GLORIOUS Coal Mines Of The Motherland | Workers And Resources: Soviet Republic (Part 2)

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  • Опубліковано 29 чер 2024
  • Workers And Resources: Soviet Republic continues and after we put out a few fires, we're tasked with setting up a coal mine. Easy, right? Dig coal, get coal. Oh, no...Workers And Resources is going to make this a little challenging.
    Meanwhile in Workers And Resources: Soviet Republic, we set up a bus station and ask the important questions. Like, why does the bus driver care where we're going.
    Workers And Resources Soviet Republic gameplay continues here.
    Find Workers & Resources: Soviet Republic on Steam here: store.steampowered.com/app/78...
    Join this channel to get access to perks:
    / @weehoursgames
    Connect with me here:
    / discord
    / weehoursgames
    / weehoursgames​
    Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services - use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation - let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.
    Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic - whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas - civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
    Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation - this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
    Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another - supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
    Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more - produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?
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КОМЕНТАРІ • 25

  • @portiapendragon
    @portiapendragon 14 днів тому +2

    Yay! More communism! I am enjoying this series.

  • @brianbell4491
    @brianbell4491 15 днів тому +5

    But the fire has been burning since the world's been been turning. 😊

  • @astrokits
    @astrokits 14 днів тому

    I'm going to catch up with all other videos in due time (now that the busy period at work has ended somewhat). You are as chaotic as ever😂😂😂😂

  • @fransmith3255
    @fransmith3255 14 днів тому

    Coal mine: The reason your mine started working is that you added those apartments right next to the coal mine. You clicked on the coal processing plant immediately, before your people in those new buildings could get to it. Notice that people run around the roads? That happens in real time. They had to physically run up the road, then a few seconds later, when they arrived, the coal processing plant started to work. Bonus hint: Use footpaths EVERYWHERE (found at the bottom of the screen a couple away from where you find roads).
    Your other town could have worked. All you needed was a road depot, then you could buy a bus from the depot and tell it to go from one bus stop to the other bus stop.
    The reason your earlier citizens in your coal mining town weren't working was because they were too far away. People move along either roads or footpaths and have a limit of a few hundred meters depending on the quality of your roads. All you needed for them to start working was footpaths to your coalmine and processing plant - see the little blue labels on existing buildings with 23m on them when you stamp a new building? That's distance from the building you're now stamping. No label equals too far from that building.
    And on your industry buildings, those blue labels that look like safety-pins, those are "In" and "Out" labels. Notice that some point in and some point out. You needed to use the ones that face out to your storage. Your first storage was trying to put coal IN the processing plant instead of taking it out (as you eventually guessed).
    Some hints for next time. Not bad for a first try. This is hilarious! Keep it up!! It gets easier... 🤣🤣

    • @WeeHoursGames
      @WeeHoursGames  14 днів тому

      This seems very complicated

    • @fransmith3255
      @fransmith3255 14 днів тому

      @@WeeHoursGames Hehe, complicated game. Just build a massive amount of footpaths leading everywhere, particularly from your apartments to your industries. That'll help a lot. 🤣🤣🤣🤣

  • @saethman
    @saethman 14 днів тому +2

    I wonder if the people waiting for a bus a the bus stop would appreciate if you purchased a... hmm... bus? :) [I assume you have to buy one #depot]

    • @WeeHoursGames
      @WeeHoursGames  14 днів тому +1

      I thought so too, but I didn't see one for purchase

    • @fransmith3255
      @fransmith3255 14 днів тому

      @@WeeHoursGames Get a road depot, then bus a bus at the road depot.

  • @molybdaen11
    @molybdaen11 14 днів тому

    Yes, the industry building can become a bit frustrating. Especially when one building can quick load a truck and another can not. But you can not see it beforehand.
    Oh and there are 3 different ways for conveyour belts. Took me forever to understand how to move cement to the border with a train :)

    • @molybdaen11
      @molybdaen11 14 днів тому

      P.S. Your workers needed a foodpath to reach the buildings.
      And omnibuses need a vehicle depot to be bought.
      Cheers.

    • @WeeHoursGames
      @WeeHoursGames  14 днів тому

      I'm already overwhelmed

    • @molybdaen11
      @molybdaen11 14 днів тому

      @@WeeHoursGames Take a step back, relax and maybe, god save us, play one of the tutorials.
      It is a fascinating game for sure. Just a lot to take in at once.

  • @spikelilgirl1
    @spikelilgirl1 14 днів тому

    Yay! More please! And I'm sure there'll be a fire at some point.

  • @greymagic857
    @greymagic857 4 дні тому

    the children yearn for the mines

  • @meesh12489
    @meesh12489 13 днів тому

    Coal mines, farms and unemployment. We're building West Virginia! 😂

  • @wwlaos
    @wwlaos 14 днів тому

    7/10 needs more slab.

  • @sallythekolcat
    @sallythekolcat 14 днів тому

    dave. fire. coal mines. you know how Centralia PA has been on fire since 1962? I expect a digital re-enactment