What is the BEST Game Engine? (For Real) | Godot vs Unity vs Unreal

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  • Опубліковано 19 тра 2024
  • What is the best game engine COMPARED to each other, not the best for you.
    If you want to know the best game engine "For you" then watch this: • What is the Best Game ...
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    intro: 00:00
    It Depends?: 00:21
    Graphics: 00:44
    Important: 03:02
    Your Best Game Engine: 03:34
    Pricing: 04:08
    Coding: 06:46
    C+:+ VS BP 07:30
    Coding2: 08:00
    Game dev tips: what is the best game engine? In this highly informative video, we embark on a journey to determine the best game engine for your next project. Join us as we delve deep into the world of game development and compare the top contenders: Godot, Unity, and Unreal.
    🕹️ Choosing the right game engine as a game developer, no as a game developer or indie game dev is crucial for any game developer, and in this video, we provide you with valuable insights to make an informed decision. We start by exploring the minimum and recommended system requirements for each engine, helping you eliminate any options that may not be compatible with your setup.
    ⚙️ We then move on to examine the coding aspect of each engine. From the complexity of coding languages to the availability of visual scripting options, we analyze the ease of use and flexibility of Godot, Unity, and Unreal. Whether you're a coding enthusiast or prefer a more visual approach, we have the information you need.
    📚 Tutorials are essential for beginners, and we assess the abundance and accessibility of tutorials for each engine. With hundreds of resources available, we compare the availability of tutorials for Godot, Unity, and Unreal engine 5, allowing you to choose the platform that offers the most support for your learning journey.
    🎮 We also discuss the potential of each engine in both 2D and 3D game development. From outstanding graphics capabilities to optimized performance, we explore the unique strengths of Godot, Unity, and Unreal. Whether you prioritize stunning visuals or a balance between 2D and 3D game creation, we've got you covered.
    📝 With our step-by-step analysis, you'll gain a comprehensive understanding of Godot, Unity, and Unreal, enabling you to make an educated decision based on your specific needs and preferences. Say goodbye to hours of endless research and let us guide you towards the perfect game engine for your next project.
    📌 Don't miss out on this game-changing video that will revolutionize your game development experience. Join us now in this thrilling exploration of game engines and take your creations to the next level!
    ✨ Make sure to like, subscribe, and hit the notification bell to never miss an episode of our exciting game development content. Leave a comment below with your thoughts, questions, and experiences with game engines. We love hearing from our community!
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КОМЕНТАРІ • 109

  • @Rix1Dev
    @Rix1Dev  2 місяці тому +10

    IMPORTANT: The result is based on the graphics aspect as everything else is a preference (Unity vs Unreal Engine).
    Yo
    I hope you enjoyed, tell me your opinion about the intro. (It took me 2 hours lol)
    What is your best game engine?

  • @EwyBoy
    @EwyBoy 2 місяці тому +26

    This is a great videos but unfortunately, I struggle with motion sickness due to the camera shake effect, making it hard for me to enjoy your video fully.

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +9

      Feedback appreciated.

    • @VerekEdits
      @VerekEdits 24 дні тому

      @@Rix1Dev But it looks cool 😅

  • @pedrosouza5270
    @pedrosouza5270 Місяць тому +9

    After spending 2 years building a game in unity and half of the time was waiting for compile, even using 2d, different assemblies, reusable code and the best practices i decided to move on. Too much trouble, different versions, etc…
    Its just not fun, it hurts, its slow, not worth it anymore.

  • @Snapper-gaming
    @Snapper-gaming 2 місяці тому +11

    Tbh, i feel like the point of Unity having more tutorials is simply flawed. Just 2 years ago I tried to use unity again, and I went to youtube to watch tutorials on how to make a simple 2D game. Truth to be told, the tutorial was 5 months old and already outdated, something that I had no clue could happen as a new Unity user, and I know for a fact, that I am not the only one who have tried to follow a Unity tutorial just to get stuck because the workflow on doing the same stuff, keeps changing.
    I can't say it won't be the same for godot later on, but at least for now. When you look for a tutorial on godot, it will probably work. Even if the tutorial is for 3.x, the syntax of some code is probably a little different. But the overall workflow will probably be the same.

    • @Rix1Dev
      @Rix1Dev  2 місяці тому

      Thanks for the information.
      Is googling to know the differences between old tutorials and the current versions works?
      Like in Unreal engine, they might change a few nodes and a few things in the interface, so once you know that, you can follow Unreal 4 tutorials and google the differences to apply to Unreal 5.

    • @Snapper-gaming
      @Snapper-gaming 2 місяці тому

      @@Rix1Dev i havent tried Unity in a long time, but i remember i did figure it out back then. My point is more so that as a complete beginner, things like this makes it very hard to utilize a tutorial. More tutorials is not equals that its easier to learn.

    • @flamart9703
      @flamart9703 2 місяці тому

      @@Snapper-gamingThat's why beginner should start from basics, not just from random tutorials from the net. Of course everyone strive to make his (first) game fast, but that's not the right way if game development will be a long term hobby or carеer.

    • @Snapper-gaming
      @Snapper-gaming 2 місяці тому +1

      @@flamart9703 i agree, but tell that to people who just realised they want to be the next big Indie dev lol

    • @flamart9703
      @flamart9703 2 місяці тому +1

      ​@@Snapper-gaming Dreams are usually bigger than abilities and possibilities. :)

  • @chankulovski
    @chankulovski 2 місяці тому +12

    C++ is faster than Blueprints, YES.... BUT ... if you create a full game only with Blueprints that are Optimized Blueprints, you WILL NOT have performance issues ! I'm so tired of people saying that you will have performance issues with a game fully made in Blueprints. Did those people created a full game with Blueprints AND C++ so they can say that? I guess not. Well, I DID created many games in Blueprints and I DO NOT have performance issues ... If you are programming with OPTIMIZED Blueprints ( you must not use CASTING, EVENT TICK, DELAY etc ), then your game will be nice and smooth...

    • @MinterEvergreen
      @MinterEvergreen 2 місяці тому +2

      I am an aspiring game developer, I work in Unreal and I was told many times that Blueprints are good for small indie games, but if you want to make a big indie game you should use C++ cuz it's a must have, is that true?

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +2

      Nope, like what the guy said, but most devs find it hard to optimize blueprints that's why...@@MinterEvergreen

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +2

      Yup, you are right, but it's hard to optimize blueprints, that's why everyone is saying that.

    • @dobrx6199
      @dobrx6199 2 місяці тому +3

      ​@@Rix1DevIt's not actually that hard, it's just that tutorials almost always show horribly unoptimized ways of doing things because it's slightly faster and easier to understand that way. For example most tutorials will just use casts instead of blueprint interfaces for everything because they're too lazy to do it the right way

    • @johnpekkala6941
      @johnpekkala6941 2 місяці тому +2

      Also I saw a comparison between PIE ( play in engine )vs built game performance of BP vs C++ and apparently when Unreal builds your game as a free standing entity / ready to ship it makes optimisations during the build process that makes the performance difference between BP and C++ indistinguishable .

  • @l.halawani
    @l.halawani Місяць тому

    Pretty cool vides + sub :)

  • @HyperFocusGamedev-rv5ji
    @HyperFocusGamedev-rv5ji Місяць тому +3

    Any edge that C# has over C++ is getting more irrelevant due to the rise of LLMs, the requirement to write code completely from scratch is fast vanishing. They are already capable of assisting with most of the coding process, as long as you have a good understanding of programing, you can script your game with less hassle and focus more on the creative process.

    • @Rix1Dev
      @Rix1Dev  Місяць тому +1

      Great point I didn't think of

  • @ertagon
    @ertagon 2 місяці тому +7

    I don''t particularly like Godot, but the "Road to Vostok" is looking pretty good in it.

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +1

      It was first developed in unity, they gained experience that allowed them to implement it in godot.

    • @ertagon
      @ertagon 2 місяці тому +2

      @@Rix1Dev Dunno about that. Seems like a bit of an assumption that the experience was the key factor.

    • @natan_amorim_moraes
      @natan_amorim_moraes 2 місяці тому

      The dev did say in a recent devlog that he has been making games and teaching how to make games for more than 10 years.

    • @fantomas1770
      @fantomas1770 2 місяці тому +3

      @@natan_amorim_moraes ok, and? if anything, it only proves that it's not about the engine, it's about the skill issue

    • @natan_amorim_moraes
      @natan_amorim_moraes 2 місяці тому

      @@fantomas1770 I don't know what you mean when talking about "skill issue" I don't know if you are talking about the RTV dev, this video creator, Unity or Godot... Anyway, I will expand a bit more on my comment The dev said he has been developing and teaching how to develop for 10 years on a UA-cam Video, but he also has a great blog, he talks about the differences between Godot and Unity, he even said he misses some things in Godot that Unity has out of the box, he said that he is Using GD Script and not C# now, and said that working with shaders on Godot is very similar to Unity, it's a great read I recommend it for everyone who cares.

  • @goreldeen
    @goreldeen 2 місяці тому +2

    I didn't know you got an English channel 💀
    Good stuff tho, keep going :)

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +1

      Thx!
      Btw your last video was insanely good, keep it up 🙌

    • @goreldeen
      @goreldeen 2 місяці тому

      @@Rix1Dev
      Together to the top bro 🔥🙌

  • @MehmetSarkd
    @MehmetSarkd Місяць тому +2

    An actual comparison that doesn't say "depends" thx

  • @flamart9703
    @flamart9703 2 місяці тому +2

    So far I've used only Unity and can't make objective comparison, but from my experience it's more important what someone is capable to do with the engine, not what the engine is capable of. So, what to say... I was about to switch to Unreal when Unity install fee drama happened, but Unreal seems harder to me as solo dev, and as a cg artist pre-made high quality settings of the engine doesn't tempt me, so was happy when they waive the fee. Unity feels comfortable to me because I have some C# experience and for me using logic with code is more versatile, fun and give me more freedom to do custom things than arranging puzzles with blueprints. Godot... i like it because it doesn't charge even rich people. :)

  • @linux_master_race
    @linux_master_race Місяць тому +1

    +1 for the HolyC reference :D

  • @Caydos
    @Caydos 16 днів тому +1

    I would choose UE any day over others. C++ is much more complicated than C# but once you start to grasp it you realize that it's just better. And the fact that the blueprints work phenomenally puts UE even higher on the comparison shaft.

    • @danielluko7635
      @danielluko7635 11 днів тому

      did you make a games? Your message is nothing if you don't have any experience. Better Better bla bla bla, it's just marketing style

  • @joshua42777
    @joshua42777 Місяць тому

    In my case I chose unreal engine because I like its pricing model, I get graphics that are good enough for me FAST. And I have just enough c++ experience that I can thrive in a BP and C++ hybrid

  • @urdadflip
    @urdadflip 2 місяці тому +2

    OKAY ALL JOKES ASIDE... DUDE YOU ARE FUCKING UNDERRATED

    • @Rix1Dev
      @Rix1Dev  2 місяці тому

      Thx Man!
      It really motivates me to keep going :)

  • @aleksanderkarowski1828
    @aleksanderkarowski1828 2 місяці тому +1

    I was never in the camp of dunking on other game engines just because prefer Godot. I have tried Unity before and find Godot less confusing to learn as a beginner, also I like its open-source nature. While in technical terms Unity and Unreal are both more advanced than Godot, I think that with time the gap between them will shrink significantly. Plus the community is verry supportive and helpful.

  • @messengercreator
    @messengercreator 2 місяці тому +5

    bruh u search road to Vostok and Badrdo and Sonic full color ultimate made by Godot

    • @yt_n-c0de-r
      @yt_n-c0de-r 2 місяці тому +1

      He's already decided on his favorite and is biased (as everyone is, so such supposedly "objective" comparisons are useless)

  • @ilhanilhanDev
    @ilhanilhanDev 2 місяці тому +3

    Godot the best , but in this community null tutorials especially video tutorials

    • @pedrosouza5270
      @pedrosouza5270 Місяць тому +2

      Switched from unity to godot. Im never going back.

  • @odo432
    @odo432 15 днів тому

    Unreal needs to fix up their editor performance. There is huge amount of lag when navigating the menus etc. About 0.5s between the cursor hovering over an item and the item actually highlighting. It's incredibly annoying.

  • @RoyalOaklok
    @RoyalOaklok Місяць тому

    Unity is a very popular engine, thanks to which it is used by Rust, Genshin Impact, Sky Children of the Light, League of Legend, and many more on Unity.

    • @deeptakshaw5128
      @deeptakshaw5128 Місяць тому +1

      fortnight, Valorant, The Matrix Awakens, The Witcher(upcoming), Hellblade, Forspoken and also The Hollywood vfx entered the chat !!

  • @NuovaStarGaming
    @NuovaStarGaming День тому

    u forgot a very important point, If anyone wants to use unreal engine 5, Ur pc needs to be a beast build, U cant really run the game engine on low end pcs or either pcs with 1060 Nvidia graphics card, It might run for couple of mins or hours even but then the most annoying thing will happen, The engine will crash, and honestly tht is just frustrating as hell.
    Just saying if ur pc is low end, then u should use Godot engine or unity n make simple ps1 style graphics game or 2d.
    Saying this from experience of using all 3 engines lol

  • @vast634
    @vast634 Місяць тому

    The result you will get in 3D graphics depends primarily on the skill of the user. Unskilled users will have the best results in Unreal, because it comes with better defaults. But all 3 engines can make good looking 3D. Even Godot. With Unreal likely having the upper hand (given visuals and performance) in really complex 3D games made by a professional team.

    • @odo432
      @odo432 15 днів тому

      Godot doesn't even have denoised soft shadows. The edges of the shadows are heavily dithered. And the shadows are very low resolution. You have to go into settings and jack up the resolution to 16k for it to look nice. The SSAO, SDFGI and Bloom are also terrible. And the post-process effects fade at distance even if you try to tweak them to appear over large distances. I have spent countless hours over the past few weeks tweaking Godot to try and make it look nice. The best I could make Godot look is still worse quality than Unity with the default URP post-process effects enabled. Which is worse than the default Unreal post-process effects. So, Godot is quite bad by comparison when it comes to 3D visual effects. I found both Flax and Stride to be a lot better than Godot. And Flax is relatively new and made mostly by one person.

    • @vast634
      @vast634 15 днів тому

      @@odo432 Even Cyberpunk uses dithered shadows. So there is a reason why some engines use it that way. It solves certain problems that non-dithered shadows have. And in general you can adjust the distances where the cascaded shadows appear. There are 4 shadow "cameras" that can have their area adjusted. And also let the cascades blend between each other. Its pretty much the same how Unity is using cascaded shadows. You have to manually adjust the distances depending on your level, and at what distances you require a high resolution.
      In Unity I had banding problems with SSAO in large levels that require a high range for camera near and far planes. Not so in Godot. SSAO is post processing, so there is no distance limit.
      SDFGI is a realtime GI solution that Unity does not even have. In Unity you still need to have light probes to be set and bake the lightdata. Fine in static levels, not so good in large open worlds or procedurally created levels.
      Again, SDFGI is adjustable. More cascades will cover larger distances. Higher resolution will allow better detail near the player. It requires tweaking to fit for the specific level, such that the probes appear in a good position. And things like walls should not be too thin to prevent light leaking. But at least its there as an option next to voxels and lightmaps. A huge bonus if you want a GI solution for large open world maps with bright outside landscape and dark building interiors. Unity has no comparable solution to that.
      In general, you can technically add any post processing effect you like via shaders. (Wich requires knowledge how to write them). But the out of the box post processing is solid enough to make it look good for an Indy level game.

  • @vdragoon3444
    @vdragoon3444 2 місяці тому +3

    We all know scratch beats everything all at once, truly one of the engines of all times!

  • @abtin663
    @abtin663 2 місяці тому +1

    2:34
    That video is for when godot was version 3
    Nows godot default graphics is much better
    Unlike unity that takes years to implement simple features that must of them just stay as promises for ever, godot is an open source popular engine that is rapidly being updated + its free and no stupid owners
    Unreal is the king at AAA games but in the general use engines category Godot is better
    Also in the video he said he haven't used godot and just have read the
    Old news/reviews
    Edit : but yes godot is less beginner friendly so if your a beginner i would say for 2d go for gameMaker studio 2 and for 3d still godot cus as a beginner you still not gonna go anywhere beyond the common tool wise need
    Sry for bad eng btw

    • @Rix1Dev
      @Rix1Dev  2 місяці тому

      yes, I used Godot long time ago, not the newest version.

    • @sean7221
      @sean7221 Місяць тому

      You should give the Godot 4 version a go. You will be surprised

  • @badidev
    @badidev Місяць тому +1

    the bro is understimating godot ( it's 3d capabilities are illimited ) and 2d too

  • @seth-blank
    @seth-blank 2 місяці тому +1

    Flax Engine

  • @keithprice1950
    @keithprice1950 Місяць тому

    I think Unreal is great but it just seems like overkill for me as a hobbyist.

  • @yt_n-c0de-r
    @yt_n-c0de-r 2 місяці тому +1

    The Best is the one you use and know and fits the task. So, I depends!
    Such comparisons are rather pointless. And you kinda contradict yourself...
    Also: it's subjective what people like and want to make. (As you said around 3:00, it depends on YOU)

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +1

      Yup, that's why I said in the pinned comment " The result is based on the graphics aspect as everything else is a preference"

    • @yt_n-c0de-r
      @yt_n-c0de-r 2 місяці тому

      ​@@Rix1DevI read that in the description and heard it in the video, too. So I got the point. Don't worry.
      Then again, I never needed the advice to begin with. There was no danger for me here.
      Having to pin a comment to warn people of the subjective nature is exactly what I was trying to highlight.
      If such measures are needed, harm may already be done, and the video didn't deliver objectively enough... despite it's unspoken claims (as per nature of comparison videos and why people watch them).
      I'm sorry I tried to make any point here. It's your channel after all, and you do you regardless.

  • @CurryQuest
    @CurryQuest 2 місяці тому +1

    Unity is my choice due to my potato PC 🥔 and dislike of GDscript in Godot 😕

    • @not_kelbaz
      @not_kelbaz 2 місяці тому +5

      GDScript is not the only language supported in Godot. You can also code in C#, C, C++. And with GDExtension, you can basically use any language like JavaScript or Rust.

    • @xeteorblaze
      @xeteorblaze 2 місяці тому +4

      Godot can use Rust,python,c++, c#

    • @simonlow0210
      @simonlow0210 2 місяці тому +3

      Godot is the actual potato PC choice. It even runs on mobile devices.

    • @hogandromgool2062
      @hogandromgool2062 2 місяці тому +2

      @@simonlow0210 Dude's comment actually shows he's never used anything but unity. The thing is a PC killer lmao.

  • @k0cc425
    @k0cc425 2 місяці тому +2

    I don't think C# is faster than Blueprints. Although it doesn't actually matter all that much - most games indies are looking to make are not that perfomance-demanding.
    Blueprints get translated into C++ and compiled as C++, there should be only minor performance implications from using BP vs C++.
    With that, I do find them a bit clunky for any remotely complex functionality and would much rater have my stuff in C++, but that, too, is preference.

    • @leonardolopes1917
      @leonardolopes1917 2 місяці тому +1

      Its already tested that blueprints at some point crash or is several milisecond or minutes slow than a fine c++ code in a 100000 loop, now imagine it in a complex test with many loops and calls. Just use it with C++ side by side, full blueprint is slow, full C++ is fast but could be a nightmare.

    • @RoyalOaklok
      @RoyalOaklok Місяць тому

      Unity is a very popular engine, thanks to which it is used by Rust, Genshin Impact, Sky Children of the Light, League of Legend, and many more on Unity.

    • @danielluko7635
      @danielluko7635 11 днів тому

      Blueprints faster than clear code C#? What....

  • @ScriptedWave
    @ScriptedWave 2 місяці тому +2

    I think the question you mean to ask is more along the lines of what is the most capable game engine, in reality no game engine can be the best with no doubt. The most capable game engine is unity, as it has the most features and is generally decent at most things. But Godot and unreal might be less capable of certain things, but what they are capable of tend to be better put together.

    • @Rix1Dev
      @Rix1Dev  2 місяці тому

      Agree, but why unity is the most capable engine? its not unreal? would like to know.

    • @Sycro11
      @Sycro11 2 місяці тому

      @@Rix1Dev blueprints are quite limited in what they can do and c++ is too complicated for a lot of people to do. Your target audience here is indie devs, and there are countless reasons why unreal is not a good engine for them. It is good for larger studios
      1. Min Requirements to run unreal
      2. Min Requirements for games made in unreal are generally higher
      3. File size is much larger, making it less suitable for people looking for a fun cheap small game.
      4. No export to html in unreal
      these are just a few reasons, i could think of much more

    • @ScriptedWave
      @ScriptedWave 2 місяці тому

      @@Rix1Dev i guess cause you can make pretty much any kind of game in it with the tools it provides. Unlike unreal that cant do 2d but has really good 3d capability. Its just that unity has the most solid base as of now.

  • @danielluko7635
    @danielluko7635 11 днів тому

    For me UE really sucks because Blueprints uses only in UE, but C# uses in a lot ways (Backend, Other game engines), for me Unity is the best of the best ever, but i know UE and C++. I don't like C++ and UE API for it, it looks like trash for indie developers because it needs for triple AAAA projects. And C++ sucks really, it's old, but C++ with UE API is a hell..

  • @HurricaneSA
    @HurricaneSA 2 місяці тому

    Heresy! You can't discuss 2D and not talk about Defold. It is by far the easiest, most fleshed out, most powerful 2D game engine available. And yes, it uses Lua but is that really worse than GDScript? At least you can use Lua in some other engines too. Or to make mods. Useful, see?

  • @sniper_senpai17
    @sniper_senpai17 2 місяці тому +1

    Unreal is best in my opinion and I like your accent 😅☺️

  • @HyperDragonXD
    @HyperDragonXD 27 днів тому

    Using unity unreal is way too laggy

  • @132magnet
    @132magnet 2 місяці тому +1

    Godreality is best

  • @artmanstudios7037
    @artmanstudios7037 2 місяці тому +1

    Roblox!

  • @yogitasuryawanshi2129
    @yogitasuryawanshi2129 Місяць тому

    unreal engine is the best
    no argument

  • @rachelwindsor850
    @rachelwindsor850 5 днів тому

    This video is basically useless, because it parrots misinformation that is literally years out of date. It's like you wrote the script based on comments on Quora or something. Godot 4 can produce amazing 3D graphics and is plenty optimized for it as well. Even Godot 3 does 3D just fine, as demonstrated by games such as Cruelty Squad.

  • @hogandromgool2062
    @hogandromgool2062 2 місяці тому +2

    So this video is VERY biased. It's very clear you've never used Godot 4 which is a COMPLETELY different beast than 3.5.
    3.5 in unusable for 3D I agree, completely unusable Godot 4 on the other hand happens to work out of the box with 3D and with Nvidia joining the team it's only gotten 10x better since December. There's no "Under the hood" tweaking needed to have most of the tools required to make a full game. A lot of the people using Godot 4 are also aware that it's an "In progress" engine so any of the parts that are missing will be filled relatively soon.
    There's currently over 800 commercial products using Godot 4 for 3D and that number will just continue to grow.
    A lot of the "Issues" or missing features aren't actually missing, they're just done differently, named differently and function slightly differently which causes some people that come from other engines to look for names of features and not see then, which drives them to conclude that it's just not there and they never bother looking further into it. Godot isn't trying to copy other engines like unreal. They're trying to reformat the way engines work to make it easier for the end user. This means a lot of features get renamed or the way they function is changed slightly.
    The only issue Godot 3D has issues with currently is global illumination, not saying it isn't capable of it BUT it is slower than both aforementioned engines.

  • @FrAubrey
    @FrAubrey 2 місяці тому +1

    We all know roblox studio is the best game engine

    • @aprixal
      @aprixal 2 місяці тому +1

      Hell no🤣

    • @Rix1Dev
      @Rix1Dev  2 місяці тому +1

      🤣

  • @TransformHypnosis
    @TransformHypnosis 25 днів тому

    motion makes this video unwatchable