A lot of my guides are done in advance, so while Joe won't be next, I'll make a guide for him that will be uploaded in the year! Also, nice profile pic, I'm a SMT fan myself hehe
Thanks for watching! Lots of my videos are done in advance, so while I can't do Taskmaster for my next guide, I'll have a video out for him later on in the year! :)
Cool video, one thing to note though is that mystic stare isn't a fixed time for explosions. Not only does the str of button determine range, but it also dictates when the eyes will detonate. Except during a hyper cancel. The eyes will detonate after the hyper ends.
I assure you, it's not. I got all my info from Super Combo Wiki and the official guide book for Ultimate Marvel vs Capcom 3. I'm not going to put out false information in a guide on purpose
U said mystic ray has high durability when it doesn't at all it loses durability the further away the opponent is. No reason to ever run the other assist for shuma when they have no purpose.
@@khanage1344also you didn't mention shuma air S is extremely risky to do it will cost you games if they block it. Mystic smash isn't a really good move to just throw out you can punish him for doing mystic smash raw or on block
@@khanage1344mystic ray is terrible at zoning and sniping assist it isn't good to do that often either. Also hyper mystic smash is a rng super as well. Hyper mystic ray does no dmg when the opponent is further away as well. Plus shuma lvl 3 you can't mash it when you use the air verison
Exactly what I was waiting for, and on my birthday no less.
Yoooo happy birthday! Hope you had a great day 🙏🏻
@@khanage1344 Thanks, dude!
I remember this character he was a lot of fun to play as
Banger of a guide. Hope to see Joe next.
A lot of my guides are done in advance, so while Joe won't be next, I'll make a guide for him that will be uploaded in the year! Also, nice profile pic, I'm a SMT fan myself hehe
Ngl, you got me with his lvl 3 haha
Perfect timing, I just planned on learning him
Thanks a lot for this guide! Can you do Taskmaster next?
Thanks for watching! Lots of my videos are done in advance, so while I can't do Taskmaster for my next guide, I'll have a video out for him later on in the year! :)
@@khanage1344 Thank you!
Amazing guide!
Cool video, one thing to note though is that mystic stare isn't a fixed time for explosions. Not only does the str of button determine range, but it also dictates when the eyes will detonate.
Except during a hyper cancel. The eyes will detonate after the hyper ends.
ROCKET GUIDE NEXT!!!
What is up with the damage on hyper mystic ray?
The super does no dmg the further away he is from the opponent plus you can't mash the super either unfortunately
Nice
How to get this caracter and extra caracter fot capcom?
Do frank west plz!
Stay tuned 👀
i just dont know how to get the charge moves consistently, fuck
As a shuma main this guide seems misleading
I assure you, it's not. I got all my info from Super Combo Wiki and the official guide book for Ultimate Marvel vs Capcom 3. I'm not going to put out false information in a guide on purpose
U said mystic ray has high durability when it doesn't at all it loses durability the further away the opponent is. No reason to ever run the other assist for shuma when they have no purpose.
@@khanage1344also cr h raw hit doesn't give you enough time to get a charge him
@@khanage1344also you didn't mention shuma air S is extremely risky to do it will cost you games if they block it. Mystic smash isn't a really good move to just throw out you can punish him for doing mystic smash raw or on block
@@khanage1344mystic ray is terrible at zoning and sniping assist it isn't good to do that often either. Also hyper mystic smash is a rng super as well. Hyper mystic ray does no dmg when the opponent is further away as well. Plus shuma lvl 3 you can't mash it when you use the air verison