@@Extrenious I clicked on this video because I thought roblox added a new feature for the forcefield material, but it's just the mesh texture animation that the forcefield material plays If you don't belive that I actually knew this 3 years ago I can show you proof in my community posts
Yo paul, a request that if you did i would highly appreciate. Can you make a tutorial over bone meshes (or i think it was called mesh deformation) and show us how to put the bones in the mesh and how to animate them? If i also remember correct the mesh could also be scaled with animating. Thank you!
Yea, the ForceField material is a good idea but it isn't as good as it seems due to the lack of customizations and the lack of objects that support it as in it only works with meshes. Also you can pretty much do what forcefield does with Textures or other objects, it's just that it might not glow in the dark automatically depending on the object you use. This feature is just there to mess arround with, not to add into your game. I've seen some people use it for glass, it never looks great.
I mean, making a custom effect that works like ForceField but isn't exactly it, wouldn't be too good due to it not having the same behavior, and because of that being even more limiting. And I've seen some good utilization of force fields in games like Adopt Me, or different individual projects and vfx's here and there. The main problem with this is that the material and its possibilities aren't properly documented, so an average person is either not even going to know about it, or have to brute-force it like I did in my process. Not to mention the fact that Roblox should add different shaders and materials, with the ability to modify their properties.
I'd love to see if there's some way to control the math for the grayscale. Here it's just a sine wave over time between 0 and 255, but what if it was a modulo of time, or a scripted value?
@@jtango8095 Of course, some game used it, they even included a pack of force field decal so you can build some kind of futuristic hologram and so on, I've seen it so much in every games
use player.characteradded to check when a player spawns, then insert a forcefield and add it to debris service for as long as you want game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local forcefield = Instance.new("ForceField",character) game.Debris:AddItem(forcefield,10) end) end) I don't know if this is written correctly, I typed it on mobile.
It needs to be UV maped. That means having its mesh mapped to have textures. If you're having trouble with that you can search "how to smart uv project on blender"
I recently spent hours designing a forcefield material for, you guessed it, a forcefield
Woah i couldnt guessed that
Wow a forcefield?
I couldn't believe it
Dang I was gonna guess a bird
@@Watermelon_King1 yeah me too
@@Watermelon_King1 actually that’s not a bad idea! Wings flapping maybe?
i’m genuinely quite surprised that this is only getting discovered now because it was one of the first things i learnt 😭
same lol i learned this months ago😭😭
same
max
@@starriekitsunesame i learn this at 0 year old
i was born at a very young age
a forcefield actually lookin like a forcefield
there is no need to use forcefield
@@Hydrax_Real well thats you, im still using it
@@joha_nn not opiinion games legit have no need to use forcefield thats why u see games not using forcefield
@@Hydrax_Real im still using it, piggy and evade use forcefield
@@joha_nn like i said most games dont use forcefield
I've used this material on floating blocks in obby games to give a glitch effect thing
genuinely looks kinda cool
I wanted to add that if you set a negative transparency value, the force field material changes a little
i cant believe people are forgetting about this
I remember seeing it in super hero training sim. Good times
as a well experienced, i can say there’s no such thing as flipbook textures except for particles
there’s no way to achieve it without coding
Thanks for making a video about this! Just liked
No prob! And thanks
how the hell did you find out about this a day after I did 😭 coincidence??
Guess so
@@Paul1RbDUCK
@@astralrain209
@@Paul1RbDUCK DUCK DUCK
quack
Bro... this has been here for like 3 years and people didn't know about it!?
fr
how does no one know about this
@@enzo-polis literally clicked on the video to see why
@@Extrenious I clicked on this video because I thought roblox added a new feature for the forcefield material, but it's just the mesh texture animation that the forcefield material plays
If you don't belive that I actually knew this 3 years ago I can show you proof in my community posts
@@Extreniousor maybe I interpreted your comment wrong and you meant to say that you were the one who clicked on the video
I’m still wondering how they didn’t know. Like, tf?
Jailbreak players: *_I am 4 parallel universes ahead of you_*
It’s cool because if you put a mesh texture that happens
Honestly im not a studio guy, i mostly play f3x games and to make that there is kinda barder but the same. Mesh, forcefield, decal.
4:28 Zap Zap
So THIS is how you do it! I've been wondering for like a year
Awesome... I was wondering how to get that forcefield effect to work! Thanks for sharing this info, your rock!!
also it's probably heaviest material It drown very quickly
Yea
Huh, I expected it to be the lightest
Yo paul, a request that if you did i would highly appreciate. Can you make a tutorial over bone meshes (or i think it was called mesh deformation) and show us how to put the bones in the mesh and how to animate them? If i also remember correct the mesh could also be scaled with animating. Thank you!
Yea, the ForceField material is a good idea but it isn't as good as it seems due to the lack of customizations and the lack of objects that support it as in it only works with meshes. Also you can pretty much do what forcefield does with Textures or other objects, it's just that it might not glow in the dark automatically depending on the object you use.
This feature is just there to mess arround with, not to add into your game. I've seen some people use it for glass, it never looks great.
I mean, making a custom effect that works like ForceField but isn't exactly it, wouldn't be too good due to it not having the same behavior, and because of that being even more limiting.
And I've seen some good utilization of force fields in games like Adopt Me, or different individual projects and vfx's here and there.
The main problem with this is that the material and its possibilities aren't properly documented, so an average person is either not even going to know about it, or have to brute-force it like I did in my process. Not to mention the fact that Roblox should add different shaders and materials, with the ability to modify their properties.
it would be really cool if you could change the pattern the forcefield oscillates from
how are you discovering this now?
I just assumed everyone knew this by now-
Nope everyone always thought forcefields were just these transparent stuff
Same, there were videos about this since the forcefield block first came out I don’t know how everyone forgot
nice video!
forcefield is litteraly the best roblox tysm
pls make a tutorial on how u make the horns and how u textured it
If you put a tree with a mesh leaves behind an big glass its leaves are not visible
so this is what deepwoken uses for the clan base room purchase doors 🤔
i see forcefield very often in games
This is the time stop effect in jojo games
in a roblox game named blockate. (kinda underrated and it needs players ):) i can make a outlines blocks
liike cartoonish with forcefields
0:18 Kitty
every single hitbox in my game says otherwise
it was originally going to look WAY cooler.
This guy needs to make the control rework
I'd love to see if there's some way to control the math for the grayscale. Here it's just a sine wave over time between 0 and 255, but what if it was a modulo of time, or a scripted value?
I'm not really sure if it's possible since it's something done on Roblox's backend
Babe new Paul1Rb video dropped 🤑
this guys accent makes me feel like i dont know what english is
i used to use it for glass 💀💀💀
btw have u made a video about editable meshes and images in roblox studio??
Not yet, still trying to get a hold of it and how the documentation is written isn't really helping
@@Paul1Rb yeah same for me too im having a hard time figuring it out
Wdym this is the thing that made me install studio
Is it really underrated?
🗣:forcefield is useful
🗣:nah even more useful on designing
Can you teach use how to make a 3d beam like the Kamehameha
how do you assign them to a team?
But dude what if it just held it's shape instead lf flashing
Hold it! Forcefield isn't "underrated" if its used nearly on every game on roblox.
Forcefield ‘material’
Objection! That's exactly what being overrated is!
@@YellowSabre Fuck! It's a typo
@@jtango8095 Of course, some game used it, they even included a pack of force field decal so you can build some kind of futuristic hologram and so on, I've seen it so much in every games
bro is not a uttp
Also it doesn't have to be desaturated, color is not important.
it does
I mean yeah, it'll still work but you might not get the correct effect
@@Paul1RbMakes sense
agreed forcefield is the best material in roblox studio
Right after the glass with negative transparency
@@Paul1Rb yes
nice vid
this is pretty popular in the modeling community so its nothing new for me
How do you get that effect?
Where do you get that studs thing on the part when you hover it?
Dragger QoL Improvements beta feature
How to change how the forcefield shows shapes
Evade: 👁️👄👁️ is our team a joke to you
How can you add a custom forcefield for when a player spawns or resets their character?
use player.characteradded to check when a player spawns, then insert a forcefield and add it to debris service for as long as you want
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local forcefield = Instance.new("ForceField",character)
game.Debris:AddItem(forcefield,10)
end)
end)
I don't know if this is written correctly, I typed it on mobile.
What did you do again for the teapot to work with the effect? I didnt really understand
It needs to be UV maped. That means having its mesh mapped to have textures. If you're having trouble with that you can search "how to smart uv project on blender"
I used the Smart UV unwrap in blender, it was mb that I forgot to unmute the mic on obs and I didn't really have the time to record that clip again
What is the texture id?
i always use forcefield for cool vfx effect or like a shield thing
epik vid
Yeah the force field effect on meshes is insanely cool
I was so obsessed with this when it first came out
bro i didn't know you where speaking English for the first 10 seconds 😭
keep cooking!
P.S: never using this feature tho 💀
I used to do this for hours on end in admin simulator and f3x builder like 7 years ago
Great
good!
Thanks!
You sound polish
That might be because I am
I used the thing so many times,I’m surprised so few people know of it
5 Hours, lol!
nice
Ncs vibes
I cannot understand a word you're saying cause of your British sounding accent and I'm an American 🇺🇸🛢️🦅
W vid
nah i see it used alot
Actually, nobody cares about it and uses it as a "gamepass" or "badge" wall.
Obby creator players:
why is your accent sounds russian?
js
That might be because I'm polish
Look like half life 2 barrier texture!
A
I always wanted to know how to do this thank you so much 🥹🥹🥹
If you put a tree with a mesh leaves behind an big glass its leaves are not visible
Although glass on Roblox is transparent, images don't render behind it