im kinda sad I missed most of TF2's hayday. Was never into Source stuff until I was about 17. All I really know of is bots, unchanging meta, and lack of updates. Still it's really fun and I have made a lot of friends/memories from it :)
@@TheLoveTrain I suppose. Though the memories I have of Minecraft's hayday are still as pleasant to me today as they were then, even though that era is long gone too. I suspect it would have been the same with TF2 and Gmod
@@TheLoveTrain The worst thing is getting in too late while expecting things to not have been changed. I gravitated towards TF2 around 2015 by looking at tons of stuff but i wasn't sure my pc was capable enough to run it(founded doubts) and i sucked with english, so when i got in 2017 i loved the experience, but i missed the things i saw. Especially sad considering that thanks to Minecraft i do know what it felt to play community servers and have fond memories of it
Richter, I highly recommend covering Parkour Fortress. It was another set of maps and gamemode lost to time, but was revived by a dedicated cult following. It deserves love and donations.
They came for it, and we gave it to them on a silver platter. Every dollar spent on battle pass and skin unlocks goes towards supporting games as a service, pushing personal ownership and expression into obsolescense.
Oh and what irony. Valve was one of the first and most notable pioneers for games as service and micro transaction models in PC gaming. TF2 is patient zero. The start of it all.
There's also the increasing ideological bent towards centralisation that hates the inherently capitalistic spirit of modding. Free markets for content and all that.
back in like 2015 i was server-hopping with a friend one night. we found a server with a custom map that felt like a fever dream. there were flying bread pugs .pngs in the sky and a kinda Pyroland design (it was like Pyroland but honestly done better). we played on the server for a few hours before heading off. when we tried to play on the server again later it was gone, and i haven't been able to find anything about a server or map like that since and my memory of it has become so faded that the pugs and Pyroland-esque map design are the only key details i remember. EDIT: it was koth_nippletwister! thank you guy who deleted their reply
Do you still have the same computer? The way Source games work is that when you download a custom map from a server, it gets added to your own maps too so that you can play it offline.
Can’t remember who uploaded it but there was a tf2 custom maps iceberg I had on in the background a while back and I seem to recall a map fitting this description
We didn’t surrender it; we just got older and hoped someone would pick up the slack but not that many people were interested in modding so it pretty much died slowly.
@@viktoriatheskinnynerd2674 Not to say it's generally more difficult to make mods when the game looks more detailed. Your boxy map might be passable for CS Source, but for CS GO it will be a pile of garbage.
Problem is now TF2 is like a console shooter. People rarely browse servers and outside of shittopia not many community run servers are populated outside of certain times. Modding and map making is dying off in TF2 because people are more focused on matchaking and the obly time they play "new maps" is when valve "officially" adds them. Thus the incentive to make maps and gamemodes dying. Modding in general is petering out because newer games are so locked down and companies don't lile the idea of mods now because it means they can't push out a new product
Modding and open source work has just been deemed unprofitable and therefore evil in the modern tech industry. It's really hard to cultivate a large homebrew scene if every major company works to kill any sign of it.
@@RaeIsGaee the other side 9n the open source part is its seen as bad by some as if the creator shoehorns shit in, if it was open source, the addon could be forked and the offending content removed. Theres example of drama like this out there
Yes, specially considering the game's been pretty much abandoned by Valve, only now getting a few minor updates. Any other game would've died, everything that could happen to kill a game had happened to TF2, from bot crisis to source code being leaked, but still the game persists, with an incredibly active community too.
It's called nostalgia. The same way people who were 9 in the 80s are were heavily into games from their era when TF2 came out. TF2 isn't attracting many new players. While it's still got a sizeable playerbase, it will inevitable die out to a very small niche community.
@@GIJew I think if Valve actually supported the game It could see an increase in player numbers, after all, TF2 pioneered a lot of things that are popular nowdays and it's free to play too.
Lost maps are a really interesting concept to me. There's hundreds, hell, thousands of maps for Source Engine games that are just inaccessible, that were deleted from the Steam Workshop and can't be found anymore. And yet, despite that they're still most likely just sitting on someone's hard drive even to this day. Hopefully someday, more attention is given to lost maps like these and are found! Personally, there was this MLP server I used to play on back in the day, I still have some screenshots of it on my Steam profile and I managed to find a video of it, but the maps it ran are completely lost to time. It's a bit cringy, but it's part of history, hope it gets found someday. ua-cam.com/video/PB7vVEb4L2s/v-deo.html
Yea it is so interesting. Like its something that has been deleted from the internet completely but there is a huge chance of it still existing in someone's device. Its like its still out there but dissapeared
i played counter strike at a computer arcade like 20 years ago, they had a map of the place that we played on a lot. i dont remember it being particularly great or anything but there's no fucking way i'm ever finding that map again
I remember playing on this map. Might have been a day but you opened up a memory long forgotten. Sad to see things go like this, but maybe this map will resurface one day for the sake of nostalgia.
i thought nobody else remembered this map. i still have a bunch of screenshots of it on my steam profile from 2011 when i used to hop onto it after school every day. There were like floating spawnrooms that would gradually fall onto the main tower and into the water sometimes, and a secret little trade plaza you could get to by exploring in the water. i always wondered what happened to it, seeing as it was always pretty populated back then.
@@aggradationack of interest in the people with the skill and time to do it combined with very limited publicly available/easily found references to go off of I guess
We're truly a long way from those golden age days of the game. I remember like it was just yesterday running around vsh maps and trade minecraft servers.
one of the reasons old weapon mods died off is when valve transitioned from a View model V_ and World model W_ file format to a combined C_ model format, that's why stock tf2 had nicer looking stock weapons in first person, any custom animations for one weapon would be applied to all of them of the same class, making things confusing.
i think a big reason we dont see modding in modern games as much anymore is because of Esports. when devs put in stronger and stronger anticheats it prevents modding which is good for people who play games super seriously but it makes having actual fun much harder.
@@TheGreenTaco999Not mutually exclusive in the slightest, some community servers have their own anti-cheat plugins that work better than the official ones while still allowing mods. It's just laziness and lack of interest from Valve.
@@smugplush cs:go is still miles ahead of any other esports game as you can play custom made maps. Others might allow for custom skins but I dont know of any that allow custom maps using rudimentary tools
Oh man I saw that thumbnail and I was like “I remember that map!” I spent dozens upon dozens of hours on Mana’s Super Awesome Trade Server, to the point that I remembered the name of the server before you mentioned it, after not playing on it in what must be about a decade. It felt like there was always something new to discover on the map with random ass teleports and hidden rooms.
There's actually a similar thing with a map that I'm sure a bunch of people here are familiar with by now through another certain TF2 UA-camr; trade_suncity_a16 For some baffling reason, the creators of the map made it so the server could not be used without their custom plugins, which were lost to time...Until they were remade from scratch and made to work with modern TF2 so the map could be brought back online. Maybe something similar can be done here? Who knows.
This map was honestly integral to my community server experience as a kid/early teen. I eventually saw someone keep the wooden building at the top of the tower in the air using teleporters, which then became my M.O whenever I played there. I also remember trying, usually in vain, to try and move the large pillars from the top to be able to walk around. I'd love to be able to play on it again.
I've been on TF2 since 2008 and I have seen so many maps that are long forgotten (servers shut down) but let me share some honorable experiences : - There was a french trade server I used to play on a lot back in 2014-2016. That was a "re-skin" version of trade_plaza with more robotic-like textures & set in space like a space station. But the reason I was playing here wasn't for the trading but because the map creators did something very cool to this map : they made a long route with many ways to travel the map. You had to travel a large room to access a half-open door, place a TP and you ended in a large corridor. To travel it, you had to do a "teleport/sentry boost" and then travel an underwater maze. I don't remember much of the next parts but you also had to pass a room with 4 enemy sentries, travel a large corridor where the floor transport you back to the beginning & a room with a massive gate where you had to enter a hidden vent to activate the door. And once you travel that door, you were greeted with... literally a my little pony world. Yeah, a ultra meh reward for your efforts but that run journey with a dozen players was a blast to do. The server shut down years ago but luckily I still have the map which, I think, can't be obtained online or in workshop. - One very long forgotten map was the WAR! Update "box maps" where either Soldier/Demo players were in a hole & other players were killing them to raise up the kill score during that event. - "achievement_turbo" on GamingDeluxe used to be full every days back in 2009-2012 and that map with the Pyro House & more was imo the greatest Achievement map to ever exist. The server is still running but some map errors can't let you play on the server anymore. A shame. - "SLAG servers" like Parkour Fortress, Super Zombie Fortress (with Left 4 Dead mechanics), Advanced Weaponizer & it's custom backpack + drop system...
The thing about that death of modding stuff is that they really didn't surrender it, it's just that due to the shift in focus most if not all multiplayer games had on making everyone know you look cool killed that aspect for those games in particular; a company wouldn't exactly want to foster a ecosystem that actively makes them less direct money, coupled with the big industry focus on multiplayer gaming skyrocketing, it just feels dead in general. Single player games generally don't have that death unless the game itself is imo, older Sonic games are still being modded to this day for example.
There was an Australian server that ran this map 24/7, sometime during 2013-2014. Distinctly remember the insane battles that were had because of those physic towers, the secret Japanese garden area which you had to respawn to get out of, Scouts & Spies owning the staircase which leads up to the middle structure and likely my first ever proper online experience with scammers. All those moments will be lost in time, like tears in rain... Great video, warming to see new channels propping up that're carrying the Source engine fandom legacy.
nah anti-cheats have almost always been there, and while competitiveness can be a factor, it's more just because of developers wanting more money for their own things and treating modders like cheaters, blocking game files from being accessed etc
I already felt this exact sort of existential dread with Unreal Tournament. By 2012 it was almost impossible to keep finding any of the custom content for that game - Gamespy died, Beyond Unreal had some sort of massive data loss, Levels 4 You shut down, etc. There was another site that ended up with a lot of the old content too, but the last time I checked that the actual downloads had the same issue as Beyond Unreal, and a trawl through their forums showed that they almost didn't even realize something was wrong. Then Epic made it worse by delisting them all for no reason other than that every developer, when they get big enough, will inevitably become a villain.
There was this one map I really remember. It was a map with a big circular center point where you could fight, and it was resembling a bottom of a well- open ceiling to the sky and rock walls. There was a spawn on each side that had the TF2 building interior style, and had glass walls that let you look into the center point.
As for the modding scene, I definitely agree it’s been a lot more difficult for people to do clever and unique things. However, I think the recent VScript update may be exactly what we need to breathe new life into TF2 as a whole.
I used to eagerly customise Team Fortress 2 with mods on the regular. Weapon Model replacements (So many *quality* options in that regard!), Sound replacements, Viewmodel FOV fixes, occasional Character Model mods like Two-Eyed Demoman, Stylish Spy or Engy-without-Goggles (I did indeed also use The Fanciest of Pants's 'Femme Pyro' as renovated by Sage or nowadays Sierra Foxtrot, but I always used the Sub-Zero Suit as part of a "Can this be used without accusations of being horny?", but Corvalho & Alaxe's Female Pyro options these days largely shake off The Fanciest of Pant's exaggerated proportions that part of me thinks was trying to comply with the standard hitbox, but it probably always was "He-he-heh jigglebones"). It really was a great time that always kept me going back to even the official Valve Servers as they also approved mods for a good amount of time. In the end, I think concerns of cheating ended up making Valve disable modding on their servers outside of their small whitelist with many community servers that were vanilla-experience-focused opting for the same (I know the Skial server providers at one time had a tool to check your .VPKs for any "mods that can be exploited for cheating" that allowed me to continue using my custom preferences when Valve stopped allowing it, but I wouldn't know about today). At least, that's why I think Left 4 Dead 2 Versus official servers also disabled mods practically outright as well not long ago (The amount of fun options & QoL improvements that prevents legitimate players using there must've annoyed a lot of them without a doubt). As for other games... yeah, it's *usually* just so they can have a market of selling that stuff to you for money. But in regards to maps, we still have *so many* wonderful options out there old & new, but it's still tragic to hear we've got examples of Online-DRMed community maps out there like this one (As if mods don't typically have enough against them for compatibility outside of the authors' input in the long run!).
I actually remember playing on phystower when I was young as well; the spawn points being those house-like things (to the left of the pyro in the picture) each corresponding to their color while having a few breakable pole parts that support it. Not only that, I vaguely remember that there was a pillar in the middle with a wide platform up top with explosive barrels and beach balls that if you continue to break parts of the pillar, each chunk will fall out until the whole tower just collapses. I’d say that map was the best one I liked, even today. Hope the ones who have it are kind enough to bring back this work of art.
The internet felt so much more free with all it’s craziness, I feel like it has to do with things on the internet being more about how viral something is and the money and fame attached with that now. Also businesses and corporations in general having more of a presence.
Valve has a history of releasing major updates to source and breaking custom server scripts. Used to play on a CSS zombie server that created their own scripts from scratch instead of using the community one and it was such a great experience. Once they released the major update back in the day, it broke the server. I'm guessing this is probably what happened to that map server
that part about the loss of "classic" modding hit hard for me. part of the fun was just downloading the dumbest shit you could find and seeing it even ran. the only place i've seen something similar nowadays is with the vr game bonelab, which has native modding support through unity and a provided sdk, but even then the community is so small the real wacky shit is few and far between.
Omg bro I cant believe you used some of my footage in your video, it was such a great server to play on and i have multiple videos from Manas server up on my channel still
This was a real trip down memory lane. To me the golden days of TF2 ended wtih Love and War / Halloween 2014. When Gun Mettle came wtih all the changes to the update structure (Skins, Contracts, Tiered cases, etc), things never felt the same again.
Gun mettle is such a disgusting update. Literally just shoehorning the cases from cs:go, defined tiers and all. Obnoxious quality colors for items that could just have been uniques. Then creating millions of worthless junk skins that clog the market and probably lag the item servers which the game relies on for unlock weapons.
@@ViciousVinnyD Indeed. Introducing the CSGO style weapon skins and tiered cosmetics only complicated trading 10 fold. It sounded like a good idea on paper but Valve didn't realise that TF2's economy was different from CSGO's. Another wrinkle was also added when War Paints where introduced, more or less discontinuing the original Gun Mettle / Tough Break style fixed weapon skins, which now made the better ones from those collections extrememly expensive to get .
I get WHY Valve removed mod support from official servers (to stop people from doing things like making every wall transparent and stuff like that), but did they really have to go so far as to disable weapon and character reskins? Seems like such an odd move to make for a company usually so mod-friendly.
It's sad that modding games is slowly fading away. I remember playing tf2 with changed textures on wierd maps, i was playing tf2 every week back in 2014. Now almost a decade later i'm affraid to join any server, because every time i don't even have the smallest amount of fun i used to have. Thanks for reading and watch out for those spinning snipers
Honestly I think finding out a game has so many lost maps kind of…is a good thing. Yes it’s sad, but it truly shows just how big that game was/still is. I mean think about the original Counter-Strike, think of how many fanmade maps got made for that thing.
we've lost modding multiplayer games for 4 reasons 1. monetization, this ones self explanatory 2. the rise of anti cheats, a game with anti cheat by its very nature can't be modded, its why VAC sucks, VAC tried to be an anti cheat that allowed modding and it made it so easy to get around 3. consoles getting more popular for multiplayer games, back when modding multiplayer games was at its peak online play on consoles was still new and primitive, so devs wanted to support the modding scene since a very large majority of their player were PC players, now that PC players make up at best 1/2 there is less incentive for devs to support modding 4. this is the biggest one, cross play, games with cross play can't have modding, consoles can't mod so as long as PC players play can with console players modding is an impossibility, sure you could have PC only servers that support modding but they would be dead as dirt since most players are probably just going to use the matchmaking
What a blast richter, this is how I've felt about games losing modding support over the years. I remember using the halo rocket launcher, among a lot of other mods that no longer work. I severely reduced my time on tf2 ever since they made sv_pure 1 mandatory on casual servers. Can't even change weapon sounds on those servers but voicemods like the jerma soundmod work just fine.
I missed out on early TF2 due to being homeless for pretty much all my childhood and teenage years. Nowadays, having my own place and being able to play the game anytime I want, it fucking sucks that there's basically nothing left for me. Casual is infested with bots, Competitive is a fucking meme that's dead 50% of the time, and infested with real players cheating the other 50% of the time, and Community Servers are a shell of what I used to see online when I couldn't play the game. I never got to experience weird maps, weird game modes like Freeze Tag and Stop That Tank, or really anything. I open the Server Browser now and what is there to play? 24/7 2fort, Dustbowl, Hightower, and trade/idle/achievement maps. Gee how fun. Sure there might occasionally be a server running something halfway interesting but chances are it's completely empty. I'm sure if I had been able to play TF2 back in the day, I'd actually love it, but goddamn this game makes me so miserable, depressed, and angry these days.
i missed a lot of things that people talk about when looking back on their childhood, like cartoons and music from their era, but I'm really happy to have been able to grow up with valve/source. I don't remember this map specifically but I did all sorts of stupid shit on gmod and tf2, and the bit where you're talking about the absurd modding scene really made me nostalgic. whether or not hl3, tf3 or portal 3 end up coming out isn't as much of a concern anymore, I'm just glad that we got what we did.
One family of maps I have fond memories of playing on circa 2011, that I can't find in active use anymore are 2fort_Desert, 2fort_Dusty & 2fort_Egypt - all Egyptian desert themes versions of 2fort with additional basement routes and accessible roofspace for sniping from.
Realizing Richter is my age is surreal both because it means it is more than possible we could have by chance played together back in my TF2 hayday but also because it makes me realize the next generation of cool ass content creators are already my generation.
If this server is the one I remembered, it also had a secret area in the sky that you could only get to by walking up a very complex and invisible ramp. You really could only get up there using an Engineer’s blueprint to see where the solid ground was. I’ll forever miss that server, been searching forever for it
i remember MANY maps i played in the days of HL2 Deathmatch. There were coop maps where you mowed down hordes of HL2 Enemies, Weird "rats" deathmatch maps (like a halloween & christmas tree one) & a few other desthmatch maps that had pictures of Diggles in them for some reason, also this one house mao that really stuck in my memory. wish i could find them.
It makes me sad that I missed out on most of the old tf2/ source game’s community and maps since I started playing in 2014 but still I have many wonderful memories
2:02 hey about that link, there's actually an archive of that download link on the wayback machine, i would post the link but my comment keeps getting removed UPDATE: map has been recovered, search up the name of it on the workshop you'll find it
Never heard of this map before or played it but it's sad to see this map is kinda impossible to play now or find because of plugins, also it's good that you brought up custom stuff man I hate that valve did that I wish you could still use custom models like the iPhone dead ringer, it's sad.
might need a server plugin to run the map, my friend noodleboy use to encrypt his maps so people couldn't decompile them, or use them on unauthorized servers. though his would just pin the player in a location in the map and turn off any movement abilities. This map may have a script that has the entity list that is connected on the server that the map might look for before it loads
Man, now this is making me remember a time when I tried to search for the very first custom map I ever played on in TF2, but came up with no results... I genuinely don't even remember the name of the map, just a lot of the features of it. If only I could find that map today and have closure...
Anyone remember the slender servers? They were basically horror gamemodes with their own custom maps. You would have to do stuff like find gas for a car around a haunted forest while fnaf npcs or something like that chased you. I don't know if they are still active but they were really fun.
Disc FF's servers are still running, however only one of Glubbable's servers is still around (previously having 2 for EU, Texas, New York, and Australia each), mostly due to Glubbable moving on to other things.
Stuff changes and you can't hold onto everything forever, be happy your past brought you joy but don't sulk that the present isn't what you want it to be, you'll just end up being "old man yells at cloud" in your early 20's
I remember that map well. Sniping off the corner towers. It's because of what you pointed out in this video that games like CS:S (hopefully) won't die. The HeLL jailbreak server is still bustling over a decade later
I remember map that was kinda like that It was surf map with a lot of deathmatch and a Secret area for snipers No server is active with that map doe file is still available I used to play on that map a lot around 2013 it was very popular but today it's forgotten.
Amazing video man! Made me feel extremely nostalgic showing all of those old iconic modded maps. I will forever miss the feeling of playing old source games in their prime.
We didn't "surrender" it, it was quietly taken away from us. Modding gets in the way of them monetizing every aspect of the game. They go so far that they don't even let us make content like maps, which they don't even make money off of anyway [and often don't want to make themselves]. They also don't give us server browsers anymore because they are "too complicated" (projecting brain issue lmao)
It started with takedowns and lawyers. I remember running my own CS 1.6 WarIII moded server and I loved every minute spent playing and maintaining the forums for it! But at some point, I had no time to pick new admins, manage my self-hosted server and keep it updated and running and all that when I started playing other games. So basically, we got tricked into other games, while also no longer having the ability to mod them. Remember when almost all games came with a scenario/map editor? Think FarCry2 or RedAlert were the two editors I have spent most of my childhood. And let's not get started on how Warcraft III moding community was back then...
I dont know if its just me, but do to being a part of a younger generation i feel extremely left out from things that sound like a ton of fun. Like the memory on 5:56, i mean yea i could do the same now, its not like its impossible to do, but its not about if you can do something, its about when you do something. Especially in the case of memories from someones past. Wouldnt it be kinda like coming back to a play ground you used to play on after growing up, and acting as if nothing had change? Im pretty sure its just me, but i still feel left out and lonely when i hear about stuff like LAN partys and such. Idk why i wrote this nobody will bother to read this anyway :/ meh fuck it
i feel ya, my man, back in the day I was such a shut-in I was afraid to play online games at all, and now I feel like I robbed myself of a lot of beautiful experiences
Just like a really wise man once said If it's working perfectly fine don't fix it This is what happened to the modding community of TF2 since valve changed so many stuff that custom weapons , models etc couldn't be used anymore due to the restrictions that were applied. Oh and also Richter you should also cover Parkour Fortress
@@kingdedede7 type the name of the map on the workshop page of TF2. Also, I believe it's in the front page of it. Can't link it here because it will be automatically detected as spam.
Great video, I believe i played on this map a few times but it has been so long... I started playing around 2010 and there was so many community servers, some of them just for being friendly, doing mic spam of songs and memes from that time and doing the default taunts and crouching, the closest thing we had to somewhat dance in the game (we didn't had any equippable taunts at the time) There was this server called SLAG Gaming that had tons of custom game modes and maps, it was awesome. Parkour Fortress, TF2Ware, Zombie Fortress, Smash Fortress, there was a map that a bunch of spycrabs had to race until the finish line while some snipers keep shooting arrows... Lot of good stuff and mostly gone :9 i believe the A Hat in Time creator is involved in all of that mods under the nickname of Mecha the Slag I remember checking his website from time to time and there was a video from a cancelled mod called Nightmare Fortress. It had someone playing Scout in a dark-florest like map and a monster appears, them the video just ends with a "coming soon" His website is still on the web archive, but sadly the video is not available anymore. I wish to know what happened to that mod, why it was cancelled... good times
Why did we surrender wacky mods? MLG. Everyone wanted to be pro in 2012, so game devs that catered to that mindset became the norm. Everything has to be balanced with a micrometer-accurate level. Mods are inherently unbalanced, so they can only be played on community servers. Community servers that developers don't believe communities are to be trusted with server software. Add on a decade of that mindset solidifying, and now everyone's wondering why gaming isn't silly anymore, and praising crap like Fortnite for giving you the privilege to spend $20 and let Rick Sanchez do your favorite Tik Tok dance. (this is all outside of the indie scene, of course, but that's a whole different can of worms.)
holy shit. i never thought i’d ever know the name of that map, much less hear about it in general again. it was the first community map i joined when i was a free to play. was the map i accused someone of hacking, which subsequently led me to being taught how the dead ringer worked (happened in that teleport room below). i remember spending countless hours having sniper duels in the spawn towers, making builds and being friendly in the center, and learned about how to trade. even remember in the later months how the server was getting super dead and there was barely 4 people at a time. damn... thank you so much for helping me remember something i thought was entirely gone, and while it is for the most part, i at least have those memories of it.
It's not that we surrendered anything, it's that the toys were taken away from us because we're told this new toy is *better* disregarding what we like to push the ever changing march of time and some people's reliance on *new new NEW* instead of just letting us play.
If this map never gets found l do hope at very least that people with memories and access to some files relating to this map can make a restore it from the grounds up which could be possible looking at previous TF2 restorations like pre fortress 2
I remember the map had a lot of hidden sections. There was a huge underwater part and if you touched the ground beneath each spawn, you would teleport to an arena. Inside there there was a door to what we all called "The Alamo" which was a large wooden fort with two levels. If you died in the low-grav elevator there you would have low grav until you left the server, which made it very fun to zoom around as demoknight or soldier. Lots of memories there, thanks for reminding me of them. I probably have 20 or so screenshots of the map if anyone wants to check them out.
I remember this map. It was pretty neat. In high school I used to frequent trade servers a lot because I was trying to get a full collection of every Strange weapon. No skins back then, or bot killers, or australiums, so it was a much more reasonable goal. This map was interesting enough that I would visit it just to mess around. It had a ton of stuff that happened so rarely, you'd almost never see it.
it's now come to my realization that there is a very very very good chance i played with richter unknowingly on tf2 when I was 7
Same bro I remember watching my brother play on this wacky ass map when i was like 4
but hey! that's just a theory. A GAME THEORY
@@cihloun 🗿 you said it wrong
@@creakydabomb nah, let him cook
He tried his best
I actually DID play with Richter back in 2016. Dude had a good sense of humor in the vc. Its crazy that we're both almost the same age.
im kinda sad I missed most of TF2's hayday. Was never into Source stuff until I was about 17. All I really know of is bots, unchanging meta, and lack of updates. Still it's really fun and I have made a lot of friends/memories from it :)
in a way one could say never knowing what you missed is better than missing at all
@@TheLoveTrain I suppose. Though the memories I have of Minecraft's hayday are still as pleasant to me today as they were then, even though that era is long gone too. I suspect it would have been the same with TF2 and Gmod
@@TheLoveTrain The worst thing is getting in too late while expecting things to not have been changed. I gravitated towards TF2 around 2015 by looking at tons of stuff but i wasn't sure my pc was capable enough to run it(founded doubts) and i sucked with english, so when i got in 2017 i loved the experience, but i missed the things i saw. Especially sad considering that thanks to Minecraft i do know what it felt to play community servers and have fond memories of it
if that was the golden age, we're definitely in the silver age right now where there's a huge and healthy community scene.
The community around it stronger now than it has been in quite some time.
Richter, I highly recommend covering Parkour Fortress. It was another set of maps and gamemode lost to time, but was revived by a dedicated cult following. It deserves love and donations.
i miss parkour fortress i know its still around but it aint the same
is that the mirror's edge adaptation thing? i remember something like this
@@dabmasterars yeah it is
@@dabmasterars It was also made by the same guy who would go on to make A Hat in Time (Jonas Kaerlev)
i used to play that!!
"When and how did we surrender this?"
The GAMES AS A SERVICE model came and stole it from us.
They came for it, and we gave it to them on a silver platter. Every dollar spent on battle pass and skin unlocks goes towards supporting games as a service, pushing personal ownership and expression into obsolescense.
@@ViciousVinnyD Hooray :-(
Oh and what irony. Valve was one of the first and most notable pioneers for games as service and micro transaction models in PC gaming. TF2 is patient zero. The start of it all.
Yet another example of capitalism ruining everything. Another example of business willfully sabotaging industry in the name of profit.
Nah, Valve just copied the F2P system of South Korean games that already existed
We surrendered this when the vast majority of devs grouped cheaters and modders into the same category and made their game files contained
Don't forget the surge comp.
Though that just seems to be whittling down gaming in general into a stagnant boring landscape
@@simulacra9854 I know! Maybe its just me but gaming feels hollow now.
There's also the increasing ideological bent towards centralisation that hates the inherently capitalistic spirit of modding. Free markets for content and all that.
@@KopperNeoman I'm sorry friend, but it's capitalisim that hates it. If you allow modding, no one will buy your dlc, they will just mod it in.
@@Endless-fire *not the dlc, something better
back in like 2015 i was server-hopping with a friend one night. we found a server with a custom map that felt like a fever dream. there were flying bread pugs .pngs in the sky and a kinda Pyroland design (it was like Pyroland but honestly done better). we played on the server for a few hours before heading off. when we tried to play on the server again later it was gone, and i haven't been able to find anything about a server or map like that since and my memory of it has become so faded that the pugs and Pyroland-esque map design are the only key details i remember.
EDIT: it was koth_nippletwister! thank you guy who deleted their reply
Do you still have the same computer? The way Source games work is that when you download a custom map from a server, it gets added to your own maps too so that you can play it offline.
Can’t remember who uploaded it but there was a tf2 custom maps iceberg I had on in the background a while back and I seem to recall a map fitting this description
sounds like koth_nippletwister to me
@@Infomaniac_Moment holy shit thats it. i was way off on most of the details, but it has been almost 8 years.
@@highway_roadkill what
We didn’t surrender it; we just got older and hoped someone would pick up the slack but not that many people were interested in modding so it pretty much died slowly.
Modding of any sort in modern games has also just gotten harder and/or will get you banned from the game.
@@viktoriatheskinnynerd2674 Not to say it's generally more difficult to make mods when the game looks more detailed. Your boxy map might be passable for CS Source, but for CS GO it will be a pile of garbage.
Problem is now TF2 is like a console shooter. People rarely browse servers and outside of shittopia not many community run servers are populated outside of certain times.
Modding and map making is dying off in TF2 because people are more focused on matchaking and the obly time they play "new maps" is when valve "officially" adds them. Thus the incentive to make maps and gamemodes dying.
Modding in general is petering out because newer games are so locked down and companies don't lile the idea of mods now because it means they can't push out a new product
Modding and open source work has just been deemed unprofitable and therefore evil in the modern tech industry. It's really hard to cultivate a large homebrew scene if every major company works to kill any sign of it.
@@RaeIsGaee the other side 9n the open source part is its seen as bad by some as if the creator shoehorns shit in, if it was open source, the addon could be forked and the offending content removed. Theres example of drama like this out there
The fact that this man was 9 when this game was 4 years old, he's now 19, and the game is still relevant speaks volumes to how special this game is.
Yes, specially considering the game's been pretty much abandoned by Valve, only now getting a few minor updates.
Any other game would've died, everything that could happen to kill a game had happened to TF2, from bot crisis to source code being leaked, but still the game persists, with an incredibly active community too.
It's called nostalgia. The same way people who were 9 in the 80s are were heavily into games from their era when TF2 came out. TF2 isn't attracting many new players. While it's still got a sizeable playerbase, it will inevitable die out to a very small niche community.
@@GIJew
I think if Valve actually supported the game It could see an increase in player numbers, after all, TF2 pioneered a lot of things that are popular nowdays and it's free to play too.
I never realized the game was that old. It feels like it came out a week ago!
@@GIJew but hte player count is higher than ever
the guys over at the discord actually managed to find the map and fix some issues causing the map to crash, the map is playable now.
Including the entities or?
@@RaeIsGaee yep, absolutely everything
@@Woljix where can I access this map
WHERE?!?!?
@@ryguy-qh2qk TF2 workshop
Lost maps are a really interesting concept to me. There's hundreds, hell, thousands of maps for Source Engine games that are just inaccessible, that were deleted from the Steam Workshop and can't be found anymore. And yet, despite that they're still most likely just sitting on someone's hard drive even to this day. Hopefully someday, more attention is given to lost maps like these and are found!
Personally, there was this MLP server I used to play on back in the day, I still have some screenshots of it on my Steam profile and I managed to find a video of it, but the maps it ran are completely lost to time. It's a bit cringy, but it's part of history, hope it gets found someday.
ua-cam.com/video/PB7vVEb4L2s/v-deo.html
And they've always been a strange case to me. Think about how many maps have gone missing that we have no idea exist
@@NicoTheCheese Lost maps have always been a strange case for me.
Yea it is so interesting. Like its something that has been deleted from the internet completely but there is a huge chance of it still existing in someone's device. Its like its still out there but dissapeared
I'm actually looking for some myself, childhood memories.
i played counter strike at a computer arcade like 20 years ago, they had a map of the place that we played on a lot. i dont remember it being particularly great or anything but there's no fucking way i'm ever finding that map again
I remember playing on this map. Might have been a day but you opened up a memory long forgotten. Sad to see things go like this, but maybe this map will resurface one day for the sake of nostalgia.
Well, school reunions are kind of like that.
Mr. Richter Overtime, I must inform you that I love you and your content.
Nice pfp
i thought nobody else remembered this map. i still have a bunch of screenshots of it on my steam profile from 2011 when i used to hop onto it after school every day. There were like floating spawnrooms that would gradually fall onto the main tower and into the water sometimes, and a secret little trade plaza you could get to by exploring in the water. i always wondered what happened to it, seeing as it was always pretty populated back then.
surprised nobody has tried to recreate it honestly
I love the map and have so many screenshots
Servers were lotusclan
@@aggradationack of interest in the people with the skill and time to do it combined with very limited publicly available/easily found references to go off of I guess
We're truly a long way from those golden age days of the game. I remember like it was just yesterday running around vsh maps and trade minecraft servers.
I loved the wacky custom trade maps on TF2 from back in the day. Shame that it was taken away from us.
one of the reasons old weapon mods died off is when valve transitioned from a View model V_ and World model W_ file format to a combined C_ model format, that's why stock tf2 had nicer looking stock weapons in first person, any custom animations for one weapon would be applied to all of them of the same class, making things confusing.
i think a big reason we dont see modding in modern games as much anymore is because of Esports.
when devs put in stronger and stronger anticheats it prevents modding which is good for people who play games super seriously but it makes having actual fun much harder.
The reason why anti-cheat is being added to more and more things is more so to do with the rise of cheaters in games and not esports
i think DRM creep is another large part of it but competitive esports and the endless battle against cheaters are strong factors in the decline.
"GABE FIX THE BOTS ALREADY!"
"GABE I WANT MODS!"
@@TheGreenTaco999Not mutually exclusive in the slightest, some community servers have their own anti-cheat plugins that work better than the official ones while still allowing mods. It's just laziness and lack of interest from Valve.
@@smugplush cs:go is still miles ahead of any other esports game as you can play custom made maps. Others might allow for custom skins but I dont know of any that allow custom maps using rudimentary tools
Oh man I saw that thumbnail and I was like “I remember that map!” I spent dozens upon dozens of hours on Mana’s Super Awesome Trade Server, to the point that I remembered the name of the server before you mentioned it, after not playing on it in what must be about a decade. It felt like there was always something new to discover on the map with random ass teleports and hidden rooms.
It's restored on the workshop now, someone got the file and found it was some light corruption. Entities restored and the map is back
UPDATE: trade_phys_tower_b9 has been fully restored by Nafrayu and ficool2 and is now on the TF2 workshop!
There's actually a similar thing with a map that I'm sure a bunch of people here are familiar with by now through another certain TF2 UA-camr; trade_suncity_a16
For some baffling reason, the creators of the map made it so the server could not be used without their custom plugins, which were lost to time...Until they were remade from scratch and made to work with modern TF2 so the map could be brought back online.
Maybe something similar can be done here? Who knows.
I really wanna add it too some of my maps would tbh
This map was honestly integral to my community server experience as a kid/early teen. I eventually saw someone keep the wooden building at the top of the tower in the air using teleporters, which then became my M.O whenever I played there. I also remember trying, usually in vain, to try and move the large pillars from the top to be able to walk around. I'd love to be able to play on it again.
I've been on TF2 since 2008 and I have seen so many maps that are long forgotten (servers shut down) but let me share some honorable experiences :
- There was a french trade server I used to play on a lot back in 2014-2016. That was a "re-skin" version of trade_plaza with more robotic-like textures & set in space like a space station. But the reason I was playing here wasn't for the trading but because the map creators did something very cool to this map : they made a long route with many ways to travel the map. You had to travel a large room to access a half-open door, place a TP and you ended in a large corridor. To travel it, you had to do a "teleport/sentry boost" and then travel an underwater maze. I don't remember much of the next parts but you also had to pass a room with 4 enemy sentries, travel a large corridor where the floor transport you back to the beginning & a room with a massive gate where you had to enter a hidden vent to activate the door. And once you travel that door, you were greeted with... literally a my little pony world. Yeah, a ultra meh reward for your efforts but that run journey with a dozen players was a blast to do. The server shut down years ago but luckily I still have the map which, I think, can't be obtained online or in workshop.
- One very long forgotten map was the WAR! Update "box maps" where either Soldier/Demo players were in a hole & other players were killing them to raise up the kill score during that event.
- "achievement_turbo" on GamingDeluxe used to be full every days back in 2009-2012 and that map with the Pyro House & more was imo the greatest Achievement map to ever exist. The server is still running but some map errors can't let you play on the server anymore. A shame.
- "SLAG servers" like Parkour Fortress, Super Zombie Fortress (with Left 4 Dead mechanics), Advanced Weaponizer & it's custom backpack + drop system...
The thing about that death of modding stuff is that they really didn't surrender it, it's just that due to the shift in focus most if not all multiplayer games had on making everyone know you look cool killed that aspect for those games in particular; a company wouldn't exactly want to foster a ecosystem that actively makes them less direct money, coupled with the big industry focus on multiplayer gaming skyrocketing, it just feels dead in general.
Single player games generally don't have that death unless the game itself is imo, older Sonic games are still being modded to this day for example.
There was an Australian server that ran this map 24/7, sometime during 2013-2014. Distinctly remember the insane battles that were had because of those physic towers, the secret Japanese garden area which you had to respawn to get out of, Scouts & Spies owning the staircase which leads up to the middle structure and likely my first ever proper online experience with scammers.
All those moments will be lost in time, like tears in rain...
Great video, warming to see new channels propping up that're carrying the Source engine fandom legacy.
We probably surrendered the goofy mods when we drifted towards competitiveness and accepted anti cheats into our lives
nah anti-cheats have almost always been there, and while competitiveness can be a factor, it's more just because of developers wanting more money for their own things and treating modders like cheaters, blocking game files from being accessed etc
I already felt this exact sort of existential dread with Unreal Tournament. By 2012 it was almost impossible to keep finding any of the custom content for that game - Gamespy died, Beyond Unreal had some sort of massive data loss, Levels 4 You shut down, etc. There was another site that ended up with a lot of the old content too, but the last time I checked that the actual downloads had the same issue as Beyond Unreal, and a trawl through their forums showed that they almost didn't even realize something was wrong.
Then Epic made it worse by delisting them all for no reason other than that every developer, when they get big enough, will inevitably become a villain.
Never seen a Lost Community Map, Feels like we're going to the TF2 Community Archives!
Anyway, Good video Overtime!
There was this one map I really remember. It was a map with a big circular center point where you could fight, and it was resembling a bottom of a well- open ceiling to the sky and rock walls. There was a spawn on each side that had the TF2 building interior style, and had glass walls that let you look into the center point.
As for the modding scene, I definitely agree it’s been a lot more difficult for people to do clever and unique things. However, I think the recent VScript update may be exactly what we need to breathe new life into TF2 as a whole.
I used to eagerly customise Team Fortress 2 with mods on the regular. Weapon Model replacements (So many *quality* options in that regard!), Sound replacements, Viewmodel FOV fixes, occasional Character Model mods like Two-Eyed Demoman, Stylish Spy or Engy-without-Goggles (I did indeed also use The Fanciest of Pants's 'Femme Pyro' as renovated by Sage or nowadays Sierra Foxtrot, but I always used the Sub-Zero Suit as part of a "Can this be used without accusations of being horny?", but Corvalho & Alaxe's Female Pyro options these days largely shake off The Fanciest of Pant's exaggerated proportions that part of me thinks was trying to comply with the standard hitbox, but it probably always was "He-he-heh jigglebones"). It really was a great time that always kept me going back to even the official Valve Servers as they also approved mods for a good amount of time.
In the end, I think concerns of cheating ended up making Valve disable modding on their servers outside of their small whitelist with many community servers that were vanilla-experience-focused opting for the same (I know the Skial server providers at one time had a tool to check your .VPKs for any "mods that can be exploited for cheating" that allowed me to continue using my custom preferences when Valve stopped allowing it, but I wouldn't know about today). At least, that's why I think Left 4 Dead 2 Versus official servers also disabled mods practically outright as well not long ago (The amount of fun options & QoL improvements that prevents legitimate players using there must've annoyed a lot of them without a doubt). As for other games... yeah, it's *usually* just so they can have a market of selling that stuff to you for money.
But in regards to maps, we still have *so many* wonderful options out there old & new, but it's still tragic to hear we've got examples of Online-DRMed community maps out there like this one (As if mods don't typically have enough against them for compatibility outside of the authors' input in the long run!).
I have ~220 community maps accumulated over the years on a nearly-dead HDD. If I can salvage them, I might have some weird semi-lost ones on there.
I actually remember playing on phystower when I was young as well; the spawn points being those house-like things (to the left of the pyro in the picture) each corresponding to their color while having a few breakable pole parts that support it.
Not only that, I vaguely remember that there was a pillar in the middle with a wide platform up top with explosive barrels and beach balls that if you continue to break parts of the pillar, each chunk will fall out until the whole tower just collapses.
I’d say that map was the best one I liked, even today. Hope the ones who have it are kind enough to bring back this work of art.
Anyone else remember just playing on trade idle servers not even knowing the game had objectives? Those were the days
I used to play on this server all the time, I used to be called killer421. Didn't ever expect to see a video about it though, lol.
The internet felt so much more free with all it’s craziness, I feel like it has to do with things on the internet being more about how viral something is and the money and fame attached with that now. Also businesses and corporations in general having more of a presence.
Valve has a history of releasing major updates to source and breaking custom server scripts. Used to play on a CSS zombie server that created their own scripts from scratch instead of using the community one and it was such a great experience. Once they released the major update back in the day, it broke the server. I'm guessing this is probably what happened to that map server
that part about the loss of "classic" modding hit hard for me. part of the fun was just downloading the dumbest shit you could find and seeing it even ran. the only place i've seen something similar nowadays is with the vr game bonelab, which has native modding support through unity and a provided sdk, but even then the community is so small the real wacky shit is few and far between.
Omg bro I cant believe you used some of my footage in your video, it was such a great server to play on and i have multiple videos from Manas server up on my channel still
This was a real trip down memory lane. To me the golden days of TF2 ended wtih Love and War / Halloween 2014. When Gun Mettle came wtih all the changes to the update structure (Skins, Contracts, Tiered cases, etc), things never felt the same again.
Gun mettle is such a disgusting update. Literally just shoehorning the cases from cs:go, defined tiers and all. Obnoxious quality colors for items that could just have been uniques. Then creating millions of worthless junk skins that clog the market and probably lag the item servers which the game relies on for unlock weapons.
@@ViciousVinnyD Indeed. Introducing the CSGO style weapon skins and tiered cosmetics only complicated trading 10 fold. It sounded like a good idea on paper but Valve didn't realise that TF2's economy was different from CSGO's.
Another wrinkle was also added when War Paints where introduced, more or less discontinuing the original Gun Mettle / Tough Break style fixed weapon skins, which now made the better ones from those collections extrememly expensive to get .
I get WHY Valve removed mod support from official servers (to stop people from doing things like making every wall transparent and stuff like that), but did they really have to go so far as to disable weapon and character reskins? Seems like such an odd move to make for a company usually so mod-friendly.
If people could install their own reskins they would have less of an incentive for paints.
Charecter reskins could be moded to give you an advantage?
changing how a weapon or a player model looks like allows for adding some other stuff to the model that gives you advantage
It's sad that modding games is slowly fading away. I remember playing tf2 with changed textures on wierd maps, i was playing tf2 every week back in 2014. Now almost a decade later i'm affraid to join any server, because every time i don't even have the smallest amount of fun i used to have. Thanks for reading and watch out for those spinning snipers
sad to see such a good map gone. thanks for shedding some light onto it, rectangular.
Honestly I think finding out a game has so many lost maps kind of…is a good thing. Yes it’s sad, but it truly shows just how big that game was/still is.
I mean think about the original Counter-Strike, think of how many fanmade maps got made for that thing.
mana's trade server was my favorite server to play. glad im not the only one who remembers trade phys tower.
Thanks for this upload Richter.
we've lost modding multiplayer games for 4 reasons
1. monetization, this ones self explanatory
2. the rise of anti cheats, a game with anti cheat by its very nature can't be modded, its why VAC sucks, VAC tried to be an anti cheat that allowed modding and it made it so easy to get around
3. consoles getting more popular for multiplayer games, back when modding multiplayer games was at its peak online play on consoles was still new and primitive, so devs wanted to support the modding scene since a very large majority of their player were PC players, now that PC players make up at best 1/2 there is less incentive for devs to support modding
4. this is the biggest one, cross play, games with cross play can't have modding, consoles can't mod so as long as PC players play can with console players modding is an impossibility, sure you could have PC only servers that support modding but they would be dead as dirt since most players are probably just going to use the matchmaking
What a blast richter, this is how I've felt about games losing modding support over the years. I remember using the halo rocket launcher, among a lot of other mods that no longer work. I severely reduced my time on tf2 ever since they made sv_pure 1 mandatory on casual servers. Can't even change weapon sounds on those servers but voicemods like the jerma soundmod work just fine.
I missed out on early TF2 due to being homeless for pretty much all my childhood and teenage years. Nowadays, having my own place and being able to play the game anytime I want, it fucking sucks that there's basically nothing left for me. Casual is infested with bots, Competitive is a fucking meme that's dead 50% of the time, and infested with real players cheating the other 50% of the time, and Community Servers are a shell of what I used to see online when I couldn't play the game. I never got to experience weird maps, weird game modes like Freeze Tag and Stop That Tank, or really anything. I open the Server Browser now and what is there to play? 24/7 2fort, Dustbowl, Hightower, and trade/idle/achievement maps. Gee how fun. Sure there might occasionally be a server running something halfway interesting but chances are it's completely empty. I'm sure if I had been able to play TF2 back in the day, I'd actually love it, but goddamn this game makes me so miserable, depressed, and angry these days.
i missed a lot of things that people talk about when looking back on their childhood, like cartoons and music from their era, but I'm really happy to have been able to grow up with valve/source. I don't remember this map specifically but I did all sorts of stupid shit on gmod and tf2, and the bit where you're talking about the absurd modding scene really made me nostalgic. whether or not hl3, tf3 or portal 3 end up coming out isn't as much of a concern anymore, I'm just glad that we got what we did.
One family of maps I have fond memories of playing on circa 2011, that I can't find in active use anymore are 2fort_Desert, 2fort_Dusty & 2fort_Egypt - all Egyptian desert themes versions of 2fort with additional basement routes and accessible roofspace for sniping from.
Realizing Richter is my age is surreal both because it means it is more than possible we could have by chance played together back in my TF2 hayday but also because it makes me realize the next generation of cool ass content creators are already my generation.
If this server is the one I remembered, it also had a secret area in the sky that you could only get to by walking up a very complex and invisible ramp. You really could only get up there using an Engineer’s blueprint to see where the solid ground was. I’ll forever miss that server, been searching forever for it
You're thinking of achievement_idle_awesomebox. It's still being hosted on servers nowadays but its been updated a ton since the 2012 version
i remember MANY maps i played in the days of HL2 Deathmatch.
There were coop maps where you mowed down hordes of HL2 Enemies, Weird "rats" deathmatch maps (like a halloween & christmas tree one) & a few other desthmatch maps that had pictures of Diggles in them for some reason, also this one house mao that really stuck in my memory. wish i could find them.
i remember playing on a version of mariokart. it had a big nuke, two big blimps, and some mario things. you CAN play it, although alone i think.
It makes me sad that I missed out on most of the old tf2/ source game’s community and maps since I started playing in 2014 but still I have many wonderful memories
2:02 hey about that link, there's actually an archive of that download link on the wayback machine, i would post the link but my comment keeps getting removed
UPDATE: map has been recovered, search up the name of it on the workshop you'll find it
seeing a richter overtime notification on my phone is like a christmas miracle for me
when you see a "subliminal" picture, you can pause and press "," to rewind one image at a time.
you can use ";" to forward one image.
Somebody uploaded the entire fixed map onto the tf2 workshop.
Never heard of this map before or played it but it's sad to see this map is kinda impossible to play now or find because of plugins, also it's good that you brought up custom stuff man I hate that valve did that I wish you could still use custom models like the iPhone dead ringer, it's sad.
might need a server plugin to run the map, my friend noodleboy use to encrypt his maps so people couldn't decompile them, or use them on unauthorized servers. though his would just pin the player in a location in the map and turn off any movement abilities. This map may have a script that has the entity list that is connected on the server that the map might look for before it loads
Man, now this is making me remember a time when I tried to search for the very first custom map I ever played on in TF2, but came up with no results... I genuinely don't even remember the name of the map, just a lot of the features of it. If only I could find that map today and have closure...
I've been around a long time, since Beta 2007 actually and ran a custom map server, what was the map like? I might be a le to help
Anyone remember the slender servers? They were basically horror gamemodes with their own custom maps. You would have to do stuff like find gas for a car around a haunted forest while fnaf npcs or something like that chased you. I don't know if they are still active but they were really fun.
Disc FF's servers are still running, however only one of Glubbable's servers is still around (previously having 2 for EU, Texas, New York, and Australia each), mostly due to Glubbable moving on to other things.
I remember when I was little and seeing a sandman being replace with spongebob textures. Shit was so fun back in the day
Stuff changes and you can't hold onto everything forever, be happy your past brought you joy but don't sulk that the present isn't what you want it to be, you'll just end up being "old man yells at cloud" in your early 20's
Never knew about the map, something truly amazing.
I remember that map well. Sniping off the corner towers. It's because of what you pointed out in this video that games like CS:S (hopefully) won't die. The HeLL jailbreak server is still bustling over a decade later
I remember map that was kinda like that
It was surf map with a lot of deathmatch and a
Secret area for snipers
No server is active with that map doe file is still available
I used to play on that map a lot around 2013 it was very popular but today it's forgotten.
3:34 Cortex Command soundtrack will never stop being epic sounding
0:40 that's called dementia
3:48 It's called a lump file btw...
0:19 nice name
Amazing video man! Made me feel extremely nostalgic showing all of those old iconic modded maps. I will forever miss the feeling of playing old source games in their prime.
We didn't "surrender" it, it was quietly taken away from us. Modding gets in the way of them monetizing every aspect of the game. They go so far that they don't even let us make content like maps, which they don't even make money off of anyway [and often don't want to make themselves]. They also don't give us server browsers anymore because they are "too complicated" (projecting brain issue lmao)
6:25 i saw text at the corner of my eye and i rewinded and paused to read it and i got hit with a callout that wasn’t for me
Thank you Mr Overtime, this had inspired me to mod the hell out of my TF2
It started with takedowns and lawyers. I remember running my own CS 1.6 WarIII moded server and I loved every minute spent playing and maintaining the forums for it! But at some point, I had no time to pick new admins, manage my self-hosted server and keep it updated and running and all that when I started playing other games. So basically, we got tricked into other games, while also no longer having the ability to mod them. Remember when almost all games came with a scenario/map editor? Think FarCry2 or RedAlert were the two editors I have spent most of my childhood. And let's not get started on how Warcraft III moding community was back then...
I dont know if its just me, but do to being a part of a younger generation i feel extremely left out from things that sound like a ton of fun. Like the memory on 5:56, i mean yea i could do the same now, its not like its impossible to do, but its not about if you can do something, its about when you do something. Especially in the case of memories from someones past. Wouldnt it be kinda like coming back to a play ground you used to play on after growing up, and acting as if nothing had change? Im pretty sure its just me, but i still feel left out and lonely when i hear about stuff like LAN partys and such.
Idk why i wrote this nobody will bother to read this anyway :/
meh fuck it
I read it.
Yooooo!!! Yea Baby!!!
i feel ya, my man, back in the day I was such a shut-in I was afraid to play online games at all, and now I feel like I robbed myself of a lot of beautiful experiences
@@darkdwarf007 life.mp4
holy shit the INSTANT the gameplay was shown I remembered. All at once.
God I miss the old servers.
Just like a really wise man once said
If it's working perfectly fine don't fix it
This is what happened to the modding community of TF2 since valve changed so many stuff that custom weapons , models etc couldn't be used anymore due to the restrictions that were applied.
Oh and also Richter you should also cover Parkour Fortress
You thought I'd miss the subtle little Postal 2 map muzak theme at the start of the video, did you?
I hope this map gets recovered and archived because I kinda want to play it.
It's on the workshop now.
@@XanderNiles can you send me a link to it?
@@kingdedede7 type the name of the map on the workshop page of TF2. Also, I believe it's in the front page of it. Can't link it here because it will be automatically detected as spam.
Great video, I believe i played on this map a few times but it has been so long...
I started playing around 2010 and there was so many community servers, some of them just for being friendly, doing mic spam of songs and memes from that time and doing the default taunts and crouching, the closest thing we had to somewhat dance in the game (we didn't had any equippable taunts at the time)
There was this server called SLAG Gaming that had tons of custom game modes and maps, it was awesome. Parkour Fortress, TF2Ware, Zombie Fortress, Smash Fortress, there was a map that a bunch of spycrabs had to race until the finish line while some snipers keep shooting arrows... Lot of good stuff and mostly gone :9 i believe the A Hat in Time creator is involved in all of that mods under the nickname of Mecha the Slag
I remember checking his website from time to time and there was a video from a cancelled mod called Nightmare Fortress. It had someone playing Scout in a dark-florest like map and a monster appears, them the video just ends with a "coming soon"
His website is still on the web archive, but sadly the video is not available anymore. I wish to know what happened to that mod, why it was cancelled...
good times
Team Fortress 2
Team Fortress 2 (thank you!!)
Another tf2 map that might be lost is dr_nightmare. Custom map that was made for death run and I haven't seen it in years.
Why did we surrender wacky mods? MLG. Everyone wanted to be pro in 2012, so game devs that catered to that mindset became the norm. Everything has to be balanced with a micrometer-accurate level. Mods are inherently unbalanced, so they can only be played on community servers. Community servers that developers don't believe communities are to be trusted with server software. Add on a decade of that mindset solidifying, and now everyone's wondering why gaming isn't silly anymore, and praising crap like Fortnite for giving you the privilege to spend $20 and let Rick Sanchez do your favorite Tik Tok dance. (this is all outside of the indie scene, of course, but that's a whole different can of worms.)
holy shit. i never thought i’d ever know the name of that map, much less hear about it in general again. it was the first community map i joined when i was a free to play. was the map i accused someone of hacking, which subsequently led me to being taught how the dead ringer worked (happened in that teleport room below). i remember spending countless hours having sniper duels in the spawn towers, making builds and being friendly in the center, and learned about how to trade. even remember in the later months how the server was getting super dead and there was barely 4 people at a time. damn... thank you so much for helping me remember something i thought was entirely gone, and while it is for the most part, i at least have those memories of it.
Thank you for bringing this up, hopefully someone finds it.
It's not that we surrendered anything, it's that the toys were taken away from us because we're told this new toy is *better* disregarding what we like to push the ever changing march of time and some people's reliance on *new new NEW* instead of just letting us play.
I've always wanted to play TF2
Well?
@@moderndemon84 I'd recommend 2fort first
The map has been found! It's on the workshop!
i want our lips to connect richter PLEASE
the intrusive thoughts got to me but i DO NOT care anymore, richter PLEASE!
bro?
@@shelbybunny i cant stop the stream of my thoughts for MEN
If this map never gets found l do hope at very least that people with memories and access to some files relating to this map can make a restore it from the grounds up which could be possible looking at previous TF2 restorations like pre fortress 2
I remember the map had a lot of hidden sections. There was a huge underwater part and if you touched the ground beneath each spawn, you would teleport to an arena. Inside there there was a door to what we all called "The Alamo" which was a large wooden fort with two levels. If you died in the low-grav elevator there you would have low grav until you left the server, which made it very fun to zoom around as demoknight or soldier.
Lots of memories there, thanks for reminding me of them. I probably have 20 or so screenshots of the map if anyone wants to check them out.
i played on this map not long ago actually, not sure what server it was at the time but it was certainly recent.
I remember this map. It was pretty neat. In high school I used to frequent trade servers a lot because I was trying to get a full collection of every Strange weapon. No skins back then, or bot killers, or australiums, so it was a much more reasonable goal. This map was interesting enough that I would visit it just to mess around. It had a ton of stuff that happened so rarely, you'd almost never see it.
I swear, you make every single one of you're vids somewhat scary in a goofy way and I love it. 3:20
I played a lot of prophunt in TF2. Most of my favorite gaming memories came from that time. What a great game.
Vscript might finally spark that flame again, maybe, just maybe...
I remember Mana’s server and this map! It was a real blast, here’s hoping it can be recovered .