This Room Clearing "Simulator" has me HOOKED...
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- Опубліковано 11 вер 2024
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This Room Clearing "Simulator" has me HOOKED...
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#karmakut #doorkickers2 #milsim
I love the engineering genius, who came up with the idea of putting up large windows on the toilet rooms.
Peeping toms. 🤣🤣
My bathroom at my house has one facing the road. We ended up having to get a weird translucent wallpaper that was slightly cloudy so people couldnt see into it completely.
Lol just in case you see an enemy, you can report it from the bathroom
Tbf, there are legit windows put on 2nd+ story bathrooms (usually on single homes), but yeah. Windows on ground floor bathrooms is stupid
My School arhitects
i like the idea of this being like a strategy game puts you in the pov of planning instead of just being a troop
The original rainbow 6 games had mission planning like this and I always loved it. Glad it's coming around again
@@chalor182 yeah i really like it you gotta think about everything and for me with adhd its perfect
@@nawnawdavis5082 my younger brother has got ADHD and he can't concentrate for more than 10 seconds, I let him play on my Escape From Tarkov and Star Wars Battlefront II games and he is completely different person and he annihilates people it's crazy. I prefer CQB, breach and clearing, search and destroy things like that but I also really like that you have use your head in this game its fun
Karma quick question: if you ever had the chance to join any military branch, would you do it?
@@paparoach007 yeah man my adhd will make me extremely good in games i decided to play a game called mordhau and i was able to beat level 100s at level 40 or so and would be top of the leaderboard every game same with shooter games i always go top of the leaderboard just because of my adhd and star wars battle front i do better with only like a couple hours in the game than my friend who has hundreds lol its just like i dial in and get in a zone where i just do everything almost off gut feeling and do well its very odd
"Turn around, right now."
*BANG, BANG.*
"Gud job :3"
For your go codes: You have to set the code on the soldier, not the way point. If you draw the first way point, then set the code on that way point, they will go to that way point THEN wait for the go code as opposed to waiting for the go code before they move at all.
Exactly! He constantly puts the Go Codes at the end of the route rather than the beginning.
I don't know if they fixed it or not but I also remember in Doorkickers 1 the way go codes worked was kind of stupid because once you issued a go code it stayed issued for the rest of the mission. So you couldn't really reuse go codes. Once you issued Alpha for example it stayed issued and if you made another waypoint with Alpha they would just get to it and proceed without you issuing it again. Or at least that's how it worked in the build I played.
Karma, at the bottom there is a copy-paste button where you can copy loadouts and paste them.
1:16:33 Karma, I hope you noticed that it said: view replay(coming soon), just had to make sure you noticed. I've been waiting to make a comment about how they should add that feature but it looks like they're already on it.
This game is exactly what I've been looking for it's something completely different and unique and something my uncle used to do in the SAS years ago, he used to tell me stories of his training and experiences being in the SAS and breaching and clearing buildings. This fascinated me so much I decided to draw on paper and use several computer software/programs back in high school and college of a top-down view of buildings and/or compounds and draw and sketch out my squads going step-by-step breaching and clearing rooms. I even made a short 2 minute animated movie but my house burnt down and everything that was on my computer at the time was destroyed but I'm thinking I might start again I dunno.
I bought Door Kickers 2 just before typing this comment I look forward to trying it for myself and also supporting one of my new favourite content creators and streamers.
Keep up the good work Karma.
ABCD planning is awesome.
A: Assess
B: Boom
C: Control
D: Dynamic
A is preparation and cover,
B is breach and entry,
C is taking control of the room, moving to points of domination
and D is basically whatever needs to be done after the room is controlled.
A simple room it could be everyone stacks back up at the entry point whilst the squad in the hallway moves up past the doorway..
If there are doors other than the entry point it could be pinning those doors whilst more operators enter the room.
If the room has a complex shape and dead space left, solve the problem in the D phase.
By separating the operation into this structure of separate problems, You can chain back to A B C D for the next plan and in the execute phase you'll just be going 1, 2, 3, 4, 1, 2, 3, 4 like an orchestra conductor. You build the plan one ABCD at a time. Then you execute, see how well it works, make changes until it does or change the approach entirely. When you're satisfied, you press restart and add the next ABCD to the starting plan. There is some variation so your plan needs to cover multiple possibilities. But once your plan is good enough you get No Pause, Clean Run and Single Plan challenge all in 1.
Best part is, any level you solve this way can become an XP grinding level for your troopers. the plan stays because it's the initial plan. You can swap out troopers, as long as they have the correct gear in the correct slot, the plan will work the same. Their reflexes or aim may not be up to the task as well as the succesful operators. Or their luck may be off. But the plan has already proven itself.
I made a one plan solution for the first mission and ran through it a couple runs with each operator and all my guys were lvl 3+. Then I moved on to the next level.
Stacking up is great . . . as long as the other guys don't have grenades.
Watching Karmakut or Controlled Pairs go through tactics is super cool
Some of the randomly generated maps are actual campaign missions.
This is like a 2D version of Full Spectrum Warrior
I tricked my little brother who was into sports games to buy half of full spectrum warrior with me as a kid, told him he’d like the strategy of the game... he fucking hated it and I had a great summer destroying insurgents
Purchased via your link, nice one. Looks brilliant.
Karma, the thing you were messing up with with the go codes was putting them on their destination instead of on the waypoint before (sorry if you figured this out later, I'm at around the 45 minute mark).
EDIT: later into the video, you did start doing it without mentioning you figured out how so gud job
So for what it's worth, and because I did not know until like the end of my campaign play-through, (yes should have gone through all the how do i play this game videos lol) shift+right click (purple lines) you don't have to draw multiple ones it will dynamically lock the soldier to that point throughout the travel, or until you change their spot via another way point. Also you can Ctrl +right click to get a like light blue sight line, and that simply has them look in a direction throughout their movement (like if you walk left to right but use this to aim up, he will walk left to right while just aiming in the up direction).
Lastly the end of the arrow on these lines (and the lines themselves) are where your soldier is aiming, so if you put it on a doorway the time to engagement is greatly reduced, vs if you say just put a short line aiming near a door... Hope this helps (really made some of the harder maps easier for me to stop losing guys)
Man, this would be way better if you didnt see the room layout until you have entered/discovered it.
Maybe a mod!
@@karmakut actually this is something that can be adjusted in the editor which I have done before....although I would say that’s it’s not really convenient for midgets atm 😅
That would be good if you were playing in real time but since you plan the moves not knowing where to send the guys would be painful. Irl you know what is the path of least resistance but if you have top down view and command more than one person its impossible.
Are there still ballistic shield/pistol only pointmen or did they get rid of those classes?
I havnt seen him use them or talk about them so I guess they are gone
They have alot of stuff to add still, so you can get your hopes up for it
There were door kickers 1 bot sure about this.
In dk1 you're commanding a SWAT team, in dk2 its more like a army ranger team, so you have, assault, support (who use lmg), marksman, and grenadiers.
After the last update anything under 20 meters is dominated by the mps with hollow point bullets.
So I know I'm a year late to this party but I thought I'd add this. I haven't played DK2 so it may work differently but in DK1 officers/troopers would have to sling their weapons to interact with or kick doors then re grip their weapons. This leaves them momentarily vulnerable to incoming fire. So the idea at least in that game was that you wanted to make entry with someone stacked on the door to minimize risk and then clear the door jam either with another trooper or after the first one has recovered. You send troopers straight through doors to clear a lot which might be part of the reason you take so many hits if it still works the same.
Karma, there's a Gear icon next to your customizable kit items, like adding optics to long guns.
Not sure if you have already figured this out, I may be jumping the gun. Anyways, the two Icons at the bottom of the character loadout screens are "Copy Loadout" and "Paste Loadout". Hope that helps in the future.
I played Door kickers for years! I think you can get this game on mobile as well for like 10 bucks and it would be an amazing mobile game ( never thought id say that lol)
You can get the original door kickers not the new one
@@servdchi11ed57 ooh i see.. is the gameplay any good on mobile?
@@flighttherapybullisticfpv133 It is. It's just as amazing on mobile. Gives me a reason to use my Note 9's stylus (pen).
Karma if nobody has told you about it yet, you should definitely check out Ground Branch on Steam. AWESOME game me and my squad use for cqc training
He's already covered it
This would be a lot easier with air.
Karma, You got it all wrong.... You should have just flattened the place with an Airstrike!
Soon as payday rolls around, I'm getting DK2
I haven't finished the video yet, so maybe you spot it, but your northern DMR not having the viewing angle to cover the long corridor after his first engagement is anxiety inducing.
I think the door on his left blocked his sight line when it got opened
Now that I think about it; the game is like a hybrid of Frozen Synapse plus Breach and Clear but more realistic.
Thx for the subtitles :)
Always a pleasure to follow your gameplay :)
Dont let him fry his brain
*Like Seriously Karma dont fry your brain i really enjoy your content*
Remember this phrase: Command:: Then Conquer. Go code before Attack
When he does the *pieing how does he get them to hold on a fixed point. What are the controls for that?
Shift + right click hold both
@@jonathankahl6302 thanks hombre
Was karmakut Army infantry? Or does he know how us infantry talk lol
First one was spary and clear 2d though. Second ones next level.
I mastered door kickers one been playing it ever since ever switch the scenarios up so many times I can't play it anymore without getting bored I've been waiting for this thanks for the discount.
I played the hell out of door kickers 1 too, and lived every minute of it. Dk2 is a great breath of fresh air and the new items and controls are all great improvements.
The reason your operators aren’t going on your call is Because the go code needs to be place at the point where you want that go code to commence
Loving the series!! Wish for more in future and some grenades in OP
The first game is amazing and has tons of content too
I could be wrong, but I get a sneaky suspicion that this is one of your favorite games 😎
Your putting your codes on the points after movement. If you want people to move on alpha make sure it is at the initial part of the movement not the latter part of the movement
''Nooooooooooooooooooooooooooooooooooooooo''
- Karmakut quoting Darth Vader
Nice use of the media kit :)
This is so cool to watch. Please keep it up!
I wish COVID hadn't fucked my expendable finances. Even such a decent price sick looking game and I can't get it. :(
At least I can enjoy Karmakut making it look amazing!
Do you need a steam account for this game?
Holy moly you sound like a whole dif person in these older vids
I'm glad u got into this game Karma it's pretty dope
I feel like this game would be great on mobile but don't think I would find time to play on pc with other games out right now
I used to play the old one alllllll the time back in 2014-2017 before it was removed from the app store on iphone, good times
That was the old one. This is part 2
@@KillMonger592 i know lol
It's still on android
Taking at least 2 cameras for a map this size is always worth it.
Real realistic building layout 🙄
nicely done!
This is really fun to watch
i was llooking for actual door kicking wage in 2021. so i guess wrong video, but well produced
you mess with karma, you gotta be on alarma
This was really fun to watch
Looks like a fun game, but you know how all RTS games end... hasn’t been a good few years for RTS.
This is also a really good application for teaching more advanced milsim MOUT tactics from a top-down perspective for clarity of concepts. Something you can tie in with actual practical training applications.
Sickboy lived up to his name (-;
Since you seem to be playing the same games I have been lol
THIS SHT IS SO FCKING COOOL!!!
I love this video so much
Is it on ps4
Oh my god he liked my comment this made my whole f**king week!!!!
You are trying to assign orders to alpha and bravo....alpha is a waypoint in the order.
Click alpha first, then issue orders.
I play this game so must because its so fun
Do they have a shield operator
no
I'm saving for a laptop just to play this game.
Milsim, where regular people can pretend they know ttps.
The occasional deep breath in and out is a mood for this game
I wish it could reply the 7 minutes so you can see all you did in real time
It will once its finished
Oh really? That's awesome, thank you.
Since it’s still getting a lot of updates, I’m certain they will finish up the replay feature, it’s currently not an option but since it’s already displayed on end mission screen it’s almost certain it’ll be implemented.
Unworthy on monetization
should i bought it? (doorkickers 2)
Moreeeeeeeeeeeeeeeeee I needed the cup ooof CQB IM HUNGRY
From mnt 24 to 27 you really played it wrong can’t blame you too many things going on but you had an open window instead of the wallCh also forgetting the blind fire through that cross corridor walking blindly just because the dmr is holding the corner also was a mistake
all I want is this game was on mobile as well
I would love to see it on mobile too. But if you don't know dk1 is on mobile.
don't like the layout of the maps or the ui
Make it for mobile and I'll buy it.
neat
👋
second
You talk way too much sometimes.