Return hits the hardest for me. I get Frustation getting cut. It's requirements for power can be undone by walking. But why Return? It provided a great STAB option for non Guts Normal types. Now they have to rely on Double Edge's recoil, Body Slam which....isn't too bad I guess or (unfortunately for Stoutland) Facade which again is basically a handicap for anyone without Guts. In games where they force the Affection mechanic on you, why is the move who's power is based on how much your mon loves you not in them.
Honestly, sometimes it's better to run Frustration over Return in competitive Pokémon as kinda a gatcha momenet for any Pokémon that might either run Imprison or transform (Ditto).
Well uniqueness since like toxic any pokemon can use it before gen 8. While it does give off a lot of coverage it also give off the same moveset many people will use and would have them rely on it heavily rather than toxic spikes or poison gas
A lot of these losses stink because these moves are what Pokemon use before they get the big boy moves. Before Bug Buzz, you get Signal Beam. Before Flash Cannon you get Mirror Shot.
i still think Signal Beam should have stayed, 75 power is serviceable with its confusion chance, plus it was a nice coverage move for other types like psychic if they didn't have access to shadow ball and/or dark pulse
Signal Beam could be learned by a lot of non-bug pokemon while Bug Buzz is literally exclusive to bug type Pokemon. Maybe it wasn't a competitive homestay. But for playtroughs it was a really great move. Unfortunately it was a tutor move most of it's existence. I think if Signal Beam was TM it would've been used more in regular playtroughs.
@@bulborb8756 Signal Beam was also used by Psychic types instead of Focus Blast (aka Focus miss) since bug also hits dark types for super effective damage.
Assist is bad? Liepard has used it to: -Win in VGC with Priority Dark Void, and is part of why the move itself being limited to Darkrai -Become immortal, resulting in an extension in the ban list on moves it can call. -Raise the Dead, completely ruining Natdex AG, alongside Shedinja completely walling whatever the hell it wants. It’s by far one of the most broken moves in the game if you know what you’re doing with it.
I think something people tend to gloss over about a lot of bad moves is that the player isn't the only one using them. An advantage of some moves being bad is that the enemy AI might choose them and help an inexperienced player get out of a sticky situation. (I also think this is the reason so many movesets suck in particularly the first 3 gens. The opponent doesn't get to have strong moves, whereas the player does due to TM's)
That points pretty negligable when you consider the base power difference. In most Double Battle situations, it's probably a better idea to have a Pokemon Bubble Beam one opponent and that Pokemon's partner attack the other.
Heck, they even buffed Bubble in gen 7 from 20bp to 40bp, just making it Water Gun with a chance at a speed drop. Maybe it was removed precisely because it competed with Water Gun.
Assist has actually been used to help Skitty and Delcatty to win a tournament. It was a niche doubles format where players played in a pair with each player having 3 Pokemon, Prankster boosted Assist was used to call Dark Void from a Smeargle while the Cats' partner set up sun with Houndoom and used Sun boosted fire moves.
There's also the infamous Divecats, wherein Purrloin and Liepard would use Prankster Assist to call for Dive. This was so hard to stop that Game Freak actually changed how Assist works to prevent them from calling partial invicibility moves.
Since assist's flags still exist in the game's data we can tell that one of the moves assist can legally pull is Revival Blessing. This would likely be changed if assist made it back into the game, but it did break the speculative national dex format, like unbelievably. Turns out people didn't like Liepard priority revive looping its zombie team.
I would argue that Jump Kick being excluded is just as bad as the reason for Signal Beam. Yes both moves have a better move that can be used (Hi-Jump Kick and Bug Buzz), but not many non fighting types can learn Hi-Jump Kick. Whereas a lot of non fighting types can learn Jump Kick, such as Sawsbuck and Dodrio. And the latter really benefitted in Gen 7 singles because it finally had good coverage against rock and steel types, and a really good move at that. I hope it gets reintroduced somehow someday, this poor bird is probably stuck being walled by rock and steel types again when it comes back next month in the indigo disk
It's even more annoying seeing that they removed Jump Kick but then made Axe Kick which is functional the same as HJK but with less power and a chance to confuse.
Pursuit and feint attack need to come back. Ghosts are dominant in competitive and playthroughs in general (Ryme killed 3 of my Pokemon in a nuzlocke btw) so I think it’d be nice to have these moves back.
Feint Attavck is much less of a loss than Pursuit. Please, we would love to remove Gholdengo from existence immediately. Nobody likes Pursuit being gone, least of all the T-tar fans.
@@demi-femme4821 I’m fine with it being gone. It didn’t reward smart play or prediction at all. It was literally just a braindead and free attack that always hit its intended target, and there was no counter play against it.
Performance jokes aside, Eternatus’ Eternabeam probably just wouldn’t work with SV having battles occur in the environment itself because there would be way too many variables that effect how the animation would play, especially in places like caves.
Then just... change the animation? It's not like the move _has_ to involve Eternamax. They changed plenty of move animations (for the worse) to fit into open world combat.
4:00 if Gamefreak was completely oblivious to Singles, they wouldn't have reduced the Timer for regular 6v6 online battles. They know, that people love to play 6v6 singles, but since they don't like people having fun, they decided to give you only 20 Mins for a battle...
Another thing worth noting about Hidden Power is that in BDSP & Legends Arceus the move works differently. In both those games Hidden Power changes it's type to be super affective agaisnt the Pokémon your fighting so for example if your battling a fairy type Hidden Power will be Poison or Steel type or if your fighting a Poison type Hidden Power will be Ground or Psychic type. Due to how broken and overpowered they made Hidden Power in those games that's probably why it's a move only Unown's can learn now. Plus Unown has horrible stats so giving it a broken move at least helps it a little bit.
Pursuit, Signal beam, jump kick and hidden power were easily my least favourite removals for different reasons. Ghost types have been getting way out of hand and pursuit helped keep them in Check, Signal beam was good coverage for several mons and was the mid game bridge between infestation and bug buzz, and Jump kick meanwhile provided a lot of coverage for mons like Rapidash and Sawsbuck who desperately needed the strong coverage and don’t have high jump kick. And hidden power was the only form of decent coverage for some of my fav mons like Sceptile, but I get that one because of stuff like Regilecki and Shadow rider Calyrex. Though I wouldn’t mind Tera blast getting a slight rework to function as a hidden power 2.0 but with a reworked availability so those previously mentioned mons don’t get it and physical attackers can get that coverage
Rapidash doesn't learn Jump Kick though. Not that it needed it that much with High Horsepower and Solar Blade in Sun Teams. Eitherway, they should've just given High Jump Kick to all pokémon that learned Jump kick if they were gonna remove it. Ideally they would stop being lazy and not remove moves, but eh...
Gotta agree on jump kick, but the pokemon I want to add specifically is Dodrio. Jump Kick covered the rocks and steels that could resist double edge and brave bird, while also hitting ice, which is good against it. Now it gets Lunge instead, which does almost nothing for it.
@@TheRicardobtc huh, here I thought it did, must have been playing to many rom hacks that give it the move. But yeah if it gets jump kick it should get high jump kick to make up for it
Pursuit should come back. As for HP, it can stay gone under one condition: Tera Blast stays in the game past gen 9 as universal tm and tera types are both transparent and changeable. Basically how it works now, but without the Terastalization, since that's obviously getting trashed in 2-3 years. It basically HP but better.
HP was 100 percent removed to make entering the competitive scene easier. Same reason they made egg moves easier to learn. Pretty much they are trying to remove mass breeding as a barrier.
Honestly, wouldn't mind if they did that. Especially if TMs stay craftable and single use. If hidden power comes back they would need to make sure you can see the type it is BEFORE you actually teach it because... Yeah testing hidden power back then, especially with it based on an base IVs I believe? A bit of a hassle
honestly i think both systems need to be combined and rebooted. hidden power's method of changing types is messy and outdated, while terra blast is too reliant on the terrastylze gimmick to even exist, without that gimmick it's a special move with 80 BP with normal type. IMO they should combine to make one move none reliant on the gimmick, 60 BP like normal HP (as a downside for versatility but a buff for technician users) but instead of basing the darn typing using IVs there will be a new "stat" of sort that will link with the terrastyle gimmick by essentially being it's replacement for other regions. (imagine terra typing, but you can't terrastylize instead it just picks your HP type and your terrastyle type in gen 9 where the gimmick exists) it will have a that stat that makes it so the attack is physical or special depending on if the pokemon has higher attack or SPA, but it will always be on, regardless of the state of a gimmick.
@@Adir-Yosef I think that last one is what they mean by having a tera type without terastylizing. Maybe change the name but keep the same Tera type mechanic without needing to go terastylize
@@michaelbourque1780 They can very easily rework it into being able to manually choose what type it is, maybe have you talk to a certain npc or something rather than the convoluted mess it was revolving around IVs.
I'm not sure but given my conjecture based on my knowledge of competitive meta and whatnot, I wouldn't be surprised is Power Up Punch was cut simply because of how much it benefited Mega Kangaskhan in the time it was a thing. Like Mega Kang (Kang the Conqueror?) was so centralizing in especially VGC meta, there was one tourney where literally like all teams were largely made to counter it. when it itself wasn't on a single one of them lol. Ultimately it may not be the only reason but I think that had to be a big contributor
I really miss Assist for the gimmick squads - meowstic for example Pursuit going has led to ghost type really running rampant - I get it makes psychic a lot weaker Power up punch was super useful for some weaker pokemon
For the Eternatus point, either because TPC accidentally dug themselves into a hole or wanted to justify Dynamax being a one-time thing, they said in game that Dynamaxing was exclusive to Galar because of what happened there centuries ago. Megas have been shown to exist outside Kalos in ORAS from Rayquaza breaking a meteor and SM/USUM via importing them, and Z Crystals, though bits of Necrozma, arent stated to be locked to Alola or short in numbers (Guzma has a chest full of Buginium Z Crystals). Since Eternatus uses its own variation of Dynamaxing for Eternabeam, it would need to be able to tap into that energy that only exists in Galar.
My Conkeldurr losing revenge in Violet was such an upsetting discovery. I already hate the game and finally deciding to move all my competitive Pokémon over from sword to Violet and having to change the majority of my Pokémon’s move sets because moves either don’t exist anymore or that mon no longer knows it was so irritating.
I think all the moves with super unique effects were removed because GameFreak isn't good at coding on the Switch. With all the performance issues SnS and SV have, I wouldn't be surprised if moves like Pursuit could crash the game.
Does it seem like most of those lost moves that weren't useless in some way were either lost to data limitations or were cut for similar reasons to Dexit in the makers running outta time?
Software developer here. On your comment about copy/pasting code, it could be that Sword and Shield uses a different programming language compared to earlier Pokemon games, meaning that copy/pasting the code wouldn't work. Alternatively, there could have been some changes to how moves were handled in SwSh compared to previous games that, again, would make copy/pasting the code not work in its intended way.
Pretty sure eterna beam got removed because moves no longer have cinematic effects in gen 9. Not all moves did but look at the signature moves that returned such as roar of time and pyro ball. They made them look less impressive so that you don't transition away to another screen.
I think Hidden Power can stay gone. It was immediately made very dated once the physical/special split happened in gen 4 anyways. With it being made exclusively special, that left physical attackers in the cold. And then gen 6 came along and they couldn’t add Fairy to Hidden Power due to how it correlated to a Pokémon’s IVs. I think Tera Blast would be a good replacement going forward. It can be both physical & special, and even once Terastalization is gone they can still keep the tera type system and have Tera Blast pull from that, independent from IVs, quite literally creating Hidden Power 2.0. This would also solve a lot of coverage issues, like you mentioned earlier with Signal Beam, without having to sacrifice your stats for a specific HP type.
@@nicolai3023 they should let Hidden Power be Unown’s move with how it functioned in PLA, always super effective. The alphabet soup needs all the help it can get.
List of all moves that should comeback (In my opinion) -Doubleslap -Twineedle -Dragon Rage -Mirror Move -Egg Bomb -Bone Club -Spike Cannon -Lovely Kiss -Dizzy Punch -Bonemerang -Sharpen -Conversion -Spider Web -Mind Reader -Nightmare -Feint Attack -Return -Magnitude -Pursuit -Hail -Smelling Salts -Nature Power -Assist -Magic Coat -Revenge -Refresh -Snatch -Ice Ball -Needle Arm -Aromatherapy -Silver Wind -Signal Beam -Sky Uppercut -Miracle Eye -Wake-up-slap -Embargo -Heal Block -Wring Out -Lucky Chant -Me First -Punishment -Mud Bomb -Mirror Shot -Rock Wrecker -Magnet Bomb -Heal Order -Ominous Wind -Flame Burst -Chip Away -Dual Chop -SteamRoller -Secret Sword I tried not including any legendary exclusives since they will probably come back to Scarlet and Violet soon.
@@shardtheduraludonjust add both, sand can have both chip damage and special defense boost, why can't hail? (also snow is "objectively" the most boring weather in the game ATM)
this argument that hidden power would be a max move of any type is do dumb, z-hidden power only works as a normal move so why max hidden power should work differently?
Because that's just how Max Moves are for other moves that can change type. Though Z-Moves go off of the base move's listed type, Max Moves go off of the base move's called type once executed.
Bad moves that were cut should be reworked from scratch so that they can return One move I would like to see return is silver wind, mainly because the only special attacking bug type attacks Volcarona know are Bug Buzz and Struggle Bug, and for a bug type with 135 Sp. Attack, I think it should get more Special Bug Type attacks
That's really my big problem with them cutting so many of these moves. If they're underused or redundant then just change them to be good! I mean, just look at what they did with Leech Life! went from useless garbo tier to GREAT Coverage on non-bugs and good stab for some.
@@grrgrrgrr0202 I disagree. Feint is a priority attack and is Normal-type. *Feint-Attack* is Dark-type and bypasses accuracy checks. Feint-Attack is also good early/mid-game Dark coverage for Pokemon that can't learn Bite. Lastly, it's still weird that they dropped it but then made *TWO* clones for exclusive Pokemon when they could've just limited distribution or buffed the power of Feint-Attack.
@@aghadlarhen9397 You completely missed the point. Feint Attack was fine functionality wise, its naming was the problem. And from a functionality department, it was pretty damn uninteresting (a Swift clone is uninteresting and we already have quite a few) and there are more than enough mid tier Dark attacks.
I think they removed power up punch because of how terastelization works with moves under 60 base power. If you tera fighting, power up punch would automatically become 60 base power, which is basically the equivalent of Mega Kanagaskhan using it
Nah the current game has no need for either of them anymore. Pursuit just caused all kinds of problems, and HP gives too many pokemon access to too much coverage. It would be way too easy to make a sweeper in gen 9 with HP on board to cover literally any weakness it has. Iron bundle with access to more coverage would just be ridiculous.
one that I'd like to mention is snatch- a +4 priority dark type move that steals opposing status moves. Paul Ruiz used it on his Incineroar to win the 2018 world championships (it was useful for stealing bellydrums and tailwinds) but got removed in gen 8 for really no reason
They should add an added effect to Terrains... normal moves become said Terrain Type...that would be pretty dope...just merge ion deluge into electric terrain...
I'm 99% sure Revival Blessing would've been excluded from being called by Assist if the two were to appear in the same game. The only reason why it can be called in NatDex is because the people behind it have a policy of "if it's not explicitly in the game, we won't change it".
All game freak had to do to make hidden power work was to make it a default NORMAL TYPE DYNAMAX ATTACK -_-... i miss hidden power..... i miss trying to find out the type... that dice roll without using the npc was always si much fun! Gives a reason to battle :D
I'll still never really understand why they removed signal beam. Even with the fact that is was an important coverage option for a lot of Pokémon, it also acted as important move progression for special attacking bugs. Now bug has the same problem that fire used to have with Pokémon having ember until they got flamethrower. Now special bugs just have struggle bug until bug buzz. Signal beam acted as the perfect middle ground for special bug types before getting the bug buzz they'll be using for the rest of the game.
I'm glad Hidden Power is gone honestly. It makes sense why competitive players miss it since they just use Showdown and can put it on whichever Pokemon however they want, but raising a Pokemon to use Hidden Power from the ground up for competitive matches in the actual games is a true pain in the ass.
I need power-up punch with the second part of the dlc. Staying hopeful since big users of the move are coming back in that part like hitmonchan and blaziken.
It would be cool to see some of these moves repurposed into something new if at all possible, and could potentially be a video that you could make. Would Bide do better as an ability to deal typeless damage after storing attacks after said number of turns to give a free extra move? Or even a video on how to fix moves to make them useful again (I've always liked Sky Drop, considering how the move technically made its debut in an anime episode prior to it becoming an actual move). Could be interesting to see what happens to some of these moves in the future.
If the reason for Eternabeam's removal really is "the animation uses something related to a dead gimmick"... then why didn't they just nerf the animation, like they did with many other moves to fit into open world combat?
I'll always miss Mirror Move, if only because I used to run it on Tapu Koko with Flyingium-Z to get a free Swords Dance on top of whatever Z-Move-equivalent attack it would become.
Powder was a REALLY cool move but had terrible application Something like a damaging attack or ability with the “explode on fire attack” would be strong
I personally found the removal of pursuit to be a positive change as it allowed psychic and ghost types to start becoming more viable as they were previously completely recked by pursuit dark types across every singles meta, but now they stand a chance because they don't fear switching out whenever a dark type enters the field. I do also like the limiting of toxic as it got really annoying with every pokemon having it and never knowing when they were going to put a timer on your pokemon.
I’ve considered lately, maybe pursuit isn’t in Scarlet and Violet because of how terastallization works with how turns are ordered. What would happen if your opponent teras to dark and pursuits when you switch out? Switching comes first in turns normally, so would they tera before pursuit goes off or would that happen after the move, and wouldn’t the latter make it kind of useless to try and use it in that way?
Thank you so much for all videos you made. You are one of my absolutely best youtubers ever. Greetings from Czech Republic. Jsi borec. Mám moc rád tvoji tvorbu. Zdraví Nogy. Posílám pozdrav z Ústeckého kraje.
maybe sky drop was weak, but it was real good, with the right strat. i remember. 1. puting toxic on an opponent. then using eather venoshok or protect, also had psychic and earthquake in case of poison or steel type. in truth most of my team was weak. they eather killed fast or were killed fast. my skydrop user was using roost and could resist really well. that was the team prep. 2. was first checking for any steel/poison possibilities. they were targeted fast. any other mons were toxic. once the steel/poison were down, most of my team also was. between the sky drop and the protect, the few mons remaining were killed easy. what seemed like an easy win for my opponent, soon turned into an incredibly hard fight. among all those i faced, only a few managed to beat me. no shame in that. they definitely deserved that win. i think it was in omega ruby, my skydrop user being tornadus (i think). i think i even used stealth rock once or twice. to say he choosed a mega charizard. should have choosed his mega to be swampert instead.
It's a bit weird as even though hidden power could have caused different dynamax move depending on the type we had weather ball which could also do similar stuff such as with no weather it was max strike and if weather was involved it changed to max flare,geyser,rockfall, or hailstorm
I just hope in the future that Hidden Power can be more easily changed like Tera Blast, because I’m not messing with IVs just get get the correct type.
Problem was also that pre-Gen 6 the power was also random, it was locked to being a special move, and because it was made pre-Gen 6, there was no roll for it to be a fairy type without redoing all the math and potentially screwing over a lot of Hidden Power sets that would be transferred over once Bank happened.
They could have just changed Eternabeam’s animation in SV so that Eternatus flies up, beams rain down on the opponent, and Eternatus comes back down. No EMax form required. I just wish they buffed the move so that it hit both Pokemon in a double battle. Eternatus might become more desirable in an unrestricted format if it had that.
I know people are upset about moves that are much more important, but for me I cant believe they got rid of Spearows iconic move Mirror Move. That move is just such a core part of Pokemon to me even though Im sure it hasnt been for a long time. Its just one of the facts of life for the 10 year old version of me, Spearow uses Mirror Move.
My question is why Return was removed but not Frustration? Like an attack that's stronger the more you abuse your pokemon stays but the be nice to your pokemon one dosen't?
The move is listed in name, but it can’t be selected and its description tells you that it can’t be used and to delete it at the earliest convenience. This only happens in SwSh though, since a Pokemon’s moves are reset in BDSP, PLA, & SV.
@@CaptainObliviousV More accurate to say that a Pokémon stores and uses a new moveset when visting a newer game, reset implies the old stuff is totally deleted (when it isn't, just only shown in HOME and SwSh). Also I believe there used to be a bug where a form of Calyrex could learn an unusable move in SV, thus letting you see the same kind of thing as SwSh legitimately.
@@TheRedSmarty yeah you’re right, it is stored, that bit slipped my mind. I’ve heard about the Calyrex thing too, they had a deleted move in its level up move set and fixed it in an update.
Lorewise, Eternabeam should work. The Dynamax mechanic exist because Eternatus exists. Heck, the mere prescence of Eternatus on the field SHOULD cause Eternatus to randomly cause pokemon to dynamax or gigantamax. and it SHOULD be able to eternamax itself. Though, Legendary pokemon obtained via pokemon bank/home wouldn't really be considered canon, since they get her via unnatural means so that's a part why it cannot.
Which deleted move do you miss the most?
Scald.
Gotta be Ion Deluge, i just loved using that move that i've totally seen before.
Sky uppercut there was no reason to remove it now breloom and blaziken are stuck with basic ass close combat
Bide
@ShadyRK9 Scald was never removed
Return hits the hardest for me. I get Frustation getting cut. It's requirements for power can be undone by walking. But why Return? It provided a great STAB option for non Guts Normal types. Now they have to rely on Double Edge's recoil, Body Slam which....isn't too bad I guess or (unfortunately for Stoutland) Facade which again is basically a handicap for anyone without Guts. In games where they force the Affection mechanic on you, why is the move who's power is based on how much your mon loves you not in them.
It was based on old friendship mechanics which I believe ALSO got reworked in SWSH and I guess they just didn't want to rework Return too
Honestly, sometimes it's better to run Frustration over Return in competitive Pokémon as kinda a gatcha momenet for any Pokémon that might either run Imprison or transform (Ditto).
Simple. If one is losing, the other should be deleted.
Well uniqueness since like toxic any pokemon can use it before gen 8. While it does give off a lot of coverage it also give off the same moveset many people will use and would have them rely on it heavily rather than toxic spikes or poison gas
Perhaps a 102 BP no drawback single target move was too much
Mainly only snorlax, mega lop, and the mons that can change its types used it tho
A lot of these losses stink because these moves are what Pokemon use before they get the big boy moves. Before Bug Buzz, you get Signal Beam. Before Flash Cannon you get Mirror Shot.
i still think Signal Beam should have stayed, 75 power is serviceable with its confusion chance, plus it was a nice coverage move for other types like psychic if they didn't have access to shadow ball and/or dark pulse
Signal Beam could be learned by a lot of non-bug pokemon while Bug Buzz is literally exclusive to bug type Pokemon. Maybe it wasn't a competitive homestay. But for playtroughs it was a really great move. Unfortunately it was a tutor move most of it's existence.
I think if Signal Beam was TM it would've been used more in regular playtroughs.
@@bulborb8756 Signal Beam was also used by Psychic types instead of Focus Blast (aka Focus miss) since bug also hits dark types for super effective damage.
Signal Beam was a perfect bug type coverage move, 75 power and the chance of confussing is really good.
Big boy moves is an awesome term 😂
Revenge being lost is really unfortunate for already slow fighting types. Fighting types stay losing
Someone at Game Freak hates fighting types, I'm convinced. It seems like each geb they get nerfed more and more lol
Assist is bad?
Liepard has used it to:
-Win in VGC with Priority Dark Void, and is part of why the move itself being limited to Darkrai
-Become immortal, resulting in an extension in the ban list on moves it can call.
-Raise the Dead, completely ruining Natdex AG, alongside Shedinja completely walling whatever the hell it wants.
It’s by far one of the most broken moves in the game if you know what you’re doing with it.
Divecats/Revivecats is a threat to society.
R.I.P. Ash-Greninja 🥲
I think something people tend to gloss over about a lot of bad moves is that the player isn't the only one using them. An advantage of some moves being bad is that the enemy AI might choose them and help an inexperienced player get out of a sticky situation.
(I also think this is the reason so many movesets suck in particularly the first 3 gens. The opponent doesn't get to have strong moves, whereas the player does due to TM's)
Yeah. It was always amusing to see those Geodudes thinking they can achieve anything by covering themselves into mud.
Bubble beam isn't just "better bubble" Bubble hits both targets in double battles while bubble beam is single target only.
That points pretty negligable when you consider the base power difference. In most Double Battle situations, it's probably a better idea to have a Pokemon Bubble Beam one opponent and that Pokemon's partner attack the other.
@@castform7niche utility in breaking sturdy, since bubble beam would ohko most things with sturdy since theyre usually rock or ground
Heck, they even buffed Bubble in gen 7 from 20bp to 40bp, just making it Water Gun with a chance at a speed drop. Maybe it was removed precisely because it competed with Water Gun.
I heard somewhere that Bubble should be SE on Bug types.
Assist has actually been used to help Skitty and Delcatty to win a tournament. It was a niche doubles format where players played in a pair with each player having 3 Pokemon, Prankster boosted Assist was used to call Dark Void from a Smeargle while the Cats' partner set up sun with Houndoom and used Sun boosted fire moves.
There's also the infamous Divecats, wherein Purrloin and Liepard would use Prankster Assist to call for Dive. This was so hard to stop that Game Freak actually changed how Assist works to prevent them from calling partial invicibility moves.
Since assist's flags still exist in the game's data we can tell that one of the moves assist can legally pull is Revival Blessing. This would likely be changed if assist made it back into the game, but it did break the speculative national dex format, like unbelievably. Turns out people didn't like Liepard priority revive looping its zombie team.
I would argue that Jump Kick being excluded is just as bad as the reason for Signal Beam. Yes both moves have a better move that can be used (Hi-Jump Kick and Bug Buzz), but not many non fighting types can learn Hi-Jump Kick. Whereas a lot of non fighting types can learn Jump Kick, such as Sawsbuck and Dodrio. And the latter really benefitted in Gen 7 singles because it finally had good coverage against rock and steel types, and a really good move at that. I hope it gets reintroduced somehow someday, this poor bird is probably stuck being walled by rock and steel types again when it comes back next month in the indigo disk
It's even more annoying seeing that they removed Jump Kick but then made Axe Kick which is functional the same as HJK but with less power and a chance to confuse.
Pursuit and feint attack need to come back. Ghosts are dominant in competitive and playthroughs in general (Ryme killed 3 of my Pokemon in a nuzlocke btw) so I think it’d be nice to have these moves back.
Pursuit doesn’t help in game as enemies don’t switch
And it’s not used in the format GF cares about
It ain’t coming back
@@GravityIsFalling*Laughs in Galactic Grunts*
@@GravityIsFallingi am in rip rn
Feint Attavck is much less of a loss than Pursuit. Please, we would love to remove Gholdengo from existence immediately. Nobody likes Pursuit being gone, least of all the T-tar fans.
@@demi-femme4821 I’m fine with it being gone. It didn’t reward smart play or prediction at all. It was literally just a braindead and free attack that always hit its intended target, and there was no counter play against it.
Performance jokes aside, Eternatus’ Eternabeam probably just wouldn’t work with SV having battles occur in the environment itself because there would be way too many variables that effect how the animation would play, especially in places like caves.
Then just... change the animation? It's not like the move _has_ to involve Eternamax. They changed plenty of move animations (for the worse) to fit into open world combat.
4:00 if Gamefreak was completely oblivious to Singles, they wouldn't have reduced the Timer for regular 6v6 online battles. They know, that people love to play 6v6 singles, but since they don't like people having fun, they decided to give you only 20 Mins for a battle...
I miss Silver Wind. Its animations were always so pretty.
Another thing worth noting about Hidden Power is that in BDSP & Legends Arceus the move works differently. In both those games Hidden Power changes it's type to be super affective agaisnt the Pokémon your fighting so for example if your battling a fairy type Hidden Power will be Poison or Steel type or if your fighting a Poison type Hidden Power will be Ground or Psychic type. Due to how broken and overpowered they made Hidden Power in those games that's probably why it's a move only Unown's can learn now. Plus Unown has horrible stats so giving it a broken move at least helps it a little bit.
Pursuit, Signal beam, jump kick and hidden power were easily my least favourite removals for different reasons.
Ghost types have been getting way out of hand and pursuit helped keep them in Check, Signal beam was good coverage for several mons and was the mid game bridge between infestation and bug buzz, and Jump kick meanwhile provided a lot of coverage for mons like Rapidash and Sawsbuck who desperately needed the strong coverage and don’t have high jump kick.
And hidden power was the only form of decent coverage for some of my fav mons like Sceptile, but I get that one because of stuff like Regilecki and Shadow rider Calyrex. Though I wouldn’t mind Tera blast getting a slight rework to function as a hidden power 2.0 but with a reworked availability so those previously mentioned mons don’t get it and physical attackers can get that coverage
Rapidash doesn't learn Jump Kick though. Not that it needed it that much with High Horsepower and Solar Blade in Sun Teams. Eitherway, they should've just given High Jump Kick to all pokémon that learned Jump kick if they were gonna remove it. Ideally they would stop being lazy and not remove moves, but eh...
Gotta agree on jump kick, but the pokemon I want to add specifically is Dodrio. Jump Kick covered the rocks and steels that could resist double edge and brave bird, while also hitting ice, which is good against it. Now it gets Lunge instead, which does almost nothing for it.
@@TheRicardobtc huh, here I thought it did, must have been playing to many rom hacks that give it the move. But yeah if it gets jump kick it should get high jump kick to make up for it
Pursuit should come back. As for HP, it can stay gone under one condition: Tera Blast stays in the game past gen 9 as universal tm and tera types are both transparent and changeable. Basically how it works now, but without the Terastalization, since that's obviously getting trashed in 2-3 years. It basically HP but better.
HP was 100 percent removed to make entering the competitive scene easier. Same reason they made egg moves easier to learn.
Pretty much they are trying to remove mass breeding as a barrier.
Honestly, wouldn't mind if they did that. Especially if TMs stay craftable and single use. If hidden power comes back they would need to make sure you can see the type it is BEFORE you actually teach it because... Yeah testing hidden power back then, especially with it based on an base IVs I believe? A bit of a hassle
honestly i think both systems need to be combined and rebooted.
hidden power's method of changing types is messy and outdated, while terra blast is too reliant on the terrastylze gimmick to even exist, without that gimmick it's a special move with 80 BP with normal type.
IMO they should combine to make one move none reliant on the gimmick, 60 BP like normal HP (as a downside for versatility but a buff for technician users) but instead of basing the darn typing using IVs there will be a new "stat" of sort that will link with the terrastyle gimmick by essentially being it's replacement for other regions.
(imagine terra typing, but you can't terrastylize instead it just picks your HP type and your terrastyle type in gen 9 where the gimmick exists)
it will have a that stat that makes it so the attack is physical or special depending on if the pokemon has higher attack or SPA, but it will always be on, regardless of the state of a gimmick.
@@Adir-Yosef I think that last one is what they mean by having a tera type without terastylizing. Maybe change the name but keep the same Tera type mechanic without needing to go terastylize
@@michaelbourque1780 They can very easily rework it into being able to manually choose what type it is, maybe have you talk to a certain npc or something rather than the convoluted mess it was revolving around IVs.
Power-up punch being removed is such a letdown with tera raids being a thing. Its a way to build attack and tera meter
Aromatherapy is apparently removed in S/V too for no reason
@@goGothitaLOL its a heal bell copy so its fine. BUT JUMP KICK. That was almost always crucial coverage for stuff like dodrio and sawsbuck
I'm not sure but given my conjecture based on my knowledge of competitive meta and whatnot, I wouldn't be surprised is Power Up Punch was cut simply because of how much it benefited Mega Kangaskhan in the time it was a thing. Like Mega Kang (Kang the Conqueror?) was so centralizing in especially VGC meta, there was one tourney where literally like all teams were largely made to counter it.
when it itself wasn't on a single one of them lol.
Ultimately it may not be the only reason but I think that had to be a big contributor
@tritone2276 nah they could have removed it from its moveset given how movesets have basically been reset
@@victorlinares4137 they could've but shrug.
Honchkrow needs Pursuit back, it was my favorite ace crow pokemon with its moxie ability 😭😭
I really miss Assist for the gimmick squads - meowstic for example
Pursuit going has led to ghost type really running rampant - I get it makes psychic a lot weaker
Power up punch was super useful for some weaker pokemon
Boy oh boy i sure am glad pursuit got removed! I bet that ghost types didn’t abuse this removal to no end in the comp scene, haha!
I thought this thumbnail was a screenshot from the anime. It’s really good.
Calyrex Shadow laughs at the loss of pursuit
Well. All of the Ghost types. Especially Dragapult.
For the Eternatus point, either because TPC accidentally dug themselves into a hole or wanted to justify Dynamax being a one-time thing, they said in game that Dynamaxing was exclusive to Galar because of what happened there centuries ago. Megas have been shown to exist outside Kalos in ORAS from Rayquaza breaking a meteor and SM/USUM via importing them, and Z Crystals, though bits of Necrozma, arent stated to be locked to Alola or short in numbers (Guzma has a chest full of Buginium Z Crystals).
Since Eternatus uses its own variation of Dynamaxing for Eternabeam, it would need to be able to tap into that energy that only exists in Galar.
Dude these thumbnails made by Sergi are so good. I can imagine as soon as Pursuit was gone TTar screaming NOOOOO like SpiderMan did 😂
My Conkeldurr losing revenge in Violet was such an upsetting discovery. I already hate the game and finally deciding to move all my competitive Pokémon over from sword to Violet and having to change the majority of my Pokémon’s move sets because moves either don’t exist anymore or that mon no longer knows it was so irritating.
A very strange move to miss the most for me. Is vespiquens heal order
Ehh, I definitely get what you mean but Vespi already learns Roost, which is better in 90% of situations.
Yeah, but I use to run Vespiquen with Toxic, Heal Order, Roost, and Rest.
I think all the moves with super unique effects were removed because GameFreak isn't good at coding on the Switch. With all the performance issues SnS and SV have, I wouldn't be surprised if moves like Pursuit could crash the game.
Does it seem like most of those lost moves that weren't useless in some way were either lost to data limitations or were cut for similar reasons to Dexit in the makers running outta time?
Software developer here. On your comment about copy/pasting code, it could be that Sword and Shield uses a different programming language compared to earlier Pokemon games, meaning that copy/pasting the code wouldn't work. Alternatively, there could have been some changes to how moves were handled in SwSh compared to previous games that, again, would make copy/pasting the code not work in its intended way.
Pretty sure eterna beam got removed because moves no longer have cinematic effects in gen 9. Not all moves did but look at the signature moves that returned such as roar of time and pyro ball. They made them look less impressive so that you don't transition away to another screen.
I miss Ominous Wind! That move was amazing!
Return needs to come back!!!
Indeed,
Return needs to return to the game
I think Hidden Power can stay gone. It was immediately made very dated once the physical/special split happened in gen 4 anyways. With it being made exclusively special, that left physical attackers in the cold. And then gen 6 came along and they couldn’t add Fairy to Hidden Power due to how it correlated to a Pokémon’s IVs. I think Tera Blast would be a good replacement going forward. It can be both physical & special, and even once Terastalization is gone they can still keep the tera type system and have Tera Blast pull from that, independent from IVs, quite literally creating Hidden Power 2.0. This would also solve a lot of coverage issues, like you mentioned earlier with Signal Beam, without having to sacrifice your stats for a specific HP type.
This would be the end for Unown to ever appear in a game again. Or they should just make Hidden Power Unown exclusivr.
@@nicolai3023 they should let Hidden Power be Unown’s move with how it functioned in PLA, always super effective. The alphabet soup needs all the help it can get.
List of all moves that should comeback (In my opinion)
-Doubleslap
-Twineedle
-Dragon Rage
-Mirror Move
-Egg Bomb
-Bone Club
-Spike Cannon
-Lovely Kiss
-Dizzy Punch
-Bonemerang
-Sharpen
-Conversion
-Spider Web
-Mind Reader
-Nightmare
-Feint Attack
-Return
-Magnitude
-Pursuit
-Hail
-Smelling Salts
-Nature Power
-Assist
-Magic Coat
-Revenge
-Refresh
-Snatch
-Ice Ball
-Needle Arm
-Aromatherapy
-Silver Wind
-Signal Beam
-Sky Uppercut
-Miracle Eye
-Wake-up-slap
-Embargo
-Heal Block
-Wring Out
-Lucky Chant
-Me First
-Punishment
-Mud Bomb
-Mirror Shot
-Rock Wrecker
-Magnet Bomb
-Heal Order
-Ominous Wind
-Flame Burst
-Chip Away
-Dual Chop
-SteamRoller
-Secret Sword
I tried not including any legendary exclusives since they will probably come back to Scarlet and Violet soon.
Okay above everything else why would you want Hail back. Snow has been objectively more useful for Ice types than Hail ever was
@@shardtheduraludon good point. I forgot that weather condition was recently added.
@@shardtheduraludonjust add both, sand can have both chip damage and special defense boost, why can't hail? (also snow is "objectively" the most boring weather in the game ATM)
Scolipede is my bro and I miss dropping a big steamroller on his enemies.
this argument that hidden power would be a max move of any type is do dumb, z-hidden power only works as a normal move so why max hidden power should work differently?
Because that's just how Max Moves are for other moves that can change type. Though Z-Moves go off of the base move's listed type, Max Moves go off of the base move's called type once executed.
They also apparently removed Aromatherapy in S/V for no reason, which is a huge blow to some support mons
Bad moves that were cut should be reworked from scratch so that they can return
One move I would like to see return is silver wind, mainly because the only special attacking bug type attacks Volcarona know are Bug Buzz and Struggle Bug, and for a bug type with 135 Sp. Attack, I think it should get more Special Bug Type attacks
That's really my big problem with them cutting so many of these moves. If they're underused or redundant then just change them to be good! I mean, just look at what they did with Leech Life! went from useless garbo tier to GREAT Coverage on non-bugs and good stab for some.
For some, I agree, but some moves like Feint Attack (given the existence of Feint) are better off not existing at all.
@@grrgrrgrr0202 I disagree. Feint is a priority attack and is Normal-type. *Feint-Attack* is Dark-type and bypasses accuracy checks.
Feint-Attack is also good early/mid-game Dark coverage for Pokemon that can't learn Bite.
Lastly, it's still weird that they dropped it but then made *TWO* clones for exclusive Pokemon when they could've just limited distribution or buffed the power of Feint-Attack.
@@grrgrrgrr0202 yeah, I can see that reasoning
@@aghadlarhen9397 You completely missed the point. Feint Attack was fine functionality wise, its naming was the problem. And from a functionality department, it was pretty damn uninteresting (a Swift clone is uninteresting and we already have quite a few) and there are more than enough mid tier Dark attacks.
I think they removed power up punch because of how terastelization works with moves under 60 base power. If you tera fighting, power up punch would automatically become 60 base power, which is basically the equivalent of Mega Kanagaskhan using it
Bring back Pursuit and Hidden Power! 🗣
Hidden Power? Definitely yes.
But Pursuit can stay gone
Nah the current game has no need for either of them anymore. Pursuit just caused all kinds of problems, and HP gives too many pokemon access to too much coverage. It would be way too easy to make a sweeper in gen 9 with HP on board to cover literally any weakness it has. Iron bundle with access to more coverage would just be ridiculous.
HP has been replaced by Tera blast and is essentially a better version
@@frosty6750*worse
@@frosty6750but for obvious reasons we won't have that in gen 10
Why is your opening so nostalgic to me? I dont remember watching this channel when I was a kid
The song is a version of the first Japanese opening of the Pokemon anime. Maybe that has something to do with it. Maybe you heard it somewhere before?
Pursuit would be useful in a meta where big Gholdengo (scarfed) switch in on a Pokémon somewhat squishy and just click Make It Rain
one that I'd like to mention is snatch- a +4 priority dark type move that steals opposing status moves. Paul Ruiz used it on his Incineroar to win the 2018 world championships (it was useful for stealing bellydrums and tailwinds) but got removed in gen 8 for really no reason
they probably ran into issues like being able to snatch Max-Guards since it turns all status moves into it.
I never want to see Hidden Power ever again. Yuck.
Call me crazy but a moves competitive viability shouldnt be the only deciding factor for if it sticks around.
They should add an added effect to Terrains... normal moves become said Terrain Type...that would be pretty dope...just merge ion deluge into electric terrain...
But I personally miss Sky Drop, Sky Uppercut, Grass Whistle, Power Up Punch, Feint Attack, Signal Beam
Hidden Power was kinda random but great and Pursuit was annoying but good if its on your favor!
Question of the day!
What goes harder The Content or the New Thumbnails?
Tough one right there, my bro been killing it on these thumbnails 🔥
I think it's better that Assist doesn't return as long as Revival Blessing is around. *Looks sternly at National Dex Anything Goes*
I'm 99% sure Revival Blessing would've been excluded from being called by Assist if the two were to appear in the same game. The only reason why it can be called in NatDex is because the people behind it have a policy of "if it's not explicitly in the game, we won't change it".
All game freak had to do to make hidden power work was to make it a default NORMAL TYPE DYNAMAX ATTACK -_-... i miss hidden power..... i miss trying to find out the type... that dice roll without using the npc was always si much fun! Gives a reason to battle :D
Assist was removed because of Prankster Purrloin's shenanigans in VGC.
This included Priority Dive/Phantom Force.
Divecats 😨
I'm such a casual player that I don't even notice when stuff like this gets removed :') Your videos are very insightful in that regard!
Ironic video length
The worst part is, unlike cut Pokemon, almost every cut move is most likely stuck as lost forever
Assist is guilty of many, many crimes
The first 5 seconds of this intro goes hard asf. I love the beat
Mezase Pokemon Master! (not sure which version tho)
@@robertlupa8273thanks man :) that beat is tough asf. Mad hype
Was the thumbnail based on the 90s Spider-Man cartoon?
I'll still never really understand why they removed signal beam. Even with the fact that is was an important coverage option for a lot of Pokémon, it also acted as important move progression for special attacking bugs. Now bug has the same problem that fire used to have with Pokémon having ember until they got flamethrower. Now special bugs just have struggle bug until bug buzz. Signal beam acted as the perfect middle ground for special bug types before getting the bug buzz they'll be using for the rest of the game.
I still don’t know why they got rid of Karate Chop other than being a weak move
Couldn't Jolteon theoretically rub its quills to generate noise?
All i've heard this entire video is a bunch of excuses gamefreak could use to not give the dev team more time in the development process.
I'm glad Hidden Power is gone honestly. It makes sense why competitive players miss it since they just use Showdown and can put it on whichever Pokemon however they want, but raising a Pokemon to use Hidden Power from the ground up for competitive matches in the actual games is a true pain in the ass.
Pursuit and signal beam should come back
I didn't realize that many moves were gone
I need power-up punch with the second part of the dlc. Staying hopeful since big users of the move are coming back in that part like hitmonchan and blaziken.
Sky uppercut got removed I am so sad about it.
It would be cool to see some of these moves repurposed into something new if at all possible, and could potentially be a video that you could make. Would Bide do better as an ability to deal typeless damage after storing attacks after said number of turns to give a free extra move? Or even a video on how to fix moves to make them useful again (I've always liked Sky Drop, considering how the move technically made its debut in an anime episode prior to it becoming an actual move). Could be interesting to see what happens to some of these moves in the future.
Does Assist really suck? I think they removed it because coding for the move was probably a nightmare. It also was a pretty abusable move
Divecats 😨
It was very volatile. One new move-ability-item combo can elevate this from useless to broken.
If the reason for Eternabeam's removal really is "the animation uses something related to a dead gimmick"... then why didn't they just nerf the animation, like they did with many other moves to fit into open world combat?
Love the refference with the thumbnail 😂
What's the reference?
@@robertlupa8273 Spiderman the 90's cartoon
i hope Hashirama the torterra in the background for signal beam was yours
I'll always miss Mirror Move, if only because I used to run it on Tapu Koko with Flyingium-Z to get a free Swords Dance on top of whatever Z-Move-equivalent attack it would become.
Powder was a REALLY cool move but had terrible application
Something like a damaging attack or ability with the “explode on fire attack” would be strong
I personally found the removal of pursuit to be a positive change as it allowed psychic and ghost types to start becoming more viable as they were previously completely recked by pursuit dark types across every singles meta, but now they stand a chance because they don't fear switching out whenever a dark type enters the field. I do also like the limiting of toxic as it got really annoying with every pokemon having it and never knowing when they were going to put a timer on your pokemon.
Ghosts now rule the meta tho
Terra Dark boosted pursuit would be busted
I’ve considered lately, maybe pursuit isn’t in Scarlet and Violet because of how terastallization works with how turns are ordered. What would happen if your opponent teras to dark and pursuits when you switch out? Switching comes first in turns normally, so would they tera before pursuit goes off or would that happen after the move, and wouldn’t the latter make it kind of useless to try and use it in that way?
I miss Return, and so do most Normal types
Thank you so much for all videos you made. You are one of my absolutely best youtubers ever. Greetings from Czech Republic.
Jsi borec. Mám moc rád tvoji tvorbu. Zdraví Nogy. Posílám pozdrav z Ústeckého kraje.
maybe sky drop was weak, but it was real good, with the right strat. i remember.
1. puting toxic on an opponent. then using eather venoshok or protect, also had psychic and earthquake in case of poison or steel type. in truth most of my team was weak. they eather killed fast or were killed fast. my skydrop user was using roost and could resist really well. that was the team prep.
2. was first checking for any steel/poison possibilities. they were targeted fast. any other mons were toxic. once the steel/poison were down, most of my team also was. between the sky drop and the protect, the few mons remaining were killed easy.
what seemed like an easy win for my opponent, soon turned into an incredibly hard fight. among all those i faced, only a few managed to beat me. no shame in that. they definitely deserved that win. i think it was in omega ruby, my skydrop user being tornadus (i think). i think i even used stealth rock once or twice. to say he choosed a mega charizard. should have choosed his mega to be swampert instead.
Baller
Baller
It's a bit weird as even though hidden power could have caused different dynamax move depending on the type we had weather ball which could also do similar stuff such as with no weather it was max strike and if weather was involved it changed to max flare,geyser,rockfall, or hailstorm
Weather Ball is far more predictable as it can only be one of five types with the weather being the tell as to what it would be.
The disrespect for the Skitty's SM is just crazy😂😂
It may have been because... It's just cheese? Coding what moves it can and can't copy was probably annoying
Who abbreviates "signature move" as SM anyway? For a second I thought you meant "Sun & Moon".
We should probably be glad Assist is gone. Revival Blessing can be called by Assist.
4:52 but can I make hidden power a fairy type move
I just hope in the future that Hidden Power can be more easily changed like Tera Blast, because I’m not messing with IVs just get get the correct type.
Problem was also that pre-Gen 6 the power was also random, it was locked to being a special move, and because it was made pre-Gen 6, there was no roll for it to be a fairy type without redoing all the math and potentially screwing over a lot of Hidden Power sets that would be transferred over once Bank happened.
@@GamingEelektross Which is why I hope they would do a Tera Blast thing where you pay a resource, preferably money, to change the type of move.
Any fighting type that has the technician ability is an absolute unit with rolling kick. Getting STAB + Tech boost + a 30% chance to flinch? Bruh
They took away needle arm from my favourite cactus boi Cacturne.
They could have just changed Eternabeam’s animation in SV so that Eternatus flies up, beams rain down on the opponent, and Eternatus comes back down. No EMax form required.
I just wish they buffed the move so that it hit both Pokemon in a double battle. Eternatus might become more desirable in an unrestricted format if it had that.
Or even that it makes beams out of thin air. They "nerfed" plenty of other move animations already.
I know people are upset about moves that are much more important, but for me I cant believe they got rid of Spearows iconic move Mirror Move. That move is just such a core part of Pokemon to me even though Im sure it hasnt been for a long time. Its just one of the facts of life for the 10 year old version of me, Spearow uses Mirror Move.
My question is why Return was removed but not Frustration?
Like an attack that's stronger the more you abuse your pokemon stays but the be nice to your pokemon one dosen't?
Both were removed.
If assist was still in the game it would been so broken
Can someone inform me what happens when you transfer a pokemon with a removed move to a newer game. Does it just show up as missing?
The move is listed in name, but it can’t be selected and its description tells you that it can’t be used and to delete it at the earliest convenience. This only happens in SwSh though, since a Pokemon’s moves are reset in BDSP, PLA, & SV.
I believe the move is still there, it just does nothing and wastes a turn.
@@CaptainObliviousV More accurate to say that a Pokémon stores and uses a new moveset when visting a newer game, reset implies the old stuff is totally deleted (when it isn't, just only shown in HOME and SwSh).
Also I believe there used to be a bug where a form of Calyrex could learn an unusable move in SV, thus letting you see the same kind of thing as SwSh legitimately.
@@TheRedSmarty yeah you’re right, it is stored, that bit slipped my mind. I’ve heard about the Calyrex thing too, they had a deleted move in its level up move set and fixed it in an update.
@@TheRedSmarty Yeah, Calyrex used to be able to learn Aromatherapy (which was made unusable for whatever reason).
Tera typing is awesome because it helps cool ice pokemon be more viable
Lorewise, Eternabeam should work.
The Dynamax mechanic exist because Eternatus exists.
Heck, the mere prescence of Eternatus on the field SHOULD cause Eternatus to randomly cause pokemon to dynamax or gigantamax.
and it SHOULD be able to eternamax itself.
Though, Legendary pokemon obtained via pokemon bank/home wouldn't really be considered canon, since they get her via unnatural means
so that's a part why it cannot.
Open team sheets?
I agree with assist getting the axe, since it’s way too op, but the rest are just stupid.
Just subscribed to your channel! Keep up the good content. please!
The video length...
can anyone tell me where can i watch watch pokemon all episodes