So that everyone can see, this video is already now "outdated" for 5.1.1. Because of changes to anim blueprint, you can't cast like this anymore. You have to create Object reference variable in the ABP. In the associated actor's, through the SkeletalMesh (just usually called 'mesh') component, use the node "Get Anim Instance" then cast its result to the AnimBP you're using and set this Object reference variable to "self" (from within the owning BP). Then, in the AnimGraph, you also can't access the Velocity directly anymore without triggering thread-safety warnings. You need to use a special node called Property Access, pick your Object reference in the huge list, and pick the Velocity in the other huge list which opens up. So that's it ! That's how you can use AnimBP and BlendSpace in 5.1.1.
can you help with this? So that everyone can see, this video is already now "outdated" for 5.1.1. Because of changes to anim blueprint, you can't cast like this anymore. You have to create Object reference variable in the ABP. In the associated actor's, through the SkeletalMesh (just usually called 'mesh') component, use the node "Get Anim Instance" then cast its result to the AnimBP you're using and set this Object reference variable to "self" (from within the owning BP). Then, in the AnimGraph, you also can't access the Velocity directly anymore without triggering thread-safety warnings. You need to use a special node called Property Access, pick your Object reference in the huge list, and pick the Velocity in the other huge list which opens up. So that's it ! That's how you can use AnimBP and BlendSpace in 5.1.1.
5:24 - GET CHARACTER MOVEMENT - The only one available to me says "self" also and it won't connect. I am really sorry i got into this bloody UE5! I have spent too much just to get nowhere. To say i am frustrated is a severe mis-understatement. I find it is way too fussy and is problems all the way for me.
No worries, UE5 can be very frustrating a lot of times even for me. So make sure that you are casting correctly to your character blueprint, and not to your class. The name has to be pretty much exact. Also make sure that you have context sensitive on, it is always nice to have it on just in case. Hope this helps and let me know if you have any more issues!
I am having trouble playing animation montage on only the upper part of the body of a character (punch while walking for example). I am looking at the tutorials online and the difficulty for me is that the default 3rd person template now uses a control rig in the animgraph, there are 2 statemachines in Manny's animgraph instead of one, it uses 2 characters Manny and Quin but the default is quinn who has no anigraph(!)who uses a CHILD bp,and the tutorials out there that are using the anim starter pack anims to demonstrate this blend don't seem to address this new template, the child anim BP, etc. Was wondering for some guidance out there because I am stuck on learning because of this.
So that everyone can see, this video is already now "outdated" for 5.1.1. Because of changes to anim blueprint, you can't cast like this anymore. You have to create Object reference variable in the ABP. In the associated actor's, through the SkeletalMesh (just usually called 'mesh') component, use the node "Get Anim Instance" then cast its result to the AnimBP you're using and set this Object reference variable to "self" (from within the owning BP).
Then, in the AnimGraph, you also can't access the Velocity directly anymore without triggering thread-safety warnings. You need to use a special node called Property Access, pick your Object reference in the huge list, and pick the Velocity in the other huge list which opens up.
So that's it ! That's how you can use AnimBP and BlendSpace in 5.1.1.
can you help with this? So that everyone can see, this video is already now "outdated" for 5.1.1. Because of changes to anim blueprint, you can't cast like this anymore. You have to create Object reference variable in the ABP. In the associated actor's, through the SkeletalMesh (just usually called 'mesh') component, use the node "Get Anim Instance" then cast its result to the AnimBP you're using and set this Object reference variable to "self" (from within the owning BP).
Then, in the AnimGraph, you also can't access the Velocity directly anymore without triggering thread-safety warnings. You need to use a special node called Property Access, pick your Object reference in the huge list, and pick the Velocity in the other huge list which opens up.
So that's it ! That's how you can use AnimBP and BlendSpace in 5.1.1.
5:24 - GET CHARACTER MOVEMENT - The only one available to me says "self" also and it won't connect. I am really sorry i got into this bloody UE5! I have spent too much just to get nowhere. To say i am frustrated is a severe mis-understatement. I find it is way too fussy and is problems all the way for me.
No worries, UE5 can be very frustrating a lot of times even for me. So make sure that you are casting correctly to your character blueprint, and not to your class. The name has to be pretty much exact. Also make sure that you have context sensitive on, it is always nice to have it on just in case. Hope this helps and let me know if you have any more issues!
@@GorkaGames This casting technique does not work anymore in 5.1.1. You can try it in UE5 template. If you try cast it fails.
I am having trouble playing animation montage on only the upper part of the body of a character (punch while walking for example). I am looking at the tutorials online and the difficulty for me is that the default 3rd person template now uses a control rig in the animgraph, there are 2 statemachines in Manny's animgraph instead of one, it uses 2 characters Manny and Quin but the default is quinn who has no anigraph(!)who uses a CHILD bp,and the tutorials out there that are using the anim starter pack anims to demonstrate this blend don't seem to address this new template, the child anim BP, etc. Was wondering for some guidance out there because I am stuck on learning because of this.
The thing you said at 5:44. I felt that
Can you make on tutorial on ai movement nun I’ve tried worked
I already have one! ua-cam.com/video/xm-7m5Fw1HU/v-deo.html
@@GorkaGames thank you appreciated
Im on 5.1 and Blend Space 1D isn’t showing up. Anyone know why?
it is now under "Legacy"
@@GorkaGames thank you
I want to use blendspace on my basic AI enemies! what do I do?
well I exactly have a tutorial on that! ua-cam.com/video/xm-7m5Fw1HU/v-deo.html&lc=Ugws0lezz8h62iWUEdF4AaABAg
спасибо большое