For me the best mechanical aspect of WH3 is the allied recruitment system. When you have games that can run well over 250 turns any system which gives army variety is worth its weight in gold (btw holy shit they need to add a blue skill which unlocks more Allied unit capacity + buffs them already) So having these crazy fuck mercenaries with insane shit like winged flying men or halfling rooster cavalry with allied status (or even whole armies) which can be bought and paid for easy as breathing is hugely appealing.
Yes, just changing the red line skills to affect certain unit types, like: melee infantry/ Chariots and so on, to benefit any of those unit types (including allied recruitment) would be very welcome!
Agree, such a cool feature. Love the idea that Eight Peaks get taken over by rats and then I come along with 4 Karaz dwarf Units in my army who help take it back (and then I trade it back to the dwarfs for some money cause I'm nice like that 😅).
@@ShadowWolfRising In the tabletop RPG, kind of. They had some named character, like Leitpold the Black from the Tamurkhan book or that Stroigoi with good PR budget... Gashnag I think? That said, a Build a Bear Mercenary works for Tilea as well
Best case imo is if Dogs give distinct, unique cultures to Tilea, Estalia, and Border Princes so that there are almost 3 different armies for the faction, Tilea having Da Vinci-inspired mechanical units, Estalia have conquistador units and gunpowder, and Border Princes having a Balkan look like medieval Serbia or Hungary, and they can recruit from each other via a mercenary mechanic. I am especially interested in seeing a lean toward Tilea's Da Vinci machines, it would make for a truly unique roster: robotic suits of armor, pillbox tanks, multi-barreled fan machineguns, flying gunners, lightning rifle gunners, ornithopters. I worry this faction is going to run away with the conquistador theme and end up looking campy and silly.
Border Princes don't have their own armies or culture though. They're a hodgepodge of small cities and town run by fallen nobles and generals from other races.
Border princes were created to allow WHRPG players to basically create whatever character they want. They don't have a unified culture, they're a mishmash and I think that shoulf br represented
@@aa-yt7wo The pygmies aren't a proud part of GWs past, but I would love to see a faction based around African cultures and mythos. I doubt it'll ever happen though unless maybe GW do something in the Old World. Nothing I'd wish for more
Same. Seeing as Nippon, Araby etc. are pipedreams, DoW is overall an excellent opportunity for a lot of these outliers to get some representation albeit as mercenaries.
i’ll say it again, dogs of war is the perfect platform to implement army painter and custom legendary lord, starting in a minor settlement as an underdog faction with mechanic based on your choice at the start of the campaign. I’ve been waiting so long for this and i think warhammer fantasy world works wonder for stuff like these
I can see the 100th lord being a "make your own dude" lord in the DoW faction. We know the 100th is supposed to be "special", per a prior interview. Idk who it could be that wouldn't need to come with their own set of units too. Your guy could be a border prince looking to get to the top.
1) daniel was supposed to be that, but it failed 2) most fans riot when nobodies like ghorst are made into LLs, I can't see a literal nobody being well liked
@@TheOneBeardedI don't think there will be an official hundredth lord. My guess is that the next DLC will include another free-lc lord so we go right from 96 to 100.
@@joshwalton25 We're at 96 now right? You're not too far away from what I'm thinking. What I'm thinking is that the next dlc is 2 LL plus 1 FLC LL (97-99). Then is DoW race pack with 3 LL - Borgio, Lucy, and your own dude (100-102). It'll be semantics as to who is officially 100, but CA will spin it as your guy being it. That, or they'll just release the 100th separately as whomever. Boris would be easy to implement. But idk if I'd consider him "special".
@@TheOneBearded I think that if the rumor that TW:40k is planned to launch in 2025 turns out to be true, the only other dlcs' we'll get for wh3 are the one that's currently announced and the (according to rumors) "realms of chaos sized" End Times dlc, headlined by Nagash. If it really does add another 6-8 lords with 4-5 new units each, I can't see CA being willing to invest the amount of resources they'd need to make a satisfying standalone "100th LL" dlc, and you can't really say which new LL is #100 if the dlc has mone than one. I can only assume that if they were going to do anything more with customizable LLs, they'd overhaul Daniel's parts system before creating one for a new race.
I honestly hope they make them more distinct as a race than just state troops. Really lay into the Spanish conquistadors theme and Italian civil wars but cranked to 11.
My approach for the Dogs of War is pretty simple. I would love to hear some feedback. 01. They should be horde armies. If nothing else, give them Ogre Camps as a mechanic, no meat/provisions, but make their entire interaction between settlements and factions feel more unique. You can auction off settlements to the factions nearby for gold and strong or unique units, sack it, or raze it. This will make multiplayer games a bit more fun as you both can expand your buddy’s territory. 02. Mercenary Contracts teleport you away like Oxyotl to wage war against factions for a set amount of turns for large sums of gold, unique equipment from the faction (prospector’s eyeglass from Dwarfs for example), and strong units from other factions if you do enough work (End an enemy faction in the 10-15 turn contract? They may have a single Thunderbarge or a few Gyrobombers to spare). During the duration you are at war with the faction and at the end you teleport back and the At War status is ended. 03. Allow for you to still build Garrisons inside of Allie’s’ bases. Make it a Garden effect where you can teleport to their place. 04. ‘Emergency’ Contracts. Let someone call upon your base, so long as the city or army is within its sphere of influence, for aid. Dirthu attacking Nuln and your buddy is nearby? A large lump of gold and they will send the camp army as reinforcements. More gold you pay, the faster they’ll get there. Want to finish off Hell Pit but need a few bodies? Call the DoW and they’ll help you for a cost. For a player they can be approached by both factions and choose to aid either or neither. Throt offers a Hellpit Abomination to keep out of it and Katarin offered an Elemental Bear. 05. Your camps should move, be immune to trespassing, and offer buffs or debuffs depending on your at war status. Raid your enemies, protect caravans to help bolster trade and earn money guarding travelers. Lower enemy leadership and make them fatigued as you do raids, boost local economies, etc. I am flying by the seat of my pants. Do tell me your thoughts.
This is pretty much how I imagined them being. The camps mechanic also allows them to be more flexible with the AI since there are ogre factions in IE that only have camps rather than settlements, would be good for amazons and lizardmen. The only thing I'd add is allowing the player or other AI factions to recruit troops from the camps similar to ogre mercenaries and also making the mercenary contract mechanic be something that the AI and player can interact with as opposed to just an event that pops up every now and then. It would be nice if the player could work with the AI, hiring some of their troops and getting a contract for them to attack and enemy army whilst they besiege a settlement or something similar, would open up a lot more tactical gameplay.
@@teaman1275 Mine was pretty similar. Honestly, if Ogres get a rework I hope they take up 'Emergency Contracts', Mercenary Contracts abroad, and the Boosting local stuff for other factions with their camps. Imagine being excited to see Greasus' camp in your territory, gaining a boost to your control and economy while they're around and knowing you can pay them while they remain on the outskirts of your territory to help defend your less guarded settlements with their improved camp armies (which they can be scripted to better recruit the further they are from their capital). This would give the Ogres more of a reason to be loved or loathed depending on how useful people find these armies. Plus, if you have a less experienced/not so good friend playing with you then you could set up in their territories to help them out. I would expect for maybe the missions for the DoW being tied to more generic ties to their mechanics? For many ones your early ones are 'take out X faction' but with DoW perhaps theirs is 'take up X contract type' and gain your early rewards through that? Their legendary battles may be daring assistance to otherwise losing battles. A convoy of Dwarf Survivors from a long lost hold have a Waagh army barreling down upon them! Buy time for reinforcements or, alternatively, defeat the foes! Bigger bonus for victory, but unlike usual give the player control of the key defense targets so the miners/warriors/whatever can be pulled to the back and escape when you think they need to. Through such a battle you gain a large bonus to Dwarf Relations and maybe get a Thunderbarge as a reward, one of the strongest units in the game as a beautiful reward for a hard-won battle. Maybe for an 'Emergency Contract' one of Karl's troops rides into camp and begs for assistance as a scripted battle has Vlad or Manfred launching a surprise attack on Altdorf. You come in halfway through the siege where the Vampire Counts are in the city and blocker barricades, towers, and some smart early placements will buy you enough time for your armies to flood behind the Counts and try to stop their advance and potentially stop reinforcements that were coming to aid the Counts. Victory over this seemingly hopeless battle may allow for you to gain a Marineburg Landship as a limited unit. These kinds of contracts can be unlocked at high enough positive relations with factions and give large rewards with powerful units and good equipment as payment. Save the Dragons from a hopeless battle, break the siege of Altdorf, save the refugees from the lost Dwarf Hold and save the crown of Brettonia...Well, maybe not that last one, but I have a bias against their entire faction. Love the idea, hate the peasant Economy and HATE they have no non-peasant economy infantry if I recall.
I like your idea and I also want to give my idea and expand upon yours. The Dogs of Wars race pack on release has one or two LL act as pure mercenaries but subrace pack dlcs for Dogs of War. For example, Tilea, Araby, Estalia, and Border Princes can have could be sold separately and have 2 LL, 2 LH, 2 generic lord and hero, and around 15-20 units all under the greater Dogs of War race. And if sales well (it will) then we could get Amazon under the lizardmen and halflings under the empire.
Now that the Skulls event has passed, how long until CA put out a new roadmap? I'm curious to see how Thrones did and what their plans are moving forward. Maybe another three weeks?
I have been hoping that we'd see The Southern Realms as a faction and the Dogs of War as a mercenary mechanic available for other races, with SR getting bonuses to recruiting and maintaining them.
I feel like there is so many possibilities for DoW. You could have 2 regular LL’s in the Southern Realms and 2 horde style with a mercenary mechanic. You could fill up the roster with loads of ror that are already in the game. And as you said you could bring in units that otherwise don’t have a chance to be represented. But Im still hoping for a Minor/Micro Faction dlc to fill out the map. Minor Factions with a single LL/LH that could have a few units and borrow the rest from elsewhere (Norse Dwarfs/Hobgoblins/Araby), and Micro that could be given the Savage Orc treatment, a few recruitable units from a special building in a particular provence (Amazons, Albion, Halflings)
For me, i'd like the idea of dogs of war being a bundle of mini race packs. Estalia, Tilea, Border Princes, Araby, with a system that gives them expanded access to allied recruitment to compensate their small rosters. Bonuspoints if Sartosa gets a rework to join in.
Im really hopeful for a Khuresh unit, both because i find their "Possibility" as one of my favorites, but also id just like to see a fantastical take on SEA since you dont see that all too often
There has been a mod team working on it for years. Stylistically its cooler than anything CA has done. I've helped them out here and there. It's kind of stuck right now though.
At the very least this dlc could be a bone to modders, giving some models and animations to build off of allowing models to make more faithful and higher quality renditions of various factions.
I think a really cool mechanic would be the ability to recruit Lords and or Heroes from the other factions. They would then have there own special recruitment pools they could pull from.
Dogs of War should be a ROR mercenary mechanic all faction can use. They could add more units over time and see what units there is interest in and create a true faction for them.
Would love for this to be added and the respective units be added to the other factions who would use them in lore. Would be a way to refresh maybe 5 factions without having to give them an entire dlc kinda like how the beastmen from mainly shadows of change, but also Thrones of decay. It would also make a really unique faction that can make way more diverse armies than most factions kinda like warriors of chaos in amount to choose from with many variants and many units from other factions.
There was a dark elf who lead a mercenary band of dark elves. And he had a banner made out of the skin of one of his brothers. And it also contained his spirit to suffer for eternity so like classic DE a fate worse than death stuff. They were in a white dwarf, they were dogs of war, really wanted to try em out. Oh, thats rite Mengil Manhide and his manflayers!
Doubt it with the current geo politcal climate. And I say this as an Arabian myself we are not a popular people right now. (well for a long while actually) Dont think CA would want to take that risk and I dont really blame them.
This could be interesting having a mixed race faction of the lesser known races and factions from across the world. I would like to see some Amazonian and Halfling units in the DLC.
Dogs of War could be a great DLC and opportunity of representation for those minor factions. I'd be just super happy if Amazonians, Albion and Halflings got its representation in the game with just mercenary units recruited when you are located in their respective locations. Would be very cool
They may be interesting, but should be for IE only. I do not have issues with RoC campaign (though I still stand by statement it is to be played at most once with each race and then forgotten), but I am currently playing Empire RoC campaign and while it is fun, it is at the same time clear Elseph is meant for IE, that's where her unique campaign mechanic can shine.
So if they add in units from races that aren't in the game, and if they build up enough interest, then there will be a chance GW and CA will try to give it a try and make DLCs for Ind, Khuresh and Nippon? I'm for this. Also in terms of mechanics, there should be a Mercenary Camps mechanic for the DoW. Mercenary Camps are build in settlements in provinces and allow others (and players if they are playing as someone other than DoW) to recruit mercs. Thing is that the entire upkeep the factions and races that are paying for DoW units goes to the DoWs from which they recruited. So yeah, they would pay Borgio for loaning his men to fight for them. The prices however would change depending on your diplomatic relations. If you are low on relations, then you pay extra to the DoW. But if you are buddies with them, then you get better prices, less upkeep and access to better troops. Also Merc Camps would improve provinces (extra recruitment slots, extra experience for new units + generating experience for everyone in the province, lowering overall recruitment prices, lowering upkeep for all units in a province and so on). It should be the best mechanic for DoW to play into their mercenary aspect. Also hoping we get something revolving hard around the DoW RoRs and a rework for RoRs where some of them would work as mercenaries and thus loan their services to other races. Would be fun to see some of the Dwarf RoRs in an Empire army, certain Norscan RoRs in say a Dwarf or Cathayan army and so much more.
Hey random question but someone said there is a flavor text in TWW3 references the old orange Simca deity and a “Vim-To Master” follower. Is all that true or is someone making this up? Cause I can’t find anything and I wanted to make sure I didn’t miss it.
It could be, it all depends on how much work they put into the foreign mercenary units. Albion has the Fenbeast. Amazons has the lore of serpents. Halflings require several new skeletons (I suspect they'll cheapen it and reuse skeletons in the hopes people won't notice). Araby has the camels, the djins and the lore of desert.
As someone not super familair with Warhammer. God i want that Nippon faction/units so bad. Very few factions in this really speak to my usaul tastes and that could potentially become one of my favorite (that said, power to them for finally getting me into Dwarves) right now its Bretonnia from an aesthetic point of view but theyre very much not my playstyle and needs an overhaul. Love the idea ive heard of making them like the chaos warriors
If they can tell even what individual units players recruit the most and are willing to capitalize on it.... Maybe the Norsca skinwolf guy from the popular mod actually gets made into a new character, hah. Jokes aside, that would actually be a home-made character the playerbase would likely care about. At least more then Kostaltin or Cylostra Direfin.... If i where to guess anyways.
I wonder if, after support officially ends, CA could sub out DLC to well-established modders who have proven themselves over the years. Not sure how that would work behind the scenes, but it feels like it could be a good solution.
They won‘t move the Sophia team to TWW that might hsve been the plan if they abandoned Pharaoh but now that game will get new content, maybe a mythos dlc and whatnot Sophia will be busy with that for years. Also yes plans might change but I think that would be more in form of a couple Lord packs extra because they are far easier to make than long expensive collabs with GW to completly design new races from scratch.
I WANT MY PIKES! the only problem I have with dogs of wars here is the leader of each regiment of renown, which in the table top is included in the unite. So you have multiples heroes on the battlefield besides the regular characters.
In the last DLC they included the pirateslayers and the Long Drong ror. They are normal units. There will be cases where the regiment leader will probably be promoted to something else but in most cases it will simply be a name in the ror unit and nothing more.
@@AndreaFasani Actually which one ends up appearing as an independent character is going to be a question of cool factor. You have characters like Beorg Bearstruck or Richter Kreugar whose concept is unique enough to be a legendary character and others whose only distinguishing characteristic is that they have a regiment of mercenaries.
@@brago900 don't know, it's a guessing game at this point. Malakai had some books to support that while tilea and estalia has more than enough legendary heroes without using the mercenary captains. At best some of them could be heroes you unlock like the new mechanics
@@AndreaFasani I see Beor Bearstruck leading a faction of Norsca since Norsca doesn't have many options that respect its aesthetic (influenced by chaos but not obviously chaotic). Richter Kreugar because of his background works for me more as a hero who can summon skeleton units than as a ror.
Marienburg is an interesting location: geographically it is imperial, economically it is like the Southern Realms but its true ruler is a vampire (Mundvard the Cruel).
To be honest, I could care less about Ind, Kuresh and Nippon being added as factions. I just want them to open up the map in those areas. I also want them to add the realms of chaos to the Immortal empires map. I mean, they could add the realm of Nurgle right in hole where Ind is currently for all I care. Just fill up the empty space, and give us some separate areas for Daemons to start in. And make use of all that juicy scenery they wasted on the Realms of Chaos campaign.
It may be just a bunch of ROR packed with a mercenary system that can be accessed by factions of the old world(Basically empire, dwarf and Bretonnia), in that case it may just be a flc Let's admit it that some units from the dogs of war are too unique to be repeatedly recruited, like the giant and the dragon
Although they are just rumours, if CA only have 1 year left Ideally more than Ind, Kursesh, and Nippon the dogs of war would be the best race pack to end on. Adding all of the small areas and races from lore that we know are on the map already but aren't big enough for their own race packs. Tilea, Estalia, The Moot, Araby, Amazons, Albion. Maybe they'll even rework or relocate Aranessa so we can have a proper Sartosan pirate army.
GW themselves ended up using DoW as a melting pot for races that weren't going to get their own armybook. Including Araby, Albion, Amazons, Halflings and Hobgoblins. I would love it if CA kept up this tradition, and included even more races, like Ind and Nippon.
Love Dogs of War And Kingdom of Ind. I hope we get both of them in game. Realistic pikes for Dogs of war will be so great to see and have. Real pikes like historical total war games. 😁And kingdom of Ind is said to have a unit roster that is a mix of Beastmen units and human units. 😁
We will never get those kind of pikes they are basically impossible to damage from the front CA will never add them it would be deeply unbalanced in this game. If they had been there from the beginning it might not be an issue but their is no way we're getting spearwall in this game it would never work with monsters
@@Weberkooks you just said it would be over powered. Then said they would never be able to defeat monsters, so which is it? Also they better add proper pikes when adding dogs of war, I extremely hate that every thing is only basic spears. Realistically. Any one and every one, would bring pikes when VSing monsters. Also don’t forget we have magic, and flying monsters, war machines, flame throwers and Grinades. and many other things that can deal with pikes. They wont be as OP as people fear.
Daniel gets a lot of play?? I am one of them btw. Love to play as a character that you can make the back story for, if you wish. But I mostly hear people not enjoying Daniel, so a bit of a surprise to me!
A tad wary about this, if they are the best units then we use them as a preference. The end result could be no matter what race you pick you play the same units, that sounds mega boring.
Shoving everyone into a single race is a bad move. That would mean that at baseline, Amazons would have to play functionally largely the same as the Naga or as Halflings. And while their armies would be different, their campaign play wouldn't be. And even then, the development time would be huge for such a diverse hypothetical race. No, DoW are gonna be mainly humans, represented by Borgio, Lucrezzia, Lietpold and Marco Colombo, leading mainly Tileans with a whole bunch of RoRs or just one unit of each.
In random event options when I play with Gelt talk about morgheim and ghoul king and seraka or teraka the terror and Golgfag Maneater and Fire dragon and Orc Chief in mountain between ind and Southern Cathay and monkey king and Khorn champion that to invaded Southern Cathay and a character that is a trusted friend of karl fraz who is a mercenary commander hired by Karl fraz to take control of a city in border princes and governor the city and take control of the border princes lands
I feel like if we get a sort of dogs of war, there should be like "alliance"/racial mercenary groups, IE, Ogre mercs are available to everyone, Empire, dwarves and Bret, maybe elves get human, elven and dwarf mercs, that sort of ordeal. Maybe have a lizardman mercs but are really acting like very aggressive missionary.
I would much prefer having the actual factions then having units from them thrown into a mercenary faction. I also cant see Snakemen working alongside other races like that.
I feel like new factions are not what i want when we have so many main factions that have underrepresented lists or poor gameplay rules. Ogres, Vampires, Lizardmen, Norsca, Dark Elves, Slaanesh, Khorne all need some love and gameplay care. If you ask me to care about a faction that was mentioned in a book once, when one of the most popular factions hasn't had a DLC sense 2016, I'm just not going to care.
Albion. Please just give us Albion. Give Belakor a challenge to his expansion if he stays there or move him. Itd give Louen an ally or different enemy type. Itd give Wulfrik a new enemy if hes not moved. Theres ogham stone landmarks why give the warhammer celts some love and make giants viable.
How about CA focuses on fixing the base game and bringing older races up to speed before adding race packs that just barely meet the bare minimum to be in the game?
On Pharaoh I disagree , the game is completely beyond saving , the engine is complet shit for historical games , adding mythos just to attract more of the fantasy crew on what was sold has an historical game is outraging , basically same shit with three kingdoms
Personally for me Dogs of war it's not interesting at all I want Tilea and Estaría more fleshed out. DoW would be a pretty generic and recycled DLC units wise.
The stuff you mentioned in the first minute is basically why I've always hated Dogs of War on tabletop. Them being just a slapdash collection of regiments of renown just feels so incredibly lazy to me. Your idea for them sounds a lot better than GW's treatment of them.
honestly i think that the main studio is going to do 1.5 years worth of dlc and after that ca sofia will take over. CA need the cash flow from twwh3 now more then ever and it makes zero sense to stop pumping out content until twwh40k is a thing
You're really hyping me up to see more dlcs. I think they should at least make it theough the road map, another ogre dlc, cathay rework and some more flc.
I'll be frank, I'm VERY interested in DoW, but I have no interest in all in Tilea and Estalia. All the various Merc Leaders are WAY more interesting to me. Fuck Borgio and Lucrezzia, give me Richter Krueger, Morgan Bernhardt, Menghil Manflayer, etc.
My fear is that CA will get tired of taking my money for neat things! i want nippon samurai versus ork sounds cool and i want the warrior kitties more vampires not really into the monkey king but i be happy to try him and more vampires sounds fun so CA shut up and take my money stop talking about stopping!
For me the best mechanical aspect of WH3 is the allied recruitment system. When you have games that can run well over 250 turns any system which gives army variety is worth its weight in gold (btw holy shit they need to add a blue skill which unlocks more Allied unit capacity + buffs them already)
So having these crazy fuck mercenaries with insane shit like winged flying men or halfling rooster cavalry with allied status (or even whole armies) which can be bought and paid for easy as breathing is hugely appealing.
Yes, just changing the red line skills to affect certain unit types, like: melee infantry/ Chariots and so on, to benefit any of those unit types (including allied recruitment) would be very welcome!
Well put, agree that that system gives longer campaigns great amount of fun and flavour!
Agree, such a cool feature. Love the idea that Eight Peaks get taken over by rats and then I come along with 4 Karaz dwarf Units in my army who help take it back (and then I trade it back to the dwarfs for some money cause I'm nice like that 😅).
I would love if the Border Prince faction would allow for you to create a custom lord with faction and lord effects you can choose.
Danielle, the mercenary princess?
I mean, that IS just what Border Princes were in the Tabletop right?
@@ShadowWolfRising I think they also had some predetermined characters. I think one was some sort of strigoi vampire who pretended to be human.
@@ShadowWolfRising In the tabletop RPG, kind of. They had some named character, like Leitpold the Black from the Tamurkhan book or that Stroigoi with good PR budget... Gashnag I think?
That said, a Build a Bear Mercenary works for Tilea as well
Best case imo is if Dogs give distinct, unique cultures to Tilea, Estalia, and Border Princes so that there are almost 3 different armies for the faction, Tilea having Da Vinci-inspired mechanical units, Estalia have conquistador units and gunpowder, and Border Princes having a Balkan look like medieval Serbia or Hungary, and they can recruit from each other via a mercenary mechanic. I am especially interested in seeing a lean toward Tilea's Da Vinci machines, it would make for a truly unique roster: robotic suits of armor, pillbox tanks, multi-barreled fan machineguns, flying gunners, lightning rifle gunners, ornithopters. I worry this faction is going to run away with the conquistador theme and end up looking campy and silly.
Border Princes don't have their own armies or culture though. They're a hodgepodge of small cities and town run by fallen nobles and generals from other races.
You described ornithopters and lightning guns and medieval power armor and then described conquistadors as silly… 🤦♂️
Border princes were created to allow WHRPG players to basically create whatever character they want. They don't have a unified culture, they're a mishmash and I think that shoulf br represented
I just hope there's a couple Amazon and fishmen units
Or at least halflings. The steam forum deletes your post if you bring up the pygmies
More than anything I'd love to see Amazonians and fish people. They'd be two races I'd be more than happy to pay for and play.
@@aa-yt7wo The pygmies aren't a proud part of GWs past, but I would love to see a faction based around African cultures and mythos. I doubt it'll ever happen though unless maybe GW do something in the Old World. Nothing I'd wish for more
Same. Seeing as Nippon, Araby etc. are pipedreams, DoW is overall an excellent opportunity for a lot of these outliers to get some representation albeit as mercenaries.
Women dont belong in war games
i’ll say it again, dogs of war is the perfect platform to implement army painter and custom legendary lord, starting in a minor settlement as an underdog faction with mechanic based on your choice at the start of the campaign.
I’ve been waiting so long for this and i think warhammer fantasy world works wonder for stuff like these
I can see the 100th lord being a "make your own dude" lord in the DoW faction. We know the 100th is supposed to be "special", per a prior interview. Idk who it could be that wouldn't need to come with their own set of units too. Your guy could be a border prince looking to get to the top.
1) daniel was supposed to be that, but it failed
2) most fans riot when nobodies like ghorst are made into LLs, I can't see a literal nobody being well liked
@@TheOneBeardedI don't think there will be an official hundredth lord. My guess is that the next DLC will include another free-lc lord so we go right from 96 to 100.
@@joshwalton25 We're at 96 now right? You're not too far away from what I'm thinking. What I'm thinking is that the next dlc is 2 LL plus 1 FLC LL (97-99). Then is DoW race pack with 3 LL - Borgio, Lucy, and your own dude (100-102). It'll be semantics as to who is officially 100, but CA will spin it as your guy being it.
That, or they'll just release the 100th separately as whomever. Boris would be easy to implement. But idk if I'd consider him "special".
@@TheOneBearded I think that if the rumor that TW:40k is planned to launch in 2025 turns out to be true, the only other dlcs' we'll get for wh3 are the one that's currently announced and the (according to rumors) "realms of chaos sized" End Times dlc, headlined by Nagash. If it really does add another 6-8 lords with 4-5 new units each, I can't see CA being willing to invest the amount of resources they'd need to make a satisfying standalone "100th LL" dlc, and you can't really say which new LL is #100 if the dlc has mone than one. I can only assume that if they were going to do anything more with customizable LLs, they'd overhaul Daniel's parts system before creating one for a new race.
If TW:W ends without me getting to play with Warhammers greatest hero, Lumpin Croop, I will be very dissapointed.
Go, Fightin' Cocks!
Especially if we don't get a single Halfling unit.
Agreed.
I wanna know what you’re gonna do if they don’t add it.. how berserk will you go, are we talking 10/10 Skarbrand?
I honestly hope they make them more distinct as a race than just state troops. Really lay into the Spanish conquistadors theme and Italian civil wars but cranked to 11.
Agreed and I hope each faction has it's own unique units to help separate them and make them unique in their own right.
My approach for the Dogs of War is pretty simple. I would love to hear some feedback.
01. They should be horde armies. If nothing else, give them Ogre Camps as a mechanic, no meat/provisions, but make their entire interaction between settlements and factions feel more unique. You can auction off settlements to the factions nearby for gold and strong or unique units, sack it, or raze it. This will make multiplayer games a bit more fun as you both can expand your buddy’s territory.
02. Mercenary Contracts teleport you away like Oxyotl to wage war against factions for a set amount of turns for large sums of gold, unique equipment from the faction (prospector’s eyeglass from Dwarfs for example), and strong units from other factions if you do enough work (End an enemy faction in the 10-15 turn contract? They may have a single Thunderbarge or a few Gyrobombers to spare). During the duration you are at war with the faction and at the end you teleport back and the At War status is ended.
03. Allow for you to still build Garrisons inside of Allie’s’ bases. Make it a Garden effect where you can teleport to their place.
04. ‘Emergency’ Contracts. Let someone call upon your base, so long as the city or army is within its sphere of influence, for aid. Dirthu attacking Nuln and your buddy is nearby? A large lump of gold and they will send the camp army as reinforcements. More gold you pay, the faster they’ll get there. Want to finish off Hell Pit but need a few bodies? Call the DoW and they’ll help you for a cost. For a player they can be approached by both factions and choose to aid either or neither. Throt offers a Hellpit Abomination to keep out of it and Katarin offered an Elemental Bear.
05. Your camps should move, be immune to trespassing, and offer buffs or debuffs depending on your at war status. Raid your enemies, protect caravans to help bolster trade and earn money guarding travelers. Lower enemy leadership and make them fatigued as you do raids, boost local economies, etc.
I am flying by the seat of my pants. Do tell me your thoughts.
This is pretty much how I imagined them being. The camps mechanic also allows them to be more flexible with the AI since there are ogre factions in IE that only have camps rather than settlements, would be good for amazons and lizardmen. The only thing I'd add is allowing the player or other AI factions to recruit troops from the camps similar to ogre mercenaries and also making the mercenary contract mechanic be something that the AI and player can interact with as opposed to just an event that pops up every now and then. It would be nice if the player could work with the AI, hiring some of their troops and getting a contract for them to attack and enemy army whilst they besiege a settlement or something similar, would open up a lot more tactical gameplay.
@@teaman1275 Mine was pretty similar.
Honestly, if Ogres get a rework I hope they take up 'Emergency Contracts', Mercenary Contracts abroad, and the Boosting local stuff for other factions with their camps. Imagine being excited to see Greasus' camp in your territory, gaining a boost to your control and economy while they're around and knowing you can pay them while they remain on the outskirts of your territory to help defend your less guarded settlements with their improved camp armies (which they can be scripted to better recruit the further they are from their capital). This would give the Ogres more of a reason to be loved or loathed depending on how useful people find these armies. Plus, if you have a less experienced/not so good friend playing with you then you could set up in their territories to help them out.
I would expect for maybe the missions for the DoW being tied to more generic ties to their mechanics? For many ones your early ones are 'take out X faction' but with DoW perhaps theirs is 'take up X contract type' and gain your early rewards through that? Their legendary battles may be daring assistance to otherwise losing battles. A convoy of Dwarf Survivors from a long lost hold have a Waagh army barreling down upon them! Buy time for reinforcements or, alternatively, defeat the foes! Bigger bonus for victory, but unlike usual give the player control of the key defense targets so the miners/warriors/whatever can be pulled to the back and escape when you think they need to. Through such a battle you gain a large bonus to Dwarf Relations and maybe get a Thunderbarge as a reward, one of the strongest units in the game as a beautiful reward for a hard-won battle. Maybe for an 'Emergency Contract' one of Karl's troops rides into camp and begs for assistance as a scripted battle has Vlad or Manfred launching a surprise attack on Altdorf. You come in halfway through the siege where the Vampire Counts are in the city and blocker barricades, towers, and some smart early placements will buy you enough time for your armies to flood behind the Counts and try to stop their advance and potentially stop reinforcements that were coming to aid the Counts. Victory over this seemingly hopeless battle may allow for you to gain a Marineburg Landship as a limited unit. These kinds of contracts can be unlocked at high enough positive relations with factions and give large rewards with powerful units and good equipment as payment. Save the Dragons from a hopeless battle, break the siege of Altdorf, save the refugees from the lost Dwarf Hold and save the crown of Brettonia...Well, maybe not that last one, but I have a bias against their entire faction. Love the idea, hate the peasant Economy and HATE they have no non-peasant economy infantry if I recall.
Really like some your suggestions, contracts that teleport you?
Hell yeah
I like your idea and I also want to give my idea and expand upon yours. The Dogs of Wars race pack on release has one or two LL act as pure mercenaries but subrace pack dlcs for Dogs of War. For example, Tilea, Araby, Estalia, and Border Princes can have could be sold separately and have 2 LL, 2 LH, 2 generic lord and hero, and around 15-20 units all under the greater Dogs of War race. And if sales well (it will) then we could get Amazon under the lizardmen and halflings under the empire.
My biggest hope for Dogs of War would be a rebuild or alternate version of Sartosa.
I used to have Golgfags Ogres. Was such a cool kit. They helped out my Orcs and Gobbos a few times.
I don’t care how much cred Legend has, there is no way they are doing exclusively Cathay lords for the next 3 dlc.
The best part would be all the assets modders can use to flesh out the expanded map
Now that the Skulls event has passed, how long until CA put out a new roadmap? I'm curious to see how Thrones did and what their plans are moving forward. Maybe another three weeks?
I have been hoping that we'd see The Southern Realms as a faction and the Dogs of War as a mercenary mechanic available for other races, with SR getting bonuses to recruiting and maintaining them.
I feel like there is so many possibilities for DoW. You could have 2 regular LL’s in the Southern Realms and 2 horde style with a mercenary mechanic. You could fill up the roster with loads of ror that are already in the game. And as you said you could bring in units that otherwise don’t have a chance to be represented.
But Im still hoping for a Minor/Micro Faction dlc to fill out the map. Minor Factions with a single LL/LH that could have a few units and borrow the rest from elsewhere (Norse Dwarfs/Hobgoblins/Araby), and Micro that could be given the Savage Orc treatment, a few recruitable units from a special building in a particular provence (Amazons, Albion, Halflings)
For me, i'd like the idea of dogs of war being a bundle of mini race packs. Estalia, Tilea, Border Princes, Araby, with a system that gives them expanded access to allied recruitment to compensate their small rosters. Bonuspoints if Sartosa gets a rework to join in.
Im really hopeful for a Khuresh unit, both because i find their "Possibility" as one of my favorites, but also id just like to see a fantastical take on SEA since you dont see that all too often
There has been a mod team working on it for years. Stylistically its cooler than anything CA has done. I've helped them out here and there. It's kind of stuck right now though.
What we really need is DLC featuring Yin-Yin + Vampire COAST LL + rework.
Tamurkan almost seems like a test pilot for them.
At the very least this dlc could be a bone to modders, giving some models and animations to build off of allowing models to make more faithful and higher quality renditions of various factions.
probably the most interested ive been at a DLC so far, and i know diddly squat about Dogs Of War
I think a really cool mechanic would be the ability to recruit Lords and or Heroes from the other factions. They would then have there own special recruitment pools they could pull from.
Nathan I love the look of a Dogs of War army, there are so many interesting units.
Dogs of war, Araby and Ind are the 3 factions i really hope they add. Nippon and hobgoblin-khanate would been cool too but seems very unlikely.
Dogs of War should be a ROR mercenary mechanic all faction can use. They could add more units over time and see what units there is interest in and create a true faction for them.
Would love for this to be added and the respective units be added to the other factions who would use them in lore. Would be a way to refresh maybe 5 factions without having to give them an entire dlc kinda like how the beastmen from mainly shadows of change, but also Thrones of decay. It would also make a really unique faction that can make way more diverse armies than most factions kinda like warriors of chaos in amount to choose from with many variants and many units from other factions.
There was a dark elf who lead a mercenary band of dark elves.
And he had a banner made out of the skin of one of his brothers.
And it also contained his spirit to suffer for eternity so like classic DE a fate worse than death stuff.
They were in a white dwarf, they were dogs of war, really wanted to try em out.
Oh, thats rite Mengil Manhide and his manflayers!
It would be cool to see some Araby units too.
Doubt it with the current geo politcal climate. And I say this as an Arabian myself we are not a popular people right now. (well for a long while actually) Dont think CA would want to take that risk and I dont really blame them.
You mean the whole race army roster in it, is that what you’re implying for?
@@GutsOfRivia Thats unfortunate, would be really cool to see.
@GutsOfRivia , get your IRL out of my fantasy. 🤣
I get your point. But I think this kind of thinking is entirely detrimental to society as a whole.
@@marvinvasquez9437 , no, a few units, as dogs of war hires.
Appreciate the positive vibes!
i hope they change the sothern kingdoms faction hoster aand cities
This could be interesting having a mixed race faction of the lesser known races and factions from across the world.
I would like to see some Amazonian and Halfling units in the DLC.
More stuff is always good, especially if it gives us the chance for Ind, Nippon and most importantly Khuresh
I still want Nippon. Araby. I hope we see the world fleshed out.
Nippon in WH3 is my dream. I'd buy it the instant such DLC were available
I just want to play Estalia
Dogs of War could be a great DLC and opportunity of representation for those minor factions.
I'd be just super happy if Amazonians, Albion and Halflings got its representation in the game with just mercenary units recruited when you are located in their respective locations.
Would be very cool
They may be interesting, but should be for IE only. I do not have issues with RoC campaign (though I still stand by statement it is to be played at most once with each race and then forgotten), but I am currently playing Empire RoC campaign and while it is fun, it is at the same time clear Elseph is meant for IE, that's where her unique campaign mechanic can shine.
So if they add in units from races that aren't in the game, and if they build up enough interest, then there will be a chance GW and CA will try to give it a try and make DLCs for Ind, Khuresh and Nippon? I'm for this.
Also in terms of mechanics, there should be a Mercenary Camps mechanic for the DoW.
Mercenary Camps are build in settlements in provinces and allow others (and players if they are playing as someone other than DoW) to recruit mercs. Thing is that the entire upkeep the factions and races that are paying for DoW units goes to the DoWs from which they recruited. So yeah, they would pay Borgio for loaning his men to fight for them. The prices however would change depending on your diplomatic relations. If you are low on relations, then you pay extra to the DoW. But if you are buddies with them, then you get better prices, less upkeep and access to better troops. Also Merc Camps would improve provinces (extra recruitment slots, extra experience for new units + generating experience for everyone in the province, lowering overall recruitment prices, lowering upkeep for all units in a province and so on). It should be the best mechanic for DoW to play into their mercenary aspect.
Also hoping we get something revolving hard around the DoW RoRs and a rework for RoRs where some of them would work as mercenaries and thus loan their services to other races. Would be fun to see some of the Dwarf RoRs in an Empire army, certain Norscan RoRs in say a Dwarf or Cathayan army and so much more.
If anything it'll give Cataph something to work with to flesh out his southern realms mod.
The mod is perfect as it is and if I can escape paying 20€ for a lesser version I would be happy
Hey random question but someone said there is a flavor text in TWW3 references the old orange Simca deity and a “Vim-To Master” follower. Is all that true or is someone making this up? Cause I can’t find anything and I wanted to make sure I didn’t miss it.
Aka the cheapest made DLC we've ever had
It could be, it all depends on how much work they put into the foreign mercenary units.
Albion has the Fenbeast.
Amazons has the lore of serpents.
Halflings require several new skeletons (I suspect they'll cheapen it and reuse skeletons in the hopes people won't notice).
Araby has the camels, the djins and the lore of desert.
As someone not super familair with Warhammer. God i want that Nippon faction/units so bad. Very few factions in this really speak to my usaul tastes and that could potentially become one of my favorite (that said, power to them for finally getting me into Dwarves)
right now its Bretonnia from an aesthetic point of view but theyre very much not my playstyle and needs an overhaul. Love the idea ive heard of making them like the chaos warriors
They should just do separate factions. As a Spaniard, A unique estalia with bull riding inquisitors would be amazing.
I know it's wishfull thinking but I really hope they will release Dogs of War in form of mini race packs for Tilea, Estalia and halflings
Hey are there any updates on if the southern realms mod is being fixed?
man, if dogs of war feature some Ind, Nippon and Kuresh, I'm recruiting those units in every army!
*me farming Dogs of War Snakemen unit full stacks to increase the metrics on that unit*
If they can tell even what individual units players recruit the most and are willing to capitalize on it.... Maybe the Norsca skinwolf guy from the popular mod actually gets made into a new character, hah.
Jokes aside, that would actually be a home-made character the playerbase would likely care about. At least more then Kostaltin or Cylostra Direfin.... If i where to guess anyways.
i dont see them adding ind and Nippon or khuresh units in DoW if they're not 100% certain they'll be implemented as a full factions
I just hope it comes as a DLC. And as something very unique racepack
I wonder if, after support officially ends, CA could sub out DLC to well-established modders who have proven themselves over the years. Not sure how that would work behind the scenes, but it feels like it could be a good solution.
Like elder scrolls?
@@PzPewwi I am not familiar, so not sure. Sorry.
I really hope we either get Nippon Units with this or a Nippon unit with the monkey king. Give me the ninjas that trained clan eshin CA NOW
They won‘t move the Sophia team to TWW that might hsve been the plan if they abandoned Pharaoh but now that game will get new content, maybe a mythos dlc and whatnot Sophia will be busy with that for years. Also yes plans might change but I think that would be more in form of a couple Lord packs extra because they are far easier to make than long expensive collabs with GW to completly design new races from scratch.
I WANT MY PIKES!
the only problem I have with dogs of wars here is the leader of each regiment of renown, which in the table top is included in the unite. So you have multiples heroes on the battlefield besides the regular characters.
In the last DLC they included the pirateslayers and the Long Drong ror. They are normal units. There will be cases where the regiment leader will probably be promoted to something else but in most cases it will simply be a name in the ror unit and nothing more.
@@brago900 yeah and that's a shame but its the only way. I'd love to see them in lustria with pirazzo!
@@AndreaFasani Actually which one ends up appearing as an independent character is going to be a question of cool factor.
You have characters like Beorg Bearstruck or Richter Kreugar whose concept is unique enough to be a legendary character and others whose only distinguishing characteristic is that they have a regiment of mercenaries.
@@brago900 don't know, it's a guessing game at this point. Malakai had some books to support that while tilea and estalia has more than enough legendary heroes without using the mercenary captains. At best some of them could be heroes you unlock like the new mechanics
@@AndreaFasani I see Beor Bearstruck leading a faction of Norsca since Norsca doesn't have many options that respect its aesthetic (influenced by chaos but not obviously chaotic).
Richter Kreugar because of his background works for me more as a hero who can summon skeleton units than as a ror.
Considering CA added the land ship to the empire, it would not surprise if they include Marienburg as a faction here, or at least considered doing so.
Marienburg is an interesting location: geographically it is imperial, economically it is like the Southern Realms but its true ruler is a vampire (Mundvard the Cruel).
To be honest, I could care less about Ind, Kuresh and Nippon being added as factions. I just want them to open up the map in those areas. I also want them to add the realms of chaos to the Immortal empires map. I mean, they could add the realm of Nurgle right in hole where Ind is currently for all I care. Just fill up the empty space, and give us some separate areas for Daemons to start in. And make use of all that juicy scenery they wasted on the Realms of Chaos campaign.
It may be just a bunch of ROR packed with a mercenary system that can be accessed by factions of the old world(Basically empire, dwarf and Bretonnia), in that case it may just be a flc
Let's admit it that some units from the dogs of war are too unique to be repeatedly recruited, like the giant and the dragon
Although they are just rumours, if CA only have 1 year left Ideally more than Ind, Kursesh, and Nippon the dogs of war would be the best race pack to end on. Adding all of the small areas and races from lore that we know are on the map already but aren't big enough for their own race packs. Tilea, Estalia, The Moot, Araby, Amazons, Albion. Maybe they'll even rework or relocate Aranessa so we can have a proper Sartosan pirate army.
I want dogs of war so baaad, I like Glizzys
I want Asarnil the Dragonlord as a Legendary Hero.
GW themselves ended up using DoW as a melting pot for races that weren't going to get their own armybook. Including Araby, Albion, Amazons, Halflings and Hobgoblins.
I would love it if CA kept up this tradition, and included even more races, like Ind and Nippon.
If Dogs of War can get us a Rome TW inspired mercenary system, CA could justify a $30 DLC.
Would be really interesting DLC
Love Dogs of War And Kingdom of Ind. I hope we get both of them in game. Realistic pikes for Dogs of war will be so great to see and have. Real pikes like historical total war games. 😁And kingdom of Ind is said to have a unit roster that is a mix of Beastmen units and human units. 😁
We will never get those kind of pikes they are basically impossible to damage from the front CA will never add them it would be deeply unbalanced in this game. If they had been there from the beginning it might not be an issue but their is no way we're getting spearwall in this game it would never work with monsters
@@Weberkooks you just said it would be over powered. Then said they would never be able to defeat monsters, so which is it? Also they better add proper pikes when adding dogs of war, I extremely hate that every thing is only basic spears. Realistically. Any one and every one, would bring pikes when VSing monsters. Also don’t forget we have magic, and flying monsters, war machines, flame throwers and Grinades. and many other things that can deal with pikes. They wont be as OP as people fear.
@@Gibson7Clans And if they were, it wouldn't be a problem either. The southern realms have the strongest human infantry.
DoW never bin an intrest for me but I would like Araby and Merc mechanic expanded could be fun.
Sir, we already got the dog of war confirmed.
Daniel gets a lot of play??
I am one of them btw. Love to play as a character that you can make the back story for, if you wish.
But I mostly hear people not enjoying Daniel, so a bit of a surprise to me!
If Dogs of War include units of EVERY Race, then modders could design entire factions out of those skeletons!
Halflings are perfect for DoW
Ngl I think if the Immortal Empires map ends up unfinished I will be severely disappointed.
A tad wary about this, if they are the best units then we use them as a preference. The end result could be no matter what race you pick you play the same units, that sounds mega boring.
Shoving everyone into a single race is a bad move. That would mean that at baseline, Amazons would have to play functionally largely the same as the Naga or as Halflings. And while their armies would be different, their campaign play wouldn't be. And even then, the development time would be huge for such a diverse hypothetical race. No, DoW are gonna be mainly humans, represented by Borgio, Lucrezzia, Lietpold and Marco Colombo, leading mainly Tileans with a whole bunch of RoRs or just one unit of each.
In random event options when I play with Gelt talk about morgheim and ghoul king and seraka or teraka the terror and Golgfag Maneater and Fire dragon and Orc Chief in mountain between ind and Southern Cathay and monkey king and Khorn champion that to invaded Southern Cathay and a character that is a trusted friend of karl fraz who is a mercenary commander hired by Karl fraz to take control of a city in border princes and governor the city and take control of the border princes lands
I feel like if we get a sort of dogs of war, there should be like "alliance"/racial mercenary groups, IE, Ogre mercs are available to everyone, Empire, dwarves and Bret, maybe elves get human, elven and dwarf mercs, that sort of ordeal.
Maybe have a lizardman mercs but are really acting like very aggressive missionary.
Those things depended entirely on the rules of the mercenary unit. For example, the cursed company only works for the living and hates the undead.
I would much prefer having the actual factions then having units from them thrown into a mercenary faction. I also cant see Snakemen working alongside other races like that.
The bulk of the army will be made up of Estalian and Tilean units.
Like how we can recruit ogre mercenaries, these snakemen are just that, mercenaries
A dogs of war DLC would absolutely make me reinstall and play this game a lot full stop.
I feel like new factions are not what i want when we have so many main factions that have underrepresented lists or poor gameplay rules. Ogres, Vampires, Lizardmen, Norsca, Dark Elves, Slaanesh, Khorne all need some love and gameplay care. If you ask me to care about a faction that was mentioned in a book once, when one of the most popular factions hasn't had a DLC sense 2016, I'm just not going to care.
Thanks for the video
Albion.
Please just give us Albion.
Give Belakor a challenge to his expansion if he stays there or move him.
Itd give Louen an ally or different enemy type.
Itd give Wulfrik a new enemy if hes not moved.
Theres ogham stone landmarks why give the warhammer celts some love and make giants viable.
Honestly, if they do have DoW they should convert Arranessa to DoW. She never fit Vampire Coast and everyone knows it.
This is just me, but I’d rather they complete the races we already have than add a new one that’ll most likely be incomplete too
Skaven when
How about CA focuses on fixing the base game and bringing older races up to speed before adding race packs that just barely meet the bare minimum to be in the game?
I want Long Drong.
It's already in the game.
@@brago900 The character not the Slayer Pirates.
@@yanomamo89 Read the name of the regiment of renown.
@@brago900 I mean the Legendary Lord not the regiment of renown.
When is it coming???
CE has all of our support as long as it stays away from the greed mindset
On Pharaoh I disagree , the game is completely beyond saving , the engine is complet shit for historical games , adding mythos just to attract more of the fantasy crew on what was sold has an historical game is outraging , basically same shit with three kingdoms
Personally for me Dogs of war it's not interesting at all I want Tilea and Estaría more fleshed out.
DoW would be a pretty generic and recycled DLC units wise.
The stuff you mentioned in the first minute is basically why I've always hated Dogs of War on tabletop.
Them being just a slapdash collection of regiments of renown just feels so incredibly lazy to me.
Your idea for them sounds a lot better than GW's treatment of them.
I wish they would put in araby. Middle eastern warfare is really interesting
And the one before the end of the series.
honestly i think that the main studio is going to do 1.5 years worth of dlc and after that ca sofia will take over. CA need the cash flow from twwh3 now more then ever and it makes zero sense to stop pumping out content until twwh40k is a thing
You're really hyping me up to see more dlcs. I think they should at least make it theough the road map, another ogre dlc, cathay rework and some more flc.
We've been copecaging about Dogs of War since Warhammer 1, let it rest already.
Prediction: DoW in DLC with a "recruit units from other factions with a reskin" lazy mechanic from CA. For $25, of course.
Would be cool
What the dogs doin
Leave Snakemen of Khuresh to either join as a few various units for the Chaos roster (like Fimir for Norsca), or have it as its own race
Honestly where is the Southern realms DLC?
I'll be frank, I'm VERY interested in DoW, but I have no interest in all in Tilea and Estalia.
All the various Merc Leaders are WAY more interesting to me.
Fuck Borgio and Lucrezzia, give me Richter Krueger, Morgan Bernhardt, Menghil Manflayer, etc.
My fear is that CA will get tired of taking my money for neat things! i want nippon samurai versus ork sounds cool and i want the warrior kitties more vampires not really into the monkey king but i be happy to try him and more vampires sounds fun so CA shut up and take my money stop talking about stopping!