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Beautiful demonstrationCan't wait until it has the tools we find in Alias, the workflow is very similar already but more fluid, simpler
really love how you approached this. Very helpful
NICE!
That last shader was awesome, was that a preset? How you obtain it?
These are great. Keep them coming.
perfect
Interesting, i'm not experienced with surfacing in other apps, just learned a bit in plasticity, why would you do the surface on the side with sweep and bridge surface when you could just loft or xnurbs it right away? thanks!
Interesting, feels very alias’y already 😂 btw I noticed the bonnet has a break and isn’t G1/G2 in the center, how did that happen? When rebuilding?
Is the square tool a new update?
It's a beta feature for studio. Came out a few months ago I believe. It's pretty good together with sweep in defining the main slabs of the model.
Beautiful demonstration
Can't wait until it has the tools we find in Alias, the workflow is very similar already but more fluid, simpler
really love how you approached this. Very helpful
NICE!
That last shader was awesome, was that a preset? How you obtain it?
These are great. Keep them coming.
perfect
Interesting, i'm not experienced with surfacing in other apps, just learned a bit in plasticity, why would you do the surface on the side with sweep and bridge surface when you could just loft or xnurbs it right away? thanks!
Interesting, feels very alias’y already 😂 btw I noticed the bonnet has a break and isn’t G1/G2 in the center, how did that happen? When rebuilding?
Is the square tool a new update?
It's a beta feature for studio. Came out a few months ago I believe. It's pretty good together with sweep in defining the main slabs of the model.