Assaulting a Machine Gun Nest in Door Kickers 2

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  • Опубліковано 21 сер 2024
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КОМЕНТАРІ • 186

  • @therick14d
    @therick14d 3 роки тому +95

    Got a question for you Pairs. At 3:50 you say, "The highest threat area is definitely this corridor so I'ma have to allocate combat power appropriately in that area." However, you then only put two of your eight guys on it. Oversight or did you think they were going to be sufficient to control that area?

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 роки тому +119

      I thought a machine gun and sniper would be able to control it. Never planned to try and clear it with them. Just wanted to hold the flank. The suppression mechanics got me. Should have breached/smoked/flashed at the same time and I would have been ok up top and down low.
      Next time I'm not fucking around.

    • @Haren94
      @Haren94 3 роки тому +4

      @@ControlledPairsGaming You could've held the flank secure from the bottom, there was never any need to clear the obvious, most heavily defended death trap the bad guys had prepared.

    • @donwanna3906
      @donwanna3906 3 роки тому +1

      They had, like, 5 MG on that area.... o.O

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 роки тому +10

      If I didn't get guns on the northern flank, they would have maneuvered on me in the first building.

    • @travisbrooks6604
      @travisbrooks6604 3 роки тому +2

      @@ControlledPairsGaming Call in a cobra for that top position duh... if you don't have CAS on a hostage rescue you're wrong. Or u know spam frags across map and breach simultaneously like I did.

  • @nguyen-vuluu3150
    @nguyen-vuluu3150 3 роки тому +276

    Drummer once again proving himself to be an anime protagonist

    • @JJoJam
      @JJoJam 3 роки тому +27

      17:08 Heart was in my throat.
      17:29 Oh, it's Drummer. He could make that shot in his sleep.

    • @knotationmusic
      @knotationmusic 3 роки тому +5

      Funny considering he legit died last episode and came back 😂😂😂

    • @knotationmusic
      @knotationmusic 3 роки тому +10

      Don’t forget Fili as the number 2. Fucking Sasuke and Naruto over here.

    • @nguyen-vuluu3150
      @nguyen-vuluu3150 3 роки тому +9

      @@knotationmusic I think Drummer was the lone survivor in that last vid

    • @JJoJam
      @JJoJam 3 роки тому +1

      @@nguyen-vuluu3150 I can tell you for sure, Peanut has the worst death rate. RIP. All the previous bullying has been getting to him since the embassy.

  • @CombatMedic00
    @CombatMedic00 3 роки тому +109

    Drummer and Fili need their own merch and/or high-low sticker for sure.

  • @vucko9201
    @vucko9201 3 роки тому +96

    ''assaulting a machine gun nest'' i have a slight feeling this is gonna be a slaughter

  • @robertjencks3679
    @robertjencks3679 3 роки тому +78

    At 14:00 , I was really wondering if he would conclude that the 40mm and the large propane tank constitute a method of breaching that fence. Not particularly realistic but could certainly work out to be a pro gamer move (TM)

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 роки тому +35

      If it were a "kill all baddies" Mish, absolutely.

    • @tb4996
      @tb4996 3 роки тому +2

      Or notice that he had blow apart part of another fence with what seemed to have been a flash bang literally seconds earlier

    • @user-be9rb9pu1x
      @user-be9rb9pu1x 3 роки тому +1

      When i played this mission i just blew up that tank with HE and it helped a lot

    • @robertjencks3679
      @robertjencks3679 3 роки тому +1

      @@tb4996 i couldn't find that part and i think all the holes that were there at the end were always there. Idk if flashes or frags can break a fence like that but I think you can put slap charges on certain types of fences

    • @tb4996
      @tb4996 3 роки тому

      @@robertjencks3679 when he sped up the video he throws a hand held and based on the blue aoe I’m pretty sure it was frag

  • @jonathanroberts8855
    @jonathanroberts8855 3 роки тому +25

    jesus after last scenario and this scenario im starting to believe drummer is really john wick

  • @sethkazzim731
    @sethkazzim731 3 роки тому +40

    Suppression is the best thing that the Devs have added. Not to be mean but CPG was making it look too easy and now it is a real challenge.
    I expect that CPG will be taking a VERY conservative approach from now on as losing guys on every level is not great.
    It would be nice to have some videos on what is upcoming in terms of updates to the game and what changes are needed.

  • @josefkun7466
    @josefkun7466 3 роки тому +17

    Holy hell drummer is like a superhuman. Last game solo clearing now hitting these hardcore shots.

  • @mattmanlooloo
    @mattmanlooloo 3 роки тому +15

    I like how Drummer is this grizzled war hero at this point.

  • @phyose4793
    @phyose4793 3 роки тому +14

    With these new suppression mechanics, it seems like the game is really encouraging you to perform tactical flanking maneuvers on enemy positions. Getting into a straight gunfight seems to cause forces to trade evenly, which is absolutely not the ideal situation. Maybe try opening up sectors of fire designed to get the enemy's attention on a single man or a pair of guys while they're hunkered down and tossing handhelds, minimizing the amount of munitions they're exposed to, while another force maneuvers against them.

  • @gavinlee6196
    @gavinlee6196 3 роки тому +32

    I remember just using a liberal amount of frag and flash when I did it. Chucked 3 frags over the wall up top and just kept using 40mm

  • @Drakefance5
    @Drakefance5 3 роки тому +16

    Drummer and Fili, the dream team yet again saving the day with some incredible shots.

  • @NinjaThorn
    @NinjaThorn 3 роки тому +6

    Drummer the MVP of another one. This man deserves a medal for his service.

  • @jaypr719
    @jaypr719 3 роки тому +8

    MY MAN DRUMMER PUTTING IN THE WOOOOORK!!!! My guy, my guy.

  • @tacticooltaco
    @tacticooltaco 3 роки тому +8

    can i just say that drummers nails it every. single. time!

  • @danielblackmore220
    @danielblackmore220 3 роки тому +12

    I struggled so many times on this level, but drummer's shot wow 👏

  • @jaypr719
    @jaypr719 3 роки тому +11

    Wouldn't be brutal that when an operator gets hit, his movement speed and aim reduced? Or that when they get hit, they need a couple seconds to move a good distance and then you have to patch them up? Man, this game has so much potential and things to play around with.

  • @tb4996
    @tb4996 3 роки тому +5

    Controlled: we don’t have a way to take down this fence:
    Also controlled seconds earlier: *blows apart fence seemingly with flash bang*

  • @alimoussawe1337
    @alimoussawe1337 3 роки тому +2

    That drummer moment had me on my knees with the music!!!

  • @tyleranderson8024
    @tyleranderson8024 3 роки тому +1

    Drummer being a chad saving the hostages again

  • @flippantb
    @flippantb 3 роки тому +6

    Try the thermal torch to get through metal fence, it looks dope. This map took me so many tries to 3 star, you did a great job on 1st try

  • @macdjord
    @macdjord 3 роки тому +1

    Feel you'd have been better served by either a) setting up a proper battle position of at least 4 guys dug in behind the hummers before blowing the top gate, then waiting until they had cleared out the enemy gun nests before trying to move in on the lower breach, or b) not breaching the top at all and taking out those guns by flanking them from the lower breach.

  • @Crazy_Crusaderr
    @Crazy_Crusaderr 3 роки тому +2

    I did this one yesterday, but only after I failed like 4 times. I ended up just yeeting a crop ton of frags over the walls before I breached.

  • @tassie7325
    @tassie7325 3 роки тому +14

    13:52 Use all available resources. You discovered that you had no wall charges to get through the fence. But if you fell back you could pop a grenade near the fuel tank and that would have done the job for you.
    Its the same down the bottom left when you started the run. If you opened the bottom breach just a bit further north, it would also blow the fuel tank and gain entry to the hostage building.

    • @mrvenom88
      @mrvenom88 3 роки тому +2

      I would never have thought of this, as I'd assume the tanks would cause large fires and jeopardise the hostages.

    • @mattmanlooloo
      @mattmanlooloo 3 роки тому +8

      Using HE to set off a secondary explosion to gain entry is a big no-no in hostage rescue. I wouldn't think about trying it because of how many things can go wrong.

    • @YOLO-nx3xy
      @YOLO-nx3xy 3 роки тому +3

      he plays as realistically as possible and thats a very video game like thing to do.

    • @tassie7325
      @tassie7325 3 роки тому

      @@YOLO-nx3xy
      And so is placing a wall charge on the building where the gas tank is while not knowing if there are any civilians on the other side, but he still did that too. Or how about lobbing grenades into the yard with the pipes when you don't know if there are any civilians there.
      I know that he tries to play realistically, but even he bends the rules.

    • @tassie7325
      @tassie7325 3 роки тому

      @@mattmanlooloo
      But you have no problem with him setting off a primary explosion in the form of a breaching charge to gain entry into the very same building.

  • @Thenlar
    @Thenlar 3 роки тому

    This one's a ballbuster. Drummer MVP, that man should have at least a Silver Star by now. I lost those two hostages when I did this mission the first time! That MG nest covering the south alley is also a nasty surprise that took a couple of my troopers.

  • @Django45
    @Django45 3 роки тому +3

    As far as I remember, this mission is the first time I have heard CPG heavily sighing and oofing, Shit really was serious on this one! Great mission even with the casualties.

  • @bm8985
    @bm8985 3 роки тому +4

    The two good methods of clearing this level is either using lots of HE thrown over the starting wall onto known enemy positions, or sending all eight through a breach in the south and outflanking the enemy in the north. Either way, drummer got lucky killing that executioner! Best practice for this level is to go through the fence on the left by using the propane tank to detonate and clear it. Multiple simultaneous breaches to get all the executioners quickly.

    • @andrewgallagher7690
      @andrewgallagher7690 2 роки тому

      I managed to three star this mission by committing everybody to the machine gun nest. I brought three support units and had one of them suppress the machine gun nest in the center of the map, while the other two suppressed down the street. I had two grenadiers launch grenades at the main entrenchment and by that point, all of the enemies were either suppressed or dead. This allowed me to commit four rangers to save the hostages in the factory at the back of the map, while the rest saved the hostage in the south side building. There is some RNG as to whether or not your support kills the center MG nest, but once you jump that initial hurtle, the rest is rather straight forward.

  • @alexmdoe7102
    @alexmdoe7102 3 роки тому

    17:55 Drummer!!!!!! What a legend!

  • @TheWarrior816
    @TheWarrior816 3 роки тому

    My jaw dropped at 2:59. Incredible shot

  • @destatamasetianugra262
    @destatamasetianugra262 3 роки тому +10

    Click so fast

  • @tnt65822
    @tnt65822 3 роки тому +5

    Hey CP, just a quick tip. You can toss handhelds over those tall compound walls if you have enough standoff. Should help soften up areas you expect resistance from during breach.
    Seeing you play this map makes me want to go back and replay it now that my gunners can lay down suppression. I'd think that'd come in clutch for those long barricaded lanes.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 роки тому +3

      Yeah man. I was just hesitant because I was unsure of where hostages were. Should have banged and smoked it up tho.
      Fuckin. SOSRA fail.

    • @tnt65822
      @tnt65822 3 роки тому +2

      @@ControlledPairsGaming Well it's always easier to give feedback as a viewer, 20/20 hindsight and all. Lol. If I recall, it took me 2 or 3 attempts to even complete this death trap with a 1-star.
      That's the best part about this game to me though. It brutally highlights any mistakes you make, which helps me improve the next run. I honestly think this game could be a useful tool for some military leadership training classes.

  • @lioneaglegriffin
    @lioneaglegriffin 3 роки тому

    That foreign advisor clearly knew defensive using supporting sectors of fire, choke points and super long fatal funnels to overwatch.

  • @JACKBLACKTOSE
    @JACKBLACKTOSE 3 роки тому +6

    5-minutes post crunchwrap supreme: 17:56

  • @devontaenash1409
    @devontaenash1409 3 роки тому

    This is the definition of it's easier to do it on hands than on piece of paper.

  • @NotSoCommonSense_
    @NotSoCommonSense_ 3 роки тому +6

    A question from someone who knows very little about how the military works: Would a facility this large and defended like this really be assaulted in real life by just 8 people? I’d imagine that going in with 8 people into a building defended by some machine guns with the defenders advantage without outnumbering them almost seems suicidal!

    • @mattmanlooloo
      @mattmanlooloo 3 роки тому +5

      You wouldn't do it with 8, that's for sure. In real life this place is surrounded and they're probably breaching all 4 sides at once.

    • @querpa
      @querpa 3 роки тому +4

      They would try to outnumber the targets by at least 3:1
      But for the sake of gameplay, the numbers are usually 1:8

    • @Thenlar
      @Thenlar 3 роки тому +4

      Ideally? Hell fucking no. You'd have drone recon and helo air support, while breaching from multiple directions with a full platoon in an ideal scenario. But real-world doesn't always cooperate. Maybe air assets are needed elsewhere. Maybe you've got a major operation going on elsewhere sucking up manpower. Maybe your platoon leader pissed off the battalion XO and now he's fucking all of you over by denying assistance. You've got intel that there are hostages here NOW but they might not be there in a few hours. You have to go NOW, and you only have eight men? Sometimes, it fucking sucks and you just have to do it.

    • @Jdunna
      @Jdunna 3 роки тому

      I’m pretty sure the games about elite operatives not navy seals or green berets even better i guess

    • @Thenlar
      @Thenlar 3 роки тому +1

      @@Jdunna It's US Army Rangers. There are plans for other units, but that's what is currently in the game.

  • @andresmartinezramos7513
    @andresmartinezramos7513 3 роки тому +1

    Drummer's a beast

  • @RiotGearEpsilon
    @RiotGearEpsilon 3 роки тому

    Absolutely no idea what you thought was going to happen sending two guys to face down what you correctly expected to be four-ish barracaded shooters

  • @newo2486
    @newo2486 3 роки тому +1

    I'm sensing unorthodox methods in clearing the future mission.....Pre-nading....EVERYTHING. 100% Excessive Force

    • @liesdamnlies3372
      @liesdamnlies3372 3 роки тому

      Starting to sound like this game needs XCOM levels of paranoia. And violence. Lots of violence.

  • @tsram
    @tsram 3 роки тому +4

    14:00 Isn't there a gas cutter that came in the new update? To cut through fences.

  • @badaegis
    @badaegis 3 роки тому

    The BG music around 21:45 is chef’s kiss good.

  • @robertsmall1657
    @robertsmall1657 3 роки тому

    I wish they would do a campaign mode where if you lose a guy or he gets injured, he is either out permanently or he needs time to recover and heal before he can be used again. Or if a guy is injured, his stats take a slight hit. So if you finish a mission and click “proceed” any soldiers that are injured will have their stats slightly hindered for the next level. Depending on their injury, they may not be available for a couple levels etc… guys who were KIA are out permanently and they are replaced with another soldier who’s stats are base level. They used to do this with the old rainbow six games.

  • @dustyon6984
    @dustyon6984 3 роки тому +1

    I believe it’s possible to blow up the fences with frags. So if you need to go through them you can just use a frag… (If you take a closer look at the replay at 25:15 you can see fences flying away after the frat goes off)

    • @tnt65822
      @tnt65822 3 роки тому

      They also just added a thermal torch that allows you to cut through chain link fences.

    • @panguin7947
      @panguin7947 3 роки тому

      If you look closely there's a gas tank and its explosion blew up the fence, frag grenades don't destroy them themselves

  • @kokolekroko882
    @kokolekroko882 3 роки тому

    HELL YEAH ! Drummer ! Proving once again how much of a Chad he is...

  • @Jacob_Proto
    @Jacob_Proto 3 роки тому

    Hey CP, it looks like DK2 is offering you a ton of content to present, lovin every time I see your posts in my feed! Resubmitting a suggestion to run a seed in map randomizer on each increasing difficulty to see how tactics change!
    I think it would be a great way to reignite the detailed conversation on your tactical thought, as well as giving new channel subs, who haven't seen your old content yet, a way to feel out the thoughts, habits, and experiential intuition that brought a lot of us to your channel to begin with

  • @robertsmall1657
    @robertsmall1657 3 роки тому

    We need more guns! More accessories! More gear options.

  • @jonadams8305
    @jonadams8305 2 роки тому

    I just breached along the wall next to the hostage green zone. so my guys immediately had cover behind those cars. As I blew the wall, I threw some smoke in front of the cars and had my machine gunner push through and fire through the smoke as the fireteam set up. By the time the smoke cleared, the machine gun nest was knocked out or whoever was left was suppressed and grenades could solve the rest. I had a 2nd team take the first hostage exactly like you did as the previous bit was happening. Then it was just piece-mealing the rest of the compound. No need to take a machine gun nest head on.

  • @mighty2468
    @mighty2468 3 роки тому +10

    I tried this level yesterday cleared the whole left side clearly but the right side lets say wasn't pleasent...

  • @edisapunk1602
    @edisapunk1602 3 роки тому

    I put 2 grenediers, 2 support on the northern flank and 4 assaulters with mid/long range on the bottom, breached both flanks as you did except I laid down 2 smokes on the northern corridor to cover my grenediers so that they would be able to use their launchers to safely neutralize the MG fortifications, then whatever was left had to fight against 2 supports that were already aimed. On the bottom I put all 4 guys more or less on top of each other to maximize the amount of output. Overall, only minor injuries if any at all.

  • @42astrutsen
    @42astrutsen 3 роки тому

    My sollution for clearing this level was to prep suspected enemy battle positions in the top corridor with frags just before the breach. Other than that I choose the same lower breaches as you did, but I had a wall charge left to go straight through the wall at the end of the top "corridor". Worked like a charm and no need for a deliberate clearance.

  • @---uk1xt
    @---uk1xt 3 роки тому

    Drummer saves the day again😮

  • @KillMonger592
    @KillMonger592 3 роки тому

    Drummer gotta be that dude from that no Remorse movie

  • @battlefieldbob9074
    @battlefieldbob9074 3 роки тому +1

    I’d like to see a second run on this map. It would play just as if you had better intel before going into the engagement for the first time

  • @jobkroon6712
    @jobkroon6712 3 роки тому

    That music was really well done!

  • @silent_wolf5699
    @silent_wolf5699 3 роки тому

    Did my first blind clear on this level. Used a similar tactics, however, I led with flashbangs and frags because I knew there would be some kind of MG sitting in the sandbags in the middle of the driveway, it kept my guys from getting slaughtered by whatever insurgent force was sitting in those bags, I recommend you lead with frags and flashes when going into an open area like that.

  • @SilverbackE12B
    @SilverbackE12B 3 роки тому

    Bruh. First off drummer just hit a fuckin half court game winner with .3 seconds to go. My god that man is an anime main character

  • @manchicago
    @manchicago 3 роки тому

    Haha the realisation twice that your stupid hostages can’t step over a small wall. Hope they don’t get a house with a slightly raised door frame or there’ll need rescuing again.

  • @oneeco
    @oneeco 3 роки тому +1

    YES DRUMMER!!! YOU FUCKING LEGEND!!!

  • @Jeremy_M_
    @Jeremy_M_ 3 роки тому

    This level kicked my ass. Was wondering what your first look playthrough of this one would look like. Wouldn't mind seeing you go through this level a second time knowing what your dealing with now.
    Keep up the good work Pairs

  • @helopilotr
    @helopilotr 3 роки тому +2

    Loving all the door kickers content :D - thx

  • @Haren94
    @Haren94 3 роки тому +1

    Man, that was just as sloppy as enjoyable to watch :D Haven't played this level myself yet, but just looking at it from the start I'd say you never needed to assault the heavily defended positions in the top. You could just follow the bottom and right edges of the map to reach the hostages.

  • @Fibonochos
    @Fibonochos 3 роки тому

    smokes on the main corridor usually works the best
    and some form of targeted force (suppression or HE) on that barricades

  • @tassie7325
    @tassie7325 3 роки тому

    I had a tonne of fun with this map today, working my way through the challenges. On these bigger maps the plotting gets a bit cluttered as it builds up but it is so satisfying to run them once complete.

  • @Euan_Miller43
    @Euan_Miller43 3 роки тому

    Should remember throwing munitions over walls is perfectly valid and can easily win a fight before you even get into one

  • @Kgarz02
    @Kgarz02 3 роки тому

    I like how they animated a back breaching kick. Hadn't seen that one yet.

  • @johhnyschepers
    @johhnyschepers 3 роки тому

    My boy drummer earning his pay once again

  • @Eralen00
    @Eralen00 3 роки тому

    You forgot about one of your guys- 12:20 Lime green guy in the top left, after he completes his move, his color icon goes away and he stays there for the rest of the level

    • @user-rf9mx4qf7z
      @user-rf9mx4qf7z 3 роки тому

      I'm pretty sure that's intentional. Not all of the rooms are cleared, that guy and the pink guy at the bottom left are there in case any more terrorists come out into the open.

  • @collectiveworld4527
    @collectiveworld4527 3 роки тому

    I don't know why, but this has to be one of my favorite videos so far. Great job, this was entertaining af.

  • @candyrunt.
    @candyrunt. 3 роки тому

    Love the content! Just wanted to say there is a method to keep the corpses from despawning into chalk outlines - personally couldn’t go back after turning it on, lot more visceral!

  • @ClockworkAnomaly
    @ClockworkAnomaly 3 роки тому

    Masterful music cues and editing!

  • @teahriantyler5527
    @teahriantyler5527 3 роки тому

    drummer!!!
    DRUMMER!!!!

  • @zerg6001
    @zerg6001 2 роки тому

    “Can we yeet across map right here?

  • @suspectorange
    @suspectorange 3 роки тому

    Did this a while ago, punched through the center wall and into the room the first hostage was in, pulled him out, then swung all the way south and through that structure, pushed north from SE corner. That shit up top is cursed

  • @Eralen00
    @Eralen00 3 роки тому

    thank you I won't forget this

  • @grahampritchard2253
    @grahampritchard2253 2 роки тому

    Can't use HE, because it might kill the hostages; proceeds to use more frags and breach charges than bullets to clear the map.

  • @TheRealSonBae
    @TheRealSonBae 3 роки тому

    Well done! Tough map, took me a few tries to get the final hostages and that was before the new suppression mechanics. Gotta retry it now!

  • @nereus249
    @nereus249 3 роки тому

    The breaching phase could have been better if you would have taken someone with the camera, because you could have scouted the hurt.

  • @cadengrossman7960
    @cadengrossman7960 3 роки тому

    Man they really made the enemies more deadly with the update

  • @thiccpasta8589
    @thiccpasta8589 3 роки тому

    Awesome, another Door Kickers episode, like it!

  • @mrminiguns
    @mrminiguns 3 роки тому

    I love your music selection

  • @cassandranoice1563
    @cassandranoice1563 3 роки тому

    Good job with the music.

  • @battlefieldbob9074
    @battlefieldbob9074 3 роки тому

    I’m telling you man I’ll watch every episode you put out of this game

  • @republikasrpskagaming7436
    @republikasrpskagaming7436 3 роки тому

    This kinda looks like the map from that one mw mission where you capture the wolf and have to defend yourself

  • @nickalvarez3635
    @nickalvarez3635 2 роки тому

    Personally i would not have breached the perimeter in line with the 2 long sightlines. I would have breached in that narrow alley and then gone straight through the wall to the first hostage.

  • @idkwhattoputhere.9891
    @idkwhattoputhere.9891 2 роки тому

    8:19 This is why you should have took cover and threw a lotta frag grenades.

  • @kokolekroko882
    @kokolekroko882 3 роки тому

    15:00 You can Feel the concentration...

  • @patmccall4647
    @patmccall4647 3 роки тому

    Overwatch on top left side did not in fact have eyes on that corridoe

  • @Spark-dl7hu
    @Spark-dl7hu 3 роки тому

    Drummer is John wick

  • @egorgrachev9281
    @egorgrachev9281 3 роки тому

    You could actually throw a frag and explode the fuel tank. It would destroy the wall and make a safer way on top of the map

  • @RexRussia88
    @RexRussia88 3 роки тому

    Those are some long grenade throws idk if you’ve ever thrown a grenade but tossing underhand is tough to get that kinda distance

  • @edisapunk1602
    @edisapunk1602 3 роки тому

    If you think this mission is nuts, I can’t wait to see how you handle the extreme hostages 2 missions, those are something else.

  • @RANGER2255000
    @RANGER2255000 2 роки тому

    this map i got tired of the starting entrenchment and Go Coded a wall shot on the gate and blew the gate open as 3 people launched rockets at the closed gate aiming at each sandbag and just timed it insanely so i blew open the gate as the 3 rockets were in the air about to hit the gate. so all the baddys saw was the gate being blown off the hinges and 3 rockets flying through the smoke of the exploding gate

  • @natconn2088
    @natconn2088 3 роки тому

    This level had me stressed out

  • @CommieBastard-dj9ot
    @CommieBastard-dj9ot 3 роки тому

    Brilliant

  • @pn0170
    @pn0170 3 роки тому +1

    tossing nades from in the open, immobilized, with neither friendly supportive fire nor his own gun pointed at the enemies, in front of 6 dudes occupying fortified positions probably isn't the brightest of ideas

  • @mattfleming86
    @mattfleming86 3 роки тому +3

    I've noticed on bigger missions you lose the most people when your forces are split up into multiple teams. DK soldiers are blank slates. They are completely dumb without your input. With your input they are socom level units. Being human we tunnel vision on one fire team at a time. Sadly the ones without supervision are not competent to survive without those shifts in and out of cover, minor angle changes to get a shot, being told to stand or crouch, etc. So what am I trying to say here? In this mission I would have chosen ONE breach or two breaches very close to each other for angles reasons. They are your little baby chicks. Keep them all under the hen's eye. Once they escape your sight, the predators pick them off one by one. A big squad of 8 difficult to handle? Probably. Two shattered squads of 2-3 who are out of charges and handhelds and probably wounded? Also difficult. But you manage to wipe the map with those shattered remnants. Why? Because you control them.
    Awesome video as always dude. Talk about disparity of force.

    • @DracoAvian
      @DracoAvian 3 роки тому +1

      Very accurate. I do what ole sarmage used to say. "Set piece, move piece." I like to break my squads down into two fire teams and bound with them. One team pulls security while the other maneuvers. Like you said, controlling two or more maneuvering groups is pretty rough.
      Other than that, gotta be super careful to not overexpose with those murder hole type breaches. I used to really like them, but with suppression mechanics it's really easy for multiple enemies to pour fire in and make your guys ineffective.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 роки тому

      For sure. The way I play is how I would do it IRL. Deff not "the best" way to play the game. Haha.

  • @jordansomeone2555
    @jordansomeone2555 3 роки тому +4

    I feel like if your troopers are pinned, they should still be able to move but not shoot back. Because if you were getting shot at by multiple shooters, wouldn’t you be scrambling for cover instead of cowering in place where they can hit you?

    • @volatil3186
      @volatil3186 3 роки тому +2

      Honestly I like it that way it punishes bad positioning, it goes back and forward ive been able to stop suicide bombers after kicking a door while the s-vest is stunned you can outrun him with an instant sprint and as soon as my ranger leaves the doorway instant suppression into a nade. I think that if we can move the enemy should be able to move to keep it balanced

  • @YOLO-nx3xy
    @YOLO-nx3xy 3 роки тому

    "yeah sure 6 dudes can take on a whole enemy platoon in a fortified base while trying to save hostages" who tf thought this map was a good idea?

  • @KusunokiSG47
    @KusunokiSG47 3 роки тому

    Things went sideways fast !
    The new update is intense

  • @xSlykiller
    @xSlykiller 3 роки тому

    How tf does Travis Haley follow you on IG, mad respect bro.

  • @hao5616
    @hao5616 3 роки тому

    the white tank can be detonate by grenade.