Realistic Clockwork Robot In Eevee | How to Model, Texture & Render Blender Tutorial
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- Опубліковано 16 вер 2024
- Learn how to model, texture and render a photo real clockwork robot using projection mapping, procedural textures and more!
Find the full tutorial on Patreon: / cbaileyfilm
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really great vid, when you began with only 3 pieces I wasn't sure you'd manage that level of complexity, very impressive!
Glad you enjoyed it
Pure magic with projection trick in the beginning! Thank you
If you want to match colors utilize the eyedropper in the color picker menu :)
Just awesome again. Great tips. THX
A day with CBaileyFilm new video upload notification is a good day
I love your creation process, and plan to use some of these tricks in my game. Keep it up! 😎
Thank you, I hope you can share more mind-blowing tutorial like this in the future. May God reward your kindness
amazing!!!
Really cool technique, thanks for the tutorial!
Like always a wonderful job and there are a few things that I didn't know. A lot of good info
Glad it was helpful!
Fantastic.
Thank you! Cheers!
Wow
Is it not the same result if you just fix the perspective in photoshop first rather than deal with the fiddly camera placement/projection?
круто , спасибо!!)
At about 6:34 Why didn't you just select the first and last vertex and merge. You could have merged at first last or middle.
Hey
Hey
@@CBaileyFilm thnks for the toturial🙏
Vertices, not vertexes…
It hurts my ears, too. But actually both plurals are in use, often in construction for example.
vertexices is the proper term, covers all scenarios
Hilarious. I get this comment on all of my modelling tutorials. It never makes a difference. I hit that record button and my brain just goes "NOPE" vertexes every time. lol. I'm trying to change... honestly... ;-)
Eh, I just call them dots
@@DigiMyst But not to confuse them with the center dots on faces - they are dots, but no vertices 😉