give a darn
When I read the headline [This was all a waste of money.]
I thought it was gonna be about all the super expensive 8K RED cameras and property peripherals Linus has bought in the past.
Thanks for using some of my footage! Super informative video 🙌🏼
This needs a ton more likes (I'm the first). Also, footage appears at 3:23
"HDR we there yet?"
So many years and intro phrases are still creative and funny
love this so much, as someone dealing with HDR daily , its infuriating how inconsistent everything is :-)
Insanely good rundown , really appreciate it, well researched!
I remember when you did your last warehouse tour and you pointed out the editing suite that was supposed to be pitch black for mastering HDR content. Unfortunate that that hasn’t happened just yet but I’m positive it’ll be amazing once you guys implement it and UA-cam improves it!
My parents have a pretty old tv it’s still 4K and reasonably bright so I considered upgrading and then realised it ain’t worth it cuz not many videos have 4K uhd or better and fewer still have hdr10 or Dolby vision even on sights like Netflix, after thinking a bit I just got them a washer and dryer and some matching shirts for their anniversary rather than going through the gruelling process of trying to explain them new tech
Not to mention that older people tend not to care too much. They enjoy what they watch regardless of whether is 100% the best, top of the line or not.
@@markjohnson7887 I think thats people in general. I game a lot and watch movies. The content matters 1000x more than how HDR it is. HDR would make it look pretty, but if its boring or poorly made content, HDR aint gonna save it.
Nearly everything on Disney+ is Dolby Vision.
@@FinnishArmy But if you have Disney+ but your HDR isn't Dolby Vision then your screwed unless you shell out for another TV.
@@karehaqt Most first party content on Disney+, Netflix, and Amazon all support Dolby Vision and HDR10. If your display doesn't support Dolby Vision, it will fallback to HDR10.
HDR is also still a gimmick for most because even if you have a TV/monitor that claims HDR compatibility, those important nits are one key factor in determining whether what your eyes actually see are giving you the quality that you might expect (in so many cases the answer is a resounding no).
Anyone who claims HDR is a gimmick clearly hasn't experienced HDR.
@ricky bobby well, true... But if you're still watching TV channels in 2022 you got bigger issues.
Rant included, this was actually quite an interesting topic. Even though it's applied to issues with YT, the process and considerations for HDR content is interesting enough. It helps having a real world application of the issues to apply the process to too.
Huh, good timing on this one. I just upgraded to an HDR OLED TV this week, and was excited to see what my favorite creators were doing with it. Turns out nothing, and now I know why.
Hopefully this gets worked out soon, as even when the content isn't a flashy blockbuster, HDR still looks so much better.
Might be now that Linus ratted on the nonsense UA-cam is doing something would be done soon...
Well no, there is a lot of good HDR content on youtube, it looks great. They LTT refuse to make HDR content because SDR might look slightly different. So slight that nobody will notice... Digital Foundry occasionally does HDR, there is never even one complaint that the SDR looks off, just complements on the stunning HDR.
@@kidShibuya Not sure if this is an example of that problem, but I noticed(for the first time ever) immediately from this footage:
/watch?v=zI9RlRnvn6M
Is that just bad upload or HDR->SDR being horrible?
If someone with HDR monitor could check it out and report back, I'd be interested to hear how it looks there, because for me(on SDR display) it's super muddy image, enough to immediately bother me.
@@z3dar That wasn't uploaded in HDR, just a bad upload or the vibe they are going for.
Watching in HDR on AppleTV+ is fantastic tho! Watched it on LG OLED55CX
In this video you talk about the problems with HDR content on UA-cam, but as a Creator I think the problems start with SDR content! I try to explain this.
I upload videos using 21:9 aspect ratio, and these are mostly in 1080p. To be more accurate, the resolution is 2560 × 1080. However, UA-cam recognizes that resolution as 1080p and converts it to the default 40MBit/s Bitrate, which is suitable for a Full HD 16:9 content. However, as the number of pixels in my case is significantly higher than in Full HD, the quality becomes automatically worse, and you see artefacts like squares as a result of a Bitrate which is too low.
To confirm this theory, I also uploaded the same video in 16:9, by simply removing the pixels in excess. This resulted in no artefacts and the quality was much better. My theory is that in many cases, UA-cam simply uses the wrong configurations and profiles. You have already confirmed this with HDR content.
But it is even getting worse. UA-cam also uses an incorrect profile for videos in 4K, with an aspect ratio of 21:9. With this combination, UA-cam deletes some pixels because it expects an aspect ratio of 2.35:1 instead of 2.39:1 (I hope I didn't mix the numbers up). The difference is minimal, but the end result is not identical.
I am aware that 21:9 is still a relatively rare aspect ratio, but newer smartphones do use displays that have an aspect ratio between 18:9 and 21:9.
In the end, I can confirm your problem about this topic, even for non HDR content. I hope it helps someone. Maybe somebody faced the same issue as me.
Good afternoon Good afternoon. First of all I want to thank you for uploading this video! I want to say something in this context, I've been uploading 4K 60FPS HDR videos from my Playstation 5 to UA-cam for a short time. The Playstation 5 can record videos in 4K 60 FPS and HDR. It has an integrated recording program. At some point I noticed that some of my videos were shown on UA-cam after uploading them in 4K 60FPS HDR and others ONLY in 4K 60 FPS and NO HDR! …... I wrote to UA-cam several times on Twitter and explained the problem to them in detail. They also answered me properly and I also got the impression that they recognized the problem and took it seriously. They asked me for UA-cam links to the videos in question and I sent them to them. Then they asked me for photos that show that some videos have HDR available and some don't. I also sent them the photos. Then I made a minute-long video in which you can see me switching back and forth between the HDR and the non-HDR video to show that one has HDR and the other doesn't. I also made it clear that this problem also occurs in other videos of mine. This is the last text I got from UA-cam on Twitter a few days ago:
thx for the vid. since you've already submitted a feedback report, know that we'll investigate it carefully, but our team doesn’t necessarily respond to every single one. note: you might not get a response back, but we do check all of them & use the info you share to fix possible widespread issues
Unfortunately, I now have to upload my videos twice and three times and four and nine times until UA-cam finally manages to upload them in 4K 60FPS and HDR! I always delete the remaining videos without HDR after a few days! I have to say that I find it absolutely strange that UA-cam, one of the largest platforms in the world, is NOT able to upload HDR!!! very very strange! Does anyone here have a tip for me on how I can immediately upload my HDR videos to UA-cam as HDR? Maybe a program that can convert the videos so that UA-cam can recognize them better or something? Thanks in advance!
Always use an external capture card for best quality
@@John-5737 je but wen you yuse a Capture card, you MUSS put off the HDR Option in your Playstation 5!
This is more to do with the video container PS5 uses for 4k HDR. Notice the file type gets locked to WebM. Simply put, UA-cam doesn't handle this well. It will take days or more for the video to process and it will likely give up and not create an HDR version. Sharefactory is still extremely basic and the MP4 version rarely works either. To be 100% sure unfortunately you need to use an external capture. I was excited for the feature at launch but unfortunately Sony chose to go with an uncommon/outdated format. I spent days on this, its more a ps5 + youtube problem, webm just doesn't work, not worth the trouble.
I would be happy if UA-cam didn't always automatically set the resolution to 144p. Internet speed would be enough for 4k 60fps. But no, I have to adjust it myself every time. It is frustrating.
I use a plugin to force highest quality. It's sad that it's needed but hey, it works.
@@tharealmb What plugin is that?
just to clarify. I watch the videos on my smartphone. There are useful suggestions, but nothing that I can implement on Android.
@@fortenhu Enhancer for UA-cam is the one I use; Firefox - not sure about Chrome. Pretty extensive customisation of the UA-cam experience, I have it all set how I like it on a 34" UW monitor. Much better than the default UA-cam experience.
I literally just bought a Hisense U8G 2 days ago and am watching this on it now. How convenient he makes an HDR video lmao.
9:41 OMG! I once saw UA-cam short in my mobile feed that would shoot up my brightness while playing and then drop it back to normal when I scrolled away. I couldn't figure out for the life of me why this was happening and now I finally know. Thanks!
I mostly watch UA-cam on my OLED TV, where HDR works just fine and it tells me which format it’s in. I think it’s working on my iPad too but it doesn’t flash it up to tell me in the same way. It sucks that it doesn’t look right on regular PCs though.
The first HDR content which impressed me instead of just having boosted saturation was Knives Out. The foggy nights and mornings had so much detail in their grey colours, the upholstery had such depth of colour, and the scenes with heavy light and shadow had so much detail in both. Yet it was recorded on film, which has more range than SDR, but average film has not as much as the best sensors. So I look forward to seeing where it can go in the future.
Knives out was shot digitally and edited to look more filmlike
if you are using a TV 1. turn off dynamic tone mapping. if you see Hgig than use that. 2. use Window HDR calibration tool. than things will look correct. this also helps gaming as well.
this removes the TV from adjusting the tone mapping on the fly. aka the TV is guessing and has no clue what it should be doing. This means only the OS or the game controls the mapping directing leading to a better image.
Personally, before they work on more video options, I would prefer they work on adding options for multi-channel audio and positional audio (Atmos, Dolby DTX).
Currently trying to upload HDR content to youtube. I made sure all my metadata is correct according to the HDR guidelines but my videos always end up very dim once processed.
I think another big thing UA-cam needs to work on is their compression. Even watching the 4K version of videos, I'm still seeing blocks float around the screen in some places. It's very distracting. Especially when it's in those areas with no moving pixels. Like the TV behind Linus. Every time he moved, the blocky pixels moved with him. Those should be a static image. Either that or UA-cam needs to finally incorporate uncompressed or lossless compression in their uploads.
And not just that, but they keep re-encoding videos. A 10 year-old video will look much worse than it did on day 1. AV1 cannot come soon enough for streaming. Provided that they encode in AV1 from the source, not the already destroyed H264
@@Oshadorin AV1 is not supported on like 99% of the hardware. It will take time.
On the computer side, RTX 3000, RX 6000 and Intel Xe-based platforms were the first generation to include support for Hardware AV1. And doing it in software is too taxing for the CPU.
@@sherlockmaverick it's supported on pretty much any desktop browser and newer android phones, you don't need hardware on desktop and it's even possible to do software on mobile, although more costly in terms of battery
@@Oshadorin They seem to reencode from the source material. I think storage isn't that much of. A problem for them, only data transfer and the also won't have the original on the CDN around the world.
Thank you for telling us. I've watched your channels for years and have seen your capabilities and have always wondered why you haven't done HDR 4k
While i agree for the most part, please do keep in mind YT is dealing with BILLIONS of videos, Not thousands or millions.
Adding a 1kb metadata file to a video results in loads more data stored and transferred, immediately.
So imho, i don't want YT to meddle with 8k and HDR too much. I want better quality 1080 and 4k because THAT'S what the majority of us run. (HDR is welcome if it's nice and relatively lightweight 👍)
Hard to stay up to date when you need to scale that to billions.
Even when they fix something, it might result in a million broken videos, which is only 0,1% of every billion videos! Nothing is an easy fix at this scale. YT being online, all these videos available 24/7 is a massive blessing that we shouldn't underestimate.
They should fix problems though. But don't add anything new like 8k when it's so much heavier and only used by 0.x% of users.. 🤷🏼
Couldn't care less about HDR as most of the time I consume longer format videos. Quality of the video doesn't make too much difference as long as audio is great.
Rather than increasing video quality UA-cam should focus more on
- Decreasing video size without compromising with quality too much. As it increases accessibility to areas with crappy internet connection.
- Make more data available to user. like retention graph on time line. Useful to find good part of video.
You turn it down to 144, bump the speed, turn off the screen and wear headphones like me? There are an amazing collection of channels whose content plays well treated as radio.
@@tactileslut except you need to pay UA-cam a subscription fee just to watch videos with your phone screen off. What a money greedy tactic.
Audio is still an issue, since there's no improvement in quality on 480p vs 4k
@@Keepskatin "you need to pay" well not really. "O'er the land of the free and the home of the ______."
Insanely good video. Very educational on several different levels and at the same time informative as to the problem at hand and why it hasn't been fixed to this point even. Absolutely amazing video.
Such a hard work to explain all the HDR intricacies in a SDR video 🤣🤣🤣
I loved the dig at Ijustine. You guys have such a cute friendship and I wish you did more collabs.
Linus: *Make everyone’s videos better, UA-cam.*
UA-cam: *I’m gonna pretend I didn’t hear that.*
UA-cam: Nah, lets remove 4k as this will help protecting the community.
My experience when trying to use a LUT in VSDC (video editing software I use) it creates a lot of banding when there is a large area with the same color such as a wall. I just recently started using it and have gotten comments that my video quality seems to have gone down and looks somewhat out of focus. So I quit using it. I do however still edit and upload in 4K.
You are likely shooting in 8bit mode/8 bit camera. This creates a problem because you only have 255 values per color. If you do grading(Especially heavier) you want at least 10 bit.
What about hlg?
I own 2 older OLED TVs and I watch 99% in rec 709, even when I have the option. Except in a dark home theater they don’t offer satisfying HDR. The SDR, on the other hand, looks fantastic:)
I hope someone invents something like "Smart Look up Tables"... just to make it into a fancy abbreviation
I've been slowly moving my physical media from BD to UHD and HDR is THE game changer and would love all of the media I watch to include HDR
First world problems drive Linus batty.
HDR is wonderful. it is amazing. It is also one of them many steps of "perhaps a little too far now".
You face the problem not only of the platform, but also of the equipment and bandwidth at the receiving end. While many modern smart phones do support HDR, it's not exactly something that everyone is going to have on their home PC. The Steam survey pretty much sums it up, 1080p is STILL ruling the roost. Also, many people still suffer with a shortage of usable bandwidth to work with, and are unlikely to be surfing 2160 videos just for fun. Realistically, you can watch most of the youtube on your phone at 480 and not miss anything other than a big bandwidth bill.
Sort of feels more like you are a little financially frustrated by having high end cameras, servers, and workstations only to find out most people are watching in modern day 8 bit graphics.
atm, im pretty happy with the player. sure could be better, but its perfectly usable. im always hoping for multiple audio channels. would be cool to have music and voice levels split. maybe game sound and voice. maybe they could even let you edit one, if any dmca issue comes up.
For how long UA-cam has been around, and the talent and money they have available, I'd say "perfectly usable" just isn't good enough, they should be innovating. Just my 2 cents
It's almost like UA-cam has different priorities. Like appeasing major companies by removing dislikes so the masses can't tell if the response is shit or not.
Or moving the comment section to more and more obscure locations
Between this and UA-cam unjustly taking down The Actman for criticizing UA-cam recently UA-cam has left me scratching my head. If they wanted to make the platform better, company product videos would be required to have likes and dislikes reinstated with them allowed for tutorial style videos to help avoiding the scam problem. Also the uprising of spam script bots and scams in UA-cam comment section making it less and less usable each month
I genuinely do not care about HDR with the kind of content I consume on UA-cam. I watch everything from my phone, and have never had the thought of "I should move this video to my C1 so I can appreciate it more".
Exactly. And that's the same way 95%+ of the people feel. Which I assume is why YT hasn't bothered with it much.
Yes, this, a simple AB test will show that most people don't care nor can tell the difference.
Watching a movie or playing something on my PS5, sure. Watching a video on some laptop ASUS pooped out while I was sleeping... not so much.
@@jwarendsen Then they shouldn't say that supports HDR10+ at all, because it clearly doesn't, this is mostly misleading statements, meant to impress the investors as always . . .
@@jwarendsen bingo. I don't even have my display on most of the time. I just have it running for background sound while I do other shit. A review of a new laptop, or benchmark testing a new piece of hardware, isn't worth the investment needed to film for HDR.
This is a well timed video. I just bought myself a Quantom-Dot HDR600 monitor and I'm starting to realize HDR content is harder to come by on PC than you'd thing. I mainly got it for games, to be fair, but I was hoping to really enjoy video content again.
" Trust takes years to build, seconds to breaks and forever to repair"
That's an amazing quote right there 🥰.
UA-cam just doesn't improve and only breaks.
And not his, of course. Not sure if he credited the person that said it so many years ago or not. Couldn't be bothered watching a video complaining about UA-cam not supporting something when it doesn't have to.. Because none of the viewers care.
Use Dolby Vision as your rendering output, it has derived HDR10 - while YT doesn't support DV, your authoring would be simpler. You won't need to upload HDR or SDR footage separately.
If you double click after James says IFIXIT it skips to “at the end of the video”
Another problem with HDR content on mobile is, that on older phones (my LG V30 for example) it's really stuttery on anything higher than 720p.
I remember having to use 480p sometimes on my first phone because 60fps video caused it to lag. That's something that sounds fixable though if youtube allowed better resolution options
The V30 isn't that old, nor "underpowered." That's just weird.
Older Android version not compatible with the latest version of YT and other video player apps I'm assuming? To a degree, older devices are just gonna get left behind, but that's seriously far from "old enough for the HDR video specs to be too much for it"
Honestly, I think a lot of the lackluster demand for HDR video content is because of the overdone ultra-sharpened and saturated HDR photos that took off when it first became available. Everybody was shooting them and uploading them. None of them look good or right, they are always used in real-estate listings; but most importantly, they are ALWAYS trash.
Two years later….did UA-cam resolve the HDR issue?
Linus I know LMG has so much going on but I think a gaming leg being added to LMG like Mac Address would be such a great addition. Everything you tackle seems to get proper attention and more balanced and complete info than other outlets/channels. Keep up the great work! High five to the entire team at LMG.
I'm subscribed to Mac Address and I never see the videos in my feed. They would have to do a better job of integrating and promoting a gaming channel than they do with MA.
ha, wish granted
The frcking colton on the laziness and incompetence cracked me up
You guys need to look at this from the provider side instead of the creator side. 4K HDR files take up tremendous amounts of space and the quality improvement is largely irrelevant since the vast majority of people are either viewing said content on a mobile device or a desktop screen that's 1440p or less. It simply isn't practical to exponentially scale server storage "just because it's [current year]." And before you start saying: "BUT BUT.. drives are cheap now!" Yes, storage is getting cheaper but you need to compound that with energy costs, bandwidth costs, and server farm real estate space. I work for a SaaS company whose primary product is a digital signage CMS. We actively encourage clients to upload content that's standard HD H264 MP4 content because that's what's practical for their devices and our servers. For the average person, HD content really is 'good enough.'
I can't think of a single time I've wanted to watch LTT in anything greater than 720p
I think that for the average user this HDR bandwagon is overly exaggerated. Yes, HDR is a cool technology, but i think my screens and most screens out there are good enough for a good experience without HDR.
I personally don't care if linus looks more pale or tanned in my video than he is in real life, thats not the important part.
@@Twistedpaolumu yes, I've seen a bunch of hdr content on high end TVs. But thats it, hdr makes sense for movies, tv shows or someone who works in the field and must have the most colored accurate display. To watch youtube? I don't see the point to be honest.
Do I get more out of an LTT video if the colours are accurate? No.
Its like going for burgers and the lettuce isn't as green as the one in your gf burger. It still lettuce, tastes the same in the same quantity, who cares if it isn't as green. That's how I see it.
I don't care about HDR right now, my IPS display looks great to me, it has a high refresh rate and it was considerably cheap, about the same price as a non high refresh rate ips was back in the day.
I wouldn't mind having HDR, like I wouldn't mind having 1440p - but as long as both are not industry standard and come at additional cost (higher res is much more exp so its not so fair to compare cuz you have to drive it) - I think I'll stick to my current display,. Just giving my POV. Although I had the same approach to higher refresh rates back in the day and now I would never go back, so obviously once it becomes more widespread it could easily change
However.. Obviously I am for making HDR easy and available for creators to upload, just like 4k is, as I'm sure some people already have that kind of hardware and aren't broke.
A
B
D
D
D
E
I tried running my HDR TV on my mac, but mac doesnt even properly support HDR lol, its like how you describe the tone mapping, any SDR content is compressed to a super small part of the actual dynamic range. Its insane how little such a popular technology is supported by these tech giants
The only way to get HDR on a Mac without crazy expensive equipment (I heard there are some expensive adaptors for it) are the new Pro MacBooks, or the Pro Display XDR. Anything else won't show HDR.
@@gfrewqpoiu “the only way to get HDR on a Mac without crazy expensive equipment is with crazy expensive equipment”
I have no interest in apple products, they are little more than bad expensive paperweights
That reminds me a bit about my confusion (back around 2005-2015) after hearing how important 10-bit was for photographers and graphic designers (so that they could get the colours just right) and how many of them used Macs and had done that for years and swore by them and their colour accuracy.
Now, that in itself isn't too weird, until you realize that Macs (AFAIK) didn't start supporting 10-bit until (OS X) El Capitan, in 2015.
@@959_MC If you have no interest in Apple products, why are you complaining that macs don’t support HDR?
@@959_MC if you don’t like apple products then why do you have a Mac
4:20 Hahaha I love how you used Links TV’s video to showcase the HDR. I only know this because I have a Z9 myself and have seen his videos showcasing the Z9’s HDR and 8K60p capabilities.
I think it all comes down to the fact that it's the majority of people don't have a display that support 4k + HDR. When it becomes industry standard like it already is for new streaming content, maybe then they will reconsider.
I'll trade HDR for 60fps anytime. If most of us are "gamers", then fps rules. When you watch GN videos, even if they can be monotonous sometimes, the 60fps inmediatly stands out. You want to talk about "true to life" well, you don't realize until you watch something at 60fps how that is what seems natural and not the ancient 24fps or even the modern 30
This needs more likes. Sure I can watch LTT in crazy resolutions, but anything running at 1080p60 like Paul's Hardware honestly is so much more pleasurable to watch for me
@@fierce134 Linus already said that their camera men don't want 60fps. They will not make the change unless there is a very very strong push from audience. And if Floatplane can't handle 60fps, then they will never do it
As a musician it kinda feels like the more expensive instrument question. 99% of the audience wouldn't even notice if you played on a match box instead of a Stradivarius. It's about the music and the skill of the players, not the imperceptible quality difference of the instrument. For UA-cam it'd be 1000x times more important to have a slightly better algorithm or to make the ads slightly less scammy or the have loading times reduced by 0.1 sec etc etc. I totally understand that they don't really take this too serious to be honest.
I have actually had serious issues with watching HDR videos on youtube, to the extent that it has caused me to just close some videos. One of the biggest issues has been that HDR videos override my ability to control brightness (on my phone, at least) and the brightness selected is always WAY too high.
I produce HDR content in my free time and to the best of my knowledge brightness being WAY too high should be the fault of authors of that content who badly mastered it. While it should be possible for users to adjust it themselves exactly due to this situation, I'd be very interested to know if you find my most recent HDR video upload on my channel from few days ago to also be too high, or would you say that brightness is just right and you feel no need to reduce it?
@@Eagleshadow hi,
I just checked. I'm sorry to say it's far too bright for me.
@@INTERNETDWARF That's very interesting, thanks for checking! May I ask which HDR monitor you are using? Some monitors boost brightness in HDR to be stronger than it should be, and I really wonder if this might be the case here, or if it really is just a matter of personal preference.
@@Eagleshadow just my phone- samsung s21 ultra
@@INTERNETDWARF That explains it! This phone over brightens the HDR video far beyond what it is supposed to look like. You can see this for yourself on the xda review of its screen.
i think all youtubers should collectively put all their concerns about the platform into a group and demand that they get a reply from youtube about what they’re going to do about them
If it doesnt make em ad money and make corporations happy they wont care.
@@Six_Gorillion yeah that’s true but it’s worth the effort as youtube might actually try if something threatens their image
While I'm not as worried about HDR vs. non-HDR as other things with UA-cam, I really do enjoy and appreciate these kinds of technical breakdowns. I learned what HDR is on a practical level for a software package I use - YT - and that's pretty cool. Thanks Linus!
I watch UA-cam videos mostly to obtain information and let your content stay in my browser not in full screen but the one extends the video to the edges.
HDR for me at least mostly for movies and tv shows where colors are important to tell a story.
I believe it’s a “nice to have” rather than necessity. If it gives you trouble while there is a better a solution youtube not implementing, don’t do it. You spend your working hours to create more and better videos.
Lazyness and incompetence - The best joke in LTT in the last 30 days.....I like Colton, but i secretly hope for this kind of stuff every episode ;D I even like that LTT makes me wait for this for weeks at a time ;]
Tecra A11 900p screen is very poor. I actually like 80% sRGB cause it looks sharp and about color accurate. What I'm using however, isn't quite Web/UA-cam suited. I recently decided to lower my red and blue a bit each and now it looks well... Like the red tone issue is gone but still. I need better than this cause Tecra A11 is by far not even 70% as far as I can guess. I was impressed by the e6530 TN screen as the pixels in UA-cam videos were actually sharp and noticeable instead of blurred out. 1080p mid 2010 screens are definitely my next upgrade and I'll never look back after this flippin 900p machine.
I think the problem lies in system API:s, that expect pixel data to be 8 bit sRGB per channel. This means that even though my monitor can display 10 bits per channel, and my input file is encoded in 16 bit float, I am stuck at sdr because of an outdated software stack.
I would absolutely like to see better HDR support. All screens I watch on these days are HDR capable and it feels so ridiculous to not be using such a standard feature these days. Its not like HDR is some strange 1% outlier at this point. Come on UA-cam.
Users don't really care about HDR because it's not needed; the "good-enough" reality is in effect.
Linus: enough is enough youtube, i am done with it
Viewers: enough is enough linus we are sick of the sponsor segway
I have a HDR TV and SDR Monitor so I have the option to watch UA-cam videos in HDR but for most UA-cam videos, I don't really care about seeing it in HDR. I don't watch LinusTechTips for jaw dropping visuals, I watch for the info, tips, comedy etc. The same goes for most other channels. It is however a shame that UA-cam are not on top of this because for things like movie trailers then yeah HDR would be nice.
I love that you care so much. WE WANT GREAT HDR UA-cam!
Honestly, when I buy a monitor, I couldn’t give a toss if it supports HDR, since the ones that do cost too much, and barely anything will take advantage of it. HDR will become the next 3D if something isn’t done to fix the situation.
HDR is amazing honestly once you experience it. It's one of this things that you just need to try to know like high refresh rate display. I look forward to the day when everything is HDR.
Honestly, even 60fps videos are rare on UA-cam, let alone HDR
@@Vortexcube It's not that 60fps video is rare it's just that most UA-camrs don't have a reason to upload in 60fps when their videos are either recorded in 24 or 30fps. Gaming is really the only place where 60fps video is common because those are the only people who tend to care
@@crestofhonor2349 I know that, but it's a standard almost every device can support nowadays and a huge improvement when there's anything moving on video. I wish it was more common. I'm surprised there's pretty much no videos past 60 fps too.
WOW! I didn't know it was still an issue. I hope they fix it soon. Since I've seen HDR videos and they are worth the viewing experience.
What is the upside of HDR in a tech tip video?
You can see Linus drop hard rives with life-like colour accuracy, why wouldn't you want to see that?
if you are doing a monitor review, you might actually be able to discern a difference between the 2 monitors.
More accurate display reviews.
SEE MOAR RGB LEDS
None. Seriously.
i've been turning off the hdr setting in my games for years as it never made a noticable difference and this video clarifies some of the reasons why. pretty cool
To everyone saying, "Mention floatplane." It would be a clear conflict of interest for him to put Floatplane as an alternative to UA-cam. I also don't think Floatplane supports HDR yet either. It's also not the problem. LMG wants to bring better quality FREE content to users. UA-cam AdSense brings in a lot of money for LMG. The best way to drive viewership is to be first to market with either: a) a good idea for content or b) well color-graded, high resolution, HDR content or c) both. That's the reality. There is a lot more they could do in terms of showing off monitors and TVs that support HDR content. In fact, if UA-cam supported HDR and LMG could upload videos in HDR easily, more TV/Monitor manufacturers may partner and sponsor LMG videos for UA-cam.
I think that's the point here. UA-cam is hamstringing creators from making their content better or able to support newer display technologies.
as a videographer, I hope things change! I couldn't help imagining you sitting down a 2-year-old trying to tell them "it" how they could live up to their untapped potential 😅
Oh look, it's another rant about Google either sucking at software development or plain not caring. It's 2022. I think it's time we accepted that that is what Google is. Hell the web search is total crap these days too.
They don't want to fix the issues. Ranting about it while using their platform is kinda cringe at this point. What are we all gonna do, boycott them?
On that Venn diagram with Colton in the middle, I'm nearly spit my drink on my monitor!! :D Very Nice!
To be fair i almost never notice a difference in video quality on youtube from any big or popular channels they all offer 1440p that looks great to me.
Not the same thing. What you are referring to is video resolution, which is the number of pixels on the screen. HDR had to do with the colors shown in a video to make the video look more realistic/authentic. Big channels don't typically use HDR on their videos because as Linus mentioned, adding HDR videos to UA-cam somewhat rings the sdr experience for most users