Gunner Loadouts 101: Carpet Bomber + Autocannon
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- Опубліковано 10 вер 2024
- Are you a Gunner in Deep Rock Galactic looking to upgrade your loadout and take on tougher missions? In this video, we'll explore the powerful combination of the Autocannon and Carpet Bomber overclock, a loadout that will help you mow down enemies and protect your team like a pro.
First up, we'll dive into the Autocannon, a versatile machine gun that can lay down heavy fire and take out enemies from a distance. We'll cover the different mods available, such as the Armor Breaking Rounds and the Explosive Rounds, and discuss how to use them effectively to take down even the toughest enemies.
Throughout the video, we'll provide tips and strategies for using this loadout in different situations, from swarm missions to point extraction. We'll also discuss how to work with your team to maximize your effectiveness and support your fellow dwarves.
So if you're ready to take your Gunner game to the next level with the Autocannon and Carpet Bomber overclock, join us for this in-depth look at how to use these weapons to their full potential. Don't forget to like and subscribe for more Deep Rock Galactic content!
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You've heard of EPC Mining, and also C4 Mining! Now introducing, Bulk Detonator Mining! The perfect complement to your Crassus Detonator hole!
It was genius, I am miffed he didn’t collect all of the loose gold.
Ive done this once while playing with some friends we had a crassus spawn, and we started mining it then we heard a bulk spawn and i had the nuts idea to use the bulk to blow up the gold.
I'm honestly stoked you uploaded this. I just got this overclock the other day and I fell in love. Before I only took the autocannon for the insane ammo build for longer missions, but now I'm taking carpet bomber paired with Elephant Rounds on every mission besides Elimination and Indy Sabotage. Turning big packs of -anything- into green paste.
I understand not doing so for the purposes of time efficiency and being alone against the rolling tide, but if I’m in a dive and a Crassus shows, I drop my shit to immediately mine gold. Can’t help it. Won’t finish a mission until I have every scrap. Yes it’s cost me entire missions. No I won’t be changing this behavior anytime soon.
This is the way.
Very Rock and Stone of you, Brother.
Rock and stone brother!
I pray Bosco covers your 6
Carpet Bomber used to be really highly regarded before major balance changes. Now, one of the clean overclocks achieves similarly good AoE results without sacrificing direct damage.
This overclock feels great post-season 4 buff! It's got an edge in area damage and radius so clearing up swarms of grunts feels superb 👌
You mention that this OC was outshined by others, but that is definitely no longer the case.
I've tried both Carpet Bomber (CB) and Neurotoxin Payload (NP) in my swarm clearing build, and would like to voice what I believe are the strengths and weaknesses of both overclocks. I believe NP is a lot more ammo efficient, since it relies more on it's DoT, and grunts can be killed by it on first proc alone. Slashers and Guards might live with some HP, but that's not too bad, a pickaxe or a few bullets can do the trick, all while your primary ammo is very healthy. It can also kinda work as a "set it forget it" kinda build when mixed with the fear mod. See a grunt? Just shoot it till it runs away and is poisoned, there's no need to think about it any more. By the time it wants to attack again, it dies.
However, NP feels like it's too reliant on the fear mod. Without it, bugs will continue to chase you down, and the poison most likely won't kill them fast enough before they reach you. With CB, any of the 3 mods can work well. CB also works better at killing groups faster thanks to it's higher DPS. And while both overclocks suffer against big enemies, CB can do a better job at killing them compared to NP.
TL;DR: NP is good for ammo economy and takes less effort, but CB can kill faster, has a better variety for tier 5 mods, and can kill big targets faster than NP if needed.
Thank you very much for this detailed eloboration!
I have a question if you don't mind. How do you built carpet bomber?
@@Random__Dude. I personally built it with 32221. Feel free to swap some mods if you'd like though. Tier 1 High Compacity mags can give you more up time and still provide some extra ammo, and Tier 2 Lighter ammo Barrel Assembly is better against smaller groups and conserving some ammo at the cost of DPS. Tier 5 Suppressive Fire will change how you use the gun both good and bad. Good to where you shoo bugs away from your self and teammates, injuring them in the process, but bad for large packed groups since shooting at them with this mod will make them spread out and lower your time to kill and ammo needed to kill. Never tried Tier 5 Damage Resistance, but I'm sure it's a fine pick as well.
@@ILC_YTP Again thank you fellow miner! I hit this OC recently and I didn't really know how to build it probably
I run almost this exact same setup except I use neurotoxin for the oc (haven’t gotten cb yet to try) and fear in t5, thin out the numbers and push away what gets close to you. Six shooter has been my go-to single target secondary for a while (until I get the rest of the overclocks to try at least) so I’m glad to see this build!
I can definitely see how people would think neurotoxin just outshines cb, but to be honest I think neurotoxin is ridiculously strong even for an unstable.
Like you said there isn’t a bad autocannon overclock, rock and stone!
Can we just talk about the "six shooter", you have 6 shots in a clip but when you reload, you can see that theres still only gunna be 4 bullets in there. I know I'm being an ass, but it would be cool if that was changed.
Totally agree on that. It's only a minor detail but it just seems put of place when the ammo count says 6 but the cylinder only shows 4. Same with elephant rounds.
Perfect timing I just unlocked this afew days ago!
Splintering shells don't actually do as much AOE damage as carpet bomber. Although it has a higher damage number it has a much lower range for AOE damage. This means that AOE damage fall off happens at a much shorter range because of this we see better AOE damage with the carpet bomber Even with the extra damage from splintering shells.
I love fear plus carpet bomber
Cause lets say you're outta shields and need to get some bugs off a teammate just start spraying and swat em off then dive in for the revive
I prefer Splintering shells because it doesn't reduce direct damage to such a pathetic number, while AoE radius is still relatively high.
Moreover, the benefit you get from damaging the enemies more than 2m away from the shell impact is lower. So I consider Splintering Shells just to be a better overall choice.
The problem I have with carpet bomber is you can run ammo, splash damage, radius, faster fire rate, and suppressing fire or feedback loop on the clean oc splintering shells for only 1 less splash damage and 0.5 less radius at that points its like why ever run carpet bomber anymore
Buff the area damahe of kb and just lower its damage more , or make it like engis nade lancher(no direct damage but very good area damage?)
@@miguelferrari7610 I don't know if they need to do something with bomber or splintering shells but they need to do something
"only" 1 less damage
"only" 0.5 less aoe range
Autocannon doesnt have perfect accuracy so more aoe damage helps in practical situations when you miss at long or close range. also more aoe means less damage falloff means more damage overall than you can get from splintering shells.
If you need direct damage just run any of the gunners secondaries with high damage overclocks? You CAN run 2 generically useful weapons(like splintering shells would be to the carpet bomber) but why would you do that?
@Voracious Sergal well if you do splash build splintering shells then you're free to specialize you secondary for high single target damage and not have to worry about using it on slightly tough targets just because you deal pitiful direct damage with bomber but it can deal with hordes, guards, such and such
I find that CB gives you more consistent kills on bugs that are farther away.
Since the AC is normally inaccurate with its shots, you’re not going to be getting direct hits all the time.
The farther away the bugs are, the more you’ll benefit from the +3 area damage and +0.6 m effect radius and the less you’ll be affected by the -7 damage.
But both splintering and CB are pretty on par with each other. Splintering offers more flexibility, and CB offers more long range potential. A good video on this topic is here:
m.ua-cam.com/video/lmxKCQwa1Dc/v-deo.html
I just love my neurotoxin build on gunner too much, but damn carpet bomber is fun
I've found the carpet bomber to be fun against dreadnoughts as with the AOE I don't have to worry too much about positioning when I get caught in tight spaces and can't get behind em.
Now that it has been buffed. How does it compare to splintering?
bro 3 detonators must be pain in this kind of mission xD
Are you able to see into my game, everytime i get a new good overclock you make a vid about it
Now 'im curious how you run your Bosco
When is ai stability engine?
Killing the loot bug at the start of the video...Not rock and stone
A flawless oc, but honestly it would be better as an unstable oc. Why need direct damage at all when you do sufficient splash?
converting the 7 direct damage to aoe; 22 damage on splash would be amazing lol, and it will bypass armor also
considering the aoe damage mod is %, it will be even higher i think, maybe 25 damage
i don't understand why it gets outshined. the overclock has barely less area of effect relative to the hurricane, while the auto cannon can be pushed to double the rate of fire.
Outshined may have been a poor choice of words.
With Carpet you trade more damage potential for consistency. The auto cannon is pretty inaccurate but with the widened area of effect plus damage bugs get more damaged consistently.
Splintering has less of a numbers trade off and gets pretty close to Carpet if you build it correctly so it’s more effective in a wider array of situations (i.e against praetorians and oppressors)
@@KlMOCHI you trade more direct dmg, for more range of coverage and a +2 area dmg bonus, so consistency is not what is sought out. i will agree that splintering is a straight up buff to the base weapon though.
It gets outshined because the weapon always eats crowds like grated cheese, it doesn't matter if you run big bertha or no aoe options, therefor the ones that do something the autocannon is weaker at can shine really hard.
Honestly carpet bomber is weak. Do the math, it takes away more damage than it gives. You're better off with splintering shells or big bertha