To the people saying that Dixie shouldn't be on the list cause this is typical Raider behavior. What separates her is how she tricks people into thinking that she is a traveller and poses no threat. Then she turns on the people around her and enjoys holotape recordings to relive the killing fantasy. There are different types of Raiders, some are more civil than others (as seen in Nuka World and Fallout 76 to which Crater does business with merchants,) some enjoy killing and pillaging. The fact is that Dixie kills for fun rather than to just steal as most Raiders. This and the collection of holotapes makes her a serial killer. She is an ambush predator like a Great White Shark or a Mountain Lion.
Same with people that say it's no big deal that Cook-Cook is a r@pist since all raiders probably are. They miss the point that Cook-Cook is *notorious* for his acts.
@@antondavidovic3996 The fact that he is so well known as a r@pist means that he is more prolific than whatever is average for raiders. The worse you think other raiders are the scarier his reputation must be!
You left out pickmans random encounter. You never actually see him but you do hear raiders talking and as you get close you hear them die. When you find them they are all dead with pickmans calling card in their inventory
A little late but if that's true then damn they really missed a golden opportunity with Pickman. The quest is fine and all, but I'm sure they could've expanded unto his character a bit more.
@Ayo Jit that's usually what happens for me as well. Some of the encounters don't happen as they should a lot of times. Take the encounter with the 2 Art's for example. When you come across them, one is supposed to be down on his knees with the other holding him at gunpoint and you're supposed to mediate and decide what to do but 75% of the time they are already in the shootout phase that happens if you refused to make a decision.
@@jasonoverman9679 Eh, the Art thing is simply because you only have 15 seconds to engage then in conversation. Its very annoying when you're fighting something else and then hear the two Arts conversation just because you got a inch to close to them dodging an attack. Them being added to the random encounter list doesn't help either as sometimes they show up in combat zones and die by a supermutant patrol before they can even talk. Because of that they start shooting because you didn't clear the encounter zone. The two Arts should have been a scripted event after you've discovered diamond city or even better when you've made it to the institute. Finding them after diamond city would be fun when traveling with either Nick, Piper, Hancock or Danse. Finding them after joining the Institute would be even better as you still haven't decided which side you should take. Having heard the stories from Piper and hancock and the likes. The biggest crime still is the random Preston Garvey synth encounter and Preston not even commenting about it if he's your companion.
@@vonshroom2068 there is no Preston Garvey synth. There is a Preston Garvey impersonator that will ask for caps, but even if you kill him, there is no synth component. Which makes sense, as why would an Institute synth need to ask for caps for their mission, as the Institute would provide what they need?
I didn't realize Pickman was a serial killer. It wasn't until my thrid time through the gallery that I was like "Wait, did the raiders not bring all the skeletons with them?"
@@axel4196 Exactly,for all we know he may have had his family massacred by raiders when he was a kid,or hell maybe raiders killed his wife and kids. Shame Bethesda missed a good chance to build upon this but just like the rest of FO4,they screwed it up.
They missed an opportunity to have a mission where your character gets hunted by the Addingtons and their surviving clients. They could have also made it a multiplayer event where one group gets guns and explosives but not VATs and the other group gets knives.
Pickman/ Pickman’s Gallery is actually one of my favorite quests in F4, I always love a good villain particularly a crazy one but love how oddly (I’m weird) charming he is
If you've read Pickmans Model and the Dreamquest of Unkown Kadath then Richard Pickman really hits different. His return in Dreamquest as a ghoul was a really neat piece of continuity by Lovecraft.
I found the second one by accident and thought it was tied to nicks story mission so I swore off going there till I get all his tapes. Too bad I never get all his tapes.
8:02 - An FBI investigation would override a local sheriff's department investigation only if the crime being investigated took place across state lines (or, in the _Fallout_ universe's case, across commonwealth lines). It may be different in the _Fallout_ universe's version of the United States, but in our universe, the FBI doesn't have the constitutional or juridical authority to barge into a local or state law enforcement agency's investigation and demand that they cooperate with the FBI by turning over all evidence and information that they've acquired. This is part of the doctrines of interposition, states' rights, and subsidiarity.
@@N_orte The feds taking over local situations is a popular trope in pop culture media, along with the police getting very defensive about jurisdictions and who is handling what case, et cetera; so it's a point of pride that they be the one to bring in a particular criminal, rather than whoever is supposed to be taking over the case.
I always thought it would be interesting to have a serial killer, that works in a specific area in the game (like megaton or diamond city) just somewhere with a huge general population. But the NPCS could have always made comments about the behaviouristics of each of the killers ( like how they'll only target settlers or raiders, or even the type of weapon they prefer to use) just random bits and pieces of dialogues and information that we can eventually piece together to find an Npc serial killer that is part of a "secret" quest. And maybe the killer also travels around, like if you haven't found them yet there's always a random chance of stumbling upon a murder scene or a victim out in the wasteland or in the cities themselves (kinda like how we had those scripted events for the Mayor's speech and the Institute madness incident with the two brothers)
I won’t lie, I was half expecting for there to honorable mentions, and then you just list all the main series playable characters. It was still an amazing video, and I enjoy all the detail you present in these videos!
Most of my kills are in self-defense or in defense of my settlements. Not my fault the Raiders, Gunners, Super Mutants, etc. don't learn not to attack me and mine.
@@Foxxie0kun In Fallout 76, I murder Scavengers on reflex, and wipe out entire encampments of blood eagles and cultists I could easily avoid. Even lone Raiders and Settlers aren't safe from me if I deem them useless, despite being allied with both. I like to think that the only reason they don't put my character down is because while they may be a violent psychopath, they are kinda useful in dealing with the dangers of the wasteland. As a side note, if you manage to sneak up on a lone blood eagle (chinese stealth suit helps), you learn that most of them aren't psychopathic killers, but rather caught in a situation they simply can't get them selves out off because if they try to run the rest of the blood eagles would turn on them in an instant, and they are doing what they do just to survive (then I put them out of their misery.)
Weĺl said i agree i made a comment about that to i did play as a serial killer in New Vegas it was really fun and don't get me wrong killing innocent people is wrong you should not do that in real live😊
I don't think the Fens Phantom detective made it down the sewer - that's his skeleton there 3:54 just about to go in when the bomb dropped. Also the tapes would have been picked up already.
Quite frankly they make the Operators look like saints. Though the pack does have similar brutality. They torture and feed people to dangerous animals. Though they don't seem to do this with as much of a bloodlust and to as much an extreme as the Disciples do.
"More fleshed out. No pun intended." OH COME ON! That was the PERFECT PUN for Pickman! OWN THAT SICK PERFECTION! OWN THAT AWESOMNESS!!! I agree, though, that Pickman should have been fleshed out more. Maybe some side quests to make him more colorful. Really get to the heart of the matter with him. What gets his blood pumping? What blood type does he prefer in his morning coffee?
In Fallout 3 the player character can be the worst killer kill megaton, if you are a slaver you are pretty much hearing that 99% of the VIP slaves are going to be brutally murdered or tortured, and then you can add a killer fev chemical to the water plant at the end but probably not cannon I am being the biggest a hole possible in my most recent play through of Fallout 3 big town is almost completely empty just a guy waiting for medical attention as his friends and doctor are either dead or sold into slavery
wow really I would have never known you were newer, well I just like how you cover a lot more of the smaller, lesser known things it really is interesting and glad that you bring it to more peoples attention, really shows how deep the games goes and also shows a lot of the craft put into the FO universe. Keep it up man 👍🏼
@@emrik99 She'd be even more sadistic than Strong. Even Nisha is scared of her. Btw if you play on pc, you can make any NPC into a companion with console commands, they just won't have dialogue.
I actually cleared out all of the Nuka-World Raiders this morning before this video came out, after having done _literally_ every other possible thing in the DLC over the past week that didn't require me to assign raider gangs to the parks I'd cleared out in order to advance their evil questline. But boy did I string them along, making them think I was ever going to do a damn thing for ANY of their parasitic asses in my role as their so-called _"Overboss",_ especially Porter Gage who I maxed out affinity with to get his companion perk and allowed to tag along the whole way through, all while telling ME that "helping (me) waste Colter was the best decision (he) ever made" (I actually think Gage was a really deep and complex character who could've done a lot of good in the world if he found the willpower to put in the thankless struggle for it, and I sincerely wish we could have rehabilitated him and convinced him to use his intelligence, creativity, and strength to help the people of the Commonwealth-but the fact that EVEN AFTER reaching max affinity with him, or hell even ROMANCING him if you choose to do so, even after having all of the fun with you that he tells you he did, telling you he'd FOLLOW YOU ANYWHERE, and sharing his life story, after all of that, the fact that THE MOMENT you kill your first raider in Nuka-World he TURNS ON YOU instead of TRUSTING you, which he does tell you he can't do for anyone anymore, tells me that there is no helping him change at that point in his life-I have a feeling that being the smart guy that he is, Gage would've recognized in the final moments that you REALLY COULD bring him back into society, and you really could have proven to him that not only are people who live the raider lifestyle weak, but that those who choose to do good in the world, help other people even if they seem ungrateful, and build up honest lives while helping in organizing a new civil society for their families, are actually stronger, let alone happier, than raiders could ever be, but once he saw you moving to carry out justice on the raiders he had thrown in his lot with, it was time for a split second decision.....and if he trusted you to carry him back to the Commonwealth to start a new life, he'd have to finally face all of the horrific atrocities he participated in, or was fully complicit in, and he panicked and couldn't do it, forcing you to put him in the ground), other than, of course, *mopping the f#%king floor with them* and acting as the unstoppable instrument of justice for all of the COUNTLESS innocents they murdered, stole from, kidnapped, enslaved, tortured, raped, and experimented on, none of whom ever got the chance to walk away with their lives and freedom. But this comment was really meant to be about Dixie, of the Disciples gang. When it came time for me to clean house, you know who I decided to start with? I started with Dixie, and I knew from the very beginning that she was who I was going to end first. The thing about Dixie is that if there were no other moral reasons to wipe the raiders out of Nuka-World, HER EXISTENCE ALONE is so utterly heinous, and such an affront to humanity and the ability of ordinary people to make an honest, even if extremely modest life for themselves, that it would singlehandedly justify wiping out all of the rest of them if these hypothetical morally good raiders wouldn't hand her over. But of course the raiders in the game are not good, or even morally grey, including the Operators. They are all unambiguously wicked, and none of them can be allowed to survive. But Dixie especially, and it's not even close. See, with Pickman, the serial killer and definitional psychopath in the base game who ritualistically and pathologically hunts down and murders _specifically only raiders,_ and who then finds artistic inspiration in killing them, which he uses to paint his vast collection of artworks (using their blood for all reds instead of red paint), there is NO ARGUMENT against the facts that he IS a bonafide psychopath, and that he IS a serial killer-none whatsoever, he is inarguably both of those things. He is a mentally broken person living in a world without intensive psychiatric help available, with conditions that only have a slim prayer of being effectively managed with said help, but the elephant in the room is who he targets, which is of course purely the parasitic scum raiding the Commonwealth, murdering innocent people, and just taking whatever they want by force right now like spoiled children, none of which they earned or deserve. There IS an argument to be made, EVEN IF JUST A UTILITARIAN ONE, for leaving Pickman alive (and I don't mean because it gets you a key to a safe of his with a special weapon inside, I mean because he is useful for killing raiders, and any one he kills, even if in the most vomit-inducing ritualistic way imaginable, is one less raider who will be sacking caravans, butchering people in the streets, abducting innocent settlers for ransom money to buy chems and more guns, etc. But Dixie is a psychopathic serial killer who cannot be helped or rehabilitated. There is no getting through to her, and leaving her alive to continue ritualistically manipulating people into letting her into their lives or homes for a moment, including children without a doubt, and brutally slaughtering them in front of each other, taking a compulsive "souvenir" from each of the human beings she destroyed the consciousnesses of, is unacceptable on all counts. You know what the really interesting thing about her is though, which I just learned today as I stopped her from breathing? She acts all girlishly charming and happy with that cute southern accent of hers, but she isn't happy. She's sick, and she damn well knows she's sick. Because as you kill her, she utters one final word with her last breath......."finally."
As long as Pickman is leaving innocents alone I think he’s okay. What if he lost everything to raiders so he just snapped. He keeps the streets safe while all the raiders are scared shitless of what happens when they’re caught by him. Maybe he’s just taking these extreme measures to make them fear him.
Just thought of some head cannon, but what if the mysterious stranger is the dead detective and picking his perk is allowing him to use you as a catalyst to bring him back to try and kill the fens phantom?
I accidentally helped Pickman because by the time I was down into the little opened up area you find him, the raiders started attacking me, so I fought back. I didn’t realize who Pickman was or what he looked like. I left the house entirely at first without taking the “gift”. I went back to the little area and looked around his house after a while, but I couldn’t find him. I took his knife, and I decided that if I ever run into him again, I’ll take him out myself.
You mentioned "shouldn't the FBI override a local sheriff's department?" Common misconception that comes from the old movie trope of the feds showing up and telling the local police to scram. The answer is generally no. Federal and state governments have separate jurisdictions/spheres of influence (a county government being a subdivision of a state government). While specific jurisdictional rules vary from state to state, the general rule is that if a murder occurs in a state, that state has jurisdiction to investigate and prosecute that murder. Because the murder occured in that county, it is under the jursdiciton of the county sheriff. The federal government (in this case the FBI) would only get involved *by default* if the murder happened within federal jurisdiction. The federal government might have jurisdiction over a murder if the act of murder crossed state lines or the murder occurred on federal lands such as a national park or military base. The federal government might also have jurisdiction if the murder involved something regulated by the federal government, such as federally banned controlled substances, firearms, or explosives. If the state government has *sole* jurisdiction over the murder, the FBI might *choose* to help in the investigation, but it is not required to, nor is the state government required to accept the FBI's help. The county sheriff could probably honestly tell the FBI to screw off and the FBI would essentially have to. If there is a situation in which the state and federal governments *both* have jurisdiction, they will work together, but even then the FBI can't just shove the sheriff's department aside and take control without permission. I thought it'd be fun to answer your question! Am a lawyer btw.
If I were an Overboss of Nuka-World for any reason, I’d have the Disciples eliminated most of all. Out of the three factions, they’re the one I would be the most weary of. The Operators wants to make caps. Earning caps is something I can get behind. They’re in it for profits and that’s something which can be managed without problem. The Pack wants to live the tribal living and go for the hunt. They’re vicious enough to make for good deterrence against any schmoe trying to muscle in on the territory but they’re easy enough to control that they won’t aggro on potential allies without my say so. They know their place and as long as they know who’s in charge, there won’t be any problems. The Disciples? First, their whole embracers of death schtick are beyond what most nihilists are willing to tolerate. Interactions with their leader shows that the gang aren’t too afraid of the big boss or anyone else which as a raider gang, that’s a big problem when you’re trying to keep the peace along with the possibility of them scheming against you if given an inch. They’re willing to incite conflict when they can. Plus with Dixie in their ranks, having merchants manning the local business, neither appeased by caps or able to be intimidated into submission and trying to run a park alongside attempting to manage the long term enterprise of it; they’re a powder keg waiting to go off at any time. I wouldn’t want anything to do with the other two groups but their wants are easy enough to be fulfilled while the Disciples are just a pack of deranged animals that doesn’t have any kind of boundaries to speak of. Boundaries to keep them from causing problems to the logistics of the operation in the long run. Ergo, they would have to go. Also their faction perk is the worst of the three.
In the basement of the gallery you find a cube made of concrete blocks that seems rather new, maybe Pickman wanted to paint something inspired by Poe's "The Cask of Amontillado"?
I never bored listening to Dixie's voice and dialogue. It's sound cute and adorable, unfortunately his life is always too short, in my game at least, her gang perk is not quit good, they the first that need to go.
Ngl the companion just standing in the door after the Phantom went off about having to hurt the Detective, that prolly would got em a quick few VATS shots to the head lmao
Can you tell me wtf is up with those manikins in the town with the last minute men cuz I just abandoned the save file when I walked out of the building and saw another manikins bc it was not there before
i think there may be an active serial killer in fo4 that specifically targets settlers. for example. the two settlers corpses that you find at a train depot near diamond city. theres no raider swag left vethind, the settlers possesions are still on their corpses and homes. theres at least several ive found so far.
Reminds me of a mod I downloaded that put a serial killer from real life into the game. It was an escape-room like puzzler. It was kind of fun, I can’t lie.
When I was a kid the urban legend was about thump Jack . An escapee from a mental institution with a club foot and a limp who killed with an axe . He got his name because you could hear him coming down the hall limping and whispering his own name . Story kind of had the same vibe as the pint-Size slasher . We know there's been a bunch of ax murders in history some very famous such as the New Orleans axe man and others . I suspect somewhere in one of the developers childhoods there's an urban legend about a pint size slasher .... At least that's my hypothesis
10:32 i think it may also be a reference to "rope" by Alfred Hitchcock, two friends murder someone as an intellectual exercise and to see if they can get away with it
"The Most Dangerous game" reference tickled me pink when I found it. I read that story when I was still in school and I thought everyone had forgotten about it.
Fen street phantom the Fallout Joker? Someone probably already said this but the whole obsession and "you and I are the same only you understand me" seems to make that whole thing a batman and joker reference
Clanden never survives any Fallout New Vegas playthrough I do. Similarly, Dixie is the main reason why I go after the Disciples first whenever I kick off Open Season in Fallout 4....
some people think that the Sickle Man was actually two ladys. In the savage divide west of the RNG station is a small house if you play 76 take a look.
I think the greatest serial killer in the Fallout universe is the player character well at least in Fallout 3 4 and New Vegas correct me if i'm wrong. Other than that a great video keep it up👍
Oh me too. Honestly the scariest person in the fallout universe is the player character. Just imagine that you're a raider, and you see a vault dweller, and then suddenly time slows down or stops. Then your friends head gets blown off to the tune of 'my spurs go jingle, jangle, jingle, ' or more ironically, 'into each life, some rain must fall.'
Honestly I think that Danse is the craziest serial killer. Not only is he part of a cult, but his ideals don't change even after being exhiled from said cult. He encourages you to take selfish acts, and has no qualms about killing. He also rarely shows any emotion whatsoever and never sympathizes.
@@generalvictorironraven.1347 Not necessarily that. Its finding out you are wrong and still advocating for it. Like if you found out you are an alien but being like "yeah don't believe aliens are real"
@@georgehutter339 I will concede that it's wrong to hate ghouls specifically non-feral ones. Even if they are inherently more dangerous than some one unaffected by gulification. I will however argue that nobody knows exactly what a synth is capable of. We you do know that the institute has a recovery function. It would be foolish to assume that's the only back door they left. A guy in full power armor going sleeper agent doesn't sound like a very good time to me. So I believe dance was at least partially acting to protect those he loved. Furthermore if you we're told "all your memories are a lie the real you was murdered a long time ago and you're a replacement made by an evil empire" I can imagine despair and panic would be a pretty normal response. All in all I think choosing death was a very human response to the situation. I wouldn't have made that choice but I don't think he's evil for it.
I'd say any player character is top of the list. The pile of bodies that follows the player around is probably more numerous than any of the people on the list, combined, times 1000.
Now don't quote me on this, but I think the FBI vs Sheriff thing is to do with local jurisdiction and local laws attaining to the topic. Kind of how some police departments are allowed to continue chasing a subject outside of their jurisdiction whereas others cannot. I think that in the case of the FBI being of federal jurisdiction and the Sheriff's being of county jurisdiction, the county could have some kind of law written within their procedures to allow the sheriff's department to operate separately to the agenda of that of the FBI. However in any case, while the Sheriff's department may not have to front the evidence to the FBI of their own free will, they'd likely be forced to turn in any evidence to the FBI upon request so as to not impede a federal investigation as I don't think there's any way around that. I have no idea if any of that is true, but it seems logically probable.
Dixie’s accent is so cute, hats off to her VA. Absolutely nails that whole smiling assassin angle.
To the people saying that Dixie shouldn't be on the list cause this is typical Raider behavior. What separates her is how she tricks people into thinking that she is a traveller and poses no threat. Then she turns on the people around her and enjoys holotape recordings to relive the killing fantasy. There are different types of Raiders, some are more civil than others (as seen in Nuka World and Fallout 76 to which Crater does business with merchants,) some enjoy killing and pillaging. The fact is that Dixie kills for fun rather than to just steal as most Raiders. This and the collection of holotapes makes her a serial killer. She is an ambush predator like a Great White Shark or a Mountain Lion.
100%. She had a very calculated MO, takes trophies from her kills, even the other Disciples aren’t as crazed.
Same with people that say it's no big deal that Cook-Cook is a r@pist since all raiders probably are. They miss the point that Cook-Cook is *notorious* for his acts.
I kinda like Dixie. If she’s on your side she seems pretty fun.
@@antondavidovic3996 The fact that he is so well known as a r@pist means that he is more prolific than whatever is average for raiders. The worse you think other raiders are the scarier his reputation must be!
Honestly seeing the Disciples actions entirely led to me killing the entirety of all of the raider factions of Nuka World
I love the idea that your character in 76 saw the salt in the sicklemans cabin and just poured it all down their throat without batting an eye
Needed to balance the body after chugging an entire carton of boiled water don'tcha know?
You left out pickmans random encounter. You never actually see him but you do hear raiders talking and as you get close you hear them die. When you find them they are all dead with pickmans calling card in their inventory
A little late but if that's true then damn they really missed a golden opportunity with Pickman. The quest is fine and all, but I'm sure they could've expanded unto his character a bit more.
@@TheR6R6R I've had it pop up a lot around the robotics factory/mechanists lair on one of the jetties that's mostly blocked by a truck and trailer
@Ayo Jit that's usually what happens for me as well. Some of the encounters don't happen as they should a lot of times. Take the encounter with the 2 Art's for example. When you come across them, one is supposed to be down on his knees with the other holding him at gunpoint and you're supposed to mediate and decide what to do but 75% of the time they are already in the shootout phase that happens if you refused to make a decision.
@@jasonoverman9679 Eh, the Art thing is simply because you only have 15 seconds to engage then in conversation.
Its very annoying when you're fighting something else and then hear the two Arts conversation just because you got a inch to close to them dodging an attack.
Them being added to the random encounter list doesn't help either as sometimes they show up in combat zones and die by a supermutant patrol before they can even talk.
Because of that they start shooting because you didn't clear the encounter zone.
The two Arts should have been a scripted event after you've discovered diamond city or even better when you've made it to the institute.
Finding them after diamond city would be fun when traveling with either Nick, Piper, Hancock or Danse.
Finding them after joining the Institute would be even better as you still haven't decided which side you should take. Having heard the stories from Piper and hancock and the likes.
The biggest crime still is the random Preston Garvey synth encounter and Preston not even commenting about it if he's your companion.
@@vonshroom2068 there is no Preston Garvey synth. There is a Preston Garvey impersonator that will ask for caps, but even if you kill him, there is no synth component. Which makes sense, as why would an Institute synth need to ask for caps for their mission, as the Institute would provide what they need?
I didn't realize Pickman was a serial killer. It wasn't until my thrid time through the gallery that I was like "Wait, did the raiders not bring all the skeletons with them?"
"OK Steve don't forget the skeletons alright, branding is important".
He only kills raiders which makes it hard for me to consider him a serial killer. More like a deranged vigilante.
@@chriskopp1361 This is basically the Disciples (NukaWorld DLC) motto.
Pickman only pursued Raiders which is why I left him alone. The dude was like a post-apocalyptic Dexter.
@@axel4196 Exactly,for all we know he may have had his family massacred by raiders when he was a kid,or hell maybe raiders killed his wife and kids. Shame Bethesda missed a good chance to build upon this but just like the rest of FO4,they screwed it up.
They missed an opportunity to have a mission where your character gets hunted by the Addingtons and their surviving clients. They could have also made it a multiplayer event where one group gets guns and explosives but not VATs and the other group gets knives.
yeah this would be dope
INfected!
sounds nice but way too unbalanced.
rather than an event, it should be it's own gamemode like NW was.
I actually like that lol it sounds cool sorta like fallout hunger games in a way
Perhaps it could be an event where you have the choice of being a hunter/hunted or working to sabotage a hunt
Pickman/ Pickman’s Gallery is actually one of my favorite quests in F4, I always love a good villain particularly a crazy one but love how oddly (I’m weird) charming he is
Same to you, killer. 😉
He leaves you a cute note with a heart on it and even gives you a nickname, he should've been a companion imo imo
@@zekefoxfire2753*kills raider* Pickman liked that
The first time I saw the Pint-Sized Slasher, I thought it was a reference to the first scene of the original Halloween film.
Same, it most likely is
The fens phantom sounds like a Batman villain it’s just the way he says detective it sounds like scarecrow
I was thinking this
He sounds more like Lex Luthor from the DCAU.
@@InquisitorXarius Probably because his VA also voiced the fens phantom.
There are plenty of times Fallout drifts into straight up horror, but I can't even be mad because it's just so interesting
If you've read Pickmans Model and the Dreamquest of Unkown Kadath then Richard Pickman really hits different. His return in Dreamquest as a ghoul was a really neat piece of continuity by Lovecraft.
I found the second one by accident and thought it was tied to nicks story mission so I swore off going there till I get all his tapes. Too bad I never get all his tapes.
8:02 - An FBI investigation would override a local sheriff's department investigation only if the crime being investigated took place across state lines (or, in the _Fallout_ universe's case, across commonwealth lines). It may be different in the _Fallout_ universe's version of the United States, but in our universe, the FBI doesn't have the constitutional or juridical authority to barge into a local or state law enforcement agency's investigation and demand that they cooperate with the FBI by turning over all evidence and information that they've acquired. This is part of the doctrines of interposition, states' rights, and subsidiarity.
Neat. Thanks for the info!
Doesn’t stop Hollywood from making a trope out of agencies butting heads over jurisdiction.
that's cool until you remember every large government agency is full of shit
@@N_orte I think it was also about the brutal competition between departments.
@@N_orte The feds taking over local situations is a popular trope in pop culture media, along with the police getting very defensive about jurisdictions and who is handling what case, et cetera; so it's a point of pride that they be the one to bring in a particular criminal, rather than whoever is supposed to be taking over the case.
I always thought it would be interesting to have a serial killer, that works in a specific area in the game (like megaton or diamond city) just somewhere with a huge general population. But the NPCS could have always made comments about the behaviouristics of each of the killers ( like how they'll only target settlers or raiders, or even the type of weapon they prefer to use) just random bits and pieces of dialogues and information that we can eventually piece together to find an Npc serial killer that is part of a "secret" quest. And maybe the killer also travels around, like if you haven't found them yet there's always a random chance of stumbling upon a murder scene or a victim out in the wasteland or in the cities themselves (kinda like how we had those scripted events for the Mayor's speech and the Institute madness incident with the two brothers)
Please continue making these long videos bro. they're amazing and your content is so entertaining.
I won’t lie, I was half expecting for there to honorable mentions, and then you just list all the main series playable characters. It was still an amazing video, and I enjoy all the detail you present in these videos!
The greatest serial killer in the game tends to be the player character unless you do a 0 kills play through.
Most of my kills are in self-defense or in defense of my settlements.
Not my fault the Raiders, Gunners, Super Mutants, etc. don't learn not to attack me and mine.
i went in the gunner plaza and made sure i killed every single one
@@Foxxie0kun exactly. The only arguable part is how you end the game; which can be done without undue loss of life for most variants.
@@Foxxie0kun In Fallout 76, I murder Scavengers on reflex, and wipe out entire encampments of blood eagles and cultists I could easily avoid. Even lone Raiders and Settlers aren't safe from me if I deem them useless, despite being allied with both. I like to think that the only reason they don't put my character down is because while they may be a violent psychopath, they are kinda useful in dealing with the dangers of the wasteland.
As a side note, if you manage to sneak up on a lone blood eagle (chinese stealth suit helps), you learn that most of them aren't psychopathic killers, but rather caught in a situation they simply can't get them selves out off because if they try to run the rest of the blood eagles would turn on them in an instant, and they are doing what they do just to survive (then I put them out of their misery.)
The player character isn't a *serial* killer. He/she's more massively parallel with that. ;-)
If you're playing an evil murderous character, then you're character also count as one
Weĺl said i agree i made a comment about that to i did play as a serial killer in New Vegas it was really fun and don't get me wrong killing innocent people is wrong you should not do that in real live😊
@@DidierWierdsma6335 Of course, you shouldn't kill innocent people in real life.
@@foofoo3344 why not?
You should do a video on the cannibal family in fallout 3.
as in The Family? or the Andale settlement?
@@N_orte technically The Family are vampire LARPers, the Andales are the ones who enjoy longpig
Or the white glove society in the mojave. More specifically mortimer, as he's the reason the rest of the members turned to cannibals.
I don't think the Fens Phantom detective made it down the sewer - that's his skeleton there 3:54 just about to go in when the bomb dropped. Also the tapes would have been picked up already.
the 4th tape definitely implies the detective fell victim to the fens phantom
It could be the skeleton of the Phantom himself trying to get to shelter before succumbing to the nukes.
Lmao 6 and a half minutes in and the carboard itself is jumping for joy
it was too absurd to not include it in the video
Now honestly, everyone from The Disciples is a serial killer. Especially Dixie, Savoy and Nisha.
The disciples even seem to kill the other raiders of Nuka World albeit discreetly based on their Dialog
Easily the worst out of the three gangs.
Honestly, as I hate raiders in general, I started blasting the minute I entered the park.
They know how to have fun. If I have to hear about Graygarden being run by robots one more time.
Quite frankly they make the Operators look like saints. Though the pack does have similar brutality. They torture and feed people to dangerous animals. Though they don't seem to do this with as much of a bloodlust and to as much an extreme as the Disciples do.
I forgot about that whole mission in F03 - it was a combination of Nightmare on Elm Street and Halloween lol. That game was pretty underrated.
Weird I didn’t even get notified. Glad I caught this one early!
"More fleshed out. No pun intended."
OH COME ON! That was the PERFECT PUN for Pickman! OWN THAT SICK PERFECTION! OWN THAT AWESOMNESS!!!
I agree, though, that Pickman should have been fleshed out more. Maybe some side quests to make him more colorful. Really get to the heart of the matter with him. What gets his blood pumping? What blood type does he prefer in his morning coffee?
Loving all these longer videos lately!
In Fallout 3 the player character can be the worst killer kill megaton, if you are a slaver you are pretty much hearing that 99% of the VIP slaves are going to be brutally murdered or tortured, and then you can add a killer fev chemical to the water plant at the end but probably not cannon
I am being the biggest a hole possible in my most recent play through of Fallout 3 big town is almost completely empty just a guy waiting for medical attention as his friends and doctor are either dead or sold into slavery
What about the dude who killed all those people for blue sunset sasparilla bottle caps, also in fnv
fair play. i limited the video with just these 8 as im sure we could identify many other mass killers in the universe!
@@N_orte make part 2
@@Andrvtti maybe in the future
not sure if anyone else mentioned it, but you could also include the families from Andale from fallout 3
you are honestly the best fallout lore based content creator since “thenthapple”, ah those were the days.
Thank you. I’m still very new in the FO community. Never really watched anyone until I started making my own videos.
wow really I would have never known you were newer, well I just like how you cover a lot more of the smaller, lesser known things it really is interesting and glad that you bring it to more peoples attention, really shows how deep the games goes and also shows a lot of the craft put into the FO universe. Keep it up man 👍🏼
Dixie will always be my favourite, I think it's the combination of her looks and accent.
I wish she would have been a companion option for an evil playthrough
@@emrik99 She'd be even more sadistic than Strong. Even Nisha is scared of her. Btw if you play on pc, you can make any NPC into a companion with console commands, they just won't have dialogue.
I can fix her
I actually cleared out all of the Nuka-World Raiders this morning before this video came out, after having done _literally_ every other possible thing in the DLC over the past week that didn't require me to assign raider gangs to the parks I'd cleared out in order to advance their evil questline. But boy did I string them along, making them think I was ever going to do a damn thing for ANY of their parasitic asses in my role as their so-called _"Overboss",_ especially Porter Gage who I maxed out affinity with to get his companion perk and allowed to tag along the whole way through, all while telling ME that "helping (me) waste Colter was the best decision (he) ever made" (I actually think Gage was a really deep and complex character who could've done a lot of good in the world if he found the willpower to put in the thankless struggle for it, and I sincerely wish we could have rehabilitated him and convinced him to use his intelligence, creativity, and strength to help the people of the Commonwealth-but the fact that EVEN AFTER reaching max affinity with him, or hell even ROMANCING him if you choose to do so, even after having all of the fun with you that he tells you he did, telling you he'd FOLLOW YOU ANYWHERE, and sharing his life story, after all of that, the fact that THE MOMENT you kill your first raider in Nuka-World he TURNS ON YOU instead of TRUSTING you, which he does tell you he can't do for anyone anymore, tells me that there is no helping him change at that point in his life-I have a feeling that being the smart guy that he is, Gage would've recognized in the final moments that you REALLY COULD bring him back into society, and you really could have proven to him that not only are people who live the raider lifestyle weak, but that those who choose to do good in the world, help other people even if they seem ungrateful, and build up honest lives while helping in organizing a new civil society for their families, are actually stronger, let alone happier, than raiders could ever be, but once he saw you moving to carry out justice on the raiders he had thrown in his lot with, it was time for a split second decision.....and if he trusted you to carry him back to the Commonwealth to start a new life, he'd have to finally face all of the horrific atrocities he participated in, or was fully complicit in, and he panicked and couldn't do it, forcing you to put him in the ground), other than, of course, *mopping the f#%king floor with them* and acting as the unstoppable instrument of justice for all of the COUNTLESS innocents they murdered, stole from, kidnapped, enslaved, tortured, raped, and experimented on, none of whom ever got the chance to walk away with their lives and freedom.
But this comment was really meant to be about Dixie, of the Disciples gang. When it came time for me to clean house, you know who I decided to start with? I started with Dixie, and I knew from the very beginning that she was who I was going to end first. The thing about Dixie is that if there were no other moral reasons to wipe the raiders out of Nuka-World, HER EXISTENCE ALONE is so utterly heinous, and such an affront to humanity and the ability of ordinary people to make an honest, even if extremely modest life for themselves, that it would singlehandedly justify wiping out all of the rest of them if these hypothetical morally good raiders wouldn't hand her over. But of course the raiders in the game are not good, or even morally grey, including the Operators. They are all unambiguously wicked, and none of them can be allowed to survive.
But Dixie especially, and it's not even close. See, with Pickman, the serial killer and definitional psychopath in the base game who ritualistically and pathologically hunts down and murders _specifically only raiders,_ and who then finds artistic inspiration in killing them, which he uses to paint his vast collection of artworks (using their blood for all reds instead of red paint), there is NO ARGUMENT against the facts that he IS a bonafide psychopath, and that he IS a serial killer-none whatsoever, he is inarguably both of those things. He is a mentally broken person living in a world without intensive psychiatric help available, with conditions that only have a slim prayer of being effectively managed with said help, but the elephant in the room is who he targets, which is of course purely the parasitic scum raiding the Commonwealth, murdering innocent people, and just taking whatever they want by force right now like spoiled children, none of which they earned or deserve. There IS an argument to be made, EVEN IF JUST A UTILITARIAN ONE, for leaving Pickman alive (and I don't mean because it gets you a key to a safe of his with a special weapon inside, I mean because he is useful for killing raiders, and any one he kills, even if in the most vomit-inducing ritualistic way imaginable, is one less raider who will be sacking caravans, butchering people in the streets, abducting innocent settlers for ransom money to buy chems and more guns, etc.
But Dixie is a psychopathic serial killer who cannot be helped or rehabilitated. There is no getting through to her, and leaving her alive to continue ritualistically manipulating people into letting her into their lives or homes for a moment, including children without a doubt, and brutally slaughtering them in front of each other, taking a compulsive "souvenir" from each of the human beings she destroyed the consciousnesses of, is unacceptable on all counts. You know what the really interesting thing about her is though, which I just learned today as I stopped her from breathing?
She acts all girlishly charming and happy with that cute southern accent of hers, but she isn't happy. She's sick, and she damn well knows she's sick.
Because as you kill her, she utters one final word with her last breath......."finally."
We need to find Gage's VA and make a mod based on what you said 🗿
@@sopadumacacoumadelicia5 hahahaha totally. that’d be awesome. I appreciate the reply, friend!
I cleared out the raiders and was creepily smiling after I wiped out the disciples after a serial killer killing their first victim
I thoroughly enjoyed your comment.
I'm not reading this wall of text, what's the tldr?
I'd say that the worst serial killer could potentially be the player, especially in New Vegas since you can kill almost anyone at any time.
hundo p, bad karma PCs are the most insane
the fens phantom sounds like he runs the happy trails caravan
UA-cam knows what’s up, didn’t even notify me, this showed up on my recommended. 30 seconds ago.
This is the first time I've heard of this channel. Definitely not gonna be the last. What a great video.
As long as Pickman is leaving innocents alone I think he’s okay. What if he lost everything to raiders so he just snapped. He keeps the streets safe while all the raiders are scared shitless of what happens when they’re caught by him. Maybe he’s just taking these extreme measures to make them fear him.
wait the pint size slasher. The superintendent Cabot. is that the same Cabot from the cabot house mission?
Just thought of some head cannon, but what if the mysterious stranger is the dead detective and picking his perk is allowing him to use you as a catalyst to bring him back to try and kill the fens phantom?
The pint size slasher also has lore in fallout 3 point look out at the motel where you land
I accidentally helped Pickman because by the time I was down into the little opened up area you find him, the raiders started attacking me, so I fought back. I didn’t realize who Pickman was or what he looked like. I left the house entirely at first without taking the “gift”. I went back to the little area and looked around his house after a while, but I couldn’t find him. I took his knife, and I decided that if I ever run into him again, I’ll take him out myself.
The thing about the FBI overiding the local sherrif is accurate. It's more of "shut the fuck up, federal agent"
When I read 'worst serial killers' I was thinking they weren't good at their jobs.
You mentioned "shouldn't the FBI override a local sheriff's department?" Common misconception that comes from the old movie trope of the feds showing up and telling the local police to scram. The answer is generally no. Federal and state governments have separate jurisdictions/spheres of influence (a county government being a subdivision of a state government).
While specific jurisdictional rules vary from state to state, the general rule is that if a murder occurs in a state, that state has jurisdiction to investigate and prosecute that murder. Because the murder occured in that county, it is under the jursdiciton of the county sheriff.
The federal government (in this case the FBI) would only get involved *by default* if the murder happened within federal jurisdiction. The federal government might have jurisdiction over a murder if the act of murder crossed state lines or the murder occurred on federal lands such as a national park or military base. The federal government might also have jurisdiction if the murder involved something regulated by the federal government, such as federally banned controlled substances, firearms, or explosives.
If the state government has *sole* jurisdiction over the murder, the FBI might *choose* to help in the investigation, but it is not required to, nor is the state government required to accept the FBI's help. The county sheriff could probably honestly tell the FBI to screw off and the FBI would essentially have to.
If there is a situation in which the state and federal governments *both* have jurisdiction, they will work together, but even then the FBI can't just shove the sheriff's department aside and take control without permission.
I thought it'd be fun to answer your question! Am a lawyer btw.
If I were an Overboss of Nuka-World for any reason, I’d have the Disciples eliminated most of all. Out of the three factions, they’re the one I would be the most weary of.
The Operators wants to make caps. Earning caps is something I can get behind. They’re in it for profits and that’s something which can be managed without problem.
The Pack wants to live the tribal living and go for the hunt. They’re vicious enough to make for good deterrence against any schmoe trying to muscle in on the territory but they’re easy enough to control that they won’t aggro on potential allies without my say so. They know their place and as long as they know who’s in charge, there won’t be any problems.
The Disciples? First, their whole embracers of death schtick are beyond what most nihilists are willing to tolerate. Interactions with their leader shows that the gang aren’t too afraid of the big boss or anyone else which as a raider gang, that’s a big problem when you’re trying to keep the peace along with the possibility of them scheming against you if given an inch. They’re willing to incite conflict when they can.
Plus with Dixie in their ranks, having merchants manning the local business, neither appeased by caps or able to be intimidated into submission and trying to run a park alongside attempting to manage the long term enterprise of it; they’re a powder keg waiting to go off at any time.
I wouldn’t want anything to do with the other two groups but their wants are easy enough to be fulfilled while the Disciples are just a pack of deranged animals that doesn’t have any kind of boundaries to speak of. Boundaries to keep them from causing problems to the logistics of the operation in the long run.
Ergo, they would have to go. Also their faction perk is the worst of the three.
In the basement of the gallery you find a cube made of concrete blocks that seems rather new, maybe Pickman wanted to paint something inspired by Poe's "The Cask of Amontillado"?
When the boxes start breakdancing at 6:20 👌👌
14:41 tbh I don't like his methods but if he's just killing raiders then I guess it's fine
@MoneyMou$e he might move to DC
What could pose a child to put on a clownmask and rob/stab people?
TIKTOK:is the obvious answer.
The fens phantom is like a zodiac killer
I never bored listening to Dixie's voice and dialogue. It's sound cute and adorable, unfortunately his life is always too short, in my game at least, her gang perk is not quit good, they the
first that need to go.
Im so high rn when you said “a journal found in 2052” i fckn almost geeked out
You should be able to convince Pickman to continue his work with raiders/ghouls/supermutants
To this day, I still think Pickman would've made an excellent companion character.
The sherif's department is considered highest authority in county governance so there can be instances of then arguing eith federal agents
Don't forget the main character once you turn the mods on.
Ngl the companion just standing in the door after the Phantom went off about having to hurt the Detective, that prolly would got em a quick few VATS shots to the head lmao
Can you tell me wtf is up with those manikins in the town with the last minute men cuz I just abandoned the save file when I walked out of the building and saw another manikins bc it was not there before
i think there may be an active serial killer in fo4 that specifically targets settlers. for example. the two settlers corpses that you find at a train depot near diamond city. theres no raider swag left vethind, the settlers possesions are still on their corpses and homes. theres at least several ive found so far.
Reminds me of a mod I downloaded that put a serial killer from real life into the game. It was an escape-room like puzzler. It was kind of fun, I can’t lie.
When I was a kid the urban legend was about thump Jack . An escapee from a mental institution with a club foot and a limp who killed with an axe . He got his name because you could hear him coming down the hall limping and whispering his own name . Story kind of had the same vibe as the pint-Size slasher . We know there's been a bunch of ax murders in history some very famous such as the New Orleans axe man and others . I suspect somewhere in one of the developers childhoods there's an urban legend about a pint size slasher .... At least that's my hypothesis
10:32 i think it may also be a reference to "rope" by Alfred Hitchcock, two friends murder someone as an intellectual exercise and to see if they can get away with it
A snippet of Bach's Fugue in D-Minor is the intro to the song "The Red Baron" by Sabaton. 🤘😁
"The Most Dangerous game" reference tickled me pink when I found it. I read that story when I was still in school and I thought everyone had forgotten about it.
13:30 it’s a reference to bucket of blood just instead of clay sculptures in case dead bodies it’s bloody paintings
3:09 reminds me of A Clockwork Orange with the killer and classical music correlation.
Why does the Fenway Phantom sound like he's about to ask me to join the Happy Trails Caravan?
More lore vids friend. Well done 👍🏽
I too dawn the top hat, doesn't feel right without it for my charisma build
The lone wanderer, mysterious stranger, and the mechanist....
I love these videos keep it up
Thanks, will do!
The Phantom’s voice sounds like a pitched-down recording of Troy Baker
Damn, Dixie can shove a powerfist on me.
MK Ultra...now there is a program worthy of the darkest corners of the Fallout Universe
Fen street phantom the Fallout Joker? Someone probably already said this but the whole obsession and "you and I are the same only you understand me" seems to make that whole thing a batman and joker reference
Could the pint sized killer be a zetan?
It's so weird to hear the Fens Phantom without the voice-changer filter.
I had to laugh at The hunting lodges rules weapon restrictions but hand grenades are okay and you have to be within 10 km of your target
The worst serial killer is me moments after a quick save
love these videos!
Thank you!
Toccata and Fugue is the iconic scary organ song btw for those who don’t know.
The huh and the whuh? What makes it scary?
@@jayl5032 Look it up
@@mapleflag6518 huh wuh
Clanden never survives any Fallout New Vegas playthrough I do. Similarly, Dixie is the main reason why I go after the Disciples first whenever I kick off Open Season in Fallout 4....
I doubt you'll read this but you became my favorite Fallout UA-camr in like two days. Keep up the good content.
some people think that the Sickle Man was actually two ladys. In the savage divide west of the RNG station is a small house if you play 76 take a look.
What about the gecko bits doctor?
this was interesting, most of the time you come across them and they talk about what they did and you are left standing there thinking why?
I discovered your channel now great
I'm surprised you didn't cover the incestuous cannibal family in Fallout 3. They must've killed dozens of people over the years, nay, generations.
Cover the background,history,and relationship of Nick Valentine and DiMA
I think the greatest serial killer in the Fallout universe is the player character well at least in Fallout 3 4 and New Vegas correct me if i'm wrong.
Other than that a great video keep it up👍
Oh me too. Honestly the scariest person in the fallout universe is the player character. Just imagine that you're a raider, and you see a vault dweller, and then suddenly time slows down or stops. Then your friends head gets blown off to the tune of 'my spurs go jingle, jangle, jingle, ' or more ironically, 'into each life, some rain must fall.'
"these are fallouts worst serial killers"
* meanwhile player stacking bodies*
The main character can always be The Serial Killer, The most ruthless
Pickman is a Call of Cthulhu adventure Pickman's Model, I think it is called.
Should definitely have added the Andale families.
I can't be the only one who wanted Pickman's paintings for my settlements. Right?
Honestly I think that Danse is the craziest serial killer.
Not only is he part of a cult, but his ideals don't change even after being exhiled from said cult. He encourages you to take selfish acts, and has no qualms about killing. He also rarely shows any emotion whatsoever and never sympathizes.
Holding an ideal higher than yourself doesn't make you a murderer.
Being emotionally distant doesn't either.
found the ghoul hater^
@@generalvictorironraven.1347 Not necessarily that. Its finding out you are wrong and still advocating for it. Like if you found out you are an alien but being like "yeah don't believe aliens are real"
@@georgehutter339 I will concede that it's wrong to hate ghouls specifically non-feral ones.
Even if they are inherently more dangerous than some one unaffected by gulification.
I will however argue that nobody knows exactly what a synth is capable of.
We you do know that the institute has a recovery function.
It would be foolish to assume that's the only back door they left.
A guy in full power armor going sleeper agent doesn't sound like a very good time to me.
So I believe dance was at least partially acting to protect those he loved.
Furthermore if you we're told "all your memories are a lie the real you was murdered a long time ago and you're a replacement made by an evil empire" I can imagine despair and panic would be a pretty normal response.
All in all I think choosing death was a very human response to the situation.
I wouldn't have made that choice but I don't think he's evil for it.
I'm shocked there's not more of them
I'd say any player character is top of the list. The pile of bodies that follows the player around is probably more numerous than any of the people on the list, combined, times 1000.
Now don't quote me on this, but I think the FBI vs Sheriff thing is to do with local jurisdiction and local laws attaining to the topic. Kind of how some police departments are allowed to continue chasing a subject outside of their jurisdiction whereas others cannot. I think that in the case of the FBI being of federal jurisdiction and the Sheriff's being of county jurisdiction, the county could have some kind of law written within their procedures to allow the sheriff's department to operate separately to the agenda of that of the FBI. However in any case, while the Sheriff's department may not have to front the evidence to the FBI of their own free will, they'd likely be forced to turn in any evidence to the FBI upon request so as to not impede a federal investigation as I don't think there's any way around that. I have no idea if any of that is true, but it seems logically probable.
Hm didn't realize the Cabot family was mentioned in Fallout 3
To be fair in a post apocalyptic world there's really no laws other than surviving