What do you think of destiny 2s season pass, it is the way that they fund the new season and most of the stuff in it I think has reasonable value for the money you pay for premium
expressvpn does not make your surfing more private, it just hides your activity from your isp. you have to trust them more than your isp since your activity will be seen by them instead
I’ve been saying that the Battlepass is terrible for like 2 years. We went from disrespecting your money, to disrespecting your time, both systems feel like a insult to the customer.
@@ZurilasZone I wish more companies paid you the amount you spend for a battle pass if you do complete it. Encourages you to continue grinding battle passes next season
@@Manavine brooo you wanna buy out battle pass? Sure let's refund you and give you free shit. That literally defeats the purpose of selling the battle pass, people who say they don't have time to complete it shouldn't buy it and complain because you already know you aren't gonna beat it so why buy it? Battle passed are at best £7.99-£10 which considering the amount of skins and stuff you get is worth it for a small grind, of you don't want it don't get it but these games need to keep making money somehow. About your time they sell other stuff for the same price and you usually get something decent at tier 1 and it really doesn't take that long to grind out unless your playing a game with a bad level system. For example on fortnite you could grind out the battle pass in a weekend at the end of the season when all the challenges are out and it's not even that expensive
@@Manavine fortnite does what you want if you mean the currency to buy the battle pass, you only have to buy one battle pass and get enough currency to buy the next one every single time.
And that is the formula Epic games uses Sprinkle some Deadpool here in the secret section, mix the falcon for seeing a one time event there, put a hint of darth vader at top, And there you go 5 years of playing the same game
I've only played 2 games that don't have this problem. Minecraft Dungeons and Vigor. Both allow you to buy previous Battlepasses although, in Vigor they're really slow adding old ones to be bought (if you bought one before but didn't complete it, you wouldn't have to buy it again) and you can level the old BP and new at the same time. When loot boxes were the craze my only issue was duplicate items. In Uncharted 4, you never got a duplicate item from a box, it was awesome
Then drop the arbitrary target of reaching 100%. Ask yourself why that’s important? How is a game about a number to you and not about the enjoyment of the gameplay?
@@citizen3000 it is truly a shame. 100 percenting a game used to be a satisfying challenge, now its intentionally designed to be juuuuust out of reach to incentivize monetization
Seeing a battle pass in a game discourages me from playing it. It makes me think "If I get into this game, I'll feel pressured to play more than I want to."
literally what happens to me with fortnite, i don't like it but the battlepasses be way too good so i force myself to play and not enjoy something over a battlepass
@@soyalex537 bruh what? "I don't like it but i bought cosmetics for it" 😂 Man ok. If you don't like the game why spending money on it 🤦♀️. I play sometimes fall guys, but i would never bought battle pass for that. It was your bad and stupid decision.
That’s the dumbest shit ever, battle passed ONLY give cosmetics, so as long as your playing the game to just play the game your fine, just play the game
Same I wish every game did it cosmetics and Progression like titanfall 2 most is free with basicaly hundreds of Things to unlock by playing (wall run 25kilometers up to 500 kilometers exexute 500 titans (for every titan) most of that can also be unlocked via in-game currency. there are a few bundels for gun skins and calling card Emblems and Alternative looks for the Titans with a different Exekution. If you want all of it you can buy it all for like 50€ (one Bundel for all the titan looks that are actually different and Not just a camo locked behind money and one for the gun skins and the other stuff) Lots of stuff to unlock for customization by playing at your own pace and if you want you can throw some more money at the developers. I DO NOT ENCOURAGE PEPOLE TO BUY THIS STUFF BECAUSE RESPAWN DOSENT DESERVE YOUR MONEY ANYMORE!
I miss when cosmetics showed off some sort of challenge or rarity and seeing someone with that skin was really cool. I remember seeing a bungie employee on halo 3 and was so obsessed with their flaming helmet. Now I see someone in a skin I just think about money and nothing really else. Skins have gotten more elaborate and that’s cool, but I wish they weren’t monetized, especially in paid games
lmao seriously, sometimes I play ranked Brawlhalla with my friend and whenever we see someone with a cool skin we just say "oh shit, watch out. he has money, he must be good."
I remember rushing for Golden Guns in cod cuz it meant u were the most tryhard person in the lobby. Especially in BO1, it was dope grabbing random guns and seeing their gold skin on it
Battlepass popularity really took off because of Fortnite, and the way Fortnite does it isn't bad. It's free to play, they have to make their money somehow, why not make money over cosmetics and not things that can give people an advantage? It's not that expensive and you can buy the next battlepass with the last one if you don't spend the currency you get from it on anything else. It's also a way for people to have limited items that will never return that's proof they supported the game at a particular time and played it a certain amount of time. I don't see a problem with it in this case, it works pretty well for that game. Free to play games monetizing things that are no more than cosmetics isn't an issue since it's their only source of revenue for the game. The problem comes from how battlepasses are becoming extremely common and how paid games are starting to use it. I'm alright with some free to play games having it, but every other game including paid ones is too far. Basically, the "original" (not the first, just the first popular instance) did it right. The only complaint I have about it is that if you didn't finish playing enough to be able to buy the next battlepass, you may feel pressured into doing that, but if you don't play enough (if you do your challenges, probably not even 10 hours in 3 months) to get the next one, why would you want it?
At least for some games that’s fitting. Overwatch? Basically every skin fits. Fortnight? At the beginning had a style, and then it felt whack for about a year and then it got a different more bombastic style but I’d say it definitely still has cohesion.
Valve games are the worst for this. Dota in particular because of the games very old looking art style all the new cosmetics makes the characters look like nfts
@@dexlovesgames_dlg Fortnite is in the same boat as overwatch idk wtf you're talking about🤣. What art style? It's a cartoony unrealistic game and it's always stuck with that.
I got Splatoon three not too long ago and I love their version of a “battle pass” it comes with the game it doesn’t cost anything extra and my favorite part is nothing in it is limited it’s basically just an extra XP system every three months there’s a new catalog (that’s what they call it) that goes up to level 100 and if you completed early then you get bonus catalogs that pretty much just give you random items without having to spend any in game currency and if you don’t finish it before the three months is up you still get the new one you just have to complete the new one before you can go back and finish your old one. I’m not a huge fan of Nintendo as a company but sometimes it’s a good thing to be stuck in the early 2000s
Not too dissimilar to Fall Guys (when it wasn't F2P) Mediatonic knew that no one wanted to hand over additional money for a battle pass for a game they had just spent 20 U.S dollars on, so they made it free. The only additional purchases you could make were for coins (which you could get easily) or skin packs
I personally like that you can get some of the items outside of the catalog as well. From what I’ve seen thus far, the only things that are exclusive to the catalog are emotes and the triple glasses.
The fear of missing out system that is ingrained into every modern game pisses me off. Not everyone has the time and money to grind, do we really need to exlude so many people of something as trivial as some cool skins? Even if you still have to pay, I would love if games had permanent stores that you can buy from whenever you want. Maybe even the ability to buy battle pass skins AFTER the battle pass is over. This system would still make money, fans would buy battlepasses to get more skins for less cost, and to get them sooner. Other people can buy maybe only one of the battlepass skins for the price of the whole thing after the season is already over.
Yeah like before, call of duty just had a store. In Black Ops 2 you just pay like $1.99 and download the glowing green Weaponized 115 camo. Now if that's something you wanted you'd have to pay for with a battlepass and then grind XP to unlock. It's just money grabbing in a way that's least offensive to consumers.
no one would buy battle passes if it worked like that. the whole point is to be rewarded for putting in time. imagine your system with anything else. if you grind for a cod mastery camo and 3 months later everyone can use it without doing any challenges. you’d never waste time again grinding for that camo if you knew it’d be available later. only time it sucks is when you don’t have the money for a skin you like and it goes away before you can get it. but that’s how life is. there’s a good chance your not gonna get everything you want and it’s not that much time to be honest. a youtuber lukethenotable used to make videos on completing a full battle pass in one day.
You still can, in the grand scheme of things it doesn't matter if you miss out on one shitty unlock you'll use for a few weeks until the next shiny unlock becomes available
if you talking about cosmetics that’s sad. but content in general changing is good. a game will get stale over time so adding free changes is good. if you miss out on a limited time update that’s just something your gonna have to get over. because people who play it all the time enjoy the updates and don’t care if it’s limited
I'm old enough to remember that 100% of what's on battlepasses were once unlockables for skill not money. You want a Gold Desert Eagle? Better learn how to head shot or go without.
@@insertpng6289 That's just a bad take. Updates add more replayability value and keep fans engaged and excited about bonus content. They also allow devs to balance mechanics that players possibly aren't a fan of post-launch
Mf you act like that was a decade ago. Like bro The inception the battle passes were created in 2017 or 2018. Mf act like it was made 15 years ago like what. You are 20 it wasn’t that long ago and tons of people know how it was
@@Abstraxxs battlepasses are new but are you forgetting the precursors such as Online Passes, loot boxes, micro transactions for skins. The cutting up of video games has been happening since the mid 2000’s and battlepass is just the newest form of that. Also I’m far from 20 thank god.
One thing you didn’t mention is that Fortnite (the game that popularised the model) actually gives enough in game currency to buy the next one, so the pass is technically a one time purchase forever unless the player chooses to spend the v-bucks elsewhere. Most games that copied the battle pass model only give you a handful of currency so you have to pay every time
I wish more games like Valorant and OW2 would take an example for that and I also gotta give credit to Save the World, it also used to be a great one time investment to earn V-Bucks, you can claim 10k V-Bucks within 336 daily logins and complete daily missions for more
It's better than a lot of other options, but still has FOMO as you need to play it continuously in order to keep buying the battlepass each time. The XP gain is nice and fast though.
@@Sekaro297Kinda, but tbh grinding in fornite is not really that hard since the game gives EXP boost andnither stuff constantly, not to mention ifnyou have to get out you can just lesve the console or pc on snd leave the game on a community server wich literally gifts you EXP just for being on it Hell the last fornite BP i slacked off and i just rushed it in the last 3 days and i finished the basic part of the premium pass plus the exclusive skin, not only that but nowadays the BP comes with even MORE Vbucks so if you spend 950 to get the premium BP you get 1600 on the BP wich makes it so that you can slowly work up the extra vbucks to buy any skin you want from the store
I absolutely agree that battle passes have no place in paid games, increase FOMO, and a lot of them do have shitty skins lol but I'll always take them over the pay to win lootboxes in EA games from a few years ago. (OW1's lootboxes were great though, screw you OW2.)
I think loot boxes in some scenarios work a whole lot better. Examples like Overwatch 1 and destiny 2 (pre shadowkeep) come to mind, as they allow players the chance to get a cosmetic through gameplay is a whole lot better than having to grind everyday of a season for a single good cosmetic. That's just my opinion though.
Yea like, I have a ton of legendary overwatch skins from the og game, half of them being event skins that I had to work my ass off for the loot boxes, my blackwatch genji skin that everyone wanted, now I hover over the skin and it says "available in shop" like I worked for my skins and grinded to get the lootboxes but now little 9yrold timmy can buy the same skin and now my accomplishments don't matter because now it looks like I also payed for my skins
@@fluffy6488 Overwatch 1 had my favorite reward mechanics. You were rewarded handsomely for heavy grinding, either grinding loot boxes for the chance of free legendaries and epics or grinding money to buy them directly, and it didn't take 30+ weeks to get.
@@fluffy6488 I think TF2 / CS:GO are also weirdly good examples of lootboxes being fine. Most of the content is community made to begin with and that money does make it's way back to the people who designed the items, the games are also both over a decade old now so and need about as much support as they can get (maybe not so much CS:GO). it is more legitimately gambling than other lootboxes due to the trading market, i guess that could be a problem, but it's also a TRADING MARKET and frankly, most of the time you can just buy whatever cool skin you want for a reasonable price or at the cost of another old skin you have.
Deep Rock Galactic is the only one who seems to be doing it right. There'es one "battlepass" per season. You unlock the items in it by just playing the game. When the season is over all those items just get put into random crate finds that anyone can open without having to pay. Oh yeah...also it's completely free.
I honestly love how there’s about no payments in Deep Rock. The only things you can buy are armor. Everything else you have to work for. It makes you feels good about what you wear.
@@SonicAdventureEnjoyer the only reason they won't do it is because of all the "og" players being such sticklers about not having the developers re-release old skins
@@itsumayo and even with the cosmetic dlc, buying it just gives you the cosmetics. you don't need to complete a mission to get what you already paid for. You just pay a little to support the developers, and get a set of well made and entirely optional cosmetics in the process. it's perfectly transparent, and there's no pressure to get it if you don't want to.
In my opinion Deep Rock Galactic is easily the best example of a battle pass. For starters its completely free. It primarily consists of some pretty good cosmetics and materials as well as a currency called scrip. Scrip can then be used to unlock really cool weapon skins and beards and other stuff like that on a cosmetic tree which has a branching order. And once a season ends all of the items featured go into cargo crates which can be found throughout missions and give one of these random cosmetics.
This is why I like Deep Rock Galactic's performance pass. - The pass is completely free (shocker, I know). - It feels like you can level it up without even trying (because let's be real, you'd spend ungodly amounts of time on a game that regularly makes you feel good instead of making you wanna yeet the controller at a wall). - You get more performance pass XP then usual for engaging in new in-game content. - The performance pass, along with a few other things, give you these things called Scrips that can be spent on a cosmetic tree. This is somewhat similar to the performance pass, except YOU choose what order to unlock stuff in... while SIMULTANEOUSLY progressing the performance pass. - Season length gives you more than enough time to finish the performance pass (I started playing midway through last season and still finished it). - Any cosmetics that you don't unlock before the season ends gets moved into Cargo Crates and Lost Packs that you can randomly find while on missions, or into the shop in the hub area that doesn't even ask for real money like other games do. This game does everything in its power to eliminate FOMO. Now, if you don't mind, I've got some mining to do. Rock and Stone, brotha!
I love how DRG does their battlepasses, they are 100% free and everything you can't get on time will be added to the normal loot you find in the game (in mission crates/backpacks, the ingame shop and matrix cores) and its paired with a 8€ dlc of cosmetic items that fit the current update.
yeah like if you play a game its the only thing u can play because theres not enough fucking time to complete 2 or 3 battle passes from different games
@@Gablablin you stated your opinion as a general truth, it’s not my fault you don’t know how to structure a sentence. Also that’s pretty rich coming from you who disregarded a pretty common opinion just now.
I remember when fortnite changed their battlepass system saying "we're giving people freedom of choice by letting them choose what they unlock" and thinking "wow that sounds great! No more fomo for the tier 100 stuff" but then it hit me with the "get to level 90 or unlock x amount of tiers"
Tbh its pretty easy to get 90 levels each season. I only play like 4 hours per weekend (and not even every weekend) with a friend (cuz she isn't available every weekend) and am already lvl 80.. It feels pretty fair. Which im surprised that forty has healthier battlepass than paid more "adult" games which ask you to hoard 60+ hours to finish battlepass. Apex for example often needs 130-180 matches per season. Hunt showdown had one event with battlepass and depending on how minmaxed one played it could be done in 40 hours but it took 120 for many.
@@colten7525 they give an extra xp boost for each level when you miss 1 day. For example my friend leveled 20 Levels at 1 in 2 hours because he hasn’t play med the season.
I absolutely love the Battlepass system in Deep Rock Galactic, it’s free, has many unlocks in a tree did you to choose, and all cosmetics from when the season is over are simply moved to be acquired elsewhere in the game! So you never miss out in the cool cosmetics if you missed a few tiers. :D
Battlefront 2015 had a really good blueprint for progression. Credits were earned after playing matches and those credits could be spent on customization options. Also when you got to a certain level you'd unlock new stuff so if you saw a shadow trooper on the battlefield you knew they were a good player.
That's halo reaches basically but I remember it being worse. And playing a game for a 20 more hours or just playing it a lot doesn't make them a good player. Known plenty of dudes in like the melee scene who are hard stuck garbage and have been playing for 10 years
It speaks volumes to me when games have a daily, weekly and seasonal task list. The best games I've played didn't have those, or were fun enough on their own for me to ignore them completely.
@@RealFaodail it's a scam bot. Report the account directly for it being a personal information stealing scam. And request both termination and ip banning.
No lol the issue is making them hard to get through,the FN battlepass is pretty easy to finish while for example the Apex battlepass is a grindfest the problems isn't with the limiting it's with the grind
Halo MCC and Deep Rock Galactic are master classes on the Battlepass formula. MCC lets you come back to previous seasons to unlock stuff for the Halo games you actually own and DRG puts the tier rewards you missed into the loot pool.
@@donkeykong315 Still, games that cost money like Rainbow Six Siege are also adding this paid pass bullshit and giving you a couple peanuts on the free track while dangling the actual rewards next to them to incentivize you to buy the premium track
Deep Rock had a pseudo battlepass in it's seasonal event cosmetic tree. It lets you unlock everything for free, doesn't even have an option to pay for it, lets you CHOOSE which cosmetics to work towards and when the event is over (After like a year) the cosmetics get moved to in-mission unlocks you can find as small side objectives to complete for the reward.
Another problem that I really hate is the exclusivity people get when they buy the battle pass. For instance, I didn’t start playing MW 2019 until season 5, and I really REALLY wanted to get Captain Price as an operator. But I quickly found out that the ONLY way you were able to get Price was to buy the season 4 battle pass. After season 4, it was impossible for you to get him. It’s such a shitty thing to do, because it’s basically saying _”oooh you better buy the battle pass NOW or else you’ll never have the opportunity to play as this MAIN CHARACTER again”_ forcing people to buy a whole battle pass just because they want just one of the rewards.
FOMO is by far one of my biggest gripes with the battlepass system not only because does is it give the player the idea that they're missing out on something spectacular, but it also wastes the time and effort of the development team. we see these absolutely, drop dead gorgeous cosmetics that took weeks or even months to make and then they're just deleted after a few months. all that effort just down the drain.
I will never forgive Respawn for making battle pass content unavailable after the season was over. I will *never* be able to get Horizon's music pack because of this.
My favorite battle pass is in Deep Rock Galactic. It is free behind a paid game with no premium items however. The battle pass more serves to encourage playtime over the seasons with the prospect of limited cosmetics. But, even though the passes are limited to their season, the cosmetics are never unobtainable. Old season cosmetics that aren’t unlocked can be randomly earned via in game side quest type things.
The only paid content is just cosmetic DLC that's both optional and unintrusive, which is what makes DRG one of the best designed games in terms of content
THANK YOU for highlighting Reach as a prime example of what in-game customization is supposed to be like!! It's always been my go-to example. That game was ahead of its time. Reach's systems are still by far the most perfect & satisfying ones I've ever used in a game. Its cosmetics were awesome & memorable, and appropriately scaled in difficulty to unlock (not just how much time you put in or how much you spent), so they had actual worth & represented something real. Each unlock was justified, was satisfying, was by choice, and actually got used. The customization capabilities were extensive in all the right places, letting you modify parts that were actually noticeable in a supremely well-structured user interface & item organization layout. And lastly the progression system was flawless and so well-represented. Ranks were clear, memorable, scaled well, and represented something real. All Halo Infinite needed to do was recreate Reach's system and it would've been perfectly fine. Instead we got the absolute goddamn mess it currently is, thanks to them trying to shove in a battle pass & storefront monetization model.
Also the case with overwatch, lootboxes were random so everyone would have a different skin, but now everyone will get the same thing as the other so it will take a good while before the new players can properly have a choice on what stuff to use
@@goosewithagibus damn skippy. The first time I saw a battlepass I busted out laughing at the concept of paying for the opportunity to unlock something. Not paying for an item. Literally paying for the opportunity, it just blew my mind when others started buying them.
i feel like the best interpretation of a battle pass, (technically) would be splatoon 3s catalog. it’s essentially a battle pass, but its actually 100% free and actually give rewarding shit instead of skins (such as gear, tickets, cosmetics, etc)
I love the battlepass-system Epic Games uses. You can buy the pass for an ingame currency equivalent to roughly 10 bucks. When you manage to complete the battlepass you are left there with a bunch of cosmetics AND an amount of ingame currency of roughly 15 bucks EACH SEASON. So you only have to buy the pass once to finance it forever, given you complete it each season.
@@Darkwolf-ey4jz that’s also true. I’m not a big fan of paying for cosmetics or other stuff myself. But for those who are i think Epic Games does a great job.
@@leopasogi fortnites is acceptable in most cases but there is still problems with it but the game is completely free so i cant hate to much but even with free games like overwatch 2 that shit is so predatory
@@Darkwolf-ey4jz you're totally right, games should just be free for everyone and EVERYTHING should be free. AND I KNOW THAT THIS IS IMPOSSIBLE WITHOUT ADS
8:27 I have to agree. I've said this to my brother a few days ago when we were looking at the Fortnite store and he mentioned one item was Rare. "There is nothing rare about it, you can buy it or not, the skin is a skin, it isn't better because it's rare, if your favorite is the Common, you should use that." There is no rarity with Battlepass items or Shop items. Who got it got it, and if you find something ugly, there's no need to get it just because it's rare.
7:55 I just now realized why Genshin Impact is so popular. Gacha games have been around for a long time but that style of FOMO monetization wasn't mainstream yet. But now that battle passes and loot boxes are mainstream, the gacha mechanics of Genshin Impact weren't anything new to the mainstream audience. (I know this isn't completely on topic but I'm a Genshin player so it was on my mind)
Deep rock galactic (which you should play if you enjoy having fun) has a free battle pass,and also has a cosmetic tree, and when the season ends, the cosmetics go back into the RNG system
I find that deep rock galactic has a great system for cosmetics. Every limited time item gets returned into albeit a more annoying system but free system so if you play the game long enough you can unlock every skin. They monetise from the games base price and occasional cosmetic packs that feel good value.
I like the way Fortnite does battle passes. The Battle Pass: They have (almost) every option visible, but since they have like 10 separate things you can customize, half of the battle pass become filler. The other half seems to have like 2 well made combos that it looks like they put actual effort into. And then on top of that, they have many variants for those every skin in the battle pass, so that means that if you don't like a lot of the skins, you have find a variant that you like. Sometimes, you can mix and match different parts of the skin to perfect it as much as you want. Then in like a month, more things get released. There's the full battle pass up to level 100, and then there are the very cool bonuses when you unlock level 200. This gives more incentive to keep on playing past level 100, to keep players hooked to the game. The stuff you get at level 200 are essentially more variants for the skins you already got, and insanely cool variants of 5 of the most well received skins. At level 140, you have all the variants for the mid skins, now when you go beyond, all the variants are the same, but the skins are different. Every 20 levels, the skins are overhauled to fit into a theme, the 180-200 theme being gold of course. My Opinion: Leveling Up System The way you claim the items is that every time you level up, you get 5 battle stars, and you can use those to claim anything you want in any* order. In total, everything is worth an average of 5 stars, meaning you can claim something every time you level up. This system alone is very well designed, I think that doing the claiming this way opens up people to playing because if they want to just skip a set because they don't like it, and claim it later. This way, you can also make the better skins more 'expensive' by making it worth more stars, which will make players want to level up to achieve that short term goal. Once you reach level 100, you'll see people with exotically colored skins that you had, and you'd want them after seeing how cool they were. For me, I just like 100%ing the thing to get a sense of fulfillment. That's the cycle. Actually Spending the Money Purchasing the Battle Pass for 10 USD is pretty worth is, considering the amount of stuff you get. On top of that, every season you get 15 USD worth of in-game currency, which is already a profit, although you cant convert this back into currency. When you don't purchase the battle pass, there's still a free pass, which gives you 300 (3 USD) of in-game currency. So if you play for 3 seasons getting level 100 each time, you can get the battle pass on the 4th season for absolutely free, and then get the 1200 remaining in-game currency, AND THEN get every next season's battle pass WHILE STILL making a profit of 550 (5.50 USD) PER SEASON, ON TOP OF THAT still getting the cool skins and whatever. You don't even need to get level 100 each season to get the 300 in-game currency, you can get like level 15 each season and get 100 in-game currency. It's literally a FREE pass with cool stuff. The part where you have to actually get to level 100 to get the 1500 in-game money Getting the levels are tedious, but are enjoyable if you progress really fast early on, and then level up slowly after. Like get level 100 in the first 3-4 weeks, and spend the next 6-whatever weeks getting the next milestone of 200. The challenges get you like 7 levels per week, and half a level per day, which alone is good for getting the basic level 100. When you realize that you have to get 100 levels organically, it seems daunting, but then you discover creative mode, and once you get into the mood to play creative a lot, you'll get levels effortlessly. Many times, I've gotten level 200, and had challenges leftover. And for an even extra motivator, google those XP tracker things, once you see that all you have to do is get like a certain amount of levels per day, getting the levels will seem more achievable each day. Overall The game is fun to play, and once it get repetitive, you can take a break and you'd still enjoy it. I really want more games to just have this simple system and a variety of ways to play, I'd come back to. Thank you for listening to my Ted Talk.
I get 2-3 levels per day. Pretty decent. I get some XP from daily quests and weekly quests, but most of my XP comes from playing The Pit. 15k every 15 minutes, a few thousand for a headshot kill. Very efficient way of farming XP.
@@theoriginalstarwalker4357 I play a game called "Fortcraft Bedwars.' I make like 2 levels per game. I have a switch and a PS4, and I use the switch as a decoy so the game doesn't end, and then I grind everything. Most Xp comes from literally farming, and spending coins to open a nether portal. Sure it's kinda boring, but it means I can take breaks and catch up later. Most of the time I make 5 levels in a day, but I don't do it everyday, so it balances out.
My favorite version of a battlepass like system is from Splatoon 3. You pay 60 dollars for the game and get a free catalog every three months with a ton of different and useful rewards, gear, mystery boxes, money and xp tickets, emotes, splashtags and much more. you get a big chunk of xp for your first win everyday. It only requires a little bit of grinding to get the max level of the catalog, plus during splatfests you get a 20% xp boost to your catalog.
Another game that’s really good on removing the fear of missing out is Super Animal Royale. Every BP they release is saved to an archive, where you can purchase it, level it up, and there is no time limit on it.
@@SonicAdventureEnjoyer It's a shame they don't. I joined the game late, plus I'm sure they could make more money if they sold past battlepasses for an increased price
When I started playing Valorant, I thought the battlepass was great cause I was playing a ton anyway. But once I started playing a lot less, I really struggled with the fomo and grew to dislike it. I would love if more games had battlepasses you could always work on and come back to. I understand it might make them less money, but it'd be nicer for us consumers.
I completely agree! The best way to put it is if you pay for the game, you shouldn't need to pay for unlockables. Free games can have a battle pass, paid cannot. Also I wish you touched on double currencies in games. For example rainbow six has renown and credits, same with fall guys and rocket league. One is earned through playing the game, to unlock garbage skins and cosmetics, while the double currency is entirely paid for that unlockes the actual good stuff.
I wouldn't mind battle passes if you could go back to them post season given you're paying for them. It would at least create the illusion that the games have some of sort progression system. Having a limited amount of time to earn rewards when majority of the good rewards are tier 50+ is usually a complete waste of money to anyone who doesn't play regularly.
The worst part is that they don’t even lose anything from not letting people do this. It’s not like skins are limited and must be produced every time one is bought. They’re pixels on a screen
I think that the only decent BP i have seen is the Helldivers's BP. - Can be obtained for free - It has no FOMO - You can choose what you want with a certain order.
I remember the old days of expansion packs. $20-$40. Added new campaigns, new multiplayer maps and new weapons. The original expansion packs for the OG CoD on PC were amazing. I remember thinking when map packs came out for CoD4:MW it was the start of the money grubbing. Never bought one out of principle.
I didn’t play much of Infinity Ward’s CoD games but I played a shit ton of Treyarch and it’s clear a lot of their time in map packs went to zombies (which has always been overshadowed by multiplayer). So if a map pack splits content between game modes then it makes sense why it feels money grubbing. Personally I felt the $10 (if you bought the season pass) per map pack in terms of zombies was well worth it. And the bonus for me was a few neat multiplayer maps. I also can’t think of any other game I’ve played where the dlc consisted of map packs, but that might just be my main source of multiplayer pre 2016 was basically CoD or some tacked on mode that no one bought the game for (Uncharted or BioShock being good examples).
The best way I’ve seen battle passes imamented is in SAR (super animal royale) where you keep your battle passes forever but can only level them up one at a time (but you can swap what one you wanna work on forever) and even buy previous passes you weren’t around for.
Black Ops 2 probably has one of my favorite progressions systems. Diamond camos were genuinely challenging to get but I didn't have to go out of my way (at least not by an extreme margin) to get them. I just had to get headshots or kill a certain amount of people. It was fun and all of the challenge skins were free.
@@rau1488 yeah but now they're worse than a lot of the ones you can buy so nobody uses the challenge camps. Why not use the one you spent your money on? Especially if it looks better (not always). Sad times for gaming
I still get surprised sometimes by the fact that the first ever battlepass, Dota 2's battlepass ('The Compendium' at that time) went unnoticed for so many years...The gaming industry had to find one of, if not the biggest gamemode ever imagined, and then have that game mode ripped of by Epic Games, just to see widespread implementation of the best FOMO monetization model ever conceived...Well played Valve and GabeN, they have influenced the gaming industry more than any other single company, for both the good and bad reasons.
One of the things I hate about battle passes is that some are designed for you to play everyday. So if I'm not in the mood, the season gets boring or something new comes out I feel forced to play for an hour. And depending on the state of the game makes me not want to continue playing or buy the next pass
Thats why you should just play as much as you want and at the end of the season you decide if you unlocked enough that buying the battlepass makes sense
i think BPs can be good. Love it when they refund it (and give more currency back) when you fully complete the premium pass! So if it's a game you spend a lot of time playing anyways, you only really spend the original 10$ on the pass.
I feel like the easiest way to make Battlepasses feel less scammy and scummy would be to put the items from whatever "season" that happened in a rotation via either the in-game store or through (regrettably) lootboxes. It doesn't feel like I spent money on something valuable, it feels like I spent money on something that should've been obtainable from the start in some capacity. It kinda why I don't pay much attention to Free-to-plays, pay-to-wins or pay-to-swags which is what Battlepasses fall under. To quote SomeCallMeJohnny during his (probably) reluctant review of Fortnite, "It's not pay-to-win, it's pay-to-swag." I'm paying money just to look cool and I hate it. Ironically enough the Kirby series has done something similar to Battlepasses but you don't pay for it. Instead you just pay what would normally be the fee of a Battlepass mixed with the price of a standard spinoff title like on the 3DS. Kirby Fighters 2 and Kirby's Dream Buffet both have a Battlepass-like system where you unlock more and more teirs just from playing the game which in turn unlock more and more cosmetics and extras like levels or music although in Kirby Fighters 2's case you also unlock more items to use during Story Mode which can be pretty important during some fights in the later chapters. Not every game needs a Battlepass, but if one must be included then it should be a minor feature and also less about stealing money from consumers with useless cosmetics that don't do anything other look cool.
My issue with most battlepasses is the time limit if I am planning to buy one or already have it feels like a chore that you NEED to finish it before time runs out or else you wasted money I usually take a break from games after finishing their BPs because it makes the game exhausting to play and Unfun
If I had a nickel for every time Tf2 introduced a predatory monetization gimmick and no one mentioned it after said monetization gimmick got popular, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
Battle passes are paid for progression systems disguised as consumer friendly ways to earn stuff and support the developer. Almost everything in the battlepass is designed to be slow and unfun to try and nickle and dime you. They put in millions of useless emojis and emotes to arbitrarily make the battle pass long and consuming and XP gain is purposely made long and grindy. The fact that 100% of free cosmetics are that trash and the only good things are paid for. Plus the time limit of 3 months before you lose all of the content within the pass to try and grudge people into playing it for long as possible. The only good battle passes are the one from deep rock galactic and halo master chief collection both are free. MCCs battlepass never expires and you can unlock what you want in it. Even then I think a catalogue system would be better, In fact I can argue with the good steam halo infinite had before its launch it could have had a catalogue system so that people can just get what they want, when they want it. Which would encourage other people to start doing that too and to ditch that fomo stuff if it succeeded. But that didn't happen since companies would rather play the manipulation of people and its sad to see the younger people buy into the most and defend this shit because they grew up with it and don't understand any better. Some of them have actually told me that there is a limited supply of battle passes and they have to expire after a certain time. Its sad.
I like how we normalize predatory and blatantly scummy business practice, such as a lot of these monetization schemes in video games just because “well the company has to make a return on their investment somehow.” I don’t see how that’s an excuse to unethically manipulate your audience into spending more money on the game than they otherwise would have by preying on their FOMO, nostalgia, desire to stand-out/uniqueness (btw, I threw that last bit in there because games had very good customization systems back in the day and it feels like those were blatantly hindered as an excuse to sell more shop items and give people that uniqueness they were always treated with as part of the base game), sunk-cost fallacy when it comes to buying the pass and needing to complete it, and the list probably goes on. Don’t even get me started on the OG MKV Master chief armor now being in Halo Infinite for a soul crushing $21 or $22. Give me the perfectly logical reason that simultaneously is not a predatory one to explain why, in a game created to continue to milk a beloved franchise and bank purely on nostalgia and brand power, they are charging almost a quarter of the value of the game to equip an armor that historically (referring to the Bungie era) had never cost the player a single dime outside of paying for the game. Their desperation and willingness to shit in the mouths of their players is so apparent even with this one item for sale. If a company makes a product and feels they need to charge a bunch of money for stuff in the game that should mostly be in there in the first place-as well as engage in the various scummy business practices that most do engage in at this point- just to get what they deem an acceptable ROI and beyond, it’s pathetic, soulless, and they need to reevaluate their action plans and goals. And also DON’T MAKE THE GAME!! Not everything little thing in the world has to be made with the goal of having these utterly insane profit margins. Gaming used to be fun, and now it’s a chore. An expensive one. Might as well just go back to single player and unsubscribe to your online service.
The "Legendary" tier description is more so to label what type of skin or item it is rather than how rare it actually is. Like particle effects on items may be limited to only legendaries, so a particle effects item in BP is labeled legendary. And honestly, as much as I despise BPs, I enjoy them for the simple fact they keep games populated because it gives people incentive to stay on it. The battle pass is a commitment and without it, I feel like Q times in my favorite games would be a bit worse
Overwatch 2's battle pass worries me the most because there is a Hero locked in it, page 6. How do you unlock that hero after the pass is over? What if someone joins 3 'seasons' too late for the heros and gets locked out? The lack of answers only worries me more... I just wanted my PvsE game...
i think they will be available in the "hero challenges" after the season ends, and you can unlock the heroes that you didnt have time to get on the battle pass by doing some challenges
@@wiwinsauvage3879 people worried how long they need to unlock the heroes on tier 55 well i did it in less than two week like i said i didn't even need to tryhard grinding to do that
@@Kittysune12 Still if you don't play for say 4 months and you come back you have like idk 3 heroes to do challenges to be allowed the play them ? That's shitty
@@f4ephilosophy691 Heres the thing even with loot boxes being random you might not get the skins you want BUT you get them for free very easily AND you got so many coins which you could use to buy the skin you want which is way faster than doing these stupid weekly challenges which barely give any and have a cap per week. Oh and also they made skins take WAY more coins to buy. So yeah I still think the old system was way way way better
@@chikao9532 I agree but the concept of gambling in games is so scummy because there is almost no control for it. Sure the skins cost way more but as long as it means some poor gambling addict won’t come along and blow his savings on it I can live with not buying cosmetics.
What I hate most is buying a Battlepass, and there being a chance that I won’t be able to even get what I paid for. It just feels gross when I can miss out on getting my money back too in Apex through the pass, and if I don’t play the game MORE I’ll lose it (and playing the game a few hours a day is already really stressful lmao). That’s why I don’t buy it until I’m at a high enough level to where I get the coins back.
That's what happens if you buy battlepasses you stuck with that game within three or up months to grind endless to get cosmetics & coins back till the battlepass ends. yea I know it's sucks and stressful especially if you have a weekend job or school.
@@jacoryarnett7347 yeah it’s silly, either don’t make it so I miss on the rewards of a battlepasss after it ends, or don’t make it so I can earn the coins to get another one if I grind in time. It’s crazy that I can spend like 10 bucks and get almost nothing out of it because I didn’t make your game the number one priority of my life.
What's the reason behind games giving you a time limit to complete a battlepass you BOUGHT? That will make some people quit, and some stop buying battlepasses.
The worst part about Battle passes is that they are supposed to take the player the 2-3 months it is available to complete.. When you have like 5+ games in the market that has this module you have to like priortize which one to play instead of playing all those in reasonable times..
About there rarity in Battlepasses. (at least for Apex Legends) The rarity doubles in Apex Legends as a type indicator. White (common) are simple recolor of the base skin. Blue (rare) are retextures of the base skin. Purple (epic) are retextures with effects (example glossy effects, or shiny Animations within the textures) And gold (legendary) are complete remodels. The skin library is sorted by rarity. By giving battlepass items rarity, similar skins will be sorted next to each other.
One issue I have is that some battle passes require you to play an insane amount of time. I've got other games to play but if you spend 10 dollars you feel obligated to only play that game.
The thing that annoys me the most is that rarity system. It's the most blatantly scummy part about these deals, like they are saying to your face how much of a dumb little baby they think you are.
My only issue with MCC's battle pass is how they purposely limited points and tried (but failed) to make them MTX. I hate leveling up and not getting any points.
I think the only time battlepasses are nice, is when they are free. Like, it's just nice not needing to save up a certain amount of a currency every season just to be able to buy the pass because ''It has the biggest value''
Funny thing, i made an account on Fortnite for certain events and im sabing v-bucks for a Season pass in that account to gift me a goodie for later, a season pass costs 950 v-bucks and it gives you 1500, but for free it give 300, and you save 3 seasons and then get 100 more and the cycle begins, and you'll get 550 more
Aside from very minor issues with each BP, the way Deep Rock and Halo MCC handles it is on point. Being free with the game I purchased, no FOMO, and no random garbage in the tiers. If battle passes are going to stay at least make them like that. My only issue with each is with deep rock, it takes awhile to get everything if you missed it, with cargo crates being as rare as they are ( I haven't had an issue with it since I've been able to complete them but it's still something to point out). And with MCC how long it takes to actually complete each battle pass, but once again, those are really minor nitpicks.
Deep Rock's assignment/battle pass system is terrible. One of the best elements of the game is the variety of environments, mission types, modifiers, and other elements that make the player able to choose exactly what they want to play. Both of these progression systems take that away from you and make you play what the game randomly decides. Even if you don't care about the cosmetics, you need to be constantly doing assignments for weapons, cores, and the crafting minerals necessary to use them. There is garbage in the battle pass as well. Several tiers will be a pittance of credits, usually less than what you'll get from a single mission.
fortnite is the only game i felt like i wasnt being cheated buying a battlepass for. it actually gives you enough currency in the rewards track to renew for the following season.
@@bleedingrevo but you still miss out, so me who hasn't ever played Fortnite missed all the previous battle passes. So what's the point of getting into the game if there's straight up things I can't ever get? The fear of missing out scheme is a double edged sword
Go to expressvpn.com/Stryxo and find out how you can get 3 months free!
Mostly Worst one is Overway 1-2
*Least TF2 5 Years Doesn't get new battlepass's. That great Fact.*
What do you think of destiny 2s season pass, it is the way that they fund the new season and most of the stuff in it I think has reasonable value for the money you pay for premium
expressvpn does not make your surfing more private, it just hides your activity from your isp. you have to trust them more than your isp since your activity will be seen by them instead
@@nsa3967 fr... sponsored youtubers act like nobody's gonna see your activity with a vpn
Remember when we bought full complete games for $60, and DLC was content that added to the full game?
No, because usually I beat that system by waiting for the games to go on sale and getting them for half the price 😂
@@user_Z- yeah, never trust these big companies. They are not your friends, they are there to make a profit.
@@user_Z- or doing the old jack sparrow way 🏴☠️🦜
Dragon Age: Awakenings is still the standard for DLCs for me
The only game that stayed true to this was doom eternal
stryxo forced me to play 3 hours of halo infinite for this video and used a whole 10 seconds
Be more likable
L
this is revenge for when you locked him in the raid shadow legends box at twitchcon
W
L spatnz
I’ve been saying that the Battlepass is terrible for like 2 years.
We went from disrespecting your money, to disrespecting your time, both systems feel like a insult to the customer.
and then we got ea and blizzard, disrespecting both time AND money
I honestly love that i get a battlepass for free ifi complete one. Makes me feel like i get a lot freeshit for the game i like
@@ZurilasZone I wish more companies paid you the amount you spend for a battle pass if you do complete it. Encourages you to continue grinding battle passes next season
@@Manavine brooo you wanna buy out battle pass? Sure let's refund you and give you free shit.
That literally defeats the purpose of selling the battle pass, people who say they don't have time to complete it shouldn't buy it and complain because you already know you aren't gonna beat it so why buy it?
Battle passed are at best £7.99-£10 which considering the amount of skins and stuff you get is worth it for a small grind, of you don't want it don't get it but these games need to keep making money somehow.
About your time they sell other stuff for the same price and you usually get something decent at tier 1 and it really doesn't take that long to grind out unless your playing a game with a bad level system.
For example on fortnite you could grind out the battle pass in a weekend at the end of the season when all the challenges are out and it's not even that expensive
@@Manavine fortnite does what you want if you mean the currency to buy the battle pass, you only have to buy one battle pass and get enough currency to buy the next one every single time.
For me literally the only problem is the fear of missing out and not being able to 100% a game
And that is the formula Epic games uses
Sprinkle some Deadpool here in the secret section, mix the falcon for seeing a one time event there, put a hint of darth vader at top,
And there you go
5 years of playing the same game
That is exactly why I avoid games with Battle passes. For my own sake, because my ocd and goblin brain will make me buy them.
I've only played 2 games that don't have this problem. Minecraft Dungeons and Vigor. Both allow you to buy previous Battlepasses although, in Vigor they're really slow adding old ones to be bought (if you bought one before but didn't complete it, you wouldn't have to buy it again) and you can level the old BP and new at the same time.
When loot boxes were the craze my only issue was duplicate items. In Uncharted 4, you never got a duplicate item from a box, it was awesome
Then drop the arbitrary target of reaching 100%. Ask yourself why that’s important? How is a game about a number to you and not about the enjoyment of the gameplay?
@@citizen3000 it is truly a shame. 100 percenting a game used to be a satisfying challenge, now its intentionally designed to be juuuuust out of reach to incentivize monetization
Seeing a battle pass in a game discourages me from playing it. It makes me think "If I get into this game, I'll feel pressured to play more than I want to."
For me I think oh they are fishing for idiots I guess I’ll keep moving
literally what happens to me with fortnite, i don't like it but the battlepasses be way too good so i force myself to play and not enjoy something over a battlepass
@@soyalex537 bruh what? "I don't like it but i bought cosmetics for it" 😂 Man ok.
If you don't like the game why spending money on it 🤦♀️.
I play sometimes fall guys, but i would never bought battle pass for that. It was your bad and stupid decision.
That’s the dumbest shit ever, battle passed ONLY give cosmetics, so as long as your playing the game to just play the game your fine, just play the game
Same I wish every game did it cosmetics and Progression like titanfall 2 most is free with basicaly hundreds of Things to unlock by playing (wall run 25kilometers up to 500 kilometers exexute 500 titans (for every titan) most of that can also be unlocked via in-game currency.
there are a few bundels for gun skins and calling card Emblems and Alternative looks for the Titans with a different Exekution. If you want all of it you can buy it all for like 50€ (one Bundel for all the titan looks that are actually different and Not just a camo locked behind money and one for the gun skins and the other stuff) Lots of stuff to unlock for customization by playing at your own pace and if you want you can throw some more money at the developers.
I DO NOT ENCOURAGE PEPOLE TO BUY THIS STUFF BECAUSE RESPAWN DOSENT DESERVE YOUR MONEY ANYMORE!
I miss when cosmetics showed off some sort of challenge or rarity and seeing someone with that skin was really cool. I remember seeing a bungie employee on halo 3 and was so obsessed with their flaming helmet. Now I see someone in a skin I just think about money and nothing really else. Skins have gotten more elaborate and that’s cool, but I wish they weren’t monetized, especially in paid games
lmao seriously, sometimes I play ranked Brawlhalla with my friend and whenever we see someone with a cool skin we just say "oh shit, watch out. he has money, he must be good."
I remember rushing for Golden Guns in cod cuz it meant u were the most tryhard person in the lobby. Especially in BO1, it was dope grabbing random guns and seeing their gold skin on it
@@humanp4th going for gold/diamond cammo in the old cods was great fr
Battlepass popularity really took off because of Fortnite, and the way Fortnite does it isn't bad. It's free to play, they have to make their money somehow, why not make money over cosmetics and not things that can give people an advantage? It's not that expensive and you can buy the next battlepass with the last one if you don't spend the currency you get from it on anything else. It's also a way for people to have limited items that will never return that's proof they supported the game at a particular time and played it a certain amount of time. I don't see a problem with it in this case, it works pretty well for that game. Free to play games monetizing things that are no more than cosmetics isn't an issue since it's their only source of revenue for the game. The problem comes from how battlepasses are becoming extremely common and how paid games are starting to use it. I'm alright with some free to play games having it, but every other game including paid ones is too far.
Basically, the "original" (not the first, just the first popular instance) did it right. The only complaint I have about it is that if you didn't finish playing enough to be able to buy the next battlepass, you may feel pressured into doing that, but if you don't play enough (if you do your challenges, probably not even 10 hours in 3 months) to get the next one, why would you want it?
@@MickeyMouse-lm6zj Hello shill. You gonna post this copypasta I every comment thread?
Not to mention they failed to solve the problem of overly flashy cosmetics that conflict with the art style
True. It's like multiplayer games don't have art styles anymore. At best it lasts two weeks after launch until everyone is wearing fireworks.
At least for some games that’s fitting. Overwatch? Basically every skin fits. Fortnight? At the beginning had a style, and then it felt whack for about a year and then it got a different more bombastic style but I’d say it definitely still has cohesion.
As a TF2 player, I feel that.
Valve games are the worst for this. Dota in particular because of the games very old looking art style all the new cosmetics makes the characters look like nfts
@@dexlovesgames_dlg Fortnite is in the same boat as overwatch idk wtf you're talking about🤣. What art style? It's a cartoony unrealistic game and it's always stuck with that.
I got Splatoon three not too long ago and I love their version of a “battle pass” it comes with the game it doesn’t cost anything extra and my favorite part is nothing in it is limited it’s basically just an extra XP system every three months there’s a new catalog (that’s what they call it) that goes up to level 100 and if you completed early then you get bonus catalogs that pretty much just give you random items without having to spend any in game currency and if you don’t finish it before the three months is up you still get the new one you just have to complete the new one before you can go back and finish your old one. I’m not a huge fan of Nintendo as a company but sometimes it’s a good thing to be stuck in the early 2000s
Not too dissimilar to Fall Guys (when it wasn't F2P)
Mediatonic knew that no one wanted to hand over additional money for a battle pass for a game they had just spent 20 U.S dollars on, so they made it free. The only additional purchases you could make were for coins (which you could get easily) or skin packs
I personally like that you can get some of the items outside of the catalog as well. From what I’ve seen thus far, the only things that are exclusive to the catalog are emotes and the triple glasses.
Ah give Nintendo another 40 years and they'll be stuck in the 2020s
This is part of the reason why I genuinely believe Splatoon 3 is the best modern shooter out currently
@@b9morion One patch to fix the issues with servers and removing the rotations and the game would be godlike
The fear of missing out system that is ingrained into every modern game pisses me off. Not everyone has the time and money to grind, do we really need to exlude so many people of something as trivial as some cool skins? Even if you still have to pay, I would love if games had permanent stores that you can buy from whenever you want. Maybe even the ability to buy battle pass skins AFTER the battle pass is over. This system would still make money, fans would buy battlepasses to get more skins for less cost, and to get them sooner. Other people can buy maybe only one of the battlepass skins for the price of the whole thing after the season is already over.
Yeah like before, call of duty just had a store. In Black Ops 2 you just pay like $1.99 and download the glowing green Weaponized 115 camo. Now if that's something you wanted you'd have to pay for with a battlepass and then grind XP to unlock.
It's just money grabbing in a way that's least offensive to consumers.
Try deep rock
@@jfk-sp4gk rock and stone!
no one would buy battle passes if it worked like that. the whole point is to be rewarded for putting in time. imagine your system with anything else. if you grind for a cod mastery camo and 3 months later everyone can use it without doing any challenges. you’d never waste time again grinding for that camo if you knew it’d be available later.
only time it sucks is when you don’t have the money for a skin you like and it goes away before you can get it. but that’s how life is. there’s a good chance your not gonna get everything you want
and it’s not that much time to be honest. a youtuber lukethenotable used to make videos on completing a full battle pass in one day.
i was gonna make an indie game with a battle pass that allowed old battle passes to still be accessed
I yearn for the days where I could play because I wanted to, not because I had to just to not miss out on content.
I really miss those days.
You still can, in the grand scheme of things it doesn't matter if you miss out on one shitty unlock you'll use for a few weeks until the next shiny unlock becomes available
dont engage. make sure you are only playing because the game is fun. fomo is stupid
Then don’t buy the battle pass.
@@dennisr.9138 You understand Nothing sir.
if you talking about cosmetics that’s sad. but content in general changing is good. a game will get stale over time so adding free changes is good. if you miss out on a limited time update that’s just something your gonna have to get over. because people who play it all the time enjoy the updates and don’t care if it’s limited
Shoutout to Deep Rock Galactic, who not only have a completely free battlepass but also allows players to get items from past seasons!
Rock and Stone Brother!
Rock and stone!!!
ROCK AND STOOOOONE
Did i hear a Rock and Stone?
Stone and rock!… Oh wait.
I'm old enough to remember that 100% of what's on battlepasses were once unlockables for skill not money.
You want a Gold Desert Eagle? Better learn how to head shot or go without.
In those games though, didn't they just kind of come out and not update? Those are the games I remember.
@@MasterMemo those games were fully made, now companies release a half finished game for full price and have to update it
@@insertpng6289 That's just a bad take. Updates add more replayability value and keep fans engaged and excited about bonus content. They also allow devs to balance mechanics that players possibly aren't a fan of post-launch
Mf you act like that was a decade ago. Like bro The inception the battle passes were created in 2017 or 2018. Mf act like it was made 15 years ago like what. You are 20 it wasn’t that long ago and tons of people know how it was
@@Abstraxxs battlepasses are new but are you forgetting the precursors such as Online Passes, loot boxes, micro transactions for skins. The cutting up of video games has been happening since the mid 2000’s and battlepass is just the newest form of that.
Also I’m far from 20 thank god.
One thing you didn’t mention is that Fortnite (the game that popularised the model) actually gives enough in game currency to buy the next one, so the pass is technically a one time purchase forever unless the player chooses to spend the v-bucks elsewhere.
Most games that copied the battle pass model only give you a handful of currency so you have to pay every time
I wish more games like Valorant and OW2 would take an example for that
and I also gotta give credit to Save the World, it also used to be a great one time investment to earn V-Bucks, you can claim 10k V-Bucks within 336 daily logins and complete daily missions for more
It's better than a lot of other options, but still has FOMO as you need to play it continuously in order to keep buying the battlepass each time. The XP gain is nice and fast though.
@@Sekaro297Kinda, but tbh grinding in fornite is not really that hard since the game gives EXP boost andnither stuff constantly, not to mention ifnyou have to get out you can just lesve the console or pc on snd leave the game on a community server wich literally gifts you EXP just for being on it
Hell the last fornite BP i slacked off and i just rushed it in the last 3 days and i finished the basic part of the premium pass plus the exclusive skin, not only that but nowadays the BP comes with even MORE Vbucks so if you spend 950 to get the premium BP you get 1600 on the BP wich makes it so that you can slowly work up the extra vbucks to buy any skin you want from the store
@@Greevheattak yep, I do agree there. Still the best implemention of a battlepass so far, very friendly.
Not to mention the fact that you can get it for free all together if you save up for like 3 seasons
I love how he says "It's not pay to win" while viewing the overwatch 2 battlepass.
Ramattra
He technically said that while looking at Halo Infinite footage, he also said MOST battle passes are cosmetic only.
I absolutely agree that battle passes have no place in paid games, increase FOMO, and a lot of them do have shitty skins lol but I'll always take them over the pay to win lootboxes in EA games from a few years ago. (OW1's lootboxes were great though, screw you OW2.)
I think loot boxes in some scenarios work a whole lot better. Examples like Overwatch 1 and destiny 2 (pre shadowkeep) come to mind, as they allow players the chance to get a cosmetic through gameplay is a whole lot better than having to grind everyday of a season for a single good cosmetic. That's just my opinion though.
Yea like, I have a ton of legendary overwatch skins from the og game, half of them being event skins that I had to work my ass off for the loot boxes, my blackwatch genji skin that everyone wanted, now I hover over the skin and it says "available in shop" like I worked for my skins and grinded to get the lootboxes but now little 9yrold timmy can buy the same skin and now my accomplishments don't matter because now it looks like I also payed for my skins
@@fluffy6488 Overwatch 1 had my favorite reward mechanics. You were rewarded handsomely for heavy grinding, either grinding loot boxes for the chance of free legendaries and epics or grinding money to buy them directly, and it didn't take 30+ weeks to get.
@@fluffy6488 I think TF2 / CS:GO are also weirdly good examples of lootboxes being fine. Most of the content is community made to begin with and that money does make it's way back to the people who designed the items, the games are also both over a decade old now so and need about as much support as they can get (maybe not so much CS:GO). it is more legitimately gambling than other lootboxes due to the trading market, i guess that could be a problem, but it's also a TRADING MARKET and frankly, most of the time you can just buy whatever cool skin you want for a reasonable price or at the cost of another old skin you have.
@@ExtBotany if people saw lootboxes is fine then they have gambling addiction problem you guys seriously need help
Deep Rock Galactic is the only one who seems to be doing it right. There'es one "battlepass" per season. You unlock the items in it by just playing the game. When the season is over all those items just get put into random crate finds that anyone can open without having to pay. Oh yeah...also it's completely free.
I wish fortnite and other games did this. i missed out on so much stuff from starting late
I honestly love how there’s about no payments in Deep Rock. The only things you can buy are armor. Everything else you have to work for. It makes you feels good about what you wear.
Not to mention each season is twice as long as the usual length.
@@SonicAdventureEnjoyer the only reason they won't do it is because of all the "og" players being such sticklers about not having the developers re-release old skins
@@itsumayo and even with the cosmetic dlc, buying it just gives you the cosmetics. you don't need to complete a mission to get what you already paid for. You just pay a little to support the developers, and get a set of well made and entirely optional cosmetics in the process. it's perfectly transparent, and there's no pressure to get it if you don't want to.
In my opinion Deep Rock Galactic is easily the best example of a battle pass. For starters its completely free. It primarily consists of some pretty good cosmetics and materials as well as a currency called scrip. Scrip can then be used to unlock really cool weapon skins and beards and other stuff like that on a cosmetic tree which has a branching order. And once a season ends all of the items featured go into cargo crates which can be found throughout missions and give one of these random cosmetics.
Rock and Stone
ROCK AND STONE TO THE BONE
FOR KARL
Did I hear a rock and stone?
Rock and stone!!
This is why I like Deep Rock Galactic's performance pass.
- The pass is completely free (shocker, I know).
- It feels like you can level it up without even trying (because let's be real, you'd spend ungodly amounts of time on a game that regularly makes you feel good instead of making you wanna yeet the controller at a wall).
- You get more performance pass XP then usual for engaging in new in-game content.
- The performance pass, along with a few other things, give you these things called Scrips that can be spent on a cosmetic tree. This is somewhat similar to the performance pass, except YOU choose what order to unlock stuff in... while SIMULTANEOUSLY progressing the performance pass.
- Season length gives you more than enough time to finish the performance pass (I started playing midway through last season and still finished it).
- Any cosmetics that you don't unlock before the season ends gets moved into Cargo Crates and Lost Packs that you can randomly find while on missions, or into the shop in the hub area that doesn't even ask for real money like other games do. This game does everything in its power to eliminate FOMO.
Now, if you don't mind, I've got some mining to do. Rock and Stone, brotha!
ROCK AND STONE TO THE BONE!
Did I hear a Rock and Stone?
Drg has taken over my mife
Rock and stone
For those about to rock and stone, we salute you!
I love how DRG does their battlepasses, they are 100% free and everything you can't get on time will be added to the normal loot you find in the game (in mission crates/backpacks, the ingame shop and matrix cores) and its paired with a 8€ dlc of cosmetic items that fit the current update.
Thatz not a battle pass. That's just...progression.
I agree, the best part about Deep Rock's battle pass is that you don't have to do it anymore.
That's because DRG is actually good
i hate how every multiplayer game just wants me to live for it seemingly
yeah like if you play a game its the only thing u can play because theres not enough fucking time to complete 2 or 3 battle passes from different games
@@Pepplay33 but if it's cosmetics then who cares?
@@Gablablin you have never played games ig
@@minguigui9741 yeah I guess because I gave my opinion I've just never played a video game before. You got a point.
@@Gablablin you stated your opinion as a general truth, it’s not my fault you don’t know how to structure a sentence. Also that’s pretty rich coming from you who disregarded a pretty common opinion just now.
I remember when fortnite changed their battlepass system saying "we're giving people freedom of choice by letting them choose what they unlock" and thinking "wow that sounds great! No more fomo for the tier 100 stuff" but then it hit me with the "get to level 90 or unlock x amount of tiers"
Well if you could unlock anything would there really be tiers anymore? It just be a scrap book of 100 items. They got to force you to grind somehow.
Tbh its pretty easy to get 90 levels each season. I only play like 4 hours per weekend (and not even every weekend) with a friend (cuz she isn't available every weekend) and am already lvl 80.. It feels pretty fair. Which im surprised that forty has healthier battlepass than paid more "adult" games which ask you to hoard 60+ hours to finish battlepass. Apex for example often needs 130-180 matches per season. Hunt showdown had one event with battlepass and depending on how minmaxed one played it could be done in 40 hours but it took 120 for many.
@@samamies88 Fortnite actually gives a ton of exp, and they give you an extra boost when you haven't played much (supercharged).
@@colten7525 they give an extra xp boost for each level when you miss 1 day. For example my friend leveled 20 Levels at 1 in 2 hours because he hasn’t play med the season.
fortnite battlepass is great if you buy it and dont waste vbucks you get next battlepass for free
I absolutely love the Battlepass system in Deep Rock Galactic, it’s free, has many unlocks in a tree did you to choose, and all cosmetics from when the season is over are simply moved to be acquired elsewhere in the game! So you never miss out in the cool cosmetics if you missed a few tiers. :D
Leaf lover paid battle passes are far inferior to the Chad dwarf free battle pass
@@liamfalvey5142 ROCK AND STONE
8:30 is that Master Reigen's theme playing in the background?! lol
@@fortrachug ROCK AND STONE! TO THE BONE
Sold, even if I never play this game, im buying a copy for all of my friends, business like this NEEDS to be supported.
Battlefront 2015 had a really good blueprint for progression. Credits were earned after playing matches and those credits could be spent on customization options. Also when you got to a certain level you'd unlock new stuff so if you saw a shadow trooper on the battlefield you knew they were a good player.
That's halo reaches basically but I remember it being worse. And playing a game for a 20 more hours or just playing it a lot doesn't make them a good player. Known plenty of dudes in like the melee scene who are hard stuck garbage and have been playing for 10 years
It speaks volumes to me when games have a daily, weekly and seasonal task list. The best games I've played didn't have those, or were fun enough on their own for me to ignore them completely.
Even if you get a battlepass sometimes it feels like a chore to finish
Exactly
Everyone ignore the bot, just report him and dislike his comment. Don’t give him attention.
@@RealFaodail but what if you're a bot? Wait that's a good idea, a bot that responds to bots...
@@MyopicFox *beep boop* no I’m DEFINITELY not a bot. Trust me
@@RealFaodail it's a scam bot. Report the account directly for it being a personal information stealing scam. And request both termination and ip banning.
Battle passes really need to become not limited time cause it feels like a very unhealthy way to make consumers play every single day
No lol the issue is making them hard to get through,the FN battlepass is pretty easy to finish while for example the Apex battlepass is a grindfest the problems isn't with the limiting it's with the grind
@@STK_Itsuka it's possible to finish overwatch 2 battlepass less than 3 week just by playing normally
@@Kittysune12 Yes,I've already finished it so that one was also fun to get through and didn't feel so grindy
they prey on the fomo
@@xynyde0 hot news people play video games everyday so fomo doesn't work on battlepass but on item store does
I remember that Splatoon 3 and Deep Rock Galactic have good battle passes, especially the latter.
Deep Rock Galactic battle passes make me anticipate the next one. Only game I’ve ever felt that with
What i also like about Deep Rock Galactic is that if you miss some cosmetics on the battle pass you can still get them in lootboxes later.
Season three in 2 weeks IM FUCKING HYPED
Oh, Splatoon 3 has a battle pass? I'm probably not playing it then :/
@@pixelrex2205 Well its free and not p2w so why not then?
I cant wait for Stryxo to make a video titled "you suck" where he just roast his viewers for 20 minutes straight
Halo MCC and Deep Rock Galactic are master classes on the Battlepass formula. MCC lets you come back to previous seasons to unlock stuff for the Halo games you actually own and DRG puts the tier rewards you missed into the loot pool.
I agree, the best part about Deep Rock's battle pass is that you don't have to do it anymore.
And is free
Ibly thing I wish mcc did was let me unlock just the armor i don't want to spend my points on nameplates. I love my whale.
current devs trying to not add battlepass in their games (impossible) (heart attack)
exactly
It’s a (mostly) successful way of monetizing a free to play game.
@@donkeykong315 Still, games that cost money like Rainbow Six Siege are also adding this paid pass bullshit and giving you a couple peanuts on the free track while dangling the actual rewards next to them to incentivize you to buy the premium track
Fromsoftware
@@CS-om3kj yeah that’s how you get people to buy stuff… the game will literally not get updates if it doesn’t get funded.
Deep Rock had a pseudo battlepass in it's seasonal event cosmetic tree. It lets you unlock everything for free, doesn't even have an option to pay for it, lets you CHOOSE which cosmetics to work towards and when the event is over (After like a year) the cosmetics get moved to in-mission unlocks you can find as small side objectives to complete for the reward.
god I love drg and gsg
Rock and stone
I agree, the best part about Deep Rock's battle pass is that you don't have to do it anymore.
Rock and Stone
Mushroom
I agree with the seasons things, Glad Deep Rock Galactic devs allows you to find stuff from previous seasons via exploration and events.
ROCK AND STONE!
I am promoting every DRG related comment in an effort to get stryxo to notice us.
I hate the modern trend of full priced AAA games locking almost ALL customisation behind the battle pass.
Another problem that I really hate is the exclusivity people get when they buy the battle pass. For instance, I didn’t start playing MW 2019 until season 5, and I really REALLY wanted to get Captain Price as an operator. But I quickly found out that the ONLY way you were able to get Price was to buy the season 4 battle pass. After season 4, it was impossible for you to get him. It’s such a shitty thing to do, because it’s basically saying _”oooh you better buy the battle pass NOW or else you’ll never have the opportunity to play as this MAIN CHARACTER again”_ forcing people to buy a whole battle pass just because they want just one of the rewards.
FOMO is by far one of my biggest gripes with the battlepass system not only because does is it give the player the idea that they're missing out on something spectacular, but it also wastes the time and effort of the development team. we see these absolutely, drop dead gorgeous cosmetics that took weeks or even months to make and then they're just deleted after a few months. all that effort just down the drain.
I will never forgive Respawn for making battle pass content unavailable after the season was over. I will *never* be able to get Horizon's music pack because of this.
I can never use Rick Sanchez in Fortnite 😔
Not being able to play Africa by Toto in my vehicles in Warzone bc the music pack is gone forever in the Season 2 battlepass 😔
@@Perkydance416 I can never be a ripped cat in Fortnite😔
valve really invented loot crates, weapon skins, and battle passes
and everybody praise valve worshipping them as the only good game developer
@@Kittysune12 Only PC fanboys do
I kinda give Dota 2's battle pass..a pass, cause they have it once a year and give 25% of the money made from it to fund their annual tournament.
@@Kittysune12 there's a lot of people who respect Valve but still hate how lazy they are nowadays
8:30 is that Master Reigen's theme playing in the background?! lol
My favorite battle pass is in Deep Rock Galactic. It is free behind a paid game with no premium items however. The battle pass more serves to encourage playtime over the seasons with the prospect of limited cosmetics. But, even though the passes are limited to their season, the cosmetics are never unobtainable. Old season cosmetics that aren’t unlocked can be randomly earned via in game side quest type things.
...free game with no premium items whatsoever?
my brother in christ what about all the cosmetic DLC packs lmao
@@martinszymanski2607 I mean in the battlepass sorry if I wasn’t clear
The only paid content is just cosmetic DLC that's both optional and unintrusive, which is what makes DRG one of the best designed games in terms of content
@@squidge01 fair enough, apologies
THANK YOU for highlighting Reach as a prime example of what in-game customization is supposed to be like!! It's always been my go-to example. That game was ahead of its time.
Reach's systems are still by far the most perfect & satisfying ones I've ever used in a game. Its cosmetics were awesome & memorable, and appropriately scaled in difficulty to unlock (not just how much time you put in or how much you spent), so they had actual worth & represented something real. Each unlock was justified, was satisfying, was by choice, and actually got used. The customization capabilities were extensive in all the right places, letting you modify parts that were actually noticeable in a supremely well-structured user interface & item organization layout. And lastly the progression system was flawless and so well-represented. Ranks were clear, memorable, scaled well, and represented something real.
All Halo Infinite needed to do was recreate Reach's system and it would've been perfectly fine. Instead we got the absolute goddamn mess it currently is, thanks to them trying to shove in a battle pass & storefront monetization model.
Also the case with overwatch, lootboxes were random so everyone would have a different skin, but now everyone will get the same thing as the other so it will take a good while before the new players can properly have a choice on what stuff to use
Blame the, "it's only cosmstic." Crowd for battlepasses.
even though most battlepasses are only cosmetic, you just still can’t resist buying them.
@@Phobosz never bought one, never will.
@@xenosayain1506 I second that.
@@goosewithagibus damn skippy. The first time I saw a battlepass I busted out laughing at the concept of paying for the opportunity to unlock something. Not paying for an item. Literally paying for the opportunity, it just blew my mind when others started buying them.
@@xenosayain1506atleast Fortnite you only need to pay once, so Fortnite Battle royal is a 8 dollar game
i feel like the best interpretation of a battle pass, (technically) would be splatoon 3s catalog. it’s essentially a battle pass, but its actually 100% free and actually give rewarding shit instead of skins (such as gear, tickets, cosmetics, etc)
I love the battlepass-system Epic Games uses. You can buy the pass for an ingame currency equivalent to roughly 10 bucks. When you manage to complete the battlepass you are left there with a bunch of cosmetics AND an amount of ingame currency of roughly 15 bucks EACH SEASON. So you only have to buy the pass once to finance it forever, given you complete it each season.
This is what if done with Apex since season 3
accept most of the reward's arent worth a damn your a part of the problem when you pay into this shit
@@Darkwolf-ey4jz that’s also true. I’m not a big fan of paying for cosmetics or other stuff myself. But for those who are i think Epic Games does a great job.
@@leopasogi fortnites is acceptable in most cases but there is still problems with it but the game is completely free so i cant hate to much but even with free games like overwatch 2 that shit is so predatory
@@Darkwolf-ey4jz you're totally right, games should just be free for everyone and EVERYTHING should be free. AND I KNOW THAT THIS IS IMPOSSIBLE WITHOUT ADS
8:27 I have to agree.
I've said this to my brother a few days ago when we were looking at the Fortnite store and he mentioned one item was Rare.
"There is nothing rare about it, you can buy it or not, the skin is a skin, it isn't better because it's rare, if your favorite is the Common, you should use that."
There is no rarity with Battlepass items or Shop items. Who got it got it, and if you find something ugly, there's no need to get it just because it's rare.
7:55 I just now realized why Genshin Impact is so popular. Gacha games have been around for a long time but that style of FOMO monetization wasn't mainstream yet. But now that battle passes and loot boxes are mainstream, the gacha mechanics of Genshin Impact weren't anything new to the mainstream audience. (I know this isn't completely on topic but I'm a Genshin player so it was on my mind)
Deep rock galactic (which you should play if you enjoy having fun) has a free battle pass,and also has a cosmetic tree, and when the season ends, the cosmetics go back into the RNG system
Deep Rock Galactic is always fun at any time dude
Im looking forward to it. Thankd
I just know you were a god at school presentations. Always interesting content keep it up
I find that deep rock galactic has a great system for cosmetics. Every limited time item gets returned into albeit a more annoying system but free system so if you play the game long enough you can unlock every skin. They monetise from the games base price and occasional cosmetic packs that feel good value.
I like the way Fortnite does battle passes.
The Battle Pass:
They have (almost) every option visible, but since they have like 10 separate things you can customize, half of the battle pass become filler. The other half seems to have like 2 well made combos that it looks like they put actual effort into. And then on top of that, they have many variants for those every skin in the battle pass, so that means that if you don't like a lot of the skins, you have find a variant that you like. Sometimes, you can mix and match different parts of the skin to perfect it as much as you want. Then in like a month, more things get released. There's the full battle pass up to level 100, and then there are the very cool bonuses when you unlock level 200. This gives more incentive to keep on playing past level 100, to keep players hooked to the game. The stuff you get at level 200 are essentially more variants for the skins you already got, and insanely cool variants of 5 of the most well received skins. At level 140, you have all the variants for the mid skins, now when you go beyond, all the variants are the same, but the skins are different. Every 20 levels, the skins are overhauled to fit into a theme, the 180-200 theme being gold of course.
My Opinion:
Leveling Up System
The way you claim the items is that every time you level up, you get 5 battle stars, and you can use those to claim anything you want in any* order. In total, everything is worth an average of 5 stars, meaning you can claim something every time you level up. This system alone is very well designed, I think that doing the claiming this way opens up people to playing because if they want to just skip a set because they don't like it, and claim it later. This way, you can also make the better skins more 'expensive' by making it worth more stars, which will make players want to level up to achieve that short term goal. Once you reach level 100, you'll see people with exotically colored skins that you had, and you'd want them after seeing how cool they were. For me, I just like 100%ing the thing to get a sense of fulfillment. That's the cycle.
Actually Spending the Money
Purchasing the Battle Pass for 10 USD is pretty worth is, considering the amount of stuff you get. On top of that, every season you get 15 USD worth of in-game currency, which is already a profit, although you cant convert this back into currency. When you don't purchase the battle pass, there's still a free pass, which gives you 300 (3 USD) of in-game currency. So if you play for 3 seasons getting level 100 each time, you can get the battle pass on the 4th season for absolutely free, and then get the 1200 remaining in-game currency, AND THEN get every next season's battle pass WHILE STILL making a profit of 550 (5.50 USD) PER SEASON, ON TOP OF THAT still getting the cool skins and whatever. You don't even need to get level 100 each season to get the 300 in-game currency, you can get like level 15 each season and get 100 in-game currency. It's literally a FREE pass with cool stuff.
The part where you have to actually get to level 100 to get the 1500 in-game money
Getting the levels are tedious, but are enjoyable if you progress really fast early on, and then level up slowly after. Like get level 100 in the first 3-4 weeks, and spend the next 6-whatever weeks getting the next milestone of 200. The challenges get you like 7 levels per week, and half a level per day, which alone is good for getting the basic level 100. When you realize that you have to get 100 levels organically, it seems daunting, but then you discover creative mode, and once you get into the mood to play creative a lot, you'll get levels effortlessly. Many times, I've gotten level 200, and had challenges leftover. And for an even extra motivator, google those XP tracker things, once you see that all you have to do is get like a certain amount of levels per day, getting the levels will seem more achievable each day.
Overall
The game is fun to play, and once it get repetitive, you can take a break and you'd still enjoy it. I really want more games to just have this simple system and a variety of ways to play, I'd come back to.
Thank you for listening to my Ted Talk.
I get 2-3 levels per day. Pretty decent. I get some XP from daily quests and weekly quests, but most of my XP comes from playing The Pit. 15k every 15 minutes, a few thousand for a headshot kill. Very efficient way of farming XP.
@@theoriginalstarwalker4357 I play a game called "Fortcraft Bedwars.' I make like 2 levels per game. I have a switch and a PS4, and I use the switch as a decoy so the game doesn't end, and then I grind everything. Most Xp comes from literally farming, and spending coins to open a nether portal. Sure it's kinda boring, but it means I can take breaks and catch up later. Most of the time I make 5 levels in a day, but I don't do it everyday, so it balances out.
My favorite version of a battlepass like system is from Splatoon 3. You pay 60 dollars for the game and get a free catalog every three months with a ton of different and useful rewards, gear, mystery boxes, money and xp tickets, emotes, splashtags and much more. you get a big chunk of xp for your first win everyday. It only requires a little bit of grinding to get the max level of the catalog, plus during splatfests you get a 20% xp boost to your catalog.
Another game that’s really good on removing the fear of missing out is Super Animal Royale. Every BP they release is saved to an archive, where you can purchase it, level it up, and there is no time limit on it.
I'm amazed epic games hasn't done this for fortnite
@@SonicAdventureEnjoyer It's a shame they don't. I joined the game late, plus I'm sure they could make more money if they sold past battlepasses for an increased price
i saw the title and i have to 1000% agree,battlepasses are abhorrent.
The Deep Rock Galactic battle pass is the best example of a battle pass being added to make the game better and not to boost profits.
When I started playing Valorant, I thought the battlepass was great cause I was playing a ton anyway. But once I started playing a lot less, I really struggled with the fomo and grew to dislike it. I would love if more games had battlepasses you could always work on and come back to. I understand it might make them less money, but it'd be nicer for us consumers.
me when i’m in a wasting player’s time competition and my opponents are battle passes
I completely agree! The best way to put it is if you pay for the game, you shouldn't need to pay for unlockables. Free games can have a battle pass, paid cannot.
Also I wish you touched on double currencies in games. For example rainbow six has renown and credits, same with fall guys and rocket league. One is earned through playing the game, to unlock garbage skins and cosmetics, while the double currency is entirely paid for that unlockes the actual good stuff.
In super animal royale, free currency can sometimes give you even better stuff
Stryxo trying not to add the word "suck" in every title any%
*Very hard*
I wouldn't mind battle passes if you could go back to them post season given you're paying for them. It would at least create the illusion that the games have some of sort progression system. Having a limited amount of time to earn rewards when majority of the good rewards are tier 50+ is usually a complete waste of money to anyone who doesn't play regularly.
The worst part is that they don’t even lose anything from not letting people do this. It’s not like skins are limited and must be produced every time one is bought. They’re pixels on a screen
@@Chuderson yes the fomo and burnout is real. It’s toxic that’s why I’m not going to buy anything.
i like how the part right after the sponsor is the most replayed
I think that the only decent BP i have seen is the Helldivers's BP.
- Can be obtained for free
- It has no FOMO
- You can choose what you want with a certain order.
I remember the old days of expansion packs. $20-$40. Added new campaigns, new multiplayer maps and new weapons. The original expansion packs for the OG CoD on PC were amazing. I remember thinking when map packs came out for CoD4:MW it was the start of the money grubbing. Never bought one out of principle.
The problem with these dlcs is they divide the community, I prefer the free maps in the newer cod games. Everyone can access them
YESSSSSSSSSSSS. FINALLY. FINALLY SOMEONE GETS IT. THE CURRENT GENERATION MUST BE EXPOSED TO THESE. IMMEDIATELY. ITS THE ONLY ROUTE TO FIXING THINGS.
@@sourlemon3337 fuck. That. I'll take paid maps if it means battle passes can fucking die in hell.
I didn’t play much of Infinity Ward’s CoD games but I played a shit ton of Treyarch and it’s clear a lot of their time in map packs went to zombies (which has always been overshadowed by multiplayer). So if a map pack splits content between game modes then it makes sense why it feels money grubbing.
Personally I felt the $10 (if you bought the season pass) per map pack in terms of zombies was well worth it. And the bonus for me was a few neat multiplayer maps.
I also can’t think of any other game I’ve played where the dlc consisted of map packs, but that might just be my main source of multiplayer pre 2016 was basically CoD or some tacked on mode that no one bought the game for (Uncharted or BioShock being good examples).
The best way I’ve seen battle passes imamented is in SAR (super animal royale) where you keep your battle passes forever but can only level them up one at a time (but you can swap what one you wanna work on forever) and even buy previous passes you weren’t around for.
Yeah and you can buy them later. Thats really good idea avoiding FOMA. Btw finally i see someone talk about this game :DD
Black Ops 2 probably has one of my favorite progressions systems. Diamond camos were genuinely challenging to get but I didn't have to go out of my way (at least not by an extreme margin) to get them. I just had to get headshots or kill a certain amount of people. It was fun and all of the challenge skins were free.
Challenge camos are still free
@@rau1488 ah I see. I haven't played any new call of duty in awhile
@@rau1488 yeah but now they're worse than a lot of the ones you can buy so nobody uses the challenge camps. Why not use the one you spent your money on? Especially if it looks better (not always). Sad times for gaming
8:30 is that Master Reigen's theme playing in the background?! lol
@@rau1488 true but they are SUPPER grindy now
I still get surprised sometimes by the fact that the first ever battlepass, Dota 2's battlepass ('The Compendium' at that time) went unnoticed for so many years...The gaming industry had to find one of, if not the biggest gamemode ever imagined, and then have that game mode ripped of by Epic Games, just to see widespread implementation of the best FOMO monetization model ever conceived...Well played Valve and GabeN, they have influenced the gaming industry more than any other single company, for both the good and bad reasons.
The not allowing players to get items from past seasons should get changed asap Ngl on all games and platforms I never even thought in it that since
One of the things I hate about battle passes is that some are designed for you to play everyday. So if I'm not in the mood, the season gets boring or something new comes out I feel forced to play for an hour. And depending on the state of the game makes me not want to continue playing or buy the next pass
8:30 is that Master Reigen's theme playing in the background?! lol
Yeah i realy hate games that want you to play every day. Basically the reason why i dont play alot of mobile games anymore
When a game makes itself a chore and not something designed for my own fun then I'm dropping it, and battle-passes are the number one culprit.
Thats why you should just play as much as you want and at the end of the season you decide if you unlocked enough that buying the battlepass makes sense
Me with Valorant lol
First lootbox burnout now battle pass burnout
Anytime I see a Stryxo Video in my subscription feed it makes my day.
Never stop making videos 🙏🏻
i think BPs can be good. Love it when they refund it (and give more currency back) when you fully complete the premium pass! So if it's a game you spend a lot of time playing anyways, you only really spend the original 10$ on the pass.
I feel like the easiest way to make Battlepasses feel less scammy and scummy would be to put the items from whatever "season" that happened in a rotation via either the in-game store or through (regrettably) lootboxes.
It doesn't feel like I spent money on something valuable, it feels like I spent money on something that should've been obtainable from the start in some capacity.
It kinda why I don't pay much attention to Free-to-plays, pay-to-wins or pay-to-swags which is what Battlepasses fall under. To quote SomeCallMeJohnny during his (probably) reluctant review of Fortnite, "It's not pay-to-win, it's pay-to-swag." I'm paying money just to look cool and I hate it.
Ironically enough the Kirby series has done something similar to Battlepasses but you don't pay for it. Instead you just pay what would normally be the fee of a Battlepass mixed with the price of a standard spinoff title like on the 3DS.
Kirby Fighters 2 and Kirby's Dream Buffet both have a Battlepass-like system where you unlock more and more teirs just from playing the game which in turn unlock more and more cosmetics and extras like levels or music although in Kirby Fighters 2's case you also unlock more items to use during Story Mode which can be pretty important during some fights in the later chapters.
Not every game needs a Battlepass, but if one must be included then it should be a minor feature and also less about stealing money from consumers with useless cosmetics that don't do anything other look cool.
My issue with most battlepasses is the time limit if I am planning to buy one or already have it feels like a chore that you NEED to finish it before time runs out or else you wasted money I usually take a break from games after finishing their BPs because it makes the game exhausting to play and Unfun
If I had a nickel for every time Tf2 introduced a predatory monetization gimmick and no one mentioned it after said monetization gimmick got popular, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
Contracts baby
boohoo
@@landlockedcroat1554 Tf2 shill moment
Playing a modern game with a battle pass system for the first time (Multiversus) was so weird. It felt like app store shovelware systems in AAA titles
Battle passes are paid for progression systems disguised as consumer friendly ways to earn stuff and support the developer. Almost everything in the battlepass is designed to be slow and unfun to try and nickle and dime you. They put in millions of useless emojis and emotes to arbitrarily make the battle pass long and consuming and XP gain is purposely made long and grindy. The fact that 100% of free cosmetics are that trash and the only good things are paid for. Plus the time limit of 3 months before you lose all of the content within the pass to try and grudge people into playing it for long as possible.
The only good battle passes are the one from deep rock galactic and halo master chief collection both are free. MCCs battlepass never expires and you can unlock what you want in it. Even then I think a catalogue system would be better, In fact I can argue with the good steam halo infinite had before its launch it could have had a catalogue system so that people can just get what they want, when they want it. Which would encourage other people to start doing that too and to ditch that fomo stuff if it succeeded. But that didn't happen since companies would rather play the manipulation of people and its sad to see the younger people buy into the most and defend this shit because they grew up with it and don't understand any better. Some of them have actually told me that there is a limited supply of battle passes and they have to expire after a certain time. Its sad.
I agree SO MUCH, it stresses me out SO MUCH with the time limit. It makes me not enjoy playing when it is timed.
Fear of missing out has to be the worst thing about battle passes
9:02 I like what Fortnite does with their crossovers and labels them series instead of rarity
I’m gonna show this to my kids in the future if battle passes are still a thing
When even that Chocobo Racing sequel has battle passes in it things have gone too far
I like how we normalize predatory and blatantly scummy business practice, such as a lot of these monetization schemes in video games just because “well the company has to make a return on their investment somehow.” I don’t see how that’s an excuse to unethically manipulate your audience into spending more money on the game than they otherwise would have by preying on their FOMO, nostalgia, desire to stand-out/uniqueness (btw, I threw that last bit in there because games had very good customization systems back in the day and it feels like those were blatantly hindered as an excuse to sell more shop items and give people that uniqueness they were always treated with as part of the base game), sunk-cost fallacy when it comes to buying the pass and needing to complete it, and the list probably goes on. Don’t even get me started on the OG MKV Master chief armor now being in Halo Infinite for a soul crushing $21 or $22. Give me the perfectly logical reason that simultaneously is not a predatory one to explain why, in a game created to continue to milk a beloved franchise and bank purely on nostalgia and brand power, they are charging almost a quarter of the value of the game to equip an armor that historically (referring to the Bungie era) had never cost the player a single dime outside of paying for the game. Their desperation and willingness to shit in the mouths of their players is so apparent even with this one item for sale.
If a company makes a product and feels they need to charge a bunch of money for stuff in the game that should mostly be in there in the first place-as well as engage in the various scummy business practices that most do engage in at this point- just to get what they deem an acceptable ROI and beyond, it’s pathetic, soulless, and they need to reevaluate their action plans and goals. And also DON’T MAKE THE GAME!! Not everything little thing in the world has to be made with the goal of having these utterly insane profit margins. Gaming used to be fun, and now it’s a chore. An expensive one. Might as well just go back to single player and unsubscribe to your online service.
The "Legendary" tier description is more so to label what type of skin or item it is rather than how rare it actually is. Like particle effects on items may be limited to only legendaries, so a particle effects item in BP is labeled legendary. And honestly, as much as I despise BPs, I enjoy them for the simple fact they keep games populated because it gives people incentive to stay on it. The battle pass is a commitment and without it, I feel like Q times in my favorite games would be a bit worse
Overwatch 2's battle pass worries me the most because there is a Hero locked in it, page 6.
How do you unlock that hero after the pass is over? What if someone joins 3 'seasons' too late for the heros and gets locked out?
The lack of answers only worries me more... I just wanted my PvsE game...
i think they will be available in the "hero challenges" after the season ends, and you can unlock the heroes that you didnt have time to get on the battle pass by doing some challenges
i completed overwatch 2 battlepass in less than 3 week didn't even break a sweat
@@Kittysune12 You're not answering the problem
@@wiwinsauvage3879 people worried how long they need to unlock the heroes on tier 55 well i did it in less than two week like i said i didn't even need to tryhard grinding to do that
@@Kittysune12 Still if you don't play for say 4 months and you come back you have like idk 3 heroes to do challenges to be allowed the play them ? That's shitty
I'm glad we're passed Loot boxes at the very least. Don't need to give people crippling gambling addiction just because it wasn't awful for others
Overwatch 1 loot boxes were 1000x better than battle passes
Yeah I guess that’s the silver lining in all this.
@@chikao9532 Loot boxes are never better than a battle pass. With a battle pass there is no gambling, you know what you get and when.
@@f4ephilosophy691 Heres the thing even with loot boxes being random you might not get the skins you want BUT you get them for free very easily AND you got so many coins which you could use to buy the skin you want which is way faster than doing these stupid weekly challenges which barely give any and have a cap per week. Oh and also they made skins take WAY more coins to buy. So yeah I still think the old system was way way way better
@@chikao9532 I agree but the concept of gambling in games is so scummy because there is almost no control for it. Sure the skins cost way more but as long as it means some poor gambling addict won’t come along and blow his savings on it I can live with not buying cosmetics.
What I hate most is buying a Battlepass, and there being a chance that I won’t be able to even get what I paid for. It just feels gross when I can miss out on getting my money back too in Apex through the pass, and if I don’t play the game MORE I’ll lose it (and playing the game a few hours a day is already really stressful lmao). That’s why I don’t buy it until I’m at a high enough level to where I get the coins back.
That's what happens if you buy battlepasses you stuck with that game within three or up months to grind endless to get cosmetics & coins back till the battlepass ends. yea I know it's sucks and stressful especially if you have a weekend job or school.
@@jacoryarnett7347 yeah it’s silly, either don’t make it so I miss on the rewards of a battlepasss after it ends, or don’t make it so I can earn the coins to get another one if I grind in time. It’s crazy that I can spend like 10 bucks and get almost nothing out of it because I didn’t make your game the number one priority of my life.
What's the reason behind games giving you a time limit to complete a battlepass you BOUGHT? That will make some people quit, and some stop buying battlepasses.
The worst part about Battle passes is that they are supposed to take the player the 2-3 months it is available to complete..
When you have like 5+ games in the market that has this module you have to like priortize which one to play instead of playing all those in reasonable times..
About there rarity in Battlepasses. (at least for Apex Legends)
The rarity doubles in Apex Legends as a type indicator.
White (common) are simple recolor of the base skin.
Blue (rare) are retextures of the base skin.
Purple (epic) are retextures with effects (example glossy effects, or shiny Animations within the textures)
And gold (legendary) are complete remodels.
The skin library is sorted by rarity. By giving battlepass items rarity, similar skins will be sorted next to each other.
One issue I have is that some battle passes require you to play an insane amount of time. I've got other games to play but if you spend 10 dollars you feel obligated to only play that game.
Grinding leads to burnout, burnout leads to quitting.
The thing that annoys me the most is that rarity system. It's the most blatantly scummy part about these deals, like they are saying to your face how much of a dumb little baby they think you are.
Yeah I’ve never really understood that gimmick, explain to me how something is “rare” when EVERYONE who purchases the battle pass gets it
@@octavianschaefer7294 exactly goddammit. It's so frustrating
My only issue with MCC's battle pass is how they purposely limited points and tried (but failed) to make them MTX. I hate leveling up and not getting any points.
Battle passes is actually a smart move for epic, you get people to pay money, and play your game more.
I mainly get annoyed from them when you already pay for the game and they have a battle pass such as COD
I think the only time battlepasses are nice, is when they are free. Like, it's just nice not needing to save up a certain amount of a currency every season just to be able to buy the pass because ''It has the biggest value''
Funny thing, i made an account on Fortnite for certain events and im sabing v-bucks for a Season pass in that account to gift me a goodie for later, a season pass costs 950 v-bucks and it gives you 1500, but for free it give 300, and you save 3 seasons and then get 100 more and the cycle begins, and you'll get 550 more
Aside from very minor issues with each BP, the way Deep Rock and Halo MCC handles it is on point. Being free with the game I purchased, no FOMO, and no random garbage in the tiers. If battle passes are going to stay at least make them like that. My only issue with each is with deep rock, it takes awhile to get everything if you missed it, with cargo crates being as rare as they are ( I haven't had an issue with it since I've been able to complete them but it's still something to point out). And with MCC how long it takes to actually complete each battle pass, but once again, those are really minor nitpicks.
Rock and Stone!
Deep Rock's assignment/battle pass system is terrible. One of the best elements of the game is the variety of environments, mission types, modifiers, and other elements that make the player able to choose exactly what they want to play. Both of these progression systems take that away from you and make you play what the game randomly decides. Even if you don't care about the cosmetics, you need to be constantly doing assignments for weapons, cores, and the crafting minerals necessary to use them.
There is garbage in the battle pass as well. Several tiers will be a pittance of credits, usually less than what you'll get from a single mission.
fortnite is the only game i felt like i wasnt being cheated buying a battlepass for. it actually gives you enough currency in the rewards track to renew for the following season.
So does CoD
For me, I would handle the battle pass more like Helldivers 2.
I'll be very honest that the current model of Battle Passes makes me want loot boxes back.
I remember in tekken 5, you had to grind in game currency to buy cosmetics, and many of them were pretty good. Same for tekken 6.
honestly a battlepass I really like is DRGs as it's completely free, and once the season is over the missed cosmetics just enter the normal loot pool
I really like Fortnite’s battle pass, Tons of value and you can get the next one for free if you buy it once
@@bleedingrevo but you still miss out, so me who hasn't ever played Fortnite missed all the previous battle passes. So what's the point of getting into the game if there's straight up things I can't ever get?
The fear of missing out scheme is a double edged sword
@@goodbyejojo7198 yeah but there is always new things you can unlock yk? I get your point tho, rock and stone
fortnite is free, so its fine to have a battlepass, but when a $70 game has a battlepass, it is so annoying...
if a "game" has a battle pass it is not a game