Been playing this game for close to 500 hours and your idea of not building storage bins and just shoving everything into a single hole blew my mind and now I'm mad I didn't think of it before.
Seriously. Just saw that and I'm looking at my 500 storage bins and lagging game and thinking WTF have I done. Saving all that space I don't need to worry about liquid or gas. Though the gas one is nice for the Natural gas storage. I have 3 geysers in my main game so all my power is through them. Unfortunately they have the same cycle activity. So I have this 1000 tile storage with 20kg of natural gas and it still runs low when they are off.
I use auto sweepers after i group all items in one spot. i use conveyor chutes to group them in different spots which makes them look organized and allows me to see how much stuff i have especially on the scarce materials. this only works for the not super hot or super cold materials though.
Storage bins do have the advantage that critters can't eat out of them. ...but you can address that by putting a horizontal pneumatic door over your infinite solid storage, so it doesn't change much.
It’s worth noting that you can also store liquid infinitely by trapping a single tile of gas at the top of your reservoir and placing your input vents in that tile. The liquid reservoir will ensure the gas can never escape and all incoming liquid will “fall” through the gas into the tank below regardless of capacity.
I went from "can't be arsed to build storage tanks so everything goes in a hole" to "storage tanks look nicer" back to "wow tanks suck, back to the hole" and now I know I was right
@@GCFungus and now that I also use mods I use the extreme pressure vent to store 200 or 400 kg (not sure when it overpressures but I think it was 400 kg) of oxygen per tile without any fancy infinite storage setup. Worked so far
@@GCFungus And to be fair I can't keep my colony functioning or even alive for long enough for that to really matter. I just use the exteme pressure vents because then I never really have to deal with disposing of excess gas
I like it, used it twice now, my only issue is u have to setup sweep errands or no debris will move, dupes also have a tendency to drop things when they get a break which leaves stuff in weird places lol but I prefer that over those ugly orange ish storages
Never thought about the infinite storage of debris setup, and if you make that pit with carbon dioxide or a bit of chlorine you get rid of the germs too! It's genius!
Why are you not more famous? Oh, those videos are barely a year old... they may blow up. Send your channel to the developers. We never know. they may decide to use your videos as official tutorials for the game. That would be a wonderful.
@@OneBiasedOpinion does it have to be the same way around as in the video? I put the gas vent on the right hand side Edit: nevermind I'm stupid and didnt notice how much water I had on the tile it was over two kg
your tutorial bites help me get into this game much easier, i'm having a great time learning this game, and learning how to control my stupid dupes (or am i the stupid one? lol) has been fun!
@@ngampok Not a bother at all, I love getting comments from my viewers. Yes, certainly as far as I am aware these all still work. They exist because of how the game mechanics are coded, so I don't think they'll change any time.
Thanks so much for this video.This is very clear and concise explanation and perfect for me as I am starting to explore infinite storage in the game. The Escher waterfall setup is as I never understood the concept before
Canister Filler is my early game infinite gas storage. It's not automated, as you need to have a dupe to manually unload the filled canister, but it's an easy way to get rid of undesirable gases (like CO2) from the air and store them on a single tile.
The infinite storage in the game is good to use, but I like the mod that upgrades my storage container to fit 10 billion grams of material... Then I can sweep the whole asteroid in there. For liquids, I usually build a water storage area for my bathrooms and oxygen and hydrogen electrolyzers. A polluted water area for output from bathrooms. I also use the infinite mop mod to mop lakes of liquid around the map and collect them to my base. I build a chlorine room either manually or nearby a chlorine "volcano" for the purposes of disinfection. I build 3 of the liquid storage tanks with water sieve and metal refinery. First tank germy polluted water to water sieve, then second tank to metal refinery to third tank with pipe germ sensor before getting back to my clean water storage.
When doing math for storage, don't forget to include the floor. The Liquid Reservoir may be 6 tiles, but it needs 2 tiles of floor to sit on. That makes the total "build" space for that storage 8, not 6. It may not seem like much, but it actually means Liquid Reservoirs store 25% less than what you calculated here... that's huge!
Another alternative to infinite liquid/gas storage is to freeze them solid with Aquatuner cooling and store as debris, this method requires more setup and energy, but is more space-efficient since you can store everything in one tile and is not using any exploits. Since frozen liquids/gasses need to be warmed up again to use them, it is better suited for excess materials that are likely never going to be used, but generally it is not hard to melt them by just moving debris to storage bin and letting exchange heat with an environment.
@@claudiachao2999 you would deposit the gas/liquid inside a chamber where it would be super-cooled to freezing, then use an auto-sweeper to place the frozen chunks into a conveyor system. Ideally, all gasses and liquids to be frozen would enter the same chamber, where the auto-sweeper can then sort them into various bins. Once they’re in a conveyor, you only need to shunt them into their assigned storage space, where you can drop them on the floor and let them thaw out slowly. This will effectively give you sorted tanks of each type of substance in its “natural” state without abusing the physics too much. Alternatively, you can just leave everything inside the chamber and have an auto-sweeper on standby to grab chunks to refill tanks as needed via automation. This would theoretically prevent any chance of a tank explosion due to overpressure ever occurring inside your base. And trust me, you’ll know how bad one of those can be after an accidental rupture drowns your base in liquid hydrogen or rock gas. 🥶
@@saeeddavoody6925 Yes, materials should be submitted in small portions to avoid that and care should be taken to prevent cooling from going offline, but once it was established it worked fine.
@@denismayak you are right, it is a way of doing it which is fine , it just needs so much time to build a working machine with automation to ensure that it won't break and put so much power into it . maybe i will test that in my recent base once i get to late game and freeze entire map . it would be kinda funny.
I lowkey want an update that adds overpressure damage to pumps etc as when things end up in the deep sea, they would not only stop working but crumple like cardboard
At first I said to myself I was not gonna use exploits. Then perhaps i noticed the insane amount of storage I need for nat gas vent if I want to sustainably use its output without interruption in the dormancy period (I don't like that mechanic, please klei just make it be somewhat consistent 50 cycles of no resources its too much or make it work like a oil reservoir) I saw a guy saying you needed 32 gas reservoirs for that purpose wich is not realistic, but it also isnt to use the entire gas supply while its outputting since you got to use something else during that time and its just better to calculate a consistent source forever
also can infinite (liguid) storage by surrounding it by 3 tiles of materials. It can't overpressurize with 3 surrounding tiles and you don't need any fancy door/waterfall system.
i like to use a reservoir to store the gas/liquid directly from the input and output it first before the pump to save on power lol and only use the pump when reservoir is empty
Would be amusing to freeze everything into solids and infinitely store them in the one tile. Maybe have a rail network that heats things into the state you desire before it reaches its target.
5:14 - I'm not sure this works any more? I just tried to build a bunch with a high-pressure gas vent, and, even with 2-tiles of water on the ground, I got a "Vent Overpressure" almost immediately. The upper layers remained a vacuum and the gas never seemed to travel past the vent. In fact, it told me the vent was "blocked" before I even started pumping. Edit: I discovered the problem is there's a limit to how much liquid can be on the 2 tiles. I've read online that it can't be more than 2kg per tile, which is tough to do with a bottle emptier. I ended up creating a setup with a water pump, connected through a Liquid Meter Valve set to 2kg to drop exactly the right amount of water. Since I had 5-6 of these blocks vertically stacked, I also added a Timer Sensor (1 green, 130 red) to give me time to have the dupes build the floor for each layer, working my way up. Ended up working well.
I know this is a little late. But I ran into an issue where I had so much liquid in the tiles that it would delete one of the airflow tiles and crash my game. I would recommend keeping an eye on when it gets above 100,000 kg per tile. I lost a cycle 1400 map to this. Because I literally could not get rid of that much liquid.
Hi, be aware of integer overflow! It just crashed my game due to overflow in my polluted water infinite storage. The number is plus or minus 2,147,483,647. I was using compressing door method and the issue was direcly behind the last door. It made the game choppy, but playable, so I have not seen the issue until it was too late and I did not have save old enought to save my playthrough. When I wanted to touch those two tiles the game crashed almost immidiately and there is no way around it. So check your infinite storages once in a while. The game engine do not know what to do with it, which is understandable from programmers perspective. So beware of it. BTW thanx for your great educational videos about ONI :) Have a nice day.
Thanks for the input! I was aware that the game could crash once an upper limit was reached but I wasn't sure where that was. It sounds like a signed 32 bit integer which is being used to store the value - is that number in kg? If so that is an impressive feat to make 2 billion kg of material on one tile!
@@GCFungus Yes it is in Kg. I have stored all of the polluted water in one infinite storage and was in cycle 1150, so I was dumping all excess production and the amount from whole map for later use. BTW I think the issue occured because of the first two tiles behind the last door amount of stuff increases a lot for a short time. And thank you, did not meant to do that, but that is what fun from ONI is all about :D
@@BigMasterSabre would an Escher Waterfall or gas pocket system prevent that? Or is it going to overflow at some point regardless of whether there are any physics interactions going on? Thanks for the heads up!
@@OneBiasedOpinion It is a coding issue, programmers use integer most of the time, there are another data types, but integer is used for most of the numbers. When you have number 2,147,483,647 and try to add one to it, it will overflow and flip back to minus 2,147,483,647 and starts counting from that up if you will be adding numbers and vice versa with subtraction. I think programmers had to change integer to long in Minecraft, but long will overflow at plus or minus 9,223,372,036,854,775,807. So there is nothing you can do about that, you do not want to have more than 2,147,483,647 of stuff at one tile, no matter what. There are some exploits for other games, like when you create very good weapon in Skyrim and its gold value will have negative numbers, that is the same issue, or in diplomacy you can create really bad offer, that it will flip from negative to positive and the AI will think that this offer is like really good :D I hope it helps
@@BigMasterSabre yes that does help. I wasn’t sure if it was just an integer overflow, or if it was a combination of overflow + physics interaction (i.e. everything would fix itself as long as no physics calculations needed to be made with the overflowing integer). I guess this means I’ll need an automated space vent in all of my storage facilities!
About a liquid infinite storage. There is a much easier way to store those. Insted of poluted water underneeth, you should use any gas on top. It. But you would need to place not airflow tiles, but airlock doors near gassed water vent. But waterfall is also usefull. I really like it to store magma from vulcano in one tile)
Possibly, but I'm not sure you'll want to put the egg evolver and freezer in with infinite storage. Mostly because you'd need to cool down the entire storage, which will be quite a lot of gas, and would be especially annoying if you're getting the gas from hotter sources like geysers. Plus you'd want to do it in hydrogen as that is the only really useful gas to store that is also sterile.
i think you forgot to mention that room must be vacuum before setting up the door compression method. my water got deleted because it cant enter the room with oxygen. or that i am not paying attention. lesson learnt.
Ah that's a good point actually, thanks for mentioning that. To be honest I only used the door compression with gases in practice (although now I've swapped to using the liquid method anyway) and now use escher waterfalls for liquids. If you're using gases then they will simply squash in, but putting liquids into a gas area will be problematic.
Well, I have a similar problem. Mine's a salt water geyser with the door compressing system. The calculated average output is 2.51 kg/s and I'm using 2.32 k/s in a water boiler for desalination porpouse... but somehow, after a couple of docens of cycles, the liquid compressor goes empty and I don't know why. It is in a perfect vacumm and the settings for the automation are the same for every geyser I use. Could it be a bug showing me a wrong output amount?
its weird, i dont like infinite storage i think its too op, but i don have an issue using mechanical filters i think the amount of space it requires balance things of
I can't get the escher waterfall to work. I build it exactly like you show in the video, but when I deconstruct the bridges (I have to do it with dupes because I don't know how to use debug mode) the gas just goes back into the rooms and not where the bridge was
Thanks for your videos! Quick question, for the escher waterfall, whenever I deconstruct the bridge/pipe, the gas just dissappears - any tips on getting the gas to stay in non-debug mode?
The key is to delete the gas pipe in the right area, that will release the gas. I've not had an issue as long as the entire area is full of the liquid you want to use, and also make sure you don't have airflow tiles in the wrong places. Then I find it helps to deconstruct the top gas tile first, and it should be fine.
btw at 4:50 that automation item 2nd from the left set to 6 seconds is a filter gate, not a buffer like the rest of them. you can tell by the little diamond shape in the middle. struggled with this for too long before i realised lol edit: never mind it still doesnt work. shame because its such a cool looking design, much more interesting than some gas in front of a vent edit: edit: the one on the right is a filter too...
It is silly that we rely on so many exploits to make the game work better. We can build rockets, but we can't pressurize gases and store them more efficiently. The infinite water storage does seem like cheating, but good to know.
Well with the latest update, the gas reservoir just got hugely expanded so is definitely a viable choice now, although still not as good as a set and forget infinite storage.
@@GCFungus to be honest. I don't know how people play the game without mods. Such as bigger storage tanks, double power, tooltips, piping everything and expanded cooking. There is a point when it's stressful to play, vs a reasonable and enjoyable challenge. Thanks to your incredibly useful tutorials, the game is actually playable. It certainly wouldn't hurt for a in depth tutorial in-game.
I'm new to the game, thanks for the advice, however I find it a bit disappointed that the game needs these exploits for better game experience, wish they could have added/changed something to improve the quality of life of the game. Like larger storages for late game or something.
The heavier liquid should fall through, so it shouldn't matter. That said, I would generally say it's easier to put it in the right order just in case the mechanics get a bit weird.
Germs are different to polluted water vs water. You can have germy normal water and non-germy polluted water. But in any case with an infinite storage of water you will likely not have any germs anyway as the mass will be too high. You can get a very germy polluted water infinite storage, but in this case if ends up hot enough they will die anyway. Or in the spaced out DLC you could put a radiation source nearby.
Hi, I wanted to make an infinte petroleum storage with the design from 3:19, so I switched it upside down to add polluted water from above, so petroleum can flow through it. The problem is that the petroleum is hotter than 120°, so the polluted water will change into steam. I tried to cool the petroleum under 120°, but at this stage of the game its just abnormal difficult. Is there any other way to do it? Anyone got a solution for this? Thank you.
Actually that should still work as long as the liquid vent is on the steam tile, the technique still works. If you need to enter, then you can probably get in if you use a liquid lock with a different liquid to make changes. Another way to fix it would be to use a different liquid (oil is probably the best choice).
I don't have one specifically but it should be fairly straightforward - simply build everything as shown (minus one insulated tile at the 1 high gap) and leave the airlocks unlocked so the dupes can access everything. Once done, lock the doors and build the last tile, then fill with liquid then deconstruct the gas pipes with 2 gases in.
The auto-dispensers are simply set to all filters (maybe not liquifiables to stop things melting) and sweep only. If you don't use sweep only then they will keep picking up everything on the map. Then you just issue sweep commands for anything you want tidied up and dropped there. There is no automation required for doing this. You can also use this with conveyors if you wish, just add a conveyor chute above the tile to drop them in to. But generally manually sweeping is the easier way. Autosweepers are best used when material is constantly being produced in the same place.
Why do you keep the automatic dispenser for solid material on sweep only? For higher control over location on materials or because it wont work otherwise?
If you don't then it will make errands to sweep all selected materials on the whole map all the time (including the ones it just dispensed), so doesn't really achieve anything.
I was wondering if there was a cap for infinite storage... It's actualy scary when you see 50 000 Kg/tile ☠️ Also I'm not sure if it has impacts on FPS. But it's true it's really helping to manage your liquids and gases early.
Another commenter mentioned a while ago that it was 2,147,483,647 kg - so you would have to be going a while to gather so much material. FPS wise I'm not sure, but different gases interacting definitely takes more computation than just one gas in storage, so better if you can reduce gas mixing.
i tried doing this for the gas. i either put too much water in or i put the right amount. but as soon as the air start moving it pushes the water away and it get over pressured again
I tried replicating the infinite liquid storage in my save file yesterday - started with about 80kg of crude oil in the lone corner tile, then began filling with polluted water from a geyser. While I wasn't tracking the entire thing, when I came back the liquid vent was overpressured, and the crude oil was no longer in my tank. Is this a common issue that you can see? I'm going to try again tonight and watch to see if I can spot if/when it fails. Any advice would be greatly appreciated
This should still work reliably, so not sure what the issue was exactly. I wonder if it could be something to do with the polluted water offgassing into polluted oxygen and deleting the oil, but I've not come across that myself. In that case it may be better to use the airlocks rather than airflow tiles to make the storage.
There is no way to deconstruct the 2 “critical” blocks outside of cheat mode in the waterfall example. Not the best way to fill the reservoir, anyways.
Is the liquid 2 tiles wide and below the maximum output pressure of the vent and suitable for the temperatures of the gas? Otherwise I'd need some more info to work out thr issue.
@@GCFungus I used water as that’s what I had available that didn’t off gas. I must have had too much in the space, when I made it larger it worked fine (I went from 2 squares to 4 squares for the liquid). Thanks for the reply and excellent videos!
When i try to use the liquid to stop the gas from over pressuring i get "pump not in gas" error and it wont allow gas out of the vent. Have they changed the mechanic or is it just me?
The mechanics are definitely still working. I'm a little confused by your reported error as it relates to pumps not the vents? The vent needs to be in liquid which is less than the overpressure of the vent. If you use a normal vent then the maximum liquid can be 2kg/tile, and 20kg/tile for the high-pressure vent.
This is not correct, you can double check in game or on the wiki but it is 2000g per tile. Offgassing is overpressurized at 1800g per tile which may be what you're thinking of.
It does work, just be very careful with the liquid mass. The normal gas vent will overpressure at 2kg/tile, and the high pressure one at 20kg/tile. If you put more liquid than that then the vent will be overpressured.
стоило показать что все эти схемы можно было сделать на много менее большими ведь зачастую и одного насоса для жидкости/двух для газа более чем достаточно к тому же нет необходимость в столь большом не задействуемом пространстве
For escher waterfalls I find easier to use outputs of brudges than inputs. All is so much easier said and done in debug mode, than in normal gameplay. Using bridge outputs rather than inputs gives you the advantage to empty the pipes without using pliers and deconstruct the bridges anytime, before finally releasing gasses from the single segments.
=НЕЕЕЕЕЕЕЕЕЕ,ЕТО едисвенный СПОСАБ ХОТ КАК то В ЕТОВА УЖАСА ИГРАТ,блИн........ТАК КАК НУ БЛииииииН НУ КАК ОБЕСПЕЧИТ БЕЗ ПЕРЕБоЙНУУ РББОТУ ЧЕВО угодно??ТОКА ЧЕР ВО ЕТИ вот ...........А РУДу НА КОНВЕРНЫХ РЕЛСАВ ЛУЧ,ДА......БЛИН 100КГ НА 1 КЛеТКУ ЕТО грабЁж
People and their game ethics. Bro, it's a game. You think physics and elements are not exploited in real life to produce others. Heck, half the world is exploited for someone's greater benefit.
Infinite storage is definitely an unacceptable exploit. I'm not a programmer or anything but I bet that the devs couldn't patch it out as it will require A LOT of calculations and would most probably slow the game to a halt.
i agree, i think one way to fix it would be to automatically disable gas vents if there is any amount of liquid in front of them any form of abuse of game mechanics to make something infinite is just lame
The entire game is a physics sandbox wrapped up in “survival base manager” paper. I’d say exploiting the physics is well within intended parameters. If you don’t like it, don’t use it. Simple as.
@@OneBiasedOpinion "Physics" implies realistic physics. Infinite storage is obviously not realistic physics, and it seems like it was in the game unintentionally. There are a lot of other ways the game breaks from reality but usually those are clearly intentional. Though it is strange that some blocks break and others don't. Would it really be different if all materials could break?
It does not make the game really really easier. Instead of preventing this exploit they should offer decent ways of stocking gases. We should be able to compress them with a dedicated device.
Let’s all chill out, it’s a game and it’s supposed to be fun. It’s not bad or lame to exploit mechanics in a single player game in a play through for fun. Have a great day everyone
Been playing this game for close to 500 hours and your idea of not building storage bins and just shoving everything into a single hole blew my mind and now I'm mad I didn't think of it before.
Well I can't take credit for that as an original idea as it was already established in the community, but glad to share it with you!
Seriously. Just saw that and I'm looking at my 500 storage bins and lagging game and thinking WTF have I done. Saving all that space I don't need to worry about liquid or gas. Though the gas one is nice for the Natural gas storage. I have 3 geysers in my main game so all my power is through them. Unfortunately they have the same cycle activity. So I have this 1000 tile storage with 20kg of natural gas and it still runs low when they are off.
I use auto sweepers after i group all items in one spot. i use conveyor chutes to group them in different spots which makes them look organized and allows me to see how much stuff i have especially on the scarce materials. this only works for the not super hot or super cold materials though.
Storage bins do have the advantage that critters can't eat out of them.
...but you can address that by putting a horizontal pneumatic door over your infinite solid storage, so it doesn't change much.
It’s worth noting that you can also store liquid infinitely by trapping a single tile of gas at the top of your reservoir and placing your input vents in that tile. The liquid reservoir will ensure the gas can never escape and all incoming liquid will “fall” through the gas into the tank below regardless of capacity.
I went from "can't be arsed to build storage tanks so everything goes in a hole" to "storage tanks look nicer" back to "wow tanks suck, back to the hole" and now I know I was right
It has come full circle.
@@GCFungus and now that I also use mods I use the extreme pressure vent to store 200 or 400 kg (not sure when it overpressures but I think it was 400 kg) of oxygen per tile without any fancy infinite storage setup. Worked so far
@@PapaLurts Sounds like a fair balance, I always thought 20kg/tile was way too little which is why I went to infante storage.
@@GCFungus And to be fair I can't keep my colony functioning or even alive for long enough for that to really matter. I just use the exteme pressure vents because then I never really have to deal with disposing of excess gas
The infinite storage is a life saver! Much appreciated for the tutorials
Thanks for the feedback, I'm happy to be of help!
I like it, used it twice now, my only issue is u have to setup sweep errands or no debris will move, dupes also have a tendency to drop things when they get a break which leaves stuff in weird places lol but I prefer that over those ugly orange ish storages
Never thought about the infinite storage of debris setup, and if you make that pit with carbon dioxide or a bit of chlorine you get rid of the germs too! It's genius!
Why are you not more famous? Oh, those videos are barely a year old... they may blow up.
Send your channel to the developers. We never know. they may decide to use your videos as official tutorials for the game. That would be a wonderful.
A year later and they're a Klei Ambassador. They absolutely deserve it
Ah, I need 2 tiles for the infinite gas now. I wondered what was going wrong. Thank you.
Yeah I couldn’t get it to work on my last base months ago and thought infinite gas simply wasn’t possible anymore. This tutorial helped a lot!
@@OneBiasedOpinion does it have to be the same way around as in the video? I put the gas vent on the right hand side
Edit: nevermind I'm stupid and didnt notice how much water I had on the tile it was over two kg
Nice work GCFungus! Well explained and you showed us how to set up these infinite storage areas.
I didn't think about using oil for the dropper pit, good call.
your tutorial bites help me get into this game much easier, i'm having a great time learning this game, and learning how to control my stupid dupes (or am i the stupid one? lol) has been fun!
I find with those pesky dupes it's usually half me being an idiot, half them being suicidal!
@@GCFungus sorry to bother, is this mechanics still work?
@@ngampok Not a bother at all, I love getting comments from my viewers. Yes, certainly as far as I am aware these all still work. They exist because of how the game mechanics are coded, so I don't think they'll change any time.
@@GCFungus thank you a lot, sir
Thanks so much for this video.This is very clear and concise explanation and perfect for me as I am starting to explore infinite storage in the game. The Escher waterfall setup is as I never understood the concept before
Canister Filler is my early game infinite gas storage. It's not automated, as you need to have a dupe to manually unload the filled canister, but it's an easy way to get rid of undesirable gases (like CO2) from the air and store them on a single tile.
The infinite storage in the game is good to use, but I like the mod that upgrades my storage container to fit 10 billion grams of material... Then I can sweep the whole asteroid in there.
For liquids, I usually build a water storage area for my bathrooms and oxygen and hydrogen electrolyzers. A polluted water area for output from bathrooms. I also use the infinite mop mod to mop lakes of liquid around the map and collect them to my base. I build a chlorine room either manually or nearby a chlorine "volcano" for the purposes of disinfection. I build 3 of the liquid storage tanks with water sieve and metal refinery. First tank germy polluted water to water sieve, then second tank to metal refinery to third tank with pipe germ sensor before getting back to my clean water storage.
I really enjoyed this video. I learned a lot. I hope to check more of your videos out soon.
When doing math for storage, don't forget to include the floor. The Liquid Reservoir may be 6 tiles, but it needs 2 tiles of floor to sit on. That makes the total "build" space for that storage 8, not 6. It may not seem like much, but it actually means Liquid Reservoirs store 25% less than what you calculated here... that's huge!
That's true although in that case you'd have to include the walls for any other storage. Either way infinite storage is always much better!
Another alternative to infinite liquid/gas storage is to freeze them solid with Aquatuner cooling and store as debris, this method requires more setup and energy, but is more space-efficient since you can store everything in one tile and is not using any exploits. Since frozen liquids/gasses need to be warmed up again to use them, it is better suited for excess materials that are likely never going to be used, but generally it is not hard to melt them by just moving debris to storage bin and letting exchange heat with an environment.
would that explode the pipes you are using?
@@claudiachao2999 you would deposit the gas/liquid inside a chamber where it would be super-cooled to freezing, then use an auto-sweeper to place the frozen chunks into a conveyor system. Ideally, all gasses and liquids to be frozen would enter the same chamber, where the auto-sweeper can then sort them into various bins.
Once they’re in a conveyor, you only need to shunt them into their assigned storage space, where you can drop them on the floor and let them thaw out slowly. This will effectively give you sorted tanks of each type of substance in its “natural” state without abusing the physics too much.
Alternatively, you can just leave everything inside the chamber and have an auto-sweeper on standby to grab chunks to refill tanks as needed via automation. This would theoretically prevent any chance of a tank explosion due to overpressure ever occurring inside your base. And trust me, you’ll know how bad one of those can be after an accidental rupture drowns your base in liquid hydrogen or rock gas. 🥶
if they make a tile , you gonna lose half of materials you put in.
@@saeeddavoody6925 Yes, materials should be submitted in small portions to avoid that and care should be taken to prevent cooling from going offline, but once it was established it worked fine.
@@denismayak you are right, it is a way of doing it which is fine , it just needs so much time to build a working machine with automation to ensure that it won't break and put so much power into it .
maybe i will test that in my recent base once i get to late game and freeze entire map . it would be kinda funny.
I lowkey want an update that adds overpressure damage to pumps etc as when things end up in the deep sea, they would not only stop working but crumple like cardboard
That would make some builds very difficult...
I don’t trust the way the game currently deals with pressure around state changes (most recently an issue when booting up a petroleum boiler).
You can also use fluid shipping mod which allows you to bottle nay gas or liquid and you can stroe bottles or cannisters :)
At first I said to myself I was not gonna use exploits. Then perhaps i noticed the insane amount of storage I need for nat gas vent if I want to sustainably use its output without interruption in the dormancy period (I don't like that mechanic, please klei just make it be somewhat consistent 50 cycles of no resources its too much or make it work like a oil reservoir) I saw a guy saying you needed 32 gas reservoirs for that purpose wich is not realistic, but it also isnt to use the entire gas supply while its outputting since you got to use something else during that time and its just better to calculate a consistent source forever
Actually with the latest patch, the gas reservoir was significantly buffed so it is a lot more viable now.
also can infinite (liguid) storage by surrounding it by 3 tiles of materials. It can't overpressurize with 3 surrounding tiles and you don't need any fancy door/waterfall system.
You can also bottle gas or liquids at 1 tile infinitely.But you need dupe labor for that.
i like to use a reservoir to store the gas/liquid directly from the input and output it first before the pump to save on power lol and only use the pump when reservoir is empty
Would be amusing to freeze everything into solids and infinitely store them in the one tile. Maybe have a rail network that heats things into the state you desire before it reaches its target.
Possible, but that's a whole lot of work. Would be a cool project though!
4:45 : Use more airtiles, because it might overpressure.
Great video, keep up the good work!
Thanks, there's many more videos planned!
5:14 - I'm not sure this works any more? I just tried to build a bunch with a high-pressure gas vent, and, even with 2-tiles of water on the ground, I got a "Vent Overpressure" almost immediately. The upper layers remained a vacuum and the gas never seemed to travel past the vent. In fact, it told me the vent was "blocked" before I even started pumping.
Edit: I discovered the problem is there's a limit to how much liquid can be on the 2 tiles. I've read online that it can't be more than 2kg per tile, which is tough to do with a bottle emptier. I ended up creating a setup with a water pump, connected through a Liquid Meter Valve set to 2kg to drop exactly the right amount of water. Since I had 5-6 of these blocks vertically stacked, I also added a Timer Sensor (1 green, 130 red) to give me time to have the dupes build the floor for each layer, working my way up. Ended up working well.
It's 2kg for the normal vent or 20kg for the high pressure vent, so much easier to use that if you have the plastic. I did mention that in the video.
I know this is a little late. But I ran into an issue where I had so much liquid in the tiles that it would delete one of the airflow tiles and crash my game. I would recommend keeping an eye on when it gets above 100,000 kg per tile. I lost a cycle 1400 map to this. Because I literally could not get rid of that much liquid.
Hi, be aware of integer overflow! It just crashed my game due to overflow in my polluted water infinite storage. The number is plus or minus 2,147,483,647. I was using compressing door method and the issue was direcly behind the last door. It made the game choppy, but playable, so I have not seen the issue until it was too late and I did not have save old enought to save my playthrough.
When I wanted to touch those two tiles the game crashed almost immidiately and there is no way around it. So check your infinite storages once in a while. The game engine do not know what to do with it, which is understandable from programmers perspective. So beware of it.
BTW thanx for your great educational videos about ONI :) Have a nice day.
Thanks for the input! I was aware that the game could crash once an upper limit was reached but I wasn't sure where that was. It sounds like a signed 32 bit integer which is being used to store the value - is that number in kg? If so that is an impressive feat to make 2 billion kg of material on one tile!
@@GCFungus Yes it is in Kg. I have stored all of the polluted water in one infinite storage and was in cycle 1150, so I was dumping all excess production and the amount from whole map for later use.
BTW I think the issue occured because of the first two tiles behind the last door amount of stuff increases a lot for a short time. And thank you, did not meant to do that, but that is what fun from ONI is all about :D
@@BigMasterSabre would an Escher Waterfall or gas pocket system prevent that? Or is it going to overflow at some point regardless of whether there are any physics interactions going on?
Thanks for the heads up!
@@OneBiasedOpinion It is a coding issue, programmers use integer most of the time, there are another data types, but integer is used for most of the numbers. When you have number 2,147,483,647 and try to add one to it, it will overflow and flip back to minus 2,147,483,647 and starts counting from that up if you will be adding numbers and vice versa with subtraction. I think programmers had to change integer to long in Minecraft, but long will overflow at plus or minus 9,223,372,036,854,775,807.
So there is nothing you can do about that, you do not want to have more than 2,147,483,647 of stuff at one tile, no matter what. There are some exploits for other games, like when you create very good weapon in Skyrim and its gold value will have negative numbers, that is the same issue, or in diplomacy you can create really bad offer, that it will flip from negative to positive and the AI will think that this offer is like really good :D
I hope it helps
@@BigMasterSabre yes that does help. I wasn’t sure if it was just an integer overflow, or if it was a combination of overflow + physics interaction (i.e. everything would fix itself as long as no physics calculations needed to be made with the overflowing integer).
I guess this means I’ll need an automated space vent in all of my storage facilities!
About a liquid infinite storage. There is a much easier way to store those. Insted of poluted water underneeth, you should use any gas on top. It. But you would need to place not airflow tiles, but airlock doors near gassed water vent. But waterfall is also usefull. I really like it to store magma from vulcano in one tile)
Was thinking the same thing, posted a video with the layout
ua-cam.com/video/rsgmYyK3xrs/v-deo.html
Outstanding explanations. Subscribed. Thank you!
So.. you could probably combine your egg killing chamber and your storage solution if you felt like it.. and your fridge
Possibly, but I'm not sure you'll want to put the egg evolver and freezer in with infinite storage. Mostly because you'd need to cool down the entire storage, which will be quite a lot of gas, and would be especially annoying if you're getting the gas from hotter sources like geysers. Plus you'd want to do it in hydrogen as that is the only really useful gas to store that is also sterile.
Compressing something with airlocks feels more legitimate and kinda "vanilla"
i think you forgot to mention that room must be vacuum before setting up the door compression method. my water got deleted because it cant enter the room with oxygen. or that i am not paying attention. lesson learnt.
Ah that's a good point actually, thanks for mentioning that. To be honest I only used the door compression with gases in practice (although now I've swapped to using the liquid method anyway) and now use escher waterfalls for liquids. If you're using gases then they will simply squash in, but putting liquids into a gas area will be problematic.
@@GCFungus actually this is my mistake, it work perfectly even with gas in it. my airlock mod is causing the water deletion. i apologize
Well, I have a similar problem. Mine's a salt water geyser with the door compressing system. The calculated average output is 2.51 kg/s and I'm using 2.32 k/s in a water boiler for desalination porpouse... but somehow, after a couple of docens of cycles, the liquid compressor goes empty and I don't know why. It is in a perfect vacumm and the settings for the automation are the same for every geyser I use. Could it be a bug showing me a wrong output amount?
its weird, i dont like infinite storage i think its too op, but i don have an issue using mechanical filters i think the amount of space it requires balance things of
I removed like 20xwhole map of water with this scaled up a bit :D and no compression room
I can't get the escher waterfall to work. I build it exactly like you show in the video, but when I deconstruct the bridges (I have to do it with dupes because I don't know how to use debug mode) the gas just goes back into the rooms and not where the bridge was
Make sure the Escher waterfall has liquids on both the tank side and the fill side, that way it cannot escape in either direction.
Thanks for your videos! Quick question, for the escher waterfall, whenever I deconstruct the bridge/pipe, the gas just dissappears - any tips on getting the gas to stay in non-debug mode?
The key is to delete the gas pipe in the right area, that will release the gas. I've not had an issue as long as the entire area is full of the liquid you want to use, and also make sure you don't have airflow tiles in the wrong places. Then I find it helps to deconstruct the top gas tile first, and it should be fine.
btw at 4:50 that automation item 2nd from the left set to 6 seconds is a filter gate, not a buffer like the rest of them. you can tell by the little diamond shape in the middle. struggled with this for too long before i realised lol
edit: never mind it still doesnt work. shame because its such a cool looking design, much more interesting than some gas in front of a vent
edit: edit: the one on the right is a filter too...
Using doors to infinitely store liquid / gas feels way less exploitive than waterfalls and different materials lol.
Kind of, although in real life as the pressure inside increases, the doors have to work harder and harder which means more energy.
@@GCFungus
Compared to a SPOM, a literal perpetual motion machine, infinitely hard tiles aren't that bad.
@@GCFungus
It is silly that we rely on so many exploits to make the game work better. We can build rockets, but we can't pressurize gases and store them more efficiently. The infinite water storage does seem like cheating, but good to know.
Well with the latest update, the gas reservoir just got hugely expanded so is definitely a viable choice now, although still not as good as a set and forget infinite storage.
@@GCFungus to be honest. I don't know how people play the game without mods. Such as bigger storage tanks, double power, tooltips, piping everything and expanded cooking. There is a point when it's stressful to play, vs a reasonable and enjoyable challenge. Thanks to your incredibly useful tutorials, the game is actually playable. It certainly wouldn't hurt for a in depth tutorial in-game.
I'm new to the game, thanks for the advice, however I find it a bit disappointed that the game needs these exploits for better game experience, wish they could have added/changed something to improve the quality of life of the game. Like larger storages for late game or something.
Well you can certainly play without this but it does make things harder. I've definitely seen players do it though and be just fine!
01:52 Yo what, I didn't know that mechanism exist..
Regarding the dissimilar liquids method, does the heavier liquid need to be added first?
The heavier liquid should fall through, so it shouldn't matter. That said, I would generally say it's easier to put it in the right order just in case the mechanics get a bit weird.
So the Oxygen from a SPOM could be pumped electricity free out with cooled doors
Yes you could move it like that but it would be difficult to move across large areas and you would have to manage the pressure carefully.
Does this not cover your water in germs because of the polluted water in the corner???
Germs are different to polluted water vs water. You can have germy normal water and non-germy polluted water. But in any case with an infinite storage of water you will likely not have any germs anyway as the mass will be too high. You can get a very germy polluted water infinite storage, but in this case if ends up hot enough they will die anyway. Or in the spaced out DLC you could put a radiation source nearby.
Hi, I wanted to make an infinte petroleum storage with the design from 3:19, so I switched it upside down to add polluted water from above, so petroleum can flow through it. The problem is that the petroleum is hotter than 120°, so the polluted water will change into steam. I tried to cool the petroleum under 120°, but at this stage of the game its just abnormal difficult. Is there any other way to do it? Anyone got a solution for this? Thank you.
Actually that should still work as long as the liquid vent is on the steam tile, the technique still works. If you need to enter, then you can probably get in if you use a liquid lock with a different liquid to make changes. Another way to fix it would be to use a different liquid (oil is probably the best choice).
Do you have a video demonstrating how to build the escher waterfall?
I don't have one specifically but it should be fairly straightforward - simply build everything as shown (minus one insulated tile at the 1 high gap) and leave the airlocks unlocked so the dupes can access everything. Once done, lock the doors and build the last tile, then fill with liquid then deconstruct the gas pipes with 2 gases in.
How do you set up the auto-dispensers to just dump all their stuff onto the floor? Do you need an automation wire and a conveyer setup?
The auto-dispensers are simply set to all filters (maybe not liquifiables to stop things melting) and sweep only. If you don't use sweep only then they will keep picking up everything on the map. Then you just issue sweep commands for anything you want tidied up and dropped there. There is no automation required for doing this. You can also use this with conveyors if you wish, just add a conveyor chute above the tile to drop them in to. But generally manually sweeping is the easier way. Autosweepers are best used when material is constantly being produced in the same place.
Why do you keep the automatic dispenser for solid material on sweep only? For higher control over location on materials or because it wont work otherwise?
If you don't then it will make errands to sweep all selected materials on the whole map all the time (including the ones it just dispensed), so doesn't really achieve anything.
I understand, thanks
A compressor.... Thats huge brain behavioe
I was wondering if there was a cap for infinite storage... It's actualy scary when you see 50 000 Kg/tile ☠️ Also I'm not sure if it has impacts on FPS. But it's true it's really helping to manage your liquids and gases early.
Another commenter mentioned a while ago that it was 2,147,483,647 kg - so you would have to be going a while to gather so much material. FPS wise I'm not sure, but different gases interacting definitely takes more computation than just one gas in storage, so better if you can reduce gas mixing.
i tried doing this for the gas. i either put too much water in or i put the right amount. but as soon as the air start moving it pushes the water away and it get over pressured again
Did you make it 2 tiles wide, as 1 tile will definitely break and more can be a bit dodgy.
@@GCFungus I got it to work now. It was a bit tricky but I tried a few time
I tried replicating the infinite liquid storage in my save file yesterday - started with about 80kg of crude oil in the lone corner tile, then began filling with polluted water from a geyser. While I wasn't tracking the entire thing, when I came back the liquid vent was overpressured, and the crude oil was no longer in my tank. Is this a common issue that you can see?
I'm going to try again tonight and watch to see if I can spot if/when it fails. Any advice would be greatly appreciated
This should still work reliably, so not sure what the issue was exactly. I wonder if it could be something to do with the polluted water offgassing into polluted oxygen and deleting the oil, but I've not come across that myself. In that case it may be better to use the airlocks rather than airflow tiles to make the storage.
There is no way to deconstruct the 2 “critical” blocks outside of cheat mode in the waterfall example. Not the best way to fill the reservoir, anyways.
Hmm, I can’t seem to get the infinite gas trick to work with the water at the vent.
Is the liquid 2 tiles wide and below the maximum output pressure of the vent and suitable for the temperatures of the gas? Otherwise I'd need some more info to work out thr issue.
@@GCFungus I used water as that’s what I had available that didn’t off gas. I must have had too much in the space, when I made it larger it worked fine (I went from 2 squares to 4 squares for the liquid).
Thanks for the reply and excellent videos!
Ah yes. Time to take down my 20x20 tanks. They were only good for flexing anyways.
building infinite liquid is so so hard
When i try to use the liquid to stop the gas from over pressuring i get "pump not in gas" error and it wont allow gas out of the vent. Have they changed the mechanic or is it just me?
The mechanics are definitely still working. I'm a little confused by your reported error as it relates to pumps not the vents? The vent needs to be in liquid which is less than the overpressure of the vent. If you use a normal vent then the maximum liquid can be 2kg/tile, and 20kg/tile for the high-pressure vent.
@@GCFungus orry my mistake it was "vent over pressure" i have 20kg of Salt water over the vent in a vacuum.
The answer was there was too much salt water on each square, less than 10kg seems to work.
Oops mistake. I was wrong that the normal vent overpressurizes at 1800g per tile
This is not correct, you can double check in game or on the wiki but it is 2000g per tile. Offgassing is overpressurized at 1800g per tile which may be what you're thinking of.
Omg I did really believe that it was 1800
@@GCFungus Yeah I'm sorry that was the one! Omg
The infinite gas storage with liquid doesn't work anymore apparently. Tried it but it just says overpressure on the vent...
I’ve been able to use the liquid on gas vent method on my save just fine. Do u have the right amount of liquid and tiles?
It does work, just be very careful with the liquid mass. The normal gas vent will overpressure at 2kg/tile, and the high pressure one at 20kg/tile. If you put more liquid than that then the vent will be overpressured.
Not entirely correct btw. You can do infinite gas on a 1 wide, 2 tile deep liquid storage. 2nd tile needs to be sub 1kg
стоило показать что все эти схемы можно было сделать на много менее большими ведь зачастую и одного насоса для жидкости/двух для газа более чем достаточно к тому же нет необходимость в столь большом не задействуемом пространстве
At 0:59 you should have said they DON'T require power
For escher waterfalls I find easier to use outputs of brudges than inputs. All is so much easier said and done in debug mode, than in normal gameplay. Using bridge outputs rather than inputs gives you the advantage to empty the pipes without using pliers and deconstruct the bridges anytime, before finally releasing gasses from the single segments.
exploits....
They could be considered exploits but they are available game mechanics so it's up to each player whether they want ti use it or not.
Don't use them then. People are going to play the game they bought with their own money however they see fit, same as you do. Enjoy!
Это глитч, уничтожающий смысл игры...
=НЕЕЕЕЕЕЕЕЕЕ,ЕТО едисвенный СПОСАБ ХОТ КАК то В ЕТОВА УЖАСА ИГРАТ,блИн........ТАК КАК НУ БЛииииииН НУ КАК ОБЕСПЕЧИТ БЕЗ ПЕРЕБоЙНУУ РББОТУ ЧЕВО угодно??ТОКА ЧЕР ВО ЕТИ вот
...........А РУДу НА КОНВЕРНЫХ РЕЛСАВ ЛУЧ,ДА......БЛИН 100КГ НА 1 КЛеТКУ ЕТО грабЁж
People and their game ethics. Bro, it's a game. You think physics and elements are not exploited in real life to produce others. Heck, half the world is exploited for someone's greater benefit.
Infinite storage is definitely an unacceptable exploit. I'm not a programmer or anything but I bet that the devs couldn't patch it out as it will require A LOT of calculations and would most probably slow the game to a halt.
i agree, i think one way to fix it would be to automatically disable gas vents if there is any amount of liquid in front of them
any form of abuse of game mechanics to make something infinite is just lame
The entire game is a physics sandbox wrapped up in “survival base manager” paper. I’d say exploiting the physics is well within intended parameters.
If you don’t like it, don’t use it. Simple as.
@@OneBiasedOpinion "Physics" implies realistic physics. Infinite storage is obviously not realistic physics, and it seems like it was in the game unintentionally. There are a lot of other ways the game breaks from reality but usually those are clearly intentional.
Though it is strange that some blocks break and others don't. Would it really be different if all materials could break?
It does not make the game really really easier. Instead of preventing this exploit they should offer decent ways of stocking gases. We should be able to compress them with a dedicated device.
Let’s all chill out, it’s a game and it’s supposed to be fun. It’s not bad or lame to exploit mechanics in a single player game in a play through for fun. Have a great day everyone
INFINITE STORAGE IS CHEATING!
It ruins the challenge of the game. I have no respect for any blueprints or bases that use it.
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