10 Tips for Creating 3D Assets for Virtual Reality

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 32

  • @marcus1202
    @marcus1202 Рік тому +12

    5 years later still the ONLY video covering the topic.

    • @kidzorro
      @kidzorro Рік тому +2

      and still the ONLY video that is relevant. There's barely any material that covers VR design.

  • @DerekElliott
    @DerekElliott 6 років тому +8

    Really good tips -- thanks !

  • @Danni611
    @Danni611 3 роки тому +4

    I'm really new to blender and my ultimate project is for VR. This is really helpful as I am still learning the basics.

  • @bernhard.design
    @bernhard.design 2 роки тому +2

    Normal maps look usually just like a texture map at a closeup shot. Especially on a flat surface. Or do you experience anything else?

  • @ProgNoizesB
    @ProgNoizesB 5 років тому +4

    Scaling in 3d applications is something developers never learn.

  • @anuragthakur4341
    @anuragthakur4341 5 років тому +5

    I watched this on vr

  •  6 років тому +3

    As far as I know, there's no "double render" in VR because, as you mention is expensive. The stereo image is one of the final steps and it does not render a double camera but a double matrix AFAIK, meaning that textures, object light and all that is only rendered once, and the final step is to split and create the two angles for each eye

    • @cg_cookie
      @cg_cookie  6 років тому +2

      Hey Sebastián, that is mostly true from what I can tell - some things are only loaded once, but anything that's view dependent is still drawn twice, so even with that optimization it'll unfortunately still have the mentioned limitations.

  • @charlesalexanderable
    @charlesalexanderable 6 років тому +5

    "blurring things takes resources, so roughness can be expensive to use": no, modern pbr based engines use the mip chain of reflection probes to simulate roughness; rough things are cheaper than shiny things as a result, since they sample at a lower res mip level. (roughness on ssr can be more expensive though, but ssr in VR is a no no as mentioned in the video, and by default most ssr will use a low roughness cutoff and not handle roughness at all, falling back to probe)

  • @aseem1708
    @aseem1708 9 днів тому

    thanks man

  • @KADstudioArchitect
    @KADstudioArchitect Місяць тому

    Thank you

  • @miqdadagilamarullah
    @miqdadagilamarullah 5 років тому +2

    How export to vr. From blender

  • @nicolas.keil007
    @nicolas.keil007 2 роки тому

    What application did you use in the first part of the video

  • @nafet
    @nafet 6 років тому +1

    Love this. Great video. Thanks a ton!

  • @lalremruataoka82
    @lalremruataoka82 6 років тому +1

    I wish I had Oculus Rift.
    And a gaming pc.

    • @ProgNoizesB
      @ProgNoizesB 5 років тому +1

      i have one and i was not very happy with it. Most games don't work good with it like i already knew before i bought one.
      And creating for in oculus home also leaves you empty handed because of the limits they have. It's more headache then fun.

  • @CARREVIEW1
    @CARREVIEW1 4 роки тому

    thanks for the tips really good vid

  • @emoprep24
    @emoprep24 2 роки тому

    can you update features of an asset?

  • @Slipdash
    @Slipdash 6 років тому +1

    Hi blender cookie I’ve been trying to get into blender and I’ve been wondering where to start?

    • @cg_cookie
      @cg_cookie  6 років тому +3

      Awesome, you've found the right place! cgcookie.com/categories/3d/flows

    • @Slipdash
      @Slipdash 6 років тому

      Thanks!

    • @England91
      @England91 6 років тому

      Cripple Crash start with the default objects then expand from there, that's what I've been doing when I can have days or weeks of uninteruptions on my pc. That's how I've learning.

  • @originalcharacter2470
    @originalcharacter2470 5 років тому

    Isn't overdraw a blended alpha problem? If you use hard alphas doesn't the problem go away?

    • @jovantepcevic3917
      @jovantepcevic3917 2 роки тому +1

      They are used with masked shaders so its ok. It's cheap to render. They don't need translucent shading.

  • @nazar2383
    @nazar2383 3 роки тому

    0:33 what addon is that?

  • @CreativeSteve69
    @CreativeSteve69 5 років тому +2

    Just wondering do u have courses on skillshare or Udemy? :)

  • @maneeshkumarsingh7661
    @maneeshkumarsingh7661 6 років тому

    Can you tell me which is best laptop for smooth running blender.

    • @England91
      @England91 6 років тому +2

      MANEESH KUMAR SINGH well it depends on how much you can afford

  • @rishabhsahu2684
    @rishabhsahu2684 6 років тому

    I appreciate