So am I a Sega Genesis fanboy or a Super Nintendo fanboy? Give me your answer below! Genesis vs. Super Nintendo Round 2: ua-cam.com/video/20UD5hia-xM/v-deo.html Nintendo NES vs. Atari 7800: ua-cam.com/video/OtB1vwTntcs/v-deo.html Forgotten Genesis Racing Games! ua-cam.com/video/b5XpaKMb2vM/v-deo.html
I've been a Nintendo guy when coming off the arcade hall games getting the NES, Gameboy and SNES. I knew about SMS and Genesis (Megadrive in Europe) and I was there when Sega Megadrive was released with Sonic the hedgehog and NES had just Super Mario Bros 3 out... Blown away by Sonic and Sega mega drive. Really cool. Never got one. Stayed with Nintendo till life got in the way but I believe both consoles have their strengths really with amazing titles 👍🏻👍🏻
the best thing about the Genesis and the SNES games. is that they were slightly different from each other. Making it okay to have both versions of the same game.
I know; it's like, if you're going to come down on the side of Super Nintendo so many times, like, don't post the video as it comes off as so biased even if there is thorough analysis for each game. You would expect some pretty good back and forth between the systems but this comes off as so one-sided.
Why, oh why, do non-Sega fans never know the 6-button pad exists? WTF. Yes the 3-button pad was the first controller but, the 6-button pad took over in a Big way and became iconic. This was the inspiration for the Almighty Sega Saturn gamepad. And once Street Fighter II and Mortal Kombat hit the console, the 3-button pad was basically discontinued. I still appreciate the 3- button pads existence either way. Anyone else tried retro-bits Big-6 pad? That was basically how the three button pad would have been like, if it was originally 6-button.
@@Gametester110-qf8vs I disagree about the control pad. The 3 button pad (stated here as "missing something") is a work of art. The size is correct for me, even as a young teenager. The sleek black design and super high build quality, still not unsurpassed by modern replications is an exciting thing, all in of itself. To hold it is to feel powerful. I could wax on it for ages. 3 Buttons is perfectly sufficient and I've been thinking about it. Is 3 buttons in a line better than 4 in a triangle. I just thought about it. Alot. You get two buttons that can be pressed per thumb depression. Other wise, you can squidge your thumb over three but this offers no accuracy. The best you can hope for is 2 per thumb. So the 3 buttons is logical. A more complex control scheme requires thought to decide on the correct button. The Street Fighter control scheme is a compromise, based on Nakashima, the designer of the original games' intent to have the strength of your blow onto a rubber dome determine the strength of the blow in the game but it was impractical. So they designed a layout for Street Fighter 2 that placed the power of punch and kick in a linear configuration across an array of 3 buttons. This configuration is not too challenging to comprehend. as small is on the left, middle, and strong on the right. Easy. Otherwise, you have the NeoGeo 4 buttons (usually in a row) which are usually assigned to punch, kick and special and maybe something else. Most non-fighting games used 1 or two buttons. The shoulder buttons are redundant on the SNES controller. F-Zero does a slide or something? Playing SF"on SNES with shoulders for heavy attack is ok. I didn't find it difficult but the shoulder buttons are not useable in this game on a Retrobit 6 button pad with shoulders retrofitted because they curve away and you can't reach them. So I rebound them to X and C. The Saturn control pad extends the height of the controller to make it easy to reach them. They are necessary on the Saturn because they are essential for 3D perspective games as strafe and camera control. The size of the 6 button Genesis control pad concerns me though. It is too small. The top 3 buttons are very small. It is too small in my hand and feels fiddly. I don't feel any need to use the 6 button pad but it is the one I bought, specifically for Street Fighter 2, which I don't play. Then again, if I choose to play a modern 6 button game I can do that. But it's still far too small. The SNES control pad squeaks and bends easily. The buttons are very shallow and soft in resistance, as is the dpad , as well as all being very small and I'm just able to find the right button with careful delicate handling. Not robust enough to handle very intense gameplay. The shoulder button never see any use and the small rubber select and start buttons are small and shallow with indefinite response. I'm regularly confused by SNES games that use more than two buttons because there is just no point. If I'm going to hold something in my hands, I want it to be big and black... No wait, I want it to be uncomplicated and robust and snappy to the touch because otherwise I would be using a mouse and keyboard.
You're right. The SNES version is definitely more enjoyable! Capcom's best Disney game IMO, though Ducktales and especially Ducktales 2 are very close.
@@bubbythebear6891 you're obviously delusional and not someone to be taken seriously. Please don't forget your helmet when you leave the house. *Pats head
It shouldn't have tied, it should have given the victory to the Snes version, because it has better controls, better camera, better level design, story more faithful to the animated movie and more detailed scenarios.
Battletoads was a port from nes while the snes version was a completely new game. Its like comparing zelda on 64 to windwaker. Its not even the same game and never meant to be. They didnt even release at the same time. So a 1 to 1 comparison doesn't make sense in this context
i started off my 16-bit love with the TG-16 but got a SNES shortly after. As I started to see the Genesis library grow with more and more games that I wanted. I got one around '93. All three consoles are fabulous in their own way! I still play them all regularly.
The Genesis could do wonders with 512 colors if the coders were good but the SNES had 32000 colors so almost every game had bright graphics still its amazing to see that Genesis could look so close and even surpass SNES sometime
@@worsethanhitlerpt.2539the *1990s SNES Win* *2023 and beyond Sega Genesis* utterly stomps the Super Nintendo. The list of orginal Homebrews and rom hack and remakes coming out look fantastic..
@joe77andino While the SNES might have won the 90's baby games war (Zelda, Mario, Doney Kong etc), the Genesis games for older tween/teen players where lightyears ahead. Vectorman, MK with blood, Gunstar Hero, Sonic, Comix Zone etc etc.
The Turbografix was trash. Underpowered due to it's age in Japan and a lame library of North American release insured the immediate victory of the Genesis over it.
@@plastique45 The PC Engine had a much better and bigger library of games. I picked up the Duo a few years after trading in my TG-16 and was really impressed with it. Regardless of how you feel about the TG-16, it still has a sizable fan base, especially since all the PC Engine games are easy to emulate with a lot of them being translated in English too.
Really depends on what kinds of games you like. For most 1-on-1 fighters, I go SNES. For most shooters, I go Genesis. For racers, I usually go Genesis if it's on both. For RPGs, SNES. For platformers, if it's on both, usually SNES. Now, if it's got digitized graphics, SNES wins every time thanks to the color range. However, if it's cartoony, sometimes the Genesis has better color choices that just pop better and the SNES looks a little too washed-out in my book. Just me. Music? Depends on who made the game. If Sega of Japan made it, Genesis games sound great. If a Japanese company in general made it, Genesis games sound awesome. They really knew how to put the synth to good use and the bass that came out of the Genesis was amazing. The SNES just couldn't touch it. However, if an American or European company made the game, Genesis games usually sounded pretty lousy with a few exceptions. It was just laziness. The SNES was easier to use and had sampled sound, so it was easier to get something pretty out of with less work. Me, I enjoy both. I probably use my Genesis more just because I like the 6-button pad better for fighters, even though they look better on SNES. I find they play just a smidge more responsively on the Genesis, and now that I can play them arcade-perfect on other consoles, the differences between SNES and Genesis make less difference to me than the gameplay does.
Id say the SNES was the first affordable system to have "enough" colors I mean 512 was a big improvement over 8-bit but the SNES can do real atmospheric stuff like Demons Crest etc.
Actually , the Europeans had no issue creating great music on the synth. The UK native, Rob Hubbard, of C64 music fame, wrote and composed EA music. Now his driver was rough, but the music suited the sound he made with his driver, with his partner. Krisalis is a company worth mentioning from the UK. A contractor and occasional publisher and developer, Matt Furniss and Sean Hollingsworth worked together to create dozens of stand of music ost's for Mega Drive gamesa nd are some of the best examples that can be found. Ocean, US Gold and Tieretex less so. But in the Krilasis team, you have a good amount of quality music. The SoA developer network were all given GEMS without option. GEMS is a stave based music production environment, requiring input from a played instrument, or you are putting the notes in with a mouse. GEMS crashed alot. To make all your studios use GEMS was another one of SoA's big ideas. Novotrade composer for Ecco did a quality job though with the strange music software. There is really no issue in creating FM music. It's incredibly simple. Yamaha released a successful MSX micro with midi and an OPL sound chip in the mid 80's and the DX synth sound was familiar. To make an FM patch is highly specialised engineering and would be a costly affair most studios can't afford. So composers would always be met with working software and user interface, working with a developer unless they were also a developer. To make an SNES sample instrument is a bit more involved. You are dealing with a sound sub-system, independent of the regular system bus, requiring cpu interrupts for data transfers that stall the system. With 64KB available, you have in effect about 80% left for samples after software and delay can take up alot of space too. Leaving a limited amount for instruments and samples, which are 4-bit adpcm (compressed) of 4 or 8Khz frequency. To get the samples loaded in, and of a high quality, requires good knowledge of SNES bus systems and a high level of engineering expertise. To get samples that are sounding good, fitting into the space. Writing software to juggle samples in and out of memory and trying to maintain an expressive instrument, leaves a compromise of either few consecutive samples loaded in versus more, but lower quality, or shorter samples. The 64KB of audio memory on the SNES is the reason the music is so dull. To increase that memory by say double, would double the fidelity of the sound. But it would still be far limited in it's expression. as an FM instrument is, which can be programmed to respond to velocity, if you have a keyboard, and does not have any issues staying in tune.
@@worsethanhitlerpt.2539 9bit colour is enough for the PC Engine. The Game Gear had 12bit colour! The colour on the SNES is deceptive. It comes at the expense of the speed of the system. By splitting the memory into 15 distinct locations per pixel (planar, instead of linear memory map), the bandwidth is reduced to 1bit per pixel, per frame. But the performance is reduced in the speed of access and simplicity of programming, when compared to Genesis packed pixel, more up to date and still used, simple linear memory map for drawing pixels. Speeding up 2D performance to above what even the Playstation could manage.
The Mega Drive has a built in LFO for additional vibrato, available across any one, or number of parameters, across all the channels. The PSG chip is still available, making the familiar chimes of the previous gen, effortless to replicate if they had ever done that before. You get 8bit samples which can sound clear as a bell or scratchy and mysterious at up to 32Khz. Most likely you will see 8Khz and up. The sample channel (channel 6 in pcm mode) can play up to 4, 8Khz samples consecutively or 2 at up 16Khz (SF2 driver), one shot (not pitch-shifted or timed for the music clock, although this is easily fixed in software, this seriously limits the ability to write pitch shifting software), or the sms chip can play a sample (as seen in the early driver used in Afterburner). These drivers weren't available, but the UK dev houses were easily on par with Japan and I'd say a cut above the US. The short order conversion houses knocked something up quickly or paid a contractor for the licenses and quick ports or hired Furniss to do a decent job. It's always a matter of resources. But the YM2612 is far easier and more impressive of sound chip that the SNES sound system could ever be. Consider the clarity and tambres in this arrangement of Dragon Spirit for the Mega Drive. This classically Japanese composition conveys real emotion and drama from the FM, as was commonly used in the arcades of the time. ua-cam.com/video/C--MdNKlMpI/v-deo.html But the FM method isn't limited to a synthetic sound. Organs and even distorted guitars can have actual realism and there is no trade off in fidelity or noise. A complex and subtle composition can be easily achieved with the this carefully engineered sound chip well into it's 5th year of heavy investment from the Yamaha corporation, culminating in this variant, on request, as taken from the production DX100 model professional keyboard, but limited somewhat and given a pcm option and without effects. This makes the YM2612 sound chip and Z80 controller with PSG Sega sound system, considerably more technically advanced than what the Sony engineer whipped up in his spare time, which is just a 6501 controller at 1Mhz and a Samsung DSP at 2.5Mhz mixing down some 4bit adpcm and filtering it a bit, which isn't always even in tune.
I had the Genesis version back in the day, and never realized that! I added the Genesis version to my NES mini, so I still have access to it. Do you know the cheat, by chance?
No. There's gore already in the game. The cheat turns some enemies into women, makes it to where Robocop can be set on fire and you can find a fire hydrant to put out the flame, and it gives Robocop a more graphic death animation where he gets electrocuted. I think it adds robot dogs later in the game, but I'm not sure on that. None of the enemy deaths add more gore than the standard game.
@@inputfunny Ahh there you go, I did wonder what the cheat did, I've seen it described as the gore cheat or violent cheat but wasn't sure exactly what parts where changed.
I'm actually partial to both systems almost equally as they were pretty much at the height of my full-time gaming exposure. Everything after this generation for me, was definitely limited. Unlike the previous comparison videos, you could actually see a difference in gameplay and graphic representation with the former consoles. Now look at today's video, and the Genesis & Super Nintendo each had that certain 'quirk' that made the gameplay really unique for it's time. I could essentially grab a controller from either console and enjoy the same game albeit the few differences in some. If I was at a buddy's house and he had an SNES, I didn't feel like such a stranger to the system because I was sporting a Genesis, so we're each gaming with pretty much the same lineup, exclusives aside.
Yeah each system has a certain feel to it. Some games (particularly from the same developer) could be exactly alike. BUT different devs had different ideas for the same games, so it made for some fun times!
@SinistarPro_Mike I read the first line of your comment and immediately knew you were a Sega fanboy. Then I read the rest of your comment and it was confirmed. Like all other Sega fanboys that finally wake up, but are still too prideful to admit it, you go from saying the Sega consoles are the best to learning how much better the SNES console was all along and your verbiage changes to: "Oh well, I'm partial to both." Or "They both have their positives and negatives." Forever in denial, but just doesn't want to admit to it.
Frustrates me to no end when UA-camrs says it's a toss up between Earthworm Jim Snes and Genesis. It was designed for Genesis and the SNES port is sloppy and rushed. The SNES version has... - A cropped screen that can significantly impair gameplay - Muffled sound - Fewer and lower quality sound samples - Improper music used on one level - Washed out colors - Less sprites on the screen at a time - An entire level missing! The Genesis version is vastly superior.
I get your point, but this was never meant as an in-depth study of each game. Console Wars does a great job of that. But generally speaking both games are fun to play and that’s all that really matters.
@@GregsGameRoom I understood that the point wasn't to break down every detailed difference. But you are, as the title states, comparing them and you didn't even mention something basic like the missing level from the SNES version. In most of these comparisons you give an edge to one or the other even though, generally speaking, you could argue that both games are fun to play. In this case one version is vastly superior, you should have said as much.
@@rileylederer8800 In Earthworm Jim he Snes was indeed rushed + Sega made a deal with Shiny to make 1 extra stage exclusive on Genesis in exchange of cheaper cartridges manufacturing Ps. No Idea Why you edited your comment :)
I loved seaQuest! I didn't know you were an extra in the show. That is cool! I have the Genesis version of the game. Neither one is good but I still play because of my love of the show. Cool video comparing games on both systems.
What I like about these types of videos is during the time when these consoles were new, I was in my late teens/early twenties. I could afford only one console, and a few games a year. Or I'd rent some games from Blockbuster. So there was no way I could compare the games at the time. Now, I still can't afford the games (some are worth loads now) but I can emulate them. I've got an Ambernic handheld machine that emulates pretty much anything 16 bit or lower. But there were loads of games I never played back in the day, due to money, or lack of it. These videos give me hints of what to try now. And they're still new games to me. So I have new games to play, instead of Sonic or Mario for the umpteenth time.
Super Baseball is missing features on SNES, just like Atlantis on 2600 won't let you control the ship and engage the enemies directly...a feature you missed in your comparison. I wish you did a little bit of research before leaping in, because it's rare to find this many comparisons... But the quality suffers.
The Genesis Beavis and Butthead was WAAAAAAY better than the SNES one. I had a Genesis and my friend had an SNES. We both had the B&B game. We preferred playing the Genesis one.
The Sega Genesis was extremely limited with a palette of 9bits limited to only 512 colors and 80 on screen to chose from and 80 total screen sprites with 20 per scan line maximum vs the which had SNES a 15 bit palette allowed it to chose from 65k colors and 128 on screen sprites with 32 per scan line. It was clear to me most games looked better sounded better and sometimes even played better on the SNES.
The genesis had less colors but you could hardly tell. This guy's emulator or monitor must be favoring the snes games. It's pretty established that Aladdin was superior on Genesis.
@@JonBR-622 By your dumb logic I remember all the kids trowing they Mega Drive away because of its technical limitation. You know whats really ironic? The fact that you probably werent even alive at the time. But nice try kid.
@@JonBR-622 Never heard of anything like that… sounds like you made it up. 😂 Nintendo dominated Sega because of its vast library of first party and exclusive games. Something Sega just couldn’t compete with. Games that where designed specifically for the SNES.. had superior graphics and resolution.
Just based on hardware, the SNES came out 2 years later and could push out 5X the number of colors that the genesis could at once. Also, the SNES will always look more zoomed and stretched compared to genesis because both run at different native resolution (the genesis has a higher horizontal resolution).
@@3xperiment8 haha I forgot I even wrote that comment. That is true. I was more speaking to the fact that both systems run at different native resolutions. The SNES was 256pix and the Genesis was 320 pix, so the MD has square pixels while the SNES are wider than they are tall. If you tried to run the same software without putting in the work, your more zoomed in on the SNES. You’re right though, devs can definitely work around this to solve the problem. I just remember that many didn’t
@@3xperiment8 Actually, it is stretched on the SNES, but they did a great job utilizing this fact making the sprites appear large. You can tell by the slight blurriness of the outlines in the sprites and font. Probe did a terrible job with MK2 on the Genesis' port, and even worse with the 32X.
@@thunderchild1083 Because Snes and Genesis had different video aspect outputs. So whenever a game was a port from Genesis (or Amiga) to Snes, developers didn't have the time (or didn't care) to re-set to Snes accordingly. This only happened with ports. Never happened when a game was not a port, but made for Snes hardware accordingly.
@@Adamtendo_player_1 Without Super Mario World? Donkey Kong Country? Top gear trilogy? Turtles in Time? Killer Instinct and Mortal Kombat 2 best arcade ports ever? Nah, no way.
Imo, the Genesis is the overall better suited system for shooters and sports games, while the SNES is usually the better choice for 1:1 fighting- and racing games. Both consoles have some amazing platformers, brawlers and RPGs.
@@Dad_Brad Oh you talking about exclusives. Ok :) Not a fan of Sonic, but Shinobi and Streets of Rage were the reasons I played Genesis back in the day. You are right.
Yes I agree the genesis is a nicer looking console than the North American SNES, however the European version or super famicom is a lot sharper design and more evenly matched with the original genesis in that regard
Another point is that the SFC and PAL SNES had all four buttons convex and feel a bit less "clacky". I grew up with a PAL SNES, but when I bought a SNES Mini I found out that the PAL versions used recoloured NA controllers :( .
@@matrixman7706 I think the American SNES design has its own charm. I liked that each region had different looks. I would have loved that the N64 hardware had diffent designs for each market too, but i suppose that was going to be more complex and expensive.
Great video man! I loved my Megadrive, I did miss the Mario games but the Megadrive had so much good software that I loved it. It’s nice to see them here again! I didn’t even know battletoads came to the megadrive, I had it on gameboy and it was so hard!
Out of curiosity, were you playing the SNES games on original hardware? I ask because you bring up sprites looking 'overstretched' on multiple games which is a common effect of emulating older consoles designed to run on CRT.
No, that is accurate of what happens on a crt (or even any modern tv with 4:3 option). Some snes developers took the stretching in consideration while creating the graphics assets, but others didn´t. Actually on Sega Genesis happens something similar but instead of stretching you get vertically squashed graphics. If you compare a Genesis game running in 320x224 on an emulator with the same game on real hardware you will notice the different aspect.
I had a Genesis but was always jealous of my friend's SNES b/c it had Street Fighter 2. It took Sega several years to get it on the Genesis. Also, I always felt like the SNES's graphics were smoother and more lively.
mega drive lol for me like PlayStation one it fitted my personality much better as the games were just better rather than the kids type games, yet all disney games and many other animated type games, the Genesis/mega drive versions were so much better visually ironically, well not really since disney made sure that they did the animation for sega and not snes. I feel though that people who think snes is the better system just does not 'get it' of course some games the snes 'looks better' I mean without that wtf would it have to offer at all. Best system nintendo came out with is game cube very smooth very nice looking graphics, but included better games or atleast it went tow to toe with ps
27:04 notice on sega ms pac man has a streak following her hair clip when she goes faster, in snes she doesnt do that, she does not go 2 different speeds.
Absolutely! But they seem to forget to mention that. I mean really, SNES should whip the Genesis in every category, but it doesn't. I just find it hilarious how he calls every game that clearly wins on Sega either a wash, or it barely wins. Sounds like a fanboy to me...just sayin..
The Genesis was rushed to market because the NES wiped the mat with the Sega master system. Nintendo could afford to wait on releasing the SNES because Sega couldn’t compete.
meh!!! snes had better and more beat em ups and arcade fighting classics then genesis, name any good beat em up other than SOR series which was better then snes!?
@@LittleBrother-t6nI was a Snes kid and SOR was the reason I played my neighbor Genesis. Definitively a masterpiece from Sega. Snes had good brawlers too. Some exclusives to Japan and Turtles in Time is the best 16 bit arcade port ever made.
the thing is: nobody usually favored one system over the other for games that were on BOTH ststems. it was usually console EXCLUSIVES that swayed someone's preference.
I disagree with you on colors in almost all of these game choices. I thought the Sega color choices were generally much better. SNES might have had a larger dynamic range, but that vibrancy often looked unrealistic to me. It's kind of like comparing HDR to non-HDR in photography terms. When it's good, HDR looks really good. When it's mediocre or not great, it looks fake. A lot of SNES games had that kind of faker, HDR look to me. I generally prefer Sega audio, when it comes to music, more than SNES as well. Being the newer console of the two, as well as a different system for audio, I always felt like Sega was able to produce a better range of sound to mimic different instruments. ESPECIALLY if the game had a darker or more industrial sound to the music (Like Sonic Spinball/Dr. Robotnik's Mean Bean Machine's intro/Road Rash 2's Arizona/Sonic 1 and 2 in general etc). To be fair, I haven't played most of the games you reviewed and I never owned an SNES myself. Seemed like everyone in school had an NES with a few exceptions (me included) having a Sega. So I had a lot of exposure to NES games.
@@JonBR-622 Nah. I like both systems. I just never had an SNES so it’s hard not be a little biased towards Sega since I’m used to it more. As far as my take on colors and music, I feel like the music production quality was just objectively better on Sega. For colors, that’s just personal preference so if you want to call me a fanboy for that, I guess sure? I don’t know. You seem kinda childish calling me a ridiculous fanboy. I guess projection is subconscious for you?
However, the music on the Genesis version of Street Fighter II (not the Super one with T. Hawk, Fei Long, Dee Jay, and Cammy) is miles better than the SNES version since it's close to the CPS-1 arcade original.
Emulator is causing the stretch, and not smoothing it. The resolution is 8:7 but when you change that to 4:3 it is out of resolution. Mesen seems to clean that up for me.
@@soramirez5473 Rushed ports 🤷 Genesis was the mainstream go to choice when It came to sports at the time. So publishers made the games for It. Most Snes titles then were ports from Genesis releases. The same happened with many Disney Titles. That were designed for Genesis and after rushlily ported to Snes. Like Mickey Mania, Toy Story, Lion King, 🤮 The same didn't happened when the titles were developed from scratch with Snes hardware in mind. Superstar Soccer, Tecmo Super Bowl, Magical Quest 2, Hook, Pinocchio, Alladin, etc
@@3xperiment8 the genesis had a faster processor. Games generally ran faster n smoother. Not always. The view is zoomed out and the characters smaller. Snes had more colors, details, better sound chips and 3d effects but had lots of slowdown, choppiness. The play them all the time I love ROMs
50:04 "there's no rapid fire option"... Well, if u press Select + Start at the title screen, u can actually choose rapid fire and change some other things. Still, this is a really badly programmed game on the snes, and u'll be better off playing the Genesis version, anyway... Great video, cheers!
@@abcmaya Yeah, they probably coded it in C instead of assembly and above all else, did a very poor coding overall, which made this game be as crappy as it gets. MAYBE with a revamped code (like they did to Super Ghouls n' Ghots) and the CORRECT rom type (Fast rom) it could have been a decent port. This isn't about the SNES per say, just about bad programmers + infinite greed of the industry, which insisted in using slow rom to save like 50 cent per cartridge sold... *facepalm*
@@CarecaRetrogamer There is a fast rom hack and the speed improves a little bit. But remember that fastrom hacks can only do that much to badly programmed games. There are lots of "slowrom" games with less slowdown or no slowdown at all while there are also native "fastrom" games with lots of slowdown. Also even with the slowdowns something that the snes version has over the Genesis version of Thunder Force 3 is the music and positional stereo sound effects; that is all sound effects are played back in the position they are happening in the screen, from left, from the center, or from the right.
@@jsr734 I have the Fastrom version of Thunder Spirits here, hence why I said it was VERY poorly coded... I didn't notice the Stereo sound thing cause I played it on a mono config... I'll check it out later on with stereo headphones, ty for the heads up!
@@abcmayaWell, Both Greg and CarecaRetrogamer forgot to mention Thunder Spirit is just a port from Thunder Force AC from arcade, while Thunder Force 3 is a Genesis exclusive.
The worst part about the SNES is the 8:7 aspect ratio. So if you have to choose between the same game on the two consoles, you would often have to choose between brighter graphics and better sound, but with wide and often blurry characters and you can't see much of the levels because the screen ain't wide enough. Unless you design the game after it like Street fighter II.
Screen ratio has to be one of the dumber reasons to pick one console over another, and pretty much the last stretch one console's fanboy would have over the other console, once every other reason has been exhausted, and found to be BS of on why one console is better than the other. It's not hard to beat one version if you are good at it on another console, if one finds screen resolution making a game too hard, then they suck at the game, find something else to play that you might be able to beat. Human beings learn to adapt, but it seems like gamers just can't do that, or not all of us can at least.
Yeah I can’t stand the stretched out look of the SNES. I grew up on the Mega Drive but I now own both. I play my Mega Drive with composite cables and my SNES with S-Video. Both are outputted to a CRT TV and there’s just something magical about the way the Mega Drive output looks. In terms of the exclusives, there seems to be a lot more happening on the screen at one time with the Mega Drive compared to the SNES besides the odd exception like the incredible Contra III. The SNES is great but when it comes to edge-of-your-seat action, the Mega Drive wins by a long shot. It brought the arcade experience home.
Wow it says I got a comment removed, although I don't see what comment. It says not to leave comments like this, but gives me no indication of what this refers to. How do I look to see what comment of mine got removed?
I really enjoyed watching this. As kids my sister and I loved trying to rent the same game on Sega Genesis and Super Nintendo and playing them to figure out which one was better.
Konami games were different on both systems and were awesome on both systems. Not so much on sports games that in many cases didn’t play well on the SNES. For the top 20 games overall SNES easily wins. After that Genesis is the winner. Too many bad games on the SNES and some are just slow. Even some cartoon and movie games which historically suck were good on the Sega Genesis. Both consoles have plenty to offer. Lots of great titles and both consoles have different advantages with their hardware. I own more Genesis games but I enjoy playing the cream of the crop from the SNES the most.
As far as the difference between the Sega Genesis and the Super Nintendo Entertainment System Genesis: CPU Motorola 68000 @ 7.6 MHz Zilog Z80 @ 3.58 MHz SNES: CPU Ricoh 5A22 @ 3.58 MHz "It is based on the 8/16-bit WDC 65C816, which was developed between 1982 and 1984 for the Apple IIGS personal computer.It has 92 instructions, an 8-bit data bus, a 16-bit accumulator, and a 24-bit address bus. The CPU runs between 1.79 MHz and 3.58 MHz, and uses an extended MOS Technology 6502 instruction set." For reference to the SNES chip: en.m.wikipedia.org/wiki/Ricoh_5A22
@@JonBR-622 well that's true, but because the 65816 was a 16-Bit version of the 65x02, it's also as easy to program for because the instructions are more simplified than the chips Motorola made, because if you know the history of the two, the people who made the original 6502 were making the Motorola 6800 microprocessor which is more likely the father of the Motorola 68000 which, unlike the 6502, had more complex instruction set… the amount of clock cycles you save because of the code you have at your disposal… 😉😉😉😉
@@binkaram6577 no child cares about the specs of the machine that they use… "OH LOOK!! PRETTY COLORS!!" An adult would say "OH LOOK!! PRETTY COLORS!! How's it made? Is it using resources sufficiently??" It doesn't matter if it's a video game system or the TV itself, children don't take technical things into consideration!!
Sega Home Alone is one of my favorite games. Shit you not, put the difficulty on hard and it’s fifty five minutes of strategy til the cops come and it’s really a high score game and you get ranked at the end. It’s simple fun concept and building your own weapons and racing the clock is pretty fun 💪🏼
Ok growing up when I was a kid. My best friend’s parents and mine did not care what video games we played. So we both grew up playing Mortal Kombat and Mortal Kombat 2 on the Sega Genesis and the SNES. We were such dorks when it came to Mortal Kombat 2 that when our chemistry teacher would allow us to hold tournaments in his classes at the end of the semesters if we all had our work caught up on and done and had high enough grades to earn exemptions from the final exams, that the tournament would always end on a stalemate between me and my best friend. No one else could even come close to beating us besides us. Well there was one thing that really tested our friendship and it was stupid. He was a Sega fan and I was a Nintendo fan, we both thought one system was better than the other. But when the Mortal Kombat games came out especially Mortal Kombat 2, he finally admitted that compared to the a case machines we had played on that the SNES was the closest to the arcade experience at home. The graphic, music, and sound effects were just overall better on the SNES version of MK2, that is when he switched from a Sega fanboy to a Nintendo fanboy. Mortal Kombat 1 was ruined by censorship on the SNES and we both agreed that the Sega Genesis version with the blood code on was just on another level in terms of trying to have the arcade experience at home, the Sega Genesis was definitely better for that one game. But MK2 was the game that changed everything for almost all the Sega Genesis fanboys at our school, that summer after MK2 came out on the SNES all the kids in our school were scooping blueberries and picking strawberries in order for them all to buy their own SNES and their own copy of Mortal Kombat 2. We played that stupid fighting game so much that where in most cases kids in our school that got that good at a video game would get made fun of non stop, the opposite actually happened to my best friend and I. We became really popular that year when MK2 first came out. People would request certain fatalities, combo fatalities, and anything they could think of on the fly while we were actively fighting each other. We could do them all and even the glitched fatalities like the one where you can make Johnny Cage do his classic uppercut fatality three times in a row and the action on screen would only end when the third head hit the ground after the final uppercut. We managed to figure out how to make him do the regular single one, the one where he did it twice, and with Shang Tsung we could time it just right we’re we could turn into sub zero and do his fatality freeze and then turn back into Shang’s base form the. Transform him into Johnny Cage in order to make him do his single, double, or triple fatality. The best part of those days for us was this kid that was really full of himself because he was older than us because he failed so much and was significantly bigger than all the guys in our school because he was approaching the age limit for public schools back then… No one liked the guy because he was mean to everyone boys and girls were both treated equally as bad. Well his first experience playing my best friend and I on our teacher’s SNES and his copy of MK2, made him break the poor teacher’s controller and system, because he just couldn’t beat us. It got to the point where the teacher was whispering to us to just let him win once, while the rest of the class was yelling at us to kick his butt. I still feel badly about what we did that day, only because it cost one of our favourite teachers a lot of money due to that dumbly losing his temper and instead of beating us up like he usually would in the arcade, he couldn’t because it was in the classroom in front of two teachers that combined our classes for the day. We did not feel bad because of all the things this twenty year old grade twelve student did to us all. For example there was this one kid that had parents that would buy large super sized packages of mini cheese and pepperoni pizzas. This kid looked like a skeleton and the end of the first year on the school bus going to school with this “kid”, because he would take the kid’s lunch every single day. It got to the point where the kid’s parents found out about this due to how much weight their kid was losing, so they decided to start buying the school bully the same pizzas because they knew he came from a really messed up home and a messed up home life. We used to all feel bad for this bully up to this point I will explain. When this kids parents did this for the school bully, take a guess what he did. He would destroy the mini pizzas the kids parents bought for him, because he thought they were doing that for him because they thought they were better than him and his family… on top of destroying the extra food he continued taking this kid’s food right up until the day the school decided to “let home graduate”,… This poor kid lost so much weight because of this bully that in the end during the final year the bully would be there, we would all chip in together everyday with our change that we had left over from the school cafeteria and gave it to him everyday so he could buy his own lunch there. That last year was when this bully just decided to go all out on terrorizing every student in that school. The most mad we ever seen this guy get was when he finally figured out why the kid was no longer starving at school because we were all chipping in to buy him lunches. Thank god he only found out during the last two weeks of his final year there. Because that poor kid never got to eat a thing because of this guy… Here is the thing that allowed this bully to get away with everything he was doing to all of us and the teachers. His father was the principal of the school and his father would always protect him from getting in rubble for the horrible thing he would do. Then his mother was the police chief of the two. Where this was all happening. So no one wanted to stand up to this bully because if anyone ever did either they would pay directly in school because of his father or if the parents of the kid that stood up against the bully tried to support their kid, his mother would use her position of power to do basically what I guess could be called targeted ticketing campaigns that would end up costing the parents thousands of dollars. So this bully was able to get away with all the horrible things he did to all of us during his time there… I am not mentioning all of the terrible thing this guy did to other students. One of the worst things he did was put a girl’s cat in the cafeteria microwave (it was take you pet to school day) and turned it on for 30 seconds and stood in front of the door and we couldn’t help her because if you touched this guy, his father and mother would do anything to ruin your life and your family’s lives. He did this to her because earlier that week she had to do her home work and then do his after and she had a really messed up home life too but not because her parents were psychos like the bully’s parents, nah they were just substance abusers… Eh, Geeze I went off on a huge tangent there sorry. But yah Mortal Kombat 2 made almost every kid at my and my best friend’s school switch from their Sega Genesis’s to SNES systems. After one summer of working the local berry fields almost every student had a new SNES and a copy of MK2. Yah MK1 was better on the Sega Genesis but that was only because of the censorship they did to the SNES version and then on the Sega Genesis version with a combination of button presses surprise you had blood during the fights like the arcade and the fatalities changed to match the gore of the arcade version. But MK2 was just the king of fighting games back then. Cheers all! Again sorry for my rambling story but I do not feel like going back and deleting it all. Have a good one!
Good video! If you plan to do a follow up in the future, I'd like to hear your thoughts on some more sports titles (Tecmo Super Bowl, Madden, NHL) as well as the WWF games.
Didn't find out til a few years ago that Genesis Earthworm Jim is the better game, cause the SNES version is missing an entire stage, and even some stage music.
@@itchyisvegeta Yep. At the time, Shiny made a deal with Sega for an extra stage in Genesis, in exchange for cheaper cartridges production. On Earthworm Jim 2 though, things were much different.
Funny how you downplay what’s great about the Genesis versions of game but yet you’ve been up the super Nintendo versions with Captain America and the avengers the Sega version is way better in gameplay not slightly and the music absolutely craps all over the super Nintendo version and Aladdin is better on Sega also.
Their sprites and animations are superior. But the game on SNES is better. Genesis fails in level design, hitbox problems, bad camera, story less faithful to the animated film, the battle against Jaffar is ridiculous and several backgrounds are better on the SNES.
“Surprisingly more colorful” “Surprisingly more colorful” “Surprisingly more colorful” Dude… for 30 years now we have known the SNES does colors better. The reason Sega done well against the SNES was it moved sprites around faster on screen and had better exclusives, especially early on- to a lesser extent as both systems aged. The SNES overall looked better, but sounds were typically better and games were bigger and had more to offer on the Genesis. The SNES exclusive stuff was much improved towards the end of the 16bit era. Both of these were pretty great if we are being honest.
@@3xperiment8 ok 😆 I mean it’s kinda hard to argue main processor clock speed. It would be just as hard for someone to argue that 3D effects were better on the Genesis…. Because they were not. The SNES could scale and rotate as well or better than most early PCs. 3D games were WAY better on the SNES as were (for the most part) visuals in any regard. 💁🏻♂️
@@3xperiment8 well I will admit this is pretty subjective, but the Yamaha sound chip in the Genesis was not superior to the SNES chip… but they had a lot of support from Yamaha, in the realm of logic, downloadable software, work kits sent out to devs- both to first party and third party’s-that allowed them to squeeze the absolute most out of it. Koshiro and Nakamura worked wonders with samples and software that were pretty limited… on a fairly dated - even at that time- sound chip. It’s hard for me to put any 16-bit game music from any system over the Sonic, SOR, Shinobi, or Batman Returns soundtracks. The Castlevania games on SNES had the best music for that system. I had both systems at launch, they were both great, and the SNES definitely had better games later on, but for me personally it was too little too late to hold my attention- by 1994 I had a PlayStation bro 🤣 No looking back after that 😎
Nice video. I do want to share a little of personal experience I had with some games. I've played Alien 3 on my Mega Drive as a kid. And the more I played the more hated it. All because of stupid time limit. NES version looks and plays similar and out of curiosity I used cheat to freeze time just to have a more comfortable experience. And looking at level design I can clearly tell it was made specifically around time limit to waste as much time by confusing the player. Same thing I remember from MD version and it's actually much worse since you need to finish 3 levels before moving to new area. I did know about SNES version from videogame magazine, but when I actually tried it, I though it would be a very huge and hard game. So I decided to play it when I feel ready. And boy it take some time to actually play it. 16 years later I finally decided to conquer it playing on hard difficulty as my first experience. And what a game it was. I was blown away how awesome it was. I mean there is things to complain about like level map being through terminal, but I actually role played it to immerse myself in the world of Aliens in Alien 3 setting. I really had lots of fun with SNES version. For first Mortal Kombat I still have my CD copy for Genesis CDX and I had Genesis version as well. I did played CD version the most, but honestly I really liked SNES port that my neighbor had. As much I enjoy good blood and gore in videogames it doesn't bother me not having it at all. And I don't really remember having any input lag as well. But playing on emulator it does have a very horrible controls, but I still prefer to play it over Sega version any day. Robocop vs Terminator I played mostly on Mega Drive and it was until much later that I played SNES version. It's one of those games that I liked mostly MD versions, but as the time passes I started to prefer SNES version much more. MD always had this kind of hollow feel to it, like it lack any kind of soul. Doesn't help the fact that this version can be ridicules with difficulty, it like throwing lots of random stuff at you and levels themselves is kinda plain and boring. SNES version grows veeeery slow on me. It's hard as well, but there is more interesting stuff going on in there and cut scenes stylized as a comic, while MD version just throws a huge wall of plain text on plain background. And for Earthworm Jim as much as I wish to like SNES version more, there is no way for it to beat MD version. I'm pretty sure that people in comment section already mentioned it, but SNES version is lacking in a lot of areas and misses an entire level. It's just not a good version unlike Earthworm Jim 2, which is a little better than MD version. I'm pretty sure if you knew this information, your opinion would be different in the video.
Alien3 was so much better on SEGA. The music is so hyperannoying on SNES and these missions.... sigh..... man, I want to shoot aliens with satisfying sound-effects. That's SEGA.
Kinda weird that you didn't compare paperboy 2 snes vs Paperboy 2 genesis, i own the genesis version and really like it, the gameplay really feels good.
I alway found the genesis games to be easier because you could always see more of the screen and it seemsed like sega always ran faster to me and the controls were tighter on sega to me
probably an unpopular opinion but I prefer Hyperstone Heist over Turtles in Time. I just have more fun with it, it's faster and the dash button is a great addition. Also, and here's another unpopular opinion, I prefer the music on the Genesis... I have never liked how music sounds on the SNES (there are exceptions obviously), and when a developer knew how to work the Genesis sound chip (Konami and Technosoft come to mind) it would blow my mind. An example, I just beat all three Megaman X games on the SNES, and the soundtrack was so unappealing to me because of the sound chip... Now voices, that's a different story; the SNES blows the Genesis out of the water
Very accurate points. Hyperstone Heist had a great formula in the gameplay. It was very arcade like. The graphics were amazing. I really appreciate Konami for being able to make different games for both systems and make both versions awesome. Konami was gold back in the day.
@@SomeOrangeCat well I'm pretty sure Konami didn't have much to work with to begin with. Nintendo had many developers tied to crappy contracts back then...
@@ricardomauricioaraya7625 That died with the NES. The fact of the matter is Konami and Capcom games sold better on Nintendo platforms back then, which incentivized doing a better job.
The North American SNES looks like a third world knock off and naming the megadrive after a 70s prog rock group? With the prices of games and hardware you guys have it tough over there.
Definitely when he is stuck on snes for colors when it’s obvious so many genesis games play and feel better. The snes games are cropped to where you are limited to what you see on screen. A lot of genesis games play way too smoother compared to snes
@@48hourrecordsteam45ou do realize that the SNES has 32,768 colors in its’s pallet compared to the genesis 512. And is able to display more colors on screen compared to the genesis. There’s nothing fanboy about this, it’s in the specs. And before you call me a fanboy, I own both systems, and I agree with a good majority of his assessments in this video. As far as gameplay goes? It’s debatable on that. Each system has their strengths and weaknesses.
@@Pridetoonsit’s not better, it’s just totally different tech that is hardly even comparable. A lot of snes stuff sounds really weak because of the low sample rate, because it’s a sample based sound chip on a system from 1990. You can’t really compete with a real ass FM synthesizer that doesn’t have those limitations. On the other hand, FM can’t really do the orchestral thing as well…idk, I love both consoles deeply, but I’m a music guy first and foremost, and both have really respectable and complicated tech that don’t really compare.
There were many more multiplatform games, such as demolition man, jurassic park, stargate, bomberman, the lion king, turrican, contra, power rangers, Kawasaki superbike challenge, etc... Although SNES seems to win at first glance (...), we must never forget the aspect ratio, which can be a virtue or disadvantage depending on the games. but there is no doubt that the hardware dedicated to increasing the resolution could be used in a greater color range on the Mega Drive. In terms of controllers, I think the SNES controller is the clear winner because it is more advanced in its button layout. And both casings seem pretty to me.
@@themoststupidpersonwhoever4891 interesting you say that. Huge Mk fan here. I always found executing moves on the genesis d-pad easier because of it's diagonal directions. instead of pressing down then right I could just hit that diagonal direction down/right in one push to perform a special move.
usually super nes had better graphics, therefore better color, and usually had more storage capabilities. Genesis often had slightly better control and better frame rate. (hack of Sonic on the Super Nes was shown to lag and be choppy.) Sound was kind of a toss up. if Genesis had plenty of storage to spare, sound could rival Super Nes, but often this was not the case. Look at mk 2 on both systems. Genesis doesn't audibly say winners names, only displays them. while Super Nes sounds great. * all of these stats I learned from other videos and techy friends. I myself have the tech savvy of a 1840s prospector.
All the sega fan boys arguing their games are better are forgetting that its just their opinion and other people have different opinions. More people happen to like Nintendo. But its fine if you like sega....
I found reverse fire + lock is a superior control scheme to 8 separate combinations to make, in order to fire in any direction instantly, is overkill. Finding the correct position for your thumb is not easy. You do not require instant any-direction firing in this game. A twin stick game is designed for a slow moving firing direction from the large, microswitched joysticks. Something 4 face buttons does not provide as for a direction to be held, 4 of the 8 directions require precise thumb positioning. The solution to this is to develop thumb rolling techniques, to mitigate the brain power needed to navigate 8 button combinations that need mostly to be held in place. The fire and lock scheme allows for much easier positioning of your character and dodging of incoming fire, along with aiming, making the Genesis control scheme alot more intuitive and allows for a higher level of control and skill to be achieved in playing the game. Predator 2 is a game which also uses fire and lock but is a much, much harder game, but made more than possible with the fire and lock control scheme.
Do u got a original Gameboy vs game gear vid? I only wanna see it bcuz theirs no justice for the game gear everyone bought Gameboy instead and I think a video will point out consumer stupidity
Bubsy is an awesome game. People who say it’s terrible just don’t have the skill for it. I used to play it all the time when I was little and never found the controls slippery. The levels are amazingly designed with so much variety. I admit it’s hard and that I never beat it without cheating.
Let me review the snes and genesis. Whatever version has brighter poppy colors I’ll choose that version and ignore gameplay and tighter controls. Any game that’s clearly better on genesis such as earthworm Jim or Aladdin I’ll say it’s a tie. Also I can’t beat the first level of the games I’m reviewing I already choosen snes before making this video. Thanks for watching 😂😂😂
@@JonBR-622 just look at out of this world by virgins games. Night and day difference between snes and genesis. Snes version of out of this world is so slow and laggy
So am I a Sega Genesis fanboy or a Super Nintendo fanboy? Give me your answer below!
Genesis vs. Super Nintendo Round 2: ua-cam.com/video/20UD5hia-xM/v-deo.html
Nintendo NES vs. Atari 7800: ua-cam.com/video/OtB1vwTntcs/v-deo.html
Forgotten Genesis Racing Games! ua-cam.com/video/b5XpaKMb2vM/v-deo.html
You’re a SNES fanboy that’s obvious.
I've been a Nintendo guy when coming off the arcade hall games getting the NES, Gameboy and SNES. I knew about SMS and Genesis (Megadrive in Europe) and I was there when Sega Megadrive was released with Sonic the hedgehog and NES had just Super Mario Bros 3 out... Blown away by Sonic and Sega mega drive. Really cool. Never got one. Stayed with Nintendo till life got in the way but I believe both consoles have their strengths really with amazing titles 👍🏻👍🏻
@@Adamtendo_player_1 I'm Sorry 😢 Did It hurt u that he prefer more Snes games in HIS comparison, according to HIS personal opinion?
SNES is far far better!!
Super Nintendo and Sega Genesis both Legends
Sega is a trash system. Emulate and play toms today and see if you pick a Sega title that is also on SNES... You will always choose SNES.. guaranteed
@@jayantiraphael8655I prefer Snes but totally disagree that Genesis is Trash. Specially with exclusives
Outta here with that. Play NBA Jam on both. The SNES version is basically unplayable in comparison the same port on Genesis
the best thing about the Genesis and the SNES games. is that they were slightly different from each other. Making it okay to have both versions of the same game.
I feel like every time Genesis has the better game. The narrator declares it a “No contest”.
I know; it's like, if you're going to come down on the side of Super Nintendo so many times, like, don't post the video as it comes off as so biased even if there is thorough analysis for each game. You would expect some pretty good back and forth between the systems but this comes off as so one-sided.
Yeah... so lame... be either Sega or Nintendo, not "Nintendo or neither". So f*cking biased.
Why, oh why, do non-Sega fans never know the 6-button pad exists? WTF. Yes the 3-button pad was the first controller but, the 6-button pad took over in a Big way and became iconic. This was the inspiration for the Almighty Sega Saturn gamepad. And once Street Fighter II and Mortal Kombat hit the console, the 3-button pad was basically discontinued. I still appreciate the 3- button pads existence either way.
Anyone else tried retro-bits Big-6 pad? That was basically how the three button pad would have been like, if it was originally 6-button.
@@Gametester110-qf8vs I disagree about the control pad. The 3 button pad (stated here as "missing something") is a work of art. The size is correct for me, even as a young teenager. The sleek black design and super high build quality, still not unsurpassed by modern replications is an exciting thing, all in of itself. To hold it is to feel powerful. I could wax on it for ages.
3 Buttons is perfectly sufficient and I've been thinking about it. Is 3 buttons in a line better than 4 in a triangle. I just thought about it. Alot. You get two buttons that can be pressed per thumb depression. Other wise, you can squidge your thumb over three but this offers no accuracy. The best you can hope for is 2 per thumb.
So the 3 buttons is logical. A more complex control scheme requires thought to decide on the correct button. The Street Fighter control scheme is a compromise, based on Nakashima, the designer of the original games' intent to have the strength of your blow onto a rubber dome determine the strength of the blow in the game but it was impractical.
So they designed a layout for Street Fighter 2 that placed the power of punch and kick in a linear configuration across an array of 3 buttons.
This configuration is not too challenging to comprehend. as small is on the left, middle, and strong on the right. Easy. Otherwise, you have the NeoGeo 4 buttons (usually in a row) which are usually assigned to punch, kick and special and maybe something else. Most non-fighting games used 1 or two buttons.
The shoulder buttons are redundant on the SNES controller. F-Zero does a slide or something? Playing SF"on SNES with shoulders for heavy attack is ok. I didn't find it difficult but the shoulder buttons are not useable in this game on a Retrobit 6 button pad with shoulders retrofitted because they curve away and you can't reach them. So I rebound them to X and C.
The Saturn control pad extends the height of the controller to make it easy to reach them. They are necessary on the Saturn because they are essential for 3D perspective games as strafe and camera control.
The size of the 6 button Genesis control pad concerns me though. It is too small. The top 3 buttons are very small. It is too small in my hand and feels fiddly.
I don't feel any need to use the 6 button pad but it is the one I bought, specifically for Street Fighter 2, which I don't play.
Then again, if I choose to play a modern 6 button game I can do that. But it's still far too small.
The SNES control pad squeaks and bends easily. The buttons are very shallow and soft in resistance, as is the dpad , as well as all being very small and I'm just able to find the right button with careful delicate handling. Not robust enough to handle very intense gameplay.
The shoulder button never see any use and the small rubber select and start buttons are small and shallow with indefinite response.
I'm regularly confused by SNES games that use more than two buttons because there is just no point. If I'm going to hold something in my hands, I want it to be big and black... No wait, I want it to be uncomplicated and robust and snappy to the touch because otherwise I would be using a mouse and keyboard.
@@pabulum28 He is such a wind up.
You tied Genesis Aladin vs. SNES Aladin? 😂
Oh wait, you're serious? 🤔
You're right. The SNES version is definitely more enjoyable! Capcom's best Disney game IMO, though Ducktales and especially Ducktales 2 are very close.
@@bubbythebear6891 you're obviously delusional and not someone to be taken seriously. Please don't forget your helmet when you leave the house.
*Pats head
It shouldn't have tied, it should have given the victory to the Snes version, because it has better controls, better camera, better level design, story more faithful to the animated movie and more detailed scenarios.
Genesis version of Aladdin all the way
The Sega version of Aladdin are way better, it’s not a debate.
Battletoads was a port from nes while the snes version was a completely new game. Its like comparing zelda on 64 to windwaker. Its not even the same game and never meant to be. They didnt even release at the same time. So a 1 to 1 comparison doesn't make sense in this context
Truth
Gráficamente se viera esmerado más casi parece un de máster system, gráficamente es avergonzante para una mega drive
Yeah the 8bit NES was better then both the SNES and Gen
I love the SNES and the Sega Genesis. Both consoles are great consoles for any Man's Man Cave!
how did you set up your man cave?
Love em both , but *1990s* SNES Wins 🏆
*2023* Sega Genesis Wins 🏆
You're a man. The world should be your man cave. We don't need to have club houses anymore. We're grown men
@@joezar33 2024 Snes Wins 🏆
i started off my 16-bit love with the TG-16 but got a SNES shortly after. As I started to see the Genesis library grow with more and more games that I wanted. I got one around '93. All three consoles are fabulous in their own way! I still play them all regularly.
The Genesis could do wonders with 512 colors if the coders were good but the SNES had 32000 colors so almost every game had bright graphics still its amazing to see that Genesis could look so close and even surpass SNES sometime
@@worsethanhitlerpt.2539the *1990s SNES Win* *2023 and beyond Sega Genesis* utterly stomps the Super Nintendo. The list of orginal Homebrews and rom hack and remakes coming out look fantastic..
@joe77andino While the SNES might have won the 90's baby games war (Zelda, Mario, Doney Kong etc), the Genesis games for older tween/teen players where lightyears ahead. Vectorman, MK with blood, Gunstar Hero, Sonic, Comix Zone etc etc.
The Turbografix was trash. Underpowered due to it's age in Japan and a lame library of North American release insured the immediate victory of the Genesis over it.
@@plastique45 The PC Engine had a much better and bigger library of games. I picked up the Duo a few years after trading in my TG-16 and was really impressed with it. Regardless of how you feel about the TG-16, it still has a sizable fan base, especially since all the PC Engine games are easy to emulate with a lot of them being translated in English too.
Really depends on what kinds of games you like. For most 1-on-1 fighters, I go SNES. For most shooters, I go Genesis. For racers, I usually go Genesis if it's on both. For RPGs, SNES. For platformers, if it's on both, usually SNES. Now, if it's got digitized graphics, SNES wins every time thanks to the color range. However, if it's cartoony, sometimes the Genesis has better color choices that just pop better and the SNES looks a little too washed-out in my book. Just me. Music? Depends on who made the game. If Sega of Japan made it, Genesis games sound great. If a Japanese company in general made it, Genesis games sound awesome. They really knew how to put the synth to good use and the bass that came out of the Genesis was amazing. The SNES just couldn't touch it. However, if an American or European company made the game, Genesis games usually sounded pretty lousy with a few exceptions. It was just laziness. The SNES was easier to use and had sampled sound, so it was easier to get something pretty out of with less work. Me, I enjoy both. I probably use my Genesis more just because I like the 6-button pad better for fighters, even though they look better on SNES. I find they play just a smidge more responsively on the Genesis, and now that I can play them arcade-perfect on other consoles, the differences between SNES and Genesis make less difference to me than the gameplay does.
Id say the SNES was the first affordable system to have "enough" colors I mean 512 was a big improvement over 8-bit but the SNES can do real atmospheric stuff like
Demons Crest etc.
Actually , the Europeans had no issue creating great music on the synth. The UK native, Rob Hubbard, of C64 music fame, wrote and composed EA music. Now his driver was rough, but the music suited the sound he made with his driver, with his partner.
Krisalis is a company worth mentioning from the UK. A contractor and occasional publisher and developer, Matt Furniss and Sean Hollingsworth worked together to create dozens of stand of music ost's for Mega Drive gamesa nd are some of the best examples that can be found.
Ocean, US Gold and Tieretex less so. But in the Krilasis team, you have a good amount of quality music. The SoA developer network were all given GEMS without option. GEMS is a stave based music production environment, requiring input from a played instrument, or you are putting the notes in with a mouse. GEMS crashed alot.
To make all your studios use GEMS was another one of SoA's big ideas. Novotrade composer for Ecco did a quality job though with the strange music software.
There is really no issue in creating FM music. It's incredibly simple. Yamaha released a successful MSX micro with midi and an OPL sound chip in the mid 80's and the DX synth sound was familiar.
To make an FM patch is highly specialised engineering and would be a costly affair most studios can't afford. So composers would always be met with working software and user interface, working with a developer unless they were also a developer.
To make an SNES sample instrument is a bit more involved. You are dealing with a sound sub-system, independent of the regular system bus, requiring cpu interrupts for data transfers that stall the system.
With 64KB available, you have in effect about 80% left for samples after software and delay can take up alot of space too. Leaving a limited amount for instruments and samples, which are 4-bit adpcm (compressed) of 4 or 8Khz frequency.
To get the samples loaded in, and of a high quality, requires good knowledge of SNES bus systems and a high level of engineering expertise. To get samples that are sounding good, fitting into the space. Writing software to juggle samples in and out of memory and trying to maintain an expressive instrument, leaves a compromise of either few consecutive samples loaded in versus more, but lower quality, or shorter samples.
The 64KB of audio memory on the SNES is the reason the music is so dull. To increase that memory by say double, would double the fidelity of the sound. But it would still be far limited in it's expression. as an FM instrument is, which can be programmed to respond to velocity, if you have a keyboard, and does not have any issues staying in tune.
@@worsethanhitlerpt.2539 9bit colour is enough for the PC Engine. The Game Gear had 12bit colour! The colour on the SNES is deceptive. It comes at the expense of the speed of the system. By splitting the memory into 15 distinct locations per pixel (planar, instead of linear memory map), the bandwidth is reduced to 1bit per pixel, per frame. But the performance is reduced in the speed of access and simplicity of programming, when compared to Genesis packed pixel, more up to date and still used, simple linear memory map for drawing pixels. Speeding up 2D performance to above what even the Playstation could manage.
The Mega Drive has a built in LFO for additional vibrato, available across any one, or number of parameters, across all the channels. The PSG chip is still available, making the familiar chimes of the previous gen, effortless to replicate if they had ever done that before.
You get 8bit samples which can sound clear as a bell or scratchy and mysterious at up to 32Khz. Most likely you will see 8Khz and up.
The sample channel (channel 6 in pcm mode) can play up to 4, 8Khz samples consecutively or 2 at up 16Khz (SF2 driver), one shot (not pitch-shifted or timed for the music clock, although this is easily fixed in software, this seriously limits the ability to write pitch shifting software), or the sms chip can play a sample (as seen in the early driver used in Afterburner).
These drivers weren't available, but the UK dev houses were easily on par with Japan and I'd say a cut above the US. The short order conversion houses knocked something up quickly or paid a contractor for the licenses and quick ports or hired Furniss to do a decent job.
It's always a matter of resources. But the YM2612 is far easier and more impressive of sound chip that the SNES sound system could ever be.
Consider the clarity and tambres in this arrangement of Dragon Spirit for the Mega Drive. This classically Japanese composition conveys real emotion and drama from the FM, as was commonly used in the arcades of the time.
ua-cam.com/video/C--MdNKlMpI/v-deo.html
But the FM method isn't limited to a synthetic sound. Organs and even distorted guitars can have actual realism and there is no trade off in fidelity or noise. A complex and subtle composition can be easily achieved with the this carefully engineered sound chip well into it's 5th year of heavy investment from the Yamaha corporation, culminating in this variant, on request, as taken from the production DX100 model professional keyboard, but limited somewhat and given a pcm option and without effects.
This makes the YM2612 sound chip and Z80 controller with PSG Sega sound system, considerably more technically advanced than what the Sony engineer whipped up in his spare time, which is just a 6501 controller at 1Mhz and a Samsung DSP at 2.5Mhz mixing down some 4bit adpcm and filtering it a bit, which isn't always even in tune.
You know the Sega Robocop vs Terminator has a cheat to turn gore ON! Yes more gore than the exploding bodies that's standard.
I had the Genesis version back in the day, and never realized that! I added the Genesis version to my NES mini, so I still have access to it. Do you know the cheat, by chance?
No. There's gore already in the game. The cheat turns some enemies into women, makes it to where Robocop can be set on fire and you can find a fire hydrant to put out the flame, and it gives Robocop a more graphic death animation where he gets electrocuted. I think it adds robot dogs later in the game, but I'm not sure on that. None of the enemy deaths add more gore than the standard game.
@@inputfunny Ahh there you go, I did wonder what the cheat did, I've seen it described as the gore cheat or violent cheat but wasn't sure exactly what parts where changed.
I'm actually partial to both systems almost equally as they were pretty much at the height of my full-time gaming exposure. Everything after this generation for me, was definitely limited. Unlike the previous comparison videos, you could actually see a difference in gameplay and graphic representation with the former consoles. Now look at today's video, and the Genesis & Super Nintendo each had that certain 'quirk' that made the gameplay really unique for it's time. I could essentially grab a controller from either console and enjoy the same game albeit the few differences in some. If I was at a buddy's house and he had an SNES, I didn't feel like such a stranger to the system because I was sporting a Genesis, so we're each gaming with pretty much the same lineup, exclusives aside.
Yeah each system has a certain feel to it. Some games (particularly from the same developer) could be exactly alike. BUT different devs had different ideas for the same games, so it made for some fun times!
@SinistarPro_Mike I read the first line of your comment and immediately knew you were a Sega fanboy. Then I read the rest of your comment and it was confirmed. Like all other Sega fanboys that finally wake up, but are still too prideful to admit it, you go from saying the Sega consoles are the best to learning how much better the SNES console was all along and your verbiage changes to:
"Oh well, I'm partial to both." Or
"They both have their positives and negatives."
Forever in denial, but just doesn't want to admit to it.
@@cjsvinyl They're only games, mate. Relax!
@@cjsvinyl😂 😅 you're sad af. They're 30-35 yo consoles
@@cjsvinyl I read the first line of your comment and immediately knew you were a nintendo Fanboi
FYI - SNES Alien 3 has a map. It’s at each terminal where you select the mission. Love that game.
Frustrates me to no end when UA-camrs says it's a toss up between Earthworm Jim Snes and Genesis. It was designed for Genesis and the SNES port is sloppy and rushed.
The SNES version has...
- A cropped screen that can significantly impair gameplay
- Muffled sound
- Fewer and lower quality sound samples
- Improper music used on one level
- Washed out colors
- Less sprites on the screen at a time
- An entire level missing!
The Genesis version is vastly superior.
I get your point, but this was never meant as an in-depth study of each game. Console Wars does a great job of that. But generally speaking both games are fun to play and that’s all that really matters.
@@GregsGameRoom I understood that the point wasn't to break down every detailed difference. But you are, as the title states, comparing them and you didn't even mention something basic like the missing level from the SNES version. In most of these comparisons you give an edge to one or the other even though, generally speaking, you could argue that both games are fun to play. In this case one version is vastly superior, you should have said as much.
@@rileylederer8800 In Earthworm Jim he Snes was indeed rushed + Sega made a deal with Shiny to make 1 extra stage exclusive on Genesis in exchange of cheaper cartridges manufacturing Ps. No Idea Why you edited your comment :)
You definitely are a nintendo fan boy buddy.. no reason to hide it 90s are over... we are adults now!@GregsGameRoom
I loved seaQuest! I didn't know you were an extra in the show. That is cool! I have the Genesis version of the game. Neither one is good but I still play because of my love of the show. Cool video comparing games on both systems.
What I like about these types of videos is during the time when these consoles were new, I was in my late teens/early twenties. I could afford only one console, and a few games a year. Or I'd rent some games from Blockbuster. So there was no way I could compare the games at the time. Now, I still can't afford the games (some are worth loads now) but I can emulate them. I've got an Ambernic handheld machine that emulates pretty much anything 16 bit or lower. But there were loads of games I never played back in the day, due to money, or lack of it. These videos give me hints of what to try now. And they're still new games to me. So I have new games to play, instead of Sonic or Mario for the umpteenth time.
Greg, the game room man who dares to compare!
Dare is the operative word…
Super Baseball is missing features on SNES, just like Atlantis on 2600 won't let you control the ship and engage the enemies directly...a feature you missed in your comparison.
I wish you did a little bit of research before leaping in, because it's rare to find this many comparisons...
But the quality suffers.
The Genesis Beavis and Butthead was WAAAAAAY better than the SNES one. I had a Genesis and my friend had an SNES. We both had the B&B game. We preferred playing the Genesis one.
Excellent video dude!! This was a lot of fun watching. SNES for me though ;)
Thanks buddy. This was a lot of work!
Looks like we have nintendo boy here. He choose snes even when genesis version definitely better.
Such an underrated channel ... Awesome vid! :)
This channel is underrated for a reason, the guy doesn’t even know what he’s talking about half the time so uninformed an ignorant.
Why didn’t you put an ending score of the 32 games? How many SNES or Genesis? Otherwise, awesome effort
Because I messed up the score on the last video and also because it’s not really about which is better but which one I prefer.
Let me ask a different way. How many SNES games did you prefer? How many Genesis games did you prefer?
The Sega Genesis was extremely limited with a palette of 9bits limited to only 512 colors and 80 on screen to chose from and 80 total screen sprites with 20 per scan line maximum vs the which had SNES a 15 bit palette allowed it to chose from 65k colors and 128 on screen sprites with 32 per scan line. It was clear to me most games looked better sounded better and sometimes even played better on the SNES.
The genesis had less colors but you could hardly tell. This guy's emulator or monitor must be favoring the snes games. It's pretty established that Aladdin was superior on Genesis.
yeah but the Mega Drive had a better resolution. Most Super Nes games were kinda streched to fit the screen.
@@LittleBrother-t6nI remember the kids throwing their Super Nintendo away because of the resolution (Irony).
@@JonBR-622 By your dumb logic I remember all the kids trowing they Mega Drive away because of its technical limitation.
You know whats really ironic? The fact that you probably werent even alive at the time. But nice try kid.
@@JonBR-622
Never heard of anything like that… sounds like you made it up.
😂
Nintendo dominated Sega because of its vast library of first party and exclusive games. Something Sega just couldn’t compete with.
Games that where designed specifically for the SNES.. had superior graphics and resolution.
48:23 were you intentionally getting rid of your allies?
How do you count start and select as buttons on the super Nintendo but not start as a button on the Sega Genesis?
I don’t remember ever using the start button on Genesis controllers…
🤷🏼
Love both but if i have to choose only one i d go for genesis..
Just based on hardware, the SNES came out 2 years later and could push out 5X the number of colors that the genesis could at once. Also, the SNES will always look more zoomed and stretched compared to genesis because both run at different native resolution (the genesis has a higher horizontal resolution).
@@dagttv "It Will always look stretched blablabla" Nope, only when port is rushed. Check Mortal Kombat 2, No stretched
@@3xperiment8 haha I forgot I even wrote that comment. That is true. I was more speaking to the fact that both systems run at different native resolutions. The SNES was 256pix and the Genesis was 320 pix, so the MD has square pixels while the SNES are wider than they are tall. If you tried to run the same software without putting in the work, your more zoomed in on the SNES. You’re right though, devs can definitely work around this to solve the problem. I just remember that many didn’t
@@3xperiment8 Actually, it is stretched on the SNES, but they did a great job utilizing this fact making the sprites appear large. You can tell by the slight blurriness of the outlines in the sprites and font. Probe did a terrible job with MK2 on the Genesis' port, and even worse with the 32X.
I enjoyed playing these game consoles and games as a kid.
Great video man !!!! I personally LOVE the SNES. I think the games are much more fun then the genesis games. = )
Why do a lot of SNES games seem to be zoomed in compared to MegaDrive games?
@@thunderchild1083 Because Snes and Genesis had different video aspect outputs. So whenever a game was a port from Genesis (or Amiga) to Snes, developers didn't have the time (or didn't care) to re-set to Snes accordingly. This only happened with ports. Never happened when a game was not a port, but made for Snes hardware accordingly.
Both consoles are essentials ❤
Sega is trans without its exclusives. U are lying
That’s true but if I had to choose one it would be Sega.
@@Adamtendo_player_1 Without Super Mario World? Donkey Kong Country? Top gear trilogy? Turtles in Time? Killer Instinct and Mortal Kombat 2 best arcade ports ever? Nah, no way.
I've noticed on SeaQuest and Mortal Kombat, the Genesis versions have shadow transparency and the SNES does not, which was a surprise.
Imo, the Genesis is the overall better suited system for shooters and sports games, while the SNES is usually the better choice for 1:1 fighting- and racing games. Both consoles have some amazing platformers, brawlers and RPGs.
Please do a part 2!
So many games still to compare!
I was a SNES kid but Genesis had a few left hooks that caught SNES off guard.
@@Dad_Brad This is an urban legend
@@3xperiment8 Sonic?
@@Dad_Brad Oh you talking about exclusives. Ok :) Not a fan of Sonic, but Shinobi and Streets of Rage were the reasons I played Genesis back in the day. You are right.
@@3xperiment8 you're a cornball
@3xperiment8 you like your comments lmao 🤣 clown 🤡
Yes I agree the genesis is a nicer looking console than the North American SNES, however the European version or super famicom is a lot sharper design and more evenly matched with the original genesis in that regard
I definitely agree with you. I always wished that the European model design of the SNES was used in North America.
Another point is that the SFC and PAL SNES had all four buttons convex and feel a bit less "clacky". I grew up with a PAL SNES, but when I bought a SNES Mini I found out that the PAL versions used recoloured NA controllers :( .
@@matrixman7706 I think the American SNES design has its own charm. I liked that each region had different looks. I would have loved that the N64 hardware had diffent designs for each market too, but i suppose that was going to be more complex and expensive.
Great video man! I loved my Megadrive, I did miss the Mario games but the Megadrive had so much good software that I loved it.
It’s nice to see them here again!
I didn’t even know battletoads came to the megadrive, I had it on gameboy and it was so hard!
Out of curiosity, were you playing the SNES games on original hardware? I ask because you bring up sprites looking 'overstretched' on multiple games which is a common effect of emulating older consoles designed to run on CRT.
No, that is accurate of what happens on a crt (or even any modern tv with 4:3 option). Some snes developers took the stretching in consideration while creating the graphics assets, but others didn´t.
Actually on Sega Genesis happens something similar but instead of stretching you get vertically squashed graphics. If you compare a Genesis game running in 320x224 on an emulator with the same game on real hardware you will notice the different aspect.
I had a Genesis but was always jealous of my friend's SNES b/c it had Street Fighter 2. It took Sega several years to get it on the Genesis. Also, I always felt like the SNES's graphics were smoother and more lively.
Where is the difference between Pacman and Ms Pacman beside the ribbon?
mega drive lol for me like PlayStation one it fitted my personality much better as the games were just better rather than the kids type games, yet all disney games and many other animated type games, the Genesis/mega drive versions were so much better visually ironically, well not really since disney made sure that they did the animation for sega and not snes. I feel though that people who think snes is the better system just does not 'get it' of course some games the snes 'looks better' I mean without that wtf would it have to offer at all. Best system nintendo came out with is game cube very smooth very nice looking graphics, but included better games or atleast it went tow to toe with ps
Maui Mallard (visually) is much better in the Super Nintendo version.
27:04 notice on sega ms pac man has a streak following her hair clip when she goes faster, in snes she doesnt do that, she does not go 2 different speeds.
I've always found this an unfair comparison, the genesis is two years older and holds its own very well
Absolutely! But they seem to forget to mention that. I mean really, SNES should whip the Genesis in every category, but it doesn't. I just find it hilarious how he calls every game that clearly wins on Sega either a wash, or it barely wins. Sounds like a fanboy to me...just sayin..
right and after the genesis but before the Snes, Genesis was of course the coveted system.
both systems had their gems, but I always steered towards the megadrive more
The Genesis was rushed to market because the NES wiped the mat with the Sega master system. Nintendo could afford to wait on releasing the SNES because Sega couldn’t compete.
@@TheGemini5
Every Nintendo first party and 3rd party exclusive… made Genesis look archaic in comparison.
I am a Sega guy myself. And always found the gameplay was better on the genesis.i liked fighting games and beat eu ups. Mostly.
meh!!! snes had better and more beat em ups and arcade fighting classics then genesis, name any good beat em up other than SOR series which was better then snes!?
To be fair, SOR is better than any beat em up on the snes. I was a shmup guy and Sega destroyed Nintendo in that department.
@@LittleBrother-t6nI was a Snes kid and SOR was the reason I played my neighbor Genesis. Definitively a masterpiece from Sega. Snes had good brawlers too. Some exclusives to Japan and Turtles in Time is the best 16 bit arcade port ever made.
the thing is: nobody usually favored one system over the other for games that were on BOTH ststems. it was usually console EXCLUSIVES that swayed someone's preference.
I disagree with you on colors in almost all of these game choices. I thought the Sega color choices were generally much better. SNES might have had a larger dynamic range, but that vibrancy often looked unrealistic to me. It's kind of like comparing HDR to non-HDR in photography terms. When it's good, HDR looks really good. When it's mediocre or not great, it looks fake. A lot of SNES games had that kind of faker, HDR look to me.
I generally prefer Sega audio, when it comes to music, more than SNES as well. Being the newer console of the two, as well as a different system for audio, I always felt like Sega was able to produce a better range of sound to mimic different instruments. ESPECIALLY if the game had a darker or more industrial sound to the music (Like Sonic Spinball/Dr. Robotnik's Mean Bean Machine's intro/Road Rash 2's Arizona/Sonic 1 and 2 in general etc).
To be fair, I haven't played most of the games you reviewed and I never owned an SNES myself. Seemed like everyone in school had an NES with a few exceptions (me included) having a Sega. So I had a lot of exposure to NES games.
In short: you are a ridiculous Sega fanboy.
@@JonBR-622 Nah. I like both systems.
I just never had an SNES so it’s hard not be a little biased towards Sega since I’m used to it more. As far as my take on colors and music, I feel like the music production quality was just objectively better on Sega.
For colors, that’s just personal preference so if you want to call me a fanboy for that, I guess sure?
I don’t know. You seem kinda childish calling me a ridiculous fanboy. I guess projection is subconscious for you?
@@JonBR-622 how is he been? Ridiculous just because he has a different opinion?
Lol I love your picks most of the time when it is close it comes down to which ever is more cartoonish looking or easy.
Street Fighter 2 on the SNES is the definitive verison , Genesis Mortal Kombat the definitive version . I actually love both consoles..
However, the music on the Genesis version of Street Fighter II (not the Super one with T. Hawk, Fei Long, Dee Jay, and Cammy) is miles better than the SNES version since it's close to the CPS-1 arcade original.
Did you play EarthwormJim on SNES?
Emulator is causing the stretch, and not smoothing it. The resolution is 8:7 but when you change that to 4:3 it is out of resolution. Mesen seems to clean that up for me.
a lot of the snes games are zoomed in and cropped..
@@soramirez5473 Only rushed ports.
@@3xperiment8 sports? MOST GAMES
@@soramirez5473 Rushed ports 🤷 Genesis was the mainstream go to choice when It came to sports at the time. So publishers made the games for It. Most Snes titles then were ports from Genesis releases. The same happened with many Disney Titles. That were designed for Genesis and after rushlily ported to Snes. Like Mickey Mania, Toy Story, Lion King, 🤮 The same didn't happened when the titles were developed from scratch with Snes hardware in mind. Superstar Soccer, Tecmo Super Bowl, Magical Quest 2, Hook, Pinocchio, Alladin, etc
@@3xperiment8 the genesis had a faster processor. Games generally ran faster n smoother. Not always. The view is zoomed out and the characters smaller.
Snes had more colors, details, better sound chips and 3d effects but had lots of slowdown, choppiness. The play them all the time I love ROMs
@@soramirez5473 Nope. Snes had no chopness. Only on the rushed ports. Genesis processor is not faster. Just has a higher clock.
Its amazing you have all these games to play and compare.
Yeah, it's called "emulation"
@@sfx1672 😂
I didn't realize the Bubsy rights were sold, the most recent game was pretty cool, hopefully the next game at least matches it
50:04 "there's no rapid fire option"...
Well, if u press Select + Start at the title screen, u can actually choose rapid fire and change some other things.
Still, this is a really badly programmed game on the snes, and u'll be better off playing the Genesis version, anyway...
Great video, cheers!
Yeah I played both version. There's something off about the SNES port. The genesis version is just better.
@@abcmaya Yeah, they probably coded it in C instead of assembly and above all else, did a very poor coding overall, which made this game be as crappy as it gets.
MAYBE with a revamped code (like they did to Super Ghouls n' Ghots) and the CORRECT rom type (Fast rom) it could have been a decent port.
This isn't about the SNES per say, just about bad programmers + infinite greed of the industry, which insisted in using slow rom to save like 50 cent per cartridge sold... *facepalm*
@@CarecaRetrogamer There is a fast rom hack and the speed improves a little bit. But remember that fastrom hacks can only do that much to badly programmed games. There are lots of "slowrom" games with less slowdown or no slowdown at all while there are also native "fastrom" games with lots of slowdown.
Also even with the slowdowns something that the snes version has over the Genesis version of Thunder Force 3 is the music and positional stereo sound effects; that is all sound effects are played back in the position they are happening in the screen, from left, from the center, or from the right.
@@jsr734 I have the Fastrom version of Thunder Spirits here, hence why I said it was VERY poorly coded...
I didn't notice the Stereo sound thing cause I played it on a mono config... I'll check it out later on with stereo headphones, ty for the heads up!
@@abcmayaWell, Both Greg and CarecaRetrogamer forgot to mention Thunder Spirit is just a port from Thunder Force AC from arcade, while Thunder Force 3 is a Genesis exclusive.
The worst part about the SNES is the 8:7 aspect ratio. So if you have to choose between the same game on the two consoles, you would often have to choose between brighter graphics and better sound, but with wide and often blurry characters and you can't see much of the levels because the screen ain't wide enough. Unless you design the game after it like Street fighter II.
Screen ratio has to be one of the dumber reasons to pick one console over another, and pretty much the last stretch one console's fanboy would have over the other console, once every other reason has been exhausted, and found to be BS of on why one console is better than the other. It's not hard to beat one version if you are good at it on another console, if one finds screen resolution making a game too hard, then they suck at the game, find something else to play that you might be able to beat. Human beings learn to adapt, but it seems like gamers just can't do that, or not all of us can at least.
Yeah I can’t stand the stretched out look of the SNES. I grew up on the Mega Drive but I now own both. I play my Mega Drive with composite cables and my SNES with S-Video. Both are outputted to a CRT TV and there’s just something magical about the way the Mega Drive output looks. In terms of the exclusives, there seems to be a lot more happening on the screen at one time with the Mega Drive compared to the SNES besides the odd exception like the incredible Contra III. The SNES is great but when it comes to edge-of-your-seat action, the Mega Drive wins by a long shot. It brought the arcade experience home.
Ridiculous argument. Not even Sega, which was marketing aggressively, appealed to the resolution in favor of the Genesis.
@@JonBR-622 Plus It only happened on ports poorly ported to Snes 🤷
The original mortal Kombat on Super Nintendo had broken gameplay. But Mortal Kombat 2 was almost perfect
Wow it says I got a comment removed, although I don't see what comment. It says not to leave comments like this, but gives me no indication of what this refers to. How do I look to see what comment of mine got removed?
The Snes Alien 3 does have a map it's shown when you choose your mission
In general, I noticed the Sega Genesis version is the better one.
I really enjoyed watching this. As kids my sister and I loved trying to rent the same game on Sega Genesis and Super Nintendo and playing them to figure out which one was better.
Which one of you had which console?
Konami games were different on both systems and were awesome on both systems. Not so much on sports games that in many cases didn’t play well on the SNES.
For the top 20 games overall SNES easily wins. After that Genesis is the winner. Too many bad games on the SNES and some are just slow. Even some cartoon and movie games which historically suck were good on the Sega Genesis. Both consoles have plenty to offer. Lots of great titles and both consoles have different advantages with their hardware. I own more Genesis games but I enjoy playing the cream of the crop from the SNES the most.
As far as the difference between the Sega Genesis and the Super Nintendo Entertainment System
Genesis: CPU
Motorola 68000 @ 7.6 MHz
Zilog Z80 @ 3.58 MHz
SNES:
CPU
Ricoh 5A22 @ 3.58 MHz
"It is based on the 8/16-bit WDC 65C816, which was developed between 1982 and 1984 for the Apple IIGS personal computer.It has 92 instructions, an 8-bit data bus, a 16-bit accumulator, and a 24-bit address bus. The CPU runs between 1.79 MHz and 3.58 MHz, and uses an extended MOS Technology 6502 instruction set."
For reference to the SNES chip:
en.m.wikipedia.org/wiki/Ricoh_5A22
yeah like most kids gave shit about specs back then
Despite the lower clock, the Snes processor has the advantage of consuming fewer processing cycles.
@@JonBR-622 well that's true, but because the 65816 was a 16-Bit version of the 65x02, it's also as easy to program for because the instructions are more simplified than the chips Motorola made, because if you know the history of the two, the people who made the original 6502 were making the Motorola 6800 microprocessor which is more likely the father of the Motorola 68000 which, unlike the 6502, had more complex instruction set… the amount of clock cycles you save because of the code you have at your disposal… 😉😉😉😉
@@binkaram6577 no child cares about the specs of the machine that they use… "OH LOOK!! PRETTY COLORS!!" An adult would say "OH LOOK!! PRETTY COLORS!! How's it made? Is it using resources sufficiently??" It doesn't matter if it's a video game system or the TV itself, children don't take technical things into consideration!!
I could have sworn you did a 32X vs Snes video, that would be cool to see.
13:31 PUBLISHED by Virgin Games, not created by. The developers were CORE Design
Sega Home Alone is one of my favorite games. Shit you not, put the difficulty on hard and it’s fifty five minutes of strategy til the cops come and it’s really a high score game and you get ranked at the end. It’s simple fun concept and building your own weapons and racing the clock is pretty fun 💪🏼
Ok growing up when I was a kid. My best friend’s parents and mine did not care what video games we played. So we both grew up playing Mortal Kombat and Mortal Kombat 2 on the Sega Genesis and the SNES. We were such dorks when it came to Mortal Kombat 2 that when our chemistry teacher would allow us to hold tournaments in his classes at the end of the semesters if we all had our work caught up on and done and had high enough grades to earn exemptions from the final exams, that the tournament would always end on a stalemate between me and my best friend. No one else could even come close to beating us besides us. Well there was one thing that really tested our friendship and it was stupid. He was a Sega fan and I was a Nintendo fan, we both thought one system was better than the other. But when the Mortal Kombat games came out especially Mortal Kombat 2, he finally admitted that compared to the a case machines we had played on that the SNES was the closest to the arcade experience at home. The graphic, music, and sound effects were just overall better on the SNES version of MK2, that is when he switched from a Sega fanboy to a Nintendo fanboy. Mortal Kombat 1 was ruined by censorship on the SNES and we both agreed that the Sega Genesis version with the blood code on was just on another level in terms of trying to have the arcade experience at home, the Sega Genesis was definitely better for that one game. But MK2 was the game that changed everything for almost all the Sega Genesis fanboys at our school, that summer after MK2 came out on the SNES all the kids in our school were scooping blueberries and picking strawberries in order for them all to buy their own SNES and their own copy of Mortal Kombat 2. We played that stupid fighting game so much that where in most cases kids in our school that got that good at a video game would get made fun of non stop, the opposite actually happened to my best friend and I. We became really popular that year when MK2 first came out. People would request certain fatalities, combo fatalities, and anything they could think of on the fly while we were actively fighting each other. We could do them all and even the glitched fatalities like the one where you can make Johnny Cage do his classic uppercut fatality three times in a row and the action on screen would only end when the third head hit the ground after the final uppercut. We managed to figure out how to make him do the regular single one, the one where he did it twice, and with Shang Tsung we could time it just right we’re we could turn into sub zero and do his fatality freeze and then turn back into Shang’s base form the. Transform him into Johnny Cage in order to make him do his single, double, or triple fatality. The best part of those days for us was this kid that was really full of himself because he was older than us because he failed so much and was significantly bigger than all the guys in our school because he was approaching the age limit for public schools back then… No one liked the guy because he was mean to everyone boys and girls were both treated equally as bad. Well his first experience playing my best friend and I on our teacher’s SNES and his copy of MK2, made him break the poor teacher’s controller and system, because he just couldn’t beat us. It got to the point where the teacher was whispering to us to just let him win once, while the rest of the class was yelling at us to kick his butt. I still feel badly about what we did that day, only because it cost one of our favourite teachers a lot of money due to that dumbly losing his temper and instead of beating us up like he usually would in the arcade, he couldn’t because it was in the classroom in front of two teachers that combined our classes for the day. We did not feel bad because of all the things this twenty year old grade twelve student did to us all. For example there was this one kid that had parents that would buy large super sized packages of mini cheese and pepperoni pizzas. This kid looked like a skeleton and the end of the first year on the school bus going to school with this “kid”, because he would take the kid’s lunch every single day. It got to the point where the kid’s parents found out about this due to how much weight their kid was losing, so they decided to start buying the school bully the same pizzas because they knew he came from a really messed up home and a messed up home life. We used to all feel bad for this bully up to this point I will explain. When this kids parents did this for the school bully, take a guess what he did. He would destroy the mini pizzas the kids parents bought for him, because he thought they were doing that for him because they thought they were better than him and his family… on top of destroying the extra food he continued taking this kid’s food right up until the day the school decided to “let home graduate”,… This poor kid lost so much weight because of this bully that in the end during the final year the bully would be there, we would all chip in together everyday with our change that we had left over from the school cafeteria and gave it to him everyday so he could buy his own lunch there. That last year was when this bully just decided to go all out on terrorizing every student in that school. The most mad we ever seen this guy get was when he finally figured out why the kid was no longer starving at school because we were all chipping in to buy him lunches. Thank god he only found out during the last two weeks of his final year there. Because that poor kid never got to eat a thing because of this guy… Here is the thing that allowed this bully to get away with everything he was doing to all of us and the teachers. His father was the principal of the school and his father would always protect him from getting in rubble for the horrible thing he would do. Then his mother was the police chief of the two. Where this was all happening. So no one wanted to stand up to this bully because if anyone ever did either they would pay directly in school because of his father or if the parents of the kid that stood up against the bully tried to support their kid, his mother would use her position of power to do basically what I guess could be called targeted ticketing campaigns that would end up costing the parents thousands of dollars. So this bully was able to get away with all the horrible things he did to all of us during his time there… I am not mentioning all of the terrible thing this guy did to other students. One of the worst things he did was put a girl’s cat in the cafeteria microwave (it was take you pet to school day) and turned it on for 30 seconds and stood in front of the door and we couldn’t help her because if you touched this guy, his father and mother would do anything to ruin your life and your family’s lives. He did this to her because earlier that week she had to do her home work and then do his after and she had a really messed up home life too but not because her parents were psychos like the bully’s parents, nah they were just substance abusers… Eh, Geeze I went off on a huge tangent there sorry. But yah Mortal Kombat 2 made almost every kid at my and my best friend’s school switch from their Sega Genesis’s to SNES systems. After one summer of working the local berry fields almost every student had a new SNES and a copy of MK2. Yah MK1 was better on the Sega Genesis but that was only because of the censorship they did to the SNES version and then on the Sega Genesis version with a combination of button presses surprise you had blood during the fights like the arcade and the fatalities changed to match the gore of the arcade version. But MK2 was just the king of fighting games back then. Cheers all! Again sorry for my rambling story but I do not feel like going back and deleting it all. Have a good one!
MK2 on SNES looks great but there’s a noticeable lag that’s a bit annoying. Still playable though. Thanks for the awesome comment!
SNES Beavis and Butthead is awful compared to the Genesis version. Worse graphics, Sound and gameplay
Good video! If you plan to do a follow up in the future, I'd like to hear your thoughts on some more sports titles (Tecmo Super Bowl, Madden, NHL) as well as the WWF games.
I always felt like Snes had more tech, effects, colors, but at the same time its games had lower resolution and framerate.
These days fanboys love to talk about resolution, but even Sega didn't use resolution in their aggressive advertising.
NBA JAM is the 5th most sold arcade cabinet ever
Current multi platform games are the same with some minor differences. It’s so interesting to see how different games used to be across the platforms.
Didn't find out til a few years ago that Genesis Earthworm Jim is the better game, cause the SNES version is missing an entire stage, and even some stage music.
@@itchyisvegeta Yep. At the time, Shiny made a deal with Sega for an extra stage in Genesis, in exchange for cheaper cartridges production. On Earthworm Jim 2 though, things were much different.
Funny how you downplay what’s great about the Genesis versions of game but yet you’ve been up the super Nintendo versions with Captain America and the avengers the Sega version is way better in gameplay not slightly and the music absolutely craps all over the super Nintendo version and Aladdin is better on Sega also.
Aladdin looks way better on Genesis, most Genesis games have better graphics and snes brighter colours
Their sprites and animations are superior. But the game on SNES is better. Genesis fails in level design, hitbox problems, bad camera, story less faithful to the animated film, the battle against Jaffar is ridiculous and several backgrounds are better on the SNES.
in the SNES Battletoads, press twice in a direction and punch and it will make an attack
What are you understanding in better graphics? if the sprites are smaller and are ugly dark , you say the grafik is better ? 😋
“Surprisingly more colorful”
“Surprisingly more colorful”
“Surprisingly more colorful”
Dude… for 30 years now we have known the SNES does colors better.
The reason Sega done well against the SNES was it moved sprites around faster on screen and had better exclusives, especially early on- to a lesser extent as both systems aged.
The SNES overall looked better, but sounds were typically better and games were bigger and had more to offer on the Genesis.
The SNES exclusive stuff was much improved towards the end of the 16bit era.
Both of these were pretty great if we are being honest.
@@dannyalexander2241 Genesis did well cause of the exclusives. Move around and sprites better on Sega is Just an urban legend
@@dannyalexander2241 "sounds were better on Sega". 😂 Sure we can see how honest you are
@@3xperiment8 ok 😆
I mean it’s kinda hard to argue main processor clock speed.
It would be just as hard for someone to argue that 3D effects were better on the Genesis…. Because they were not.
The SNES could scale and rotate as well or better than most early PCs. 3D games were WAY better on the SNES as were (for the most part) visuals in any regard. 💁🏻♂️
@@3xperiment8 well I will admit this is pretty subjective, but the Yamaha sound chip in the Genesis was not superior to the SNES chip… but they had a lot of support from Yamaha, in the realm of logic, downloadable software, work kits sent out to devs- both to first party and third party’s-that allowed them to squeeze the absolute most out of it.
Koshiro and Nakamura worked wonders with samples and software that were pretty limited… on a fairly dated - even at that time- sound chip.
It’s hard for me to put any 16-bit game music from any system over the Sonic, SOR, Shinobi, or Batman Returns soundtracks.
The Castlevania games on SNES had the best music for that system.
I had both systems at launch, they were both great, and the SNES definitely had better games later on, but for me personally it was too little too late to hold my attention- by 1994 I had a PlayStation bro 🤣
No looking back after that 😎
Nice video. I do want to share a little of personal experience I had with some games.
I've played Alien 3 on my Mega Drive as a kid. And the more I played the more hated it. All because of stupid time limit. NES version looks and plays similar and out of curiosity I used cheat to freeze time just to have a more comfortable experience. And looking at level design I can clearly tell it was made specifically around time limit to waste as much time by confusing the player. Same thing I remember from MD version and it's actually much worse since you need to finish 3 levels before moving to new area. I did know about SNES version from videogame magazine, but when I actually tried it, I though it would be a very huge and hard game. So I decided to play it when I feel ready. And boy it take some time to actually play it. 16 years later I finally decided to conquer it playing on hard difficulty as my first experience. And what a game it was. I was blown away how awesome it was. I mean there is things to complain about like level map being through terminal, but I actually role played it to immerse myself in the world of Aliens in Alien 3 setting. I really had lots of fun with SNES version.
For first Mortal Kombat I still have my CD copy for Genesis CDX and I had Genesis version as well. I did played CD version the most, but honestly I really liked SNES port that my neighbor had. As much I enjoy good blood and gore in videogames it doesn't bother me not having it at all. And I don't really remember having any input lag as well. But playing on emulator it does have a very horrible controls, but I still prefer to play it over Sega version any day.
Robocop vs Terminator I played mostly on Mega Drive and it was until much later that I played SNES version. It's one of those games that I liked mostly MD versions, but as the time passes I started to prefer SNES version much more. MD always had this kind of hollow feel to it, like it lack any kind of soul. Doesn't help the fact that this version can be ridicules with difficulty, it like throwing lots of random stuff at you and levels themselves is kinda plain and boring. SNES version grows veeeery slow on me. It's hard as well, but there is more interesting stuff going on in there and cut scenes stylized as a comic, while MD version just throws a huge wall of plain text on plain background.
And for Earthworm Jim as much as I wish to like SNES version more, there is no way for it to beat MD version. I'm pretty sure that people in comment section already mentioned it, but SNES version is lacking in a lot of areas and misses an entire level. It's just not a good version unlike Earthworm Jim 2, which is a little better than MD version. I'm pretty sure if you knew this information, your opinion would be different in the video.
Thanks for the comment. I enjoyed reading that!
Alien3 was so much better on SEGA. The music is so hyperannoying on SNES and these missions.... sigh..... man, I want to shoot aliens with satisfying sound-effects. That's SEGA.
Kinda weird that you didn't compare paperboy 2 snes vs Paperboy 2 genesis, i own the genesis version and really like it, the gameplay really feels good.
I alway found the genesis games to be easier because you could always see more of the screen and it seemsed like sega always ran faster to me and the controls were tighter on sega to me
@@JunkerDC "You could always see more of the screen" Same in Snes 🤷
probably an unpopular opinion but I prefer Hyperstone Heist over Turtles in Time. I just have more fun with it, it's faster and the dash button is a great addition. Also, and here's another unpopular opinion, I prefer the music on the Genesis... I have never liked how music sounds on the SNES (there are exceptions obviously), and when a developer knew how to work the Genesis sound chip (Konami and Technosoft come to mind) it would blow my mind. An example, I just beat all three Megaman X games on the SNES, and the soundtrack was so unappealing to me because of the sound chip... Now voices, that's a different story; the SNES blows the Genesis out of the water
I can respect that. Hyperstone Heist is a good game.
Very accurate points. Hyperstone Heist had a great formula in the gameplay. It was very arcade like. The graphics were amazing. I really appreciate Konami for being able to make different games for both systems and make both versions awesome. Konami was gold back in the day.
Hyperstone Heist commits one of the unforgivable sins of game design: A cop-out boss gauntlet.
@@SomeOrangeCat well I'm pretty sure Konami didn't have much to work with to begin with. Nintendo had many developers tied to crappy contracts back then...
@@ricardomauricioaraya7625 That died with the NES. The fact of the matter is Konami and Capcom games sold better on Nintendo platforms back then, which incentivized doing a better job.
The North American SNES looks like a third world knock off and naming the megadrive after a 70s prog rock group? With the prices of games and hardware you guys have it tough over there.
You lost me at Aladdin.
@@alession4090 So do you prefer action over platforming?
@@3xperiment8 I prefer not talking to idiot fangirls like you
Press select to change characters in SNES Beavis and Butthead.
This brings back memories. I was a SNES kid and I could never get past that damn sailor in Dragon The Bruce Lee Story!
Your fanboy is showing 😉
Definitely when he is stuck on snes for colors when it’s obvious so many genesis games play and feel better.
The snes games are cropped to where you are limited to what you see on screen.
A lot of genesis games play way too smoother compared to snes
@@48hourrecordsteam45ou do realize that the SNES has 32,768 colors in its’s pallet compared to the genesis 512. And is able to display more colors on screen compared to the genesis. There’s nothing fanboy about this, it’s in the specs. And before you call me a fanboy, I own both systems, and I agree with a good majority of his assessments in this video. As far as gameplay goes? It’s debatable on that. Each system has their strengths and weaknesses.
@@matrixman7706Not only that the SNES has a better Sound Chip.
@@48hourrecordsteam45Bruh, your such a Fanboy.
@@Pridetoonsit’s not better, it’s just totally different tech that is hardly even comparable. A lot of snes stuff sounds really weak because of the low sample rate, because it’s a sample based sound chip on a system from 1990. You can’t really compete with a real ass FM synthesizer that doesn’t have those limitations. On the other hand, FM can’t really do the orchestral thing as well…idk, I love both consoles deeply, but I’m a music guy first and foremost, and both have really respectable and complicated tech that don’t really compare.
There were many more multiplatform games, such as demolition man, jurassic park, stargate, bomberman, the lion king, turrican, contra, power rangers, Kawasaki superbike challenge, etc... Although SNES seems to win at first glance (...), we must never forget the aspect ratio, which can be a virtue or disadvantage depending on the games. but there is no doubt that the hardware dedicated to increasing the resolution could be used in a greater color range on the Mega Drive.
In terms of controllers, I think the SNES controller is the clear winner because it is more advanced in its button layout.
And both casings seem pretty to me.
None of the games you mentioned have problems with aspect ratio Lol
Genesis Samurai Shodown is missing Earthquake and a couple of moves.
And surround sound.
and had some different sprite movements for some characters.
I'll take any fighting game on the SNES because the d-pad doesn't give me blisters.
@@themoststupidpersonwhoever4891 It will give you, after hours and hours of Killer Instinct sessions.😁
@@themoststupidpersonwhoever4891 interesting you say that. Huge Mk fan here. I always found executing moves on the genesis d-pad easier because of it's diagonal directions. instead of pressing down then right I could just hit that diagonal direction down/right in one push to perform a special move.
usually super nes had better graphics, therefore better color, and usually had more storage capabilities.
Genesis often had slightly better control and better frame rate. (hack of Sonic on the Super Nes was shown to lag and be choppy.)
Sound was kind of a toss up. if Genesis had plenty of storage to spare, sound could rival Super Nes, but often this was not the case. Look at mk 2 on both systems. Genesis doesn't audibly say winners names, only displays them. while Super Nes sounds great.
* all of these stats I learned from other videos and techy friends. I myself have the tech savvy of a 1840s prospector.
Genesis has also much higher resolution
I was a Genesis kid growing up but now playing both today the SNES graphics and sounds seem like on another level
35:45 "More of a daytime cop." lol ! I dont know why, but this gave me a good laugh.
All the sega fan boys arguing their games are better are forgetting that its just their opinion and other people have different opinions. More people happen to like Nintendo. But its fine if you like sega....
I found reverse fire + lock is a superior control scheme to 8 separate combinations to make, in order to fire in any direction instantly, is overkill. Finding the correct position for your thumb is not easy. You do not require instant any-direction firing in this game. A twin stick game is designed for a slow moving firing direction from the large, microswitched joysticks. Something 4 face buttons does not provide as for a direction to be held, 4 of the 8 directions require precise thumb positioning. The solution to this is to develop thumb rolling techniques, to mitigate the brain power needed to navigate 8 button combinations that need mostly to be held in place.
The fire and lock scheme allows for much easier positioning of your character and dodging of incoming fire, along with aiming, making the Genesis control scheme alot more intuitive and allows for a higher level of control and skill to be achieved in playing the game.
Predator 2 is a game which also uses fire and lock but is a much, much harder game, but made more than possible with the fire and lock control scheme.
The Select button toggles between Beavis & Butthead on the SNES game
The title confused me for a second. I thought this was a comparison of sega 32x at first.
Do u got a original Gameboy vs game gear vid?
I only wanna see it bcuz theirs no justice for the game gear everyone bought Gameboy instead and I think a video will point out consumer stupidity
I have a video that's a mix between GBC and GB vs. the Game Gear.
0:07 no!
I don't get why Bubsy gets so much hate. I loved it on Genesis when I was a kid. Thought it played pretty well.
Bubsy is an awesome game. People who say it’s terrible just don’t have the skill for it. I used to play it all the time when I was little and never found the controls slippery. The levels are amazingly designed with so much variety. I admit it’s hard and that I never beat it without cheating.
Let me review the snes and genesis. Whatever version has brighter poppy colors I’ll choose that version and ignore gameplay and tighter controls. Any game that’s clearly better on genesis such as earthworm Jim or Aladdin I’ll say it’s a tie. Also I can’t beat the first level of the games I’m reviewing I already choosen snes before making this video. Thanks for watching 😂😂😂
He's Definitely a SNES fanboy
Yep
Super Nintendo's Aladdin has better controls. The Genesis version, like most Virgin games, suffers from some gameplay issues.
@@JonBR-622 no snes games usually have lag in their controls because of the snes slow processor
@@JonBR-622 just look at out of this world by virgins games. Night and day difference between snes and genesis. Snes version of out of this world is so slow and laggy