*Plus We commemorate those who could not see these days with respect. Legendaries, Teachers, Educators, Gamers and more! and the voice actors... The past will always be remembered. And like javu, History will be remembed by community and people. And Remake will make again by community.*
Check out Team Fortress 2 Classic. They frickin' NAILED Pyro. They reworked the fire to be a narrow concentrated jet that has momentum and physics, instead of the base game's big cloud of orange hurt. Besides looking WAY nicer, this forces Pyros to actually aim and track their attacks. To compensate for this additional skill requirement and reduced width, the weapon's damage is now based on how many flame particles are hitting an enemy. Besides rewarding aim, this also makes Pyro DEVASTATING if they manage to stick their flamethrower right in an enemy's face. The end result is that Pyro feels like a diminutive ambush Heavy. Just like Heavy, this new Pyro has an absurd DPS if they can catch an opponent with the full point-blank output of their weapon. However unlike Heavy the fire has physics, meaning the end of the jet takes a second to catch up to where the Pyro aims, so a player that strafes at a distance can avoid most of the damage. While a skilled Pyro CAN minimize this by leading their aim when they pivot, it overall encourages you to find situations where enemies either can't backpedal or don't have the chance to strafe.
Oh, I forgot to mention this version of Pyro is way more fun to play AGAINST too, ESPECIALLY for Spy. First because the Pyro's fire is actually avoidable with good movement, and second because the reworked visuals ensure you can actually tell where the fire is, instead of it just being a vague orange cloud. Oh, also TF2C fixes a LOAD of the old client-side registration jank from base TF2, meaning airblast timing is WAY more reliable. (It also makes melee hit registration consistent, which makes melee combat consistently fun.)
*Plus We commemorate those who could not see these days with respect. Legendaries, Teachers, Educators, Gamers and more! and the voice actors... The past will always be remembered. And like javu, History will be remembed by community and people. And Remake will make again by community.*
One thing you forgot to mention about the engineer is that ANYONE can take your teleporters in pf2. i'll never forget the day that i had a nest just outside the intel room, and suddenly my teleporter EXIT went down which i had placed inside the room. i ran in to find an enemy medic trying to throw frags at my sentry to escape.
Imagine playing PF2 as an engineer. And as your about to use your teleporter. You hear a spy uncloak and steal the teleporter right out from under you. And proceed to spy crab away from you. An absolutely terrifying moment.
@@SommerSen you can detonate your buildings, causing one of the strongest explosions in the game at lvl 3. Plus you get an alert if an enemy is close to your building. It's fun catching idiots stealing shit from your dispenser or using your teleportrer because you can turn them into soup.
Pf2 is a really important game in my history as a TF2 player. It's one of the first games that i actively modded by creating weapon reskins, which led me on a path into creating items for the TF2 workshop. One of my more recent mods even got officially added into PF2, that being the new Large Ammo Box texture that uses PF2 Heavy's bullets instead of TF2 Heavy's, I'm even listed in the credits. I really hope this sourcemod at least manages to live longer than other failed ones. Beta TF2 is something i really like. P.S: here's a fun tip: typing “r_rimlight 1” in the developer console enables rimlights on player models (like in TF2). It's not exactly beta accurate but looks nicer imo.
I'm still angry that no one has added the Catchers Mitt or Baseball Glove for scout. Long before air blast, scout was intended to have a baseball glove to catch and STORE soldier rockets and throw them back. It was scrapped and eventually the code got reused for the air blast we have today
the Catchers mitt as a equipment item that catches and throws projectiles would be interesting. since it is the scout, explosives do not minicrit, but projectiles minicrit on a throw. holding explosives too long makes them blow up. also, a equipment item slot for a single item to use when item slot is active, and the grenades, mines have gas passer mechanics, and you can also put in utility items on this slot(I would put the equipment items in slot 7) which I think would be intersting.
I not only know what demo said in the censored part but also why it was censored. He said “They’ve got more feckin’ sea monsters at the great Loch at Ness and they’ve got the likes of me”. But it was not censored bc of the swearing, but bc he would’ve revealed where the Loch Ness monster is.
I saw tf2 a few times on the internet as a kid, but I didn’t really actually discover what it was until either late 2020 or 2021. That was the greatest decision of my life Edit: I haven’t actually played the game yet, but I’m planning to someday Second edit: I started playing it earlier in the year
Here's an epic PF2 story of mine: I was playing PF2 in Mid 2021, when the mod only had player spikes of 3-10 players, but still was really fun. The server I was playing on when the story happened had around 8 players. But it doesn't matter, really. What matters is that our team, RED, defending on Dustbowl, was engineer gaming, and someone nicknamed "VIRGINITY SHIELD ACTIVATED" from our team started blasting Ram Ranch on voicechat. Thank you, VIRGINITY SHIELD ACTIVATED, or whoever you are now, for introducing me to this masterpiece called RAM RANCH and THE GRAND GRANT MACDONALD.
"they got more feckin' sea monsters in the great loch at ness than they got the likes of me" was the censored part of meet the demoman, in case you were wondering
i just love how things are so different from people who originate from another game. i am a payday fan and i felt utter rage when you said that 14 maps wasn't enough. the differences in players can be shocking sometimes.
thank you for meking this video richer overtime, I've been playing this week at various times of the day and i've seen servers kind of diying, your video will definetly make more people play this awesome mod, also, I was in this video's kill feed for a few seconds so that was awesome LMAO if someone is looking to try out this mod definetly do, it's so fun and the people there are awesome too, the devs even play with you for time to time, it's easy to install and join games and people are super funny sometimes, just, get used to alltalk servers if you aren't used to people talking all the time lol
*Plus We commemorate those who could not see these days with respect. Legendaries, Teachers, Educators, Gamers and more! and the voice actors... The past will always be remembered. And like javu, History will be remembed by community and people. And Remake will make again by community.*
I wonder who that handsome devil at 1:47 is? The video is pretty good, but i am kinda miffed you didn't mention some of the finer details like how the fire rockets can be charged, how in 0.7 the grenades (and demo's remote pills) have physics closer to TFC to help with aiming and precision. Theres also the fact that engi's buildings can also be used by the enemies. Overall this video is probably the best when it comes to describing what PF2 is now, ESPECIALLY after the 0.7 update.
Ever since I saw GermanPeter’s vids on the concept art and cut content of TF2, I was obsessed with TF2’s old artstyle, so seeing this brought me much joy.
This could genuinely be a great alternative for TF and TFC fans who didn't like some of the changes tf2 made, they just need to bring back gldsrc movement
The little flourish spy does before he backstabbed the sniper in one of the beta trailers was so damn cool that I actually learned how to do it. Honestly? We were robbed.
I played Pre-Fortress 2 a few years ago back when it was still early in development, and WOW has it gotten a facelift! Last time I played it, there weren't any custom player models or animations, and servers included weird custom maps like cp_lazytown. Even still, I much preferred it over TF2 Classic, which I feel lost its way the further into development it got. Excellent video as always, Richter!
Personally, I really liked the idea of the Spy being more of a James bond style 'break into a vault, tranq the guard, gas the civillians, escape with the money' type of character, no matter how much I do like the current spy.
I feel like removing grenade spam was *technically* a good call, and definitely helped distinguish the gameplay of TF2 from its predecessor... but honestly the grenade spam of TFC was like half the appeal of that game. In fact I would argue that TFC is at its best when there's so much explosions and fire coming from all directions that it just gives you sensory overload. It's not good game design by today's standards, but it's definitely fun in its own way.
this is fun to watch knowing that i have to take my exams later today and knowing i have to study, but instead of doing that im on youtube watching tf2 videos
Cara, a um tempo atrás eu estava no meio de uma aula chata pra caralho, então eu comecei a desenhar alguns projetos de armas para o Team Fortres, e por coencidencia, uma dessas armas era um lança chamas que invés de refletir, tinha um lança mísseis embutido, então quando você apertava o botão direito você lançava um míssel, e hoje eu descubro que alguém já havia pensado nisso. PS: Essa história aconteceu fazem 7 meses
They sort of got grenades back but in a more balanced way. Sniper got jarate. Scout got Mad Milk. Pyro got the gas can that is useless. And Heavy can throw his sandwich.
This mod looks so beautiful. I love how beta TF2 looked, so it's amazing to see a mod that restores the beta concept, especially with the cel-shaded look and the character designs
Tf2's development has stalled for so long, it's literally going backwards now. Some of those nades got added to DRG in the latest update. Absolutely zero chance that's a coincidence
0:34 I unironically know what exactly was said here due to some wiki browsing: "They've got more f***in' sea monsters in The Great Loch at Ness than they've got the likes of me."
6:49 You can defuse/destroy grenades really easily in this game. If you know about them they can be defused by a single melee hit or 2 bullets. You can get rid of them in a single shotgun shot, and shells are a lot more plentiful than grenades.
As someone who played a lot of competitive team fortress classic in the early 2000's, these mechanics are mostly how it used to play. No one ever really had fights in the middle of capture the flag maps, conc jumping is was so powerful everyone just flies across.
I played the fortress forever years ago. That game made me realize how good TF2 is and how bad those old Team Fortress games are (mainly its the movement and grenades)
Isn't it crazy that apparently in another universe tf2: invasion was completely finished, polished, and was the tf2 we got.
*Plus We commemorate those who could not see these days with respect. Legendaries, Teachers, Educators, Gamers and more! and the voice actors... The past will always be remembered. And like javu, History will be remembed by community and people. And Remake will make again by community.*
im happy we aren't in this timeline lmao
@@GarryTale there's in another universe that tf2 brotherhood of arms was released
@@Sonic20094 true and that universe would suck
@@C.A._Old im tryna understand the reference here lol
Not even the community knows how to balance pyro
Honestly since JI, I've felt he's a lot more consistent when fighting him so I can kill them a lot quicker
Check out Team Fortress 2 Classic. They frickin' NAILED Pyro.
They reworked the fire to be a narrow concentrated jet that has momentum and physics, instead of the base game's big cloud of orange hurt.
Besides looking WAY nicer, this forces Pyros to actually aim and track their attacks. To compensate for this additional skill requirement and reduced width, the weapon's damage is now based on how many flame particles are hitting an enemy. Besides rewarding aim, this also makes Pyro DEVASTATING if they manage to stick their flamethrower right in an enemy's face.
The end result is that Pyro feels like a diminutive ambush Heavy.
Just like Heavy, this new Pyro has an absurd DPS if they can catch an opponent with the full point-blank output of their weapon. However unlike Heavy the fire has physics, meaning the end of the jet takes a second to catch up to where the Pyro aims, so a player that strafes at a distance can avoid most of the damage. While a skilled Pyro CAN minimize this by leading their aim when they pivot, it overall encourages you to find situations where enemies either can't backpedal or don't have the chance to strafe.
Oh, I forgot to mention this version of Pyro is way more fun to play AGAINST too, ESPECIALLY for Spy. First because the Pyro's fire is actually avoidable with good movement, and second because the reworked visuals ensure you can actually tell where the fire is, instead of it just being a vague orange cloud.
Oh, also TF2C fixes a LOAD of the old client-side registration jank from base TF2, meaning airblast timing is WAY more reliable. (It also makes melee hit registration consistent, which makes melee combat consistently fun.)
@@PotatoPatatoVonSpudsworth Is it like the Dragon’s Fury?
@@the4thtomato138 no, its not single shot, but they have similar mechanics when damaging an enemy
TF2 really was polished and giving players a new way to play after Team Fortress Classic.
I made spy x your mother fan fiction
@@cyrusthegreat7030 poland
@@cyrusthegreat7030 polond
*Plus We commemorate those who could not see these days with respect. Legendaries, Teachers, Educators, Gamers and more! and the voice actors... The past will always be remembered. And like javu, History will be remembed by community and people. And Remake will make again by community.*
@@C.A._Old what
One thing you forgot to mention about the engineer is that ANYONE can take your teleporters in pf2. i'll never forget the day that i had a nest just outside the intel room, and suddenly my teleporter EXIT went down which i had placed inside the room. i ran in to find an enemy medic trying to throw frags at my sentry to escape.
U can use the enemy dispenser to heal your self too
Imagine playing PF2 as an engineer. And as your about to use your teleporter. You hear a spy uncloak and steal the teleporter right out from under you. And proceed to spy crab away from you. An absolutely terrifying moment.
@@lokiruiz2246 this is what uncle dane sees in his nightmares
@@lokiruiz2246 Just imagine…
@@SommerSen you can detonate your buildings, causing one of the strongest explosions in the game at lvl 3. Plus you get an alert if an enemy is close to your building. It's fun catching idiots stealing shit from your dispenser or using your teleportrer because you can turn them into soup.
Pf2 is a really important game in my history as a TF2 player. It's one of the first games that i actively modded by creating weapon reskins, which led me on a path into creating items for the TF2 workshop.
One of my more recent mods even got officially added into PF2, that being the new Large Ammo Box texture that uses PF2 Heavy's bullets instead of TF2 Heavy's, I'm even listed in the credits.
I really hope this sourcemod at least manages to live longer than other failed ones. Beta TF2 is something i really like.
P.S: here's a fun tip: typing “r_rimlight 1” in the developer console enables rimlights on player models (like in TF2). It's not exactly beta accurate but looks nicer imo.
play fortress 2
congrats!
☠
I thought PF2 was a typo💀💀
Congratulations! Hope you're enjoying creating items for the workshop now.
Team Fortress 2 deserves the title of, "One of the most memorable games of all time."
it deserves the title of "one of the best games ever made"
@@bath_hands Correct.
@@bath_hands opinion based (not saying i dont like the game i do)
One of the most games ever made
gotta be one of the best games ever made
I said ONE of
Thank you Richter. Very cool.
You're amazing man
Generous man
Biggest super chat i've seen so far! Holy moly.
@@MrLyosea me 2
I'm still angry that no one has added the Catchers Mitt or Baseball Glove for scout.
Long before air blast, scout was intended to have a baseball glove to catch and STORE soldier rockets and throw them back.
It was scrapped and eventually the code got reused for the air blast we have today
Interesting concept being reused for the Pyro.
If scout got that today, that would be SO cool, even if they need to make the rockets do not a lot of damaage
the Catchers mitt as a equipment item that catches and throws projectiles would be interesting. since it is the scout, explosives do not minicrit, but projectiles minicrit on a throw. holding explosives too long makes them blow up.
also, a equipment item slot for a single item to use when item slot is active, and the grenades, mines have gas passer mechanics, and you can also put in utility items on this slot(I would put the equipment items in slot 7) which I think would be intersting.
@@JosukegamingCould have them explode if you hold them for too long
I not only know what demo said in the censored part but also why it was censored. He said “They’ve got more feckin’ sea monsters at the great Loch at Ness and they’ve got the likes of me”. But it was not censored bc of the swearing, but bc he would’ve revealed where the Loch Ness monster is.
Lmao
The most Scottish thing I've ever heard
0:34 it was “they’ve got more fuckin’ monsters in the Loch Ness then they got the likes of me!”
Hey I worked as a modeller on this! (I made the Branding Iron at 5:44 among many other things)
Nice work, I'm just wondering is the glow on the branding iron an emission texture?
THANK GOD
This is a really amazing addition to tf2. Like walking through a tf2 museum. They outdid themselves with capturing tf2s early years.
ikr, first i thought there was only the tf2 classic mod, but now there's a standalone mod for *pre* fortress 2, damn
I saw tf2 a few times on the internet as a kid, but I didn’t really actually discover what it was until either late 2020 or 2021. That was the greatest decision of my life
Edit: I haven’t actually played the game yet, but I’m planning to someday
Second edit: I started playing it earlier in the year
Same here. Wish I got it way earlier than I did.
i truly learned bout it was 2017
Same but I saw it multiple times and wanted to play it until 2021
I don’t actually have the game, I just discovered the community
@@EngineerRiff its free on steam
The ways the community show their love are so interesting some times.
The way he fell 0:48 💀
Lmao
💀
And went boom
I'm glad they didn't change that part.
Bro died of cringe
PreFortress 2 is just what if every TF2 mercenary was like Gordon Freeman, armor and grenades
Here's an epic PF2 story of mine:
I was playing PF2 in Mid 2021, when the mod only had player spikes of 3-10 players, but still was really fun. The server I was playing on when the story happened had around 8 players.
But it doesn't matter, really. What matters is that our team, RED, defending on Dustbowl, was engineer gaming, and someone nicknamed "VIRGINITY SHIELD ACTIVATED" from our team started blasting Ram Ranch on voicechat.
Thank you, VIRGINITY SHIELD ACTIVATED, or whoever you are now, for introducing me to this masterpiece called RAM RANCH and THE GRAND GRANT MACDONALD.
@vs mouse archive (mostly beta stuff) Hello.
@vs mouse archive (mostly beta stuff) epic
also, i'm reminding you that my story is from PRE fortress 2, NOT team fortress 2
@vs mouse archive (mostly beta stuff) it's ok 👍
"they got more feckin' sea monsters in the great loch at ness than they got the likes of me" was the censored part of meet the demoman, in case you were wondering
was my pleasure playing with you guys :)
i just love how things are so different from people who originate from another game. i am a payday fan and i felt utter rage when you said that 14 maps wasn't enough. the differences in players can be shocking sometimes.
14 maps is more than the 360 and ps3 port have. Those both still have strong communities to this day
@@human_npc The 360 version does, at least. The PS3 version shut down in early 2023.
Imagine if the scattergun was originally gonna be scout’s secondary shotgun
For my first vid by you, the outro caught me off guard 😅
thank you for meking this video richer overtime, I've been playing this week at various times of the day and i've seen servers kind of diying, your video will definetly make more people play this awesome mod, also, I was in this video's kill feed for a few seconds so that was awesome LMAO
if someone is looking to try out this mod definetly do, it's so fun and the people there are awesome too, the devs even play with you for time to time, it's easy to install and join games and people are super funny sometimes, just, get used to alltalk servers if you aren't used to people talking all the time lol
5:03 10 years in the joint made you a f****** medic
Hey, an alien themed TF2 would be awesome. Love the Covenant aesthetic the video gives off.
Why is the outro song so relatable
This looks fun, I have to try it one day!
You have earned a new subscriber keep the great content flowing.
Yes. valve made the right choice with the grenades. i can imagine a pyro spamming grenades while a dispenser refills him as they spawncamp
*Plus We commemorate those who could not see these days with respect. Legendaries, Teachers, Educators, Gamers and more! and the voice actors... The past will always be remembered. And like javu, History will be remembed by community and people. And Remake will make again by community.*
heavy looks like he goes fishing every tuesday
I wonder who that handsome devil at 1:47 is? The video is pretty good, but i am kinda miffed you didn't mention some of the finer details like how the fire rockets can be charged, how in 0.7 the grenades (and demo's remote pills) have physics closer to TFC to help with aiming and precision. Theres also the fact that engi's buildings can also be used by the enemies. Overall this video is probably the best when it comes to describing what PF2 is now, ESPECIALLY after the 0.7 update.
0:16 Mad Poggers Pepegga:
Ever since I saw GermanPeter’s vids on the concept art and cut content of TF2, I was obsessed with TF2’s old artstyle, so seeing this brought me much joy.
5:09 If you had ever played TFC, you would have known that was the Pyro's normal load out.
man fuck off i played your dumb ass boomer game
Lmaooooo
@@RichterOvertimeunc status
I really wish the sapper was throwable/slideable like it is in Meet the Spy
1:51, 2:23, 3:36, 4:46, 4:50, 5:15, 6:21, 7:41 Ten Years in the Joint sighting
its such a stark contrast seeing what valve did to make great games and what they are now. time changes all
We need Scout Nail Gun. Projectiles are your friend
Certified TF2 moment
outro goes hard
Technically they didnt scrap the grenades mechanics, SOLDIER STILL USES EM IN HIS TAUNT KILL!!!
I fucking love Expiration Date
As someone who's never seen your content that outro song threw me for a Loop
This could genuinely be a great alternative for TF and TFC fans who didn't like some of the changes tf2 made, they just need to bring back gldsrc movement
So it's basically a different version of TF2 Classic
That outro tho
Most of PreFortress seems to use stuff from the original Quake mod if i can remember that correctly...
There are so many small details that I miss, like the teleporter silhouette particles upon entrance
That got readded lol
Thats Why Close Call Pyro Remove To Rocket Flame, And Replace 1 Year Later Airblast After Release.
Oh wow this is Ironic! I discovered Pre-Fortress about 9 hours ago, and here you are doing a video on it! COOL! :D
As one of the like... 300 players playing Day Of Defeat: Source i think i agree with Valve's decision to get rid of Grenatens.
Sick outro man
"This mode doesn't have a lot of maps"
sweats nervously in exclusively plays Dustbowl
The outro music tho💀
*3:59** Good Lord... Scout Face Look Likes 30's Old Year Face.*
The little flourish spy does before he backstabbed the sniper in one of the beta trailers was so damn cool that I actually learned how to do it. Honestly? We were robbed.
PF2: "If everyone is broken, then no one is broken."
And I like it.
I played Pre-Fortress 2 a few years ago back when it was still early in development, and WOW has it gotten a facelift! Last time I played it, there weren't any custom player models or animations, and servers included weird custom maps like cp_lazytown. Even still, I much preferred it over TF2 Classic, which I feel lost its way the further into development it got.
Excellent video as always, Richter!
the way you said “he’s on his neanderthal shit” was so american im crying
So we get to see everything they talked about in the commentary segments of the Hydro map? Awesome!
Personally, I really liked the idea of the Spy being more of a James bond style 'break into a vault, tranq the guard, gas the civillians, escape with the money' type of character, no matter how much I do like the current spy.
I feel like removing grenade spam was *technically* a good call, and definitely helped distinguish the gameplay of TF2 from its predecessor... but honestly the grenade spam of TFC was like half the appeal of that game. In fact I would argue that TFC is at its best when there's so much explosions and fire coming from all directions that it just gives you sensory overload. It's not good game design by today's standards, but it's definitely fun in its own way.
Nah keep them out.
this is fun to watch knowing that i have to take my exams later today and knowing i have to study, but instead of doing that im on youtube watching tf2 videos
one of the outros of all time
dark and gritty tf2 beta
I can't believe it. Richter would never talk about the *BEYTAH.*
Was not expecting that outro music 😅
Cara, a um tempo atrás eu estava no meio de uma aula chata pra caralho, então eu comecei a desenhar alguns projetos de armas para o Team Fortres, e por coencidencia, uma dessas armas era um lança chamas que invés de refletir, tinha um lança mísseis embutido, então quando você apertava o botão direito você lançava um míssel, e hoje eu descubro que alguém já havia pensado nisso. PS: Essa história aconteceu fazem 7 meses
5:31 those parts are appropriate to call pyro overpowered in lazypurple extra video
A TF2 beta recreation is something I never thought I'd see, but I'm glad to see it become a reality
They sort of got grenades back but in a more balanced way.
Sniper got jarate.
Scout got Mad Milk.
Pyro got the gas can that is useless.
And Heavy can throw his sandwich.
it'd be interesting if engineer's sentry functioned as an anti-grenade CRAM at level 3, that way grenade spam is weaker.
itd be funny if it had like a huge dish kinda shield thing, which would sort of deflect grenades
Better yet a net to catch them and let your team throw back
Fun fact: the first 2006 trailer is used as the looping icon video for the orange box console version menu (at least on Xbox)
Well, I will definitely try it out, I want to see what I've missed my whole life
Banger outro song
I appreciate for what you do man.
When even the website about days since tf2’s got a major update is dead. You know we’re in some deep trouble.
what the hell is this music 😭😭 12:25
what was censored from meet the demoman i think was the location of the loch ness monster if i remember right.
DEMO KNOWS TOO MUCH
0:04 Tf2 comic #7 Coming Soon 💀
I know it will never come that's the ppint
yea
This mod looks so beautiful. I love how beta TF2 looked, so it's amazing to see a mod that restores the beta concept, especially with the cel-shaded look and the character designs
The beta faces were pretty wacky.
There actually is a Kasbah remake that's almost as old as TF2, and it's very good looking.
All these sourcemods are all really cool. :)
i love how richter says "grenades were gonna play a HEAVY role in tf2" while he was playing heavy
Tf2's development has stalled for so long, it's literally going backwards now. Some of those nades got added to DRG in the latest update. Absolutely zero chance that's a coincidence
Bro i swear this video got autoplayed for me like 15 times already wtf is up
0:34 I unironically know what exactly was said here due to some wiki browsing: "They've got more f***in' sea monsters in The Great Loch at Ness than they've got the likes of me."
im glad they ditched some of the old designs, red spy does NOT look good with an armband, how did they overlook that 💀💀💀
6:49 You can defuse/destroy grenades really easily in this game. If you know about them they can be defused by a single melee hit or 2 bullets. You can get rid of them in a single shotgun shot, and shells are a lot more plentiful than grenades.
That's an awful lot of effort just to recreate a version of TF2 Valve found didn't work as well.
3:36 “kujo jotaro, you were one step too late”
Theres something special about watching Richters videos in an actual evening
11:45 "well well well what do we have here 3 wells"
I like tf2 even tho I can’t play it
As someone who played a lot of competitive team fortress classic in the early 2000's, these mechanics are mostly how it used to play. No one ever really had fights in the middle of capture the flag maps, conc jumping is was so powerful everyone just flies across.
I played the fortress forever years ago. That game made me realize how good TF2 is and how bad those old Team Fortress games are (mainly its the movement and grenades)
I wouldn't call Quake Team Fortress and Team Fortress Classic bad games, just different from what we're used to. I find them a bit fascinating.
tfc isnt bad at all. they're just games from a different time.
@@matheusgraef Exactly. Different doesn't mean bad. Those games wouldn't have been so popular back in the day if they were bad.
I was typing on discord when the outro hit, that just...totally wrenched my attention back, wtf lol?
8:13 *Australian ingenuity
the thing I notice about this is: the major debuff in the classes's hp.