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Sega is a bit more basis towards Persona and Yakuza, because Sega wants to mostly make good games that appeal to a Japanese audience. Sonic never sells well in Japan, so Sega is giving Sonic the Call of Duty treatment.
Where's Sonic X-treme? You know, the game Sega spent years on and could never get right, essentially had two different teams on it and was eventually cancelled and doomed the Saturn and eventually contributed to the death of Sega as a console manufacturer altogether? Of course you like the 3D Sonics more than 2D. You're far too young to have an knowledgeable, first hand opinion on the narrative of the Sonic transition to 3D, mostly because you weren't even born by the time console wasn't even in the console business anymore. Which came first? The _port_ of Sonic Adventure or you? I don't want to persecute you for this, but you simply don't actually know what it was like. Take it from someone who actually lived it; who grew up on Sonic and Mario; someone who actually played every single major game on NES, SNES and Genesis from 91 to 96 as a kid (parents owned a video store, so as a kid with no money, I lived like a king lol); the transition was rough. The Saturn basically didn't exist; you saw Virtua Fighter (2?) and Knights on shelves and no Sonic platformer. There was no flagship game to spend hours in a world. Where was the vast Sonic dystopian cartoon world in video game form? Sonic went from being the second biggest thing in gaming behind Mario to effectively disappearing for 5 years. And at the time in '99, Sonic Adventure was cool, but it was shallow. It was a game you played once and got your fill. It was not Mario 64. The controls were nowhere near as smooth as the last 3-4 years of Nintendo platformers like Banjo and Donkey Kong. Sonic had a weird, 8-way digital feel to him. The game felt on rails but felt like it was on loose rails where you weren't fighting the challenge of the design, you were fighting how the controls interacted with the camera. And that was the good (read: Sonic) parts. That's after 5 years of nothing, when he should have had a 3D game at least 2 years earlier if not 3. The Sonic transition to 3D was rough. The fact Sonic Adventure on the Dreamcast was the first 3D sonic game is proof of that in itself. EDIT: You attacked Marble Zone. WTF? EDIT2: So you acknowledge Sonic X-treme, and then just dismiss that disaster? Clown logic.
The reason why people hate the phrase "Sonic had a rough transition to 3D" is because game journalists use it as an argument to attack *every major game* this franchise had in the last 15 years.
No, the reason is that Sonic had no 3D titles on the 32X or Saturn, even though those were 32-Bit consoles. Even worse, people didn't accept Knuckles' Chaotix as the next main series installment (which it was intended to be) and then the Saturn didn't even have any major Sonic game.
@@hamzamohamed6774 Why would you be jealous of an inferior port? It's so easy to download an emulator and the roms and play them the way they were intended. Origins is literally targeted towards idiots who can't work out how to setup an emulator or find a torrent of the entire Mega Drive library. There's even hacks that implement a lot of the features; in fact, there's almost certainly *more* content available via hacks than origins will ever have. Again, origins is catering to people who are too lazy or stupid to apply a patch to a rom file.
I replayed Sonic Adventure last year and what I noticed for the first time was how much spectacle was packed into Sonic's story. EVERY level was designed to wow and impress and show off what the Dreamcast can do.
as a huge Sonic fan, this video is absolutely wonderful! it’s great to see someone recognize how good the Adventure games really are, and how much SEGA fucks their rereleases up. thank you for this :)
Fun Fact: It's likely that the rail control bug in Sonic Adventure 2 Battle (GCN/PC) only presented itself due to the fact that it's still technically tuned for the sensitivity and precision of a hall-effect joystick -- standard with the Dreamcast controller. SEGA really was ahead of the curve on that one.
So if I used a controller with hall effect joysticks would the issue disappear? I don't know enough about joysticks but I feel as if using a hall effect joystick on a Windows PC would just make it read as an analogue stick but that's just an assumption.
@@Faizan1631 Of course it'll read as analogue. All control sticks do. But hall effect has no need for deadzones due to how precise it is and how unlikely it is to drift, meaning you have a greater range of control in that stick.
It's a shame they were so ahead of the curve with the joystick, but the rest of the controller really is a mess. It feels horrible in the hands (pointed ends? really?), the cable comes out of the bottom of the controller instead of the top, and (bit more subjective I guess) it doesn't look cool, it looks like a Fisher-Price toy. It's like they took inspiration from the N64; "how janky and weird can we make this whilst still basically just being a regular controller with an analogue stick added".
I don't think people realize that *Sonic Adventure received extremely positive reception* from critics when it released. The DX port was so bad that now everyone thinks "SoNiC hAd A rOuGh TrAnSiTiOn tO 3D."
Yeah , I think that one of Sega's worst mistakes is having the Sonic Adventure games ported to GameCube . I wish that Sega decided to do a collaboration with Sony to create the Sega Dreamcast 2 .
We need to undo the slander sonic has gotten on the “dark ages” game journalists where just using sonic as a punching bag and there crappy insight into the franchise created the bad meta era. Sonic was always good
I played SA1 on an emulator and noticed that the controls were true 360 degrees of control. Whereas for some stupid reason, in the DX version, it handles more like stepping intervals of 32 or something. So better than a D-pad that only has 8 intervals of directions but not full range analog.
The reason for that is probably because the game cube had notches at each direction so they decided to save on some complexity of inputs. But what do I know
@@maxenswlfr1877 nono. The Gamecube controller has indents that dont allow the stick to move a full 360 degrees. Thats why SADX controls the way it does.
@@gamingnubs7628 No. They programmed 8 direction control rather than smooth 360. I tried it out on the PC port of DX with a USB mad catz controller. There aren't any indents on those.
@@gamingnubs7628 You can absolutely move a gamecube stick in a full 360 degrees what are you talking about? Firstly you don't need to push it up against the gate. Secondly, even if you do you don't have to push it in to the edges you can glide it along the faces of the octagon. The edges help you hit the 8 primaries but they don't prevent you from using the rest of the stick.
People should rather talk about how inconsistent Sonic has been, both in gameplay changes with each entry in the series and critical reception. That's something more worth talking about.
That and the fact after Unleashed Sonic Team was just never given much of a budget for their games, even Generations shows its budget in a lot of areas (cutscenes, especially). The success of Frontiers has apparently prompted SEGA to allocate more resources to Sonic Team, so hopefully the inconsistency isn't as prevalent. It's also fair to say they'll probably be making more games like Frontiers or Adventure as Frontiers gets compared to those games a lot, easy to see why, and with them adding the other characters as playable in DLC, does give me a very strong impression they're prototyping for a Adventure reboot or 3.
@@ORLY911 So if budget concerns are a thing, then we can assume more successful Sega IPs like Hatsune Miku and the Yakuza series get a bigger budget in comparison to Sonic Team?
@@doclouis4236 I would imagine, both Hatsune Miku and Yakuza have been on doing very well lately and Yakuza has had a lot of consistent, high quality releases, including remakes. I wouldn't expect the Sonic IP to get a new release every year but there's been talks of work on a 2D game on top of Frontiers (I think one of the directors mentioned it in a Q&A), so they seem to be willing to do more with the IP again, and word of multiple characters as a recurring mention past the Frontiers DLC, does hint to me they have more to work with now.
@@doclouis4236 Ever since Colors Sonic games have been low budget, one reason is that Sega in house wants to make games that appeal to Japan. Sonic games don't do well in Japan, so Hatsume Miku and Yakuza get more budget. Ever since Sega was bought by Sammy, they been focusing on arcades and pachinko machines.
@@orangeslash1667 But I heard Sega is opting out of the arcade business. Not sure about Pachinko machines, though. Those are still a more lucrative business in Japan much like mobile gaming and Gacha games.
The game actually tells you how to fish with Big. When you select any character, there's an option to learn about their playstyle and moves, still in the character select screen. In there, they tell you what you have to do with Big.
As a massive Sonic fan, I really appreciate the effort put into this video. Likes and dislikes, corrective the revisionist history, and even noting where SEGA has failed for years and years to feed this fire. To take the time to play the classics, as well as both adventure games AND do all the research to boot really means a lot. Already supported this channel, but now I truly appreciate the funny dog running it! Godspeed Stryxo, you've done well!
@@violetthebat8810 same! 06 [which I consider to be one of the best Sonic games for a multitude of reasons], Sonic unleashed, Sonic and the Black Knight, Sonic Rush… That’s really all…
@@dominothealphaandomega5512 i like unleashed and rush. I like p-06 and didn’t mind black knight. 06 would have been a sonic game that adventure fans loved if it got more time yknow
The dark era were hit or miss to be honest. Sure, there are some bad and decent game like Shadow, 06, Rivals, and Secret Rings But there also some really good one like The Rush games, Unleashed, The first two Rider Games, and Black Knight.
I think Amy adds to the story of sonic adventure 1 and builds a solid foundation for her character. She manages to get a robot to feel things and heavily contributes to the low key emotional payoff of gamma with his story. Not to mention unlike Mario at the time, she was a playable female character and displayed a combat focused playstyle. Idk it just felt kind of like another way sega was trying to get at nintendo like "look our heroines kick ass don't just only get kidnapped" which kind of fits with how sonic as a whole was supposed to be the anti Mario. At least that's how I could see it for the time of the rivalry and release. Not saying her gameplay is amazing or anything but I'd definitely put her overall experience (character, story, gameplay) over Big's overall experience. But that's just me.
FINALLY SOMEBODY OUT HERE DEFENDING AMY!! You're a real one, fr 🤝 I was boutta cry when he was talking so much shit on my girl 💀 Like dude, it's okay to not like her gameplay or whatever but all that slander was so unnecessary, like what did she do to you?! 😭 He literally... Missed the whole point of Amy's story... Like he clearly does not care for the characters if he literally failed to realize what made Amy so great in Adventure 1. It genuinely hurt me when he said nothing would change if they took Amy out of the game like she already has the LEAST AMOUNT OF LEVELS DUDE, WTF- Okay sorry XD My bias towards Amy aside, the whole point of her story was THAT SHE CAN ACTUALLY STAND UP FOR HERSELF, AND OTHERS! It was basically Tails' story, but for him, it was believing in himself and not always relying on Sonic, and for Amy it was proving herself that she can do it... That she can take on robots and danger all by herself! Sure, Sonic could've easily took down Zero in no time, but that's not the point. The point is that Amy is just a normal girl, she's not a super fast hero like Sonic, she's not a high-flying genius like Tails, she's not super strong and has an important destiny like Knuckles... she's just... A girl. A girl who loves and wants to be part of the adventure! She had to WORK to get where she is now, it didn't come naturally to her like the others, but she was willing to GET THERE, ALL ON HER OWN! AND THAT, TO ME, IS SO INSPIRING, especially since she's a girl, and you know how girls are treated 🙄 To me, Amy is a role model to little girls everywhere, and to anyone who thinks they're useless and can't make a difference... Sure, she didn't save a whole city like Tails, or the world like Sonic, but she protected a little Flicky and touched the heart of a robot, and helped him find his true self, and proved to herself she can be her own hero, and that is enough.. for her. Amy proves that ANYONE can make even the smallest difference in the world. Gosh, I'm sorry for rambling, I just love Amy, man ;w;
@@amytheprettyweirdfangirl3786 hey hey hey! Long time no see! And yeah that was stupid of this guy. Just because something is filler or irrelevant to the story does not mean you should be vile against it. Video’s good, but it would be WAY better without the Amy and Gamma slander (this guy can go jump off a cliff for doing that to him)
@@acesamm Oh hey!! You remember me! :D (I see what you did there, read that in Sonic's voice XD) It's good to see you, haha! And yeah, ikr?? I was really enjoying the video until I got to that part... Like bruh, leave your Amy slander to another video, please, I did not come for that 💀 He could've just said "her gameplay kinda sucks, but it's short, and only 1/6 of the game so it's fine!" Or something like that like he didn't have to say all that 😭😭 Just because her story doesn't have as much significance as the others stories (besides Big's-) doesn't mean it's not just as important, I mean most people can agree SA1 has one of Amy's best characterization, how did he COMPLETELY miss the point of her story?? She's just a small girl trying to make a difference in a big world 🥺💞 Not to mention this is... AMY'S FIRST TIME BEING PLAYABLE IN MAINLINE GAME, LIKE PUT RESPECT ON MY GIRL'S NAME!! PEOPLE LIKE HIM IS THE REASON THEY DIDN'T BRING AMY BACK TO BE PLAYABLE AGAIN IN SA2 😭💔 (And why multiple playable characters stopped being a thing in general...)
@Amy The Pretty Weird Fangirl :3 For sure, I wasn't going to do a whole deep dive into her character and how much it got fleshed out in this release. But yeah, what she brings with her story is that of a normal girl trying to, and succeeding at keeping up with her hero. I do think they dropped the ball in later titles with her character, but sonic forces seemed to fix hers (and pretty much everyone else's) and I'm super excited to play as her in frontiers and origins later this year. Also I'm still kinda shocked at how he put Amy below Big in sonic adventure. The only thing I liked about playing Big in this game were the unique stage tracks lol.
Nahh, I agreed with the rest of the video, but the Gamma and Amy slander in this was INSANEE LIKE WHAT THEY DO TO YOU, BRUH?! THEY JUST OUT HERE, TRYING TO LIVE THEIR BEST LIVES AND YOU WANT THEM OUTTA THE GAME?? 😭💀
13:54 FUCKING THANK YOU!!! I've been saying this for years! HOLD THE JOYSTICK DOWN AFTER FROGGY BITES THE LINE!! Makes Big story/gameplay so much easier/faster to get through. Glad you said this.
I know I'm 9 months late to this reply but I suck at bigs story (I still like big the cat as a character he's actually one of my favourites) it's either cuz I use a keyboard or I have a big skill issue
Those comparisons between '06, Rise of Lyric, and Forces were some of the most creative and funny ways of describing those games I have ever heard. Fantastic work Stryxo!
21:20 actually persona 3 had recently a pretty nad port and yakuza 3 remastered has this really weird bug were every enemy just blocks your attacks but your point still stands
What I agree with: -The SADX (Especially the unmodded Steam version) and SA2B ports misrepresent the first two major 3D entries in the series. -The original releases weren't perfect either, but were fantastic games for the time they came out in and still generally hold up today with that in mind the same way as SM64. -Heroes is comparatively worse but still fine. What I don't agree with: -The entire notion of a "Dark Age" of bad releases. -SEGA failing to stick to one consistent working direction for the series. My explanation: As far as mainline entries go, SEGA has actually generally stuck to one major gameplay style at a time that works until it doesn't, for the most part only relegating experimental/alternative gameplay styles to spinoffs or games that follow up to failures. Sonic Adventure, Adventure 2, Heroes, ShadowTH, and Sonic 06 all follow the same underlying gameplay formula established in Sonic Adventure, but with their own tweaks to stand out between games similar to pretty much every other franchise ever. After the failure that was 06, the next mainline entry is Unleashed which set the formula we would continue to see used for Colors, Generations, Lost World, Forces, and Frontiers. Yes, even Lost World is actually just a boost game in disguise. Within Lost World the Spindash is just boost without a meter that you have a charge animation for and the Bounce is just an alternative stomp. It's a boost game with parkour, that's it. Likewise, there's no point in Sonic's history of games in which SEGA were consistently pumping out bad games. Around the same time as Heroes, Shadow, and 06 were coming out we were getting the Advance and Rush games, all of which are generally praised more than hated, especially given their handheld nature. Secret Rings and Black Knight got a lot of backlash for just existing, but when you actually give them a chance the games are absolute bangers with great gameplay, stories, and OST's. Unleashed would eventually go on to be recognized as a great game after the initial backlash, Colors and Generations were both received mostly positively, and even Lost World and Forces are far more mid than they are outright bad. What's really going on here is that there was never a Dark Age of Sonic, but a Dark Age of Sonic Backlash. After Sonic 06 happened, it became "Cool" to be a Sonic hater and to bash everything that had the name attached to it. "Sonic was never good" and "Sonic had a rough transition into 3D" were coined by these initial fans who were burned by Sonic 06 and decided to never look back. The poor ports of Sonic Adventure and Adventure 2 only fueled the sentiment further from there, creating a larger perception of a franchise that was far worse than it really was. Sure, there's been some individual titles here and there that just weren't great, but the series has a much larger mediocrity problem than it does any sort of genuine "Dark Age".
As a slight correction: fan reception to Sonic Adventure 2 was VERY mixed. A lot of us Gamecube kids loved it, but established Sonic fans were much more divided on it
Hey its the wildpartanz guy! No but actually this is an amazing break down of sonic and his "rough transition". from the research to the general presentation this video is a really well designed essay on how a bad reputation can tarnish what used to be considered good. And also i think the hedge guy games are pretty cool :)
Finally someone that gives this games the respect that they deserve, when i first played the adventure games i played the original dreamcast versions and i could not understand why people said that this games sucks! But then i saw the ports for the gamecube and understand why they were so upset! Cool video man, i hope people starts to see how wonderfull this games really are! 18:49 That happened with me to!
Modern criticism of Sonic Adventure is similar to that of classic Resident Evil: mostly viewed through the lens of people who picked up the series at a later date with a completely different playstyle trying to impose their own views of what the game should be instead of appreciating what it is. I’m happy you approached the game as its own and gave it a chance
While I know both the Dreamcast and Nintendo 64 are two different console generations, I personally think that Mario 64 has also aged a bit. Particularly when it comes to the camera and precise movements with Mario. However no one seems to talk about that. Sonic adventure despite being one console generation ahead was incredibly ambitious for a first 3d game. A Detailed story, multiple gameplay styles, impressive graphics and more. When people talk about Mario 64 and Sonic adventure no one seems to bring up Mario 64’s faults and Sonic Adventure’s accomplishments.
Yes, yes, YES. I 100% do think Mario 64 has aged, probably more than SA1, and yet every Mario fan holds a pitchfork at you when you say that it hasn't aged well.
16:41 Not to mention that in order to make the glitch happen, you have to hug the right wall and slowly tilt to the left. You can even see in the Grumps episode that he hits the wall at the exact same spot each time, as if he knows that'll happen. And then he has the nerve to ask "How do people defend this game?" especially when he admits he intentionally chooses busted ports of these games.
11:20 IIRC, the English VAs had no English Voice directors, which made line delivery almost impossible. For people to understand the importance of voice directors here is an example. Your line is: “Over here!” But in what context are you saying that? Are you taunting someone to hit you? Beckoning someone in a crowd? Whispering behind a guard’s back? This is why a lot of the voice actors in this game sound so hilarious when their responses are so chill or far too over the top for the scene.
Funny thing about the glitchy loop in Adventure DX, is that I had never glitched on it in any of my playthroughs. I ended up testing why it may happen and found that it only happens when you’re holding any direction but forward.
dont forget to mention that when they make ports of 2d games its always the first 3 sonic games. i think that's a shame because there are a lot of fun 2d games that would totally benefit from having a port/remake like the advance games or sonic rush
buddy i’d play the fuck out of an HD, single screen sonic rush 1 remaster rush adventure is good too but rush 1 would *really* benefit from a wider screen and smoother gameplay
I'm not gonna lie. The Blue Blur may have had some ups and downs when transitioning to 3D. But at least he had... "some" good games. I may not of a huge fan of some of them like Shadow the Hedgehog and the story book games. But at the very least, he will always still be my favorite character of video games period. And for good reason.
I clicked on this expecting some dumb rant just shitting on 3D Sonic needlessly. What I got was an incredibly well made video that brings up some great points and finally does 3D Sonic some true justice. Seriously, that speech at the end about Sonic always standing back up even after all his previous failures nearly made me tear up. Well done my dude!
@@orlandofurioso7329 My 3 favorite Sonic games right there... (Not including Frontiers that took over SA2's 3rd place spot for me XD) I gotta play through both again but I think SA1 might be better
I find it funny about the “games doesn’t tell you” thing, cuz (at least in the early days of gaming) these games didn’t have tutorials at the time and you were required to read the game manual to know how to play it I mean I know there were tutorials back then but they were niche and far less common back then
Games can still teach you or throw you into a disguised tutorial. Super Mario 64 and Super Metroid are examples of this. Within the first few levels in both games you can learn so much about the game by just exploring without the game saying a thing.
Yakuza does get treated like this tho, the kiwami remakes were heavily flawed and missing content from the original games, every game reuses a shitload of movesets and assets, and the ps3 remasters were broken by doubling the framerate, especially 3 where enemies now block most attacks and immediately get up from knockdowns.
What a great video! Not just because I agree with what you said, but because every point was presented so beautifully. Like a wonderfully written essay!
Sonic Adventure (Dreamcast, not DX) is actually smoother than Mario 64. And Sonic 3D wasn't bad, just different. This coming from a huge Mario fan btw.
Mario 64 isn't bad, I'm not saying that before anyone says. But it doesn't hold up anywhere near as well in a comparison of the launch versions and not the DS and Gamecube ports of Mario 64 and Sonic Adventure DX.
SA1, SA2, Heroes, Shadow the Hedgehog. Those are all extremely fun games, imo, and the controls are fine. I never had any problem with 3D Sonic, but Colors is annoying. 06 is janky. Secret Rings is an abomination. If anything, Sonic transitioned to 3D just fine, it's what came after the transition that was rough.
8:11 - 8:14 That cheap spike hit in Metropolis Zone didn't exist in the initial release of that game. In the initial release of that game, you would narrowly avoid it.
Just to clarify, Sonic is not only a sixth of Adventure. There are a total 32 action stages spread across the 6 characters and Sonic gets 10 of them, Making him nearly a third of the game. Now if we were talking Adventure 2, of its 30 stages Sonic gets only 6, or a fifth of the game. Although Shadow plays identically and with his extra 4 stages, that's again a third of the game in the speed playstyle.
@@isodoubIet nope. Mech levels are a teensy bit longer, but the hunting levels are *significantly* shorter if you know what you're doing. Also, Final Rush and Final Chase are longer than most mech levels besides Cosmic Wall
7:25 uh not true! my dad liked scrap brain zone. that’s like the one thing he remembers from a video game ever, he just thought the aesthetic of it was cool. but also the last time he played a game was when sonic 2 came out and he hasn’t played anything else since, i don’t think he even comprehends the idea of 3d graphics.
Ports are what got Sonic into this mess, but honestly they could also be what gets him out of it. SA1 and 2 remakes would be a great start, but I honestly want SEGA to go farther. Polish up some of the older 3D titles like Heroes and the Storybook games. Show some love to spin-offs like the Advance and Riders games. Hell, maybe remake 06 one day. Sonic needs to embrace his past, not forget about it, and improving previous games would go a long way to improving his image and bringing some goodwill to his 3D outings.
I get embracing the past but considering most gamers keep bringing up '06 moreso than other games as the past, it's a bit understandable why Sega want to forget or avoid it as much as possible if the main takeaway is that most people hate it.
@@spongebobfan78 I defo get that mentality, but at the same time it seems like a double edged sword to me. Taking the Sonic game that everyone trashes and proving it wasnt fundamentally flawed could be marketing gold, if they actually pulled it off and played their cards right. A redemption arc like that could also win back a lot of trust and goodwill from fans and critics alike. And I wouldnt even say its 100% out of the realm of possibility. Between stuff like Generations (and the new DLC), Mephiles getting merch and mobile game appearances, and Silver's continued role in the franchise, it really seems like Sonic Team arent as scared of 06 anymore. Not saying the remake is right around the corner or anything, but SEGA has done crazier before.
New fan here, introduced to the franchise in 2021, had absolutely no experience with anything Sonic related before that year. Today, more than 140 games, a dozen shows and films, around 700 comics and a few novels later, I'll drop my personal, nostalgia bias-free take on the subject. Sonic had a decent transition into 3D. In order to avoid typing a wall of text I'll just drop very quick thoughts about each mainline Adventure game to summarize my thoughts. - Sonic Adventure: One of my favorites, basically everything about it is great, Big's campaign is the only one that isn't enjoyable. Out of my favorite 3D platforming franchises (R&C, Sly, J&D, Mario) this is my favorite first outing. 8/10 - Sonic Adventure 2: Underwhelming and disappointing. Light Speed Dash is inconsistent, grind railing doesn't work as intended, boss fights are mid at best, story is full of too many contrivances and conveniences even for Sonic standards, level design doesn't allow for as much exploration as its predecessor, Shadow is the only character with a compelling arc and even that feels rushed. Treasure hunting stages are boring pain and mech stages are boring without the pain. Worst game to 100% alongside Heroes. Soundtrack slaps and so does the lore and narrative ambiguity. 5/10 - Sonic Heroes: Interesting gameplay gimmicks, messy execution. Casino stages are bottom of the barrel when it comes to Sonic stages (in the entire franchise, not just Heroes). Broken camera and the worst implementation of multiple playthroughs in the franchise, it's painfully repetitive. Simple story but effective, probably the most forgettable Adventure era mainline game, OST also slaps. 6/10 - Shadow the Hedgehog: Slippery controls, repetitive to unlock final story, gunplay isn't as tight as I'd have wanted. I appreciate the narrative ambiguity once more, branching paths kinda ruin it for me however. Shadow can't be accurately presented if his characterization is all over the place, with the lack of an official canon path it becomes an incomprehensible mess. 6/10 - Sonic the Hedgehog (06): Best OST in the entire franchise, best villain in the entire franchise (Mephiles), best voice acting for the time in the franchise excluding SatAM, best presentation and gameplay in the franchise at the time, most fascinating plot in the franchise (at least in games, some comic arcs slap harder), best characterization of most of the established cast (especially Shadow), best 2 player mode at the time, great settings and set pieces. Blaze's implementation story-wise is an inexcusable mess, Rouge doesn't play well, frame rate when in combat on the PS3 is terrible (it's fine on XBOX 360 tho), the Mach speed sections are abysmal even tho conceptually neat. Would have been the top of the era if not for the next one. 8/10 - Sonic Unleashed: More like Sonic Unpeaked cause god damn. It repeats everything 06 nailed except for the narrative and villain but makes up for it in the unmatched level design, presentation and gameplay. Day Stages are peak Sonic period. Werehog stages are amazing but can overstay their welcome at times and even with a lot of moves unlocked the combat feels repetitive and unforgiving. 8/10 also. The Adventure Era is my favorite Sonic era out of the 3 (Classic Era 1991-1997, Adventure Era 1998-2009, Meta Era 2010-2021) and from what I can tell I'm not the only one. As far as I can tell casuals and non-Sonic fans seem to think we peaked with the Classics, fans that never bothered with the old games seem to think we peaked with the Metas, Sonic fans seem to think we peaked with the Adventures. Glad Frontiers and IDW are taking us back to that Adventure style!
I disagree with sa2 (its my favourite game after all) but everything else i mostly agree with it. Sonic 06 is also a solid game apart from the bugs and elise and sonics creepy relationship.
@@RealLarsUlrichISwear Care for a little discussion? Would love to know your reasoning behind your opinion if you would be so kind😁. Feel free to touch upon any of the points I vaguely mentioned or bring up points of your own!
@@KOTSOSMC2002 no problem! Sa2 is my favourite game mostly because it feels like they just built up on sa1s gameplay. Plus the music, story, side content and voice acting feels much better. Though the mocap isnt that good. It was also one of the first sonic games i actually cared about and played alot of.
whilst I do appreciate you outright stating your bias at 5:36 , it was then that I knew that I wasn't going to agree with the rest of the video at all because our views on what is subjectively good are so wildly different the difference between 2D Sonic games and 3D Sonic games is so severe that I would argue that fans of both are a rarity and yes, I DO think SA1 is a buggy mess with strange unnecessary changes to the world (yes I know this is a localisation issue apparently, but then I think Sonic Team were on crack if they thought anywhere in Sonic 1-3 took place on regular Earth), bad voice acting, and janky awkward controls, and I've thought this from the moment I first touched it as a kid who loved the 2D games so to me, Sonic's transition to 3D is: Sonic Xtreme (cancelled), Sonic 3D Blast (not true 3D), and then Sonic Adventure, which frankly I feel gets viewed with rose-tinted glasses by it's fans who played it as kids and refuse to acknowledge any of it's numerous negatives, so in my eyes: Yes the series DID have a 'rough transition to 3D' and unfortunately I can't be convinced otherwise, the flaws that get glossed over by SA fans are things I can't look past
Sonic adventure have problems But si not a buggy mess Even crítics, people and fans liked the Game on that time, and sa2 corrected almost all the problems of sa1,making a solid and more pollished Game,sa1 si a Bad Game? No,it only aged Bad,because for that time itbwas amazing, and a Lot of games of that time aged Bad,like tomb rider.
I never played any sonic games, but your opinions and how you present information is so nice that i'm really interested in the franchise now, and I WANT MORE SONIC VIDEOS!!!!
Sonic having a rough transition to 3D is a true fact in the developpement sense. Notice how there are no main game on the Saturn? It's not like they didn't attempt it, it's that they failed. A short recap: they started on a project for the Genesis based on the SatAm TV show, wich then transitioned into Sonic Mars intended for the 32x, which then became Sonic Xtreme for the Saturn and was ultimately abandoned before work was started on Sonic Adventure also originally for the Saturn but was eventually released for the Dreamcast. This is the most hellish game developpment story i have ever hear. So yeah, Sonic had a rough transition to 3D.
The only thing I've never liked about the 3D sonic games is the weird crossover of realism and stylized design. It always kinda feels like a clusterfuck. The art design is just so, so bad
21:30 so allegedly a major factor for this was SEGA being bought out in 2004 by what equated to a slot machine company. They didn't really focus too much on the game sales as they mainly wanted the wholesome blue rat to be a PR boost while the evil gambling empire brought in most of the money, so the budgets and deadlines for the games suffered as they weren't a priority
The thing about the phrase "Sonic has had a rough transition to 3D" is more that it's used incorrectly. And while I can't blame people for that since they probably haven't looked into the actual transition and are only looking at the final product with Sonic Adventure on the DreamCast. Hell, I didn't know about a lot of what I say like 3 years ago I say this because between Sonic 3 in late 1994 and SA1 in late 1998 Sonic Team was struggling trying to make a game for the SEGA Saturn with the mess that (from what I've heard online) was the development of Sonic X-Treme which was supposed to be Sonic's real transition to 3D and it ended up being canceled wasting probably close to 3 years of development time.
In my very honest and somewhat biased opinion, I would say Sonic had a better transition into 3D than Mario did. The main difference being Nintendo was able to learn what to improve while having a consistent style of gameplay. Sonic on the other hand just kept on fumbling. I'd say Mario 64 was almost as jank as Adventure, but has a more consistent experience. But Sonic Adventure I'd say has a more complete experience. The inclusion of voice acting throughout the entire game, a proper story that's told directly to you, music that kicks hard, and characters that have more soul than any Mario character ever has, Sonic Adventure just seems to have more passion and character behind it. I'd personally say Sonic Adventure is a better game than Mario 64. Mario 64 imo just doesn't have the soul Adventure does, and the stages have always felt empty to me. in most Mario games, You run around, kick an enemy, and nab a star, and get enough stars to beat the big baddy. In the Adventure games, you get chased by huge enemies, ride down a city on a snowboard, become Super Saiyan and beat up some evil tap water, go fishing, take care of a bunch of small alien children in a garden. So many things happen but it's all so cool. But I think with the success of Frontiers, and all the love they've been getting and giving to fans that I haven't seen form any other big company, I think Sega is finally learning their lesson and finally giving Sonic the time and passion he needs. I just hope they can learn to be consistent while learning what issues to fix.
I played both of these games long after their release,thus never grew up with a bias towards them,and here are my thoughts: Adventure slowly became my favorite Sonic game,or at least 3D: While I didn't enjoy Big's gameplay that much,it was still a blast and overall I had fun with every other character (including Amy,surprisingly); it's not perfect,and I do think some of its sequels do some things better,but as you said,it felt like it had a lot more soul compared to SM64 and overall felt more complete I literally had to force myself to complete Mario 64: I know this is going to sound controversial,and I can already feel 97% of the fanbase is going to crucify me for saying this,but unfortunately it just wasn't as pleasant of an experience for me as it was for others It felt boring and frustrating most of the times,and when I played the DS remake,it almost felt like I was playing an entirely different game I tried giving it a 2nd chance,thinking that maybe I treated it too harshly,but when I did,I still ended up feeling the same way I felt before As you said,the main difference is that Mario was more consistent and kept improving over time,and it really shows,as I never had as much issues with the other 3D games as I did with 64,and I too really hope Sonic manages to reach this level of consistency after Frontiers TLDR: I agree with you
@@Shadex_JoestarNot really improve every time for Mario's part. Especially given the hate about the spin offs around the early 2010s and the NSMB series except DS.
@@zeroxenoverse9251 to clarify: I was mainly referring to the 3D games when I said "improving over time",I know Mario has had its fair share of shortcomings too Also,while I do really enjoy 3D Land and World,I wouldn't say they're my favorites
Sonic never had a "hard transition to 3D" Adventure 1 and 2 are THE best transitions from 2D to 3D out there and the rest of his library are full of bangers. Unleashed, O6, storybook games, LW and Frontiers to name a few. This agenda againts Sonic needs to die already as Sonic has incredible games that are even better than AAA games with their fun and quality.
Yep, the bad sonic games overshadowed the decent ones, and worse the Adventure games were poorly ported where they would sell the most. Hopefully 1 day Sonic can have a game that people can say with no frills that it just was a genuinely great game, but it seems like there is always going to be a stumble or a faceplant.
Well, Sonic did have a rough transition to 3d, but the transition wasn't Sonic Adventure. It was the games between Sonic 3 and Knuckles and Sonic adventure. I'm talking Sonic 3d blast, Sonic X-treme, Sonic R, and all the other 3d Sonic games that were released and canceled between 1994 and 1998
Thank you. I pretty much agree with all your statements. The Sonic Hatedom really makes the adventure games look worse than they actually are. And yes, I would pay full price for a remake of SA 1 and 2.
I think sonic had a rough transition because, with something like mario, ye he didn't first try he's first 3d game but it never felt like they we desprate for some kind of formula, their was always a baseline that they have, but I don't think that was with sonic, like first, 2 adventures game while diffrent that the original 2d games felt like a natural progression, but after SA2, it felt like sonic team didn't know what they want to do with him (I don't say that there were no good game, but there were very inconsistent to say the least).
Ngl, while I prefer SA2 over 1, I appreciate the first game a lot more because of how ambitious and bold it was. And then, SA2 completely improved upon it making it one of the best games in the series, and one of the best 3D platformers I've ever played.
Finally, someone that sits down and takes the time out of their day to understand why these games work. It's a shame so many people went out of their ways to neglect the adventure games and dismiss it. I didn't expect you to bring up sonic Xtreme and the differences in these ports qualities. It can get tiring when people try to throw their hats into a ring they're not informed on because they choose to ignore that, so I respect the work you've done.
@@isodoubIet (EDIT:Yeah this comment started a war lol, just ignore like the 9000 replies in this reply section😅) It sort of is, it just sounds like Stryxo is using the ports as a way to pretend no one is biased against the franchise, because not even the steam version introduces enough bugs for SA1 to be an objectively bad game, SADX is just ok.😅
@@averagepsvitafan3838 It's not bugs or bias, just a case of the game being badly designed to begin with. Classic case of the developers trying to do too much and not having enough time to polish any of it. It all feels janky like a beta. These problems would only be (mostly) fixed with SA2.
@@isodoubIet That doesn't make sense in my eyes, I've always thought of SA2 as a slight downgrade to SA1, camera is notably worse in SA2, treasure hunting which used to be a lot more fun has been downgraded due to several reasons, and I could say the same about mech shooting and speed stages as well.
If we talking about charaters do have a rough transition to 3D, then Sonic is not the first charater I think of when the phase. Sonic's transition to 3D (while not prefect) was definitely smooth.
Sonic Frontiers really made me go "damn. Sonic is BACK." The second movie and Frontiers (despite its flaws) really put sonic in a positive light again. I really hope SEGA puts someone competent in charge of the franchise though - we need to keep going in the direction we are going
Duke Nukem has suffered a similar revisionist history due to DNF, that game is often cited as "proof" of Duke being a problematic character and that he "was always this way" when he really wasn't like that at all in DN3D
I think when people use this phrase, they actually mean Sonic's 3D games aren't as consistently good as his 2D games. Sonic in 2D is generally good. In 3D well its all over the place to put it lightly.
3d Sonic games are good as the 2d games if we talla about adventure series, unleashed,colors, generations adm frontiers,But one question,when You talk about 2d games You only count the classics and manía or count games like rush series,advance series Even ds colors?
you say that but there were definitely some awful games in the 90s: sonic blast, sonic 2 game gear, basically most of the game gear games tbh edit: the 16 bit games tho definitely
8:11 that particular segment in Metropolis Zone wasn't meant to throw you at the spikes, in the original game you barely miss the spikes because they are out of reach. Sonic Origins released with tons of problems and that's one of those
Yo, if you enjoyed the video, consider joining my Discord! We have discussions about my videos there, and also about other things relating to gaming: discord.gg/stryxo
Sega is a bit more basis towards Persona and Yakuza, because Sega wants to mostly make good games that appeal to a Japanese audience. Sonic never sells well in Japan, so Sega is giving Sonic the Call of Duty treatment.
Where's Sonic X-treme? You know, the game Sega spent years on and could never get right, essentially had two different teams on it and was eventually cancelled and doomed the Saturn and eventually contributed to the death of Sega as a console manufacturer altogether?
Of course you like the 3D Sonics more than 2D. You're far too young to have an knowledgeable, first hand opinion on the narrative of the Sonic transition to 3D, mostly because you weren't even born by the time console wasn't even in the console business anymore. Which came first? The _port_ of Sonic Adventure or you? I don't want to persecute you for this, but you simply don't actually know what it was like. Take it from someone who actually lived it; who grew up on Sonic and Mario; someone who actually played every single major game on NES, SNES and Genesis from 91 to 96 as a kid (parents owned a video store, so as a kid with no money, I lived like a king lol); the transition was rough. The Saturn basically didn't exist; you saw Virtua Fighter (2?) and Knights on shelves and no Sonic platformer. There was no flagship game to spend hours in a world. Where was the vast Sonic dystopian cartoon world in video game form? Sonic went from being the second biggest thing in gaming behind Mario to effectively disappearing for 5 years. And at the time in '99, Sonic Adventure was cool, but it was shallow. It was a game you played once and got your fill. It was not Mario 64. The controls were nowhere near as smooth as the last 3-4 years of Nintendo platformers like Banjo and Donkey Kong. Sonic had a weird, 8-way digital feel to him. The game felt on rails but felt like it was on loose rails where you weren't fighting the challenge of the design, you were fighting how the controls interacted with the camera. And that was the good (read: Sonic) parts. That's after 5 years of nothing, when he should have had a 3D game at least 2 years earlier if not 3.
The Sonic transition to 3D was rough. The fact Sonic Adventure on the Dreamcast was the first 3D sonic game is proof of that in itself.
EDIT: You attacked Marble Zone. WTF?
EDIT2: So you acknowledge Sonic X-treme, and then just dismiss that disaster? Clown logic.
The reason why people hate the phrase "Sonic had a rough transition to 3D" is because game journalists use it as an argument to attack *every major game* this franchise had in the last 15 years.
It'll be 2050 and Sonic Generation Neo 3 will come out and journalists will still bring up sonic 06 lmao
@@ORLY911 that will probably be true
@@ORLY911 NEO METAL?!?
No, the reason is that Sonic had no 3D titles on the 32X or Saturn, even though those were 32-Bit consoles. Even worse, people didn't accept Knuckles' Chaotix as the next main series installment (which it was intended to be) and then the Saturn didn't even have any major Sonic game.
I mainly hate it because they say that Adventure 1 was the rough transition when it was critically acclaimed at the time of its release.
I mean at least He had a pretty good transition to Visual Novel genre...
We need more of them
They killed sonic
@@JobiMorkos 😂😂😂
He's dead so we ain't getting more
Lol true. I would genuinely love more exploring the characters more
Fun fact: that 9:28 part in metropolis zone is actually an origins/retro engine issue. In the original 1992 release, you just BARELY graze the spikes.
Oh yeah origins gave sonic a jump height increase for some fuckin reason LMAO
@@djroscurro9859 Origins is so disappointing. 😆
@@pferreira1983 you're just jealous
@@hamzamohamed6774nah, origins it's terrible, thankfully now it's decent
@@hamzamohamed6774 Why would you be jealous of an inferior port? It's so easy to download an emulator and the roms and play them the way they were intended. Origins is literally targeted towards idiots who can't work out how to setup an emulator or find a torrent of the entire Mega Drive library. There's even hacks that implement a lot of the features; in fact, there's almost certainly *more* content available via hacks than origins will ever have. Again, origins is catering to people who are too lazy or stupid to apply a patch to a rom file.
Every time I see SA1's intro, I can't help but feel a wide smile appear on my face.
I replayed Sonic Adventure last year and what I noticed for the first time was how much spectacle was packed into Sonic's story. EVERY level was designed to wow and impress and show off what the Dreamcast can do.
as a huge Sonic fan, this video is absolutely wonderful! it’s great to see someone recognize how good the Adventure games really are, and how much SEGA fucks their rereleases up. thank you for this :)
Adventure games aren't perfect tho
Thank god i saw this comment almost pulled the "unsubscribe" trigger
@@JmKrokY They may not be perfect,nothing is,even S3&K has it's flaws,but it is sure as hell underpraised and deserves more credit than it gets.
@@JmKrokY did i ever fucking say that
@@Hutch2Much Don't swear 👎🏼
Fun Fact: It's likely that the rail control bug in Sonic Adventure 2 Battle (GCN/PC) only presented itself due to the fact that it's still technically tuned for the sensitivity and precision of a hall-effect joystick -- standard with the Dreamcast controller. SEGA really was ahead of the curve on that one.
So if I used a controller with hall effect joysticks would the issue disappear? I don't know enough about joysticks but I feel as if using a hall effect joystick on a Windows PC would just make it read as an analogue stick but that's just an assumption.
@@Faizan1631 Of course it'll read as analogue. All control sticks do. But hall effect has no need for deadzones due to how precise it is and how unlikely it is to drift, meaning you have a greater range of control in that stick.
It's a shame they were so ahead of the curve with the joystick, but the rest of the controller really is a mess. It feels horrible in the hands (pointed ends? really?), the cable comes out of the bottom of the controller instead of the top, and (bit more subjective I guess) it doesn't look cool, it looks like a Fisher-Price toy. It's like they took inspiration from the N64; "how janky and weird can we make this whilst still basically just being a regular controller with an analogue stick added".
I don't think people realize that *Sonic Adventure received extremely positive reception* from critics when it released. The DX port was so bad that now everyone thinks "SoNiC hAd A rOuGh TrAnSiTiOn tO 3D."
Yeah , I think that one of Sega's worst mistakes is having the Sonic Adventure games ported to GameCube .
I wish that Sega decided to do a collaboration with Sony to create the Sega Dreamcast 2 .
@@Vrabsher_-Supreme_Perhinther- Sega almost went bankrupt and you think they could have made another console? 💀
@@JmKrokYEver heard of "Starting from scratch" ? 🗡🧐☕
We need to undo the slander sonic has gotten on the “dark ages” game journalists where just using sonic as a punching bag and there crappy insight into the franchise created the bad meta era.
Sonic was always good
@@JmKrokY Well, Microsoft asked SEGA to help them create the OG Xbox. _(allegedly)_ SEGA refused Microsoft's offer. Microsoft created the Xbox anyway.
I played SA1 on an emulator and noticed that the controls were true 360 degrees of control. Whereas for some stupid reason, in the DX version, it handles more like stepping intervals of 32 or something. So better than a D-pad that only has 8 intervals of directions but not full range analog.
The reason for that is probably because the game cube had notches at each direction so they decided to save on some complexity of inputs. But what do I know
@@dave7474 And it's really dumb on their part given how advanced the gamecube controller really is, SADX could have controlled so well
@@maxenswlfr1877 nono. The Gamecube controller has indents that dont allow the stick to move a full 360 degrees. Thats why SADX controls the way it does.
@@gamingnubs7628 No. They programmed 8 direction control rather than smooth 360. I tried it out on the PC port of DX with a USB mad catz controller. There aren't any indents on those.
@@gamingnubs7628 You can absolutely move a gamecube stick in a full 360 degrees what are you talking about? Firstly you don't need to push it up against the gate. Secondly, even if you do you don't have to push it in to the edges you can glide it along the faces of the octagon. The edges help you hit the 8 primaries but they don't prevent you from using the rest of the stick.
People should rather talk about how inconsistent Sonic has been, both in gameplay changes with each entry in the series and critical reception. That's something more worth talking about.
That and the fact after Unleashed Sonic Team was just never given much of a budget for their games, even Generations shows its budget in a lot of areas (cutscenes, especially). The success of Frontiers has apparently prompted SEGA to allocate more resources to Sonic Team, so hopefully the inconsistency isn't as prevalent. It's also fair to say they'll probably be making more games like Frontiers or Adventure as Frontiers gets compared to those games a lot, easy to see why, and with them adding the other characters as playable in DLC, does give me a very strong impression they're prototyping for a Adventure reboot or 3.
@@ORLY911 So if budget concerns are a thing, then we can assume more successful Sega IPs like Hatsune Miku and the Yakuza series get a bigger budget in comparison to Sonic Team?
@@doclouis4236 I would imagine, both Hatsune Miku and Yakuza have been on doing very well lately and Yakuza has had a lot of consistent, high quality releases, including remakes. I wouldn't expect the Sonic IP to get a new release every year but there's been talks of work on a 2D game on top of Frontiers (I think one of the directors mentioned it in a Q&A), so they seem to be willing to do more with the IP again, and word of multiple characters as a recurring mention past the Frontiers DLC, does hint to me they have more to work with now.
@@doclouis4236 Ever since Colors Sonic games have been low budget, one reason is that Sega in house wants to make games that appeal to Japan. Sonic games don't do well in Japan, so Hatsume Miku and Yakuza get more budget.
Ever since Sega was bought by Sammy, they been focusing on arcades and pachinko machines.
@@orangeslash1667 But I heard Sega is opting out of the arcade business. Not sure about Pachinko machines, though. Those are still a more lucrative business in Japan much like mobile gaming and Gacha games.
The game actually tells you how to fish with Big. When you select any character, there's an option to learn about their playstyle and moves, still in the character select screen. In there, they tell you what you have to do with Big.
As a massive Sonic fan, I really appreciate the effort put into this video. Likes and dislikes, corrective the revisionist history, and even noting where SEGA has failed for years and years to feed this fire. To take the time to play the classics, as well as both adventure games AND do all the research to boot really means a lot. Already supported this channel, but now I truly appreciate the funny dog running it! Godspeed Stryxo, you've done well!
Sonic never had a rough transition to 3D - he had a rough transition to third party hardware
that’s not true. he transitioned to the neogeo pocket color pretty well.
@@sam_64 Lmfao was gonna say,
@@sam_64 Nah he translates well to my pc
No he didn't. O6, Unleashed, Frontiers to nameca few.
@@JM57-99 So? They are both still masterpieces.
if i had known about sonic as a little kid that intro to sonic adventure would have actually sent me into shock
Wow someone who doesn’t immediately have a bias against sonic because of the dark ages.
Some of my favorite Sonic games came out of from that Era!!!~ 😎💙😎💙😎💙⚡⚡⚡
fr people just can't stop bringing up that
@@violetthebat8810 same!
06 [which I consider to be one of the best Sonic games for a multitude of reasons], Sonic unleashed, Sonic and the Black Knight, Sonic Rush… That’s really all…
@@dominothealphaandomega5512 i like unleashed and rush. I like p-06 and didn’t mind black knight. 06 would have been a sonic game that adventure fans loved if it got more time yknow
The dark era were hit or miss to be honest.
Sure, there are some bad and decent game like Shadow, 06, Rivals, and Secret Rings
But there also some really good one like The Rush games, Unleashed, The first two Rider Games, and Black Knight.
Sonic actually just had a rough transition to the gamecube
WELCOME BACK STRYXO
Yes
@@JmKrokY yes
I think Amy adds to the story of sonic adventure 1 and builds a solid foundation for her character. She manages to get a robot to feel things and heavily contributes to the low key emotional payoff of gamma with his story. Not to mention unlike Mario at the time, she was a playable female character and displayed a combat focused playstyle.
Idk it just felt kind of like another way sega was trying to get at nintendo like "look our heroines kick ass don't just only get kidnapped" which kind of fits with how sonic as a whole was supposed to be the anti Mario.
At least that's how I could see it for the time of the rivalry and release.
Not saying her gameplay is amazing or anything but I'd definitely put her overall experience (character, story, gameplay) over Big's overall experience. But that's just me.
Glad to hear that!
FINALLY SOMEBODY OUT HERE DEFENDING AMY!! You're a real one, fr 🤝
I was boutta cry when he was talking so much shit on my girl 💀 Like dude, it's okay to not like her gameplay or whatever but all that slander was so unnecessary, like what did she do to you?! 😭
He literally... Missed the whole point of Amy's story... Like he clearly does not care for the characters if he literally failed to realize what made Amy so great in Adventure 1. It genuinely hurt me when he said nothing would change if they took Amy out of the game like she already has the LEAST AMOUNT OF LEVELS DUDE, WTF-
Okay sorry XD My bias towards Amy aside, the whole point of her story was THAT SHE CAN ACTUALLY STAND UP FOR HERSELF, AND OTHERS! It was basically Tails' story, but for him, it was believing in himself and not always relying on Sonic, and for Amy it was proving herself that she can do it... That she can take on robots and danger all by herself! Sure, Sonic could've easily took down Zero in no time, but that's not the point. The point is that Amy is just a normal girl, she's not a super fast hero like Sonic, she's not a high-flying genius like Tails, she's not super strong and has an important destiny like Knuckles... she's just... A girl. A girl who loves and wants to be part of the adventure! She had to WORK to get where she is now, it didn't come naturally to her like the others, but she was willing to GET THERE, ALL ON HER OWN! AND THAT, TO ME, IS SO INSPIRING, especially since she's a girl, and you know how girls are treated 🙄
To me, Amy is a role model to little girls everywhere, and to anyone who thinks they're useless and can't make a difference... Sure, she didn't save a whole city like Tails, or the world like Sonic, but she protected a little Flicky and touched the heart of a robot, and helped him find his true self, and proved to herself she can be her own hero, and that is enough.. for her.
Amy proves that ANYONE can make even the smallest difference in the world.
Gosh, I'm sorry for rambling, I just love Amy, man ;w;
@@amytheprettyweirdfangirl3786 hey hey hey! Long time no see! And yeah that was stupid of this guy. Just because something is filler or irrelevant to the story does not mean you should be vile against it.
Video’s good, but it would be WAY better without the Amy and Gamma slander (this guy can go jump off a cliff for doing that to him)
@@acesamm Oh hey!! You remember me! :D (I see what you did there, read that in Sonic's voice XD) It's good to see you, haha! And yeah, ikr?? I was really enjoying the video until I got to that part... Like bruh, leave your Amy slander to another video, please, I did not come for that 💀 He could've just said "her gameplay kinda sucks, but it's short, and only 1/6 of the game so it's fine!" Or something like that like he didn't have to say all that 😭😭
Just because her story doesn't have as much significance as the others stories (besides Big's-) doesn't mean it's not just as important, I mean most people can agree SA1 has one of Amy's best characterization, how did he COMPLETELY miss the point of her story?? She's just a small girl trying to make a difference in a big world 🥺💞
Not to mention this is... AMY'S FIRST TIME BEING PLAYABLE IN MAINLINE GAME, LIKE PUT RESPECT ON MY GIRL'S NAME!! PEOPLE LIKE HIM IS THE REASON THEY DIDN'T BRING AMY BACK TO BE PLAYABLE AGAIN IN SA2 😭💔 (And why multiple playable characters stopped being a thing in general...)
@Amy The Pretty Weird Fangirl :3 For sure, I wasn't going to do a whole deep dive into her character and how much it got fleshed out in this release. But yeah, what she brings with her story is that of a normal girl trying to, and succeeding at keeping up with her hero. I do think they dropped the ball in later titles with her character, but sonic forces seemed to fix hers (and pretty much everyone else's) and I'm super excited to play as her in frontiers and origins later this year. Also I'm still kinda shocked at how he put Amy below Big in sonic adventure. The only thing I liked about playing Big in this game were the unique stage tracks lol.
"Gamma had no place to be here in this story"
Gamma fans: 😰🖕
Same with most Amy fans, but probably more aggressive.
Nahh, I agreed with the rest of the video, but the Gamma and Amy slander in this was INSANEE LIKE WHAT THEY DO TO YOU, BRUH?! THEY JUST OUT HERE, TRYING TO LIVE THEIR BEST LIVES AND YOU WANT THEM OUTTA THE GAME?? 😭💀
@@amytheprettyweirdfangirl3786 I know right?
gammas story was at least 2nd best in the game lol
13:54 FUCKING THANK YOU!!! I've been saying this for years! HOLD THE JOYSTICK DOWN AFTER FROGGY BITES THE LINE!! Makes Big story/gameplay so much easier/faster to get through. Glad you said this.
Still, they should have told you this in the game itself.
@@SpeedyBlur2000 they do
@@SpeedyBlur2000 No one is ever bothered to read the instructions ¯\_(ツ)_/¯
@@SpeedyBlur2000The game literally does in the menu.
I know I'm 9 months late to this reply but I suck at bigs story (I still like big the cat as a character he's actually one of my favourites) it's either cuz I use a keyboard or I have a big skill issue
Those comparisons between '06, Rise of Lyric, and Forces were some of the most creative and funny ways of describing those games I have ever heard. Fantastic work Stryxo!
3:13 I love how you talk about how Sonic got his own parade float and the clip is the Sonic float being punctured 💀
he did fall on top of a police officer so it was just him fighting authority from day 1
@@ketrubbased sonic
@@JazzTheLass men cant be women
@@shyguy85 ?
Much like his career
21:20 actually persona 3 had recently a pretty nad port and yakuza 3 remastered has this really weird bug were every enemy just blocks your attacks but your point still stands
Comparing Sonic 06 and Sonic Boom to the two planes left me equal parts flabbergasted and laughing my ass off
What I agree with:
-The SADX (Especially the unmodded Steam version) and SA2B ports misrepresent the first two major 3D entries in the series.
-The original releases weren't perfect either, but were fantastic games for the time they came out in and still generally hold up today with that in mind the same way as SM64.
-Heroes is comparatively worse but still fine.
What I don't agree with:
-The entire notion of a "Dark Age" of bad releases.
-SEGA failing to stick to one consistent working direction for the series.
My explanation:
As far as mainline entries go, SEGA has actually generally stuck to one major gameplay style at a time that works until it doesn't, for the most part only relegating experimental/alternative gameplay styles to spinoffs or games that follow up to failures. Sonic Adventure, Adventure 2, Heroes, ShadowTH, and Sonic 06 all follow the same underlying gameplay formula established in Sonic Adventure, but with their own tweaks to stand out between games similar to pretty much every other franchise ever. After the failure that was 06, the next mainline entry is Unleashed which set the formula we would continue to see used for Colors, Generations, Lost World, Forces, and Frontiers. Yes, even Lost World is actually just a boost game in disguise. Within Lost World the Spindash is just boost without a meter that you have a charge animation for and the Bounce is just an alternative stomp. It's a boost game with parkour, that's it.
Likewise, there's no point in Sonic's history of games in which SEGA were consistently pumping out bad games. Around the same time as Heroes, Shadow, and 06 were coming out we were getting the Advance and Rush games, all of which are generally praised more than hated, especially given their handheld nature. Secret Rings and Black Knight got a lot of backlash for just existing, but when you actually give them a chance the games are absolute bangers with great gameplay, stories, and OST's. Unleashed would eventually go on to be recognized as a great game after the initial backlash, Colors and Generations were both received mostly positively, and even Lost World and Forces are far more mid than they are outright bad.
What's really going on here is that there was never a Dark Age of Sonic, but a Dark Age of Sonic Backlash. After Sonic 06 happened, it became "Cool" to be a Sonic hater and to bash everything that had the name attached to it. "Sonic was never good" and "Sonic had a rough transition into 3D" were coined by these initial fans who were burned by Sonic 06 and decided to never look back. The poor ports of Sonic Adventure and Adventure 2 only fueled the sentiment further from there, creating a larger perception of a franchise that was far worse than it really was.
Sure, there's been some individual titles here and there that just weren't great, but the series has a much larger mediocrity problem than it does any sort of genuine "Dark Age".
As a slight correction: fan reception to Sonic Adventure 2 was VERY mixed. A lot of us Gamecube kids loved it, but established Sonic fans were much more divided on it
You were speaking ABSOLUTE FACTS in the final few minutes of the video, especially 23:09-23:17, that one hit me hard as a longtime Sonic fan
Hey its the wildpartanz guy!
No but actually this is an amazing break down of sonic and his "rough transition". from the research to the general presentation this video is a really well designed essay on how a bad reputation can tarnish what used to be considered good. And also i think the hedge guy games are pretty cool :)
Finally someone that gives this games the respect that they deserve, when i first played the adventure games i played the original dreamcast versions and i could not understand why people said that this games sucks! But then i saw the ports for the gamecube and understand why they were so upset!
Cool video man, i hope people starts to see how wonderfull this games really are!
18:49 That happened with me to!
deadass never seen anyone run over that falling bridge in Mission Street
When I was younger and saw the box art to Sonic generations I thought classic Sonic was modern Sonics son lol
Modern criticism of Sonic Adventure is similar to that of classic Resident Evil: mostly viewed through the lens of people who picked up the series at a later date with a completely different playstyle trying to impose their own views of what the game should be instead of appreciating what it is. I’m happy you approached the game as its own and gave it a chance
While I know both the Dreamcast and Nintendo 64 are two different console generations, I personally think that Mario 64 has also aged a bit. Particularly when it comes to the camera and precise movements with Mario. However no one seems to talk about that. Sonic adventure despite being one console generation ahead was incredibly ambitious for a first 3d game. A Detailed story, multiple gameplay styles, impressive graphics and more. When people talk about Mario 64 and Sonic adventure no one seems to bring up Mario 64’s faults and Sonic Adventure’s accomplishments.
pretty ignorant if you ask me
Yes, yes, YES. I 100% do think Mario 64 has aged, probably more than SA1, and yet every Mario fan holds a pitchfork at you when you say that it hasn't aged well.
16:41 Not to mention that in order to make the glitch happen, you have to hug the right wall and slowly tilt to the left. You can even see in the Grumps episode that he hits the wall at the exact same spot each time, as if he knows that'll happen. And then he has the nerve to ask "How do people defend this game?" especially when he admits he intentionally chooses busted ports of these games.
11:20 IIRC, the English VAs had no English Voice directors, which made line delivery almost impossible.
For people to understand the importance of voice directors here is an example. Your line is:
“Over here!”
But in what context are you saying that?
Are you taunting someone to hit you? Beckoning someone in a crowd? Whispering behind a guard’s back?
This is why a lot of the voice actors in this game sound so hilarious when their responses are so chill or far too over the top for the scene.
A quick fix: Play in JP voice, they have different EN subtitles
9:03 wait you didn’t get all the emeralds in 3 and knuckles? You do realize that you missed out on the true final boss right?
He probably knows that, but because he didn't like 3&K enough, he didn't care about it.
@@zemchia what a shame too since its such a great game. Dare I say even better than 2 at times
Funny thing about the glitchy loop in Adventure DX, is that I had never glitched on it in any of my playthroughs. I ended up testing why it may happen and found that it only happens when you’re holding any direction but forward.
It is incredibly easy to activate
Just wanna say that its cool seing a youtuber who doesnt usually talk about sonic talk about my favourite franchise and not in a bad way for once.
dont forget to mention that when they make ports of 2d games its always the first 3 sonic games. i think that's a shame because there are a lot of fun 2d games that would totally benefit from having a port/remake like the advance games or sonic rush
buddy i’d play the fuck out of an HD, single screen sonic rush 1 remaster
rush adventure is good too but rush 1 would *really* benefit from a wider screen and smoother gameplay
I'm not gonna lie. The Blue Blur may have had some ups and downs when transitioning to 3D. But at least he had... "some" good games. I may not of a huge fan of some of them like Shadow the Hedgehog and the story book games. But at the very least, he will always still be my favorite character of video games period. And for good reason.
I clicked on this expecting some dumb rant just shitting on 3D Sonic needlessly.
What I got was an incredibly well made video that brings up some great points and finally does 3D Sonic some true justice. Seriously, that speech at the end about Sonic always standing back up even after all his previous failures nearly made me tear up. Well done my dude!
that’s probably why he changed the title
13:55 "the game never tells you"
I see someone didn't select the Instruction button when selecting their character.
Took a few games, but Sonic did find his 3D mojo.
Unleashed, generations and SA2 were very very good in my opinion
@@orlandofurioso7329 My 3 favorite Sonic games right there... (Not including Frontiers that took over SA2's 3rd place spot for me XD) I gotta play through both again but I think SA1 might be better
I find it funny about the “games doesn’t tell you” thing, cuz (at least in the early days of gaming) these games didn’t have tutorials at the time and you were required to read the game manual to know how to play it
I mean I know there were tutorials back then but they were niche and far less common back then
Games can still teach you or throw you into a disguised tutorial. Super Mario 64 and Super Metroid are examples of this. Within the first few levels in both games you can learn so much about the game by just exploring without the game saying a thing.
Yakuza does get treated like this tho, the kiwami remakes were heavily flawed and missing content from the original games, every game reuses a shitload of movesets and assets, and the ps3 remasters were broken by doubling the framerate, especially 3 where enemies now block most attacks and immediately get up from knockdowns.
What a great video! Not just because I agree with what you said, but because every point was presented so beautifully. Like a wonderfully written essay!
Sonic Adventure (Dreamcast, not DX) is actually smoother than Mario 64.
And Sonic 3D wasn't bad, just different.
This coming from a huge Mario fan btw.
Mario 64 isn't bad, I'm not saying that before anyone says.
But it doesn't hold up anywhere near as well in a comparison of the launch versions and not the DS and Gamecube ports of Mario 64 and Sonic Adventure DX.
“Sonic has a rough transition into 3D”
-reviewer on sonic forces
SA1, SA2, Heroes, Shadow the Hedgehog.
Those are all extremely fun games, imo, and the controls are fine. I never had any problem with 3D Sonic, but Colors is annoying. 06 is janky. Secret Rings is an abomination.
If anything, Sonic transitioned to 3D just fine, it's what came after the transition that was rough.
the only one i didnt have fun with is shadow and i dont think thats really a bad game either just over the top
No Lost World and Black Knight?
8:11 - 8:14 That cheap spike hit in Metropolis Zone didn't exist in the initial release of that game. In the initial release of that game, you would narrowly avoid it.
Just to clarify, Sonic is not only a sixth of Adventure. There are a total 32 action stages spread across the 6 characters and Sonic gets 10 of them, Making him nearly a third of the game.
Now if we were talking Adventure 2, of its 30 stages Sonic gets only 6, or a fifth of the game. Although Shadow plays identically and with his extra 4 stages, that's again a third of the game in the speed playstyle.
"that's again a third of the game in the speed playstyle."
Nope because the sonic and shadow stages are much shorter than the others.
@@isodoubIet nope. Mech levels are a teensy bit longer, but the hunting levels are *significantly* shorter if you know what you're doing. Also, Final Rush and Final Chase are longer than most mech levels besides Cosmic Wall
@@mrpro538 "If you know what you're doing" is irrelevant because the first time you play you won't know what you're doing unless you use a guide.
@@isodoubIet uhhh... No? Just use the hints, that are very clearly there specifically so you don't get lost for 10 minutes
@@mrpro538 > pretending that confusing-ass levels like mad space don't exist
This is genuinely the best Sonic the Hedgehog related video I've ever seen this year so far...
This man writes better essays on games than my writing teacher can write an essay on teaching.
Edit: oh likes ty
7:25 uh not true! my dad liked scrap brain zone. that’s like the one thing he remembers from a video game ever, he just thought the aesthetic of it was cool. but also the last time he played a game was when sonic 2 came out and he hasn’t played anything else since, i don’t think he even comprehends the idea of 3d graphics.
Ports are what got Sonic into this mess, but honestly they could also be what gets him out of it. SA1 and 2 remakes would be a great start, but I honestly want SEGA to go farther. Polish up some of the older 3D titles like Heroes and the Storybook games. Show some love to spin-offs like the Advance and Riders games. Hell, maybe remake 06 one day.
Sonic needs to embrace his past, not forget about it, and improving previous games would go a long way to improving his image and bringing some goodwill to his 3D outings.
I get embracing the past but considering most gamers keep bringing up '06 moreso than other games as the past, it's a bit understandable why Sega want to forget or avoid it as much as possible if the main takeaway is that most people hate it.
@@spongebobfan78 I defo get that mentality, but at the same time it seems like a double edged sword to me. Taking the Sonic game that everyone trashes and proving it wasnt fundamentally flawed could be marketing gold, if they actually pulled it off and played their cards right. A redemption arc like that could also win back a lot of trust and goodwill from fans and critics alike.
And I wouldnt even say its 100% out of the realm of possibility. Between stuff like Generations (and the new DLC), Mephiles getting merch and mobile game appearances, and Silver's continued role in the franchise, it really seems like Sonic Team arent as scared of 06 anymore. Not saying the remake is right around the corner or anything, but SEGA has done crazier before.
10:46 ummm, does he know Sonic's campaign is the longest and the others are like a quarter the duration of his?
His point still stands, you're going to spend more time playing the other campaigns.
New fan here, introduced to the franchise in 2021, had absolutely no experience with anything Sonic related before that year. Today, more than 140 games, a dozen shows and films, around 700 comics and a few novels later, I'll drop my personal, nostalgia bias-free take on the subject.
Sonic had a decent transition into 3D. In order to avoid typing a wall of text I'll just drop very quick thoughts about each mainline Adventure game to summarize my thoughts.
- Sonic Adventure: One of my favorites, basically everything about it is great, Big's campaign is the only one that isn't enjoyable. Out of my favorite 3D platforming franchises (R&C, Sly, J&D, Mario) this is my favorite first outing. 8/10
- Sonic Adventure 2: Underwhelming and disappointing. Light Speed Dash is inconsistent, grind railing doesn't work as intended, boss fights are mid at best, story is full of too many contrivances and conveniences even for Sonic standards, level design doesn't allow for as much exploration as its predecessor, Shadow is the only character with a compelling arc and even that feels rushed. Treasure hunting stages are boring pain and mech stages are boring without the pain. Worst game to 100% alongside Heroes. Soundtrack slaps and so does the lore and narrative ambiguity. 5/10
- Sonic Heroes: Interesting gameplay gimmicks, messy execution. Casino stages are bottom of the barrel when it comes to Sonic stages (in the entire franchise, not just Heroes). Broken camera and the worst implementation of multiple playthroughs in the franchise, it's painfully repetitive. Simple story but effective, probably the most forgettable Adventure era mainline game, OST also slaps. 6/10
- Shadow the Hedgehog: Slippery controls, repetitive to unlock final story, gunplay isn't as tight as I'd have wanted. I appreciate the narrative ambiguity once more, branching paths kinda ruin it for me however. Shadow can't be accurately presented if his characterization is all over the place, with the lack of an official canon path it becomes an incomprehensible mess. 6/10
- Sonic the Hedgehog (06): Best OST in the entire franchise, best villain in the entire franchise (Mephiles), best voice acting for the time in the franchise excluding SatAM, best presentation and gameplay in the franchise at the time, most fascinating plot in the franchise (at least in games, some comic arcs slap harder), best characterization of most of the established cast (especially Shadow), best 2 player mode at the time, great settings and set pieces. Blaze's implementation story-wise is an inexcusable mess, Rouge doesn't play well, frame rate when in combat on the PS3 is terrible (it's fine on XBOX 360 tho), the Mach speed sections are abysmal even tho conceptually neat. Would have been the top of the era if not for the next one. 8/10
- Sonic Unleashed: More like Sonic Unpeaked cause god damn. It repeats everything 06 nailed except for the narrative and villain but makes up for it in the unmatched level design, presentation and gameplay. Day Stages are peak Sonic period. Werehog stages are amazing but can overstay their welcome at times and even with a lot of moves unlocked the combat feels repetitive and unforgiving. 8/10 also.
The Adventure Era is my favorite Sonic era out of the 3 (Classic Era 1991-1997, Adventure Era 1998-2009, Meta Era 2010-2021) and from what I can tell I'm not the only one. As far as I can tell casuals and non-Sonic fans seem to think we peaked with the Classics, fans that never bothered with the old games seem to think we peaked with the Metas, Sonic fans seem to think we peaked with the Adventures. Glad Frontiers and IDW are taking us back to that Adventure style!
I disagree with sa2 (its my favourite game after all) but everything else i mostly agree with it. Sonic 06 is also a solid game apart from the bugs and elise and sonics creepy relationship.
@@RealLarsUlrichISwear Care for a little discussion? Would love to know your reasoning behind your opinion if you would be so kind😁. Feel free to touch upon any of the points I vaguely mentioned or bring up points of your own!
@@KOTSOSMC2002 no problem! Sa2 is my favourite game mostly because it feels like they just built up on sa1s gameplay. Plus the music, story, side content and voice acting feels much better. Though the mocap isnt that good. It was also one of the first sonic games i actually cared about and played alot of.
Lmao 06 above sa2 ain't no way
@@thatitalianlameguy2235 Yes way, and I shortly mentioned why too.
I find it so funny that everyone brings up black knight and secret rings seeing as both of them were basically spin offs.
OMG YES! thanks you for putting endless possibilities at the end (best sonic song ever as far as im concerned)
whilst I do appreciate you outright stating your bias at 5:36 , it was then that I knew that I wasn't going to agree with the rest of the video at all because our views on what is subjectively good are so wildly different
the difference between 2D Sonic games and 3D Sonic games is so severe that I would argue that fans of both are a rarity
and yes, I DO think SA1 is a buggy mess with strange unnecessary changes to the world (yes I know this is a localisation issue apparently, but then I think Sonic Team were on crack if they thought anywhere in Sonic 1-3 took place on regular Earth), bad voice acting, and janky awkward controls, and I've thought this from the moment I first touched it as a kid who loved the 2D games
so to me, Sonic's transition to 3D is: Sonic Xtreme (cancelled), Sonic 3D Blast (not true 3D), and then Sonic Adventure, which frankly I feel gets viewed with rose-tinted glasses by it's fans who played it as kids and refuse to acknowledge any of it's numerous negatives, so in my eyes: Yes the series DID have a 'rough transition to 3D' and unfortunately I can't be convinced otherwise, the flaws that get glossed over by SA fans are things I can't look past
Sonic adventure have problems But si not a buggy mess Even crítics, people and fans liked the Game on that time, and sa2 corrected almost all the problems of sa1,making a solid and more pollished Game,sa1 si a Bad Game? No,it only aged Bad,because for that time itbwas amazing, and a Lot of games of that time aged Bad,like tomb rider.
I never played any sonic games, but your opinions and how you present information is so nice that i'm really interested in the franchise now, and I WANT MORE SONIC VIDEOS!!!!
Will never get tired of this video type.
Let's go we have a new stryxo video, now I can rest knowing he's not dead
Sonic having a rough transition to 3D is a true fact in the developpement sense.
Notice how there are no main game on the Saturn? It's not like they didn't attempt it, it's that they failed.
A short recap: they started on a project for the Genesis based on the SatAm TV show, wich then transitioned into Sonic Mars intended for the 32x, which then became Sonic Xtreme for the Saturn and was ultimately abandoned before work was started on Sonic Adventure also originally for the Saturn but was eventually released for the Dreamcast.
This is the most hellish game developpment story i have ever hear. So yeah, Sonic had a rough transition to 3D.
The only thing I've never liked about the 3D sonic games is the weird crossover of realism and stylized design. It always kinda feels like a clusterfuck. The art design is just so, so bad
21:30 so allegedly a major factor for this was SEGA being bought out in 2004 by what equated to a slot machine company. They didn't really focus too much on the game sales as they mainly wanted the wholesome blue rat to be a PR boost while the evil gambling empire brought in most of the money, so the budgets and deadlines for the games suffered as they weren't a priority
The thing about the phrase "Sonic has had a rough transition to 3D" is more that it's used incorrectly. And while I can't blame people for that since they probably haven't looked into the actual transition and are only looking at the final product with Sonic Adventure on the DreamCast.
Hell, I didn't know about a lot of what I say like 3 years ago
I say this because between Sonic 3 in late 1994 and SA1 in late 1998 Sonic Team was struggling trying to make a game for the SEGA Saturn with the mess that (from what I've heard online) was the development of Sonic X-Treme which was supposed to be Sonic's real transition to 3D and it ended up being canceled wasting probably close to 3 years of development time.
Sonic X-treme was made by Sega Technical Institue(STI),you should instead argue about the fact they were busy making nights into dreams.
Live And Learn is the official Theme of "Sonic The Hedgehog" as a franchise.
"Sonic had a rough transition to 3D" is actually a reference to Sonic 3D Blast and Sonic R.
Yeah, if you look at what happened behind the scenes in the company in the Saturn era, the “rough transition” definitely holds up.
Nah. From the very beginning they put it on SA1 & 2 since the Saturn games aren't really transitions to 3D.
4:45 thats only in the DX port and not in the Dreamcast version
“ A step in the right direction, after you ran a marathon in the wrong way.” That’s the perfect way to describe Sonic Forces.
Rough transition to 3D?
Contra - Legacy of War and C - The Contra Adventure, now that was rough
Sonic on his way to infamy: "GOTTA GO FAST"
13:51 about bigs gameplay
Read the instructions that the game provides, its literally next to the play button
In my very honest and somewhat biased opinion, I would say Sonic had a better transition into 3D than Mario did. The main difference being Nintendo was able to learn what to improve while having a consistent style of gameplay. Sonic on the other hand just kept on fumbling.
I'd say Mario 64 was almost as jank as Adventure, but has a more consistent experience. But Sonic Adventure I'd say has a more complete experience. The inclusion of voice acting throughout the entire game, a proper story that's told directly to you, music that kicks hard, and characters that have more soul than any Mario character ever has, Sonic Adventure just seems to have more passion and character behind it. I'd personally say Sonic Adventure is a better game than Mario 64. Mario 64 imo just doesn't have the soul Adventure does, and the stages have always felt empty to me.
in most Mario games, You run around, kick an enemy, and nab a star, and get enough stars to beat the big baddy. In the Adventure games, you get chased by huge enemies, ride down a city on a snowboard, become Super Saiyan and beat up some evil tap water, go fishing, take care of a bunch of small alien children in a garden. So many things happen but it's all so cool.
But I think with the success of Frontiers, and all the love they've been getting and giving to fans that I haven't seen form any other big company, I think Sega is finally learning their lesson and finally giving Sonic the time and passion he needs. I just hope they can learn to be consistent while learning what issues to fix.
I played both of these games long after their release,thus never grew up with a bias towards them,and here are my thoughts:
Adventure slowly became my favorite Sonic game,or at least 3D:
While I didn't enjoy Big's gameplay that much,it was still a blast and overall I had fun with every other character (including Amy,surprisingly); it's not perfect,and I do think some of its sequels do some things better,but as you said,it felt like it had a lot more soul compared to SM64 and overall felt more complete
I literally had to force myself to complete Mario 64:
I know this is going to sound controversial,and I can already feel 97% of the fanbase is going to crucify me for saying this,but unfortunately it just wasn't as pleasant of an experience for me as it was for others
It felt boring and frustrating most of the times,and when I played the DS remake,it almost felt like I was playing an entirely different game
I tried giving it a 2nd chance,thinking that maybe I treated it too harshly,but when I did,I still ended up feeling the same way I felt before
As you said,the main difference is that Mario was more consistent and kept improving over time,and it really shows,as I never had as much issues with the other 3D games as I did with 64,and I too really hope Sonic manages to reach this level of consistency after Frontiers
TLDR: I agree with you
@@Shadex_JoestarNot really improve every time for Mario's part. Especially given the hate about the spin offs around the early 2010s and the NSMB series except DS.
That means 3D Land and World are your favs right?
@@zeroxenoverse9251 to clarify: I was mainly referring to the 3D games when I said "improving over time",I know Mario has had its fair share of shortcomings too
Also,while I do really enjoy 3D Land and World,I wouldn't say they're my favorites
@@Shadex_Joestar Oh right. Even though some can rank what's better or worse but sure, I'll take it.
"Sonic Adventure 2" is one of my favourite games, but so is "Sonic the Hedgehog 3 & Knuckles".
FINALLY
Yo
Sonic never had a "hard transition to 3D" Adventure 1 and 2 are THE best transitions from 2D to 3D out there and the rest of his library are full of bangers. Unleashed, O6, storybook games, LW and Frontiers to name a few. This agenda againts Sonic needs to die already as Sonic has incredible games that are even better than AAA games with their fun and quality.
i) Sonic is AAA
ii) 06? Really? lol.
Those who say that stupid line are those who have SKILL ISSUE
Yep, the bad sonic games overshadowed the decent ones, and worse the Adventure games were poorly ported where they would sell the most. Hopefully 1 day Sonic can have a game that people can say with no frills that it just was a genuinely great game, but it seems like there is always going to be a stumble or a faceplant.
Sonic The Hedgehog has a rough transition into manhood
Well, Sonic did have a rough transition to 3d, but the transition wasn't Sonic Adventure. It was the games between Sonic 3 and Knuckles and Sonic adventure. I'm talking Sonic 3d blast, Sonic X-treme, Sonic R, and all the other 3d Sonic games that were released and canceled between 1994 and 1998
Thank you. I pretty much agree with all your statements. The Sonic Hatedom really makes the adventure games look worse than they actually are.
And yes, I would pay full price for a remake of SA 1 and 2.
10/10 outro i nearly shed a tear
I think sonic had a rough transition because, with something like mario, ye he didn't first try he's first 3d game but it never felt like they we desprate for some kind of formula, their was always a baseline that they have, but I don't think that was with sonic, like first, 2 adventures game while diffrent that the original 2d games felt like a natural progression, but after SA2, it felt like sonic team didn't know what they want to do with him (I don't say that there were no good game, but there were very inconsistent to say the least).
Ngl, while I prefer SA2 over 1, I appreciate the first game a lot more because of how ambitious and bold it was. And then, SA2 completely improved upon it making it one of the best games in the series, and one of the best 3D platformers I've ever played.
Finally, someone that sits down and takes the time out of their day to understand why these games work. It's a shame so many people went out of their ways to neglect the adventure games and dismiss it. I didn't expect you to bring up sonic Xtreme and the differences in these ports qualities.
It can get tiring when people try to throw their hats into a ring they're not informed on because they choose to ignore that, so I respect the work you've done.
Blaming the ports is cope
Also baby Super Mario 64.
@@isodoubIet (EDIT:Yeah this comment started a war lol, just ignore like the 9000 replies in this reply section😅)
It sort of is, it just sounds like Stryxo is using the ports as a way to pretend no one is biased against the franchise, because not even the steam version introduces enough bugs for SA1 to be an objectively bad game, SADX is just ok.😅
@@averagepsvitafan3838 It's not bugs or bias, just a case of the game being badly designed to begin with. Classic case of the developers trying to do too much and not having enough time to polish any of it. It all feels janky like a beta. These problems would only be (mostly) fixed with SA2.
@@isodoubIet That doesn't make sense in my eyes, I've always thought of SA2 as a slight downgrade to SA1, camera is notably worse in SA2, treasure hunting which used to be a lot more fun has been downgraded due to several reasons, and I could say the same about mech shooting and speed stages as well.
If we talking about charaters do have a rough transition to 3D, then Sonic is not the first charater I think of when the phase.
Sonic's transition to 3D (while not prefect) was definitely smooth.
Sonic Frontiers really made me go "damn. Sonic is BACK." The second movie and Frontiers (despite its flaws) really put sonic in a positive light again. I really hope SEGA puts someone competent in charge of the franchise though - we need to keep going in the direction we are going
22:05 you know why we should care? Because we can do better than Sega.
Duke Nukem has suffered a similar revisionist history due to DNF, that game is often cited as "proof" of Duke being a problematic character and that he "was always this way" when he really wasn't like that at all in DN3D
Duke is chad mcchaddington
SA1 is the most satisfying 3D sonic to control that I've tried
I think when people use this phrase, they actually mean Sonic's 3D games aren't as consistently good as his 2D games. Sonic in 2D is generally good. In 3D well its all over the place to put it lightly.
3d Sonic games are good as the 2d games if we talla about adventure series, unleashed,colors, generations adm frontiers,But one question,when You talk about 2d games You only count the classics and manía or count games like rush series,advance series Even ds colors?
you say that but there were definitely some awful games in the 90s: sonic blast, sonic 2 game gear, basically most of the game gear games tbh
edit: the 16 bit games tho definitely
8:11 that particular segment in Metropolis Zone wasn't meant to throw you at the spikes, in the original game you barely miss the spikes because they are out of reach.
Sonic Origins released with tons of problems and that's one of those
For better and for worse, this man is spitting nothing but facts
I love how this video is positive and trying to make sonic look good and when the video ends it recommends me to watch "Sonic colors ultimate sucks"
we cannot have evolution without a bit of roughness
I agree that Sonic has had a rough transition to 3D, but I'm not talking about Sonic Adventure, but the 3D games that came before.
That ending was so beautiful 🥹 it’s true too! Sonic ALWAYS finds a way to go again against all odds and even surprise those who doubt him!