Roblox Made The Best Optimization Update After 10 Years!

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  • Опубліковано 4 гру 2024

КОМЕНТАРІ • 262

  • @Paul1Rb
    @Paul1Rb  21 день тому +75

    🔔 Small correction, since a lot of people are saying that Roblox already had this feature:
    - Roblox has something called frustum culling, which is a system for not rendering objects outside the camera's viewport
    - By the 'objects in the view frame', I meant objects that are in the camera's viewport, but aren't currently visible (Because they're e.g. hidden behind other objects)
    - Frustum culling and occlusion culling are different, but also, don't confuse them with different rendering techniques like back-face culling or per-triangle culling
    Edit:
    And as I said in the video, this feature only works in Studio (as of right now), and only a few selected games have it live
    Hope it helps!

  • @HumbertoOriginal
    @HumbertoOriginal 22 дні тому +513

    What, this is a basic feature of every 3D engine, roblox didnt have it until now? Crazy

    • @HumbertoOriginal
      @HumbertoOriginal 22 дні тому +15

      @free-rbux-y7o yes, I do, but I want even more for you to shut up, you dont have robux there in India

    • @CrusiobTV
      @CrusiobTV 22 дні тому +81

      You have to consider the wide range of hardware Roblox has to support. Occlusion Culling can be difficult to run on many devices. Roblox already features Frustum Culling which is a less resource intensive optimization. These things are not as simple as you think. I'm quite surprised they have a Beta for Occlusion Culling all things considered.

    • @HumbertoOriginal
      @HumbertoOriginal 22 дні тому +18

      @@CrusiobTV that makes sense, I'm glad they are implementing it now, better late than never

    • @Paul1Rb
      @Paul1Rb  22 дні тому +61

      @@CrusiobTV Tbf Unity 3's occlusion culling was primarily focused on pc and consoles, but it still worked on mobile (Although it was recommended to use frustum culling and LOD there due to it causing bad performance), and they made the occlusion culling features more adaptable and customizable in Unity 5. So it still took Roblox a solid few years to actually release it

    • @graphs
      @graphs 22 дні тому +21

      @@CrusiobTV let's also not forget the fact that roblox has a custom renderer so they have to do all of it themselves, ever since they switched from Ogre3D.

  • @KaruSnep
    @KaruSnep 22 дні тому +260

    This is definitely going to be effective for big complex maps or labyrinth-like maze games where 90% of the map is hidden for most of the time

    • @Paul1Rb
      @Paul1Rb  22 дні тому +23

      Yup, as they stated indoor environments will benefit the most

    • @moudura2448
      @moudura2448 22 дні тому +15

      Identity Fraud gonna run at 4726482747388 fps

    • @sn1q4
      @sn1q4 22 дні тому

      @@moudura2448identify fraud aint even hard to run???

    • @KaruSnep
      @KaruSnep 22 дні тому +4

      @@moudura2448
      Identity fraud was the first thing I wanted to mention lmao

  • @markmuz9207
    @markmuz9207 22 дні тому +117

    i love when roblox adds things 10 years late meanwhile every other engine has it

    • @Paul1Rb
      @Paul1Rb  22 дні тому +7

      It be like that

    • @johnshedIetsky
      @johnshedIetsky 22 дні тому

    • @PumpyGT
      @PumpyGT 22 дні тому +8

      This is what no competition does

    • @player9315
      @player9315 22 дні тому +6

      Roblox had to wait for phones to catch up 😂

    • @onionymous6127
      @onionymous6127 22 дні тому +8

      false, this is actually different from any other engine implementation and its superior to something like unity (unity only supports occlusion culling on static/immovable baked objects in scenes, this is huge because it supports occlusion culling for EVERYTHING realtime INCLUDING physics bodies)

  • @Bloxtrem
    @Bloxtrem 22 дні тому +163

    Finally a W update coming from Roblox

    • @nuclearsu
      @nuclearsu 22 дні тому +11

      Recently they've been introducing a lot of great updates to Roblox Studio

    • @serily4524
      @serily4524 22 дні тому +1

      as always bad outweights good

    • @Paul1Rb
      @Paul1Rb  22 дні тому +2

      Biggest optimization W

  • @onionymous6127
    @onionymous6127 22 дні тому +88

    This is actually insane and you're not giving it the credit it deserves, whilst other game engines like Unity do have occlusion culling as far as I know it only applies to scenes with the culling baked into static objects, this is real time and it works on physics objects too so it's actually *better* than unity

    • @Paul1Rb
      @Paul1Rb  21 день тому +18

      Oo right, culling not affecting physics objects is something I completely forgot about, same with another thing that I didn't mention, which is occlusion culling was at first only a Pro version feature, so that's another plus for Roblox.

  • @tacticalguy8046
    @tacticalguy8046 22 дні тому +84

    Fr, this is really nice. More performance boost

    • @TheLethal
      @TheLethal 22 дні тому +15

      god summoning 200 unnamed decaying winter fans

    • @redblueplayer221
      @redblueplayer221 21 день тому +2

      ​@@TheLethalHi 👁

    • @extremedifficulty9786
      @extremedifficulty9786 21 день тому +4

      tactical guy spotted!!!!

    • @deixos2224
      @deixos2224 14 днів тому

      If you want further performance boosts you can look up for FastFlags.

    • @zsaidmiranda4971
      @zsaidmiranda4971 13 днів тому +1

      @@TheLethal That'd be cool.

  • @HijackedSystem
    @HijackedSystem 22 дні тому +51

    Occlusion culling should be able hide the terrain too..

    • @Paul1Rb
      @Paul1Rb  22 дні тому +27

      Roblox stated that it will in the future

    • @JEFPY_
      @JEFPY_ 22 дні тому +9

      if only you watched the whole video before commenting...

  • @KELITENSIS
    @KELITENSIS 22 дні тому +10

    They need fix the 0.0001 increment random misaligns (position & rotation) issue and would be perfect on optimization

  • @amal-fgh
    @amal-fgh 22 дні тому +11

    I love the way you animate stuff. It’s so nice.

    • @Paul1Rb
      @Paul1Rb  22 дні тому +5

      Thanks, I'm trying to improve on my editing style!

  • @ZacharyW198
    @ZacharyW198 22 дні тому +14

    as soon as they do something good they have to do something bad (they removed threads from multithreading)

    • @Paul1Rb
      @Paul1Rb  22 дні тому +4

      O didn't hear about that one yet

  • @crusherfire1
    @crusherfire1 22 дні тому +6

    Better now than never! This'll be a huge update for the mobile player base.
    Also interesting how entire objects will either pop into or out of view rather than only rendering specific triangles that are visible. I'm sure there's a reason for this.
    Great video!

    • @onionymous6127
      @onionymous6127 22 дні тому +4

      only rendering specific triangles would be way less performant because then you would have to check the position for EVERY single triangle, instead of just one position where the object is located at

    • @crusherfire1
      @crusherfire1 22 дні тому

      @onionymous6127 Valid point! I'm sure there was a point where increasing the precision would actually start to decrease performance like you said, so it seems they settled on the whole part/mesh rendering.

    • @Paul1Rb
      @Paul1Rb  21 день тому +2

      Per-triangle occlusion would be more resource heavy on the GPU and CPU than standard occlusion culling, for low-end mobile devices it can cause a performance drop rather than a boost

  • @Kirya_dll
    @Kirya_dll 22 дні тому +5

    they actually added this after all these years... cool!

  • @LumaxAIWasTaken
    @LumaxAIWasTaken 22 дні тому +5

    Im really exited on how they will do it with the Lighting.

    • @Paul1Rb
      @Paul1Rb  22 дні тому +7

      Same (hope they don't do it in a way where each shadow would have to be re-calculated )

  • @BaconBigHeadBro
    @BaconBigHeadBro 22 дні тому +6

    when that update came out my studio went as laggy as the word "lag"

    • @A207.
      @A207. 20 днів тому

      Great description

  • @jogandocomjuninho
    @jogandocomjuninho 22 дні тому +13

    Finally!! I've been waiting for this update for sooooo long!(Since my Pc is from 2007 and is slow)

    • @ChillieGaming
      @ChillieGaming 17 днів тому +1

      My guy is using a caveman pc.
      Bro my first pc was from 2009
      Since then i have had 2 more pc.
      And you here still using the same one from 2007😭🙏

    • @vicentevaltieri7768
      @vicentevaltieri7768 9 днів тому +1

      Tenso (também passo pela mesma situação mas já desisti do Roblox😊)

  • @johnshedIetsky
    @johnshedIetsky 22 дні тому +5

    theres no way roblox didnt have this till now

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal 22 дні тому +5

    Wait, Initially I was happy for it, perfomance good ok I get it, but after you told the building you used as an example (in the presets) had a whole interior not rendered that I really realized what it all meant
    I wonder how far you could go in detail in a game, and not impact performance, like, what if over 50% of the buildings in your game had interiors? That all would just not render and not impact performance? That’s crazy how you’re now able to do that so easily
    I was making a big-ish side project, and I was starting to fear having to mess with optimization, my weak point, but now I kinda don’t? The big issue was I like making things detailed, my computer does not
    I can’t believe we will actually get that, just crazy

  • @ryleyw3684
    @ryleyw3684 21 день тому +1

    That's awesome, if I'm able to do my big game idea this will make me feel better about it being a big map with lots of details etc. For me personally I don't have issues with Roblox because I got a good custom built PC, but my old laptop lags like crap on my map and it's not even that much yet so, it's definitely a issue others will face.
    If only I could script anything I could think of.. (yes I know having a big game idea as a beginner is a bad idea, but I have that as motivation to learn with smaller projects)

    • @Paul1Rb
      @Paul1Rb  21 день тому

      You can always use your laptop for benchmarking and seeing how the game performs on lower-end devices

  • @anastascompany5828
    @anastascompany5828 15 днів тому +1

    This will enormously increase FPS in SCP laboratories where you don't see most part of the map.

  • @kumokity
    @kumokity 20 днів тому +2

    It's actually kinda ridiculous how Roblox doesn't have this feature since now. I mean, most 3D Game Engines already had this in the past for a LONG time ago

  • @Captain_Leafy
    @Captain_Leafy 21 день тому +2

    roblox need a competition so that they will pump out more updates

    • @brinys
      @brinys 21 день тому

      It won't be profitable for anyone to make a competitor to roblox

    • @Paul1Rb
      @Paul1Rb  21 день тому +3

      @@brinys Epic Games be like

    • @Zion_k
      @Zion_k 10 днів тому

      @@brinys Fortnite creative 2.0

  • @zegzropat
    @zegzropat 20 днів тому +1

    Wow dang it, it is unbelievable, finally a worthy update

  • @LoxyTheFoxxo
    @LoxyTheFoxxo 16 днів тому +1

    I can probably INSTANTLY think of 5 games benefiting from this feature, one of them being my own

  • @abdullahtayyab8828
    @abdullahtayyab8828 22 дні тому +1

    this is actually a crazy old guess from me in 2017 that this would be real

  • @canaldokvc
    @canaldokvc 4 дні тому +1

    Is there any cons in using Occlusion Culling? Like the delay to replicate Models in the Server to the Client when using Content Streaming?

  • @VladdyDaddy45
    @VladdyDaddy45 22 дні тому +2

    man this shit been around since quake and you telling me only NOW roblox is adding it?

  • @DJNeonistPurple
    @DJNeonistPurple 8 днів тому +1

    Wait so what they mean by releasing it to everybody means that players will have Occlusion. Culling on their devices and not that game developers have to enable it for their games in studio right?

    • @Paul1Rb
      @Paul1Rb  6 днів тому

      Yeah, if it was a toggle it'd already be set a prob the workspace property

  • @Deiftwaser
    @Deiftwaser 9 днів тому

    Can't wait to see roblox games get more detailed!

  • @falken1463
    @falken1463 13 днів тому +1

    Identity fraud: 💀
    Blox fruits: 💀

  • @MrChromaticRBLX
    @MrChromaticRBLX 22 дні тому

    Finally! I wish the engine had more stuff like this!

  • @Pobeehpo
    @Pobeehpo 18 днів тому

    Might be a fun fact: I think roblox actually did this with lighting for a while

  • @Atavistic_roblox
    @Atavistic_roblox 22 дні тому +1

    Finally, no more lag.

    • @Paul1Rb
      @Paul1Rb  21 день тому +1

      There still might be lag, but it'll definitely be way less

    • @Atavistic_roblox
      @Atavistic_roblox 21 день тому

      @@Paul1Rb I think there will be a lot less lag, especially the BaseParts that won't be rendered if not seen on camera!

  • @Le-sos
    @Le-sos 8 днів тому

    how the fuck did roblox run like that without this

  • @dev_axel
    @dev_axel 22 дні тому +2

    finally something other than ai slop

  • @YeahImHover
    @YeahImHover 22 дні тому

    this is still a beta feature, but when it's built in to roblox studio, it will become a more optimization tool

  • @Wolf_Entity
    @Wolf_Entity 20 днів тому +1

    Consequently they broke mobile chat keyboard

    • @Paul1Rb
      @Paul1Rb  19 днів тому +1

      That might be because of the new TextChat update

  • @Krantworld
    @Krantworld 22 дні тому +1

    I think after the full release roblox may finally let us use 10k+ triangles meshs ❤

    • @Paul1Rb
      @Paul1Rb  22 дні тому +4

      Oo yeah good point, but it might also be a concern with Roblox's storage servers

    • @Krantworld
      @Krantworld 22 дні тому +3

      @Paul1Rb yeah this is also a big problem to roblox

    • @Krantworld
      @Krantworld 22 дні тому +3

      It may not tho , because now everyone just go around it and split the mesh to multiple meshs so it's the same but spliced into more than one mesh

    • @Paul1Rb
      @Paul1Rb  21 день тому +2

      @@Krantworld It's not like that with everything, a custom rigged avatar wouldn't be as easy to split since it can cause issues with armature deform or give you an effect that you're not looking for with e.g. body parts not being connected properly

  • @mrfacestudios1130
    @mrfacestudios1130 17 днів тому

    That’s awesome and will enable games to be bigger and have more detail.

    • @Paul1Rb
      @Paul1Rb  17 днів тому

      Yup, W for in-door environments

  • @QuestsStudio
    @QuestsStudio 22 дні тому +1

    Amazing video and feature! Could you make a video about Lua react it's really interesting

    • @Paul1Rb
      @Paul1Rb  22 дні тому

      I'll check it out first

  • @learthur1865
    @learthur1865 22 дні тому

    the fact that they didnt implement it for so long is a bit concerning... but hey at least we have it now

  • @3choechoechoecho
    @3choechoechoecho 22 дні тому +2

    quick question, they completely disappear or they just become ''transparent''?

    • @Paul1Rb
      @Paul1Rb  22 дні тому +5

      It completely removes them from the rendering pipeline, but the object data is prob stored in the memory

  • @EEHHAEEHAHA
    @EEHHAEEHAHA 22 дні тому +2

    NEW VID DROPPP

  • @Wanwood2
    @Wanwood2 20 днів тому

    The thing is they only added this to the studio currently, it may make development easier for devs who have large game places but sadly this isnt going to help out the casual roblox player.

  • @captheobbyist6434
    @captheobbyist6434 10 днів тому

    this is acrually like insane. this is a BASIC optimization feature for ANY 3d engine, and they didnt implement it up until now. i know that roblox engine has lots of legacy things, but this is just unnacteptable...

  • @Humanoid9283
    @Humanoid9283 20 днів тому

    This will do nothing for me as an update a while ago made individual parts load instead of large chunks which makes crashing very common.

    • @Paul1Rb
      @Paul1Rb  19 днів тому +1

      Roblox crashing isn't common for me, you might want to contact the support or inform roblox on the devforum

  • @scripted_rain
    @scripted_rain 21 день тому +5

    Yep, that's amazing but some people are saying "what took them so long" or something like that, etc..
    Alright, occlusion culling is not easy, especially on a platform like Roblox, since it's not like a single game (well, most engines provide this feature so you don't have to try replicating it in your project), it's brought into the engine and Roblox is cross-platform, which makes it harder.
    Also, amazing video! 🐤
    EDIT: Plus, I love your in-depth explaining.

    • @Paul1Rb
      @Paul1Rb  21 день тому

      Thanks!
      They also use their own rendering system, which prob made the process a bit more complicating, but it still kind of doesn't excuse them, since a technology like this was available years ago, same with existing occlusion culling algorithms and learning resources. (And they're a big tech company after all )

  • @fazbearboii
    @fazbearboii 17 днів тому

    finally i can run a low poly roblox game on my high end pc build at 60 fps

  • @Los_anglens
    @Los_anglens 12 днів тому +1

    PLEASE HELP ME... I went into beta features, enabled it, AND IT DOESN'T WORK :'( I've tried restaring roblox studio many times but it still doesn't work... I don't really know if it's because I have a VERY slow computer...

    • @Paul1Rb
      @Paul1Rb  12 днів тому

      No clue, you'd be better off posting about it under the devforum post

  • @delirium471
    @delirium471 22 дні тому +1

    If you were to turn it on would it work ingame too outside of studio?

    • @player9315
      @player9315 22 дні тому +2

      It’s not in production yet (ingame)

  • @kpamzz6443
    @kpamzz6443 22 дні тому +3

    what is that for?
    to reduce lag? only render within your frame?
    sorry im just started being devs

    • @Mikee..
      @Mikee.. 22 дні тому +6

      im not a dev but im pretty sure this function is to only render the map visible in your FOV, and anything that is off-camera disappears to save fps

    • @player9315
      @player9315 22 дні тому +3

      It saves the pc from rendering things it cannot see (sending draw calls I think)

    • @Paul1Rb
      @Paul1Rb  21 день тому +2

      Frustum culling is for rendering geometry that's only inside the camera's viewport, and occlusion culling is for rendering geometry that's currently only visible to you, so if a Cube is covering a high poly count mesh, that mesh's geometry won't be put into the rendering pipeline

    • @kpamzz6443
      @kpamzz6443 21 день тому

      So in short
      It only renders what is on your pov
      To save fps? I'm right?

    • @kpamzz6443
      @kpamzz6443 21 день тому

      @@Paul1Rb last question please
      Does it work in playing the game or only in the Roblox studio?

  • @userojwhdbs
    @userojwhdbs День тому

    does it use terrain as an occluder too?

  • @superflyboy8732
    @superflyboy8732 20 днів тому +1

    This might be a dumb question but would this affect reflections? If I have a part with a PBR material that is super reflective and there is a part that you cannot see (so it's occluded) but the mirror reflects to the other side, what would happen?

    • @Paul1Rb
      @Paul1Rb  20 днів тому +3

      That's a good question, but tbh I don't know how Roblox handles reflection with occlusion culling

    • @superflyboy8732
      @superflyboy8732 20 днів тому

      @@Paul1Rb I'm also curious about shadows, I'm assuming that the parts still physically exist and interact with lighting and draw reflections/shadows but don't render themselves onto the screens but I have no idea how it works, still hyped for it nonetheless

  • @Damontheidk
    @Damontheidk 11 днів тому

    it seems in some games object stop rendering behind trusses even though trusses are see through

    • @Paul1Rb
      @Paul1Rb  11 днів тому

      That's interesting

  • @burlytech
    @burlytech 22 дні тому +2

    FINALLY OH MY GOD

    • @Paul1Rb
      @Paul1Rb  22 дні тому +2

      Took 'em a while

  • @Some_Doctor
    @Some_Doctor 16 днів тому

    Man i'm still waiting for them to add cone as a part.

    • @Paul1Rb
      @Paul1Rb  16 днів тому +1

      Yeah ig, we only have like 4 primitives in the engine

  • @BRLM.
    @BRLM. 16 днів тому

    wait there was no optimization in the last 10 years? dayum

  • @Vortex-qb2se
    @Vortex-qb2se 20 днів тому +1

    Took them long enough...

  • @rijorirapa
    @rijorirapa 20 днів тому

    Because of this update, my phone is supporting future lighting for artificial lights, unfortunately, it seems that it still does not work with Global Lighting

    • @Paul1Rb
      @Paul1Rb  19 днів тому

      Global lighting might not be as easy to tweak for occlusion culling

  • @moonTerfixx.
    @moonTerfixx. 6 днів тому

    bro games smaller than roblox have this optimization feature before roblox 💀

  • @Ismail_NotFullName
    @Ismail_NotFullName 20 днів тому

    Hey Paul, what’s your take on using tools like rojo and nevermore?

    • @Paul1Rb
      @Paul1Rb  19 днів тому +1

      They seem alright

  • @Cobaltstarfish
    @Cobaltstarfish 22 дні тому

    omg this would help a lot

  • @itsbonkingtime
    @itsbonkingtime 22 дні тому

    OH THANK GOD MY DELL INTEGRATED GRAPHICS THANKS YOU

  • @esutoks
    @esutoks 22 дні тому +3

    Does it work in Studio only?

    • @Yazo9gamer
      @Yazo9gamer 22 дні тому +1

      Yes, its still not out for regular roblox

    • @Musashi_returned
      @Musashi_returned 22 дні тому +1

      @@Yazo9gamer i think its out, since when i play mrt i get 60fps now, i used to get 40 fps

    • @Paul1Rb
      @Paul1Rb  22 дні тому +1

      Yup, only few selected games have it

    • @Nothing_5517
      @Nothing_5517 20 днів тому

      ​@@Paul1RbWhat game?

    • @Paul1Rb
      @Paul1Rb  20 днів тому

      @@Nothing_5517 Don't know exactly, Roblox didn't specify

  • @neptules
    @neptules 21 день тому

    Is this only for studio?

    • @Paul1Rb
      @Paul1Rb  21 день тому

      As of right now, yes

    • @neptules
      @neptules 20 днів тому

      @Paul1Rb Wait so will we get it on the client?

    • @Paul1Rb
      @Paul1Rb  20 днів тому

      @@neptules Yes, in the future

    • @neptules
      @neptules 20 днів тому +1

      @@Paul1Rb Holy hell, wait, so that means we will finally get higher fps on roblox?? I'm in since 2014 and this will genuinely make me love playing even more

  • @gamerloss8491
    @gamerloss8491 17 днів тому

    you said some selected games have, wich one are them? i would like to try

    • @Paul1Rb
      @Paul1Rb  17 днів тому

      I have no idea

  • @FantasyGuide74
    @FantasyGuide74 8 днів тому

    Arcane odyssey finally gonna be playable on more than 30 fps?? No way!

  • @EternalInteractive
    @EternalInteractive 22 дні тому +1

    I have been waiting for this. Hopefully it is improved!! FINALLY

  • @memga
    @memga 22 дні тому +1

    Does it work inside roblox game yet? Or just studio? What I'm asking is if it's a beta feature than can be used in roblox games.

    • @Paul1Rb
      @Paul1Rb  22 дні тому +2

      It only works in Studio, but few selected games have it enabled

    • @memga
      @memga 22 дні тому +1

      @@Paul1Rb thank you

  • @F6272A
    @F6272A 22 дні тому

    would be cool if occlusion culling would be added to the main roblox player

    • @Paul1Rb
      @Paul1Rb  21 день тому

      Soon™ (hopefully)

  • @puggyback
    @puggyback 22 дні тому

    You are the best, thank you!💯🔥🙏

    • @Paul1Rb
      @Paul1Rb  21 день тому +1

      Ty and no prob!

  • @tooneysailor
    @tooneysailor 22 дні тому +1

    What about the objects shadows

    • @rexaorm
      @rexaorm 22 дні тому

      It dont render shadows or anything with the objects, besides shadows is very small performance hit lol

    • @Musashi_returned
      @Musashi_returned 22 дні тому

      @@rexaorm not small if there are many objects

    • @Paul1Rb
      @Paul1Rb  22 дні тому +1

      Everything there seems to work properly since it doesn't hide the light sources

    • @tooneysailor
      @tooneysailor 22 дні тому

      @@Paul1Rb i meant like sun shadows

  • @andryhermawan3386
    @andryhermawan3386 20 днів тому

    FINNALY! I can make an open world Roblox game!

    • @Paul1Rb
      @Paul1Rb  19 днів тому +1

      It'll definitely be better to make now

  • @claymorwan
    @claymorwan 17 днів тому

    To this day I'm still praying for a linux release

    • @Paul1Rb
      @Paul1Rb  17 днів тому +1

      Maybe one day 🙏

  • @harryvpn1462
    @harryvpn1462 21 день тому

    I thought they already had this? At least they 100% had it before for terrain

    • @Paul1Rb
      @Paul1Rb  21 день тому +1

      They had frustum culling

  • @GenericYoutubeUsername4048
    @GenericYoutubeUsername4048 22 дні тому

    I thought they had this and always looked away during something laggy..

    • @Paul1Rb
      @Paul1Rb  21 день тому +1

      They have had frustum culling, which is a bit different

  • @MikoriChan
    @MikoriChan 22 дні тому

    Finally, Roblox has binary space partitioning!

  • @pidrk
    @pidrk 14 днів тому

    Didn't roblox have this already though? I remember having to look away from objects to have less lag. Might just be a mandela effect.

    • @Paul1Rb
      @Paul1Rb  14 днів тому

      Look at the pinned comment

    • @pidrk
      @pidrk 14 днів тому

      @Paul1Rb sorry i commented before reading it 😅

  • @abdullahtayyab8828
    @abdullahtayyab8828 22 дні тому

    time to master the rebirth of me for parkour 🔥

  • @lumibb1803
    @lumibb1803 9 днів тому

    Damn, finally time to get 20 more fps on bad business

  • @aleksandermg0
    @aleksandermg0 22 дні тому

    Impressively impressive

  • @misterhoudi2824
    @misterhoudi2824 21 день тому

    Funny how when I started my development journey; this update came. 😂

    • @Paul1Rb
      @Paul1Rb  21 день тому

      Definitely a good time to start

  • @Solo-iv8zy
    @Solo-iv8zy 21 день тому

    I wonder if Arcane Odyssey is using this feature

  • @NoobUsers_RobloxGaming
    @NoobUsers_RobloxGaming 21 день тому

    Finally, I can play mobile for tds

  • @zartowastaken
    @zartowastaken 22 дні тому

    roblox has really bad optimization, they need to change it.

  • @HoFSaI
    @HoFSaI 21 день тому

    does this affect localscripts? like will it be possible to access parts that are not rendered, in minecraft you can't if the needed chunk isn't loaded.

    • @Paul1Rb
      @Paul1Rb  21 день тому +1

      Yes, the instance data is still there, only the geometry doesn't get rendered

    • @HoFSaI
      @HoFSaI 21 день тому

      @ that's good

  • @Ergo288
    @Ergo288 20 днів тому

    Best roblox update

  • @MikePainstill
    @MikePainstill 20 днів тому

    I have been using this feature since last year via FFlags on every game I play, bruh.

    • @Paul1Rb
      @Paul1Rb  20 днів тому

      That's awesome, but most people aren't going to use FFlags

    • @MikePainstill
      @MikePainstill 20 днів тому

      @
      Yup.

  • @verysadcatc7897
    @verysadcatc7897 22 дні тому +1

    1 best update and 10 more bad updates.

  • @naufalam7840
    @naufalam7840 20 днів тому

    It's been 18 years and it doesn't even render on any GPU.

  • @jotajotinha4317
    @jotajotinha4317 22 дні тому

    optimization update? because there's one week that my roblox are lagging sm, and when I turn on my screen record the lag simple disappears, I don't know how to fix it, I find people having the same issue and none of them know how to fix it.

    • @Paul1Rb
      @Paul1Rb  22 дні тому

      And something like updating graphics drivers doesn't help?

  • @mikebarker380
    @mikebarker380 22 дні тому +2

    W update

  • @BreadPlayzz
    @BreadPlayzz 22 дні тому

    Great update! :D

  • @com2480
    @com2480 22 дні тому

    this is big :ooo

  • @ConcavePgons
    @ConcavePgons 20 днів тому

    Roblox needs FSR now.

    • @Paul1Rb
      @Paul1Rb  20 днів тому

      It's going to be few good years before they'd release any technology like fsr

  • @dropatacoshell
    @dropatacoshell 17 днів тому

    WOW Roblox has object culling? 2 steps ahead of Minecraft again

  • @SawMC_FR
    @SawMC_FR 20 днів тому

    maybe i could play on full graphics now??!

  • @hafupaly
    @hafupaly 21 день тому

    thats really lame occlusion culling, hope to see more updates on that

  • @TheRealVik1
    @TheRealVik1 18 днів тому

    I THINK ITS ROLLING OUT RN CUZ I CAN UPDATE MY ROBLOX APP

    • @Paul1Rb
      @Paul1Rb  18 днів тому

      I mean doesn't Roblox do an update every week or so? It'd be good if they started rolling this feature out but it might be other things

  • @CrimsomGloryXD
    @CrimsomGloryXD 19 днів тому

    And my PC still lags (barely counts as a potato) 🥶🥶