Roblox Made The Best Optimization Update After 10 Years!

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  • Опубліковано 8 гру 2024

КОМЕНТАРІ • 263

  • @Paul1Rb
    @Paul1Rb  26 днів тому +76

    🔔 Small correction, since a lot of people are saying that Roblox already had this feature:
    - Roblox has something called frustum culling, which is a system for not rendering objects outside the camera's viewport
    - By the 'objects in the view frame', I meant objects that are in the camera's viewport, but aren't currently visible (Because they're e.g. hidden behind other objects)
    - Frustum culling and occlusion culling are different, but also, don't confuse them with different rendering techniques like back-face culling or per-triangle culling
    Edit:
    And as I said in the video, this feature only works in Studio (as of right now), and only a few selected games have it live
    Hope it helps!

  • @HumbertoOriginal
    @HumbertoOriginal 26 днів тому +522

    What, this is a basic feature of every 3D engine, roblox didnt have it until now? Crazy

    • @HumbertoOriginal
      @HumbertoOriginal 26 днів тому +15

      @free-rbux-y7o yes, I do, but I want even more for you to shut up, you dont have robux there in India

    • @CrusiobTV
      @CrusiobTV 26 днів тому +82

      You have to consider the wide range of hardware Roblox has to support. Occlusion Culling can be difficult to run on many devices. Roblox already features Frustum Culling which is a less resource intensive optimization. These things are not as simple as you think. I'm quite surprised they have a Beta for Occlusion Culling all things considered.

    • @HumbertoOriginal
      @HumbertoOriginal 26 днів тому +18

      @@CrusiobTV that makes sense, I'm glad they are implementing it now, better late than never

    • @Paul1Rb
      @Paul1Rb  26 днів тому +61

      @@CrusiobTV Tbf Unity 3's occlusion culling was primarily focused on pc and consoles, but it still worked on mobile (Although it was recommended to use frustum culling and LOD there due to it causing bad performance), and they made the occlusion culling features more adaptable and customizable in Unity 5. So it still took Roblox a solid few years to actually release it

    • @graphs
      @graphs 26 днів тому +21

      @@CrusiobTV let's also not forget the fact that roblox has a custom renderer so they have to do all of it themselves, ever since they switched from Ogre3D.

  • @KaruSnep
    @KaruSnep 26 днів тому +268

    This is definitely going to be effective for big complex maps or labyrinth-like maze games where 90% of the map is hidden for most of the time

    • @Paul1Rb
      @Paul1Rb  26 днів тому +23

      Yup, as they stated indoor environments will benefit the most

    • @moudura2448
      @moudura2448 26 днів тому +15

      Identity Fraud gonna run at 4726482747388 fps

    • @sn1q4
      @sn1q4 26 днів тому

      @@moudura2448identify fraud aint even hard to run???

    • @KaruSnep
      @KaruSnep 26 днів тому +4

      @@moudura2448
      Identity fraud was the first thing I wanted to mention lmao

  • @markmuz9207
    @markmuz9207 26 днів тому +123

    i love when roblox adds things 10 years late meanwhile every other engine has it

    • @Paul1Rb
      @Paul1Rb  26 днів тому +7

      It be like that

    • @johnshedIetsky
      @johnshedIetsky 26 днів тому

    • @PumpyGT
      @PumpyGT 26 днів тому +8

      This is what no competition does

    • @player9315
      @player9315 26 днів тому +6

      Roblox had to wait for phones to catch up 😂

    • @onionymous6127
      @onionymous6127 26 днів тому +8

      false, this is actually different from any other engine implementation and its superior to something like unity (unity only supports occlusion culling on static/immovable baked objects in scenes, this is huge because it supports occlusion culling for EVERYTHING realtime INCLUDING physics bodies)

  • @Bloxtrem
    @Bloxtrem 26 днів тому +166

    Finally a W update coming from Roblox

    • @nuclearsu
      @nuclearsu 26 днів тому +11

      Recently they've been introducing a lot of great updates to Roblox Studio

    • @serily4524
      @serily4524 26 днів тому +1

      as always bad outweights good

    • @Paul1Rb
      @Paul1Rb  26 днів тому +2

      Biggest optimization W

  • @onionymous6127
    @onionymous6127 26 днів тому +90

    This is actually insane and you're not giving it the credit it deserves, whilst other game engines like Unity do have occlusion culling as far as I know it only applies to scenes with the culling baked into static objects, this is real time and it works on physics objects too so it's actually *better* than unity

    • @Paul1Rb
      @Paul1Rb  26 днів тому +18

      Oo right, culling not affecting physics objects is something I completely forgot about, same with another thing that I didn't mention, which is occlusion culling was at first only a Pro version feature, so that's another plus for Roblox.

  • @tacticalguy8046
    @tacticalguy8046 26 днів тому +86

    Fr, this is really nice. More performance boost

    • @TheLethal
      @TheLethal 26 днів тому +16

      god summoning 200 unnamed decaying winter fans

    • @redblueplayer221
      @redblueplayer221 25 днів тому +2

      ​@@TheLethalHi 👁

    • @extremedifficulty9786
      @extremedifficulty9786 25 днів тому +4

      tactical guy spotted!!!!

    • @deixos2224
      @deixos2224 18 днів тому

      If you want further performance boosts you can look up for FastFlags.

    • @zsaidmiranda4971
      @zsaidmiranda4971 17 днів тому +1

      @@TheLethal That'd be cool.

  • @HijackedSystem
    @HijackedSystem 26 днів тому +53

    Occlusion culling should be able hide the terrain too..

    • @Paul1Rb
      @Paul1Rb  26 днів тому +27

      Roblox stated that it will in the future

    • @JEFPY_
      @JEFPY_ 26 днів тому +9

      if only you watched the whole video before commenting...

  • @amal-fgh
    @amal-fgh 26 днів тому +11

    I love the way you animate stuff. It’s so nice.

    • @Paul1Rb
      @Paul1Rb  26 днів тому +5

      Thanks, I'm trying to improve on my editing style!

  • @KELITENSIS
    @KELITENSIS 26 днів тому +10

    They need fix the 0.0001 increment random misaligns (position & rotation) issue and would be perfect on optimization

  • @crusherfire1
    @crusherfire1 26 днів тому +7

    Better now than never! This'll be a huge update for the mobile player base.
    Also interesting how entire objects will either pop into or out of view rather than only rendering specific triangles that are visible. I'm sure there's a reason for this.
    Great video!

    • @onionymous6127
      @onionymous6127 26 днів тому +4

      only rendering specific triangles would be way less performant because then you would have to check the position for EVERY single triangle, instead of just one position where the object is located at

    • @crusherfire1
      @crusherfire1 26 днів тому

      @onionymous6127 Valid point! I'm sure there was a point where increasing the precision would actually start to decrease performance like you said, so it seems they settled on the whole part/mesh rendering.

    • @Paul1Rb
      @Paul1Rb  26 днів тому +2

      Per-triangle occlusion would be more resource heavy on the GPU and CPU than standard occlusion culling, for low-end mobile devices it can cause a performance drop rather than a boost

  • @LumaxAIWasTaken
    @LumaxAIWasTaken 26 днів тому +5

    Im really exited on how they will do it with the Lighting.

    • @Paul1Rb
      @Paul1Rb  26 днів тому +7

      Same (hope they don't do it in a way where each shadow would have to be re-calculated )

  • @ZacharyW198
    @ZacharyW198 26 днів тому +14

    as soon as they do something good they have to do something bad (they removed threads from multithreading)

    • @Paul1Rb
      @Paul1Rb  26 днів тому +4

      O didn't hear about that one yet

  • @Kirya_dll
    @Kirya_dll 26 днів тому +5

    they actually added this after all these years... cool!

  • @BaconBigHeadBro
    @BaconBigHeadBro 26 днів тому +6

    when that update came out my studio went as laggy as the word "lag"

    • @A207.
      @A207. 24 дні тому

      Great description

  • @johnshedIetsky
    @johnshedIetsky 26 днів тому +6

    theres no way roblox didnt have this till now

  • @jogandocomjuninho
    @jogandocomjuninho 26 днів тому +13

    Finally!! I've been waiting for this update for sooooo long!(Since my Pc is from 2007 and is slow)

    • @ChillieGaming
      @ChillieGaming 21 день тому +1

      My guy is using a caveman pc.
      Bro my first pc was from 2009
      Since then i have had 2 more pc.
      And you here still using the same one from 2007😭🙏

    • @vicentevaltieri7768
      @vicentevaltieri7768 13 днів тому +1

      Tenso (também passo pela mesma situação mas já desisti do Roblox😊)

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal 26 днів тому +5

    Wait, Initially I was happy for it, perfomance good ok I get it, but after you told the building you used as an example (in the presets) had a whole interior not rendered that I really realized what it all meant
    I wonder how far you could go in detail in a game, and not impact performance, like, what if over 50% of the buildings in your game had interiors? That all would just not render and not impact performance? That’s crazy how you’re now able to do that so easily
    I was making a big-ish side project, and I was starting to fear having to mess with optimization, my weak point, but now I kinda don’t? The big issue was I like making things detailed, my computer does not
    I can’t believe we will actually get that, just crazy

  • @ryleyw3684
    @ryleyw3684 25 днів тому +1

    That's awesome, if I'm able to do my big game idea this will make me feel better about it being a big map with lots of details etc. For me personally I don't have issues with Roblox because I got a good custom built PC, but my old laptop lags like crap on my map and it's not even that much yet so, it's definitely a issue others will face.
    If only I could script anything I could think of.. (yes I know having a big game idea as a beginner is a bad idea, but I have that as motivation to learn with smaller projects)

    • @Paul1Rb
      @Paul1Rb  25 днів тому

      You can always use your laptop for benchmarking and seeing how the game performs on lower-end devices

  • @Captain_Leafy
    @Captain_Leafy 25 днів тому +2

    roblox need a competition so that they will pump out more updates

    • @brinys
      @brinys 25 днів тому

      It won't be profitable for anyone to make a competitor to roblox

    • @Paul1Rb
      @Paul1Rb  25 днів тому +3

      @@brinys Epic Games be like

    • @Zion_k
      @Zion_k 14 днів тому

      @@brinys Fortnite creative 2.0

  • @anastascompany5828
    @anastascompany5828 19 днів тому +1

    This will enormously increase FPS in SCP laboratories where you don't see most part of the map.

  • @zegzropat
    @zegzropat 24 дні тому +1

    Wow dang it, it is unbelievable, finally a worthy update

  • @Deiftwaser
    @Deiftwaser 14 днів тому +1

    Can't wait to see roblox games get more detailed!

  • @kumokity
    @kumokity 24 дні тому +2

    It's actually kinda ridiculous how Roblox doesn't have this feature since now. I mean, most 3D Game Engines already had this in the past for a LONG time ago

  • @LoxyTheFoxxo
    @LoxyTheFoxxo 20 днів тому +1

    I can probably INSTANTLY think of 5 games benefiting from this feature, one of them being my own

  • @abdullahtayyab8828
    @abdullahtayyab8828 26 днів тому +1

    this is actually a crazy old guess from me in 2017 that this would be real

  • @canaldokvc
    @canaldokvc 8 днів тому +1

    Is there any cons in using Occlusion Culling? Like the delay to replicate Models in the Server to the Client when using Content Streaming?

  • @tristanstelter8231
    @tristanstelter8231 20 годин тому

    I think thers a big BIG issue with this in terms of custom meshes such as cones, Trusses, Or anything way different than a box shape.
    In some games with tornados and such with this feature seemingly enabled, Whenever the mesh is spawned, The map get's all sorts of flickery and invisible making it Horrible to deal with and game breaking in a sense, Hopefully they'll figure that out somehow

  • @burlytech
    @burlytech 26 днів тому +2

    FINALLY OH MY GOD

    • @Paul1Rb
      @Paul1Rb  26 днів тому +2

      Took 'em a while

  • @Atavistic_roblox
    @Atavistic_roblox 26 днів тому +1

    Finally, no more lag.

    • @Paul1Rb
      @Paul1Rb  26 днів тому +1

      There still might be lag, but it'll definitely be way less

    • @Atavistic_roblox
      @Atavistic_roblox 26 днів тому

      @@Paul1Rb I think there will be a lot less lag, especially the BaseParts that won't be rendered if not seen on camera!

  • @mrfacestudios1130
    @mrfacestudios1130 21 день тому

    That’s awesome and will enable games to be bigger and have more detail.

    • @Paul1Rb
      @Paul1Rb  21 день тому

      Yup, W for in-door environments

  • @MrChromaticRBLX
    @MrChromaticRBLX 26 днів тому

    Finally! I wish the engine had more stuff like this!

  • @VladdyDaddy45
    @VladdyDaddy45 26 днів тому +2

    man this shit been around since quake and you telling me only NOW roblox is adding it?

  • @Pobeehpo
    @Pobeehpo 22 дні тому

    Might be a fun fact: I think roblox actually did this with lighting for a while

  • @DJNeonistPurple
    @DJNeonistPurple 12 днів тому +1

    Wait so what they mean by releasing it to everybody means that players will have Occlusion. Culling on their devices and not that game developers have to enable it for their games in studio right?

    • @Paul1Rb
      @Paul1Rb  11 днів тому

      Yeah, if it was a toggle it'd already be set a prob the workspace property

  • @QuestsStudio
    @QuestsStudio 26 днів тому +1

    Amazing video and feature! Could you make a video about Lua react it's really interesting

    • @Paul1Rb
      @Paul1Rb  26 днів тому

      I'll check it out first

  • @Wolf_Entity
    @Wolf_Entity 24 дні тому +1

    Consequently they broke mobile chat keyboard

    • @Paul1Rb
      @Paul1Rb  23 дні тому +1

      That might be because of the new TextChat update

  • @Le-sos
    @Le-sos 13 днів тому

    how the fuck did roblox run like that without this

  • @Krantworld
    @Krantworld 26 днів тому +1

    I think after the full release roblox may finally let us use 10k+ triangles meshs ❤

    • @Paul1Rb
      @Paul1Rb  26 днів тому +4

      Oo yeah good point, but it might also be a concern with Roblox's storage servers

    • @Krantworld
      @Krantworld 26 днів тому +3

      @Paul1Rb yeah this is also a big problem to roblox

    • @Krantworld
      @Krantworld 26 днів тому +3

      It may not tho , because now everyone just go around it and split the mesh to multiple meshs so it's the same but spliced into more than one mesh

    • @Paul1Rb
      @Paul1Rb  26 днів тому +2

      @@Krantworld It's not like that with everything, a custom rigged avatar wouldn't be as easy to split since it can cause issues with armature deform or give you an effect that you're not looking for with e.g. body parts not being connected properly

  • @EEHHAEEHAHA
    @EEHHAEEHAHA 26 днів тому +2

    NEW VID DROPPP

  • @puggyback
    @puggyback 26 днів тому

    You are the best, thank you!💯🔥🙏

    • @Paul1Rb
      @Paul1Rb  26 днів тому +1

      Ty and no prob!

  • @falken1463
    @falken1463 17 днів тому +1

    Identity fraud: 💀
    Blox fruits: 💀

  • @Cobaltstarfish
    @Cobaltstarfish 26 днів тому

    omg this would help a lot

  • @fazbearboii
    @fazbearboii 21 день тому

    finally i can run a low poly roblox game on my high end pc build at 60 fps

  • @YeahImHover
    @YeahImHover 26 днів тому

    this is still a beta feature, but when it's built in to roblox studio, it will become a more optimization tool

  • @dev_axel
    @dev_axel 26 днів тому +2

    finally something other than ai slop

  • @aleksandermg0
    @aleksandermg0 26 днів тому

    Impressively impressive

  • @3choechoechoecho
    @3choechoechoecho 26 днів тому +2

    quick question, they completely disappear or they just become ''transparent''?

    • @Paul1Rb
      @Paul1Rb  26 днів тому +5

      It completely removes them from the rendering pipeline, but the object data is prob stored in the memory

  • @moonTerfixx.
    @moonTerfixx. 10 днів тому

    bro games smaller than roblox have this optimization feature before roblox 💀

  • @learthur1865
    @learthur1865 26 днів тому

    the fact that they didnt implement it for so long is a bit concerning... but hey at least we have it now

  • @superflyboy8732
    @superflyboy8732 24 дні тому +1

    This might be a dumb question but would this affect reflections? If I have a part with a PBR material that is super reflective and there is a part that you cannot see (so it's occluded) but the mirror reflects to the other side, what would happen?

    • @Paul1Rb
      @Paul1Rb  24 дні тому +3

      That's a good question, but tbh I don't know how Roblox handles reflection with occlusion culling

    • @superflyboy8732
      @superflyboy8732 24 дні тому

      @@Paul1Rb I'm also curious about shadows, I'm assuming that the parts still physically exist and interact with lighting and draw reflections/shadows but don't render themselves onto the screens but I have no idea how it works, still hyped for it nonetheless

  • @Wanwood2
    @Wanwood2 24 дні тому

    The thing is they only added this to the studio currently, it may make development easier for devs who have large game places but sadly this isnt going to help out the casual roblox player.

  • @Some_Doctor
    @Some_Doctor 20 днів тому

    Man i'm still waiting for them to add cone as a part.

    • @Paul1Rb
      @Paul1Rb  20 днів тому +1

      Yeah ig, we only have like 4 primitives in the engine

  • @wispycrispy-r3s
    @wispycrispy-r3s 26 днів тому

    Great update! :D

  • @Los_anglens
    @Los_anglens 16 днів тому +1

    PLEASE HELP ME... I went into beta features, enabled it, AND IT DOESN'T WORK :'( I've tried restaring roblox studio many times but it still doesn't work... I don't really know if it's because I have a VERY slow computer...

    • @Paul1Rb
      @Paul1Rb  16 днів тому

      No clue, you'd be better off posting about it under the devforum post

  • @com2480
    @com2480 26 днів тому

    this is big :ooo

  • @Damontheidk
    @Damontheidk 15 днів тому

    it seems in some games object stop rendering behind trusses even though trusses are see through

    • @Paul1Rb
      @Paul1Rb  15 днів тому

      That's interesting

  • @itsbonkingtime
    @itsbonkingtime 26 днів тому

    OH THANK GOD MY DELL INTEGRATED GRAPHICS THANKS YOU

  • @claymorwan
    @claymorwan 21 день тому

    To this day I'm still praying for a linux release

    • @Paul1Rb
      @Paul1Rb  21 день тому +1

      Maybe one day 🙏

  • @andryhermawan3386
    @andryhermawan3386 24 дні тому

    FINNALY! I can make an open world Roblox game!

    • @Paul1Rb
      @Paul1Rb  23 дні тому +1

      It'll definitely be better to make now

  • @BRLM.
    @BRLM. 20 днів тому

    wait there was no optimization in the last 10 years? dayum

  • @F6272A
    @F6272A 26 днів тому

    would be cool if occlusion culling would be added to the main roblox player

    • @Paul1Rb
      @Paul1Rb  26 днів тому

      Soon™ (hopefully)

  • @kpamzz6443
    @kpamzz6443 26 днів тому +3

    what is that for?
    to reduce lag? only render within your frame?
    sorry im just started being devs

    • @Mikee..
      @Mikee.. 26 днів тому +6

      im not a dev but im pretty sure this function is to only render the map visible in your FOV, and anything that is off-camera disappears to save fps

    • @player9315
      @player9315 26 днів тому +3

      It saves the pc from rendering things it cannot see (sending draw calls I think)

    • @Paul1Rb
      @Paul1Rb  26 днів тому +2

      Frustum culling is for rendering geometry that's only inside the camera's viewport, and occlusion culling is for rendering geometry that's currently only visible to you, so if a Cube is covering a high poly count mesh, that mesh's geometry won't be put into the rendering pipeline

    • @kpamzz6443
      @kpamzz6443 25 днів тому

      So in short
      It only renders what is on your pov
      To save fps? I'm right?

    • @kpamzz6443
      @kpamzz6443 25 днів тому

      @@Paul1Rb last question please
      Does it work in playing the game or only in the Roblox studio?

  • @Humanoid9283
    @Humanoid9283 24 дні тому

    This will do nothing for me as an update a while ago made individual parts load instead of large chunks which makes crashing very common.

    • @Paul1Rb
      @Paul1Rb  23 дні тому +1

      Roblox crashing isn't common for me, you might want to contact the support or inform roblox on the devforum

  • @captheobbyist6434
    @captheobbyist6434 14 днів тому

    this is acrually like insane. this is a BASIC optimization feature for ANY 3d engine, and they didnt implement it up until now. i know that roblox engine has lots of legacy things, but this is just unnacteptable...

  • @delirium471
    @delirium471 26 днів тому +1

    If you were to turn it on would it work ingame too outside of studio?

    • @player9315
      @player9315 26 днів тому +2

      It’s not in production yet (ingame)

  • @misterhoudi2824
    @misterhoudi2824 25 днів тому

    Funny how when I started my development journey; this update came. 😂

    • @Paul1Rb
      @Paul1Rb  25 днів тому

      Definitely a good time to start

  • @FantasyGuide74
    @FantasyGuide74 12 днів тому

    Arcane odyssey finally gonna be playable on more than 30 fps?? No way!

  • @scripted_rain
    @scripted_rain 25 днів тому +5

    Yep, that's amazing but some people are saying "what took them so long" or something like that, etc..
    Alright, occlusion culling is not easy, especially on a platform like Roblox, since it's not like a single game (well, most engines provide this feature so you don't have to try replicating it in your project), it's brought into the engine and Roblox is cross-platform, which makes it harder.
    Also, amazing video! 🐤
    EDIT: Plus, I love your in-depth explaining.

    • @Paul1Rb
      @Paul1Rb  25 днів тому

      Thanks!
      They also use their own rendering system, which prob made the process a bit more complicating, but it still kind of doesn't excuse them, since a technology like this was available years ago, same with existing occlusion culling algorithms and learning resources. (And they're a big tech company after all )

  • @Ismail_NotFullName
    @Ismail_NotFullName 24 дні тому

    Hey Paul, what’s your take on using tools like rojo and nevermore?

    • @Paul1Rb
      @Paul1Rb  23 дні тому +1

      They seem alright

  • @abdullahtayyab8828
    @abdullahtayyab8828 26 днів тому

    time to master the rebirth of me for parkour 🔥

  • @memga
    @memga 26 днів тому +1

    Does it work inside roblox game yet? Or just studio? What I'm asking is if it's a beta feature than can be used in roblox games.

    • @Paul1Rb
      @Paul1Rb  26 днів тому +2

      It only works in Studio, but few selected games have it enabled

    • @memga
      @memga 26 днів тому +1

      @@Paul1Rb thank you

  • @harryvpn1462
    @harryvpn1462 26 днів тому

    I thought they already had this? At least they 100% had it before for terrain

    • @Paul1Rb
      @Paul1Rb  26 днів тому +1

      They had frustum culling

  • @justsomeguy8597
    @justsomeguy8597 19 днів тому

    holy shit finally

  • @Vortex-qb2se
    @Vortex-qb2se 24 дні тому +1

    Took them long enough...

  • @neptules
    @neptules 25 днів тому

    Is this only for studio?

    • @Paul1Rb
      @Paul1Rb  25 днів тому

      As of right now, yes

    • @neptules
      @neptules 25 днів тому

      @Paul1Rb Wait so will we get it on the client?

    • @Paul1Rb
      @Paul1Rb  24 дні тому

      @@neptules Yes, in the future

    • @neptules
      @neptules 24 дні тому +1

      @@Paul1Rb Holy hell, wait, so that means we will finally get higher fps on roblox?? I'm in since 2014 and this will genuinely make me love playing even more

  • @Meatballrres
    @Meatballrres 26 днів тому

    Whoo yeah!!!

  • @rijorirapa
    @rijorirapa 24 дні тому

    Because of this update, my phone is supporting future lighting for artificial lights, unfortunately, it seems that it still does not work with Global Lighting

    • @Paul1Rb
      @Paul1Rb  23 дні тому

      Global lighting might not be as easy to tweak for occlusion culling

  • @lumibb1803
    @lumibb1803 13 днів тому

    Damn, finally time to get 20 more fps on bad business

  • @tooneysailor
    @tooneysailor 26 днів тому +1

    What about the objects shadows

    • @rexaorm
      @rexaorm 26 днів тому

      It dont render shadows or anything with the objects, besides shadows is very small performance hit lol

    • @Musashi_returned
      @Musashi_returned 26 днів тому

      @@rexaorm not small if there are many objects

    • @Paul1Rb
      @Paul1Rb  26 днів тому +1

      Everything there seems to work properly since it doesn't hide the light sources

    • @tooneysailor
      @tooneysailor 26 днів тому

      @@Paul1Rb i meant like sun shadows

  • @casuallywinnin
    @casuallywinnin 24 дні тому

    Very nice

  • @gamerloss8491
    @gamerloss8491 21 день тому

    you said some selected games have, wich one are them? i would like to try

    • @Paul1Rb
      @Paul1Rb  21 день тому

      I have no idea

  • @mikebarker380
    @mikebarker380 26 днів тому +2

    W update

  • @Ergo288
    @Ergo288 24 дні тому

    Best roblox update

  • @esutoks
    @esutoks 26 днів тому +3

    Does it work in Studio only?

    • @Yazo9gamer
      @Yazo9gamer 26 днів тому +1

      Yes, its still not out for regular roblox

    • @Musashi_returned
      @Musashi_returned 26 днів тому +1

      @@Yazo9gamer i think its out, since when i play mrt i get 60fps now, i used to get 40 fps

    • @Paul1Rb
      @Paul1Rb  26 днів тому +1

      Yup, only few selected games have it

    • @Nothing_5517
      @Nothing_5517 25 днів тому

      ​@@Paul1RbWhat game?

    • @Paul1Rb
      @Paul1Rb  24 дні тому

      @@Nothing_5517 Don't know exactly, Roblox didn't specify

  • @MikePainstill
    @MikePainstill 24 дні тому

    I have been using this feature since last year via FFlags on every game I play, bruh.

    • @Paul1Rb
      @Paul1Rb  24 дні тому

      That's awesome, but most people aren't going to use FFlags

    • @MikePainstill
      @MikePainstill 24 дні тому

      @
      Yup.

  • @MikoriChan
    @MikoriChan 26 днів тому

    Finally, Roblox has binary space partitioning!

  • @userojwhdbs
    @userojwhdbs 5 днів тому

    does it use terrain as an occluder too?

  • @NoobUsers_RobloxGaming
    @NoobUsers_RobloxGaming 25 днів тому

    Finally, I can play mobile for tds

  • @TheLazyEdition
    @TheLazyEdition 26 днів тому +2

    so cool and amazing!!!! moch love from spain

  • @dropatacoshell
    @dropatacoshell 22 дні тому

    WOW Roblox has object culling? 2 steps ahead of Minecraft again

  • @HoFSaI
    @HoFSaI 25 днів тому

    does this affect localscripts? like will it be possible to access parts that are not rendered, in minecraft you can't if the needed chunk isn't loaded.

    • @Paul1Rb
      @Paul1Rb  25 днів тому +1

      Yes, the instance data is still there, only the geometry doesn't get rendered

    • @HoFSaI
      @HoFSaI 25 днів тому

      @ that's good

  • @GenericYoutubeUsername4048
    @GenericYoutubeUsername4048 26 днів тому

    I thought they had this and always looked away during something laggy..

    • @Paul1Rb
      @Paul1Rb  26 днів тому +1

      They have had frustum culling, which is a bit different

  • @eluvvs
    @eluvvs 18 днів тому +1

    8 MINUTE ANDY

  • @Solo-iv8zy
    @Solo-iv8zy 25 днів тому

    I wonder if Arcane Odyssey is using this feature

  • @pidrk
    @pidrk 19 днів тому

    Didn't roblox have this already though? I remember having to look away from objects to have less lag. Might just be a mandela effect.

    • @Paul1Rb
      @Paul1Rb  19 днів тому

      Look at the pinned comment

    • @pidrk
      @pidrk 18 днів тому

      @Paul1Rb sorry i commented before reading it 😅

  • @hafupaly
    @hafupaly 25 днів тому

    thats really lame occlusion culling, hope to see more updates on that

  • @jotajotinha4317
    @jotajotinha4317 26 днів тому

    optimization update? because there's one week that my roblox are lagging sm, and when I turn on my screen record the lag simple disappears, I don't know how to fix it, I find people having the same issue and none of them know how to fix it.

    • @Paul1Rb
      @Paul1Rb  26 днів тому

      And something like updating graphics drivers doesn't help?

  • @EternalInteractive
    @EternalInteractive 26 днів тому +1

    I have been waiting for this. Hopefully it is improved!! FINALLY

  • @SawMC_FR
    @SawMC_FR 24 дні тому

    maybe i could play on full graphics now??!