Today's the 25th anniversary of Half-Life 1 and Valve has now officially de-listed Half-Life: Source from Steam Pretend I put a Breaking Bad walter white "I won" gif here or something lmao
Because of this video, I have bought the game and I'm going to play it as my first half-life game. Also, apparently you can still buy from a bundle and it gives both Half-Life: Source and Half-Life Deathmatch: Source.
For as careful as Ross was when making Freeman’s Mind, I still remember a bug where a security guard's body fell through a grate in a hall. He played it off but I forgot how.
There was a specific point in time, circa 2006, where Half-Life GoldSRC was barely compatible with most newline GPU's, due to it's dependencies on old obsolete drivers, and Half-Life: Source was the main way to play. What a lot of people don't realize, that the reason HL1 runs so well nowadays, is because Valve actually went back, and kept updating it.
I really loved Half-Life: Source as a kid. Definitely through Gman Squad and late 00s let's play videos of it, with the weird ragdolls and HDR lighting on low-res textures. Something about it was appealing in a surreal way.
I love HL:S Fixed. I have a lot of nostalgia attached to Half-Life: Source, as it was the first HL game I ever played back when I was a kid. I remember when I played it, it wasn't nearly as buggy and broken as it is now. I don't know what the hell happened to it but it's clear Valve doesn't really care about it anymore as much as it does the other HL games. HL:S Fixed fixes nearly everything wrong with HL:S and I love it.
I appreciate the effort the modders put into fixing the game, but Half-Life: Source just isn't Half-Life: Source without all the bugs. There's something charming about the jank that makes it more fun to play and laugh at. It's a case of being so bad it's good, I guess. If I wanted a stable version of Half-Life with prettier graphics, I'd probably use Xash.
@@jtsuxatgames i think a major part of why it gets jankier is when steam updates all source games, they dont even touch HL source. So it gets the tweaks to the engine but essentially for every other game and it confuses tf out of HL. Thus it looks and acts horrible.
I love how for some random reason, the viewmodel for the pistol gives Gordon these red triangles on his fingers instead of orange. I'm guessing Valve did a lil' dumdum and accidentally used like an early viewmodel texture on the hands, since in some pre-release screenshots, you can see the suit was originally red.
Appreciate the video, and greatly appreciate the nod to Cortex Command at 5:20 with the music choice! Talk about projects that didn't get enough love, amirite?
When I was a kid, we had a computer that wasn't just bad, it was uniquely bad. It could technically run Half-Life and Half-Life 2, but the former would inexplicably crash during loading sessions (except Opposing Force because that game loaded its levels differently). So I was hoping Half-Life: Source would be a technical remake of Half-Life on the Source Engine, much like what we have with Black Mesa today. When I played Half-Life: Source at a LAN Party service, I got this. I was expecting so much more (but at least you could load at the start of each chapter without using the console commands). Later I would discover that swinging the crowbar during the loading sessions would guarantee the game wouldn't crash. Later we got a computer that could actually run games and had decent specs for gaming, which negated this issue. But this was my first exposure to Half-Life: Source. I dodged a bullet by not buying it.
"i dodged a bullet by not buying" what do yo mean????? Half-Life Source is the greatest gaming achievment ever. Our lord and saviour Valve created yet another masterpiece that they update liek every single fucking day. Half life source is a 10 out of 10 and you're pretending like its a broken shitty game for 9 USD no its not you dumbass. If you don't like half life source then you have atleast 17 IQ and should cry in your shame that you didn't buy half life sorse.
Similar experience here but with CS instead of Half Life. Had a horrible laptop and CS: Source would actually run better than the original Counter Strike for whatever ungodly reason.
@@mariosskl8347 That is baffling. Although with our crappy computer it could only render in Software mode, so the UI models were stuck as left-handed. With CS: Source the game still ran like crap but we had access to right-handed models.
As annoying as it surely is to have to work around such limitations part of me adores the whimsical quality of solutions like "I can continue playing the game semi normally if I just remember to swing the crowbar when walking into level transitions" like what the fuck could the game possibly by doing where that's the difference maker
My first introduction to HL:S was through Freeman’s Mind. Before that, I was playing Half-Life on the PS2. What made it really stand out to me was the ragdoll physics, and 10 year old me thought that was the coolest thing ever, and is probably what kicked off my love for good ragdoll physics. Imo, the fact that bodies could just limp over and die instead of reusing the same 3-4 death animations is worth pushing past all the bugs.
I actually was disappointed with the fact that Blue Shift and Opposing Force didn't have their own Source versions, simply because I wanted to play them in Gmod.
4:59 I remember back when the cinematic mod was more recent and hearing how everyone was saying how good it apparently was. I saw this scene in a video showcasing the mod and instantly hated it because of how expressionless Alyx looked due to the face rigging being absolutely broken.
I actually think the 3D skyboxes they added to surface tension work really well. The maps feel tiny when you go back and play the original game, but when you load up half life source (espescially during the cliff sequence) the world feels large and expansive. I still remember the Acrophobia I got when I first traversed the cliff sequence in half life source.
Also that dig at the modding community? Cringe my dude, I think Stone and the gang did a great job at bringing the visuals more in-line with half life 2.
It has a few bugs, mind you I do consider the current version of Half-life: source to be objjectively worse than the original because of all the game breaking bugs, but at launch it actually had a lot of minor improvements that were nice. Like the ability to select which chapter you want to play from the main menu.
I remember Ross speaking on the jankness with HLS on the second Meeting of the Minds. He discussed having to noclip in and out of the level while looking at the barnacles so their tongue wouldn't be stuck all the way up and actually show up as it was supposed to. He also made some video tests on his website where he showed how stuff like the laser on the rocket launcher doesn't appear to record at the same framerate or somesuch, and that's why it looks so goofy in the episodes where he uses the laser guided rocket launcher.
When I played HL:S the Gonarch was unkillable. Like you literally couldn't kill her and finish the game without using the level select that already had every level unlocked😂
I love how as soon as you mentioned Gman Squad, my mind instantly went to the scene with the trip mines, and just as I was about to write a comment about it I got to the end where you included a clip of that exact scene.
HL:Source was my intro to HL1. I don’t feel like I had any real problems with it, and I loved the physics in HL1. Granted, it was when I started with HL2, GMod, CS:Source, and Portal, but it still held up at the time
Same! I was tricked into thinking it was an upgrade to the original and I played it first. As far as I could tell it ran normally and I fell in love with the game. I guess it's good enough by itself so, for a first timer, it wouldn't make a difference. I didn't get all the hate at first but apparently I played it right before the Pipeline update that broke the game in 2013. I was lucky, I guess.
I played in like 2008 and it was fine as far as I cared except for the atrocious ragdolls, but as covered in the video and the above comment the Steam Pipeline update completely fubar'd it and it continued to get more busted with each Source update. On the topic of HL:S Deathmatch, I also played a little bit of it around the same time and a small child who was one of the only people still playing it recruited me to "act in" a knock-off of GMan Squad he titled "The R*****ed Guys" and ordered me around for a while and sent me the UA-cam link, it was one of the most godawful nonsensical things I've ever seen, fond memory that I hadn't thought about for years.
After those comments like this, I like Half Life Source even more just beacause it gives the opportunity to do creative reimaginative Half Life 1, also Black Mesa is on my heart.
I am a Gen Z-er, and I remember G-Man Squad very vividly. Not sure how old it was when I watched it, but I definitely remember watching it when UA-cam still had stars and the yellow subscribe button. Feels weird being called one of the older ones, cuz that shit was honestly one of the reasons Source games hold a very special place in my heart.
@@SovietMarmalade For real man. It came out when I was in high school, so had to be at least 2008. Crackbone still lives rent-free in my head to this day.
I felt this way about Cyberpunk when it was released. A lot of people were super mad at all the technical issues, but so many of the bugs were funny as hell. You could crash cars into open doors and then close them, resulting in a fustercluck of collision noises, particle animations and a car getting yeeted into the stratosphere/void.
@@dominicbofficial i believe he also used the resized maps mod, since hl:s has a shitton of loading screens and level transitions, so it has like 500 maps per chapter instead of just, well, 1 map per chapter.
I never expected cancer to be a part of my story. I was a healthy, active guy in my mid-30s, working as a software engineer and enjoying all the things life had to offer. But when I started experiencing unexplained fatigue and a nagging pain in my abdomen, I knew something wasn't right. The diagnosis was a shock: stage 3 colon cancer. I couldn't believe it. How could this happen to me? I was young, fit, and had no family history of the disease. But as I sat in the oncologist's office, staring at the bleak statistics on the screen in front of me, I knew I had to fight. The next few months were a blur of chemotherapy and radiation treatments, hospital stays and endless rounds of medication. I lost my hair, my energy, and my sense of hope. The worst part was the isolation. I couldn't work, I couldn't socialize, I couldn't even go out in public without feeling self-conscious and vulnerable. One day, as I lay on my couch feeling sorry for myself, my younger brother came to visit. He had brought a gift with him: a copy of Half-Life: Source, a first-person shooter game that I had always wanted to play but never had the chance. I was skeptical at first. How was playing a video game going to help me with cancer? But as I started to immerse myself in the game, something miraculous happened. For the first time in months, I forgot about my illness. I was no longer a cancer patient, I was Gordon Freeman, a scientist fighting for survival against an alien invasion. As I explored the immersive, detailed world of Half-Life: Source, I felt a sense of purpose and accomplishment that I had been missing in my real life. I was using my mind, my reflexes, my problem-solving skills to overcome obstacles and defeat enemies. It was a welcome break from the constant worry and pain that had become my daily reality. Over time, as I played more and more of the game, I started to feel a sense of hope and determination returning to me. I began to think about the future, to set goals and make plans. I started exercising again, eating better, and taking care of myself. I even started to think about returning to work. And then, after what felt like an eternity, the day finally came when my oncologist declared me cancer-free. It was a moment of pure joy and relief, and I knew that I owed a lot of my recovery to the hours I had spent playing Half-Life: Source. Looking back, I realize that the game was more than just a distraction or a hobby for me. It was a lifeline, a way to escape the darkness of cancer and find a sense of meaning and purpose in my life. It gave me the strength and courage to keep fighting, even when the odds seemed stacked against me. And now, as I stand here, a cancer survivor, I am grateful for every moment I spent playing Half-Life: Source. It truly made a difference in my darkest hour.
@@adama865 I never expected AIDS to be a part of my story. I was a healthy, active guy in my mid-30s, working as a software engineer and enjoying all the things life had to offer. But when I started experiencing unexplained fatigue and a nagging pain in my butthole, I knew something wasn't right. The diagnosis was a shock: full-blown HIV AIDS. I was riddled with it. How could this happen to me? I was young, fit, and had no family history of the disease. But as I sat in the doctor's office, staring at the bleak statistics on the screen in front of me, I knew I had to fight. The next few months were a blur of hospital stays and endless rounds of medication. I lost my hair, my pride and my dignity. The worst part was the isolation. I couldn't work, I couldn't socialize, I couldn't even go out in public without some idiot asking me if I was contagious. One day, as I lay on my couch feeling sorry for myself, my wife's boyfriend came to visit. He had brought a gift with him: a copy of Hunt Down The Freeman, a first-person shooter game that I had always wanted to play but never had the chance. I was skeptical at first. How was playing a video game going to help me with cancer? But as I started to immerse myself in the game, something miraculous happened. For the first time in months, I forgot about my illness. I was no longer an AIDS-riddled bozo, I was Sergeant Mitchell Shepard, a badass fighting for revenge against an armored mute brandishing a lever. As I explored the immersive, detailed world of Hunt Down The Freeman, I felt a sense of true existential dread and agony that even AIDS had failed to impress upon me. I was watching endless nonsensical cutscenes and stumbling through half-finished corridors. It was a perfect match for the constant worry and pain that had become my daily reality. Over time, as I played more and more of the game, I started to feel a sense of hope and determination returning to me. I began to think about the future, to set goals and make plans. I started exercising again, eating better, and taking care of myself. I even started to think about returning to work. In comparison to playing Hunt Down The Freeman, everything else seemed easy. And then, after what felt like an eternity, the day finally came when my doctor declared I had two months to live. It was a moment of pure joy and relief, and I knew that I owed a lot of my decline to the hours I had spent playing Hunt Down The Freeman. Looking back, I realize that the game was more than just a distraction or a hobby for me. It really illustrated the futility and absurdity of existence, and it comforted me to know that the works of man are all but dust in the face of an uncaring universe. And now, as I stand here, I am grateful for every moment I spent playing Hunt Down The Freeman. It truly made a difference in my darkest hour.
@@ButtonMasherReal I remember the day I was diagnosed with cancer like it was yesterday. It was a cold, dark winter morning and I had just gotten out of bed when my doctor called with the news. I was in shock, my heart racing as I tried to comprehend what he was telling me. The words "stage 4" and "terminal" kept ringing in my head, and I couldn't shake the feeling that my life was over. I couldn't believe it. How could this have happened to me? I had always been careful, always followed the rules. But then I remembered something - my obsession with Half-Life: Source. I had spent hours upon hours playing that game, ignoring my friends and family in favor of the virtual world it provided. And now, it seemed, that obsession had come back to haunt me. As it turned out, the game was full of bugs and glitches, and one of them had caused my cancer. The developers had known about the issue for years, but they had done nothing to fix it, and now it was too late for me. I was terrified and overwhelmed, and I didn't know how I was going to get through the next few months, let alone the rest of my life. But somehow, I found the strength to keep going. I knew I had to fight, no matter how hard it was going to be. Through the ups and downs of treatment, I tried my best to stay positive. I knew that I had brought this upon myself, and I was determined to make the most of what little time I had left. But as I lay in my hospital bed, staring at the ceiling and trying to come to terms with my fate, I couldn't help but feel angry and bitter. I was a victim of a careless, profit-driven industry that had no regard for the well-being of its players. And so, as I took my last breath, I made a promise to myself - to use my story as a cautionary tale, and to warn others about the dangers of playing games like Half-Life: Source. It was a small comfort, but it was all I had left.
Half-Life: Source was actually my first time with the Half-Life series. I cherished the game but was unable to finish it cuz of a boss not spawning and soft-locking me in a pit on the alien planet. Just got the OG game for free thanks to the 25th Anniversary. Really shocking to see that there's a huge difference between the two. Still love 'em both tho
@@Rookie417 basically, chipsnapper made a post to the github issue tracker for steampipe, suggesting to add the gearbox hd models. however a gamebanana mod was linked and included retextured versions of the HD models, as well as world textures it got added to the HL:S beta branch, a week later the world textures were pulled, leaving only the HD models with fanmade textures and its still there today
Dude, when you mentioned HLVRAI, I felt good. When you mentioned Freemans Mind, I felt nostalgic. When you mentioned G-man Squad, OMG do I miss those guys.
When you start to realize that you lived long enough to remember G-Man Squad long before Freeman's Mind and AI is Self-Aware, that's my case and it feels quite nostalgic.
I'm just old enough to remember G-Man squad existing, but too young to have bothered watching it. I didn't really get into the internet as quickly as everybody else my age.
I love games like this, whether it's this game, Sonic '06, the plethora of cheap wii games or just a game in open alpha/beta. It gives unique insight to game development when the seams are clearly visible and can teach you a little bit more about what the developers were thinking.
As someone who played it when it when I was 5 it looked good but definitely noticed the bugs more when they updated it years later it’s still a fun game have lots of memories including watching Gman squad Freeman’s mind and other series with my older brother HL Source will still hold major value to many players no matter the bugs
Well with the 25th anniversary in the rearview mirror, it makes total sense why the game was so neglected by Valve, now knowing they were gonna patch the original and delist this one entirely.
Take a look at Prospekt, which held the #1 punchingbag spot alongside Half-Life: Source. But people seemingly forgot it existed when hunt down the freeman launched
Prospekt was relatively inoffensive, just a HL2 level pack that talked a big game about "starring" Shepard but wasn't actually doing that much with it, but all things considered not doing that much wrong. HDTF turned any issues it had up to 11.
G-MAN SQUAD HOLY SHIT! Dude I have been looking for those guys forever, i watched Janus Syndicate so much back in the day and i forgot what it was called. Their Goldeneye: Source stuff was the funniest thing back in the day.
At 5:00 i cannot agree more. One of my friends played source and was adamant there was zero difference. I was basically begging him to play the original but he believed it was fine, missed so many cutscenes and cool features T-T
I remember playing this all those many years ago and found it palatable because none of the updates had broken it yet. It worked just fine and if I recall the floating chair guys hadn't unlocked their latant powers yet.
I really love the part, where you mention the good things HL:S did, which is, creating old and not so old series. It reminds me of the whole thing with Black Ops: Cold War. A lot of people hated for justified and not so justified reasons. But I'm mostly referring to Zombie mode there. A lot of people hate it for some obvious reasons. But even then, it inspired a lot of good maps on Black Ops 3 zombies, bringing some fresh new maps and other stuff. That thing people hated added new interesting things to Black Ops 3 Zombies, which probably said things would've never happened if it wasn't for Cold War.
@@busterbackster1 Okay, maybe I didn't explained well ? I know that BO3 came first. But what I'm saying is that even though Cold War is hated, a lot of people who made BO3 zombies maps took inspiration from mechanics and other things from CW Zombies. And some of the people who hated on CW Zombies probably also played some of the BO3 Zombies maps who are based on CW Zombies' mechanics. That, or, they are shitting on these maps, just because they uses CW Zombies mechanics, even though, said maps are popular and good. While i do have problems with Cold War as a whole and a lot of other things about it, I would be really fuckin dumb if I decide to deny anything that Cold War allowed some new good maps to be created. (Don't pay attention to any uppercase "i". My auto translate on mobile causes this, and I stopped bothering to fix this shit)
I actually installed that HD mod for the game over a decade ago. I was really surprised when years later I booted up the game from a fresh install and discovered they had added the mod to the game itself.
I dont know if anyone picked up on it below.. But love the Cortex Command Music you had at one point in the Video. Thanks for bringing me a sense of deep Nostalgia!
half life source actually comes with the deathmatch and even if you go to the individual page for the deathmatch it still only lets you buy it with the bundle (been that way at least since 2007)
6:34 beloved my ass, I hated that segment, falling off the cliffs, ladders in the original HL not working properly... also the old textures gave me eye irritation and nausea... I hope you meant that segment sarcastically
My introduction to Valve games was the "holiday 2006" bundle which included HL:S + HL2 + EP1. But HL:S just kept crashing and eventually refused to start at all. So I ended up buying "Half Life Anthology", a bundle of the original HL1 and both addons, which then worked without problems.
The one thing that I hated, like really HATED about HL1 was it's flashlight, it's just so bad, especially for a game where pretty much every chapter has a vent section. That's the biggest change in HL:Source imo, it really needed that. Wish it wasn't as buggy and neglected as it was.
You're pretty spot on with a lot of what you discussed. Half-Life: Source has become a meme in the community because it's one of those things that people "love to hate" despite most likely not having played it themselves. However, it feels to me like most of its meme status has been built up within the last few years. The main reason why I made that video compiling all the bugs I could find is because no one on the internet was discussing this game 5 to 6 years ago and how broken it was getting because of the engine updates. I remember sitting there and having the We've Got Hostiles marine glitch out and attack me before the scientist, and my first reaction was to question my own sanity and if I was mis-remembering how the sequence went. I'm glad that at least these days most people know to stay away from it, and any newcomer to the franchise will probably be put off after 2 seconds of googling. I do agree with your take that HLS is "over-hated" though. It's merely just...mediocre. You can play it from start to finish with not a lot of game-breaking issues, just annoyances. I genuinely avoid thinking about this game and how it caused my younger self to gaslight himself into thinking "uh....I think that was like this all long...maybe?". It makes me sad that an official Half-Life game from Valve has gotten so little care over time.
Great video, Richter! HL:S has the console codes going for it at least, being able to spawn any NPC in any map is loads of fun. I have much to say about this, but I actually _love_ Deathmatch Source and think it's leagues better than HL:S is. DMS is extremely janky but, vitally, its many community maps combine ported HL1 and HL2 assets, which I'm a big fan of...point being it feels like it has more of a reason to exist and be played bc it's fundamentally different than regular HL1 DM. For any DMS fans that might be here, they've surely played on the best server in the whole game, Motorcity Madhouse, run by the idle Gman himself, Spooky Action At A Distance🤓
What's funny is that HL Source was my introduction to the series - I hadn't played it before when I bought the Orange Box on release. I didn't have any problems with it. There was probably a lot I missed, lol.
Is there a music list for this video? I think I've heard some Cortex Command OST, The Stanley Parable, maybe Boneworks? Obviously a bunch of HL soundtrack too...
what a weirdly contradictory message this video has, "People complain about this game too much, but please continue to complain about it so Valve knows it sucks"
I played it on release and loved it, was well worth it just for the source renderer and the improved physics. I don't think I remember any of the current bugs/flaws appearing until several years later.
i watched this video until around the 8:00 min mark, at that point i paused and decided to refund the game as i had recently bought it, then as soon at i unpaused all i saw was how great it was.
The game also seems significantly more difficult than its GoldSrc counterpart. HECU Marines are more aggressive. MP5 does more damage and has better accuracy in both the hands of the player and the enemies, but it also has an honestly bizarre recoil pattern that is difficult to learn and the marines don't have to worry about, so SMG marines are far deadlier than in GoldSrc. The bugginess of the game overall makes it really unpredictable. You can run faster and jump higher, so there are a lot of skips that aren't possible in GoldSrc. You can actually jump high enough to stand on a marine's head, at which point all of the other marines in the level will surround the marine you are standing on and start kicking him until he dies.
In elementary and middle school we used to play on LAN servers amongst ourselves whenever we were in computer lab and had a BLAST. also no one knew how to use that boost jump thingy except me and my brother so we had quite an advantage xD Some "not that into gaming" classmates even thought we were cheating lmao
I think the real charm of Half-Life source dawned on me when I was able to spam impulse 203 multiple times, with NPCs being stuck in the walls left and right, and the game NOT crashing immediately. For those of you too young to remember the days before Garry's Mod, the only way to spam npcs to mess around with in Gold SRC was through console commands, and even then, it was very unstable and prone to crashing when you spawn grunts into objects or if the entity you were trying to spawn didn't already exist on the map somewhere. But in HL Source it just, works. So well that you could make C1a0 into a slaughtering field of zombies, human grunts, barnies, snd all manner of everything else.
My first time playing Half-Life on PC was an older version of Source, and it was great. It still had issues, but it was a pretty good experience. It wasn't until a few days ago that I bought the Valve Complete Pack for 3 dollars (thanks, spring sales!) that I got to try out the newest version, and it is genuinely unbelievable that this is a real commercial product that is worth the same as the original Half-Life. I couldn't even get past the 2nd chapter when I first booted up the game, because Barney refused to open the door, even after I got the HEV suit. For as funny as it is to laugh at the game's broken state, it does make you think about all the shit big companies get away with selling
i got the valve complete bundle or whatever it's called and got all of portal half left life 4 dead counter strike day of defeat and team fortress classic for about 15 dollars a while ago
HL: source was my introduction to HL, I played it just a few days a go, and honestly had an amazing time, only bug i experienced was one professor sitting inside his chair and a guard not opening a door, both in the beginning, and after that it was smooth sailing, but everyone's experience is going to be different, especially since I've only played the HL: source and HL2
So I figured out a long time ago, back in 2013, that whatever happens in residue processing in HL:S is caused by the modern hl2 flashlight being shun anywhere near the water in the barrels. For some reason that's causing the crazy glitches.
Today's the 25th anniversary of Half-Life 1 and Valve has now officially de-listed Half-Life: Source from Steam
Pretend I put a Breaking Bad walter white "I won" gif here or something lmao
Because of this video, I have bought the game and I'm going to play it as my first half-life game. Also, apparently you can still buy from a bundle and it gives both Half-Life: Source and Half-Life Deathmatch: Source.
I've bought every hl game, and playing for the first time, should i take my money for hl source and hl deathmatch source?
I just came back to this video after this happened to see what people would say!
@@showey no, i haven't gmod
@@TaxiCabColeyou sure that was the reason so modders can still use it?
For as careful as Ross was when making Freeman’s Mind, I still remember a bug where a security guard's body fell through a grate in a hall. He played it off but I forgot how.
Don't forget the hopping houndeye, that was funny.
@@numnaut1314 "Today's lesson is on muzzle energy and momentum!" as it does a springboard jump into the green soup below the catwalk
@@numnaut1314 "Yeah go do your little dance, you freak!"
Probably one of the lines that sticks in my head the most from that series.
He legit just looked away really quickly and continued as if he saw nothing.
Episode 47, he killed a Barney and just looked away to shoot some H.E.C.U
5:30: If that's what the milk looks like at the store in your area I would be VERY concerned
i hope the game isn't ever fixed I love seeing all the strange bugs as the game decays over time
@Inhuman the literal
Truly the real Half-Life Decay was the game we broke along the way
It's in the name. Half life
I agree
Gabe finally got his real-time moss.
Except instead of moss, it's degenerating code.
There was a specific point in time, circa 2006, where Half-Life GoldSRC was barely compatible with most newline GPU's, due to it's dependencies on old obsolete drivers, and Half-Life: Source was the main way to play. What a lot of people don't realize, that the reason HL1 runs so well nowadays, is because Valve actually went back, and kept updating it.
I remember that but as recently as 2010.
@@Josh-le6lu Could be, the steam pipe update launched around 2012-15, and honestly i have no idea when the Half-Life update happened.
i got a trashy old computer so i should be fine
@@RUNTER_18yeah, they fixed those issues a long, long time ago.
@@RUNTER_18ah you got a potato fantastic enjoy it man😁
The HD models being lifted from a GameBanana mod is the real icing on the cake.
I really loved Half-Life: Source as a kid. Definitely through Gman Squad and late 00s let's play videos of it, with the weird ragdolls and HDR lighting on low-res textures. Something about it was appealing in a surreal way.
The Source: fixed mod does a great job at fixing it and it's really an amazing way to play the game
How to download it?
@@rasputin15832 thx bro, i needed this
I love HL:S Fixed. I have a lot of nostalgia attached to Half-Life: Source, as it was the first HL game I ever played back when I was a kid. I remember when I played it, it wasn't nearly as buggy and broken as it is now. I don't know what the hell happened to it but it's clear Valve doesn't really care about it anymore as much as it does the other HL games. HL:S Fixed fixes nearly everything wrong with HL:S and I love it.
I appreciate the effort the modders put into fixing the game, but Half-Life: Source just isn't Half-Life: Source without all the bugs. There's something charming about the jank that makes it more fun to play and laugh at. It's a case of being so bad it's good, I guess. If I wanted a stable version of Half-Life with prettier graphics, I'd probably use Xash.
@@jtsuxatgames i think a major part of why it gets jankier is when steam updates all source games, they dont even touch HL source. So it gets the tweaks to the engine but essentially for every other game and it confuses tf out of HL. Thus it looks and acts horrible.
Looks like valve is pushing hl source off to the side to fix up the og version
I love how for some random reason, the viewmodel for the pistol gives Gordon these red triangles on his fingers instead of orange. I'm guessing Valve did a lil' dumdum and accidentally used like an early viewmodel texture on the hands, since in some pre-release screenshots, you can see the suit was originally red.
Yep, and there's a lot of pre-release leftover assets in Half-Life Source. Such as textures for a dumpster model.
These red models are also found inside the models folder in Half-Life, not to mention the SDK
@goobelius.gjoobertwrong
Appreciate the video, and greatly appreciate the nod to Cortex Command at 5:20 with the music choice!
Talk about projects that didn't get enough love, amirite?
Fucking hell thank you mate, was dying trying to remember what the song was
When I was a kid, we had a computer that wasn't just bad, it was uniquely bad. It could technically run Half-Life and Half-Life 2, but the former would inexplicably crash during loading sessions (except Opposing Force because that game loaded its levels differently). So I was hoping Half-Life: Source would be a technical remake of Half-Life on the Source Engine, much like what we have with Black Mesa today. When I played Half-Life: Source at a LAN Party service, I got this. I was expecting so much more (but at least you could load at the start of each chapter without using the console commands). Later I would discover that swinging the crowbar during the loading sessions would guarantee the game wouldn't crash.
Later we got a computer that could actually run games and had decent specs for gaming, which negated this issue. But this was my first exposure to Half-Life: Source. I dodged a bullet by not buying it.
"i dodged a bullet by not buying" what do yo mean????? Half-Life Source is the greatest gaming achievment ever. Our lord and saviour Valve created yet another masterpiece that they update liek every single fucking day. Half life source is a 10 out of 10 and you're pretending like its a broken shitty game for 9 USD no its not you dumbass. If you don't like half life source then you have atleast 17 IQ and should cry in your shame that you didn't buy half life sorse.
Similar experience here but with CS instead of Half Life. Had a horrible laptop and CS: Source would actually run better than the original Counter Strike for whatever ungodly reason.
@@mariosskl8347 That is baffling. Although with our crappy computer it could only render in Software mode, so the UI models were stuck as left-handed. With CS: Source the game still ran like crap but we had access to right-handed models.
As annoying as it surely is to have to work around such limitations part of me adores the whimsical quality of solutions like "I can continue playing the game semi normally if I just remember to swing the crowbar when walking into level transitions"
like what the fuck could the game possibly by doing where that's the difference maker
"When in doubt, apply crowbar"
My first introduction to HL:S was through Freeman’s Mind. Before that, I was playing Half-Life on the PS2. What made it really stand out to me was the ragdoll physics, and 10 year old me thought that was the coolest thing ever, and is probably what kicked off my love for good ragdoll physics. Imo, the fact that bodies could just limp over and die instead of reusing the same 3-4 death animations is worth pushing past all the bugs.
I used to enjoy playing games in the PS2 era simply for the janky physics. I remember being enamored with the ragdolls of Hitman. Good times.
I actually was disappointed with the fact that Blue Shift and Opposing Force didn't have their own Source versions, simply because I wanted to play them in Gmod.
Yeah, this is something that also annoyed me when I got it bundled with every other Valve game.
Black Mesa is getting a Blue Shift mod, keep an eye out
@@quantizedansonit came out already just not complete now only up to I think chapter 4 and of has some parts ported
@@quantizedanson you cant play that in gmod, that was kinda their point :P
@@hat9527 Really? It's still Source, so it should work in gmod.
4:59 I remember back when the cinematic mod was more recent and hearing how everyone was saying how good it apparently was. I saw this scene in a video showcasing the mod and instantly hated it because of how expressionless Alyx looked due to the face rigging being absolutely broken.
I actually think the 3D skyboxes they added to surface tension work really well. The maps feel tiny when you go back and play the original game, but when you load up half life source (espescially during the cliff sequence) the world feels large and expansive. I still remember the Acrophobia I got when I first traversed the cliff sequence in half life source.
Also that dig at the modding community? Cringe my dude, I think Stone and the gang did a great job at bringing the visuals more in-line with half life 2.
yeah, yikes, i saw the dig at the modders and just have to ask, why?
what is wrong with people having fun
it feels like he was looking for reasons to trash this port. To me it was always just Half Life 1 with ragdoll physics
It has a few bugs, mind you I do consider the current version of Half-life: source to be objjectively worse than the original because of all the game breaking bugs, but at launch it actually had a lot of minor improvements that were nice. Like the ability to select which chapter you want to play from the main menu.
I remember Ross speaking on the jankness with HLS on the second Meeting of the Minds. He discussed having to noclip in and out of the level while looking at the barnacles so their tongue wouldn't be stuck all the way up and actually show up as it was supposed to. He also made some video tests on his website where he showed how stuff like the laser on the rocket launcher doesn't appear to record at the same framerate or somesuch, and that's why it looks so goofy in the episodes where he uses the laser guided rocket launcher.
The iconic floating scientist
Ah yes, he was born to fly (only on the Source Engine though)
@@fartedlitterbox Born to Fly, Forced to Sit
When I played HL:S the Gonarch was unkillable. Like you literally couldn't kill her and finish the game without using the level select that already had every level unlocked😂
@@whoisanarnb true
@@whoisanarnb you either a fly typah, or a shy writah.
I love how as soon as you mentioned Gman Squad, my mind instantly went to the scene with the trip mines, and just as I was about to write a comment about it I got to the end where you included a clip of that exact scene.
HL:Source was my intro to HL1. I don’t feel like I had any real problems with it, and I loved the physics in HL1. Granted, it was when I started with HL2, GMod, CS:Source, and Portal, but it still held up at the time
Same! I was tricked into thinking it was an upgrade to the original and I played it first. As far as I could tell it ran normally and I fell in love with the game. I guess it's good enough by itself so, for a first timer, it wouldn't make a difference.
I didn't get all the hate at first but apparently I played it right before the Pipeline update that broke the game in 2013. I was lucky, I guess.
I played in like 2008 and it was fine as far as I cared except for the atrocious ragdolls, but as covered in the video and the above comment the Steam Pipeline update completely fubar'd it and it continued to get more busted with each Source update. On the topic of HL:S Deathmatch, I also played a little bit of it around the same time and a small child who was one of the only people still playing it recruited me to "act in" a knock-off of GMan Squad he titled "The R*****ed Guys" and ordered me around for a while and sent me the UA-cam link, it was one of the most godawful nonsensical things I've ever seen, fond memory that I hadn't thought about for years.
@@bluegum6438 is the video still up today?
@@drawter3592 I have no idea, I just searched it and nothing came up
if it is still up good luck finding it, sorry
9:05 This is a great point. Black Mesa is personally my favorite way to experience HL1 and it wouldn't even exist is HL:S wasn't such a mess.
After those comments like this, I like Half Life Source even more just beacause it gives the opportunity to do creative reimaginative Half Life 1, also Black Mesa is on my heart.
MAD respect for the Gman Squad shoutout. It's one of my favorite forgotten early internet relics and I adore it in its own way to this day.
I am a Gen Z-er, and I remember G-Man Squad very vividly. Not sure how old it was when I watched it, but I definitely remember watching it when UA-cam still had stars and the yellow subscribe button. Feels weird being called one of the older ones, cuz that shit was honestly one of the reasons Source games hold a very special place in my heart.
@@SovietMarmalade For real man. It came out when I was in high school, so had to be at least 2008. Crackbone still lives rent-free in my head to this day.
got them braindawgs
@@niichhe I GOT THEM BRAIN DAWGS!!!!
@@RichterOvertime IM ON YOUR ROOF, I WAS LOOKING FOR MY CAR KEYS
1:13 Didnt know Kevin Spacey was in the hl2 beta
Man you just took me back in time by mentioning freeman's mind and gman squad
same
The fact that Ross is STILL making episodes of Freeman's Mind keeps my inner child alive
Same dude i watched Gman squad without even knowing English way back when lmao
Remember to re-watch Freeman's Mind once per year, lest you mess with the Freeman.
+ImmaLittlePip Believe it or not, Freeman's Mind is still ongoing as per Freeman's Mind 2
@5:30 I am very confused as to how a reservoir filled with opaque, dark green slime is deemed "milk-like".
I know right? XD
I remember buying HL:S specifically _because_ of all the goofy bugs.
I don't regret it, it was a hilarious playthrough.
I felt this way about Cyberpunk when it was released. A lot of people were super mad at all the technical issues, but so many of the bugs were funny as hell. You could crash cars into open doors and then close them, resulting in a fustercluck of collision noises, particle animations and a car getting yeeted into the stratosphere/void.
I started with source and im happy for it. It brought to much joy seeing different kinds of bugs and then going to half life 2 i started to miss them.
I remember using half life source maps to play in vr via gmod. It’s super fun actually.
that's what wayneradioTV did to film the HLVRAI series!
@@dominicbofficial i believe he also used the resized maps mod, since hl:s has a shitton of loading screens and level transitions, so it has like 500 maps per chapter instead of just, well, 1 map per chapter.
3:27
That's not Half Life 2, that's Half Life Squared.
I never expected cancer to be a part of my story. I was a healthy, active guy in my mid-30s, working as a software engineer and enjoying all the things life had to offer. But when I started experiencing unexplained fatigue and a nagging pain in my abdomen, I knew something wasn't right.
The diagnosis was a shock: stage 3 colon cancer. I couldn't believe it. How could this happen to me? I was young, fit, and had no family history of the disease. But as I sat in the oncologist's office, staring at the bleak statistics on the screen in front of me, I knew I had to fight.
The next few months were a blur of chemotherapy and radiation treatments, hospital stays and endless rounds of medication. I lost my hair, my energy, and my sense of hope. The worst part was the isolation. I couldn't work, I couldn't socialize, I couldn't even go out in public without feeling self-conscious and vulnerable.
One day, as I lay on my couch feeling sorry for myself, my younger brother came to visit. He had brought a gift with him: a copy of Half-Life: Source, a first-person shooter game that I had always wanted to play but never had the chance.
I was skeptical at first. How was playing a video game going to help me with cancer? But as I started to immerse myself in the game, something miraculous happened. For the first time in months, I forgot about my illness. I was no longer a cancer patient, I was Gordon Freeman, a scientist fighting for survival against an alien invasion.
As I explored the immersive, detailed world of Half-Life: Source, I felt a sense of purpose and accomplishment that I had been missing in my real life. I was using my mind, my reflexes, my problem-solving skills to overcome obstacles and defeat enemies. It was a welcome break from the constant worry and pain that had become my daily reality.
Over time, as I played more and more of the game, I started to feel a sense of hope and determination returning to me. I began to think about the future, to set goals and make plans. I started exercising again, eating better, and taking care of myself. I even started to think about returning to work.
And then, after what felt like an eternity, the day finally came when my oncologist declared me cancer-free. It was a moment of pure joy and relief, and I knew that I owed a lot of my recovery to the hours I had spent playing Half-Life: Source.
Looking back, I realize that the game was more than just a distraction or a hobby for me. It was a lifeline, a way to escape the darkness of cancer and find a sense of meaning and purpose in my life. It gave me the strength and courage to keep fighting, even when the odds seemed stacked against me.
And now, as I stand here, a cancer survivor, I am grateful for every moment I spent playing Half-Life: Source. It truly made a difference in my darkest hour.
Someone make this a copypasta
This is a glimmer of hope in a big sea of negativity seen everywhere online, you deserve great things
@@adama865 I never expected AIDS to be a part of my story. I was a healthy, active guy in my mid-30s, working as a software engineer and enjoying all the things life had to offer. But when I started experiencing unexplained fatigue and a nagging pain in my butthole, I knew something wasn't right.
The diagnosis was a shock: full-blown HIV AIDS. I was riddled with it. How could this happen to me? I was young, fit, and had no family history of the disease. But as I sat in the doctor's office, staring at the bleak statistics on the screen in front of me, I knew I had to fight.
The next few months were a blur of hospital stays and endless rounds of medication. I lost my hair, my pride and my dignity. The worst part was the isolation. I couldn't work, I couldn't socialize, I couldn't even go out in public without some idiot asking me if I was contagious.
One day, as I lay on my couch feeling sorry for myself, my wife's boyfriend came to visit. He had brought a gift with him: a copy of Hunt Down The Freeman, a first-person shooter game that I had always wanted to play but never had the chance.
I was skeptical at first. How was playing a video game going to help me with cancer? But as I started to immerse myself in the game, something miraculous happened. For the first time in months, I forgot about my illness. I was no longer an AIDS-riddled bozo, I was Sergeant Mitchell Shepard, a badass fighting for revenge against an armored mute brandishing a lever.
As I explored the immersive, detailed world of Hunt Down The Freeman, I felt a sense of true existential dread and agony that even AIDS had failed to impress upon me. I was watching endless nonsensical cutscenes and stumbling through half-finished corridors. It was a perfect match for the constant worry and pain that had become my daily reality.
Over time, as I played more and more of the game, I started to feel a sense of hope and determination returning to me. I began to think about the future, to set goals and make plans. I started exercising again, eating better, and taking care of myself. I even started to think about returning to work. In comparison to playing Hunt Down The Freeman, everything else seemed easy.
And then, after what felt like an eternity, the day finally came when my doctor declared I had two months to live. It was a moment of pure joy and relief, and I knew that I owed a lot of my decline to the hours I had spent playing Hunt Down The Freeman.
Looking back, I realize that the game was more than just a distraction or a hobby for me. It really illustrated the futility and absurdity of existence, and it comforted me to know that the works of man are all but dust in the face of an uncaring universe.
And now, as I stand here, I am grateful for every moment I spent playing Hunt Down The Freeman. It truly made a difference in my darkest hour.
I almost thought this was going to be a copypasta about how Half-Life: Source gave you cancer. I guess this is good too, though.
@@ButtonMasherReal I remember the day I was diagnosed with cancer like it was yesterday. It was a cold, dark winter morning and I had just gotten out of bed when my doctor called with the news. I was in shock, my heart racing as I tried to comprehend what he was telling me. The words "stage 4" and "terminal" kept ringing in my head, and I couldn't shake the feeling that my life was over.
I couldn't believe it. How could this have happened to me? I had always been careful, always followed the rules. But then I remembered something - my obsession with Half-Life: Source. I had spent hours upon hours playing that game, ignoring my friends and family in favor of the virtual world it provided. And now, it seemed, that obsession had come back to haunt me.
As it turned out, the game was full of bugs and glitches, and one of them had caused my cancer. The developers had known about the issue for years, but they had done nothing to fix it, and now it was too late for me.
I was terrified and overwhelmed, and I didn't know how I was going to get through the next few months, let alone the rest of my life. But somehow, I found the strength to keep going. I knew I had to fight, no matter how hard it was going to be.
Through the ups and downs of treatment, I tried my best to stay positive. I knew that I had brought this upon myself, and I was determined to make the most of what little time I had left.
But as I lay in my hospital bed, staring at the ceiling and trying to come to terms with my fate, I couldn't help but feel angry and bitter. I was a victim of a careless, profit-driven industry that had no regard for the well-being of its players.
And so, as I took my last breath, I made a promise to myself - to use my story as a cautionary tale, and to warn others about the dangers of playing games like Half-Life: Source. It was a small comfort, but it was all I had left.
Half-Life: Source was actually my first time with the Half-Life series. I cherished the game but was unable to finish it cuz of a boss not spawning and soft-locking me in a pit on the alien planet. Just got the OG game for free thanks to the 25th Anniversary. Really shocking to see that there's a huge difference between the two. Still love 'em both tho
4:39 what kind of goddamn milk are you drinking
real
Why is your milk green?
real
you milk not green?
Lean milk
7:40
that early 2000s pre rendered promotional screenshot sheen.
5:30 that doesn’t look like milk. I’m confused.
I think what he meant was 'milky' as in opaque liquid but it definitely made for some fun roasting in the comments about his milk selection
I was the one who caused the HD pack. So glad to know it's my permanent legacy for the Half-Life franchise.
Half life: we do a little trolling it's called we go a little trolling
Care to explain more?
source or it didnt happened
@@Rookie417 basically, chipsnapper made a post to the github issue tracker for steampipe, suggesting to add the gearbox hd models. however a gamebanana mod was linked and included retextured versions of the HD models, as well as world textures
it got added to the HL:S beta branch, a week later the world textures were pulled, leaving only the HD models with fanmade textures
and its still there today
it's okay, based marathon man
9:47 “Hate the parent, not the child” is what I’m hearing.
Dude, when you mentioned HLVRAI, I felt good. When you mentioned Freemans Mind, I felt nostalgic. When you mentioned G-man Squad, OMG do I miss those guys.
Funny thing is I don't feel nostalgic about Freeman's Mind because still waiting for next episode.
@@ZenurfiyI am glad I am still waiting for Freeman's mind though, at least I am waiting for something instead of nothing.
Someone else remembers the Gman Squad! I remember watching that as a kid, maybe no older than 10, and loving it.
When you start to realize that you lived long enough to remember G-Man Squad long before Freeman's Mind and AI is Self-Aware, that's my case and it feels quite nostalgic.
I'm just old enough to remember G-Man squad existing, but too young to have bothered watching it. I didn't really get into the internet as quickly as everybody else my age.
I love games like this, whether it's this game, Sonic '06, the plethora of cheap wii games or just a game in open alpha/beta. It gives unique insight to game development when the seams are clearly visible and can teach you a little bit more about what the developers were thinking.
As someone who played it when it when I was 5 it looked good but definitely noticed the bugs more when they updated it years later it’s still a fun game have lots of memories including watching Gman squad Freeman’s mind and other series with my older brother HL Source will still hold major value to many players no matter the bugs
Gman Squad was awesome, shame they all broke up
It's not that you didn't notice them earlier, they didn't exist earlier
Updates absolutely destroyed the game
Well with the 25th anniversary in the rearview mirror, it makes total sense why the game was so neglected by Valve, now knowing they were gonna patch the original and delist this one entirely.
Yep, I've been playing the original half life and MAN is it a blast!
7:07
I actually love those old textures... They have an odd level of charm to 'em.
Same for models, the combination of the two with the old static lighting system gives a vibe
Kind of reminds me of tuna or minced meat
Bro you sent me back in time with that GMan Squad mention. I loved watching that shit as a kid. xD
Take a look at Prospekt, which held the #1 punchingbag spot alongside Half-Life: Source. But people seemingly forgot it existed when hunt down the freeman launched
hunt down my will to live
Prospekt was relatively inoffensive, just a HL2 level pack that talked a big game about "starring" Shepard but wasn't actually doing that much with it, but all things considered not doing that much wrong. HDTF turned any issues it had up to 11.
G-MAN SQUAD HOLY SHIT! Dude I have been looking for those guys forever, i watched Janus Syndicate so much back in the day and i forgot what it was called. Their Goldeneye: Source stuff was the funniest thing back in the day.
I remember when all half life games were free to play and I played through them this one was fun to compare.
9:10 Just like if Star Wars didn't suck we wouldn't have Mr.Plinkett
Fun Fact: It can be mounted on Jabroni Brawl EP3 to play co-op.
when i first played half life I played source thinking it was the original, god I was dumb
At 5:00 i cannot agree more. One of my friends played source and was adamant there was zero difference. I was basically begging him to play the original but he believed it was fine, missed so many cutscenes and cool features T-T
I remember playing this all those many years ago and found it palatable because none of the updates had broken it yet. It worked just fine and if I recall the floating chair guys hadn't unlocked their latant powers yet.
I really love the part, where you mention the good things HL:S did, which is, creating old and not so old series. It reminds me of the whole thing with Black Ops: Cold War. A lot of people hated for justified and not so justified reasons. But I'm mostly referring to Zombie mode there. A lot of people hate it for some obvious reasons. But even then, it inspired a lot of good maps on Black Ops 3 zombies, bringing some fresh new maps and other stuff. That thing people hated added new interesting things to Black Ops 3 Zombies, which probably said things would've never happened if it wasn't for Cold War.
if it wasnt for it, we wouldnt have gotten der bunker
Do you have cold war and 3 swapped? One came way after the other
@@busterbackster1 Okay, maybe I didn't explained well ? I know that BO3 came first. But what I'm saying is that even though Cold War is hated, a lot of people who made BO3 zombies maps took inspiration from mechanics and other things from CW Zombies. And some of the people who hated on CW Zombies probably also played some of the BO3 Zombies maps who are based on CW Zombies' mechanics. That, or, they are shitting on these maps, just because they uses CW Zombies mechanics, even though, said maps are popular and good. While i do have problems with Cold War as a whole and a lot of other things about it, I would be really fuckin dumb if I decide to deny anything that Cold War allowed some new good maps to be created.
(Don't pay attention to any uppercase "i". My auto translate on mobile causes this, and I stopped bothering to fix this shit)
@@skaynne54oh, youre talking about custom zombies!
I actually installed that HD mod for the game over a decade ago.
I was really surprised when years later I booted up the game from a fresh install and discovered they had added the mod to the game itself.
I dont know if anyone picked up on it below.. But love the Cortex Command Music you had at one point in the Video. Thanks for bringing me a sense of deep Nostalgia!
5:32 milk ?
The hell you drinking
2:08 black ops backflip gone wrong
Holy cow talking about gman squad and freemans mind brought back memories of xanatos and crackbone in all these different source mods
Gman Squad... Now that's a name I've not heard in a looong time... A long time...
8:45 Nah I envisoned the Crowbar hitting sound, a sound that lives rent free in my brain
half life source actually comes with the deathmatch and even if you go to the individual page for the deathmatch it still only lets you buy it with the bundle (been that way at least since 2007)
6:34 beloved my ass, I hated that segment, falling off the cliffs, ladders in the original HL not working properly... also the old textures gave me eye irritation and nausea... I hope you meant that segment sarcastically
Ladders are just a wall that you can go to the sky.
1:21 I think we already know why *three*-wave was cancelled
Tell
@@FakeNikolay long running joke that valve can’t count to three (see none of their games (HL, TF, Portal) having a 3rd game
My introduction to Valve games was the "holiday 2006" bundle which included HL:S + HL2 + EP1. But HL:S just kept crashing and eventually refused to start at all. So I ended up buying "Half Life Anthology", a bundle of the original HL1 and both addons, which then worked without problems.
The way you described the skybox in surface tension was so funny, I had to pause because I was dying laughing
The one thing that I hated, like really HATED about HL1 was it's flashlight, it's just so bad, especially for a game where pretty much every chapter has a vent section. That's the biggest change in HL:Source imo, it really needed that. Wish it wasn't as buggy and neglected as it was.
4:35 hey you rhymed
You're pretty spot on with a lot of what you discussed. Half-Life: Source has become a meme in the community because it's one of those things that people "love to hate" despite most likely not having played it themselves. However, it feels to me like most of its meme status has been built up within the last few years. The main reason why I made that video compiling all the bugs I could find is because no one on the internet was discussing this game 5 to 6 years ago and how broken it was getting because of the engine updates. I remember sitting there and having the We've Got Hostiles marine glitch out and attack me before the scientist, and my first reaction was to question my own sanity and if I was mis-remembering how the sequence went. I'm glad that at least these days most people know to stay away from it, and any newcomer to the franchise will probably be put off after 2 seconds of googling. I do agree with your take that HLS is "over-hated" though. It's merely just...mediocre. You can play it from start to finish with not a lot of game-breaking issues, just annoyances. I genuinely avoid thinking about this game and how it caused my younger self to gaslight himself into thinking "uh....I think that was like this all long...maybe?". It makes me sad that an official Half-Life game from Valve has gotten so little care over time.
Great video, Richter! HL:S has the console codes going for it at least, being able to spawn any NPC in any map is loads of fun.
I have much to say about this, but I actually _love_ Deathmatch Source and think it's leagues better than HL:S is. DMS is extremely janky but, vitally, its many community maps combine ported HL1 and HL2 assets, which I'm a big fan of...point being it feels like it has more of a reason to exist and be played bc it's fundamentally different than regular HL1 DM. For any DMS fans that might be here, they've surely played on the best server in the whole game, Motorcity Madhouse, run by the idle Gman himself, Spooky Action At A Distance🤓
lmao makes sense you'd be a half life fan. very nice
What's funny is that HL Source was my introduction to the series - I hadn't played it before when I bought the Orange Box on release.
I didn't have any problems with it. There was probably a lot I missed, lol.
This game is definitely a "your honor it was funny" moment
Is there a music list for this video? I think I've heard some Cortex Command OST, The Stanley Parable, maybe Boneworks? Obviously a bunch of HL soundtrack too...
6:23 The NPCs tend to miss behave 💀 😭
1:48
the virgin HL2 beta community vs the chad STALKER build community
0:03 HL Deathmatch Source.
In my opinion, id rather play both hl: s and hld: s than gta: de
That’s like one of the best
0:58 I see what you did there!
what a weirdly contradictory message this video has, "People complain about this game too much, but please continue to complain about it so Valve knows it sucks"
I played it on release and loved it, was well worth it just for the source renderer and the improved physics. I don't think I remember any of the current bugs/flaws appearing until several years later.
Half life deathmatch source, never heard of it
i watched this video until around the 8:00 min mark, at that point i paused and decided to refund the game as i had recently bought it, then as soon at i unpaused all i saw was how great it was.
Thank god for the Jump to the Highlight feature from UA-cam Revanced.
The game also seems significantly more difficult than its GoldSrc counterpart. HECU Marines are more aggressive. MP5 does more damage and has better accuracy in both the hands of the player and the enemies, but it also has an honestly bizarre recoil pattern that is difficult to learn and the marines don't have to worry about, so SMG marines are far deadlier than in GoldSrc. The bugginess of the game overall makes it really unpredictable. You can run faster and jump higher, so there are a lot of skips that aren't possible in GoldSrc. You can actually jump high enough to stand on a marine's head, at which point all of the other marines in the level will surround the marine you are standing on and start kicking him until he dies.
Very good overview. A lot of people just crap on it without telling the entire story about how it was originally offered.
Is Half Life Source to Half Life 1, what Sonic Adventure DX is to Sonic Adventure 1?
I only got HL source as a young teenager so I could listen to freeman’s mind in real time… episode by episode in game. Worth it to me ❤
the guys who did black mesa did such a good job i loved it felt like i was 13 again
There are ten nine year old Jake Lloyd's surrounding Dr Breen. This sicko. So this is his private reserve. Jake Lloyd's
I'm sorry, but this quote was funny :) 5:45
In elementary and middle school we used to play on LAN servers amongst ourselves whenever we were in computer lab and had a BLAST. also no one knew how to use that boost jump thingy except me and my brother so we had quite an advantage xD Some "not that into gaming" classmates even thought we were cheating lmao
I was so close to having this be my first half-life experience thank you
I think the real charm of Half-Life source dawned on me when I was able to spam impulse 203 multiple times, with NPCs being stuck in the walls left and right, and the game NOT crashing immediately. For those of you too young to remember the days before Garry's Mod, the only way to spam npcs to mess around with in Gold SRC was through console commands, and even then, it was very unstable and prone to crashing when you spawn grunts into objects or if the entity you were trying to spawn didn't already exist on the map somewhere.
But in HL Source it just, works. So well that you could make C1a0 into a slaughtering field of zombies, human grunts, barnies, snd all manner of everything else.
Wait, wasn't 3:05 chapter system used for HL2?
Never thought I'd hear Richter say "Milk" with so much... frustration? is that what you'd call it?
7:25 It really doesnt look that bad
Nice use of the cortex command soundtrack. Always glad to hear it.
Maybe im just stupid but i dont think that 3D skybox for the cliffside segment looks *THAT* bad. Honestly just looks in par with the rest of hl1
Yeah dude got way too worked up over a 3d skybox haha
it's competing against an ugly low-resolution flat skybox taking up half the screen, too
My first time playing Half-Life on PC was an older version of Source, and it was great. It still had issues, but it was a pretty good experience. It wasn't until a few days ago that I bought the Valve Complete Pack for 3 dollars (thanks, spring sales!) that I got to try out the newest version, and it is genuinely unbelievable that this is a real commercial product that is worth the same as the original Half-Life. I couldn't even get past the 2nd chapter when I first booted up the game, because Barney refused to open the door, even after I got the HEV suit. For as funny as it is to laugh at the game's broken state, it does make you think about all the shit big companies get away with selling
i got the valve complete bundle or whatever it's called and got all of portal half left life 4 dead counter strike day of defeat and team fortress classic for about 15 dollars a while ago
and no i haven't even opened half life source
HL: source was my introduction to HL, I played it just a few days a go, and honestly had an amazing time, only bug i experienced was one professor sitting inside his chair and a guard not opening a door, both in the beginning, and after that it was smooth sailing, but everyone's experience is going to be different, especially since I've only played the HL: source and HL2
So I figured out a long time ago, back in 2013, that whatever happens in residue processing in HL:S is caused by the modern hl2 flashlight being shun anywhere near the water in the barrels. For some reason that's causing the crazy glitches.