The effects also match. For instance the FA one has some level manipulation. I see that konami really worked and still works on that Archetype. I like it and I believe it will be pushed.
All the card effects have slight resemblances to the themes of the attractions too. Nepthys has backrow destruction and self replacement Ojama has atk/def swapping and exchanging of a card in hand for something else Six Sams have destruction substitution and power in numbers FA has level manipulation Ghostrick has face down shenanigans
Genuinely this deck is my new favourite, fun effects, control playstyle and gorgeous artwork. They also seem fairly decent and based on my online testing can hold their own in the meta fairly ok Edit: Also I should mention that Family face is searchable through time ticket
I’m running some tests on it, the ticket and the field spell help a little. Kinda annoyed by the monsters tho, all different types/attributes and one good playstarter. So 90% of the time I’ll have to search cosma
@@sammin101 yea, but seems like it could be a good mix to a trap heavy deck. But we’ll see what happens when more supporter comes, I can guess a link monster could help some
3:20 NO that s not how it works, administrator comes AFTER the trap resolves and start a new chain. Its the same timing than multifaker. If it had a "WHEN" instead of "IF" you would be forced to chain it directly to the trap. They re already examples like maiden with the eyes of blue or literally any current paleozoic trap's grave effect.
@@beastritualist9734 I do admit I m more annoyed by how he want cards to be broken and say "I don't like X deck" rather than outright saying "I don't like it because its not broken"
Family Face is actually tutorable. Besides obviously being a target for Trap Trick, like the rest of the trap lineup, Time Ticket searches any Amazement card on your turn, which Family Face is. It's less versatile than the Attractions since there's less ways to manipulate it, but you do still get effectively 9 copies of archetypal Crackdown in the deck.
Fun fact:Look closely at the field spell. You can see a “Plunder patroll ship lys” viking ship in the top left and “merfae forest” in the middle right.
I was kinda thinking that it would be a bunch of attack debuff traps seeing as how easy they are to tutor out of the deck. The snatch steak is searchable and the turn 1 book of moon interruption while going second seems pretty decent, but I’m doubting it’ll do anything unless the meta gets absolutely axed by the time that archetype comes to the TCG. Fantastic artwork, mediocre archetype.
3:21 - How it works (like Multifaker) is on resolution of a Trap Card being activated, you start a new Chain and then activate to summon him on that new Chain.
Definitely needs more monsters. Maybe like some food vendors, maintenance guys, or security to keep with the whole Theme Park theme. But on the whole just feels like a fun archetype that I wish would be in the show.
I'm making the Yugituber archetype starting with this guy. Yugituber Cimoooooooo Attribute: Dark Level 4 Type: warrior ATK: 1800 DEF: 1500 Effect: When this card is normal or special summoned: you can add 1 "Yugituber" card from your Deck to your hand. During the main phase, you can special summon 1 "Yugituber" monsters each from your hand, deck, or graveyard and if you do those monsters gain 1000 ATK. You can only use the effect of "Yugituber Cimoooooooo" once per turn. His effect is a reference to his meme buy the singles in-game terms adding a card from deck to hand is like buying singles while drawing cards is like opening a pack.
It's fun putting your opponent's monsters on Rides (The Traps) The field spell's first effect reminds me of Temple of the Kings. I don't know if it would work well with this deck, but if I decide to pick it up, I might try it out. Who knows? It might be a good boost
I've been playing Amazements in Master Duel for the past few days. While I haven't played much in ranked, I've been grinding pure Amazements in the Ex-Zero festival. I've inevitably been matching up against a lot of Floo and Adventure engines. The deck never feels powerful but it generally manages to get the job done. It's very good at shutting your opponent down right off the bat, before they get anything going. And the game plan is basically to keep it that way. Whore House negates and snatch steals with Faces are the biggest facilitators. I was like 12-11 at one point (learning the deck) but currently have won 7 of 8, so my record is about 19-12. I steadily grind Plat with Mekk-Knights and PPS, but these stats are all from Gold III as I haven't taken the time to play ranked since being demoted last, as I grind the festival. Unfortunately, it's been power crept in the past year (I imagine), so not as rogue as it once was. However, like so many other rogue contenders, I think it can be competitive in the right hands.
Grinded the max gems from the festival, and I'm now 11-3 in ranked play with Amazements since switching over! I'm now back in Plat. Such a great control deck once you learn the basics! It only suffers from backrow removal cards and effects that prevent you from targeting. That's essentially it, and if you're lucky, you can negate the backrow removal effects with a Solemn Judgment, or an Imperial Order. Still a viable deck, at least in Master Duel! A lot of versatility in terms of the traps/hand traps you want to run.
"amazement family face isn't searchable" *Trap Trick has entered the chat* Also are they going to run the field spell or temple of kings which is any trap? But then you lose a s/t zone 🤔 Edit. Wonder wheel is Joey wheeler playing sword and shield 😂
This is what YuGiOh should be. An archetype that does nice things yet is totally fair, requires actual skill of the player to be used to its full potential and also has really interesting lore and theme.
I feel like this deck was designed to be an anti-meta deck and be effective at stopping meta decks like dragon link,virtual world,drytron and other meta decks likes zoodiac
The main defect of the archetype is the effects of trap maps. Most of them are outdated for YGO in 2020. Otherwise, it's a control archetype requiring a lot of mastery to be well played. This is satisfactory.
"Subscribe for more Amazement Yu-Gi-Oh! content" should have been the outro . . . Cimoooooooo you are a disgrace nah just kiddin, great vid as always, really like the idea of that archetype, am hyped now, thank you :)
I'm stoked for this. It may not be the best but the theme seems fun plus it seems like it has synergy with some stuff as like a smaller engine to splash in.
I'm really looking forward to this archtype, it has a lot of possibility with the whole equip cards and I LOVE those I'm building a deck with equip cards and trying to make it fun and yet competitive
Amazement Family Face is actually searchable with the QP Spell that can ROTA cards for the archetype, so it is searchable unlike El Dorado Adelantado (the unsearchable Eldlich card).
@@jofx4051 well of course it would, but that's besides the point. My point of the comment was to mention that the Amazement Trap that he said couldn't be searched actually can be searched.
This definitely could be a good engine in trap decks rather its own pure archetype. I don't see it being the next Virtual World but these traps playing on your opponents first turn look veerrryy strong.
Will this archetype be Tier 1? Most likely not. But I do think this will be a very fun deck to play casually. Battle Traps are vastly underrated (especially in a more casual setting). Cimo complains about some of the Attraction traps not generating enough advantage - but keep in mind that Arletrino is able to plus off them. Use the miscellaneous effect of a Trap and then banish it to pop a card - that's your advantage. Regardless, I really like how they worked the theme into the gameplay of this deck. The Amazement cards are about putting on a show and getting the "audience" involved (kind of like how a magician will call an audience member up on stage). By equipping your opponent's monsters with your Traps, you're making them participants in your show. Plus, I really like the nods to other archetypes in the attraction "theme" rides.
Arlechino is a finisher and the only actual card advantage generator, the deck does not generate card advantage; it is more like position advantage instead...
Was hoping this deck would be some what of a magician invoke where you could transfer the equipped trap card to another monster and sort of play around with it and be tricky really engaging with the deck itself.
i believe you can't use the eldlixer cards to summon out the "mulitfaker" type card because you are locked into zombies. Also cool thing I noticed is that "faker" amazement card can be used with any trap card being activated not just your own.
might be an archetype with Duel Link in mind, we won't get all the cards but we will get a bunch of them and Duel Links is more battle focused than the physical card game
Any good tips for getting back into the game for someone who hasn't played since Dracossack ? Seems like so much to learn to even have an idea of what is going on. People seem to want to play so fast but every card has a full paragraph to read and memorize lol. Back in the day I preferred finding off-meta decks to play so I could just almost entirely ignore what the opponent is doing and just win regardless (alternate win conditions or combos that can OTK regardless , etc.)
Could their Horror House Trap Card be foreshadowing a new Ghostrick? And do you really not see how awesome the wonder wheel effect is? Lots of decks focus on increasing the attack points of their monsters, but not their defense points. That swap could give you an extra turn to make a comeback
I think they need a good link monster and another great trap to get them over the edge, none of the monsters seem like they'd either be gas for better extra deck monsters or something you'd wanna sit on.
Does anyone else feel like it's a deck made for duel links? I got those vibes from this, magistus, and the Evil Twins traps (I know link monsters aren't in DL yet, it just seems so underwhelming, on purpose)
For who missed them:
Cyclone Coaster = Nepthys
Wonder Wheel = Ojama
Majestic Manege = Six Sams
Rapid Racing = FA
Horror House = Ghostricks
Can’t believe they turned my spicy chicken into a rollercoaster
That's be kool if each of those cards worked well in those archetypes
@@Jolls981 Better Nepthys than Ra.
The effects also match. For instance the FA one has some level manipulation. I see that konami really worked and still works on that Archetype. I like it and I believe it will be pushed.
All the card effects have slight resemblances to the themes of the attractions too.
Nepthys has backrow destruction and self replacement
Ojama has atk/def swapping and exchanging of a card in hand for something else
Six Sams have destruction substitution and power in numbers
FA has level manipulation
Ghostrick has face down shenanigans
The wonder wheel has ojamas on it, so the ATK/DEF switch makes more sense
69 likes. Nice
How does he not see how awesome the opponent equip effect is?
It's 96 now I'm not liking
I'm not ruining it
The "snatch steal" like trap can be searched with the quick play since it says card.
Yo, I missed that. Holy shit.
Yup, I was just about to say that
"This looks very much like a Yu-Gi-Oh! card," says the man looking at a Yu-Gi-Oh! card.
a tip : watch movies at Kaldrostream. Me and my gf have been using it for watching all kinds of movies recently.
@Dennis Ricardo Yea, I have been watching on kaldroStream for years myself :)
@Dennis Ricardo Yup, have been using kaldroStream for since november myself =)
Genuinely this deck is my new favourite, fun effects, control playstyle and gorgeous artwork. They also seem fairly decent and based on my online testing can hold their own in the meta fairly ok
Edit: Also I should mention that Family face is searchable through time ticket
Still they are lacking cards; being trap reliant makes it slow
@@jofx4051 give it time I’m sure new stronger traps will come just a matter of when they come
I’m running some tests on it, the ticket and the field spell help a little.
Kinda annoyed by the monsters tho, all different types/attributes and one good playstarter. So 90% of the time I’ll have to search cosma
@@sammin101 Can use There Can be Only One cause they are different 😀
@@sammin101 yea, but seems like it could be a good mix to a trap heavy deck. But we’ll see what happens when more supporter comes, I can guess a link monster could help some
Had we had a Yugioh Anime this would have been one of the characters decks.
There probably is some amusement park ringleader in Yu-gi-oh Sevens that has this deck.
@@joshuaduck4139 yeah but this deck just seems way too Master duel driven
Thematically this is Performapals 2.0.
Like a third guy/girl who stand up to Yuya and Dennis if they stay in the normal dimension longer
@@Stinkoman87 seems to me like a combination of dark magician and performapal
"Amazement Family Face" is searchable by "Amazing Time Ticket"
The traps are all effect themed with the respective archetype in the art. Really neat and love the theming :)
Traptrix players: *I see this as another absolute win*
Day 259 of waiting for Vendread support
How?
@@Mjuxtapose03 one of the cards is litterally a normal trap that searches for the in archetpye multifaker. and helps trigger sera. enough said
@@onionlamento wait u saying this and traptrix can splash together? Or just that trap for traptrix?
Yeah haha. I play this Pure on YGOPro and find it more effective than traptrix but both are good
@@Mjuxtapose03 you can mix them together
"Feels a little too fair"
I believe the word your looking for is balanced
The fail on this arquetype "A bit too fare...." Cimoo
Cimooooo: "I think it feels a little bit too fair..."
Amazement: "That's because it is."
That 1 second of Gura on screen. I see Cimoooo is a man of culture as well...
lookb4Uleep timestamp pls? :0
Is not for him, the organization put it there.
Time stamp
@@ulteriormotive8488 9:37
@@yuriai8986 7:09
3:20
NO that s not how it works, administrator comes AFTER the trap resolves and start a new chain.
Its the same timing than multifaker. If it had a "WHEN" instead of "IF" you would be forced to chain it directly to the trap. They re already examples like maiden with the eyes of blue or literally any current paleozoic trap's grave effect.
This is my issue with him now, he doesn't seem to actually read the cards before he does these videos.
@@beastritualist9734 I do admit I m more annoyed by how he want cards to be broken and say "I don't like X deck" rather than outright saying "I don't like it because its not broken"
@@drearydoll6305 The deck seems to have a lot of fun and pretty cool interactions to it, doesn't have to be broken lol
I'm actually excited for this archetype.
Family Face is actually tutorable. Besides obviously being a target for Trap Trick, like the rest of the trap lineup, Time Ticket searches any Amazement card on your turn, which Family Face is. It's less versatile than the Attractions since there's less ways to manipulate it, but you do still get effectively 9 copies of archetypal Crackdown in the deck.
The carnival music in the background is very fitting for the video.
Also, I was losing hope until the Horror House Trap appeared.
Loving the use of the "for all" symbol from mathematics in this archetypes. So the Attraction cards are basically "Attractions for all"
Was honestly expecting them to have some synergy with Performapals and Performages.
Fun fact:Look closely at the field spell.
You can see a “Plunder patroll ship lys” viking ship in the top left and “merfae forest” in the middle right.
So we expect to get at least other 2 traps
O.K, so my guess is that the Plunder attraction will equip opponent's monsters to your monsters, and the Merfae will bounce
Amazement family face CAN ACTUALLY BE SEARCHED BY Amazing time ticket in case anyone is wondering
Can also usr Traptrick/Lilith
I was kinda thinking that it would be a bunch of attack debuff traps seeing as how easy they are to tutor out of the deck. The snatch steak is searchable and the turn 1 book of moon interruption while going second seems pretty decent, but I’m doubting it’ll do anything unless the meta gets absolutely axed by the time that archetype comes to the TCG. Fantastic artwork, mediocre archetype.
3:21 - How it works (like Multifaker) is on resolution of a Trap Card being activated, you start a new Chain and then activate to summon him on that new Chain.
The new archetype that supposed to bring smiles for everyone but in reality it is here to make you cry
On the one hand I like that he’s honest but honestly I like it when people get hyped for things even if it’s unjustified
Definitely needs more monsters. Maybe like some food vendors, maintenance guys, or security to keep with the whole Theme Park theme. But on the whole just feels like a fun archetype that I wish would be in the show.
I'm making the Yugituber archetype starting with this guy.
Yugituber Cimoooooooo
Attribute: Dark
Level 4
Type: warrior
ATK: 1800
DEF: 1500
Effect: When this card is normal or special summoned: you can add 1 "Yugituber" card from your Deck to your hand. During the main phase, you can special summon 1 "Yugituber" monsters each from your hand, deck, or graveyard and if you do those monsters gain 1000 ATK. You can only use the effect of "Yugituber Cimoooooooo" once per turn.
His effect is a reference to his meme buy the singles in-game terms adding a card from deck to hand is like buying singles while drawing cards is like opening a pack.
Cimo looking cute
Hella thick
Simp
@@psvd7120 Simp is BANNED!
@@pumpkingkingoftoons6185 (GASP)
Mbt actually covered this and it seems good with Traptriz
Family Face is searchable with Time Ticket.
It's fun putting your opponent's monsters on Rides (The Traps)
The field spell's first effect reminds me of Temple of the Kings. I don't know if it would work well with this deck, but if I decide to pick it up, I might try it out. Who knows? It might be a good boost
I've been playing Amazements in Master Duel for the past few days. While I haven't played much in ranked, I've been grinding pure Amazements in the Ex-Zero festival.
I've inevitably been matching up against a lot of Floo and Adventure engines.
The deck never feels powerful but it generally manages to get the job done. It's very good at shutting your opponent down right off the bat, before they get anything going. And the game plan is basically to keep it that way.
Whore House negates and snatch steals with Faces are the biggest facilitators. I was like 12-11 at one point (learning the deck) but currently have won 7 of 8, so my record is about 19-12. I steadily grind Plat with Mekk-Knights and PPS, but these stats are all from Gold III as I haven't taken the time to play ranked since being demoted last, as I grind the festival.
Unfortunately, it's been power crept in the past year (I imagine), so not as rogue as it once was. However, like so many other rogue contenders, I think it can be competitive in the right hands.
Grinded the max gems from the festival, and I'm now 11-3 in ranked play with Amazements since switching over! I'm now back in Plat. Such a great control deck once you learn the basics! It only suffers from backrow removal cards and effects that prevent you from targeting. That's essentially it, and if you're lucky, you can negate the backrow removal effects with a Solemn Judgment, or an Imperial Order.
Still a viable deck, at least in Master Duel! A lot of versatility in terms of the traps/hand traps you want to run.
These look like cards Yuya would use. Looks cool.
I can't be the only one who loves the style of this deck, can I ?
Kinda disappointed they're not spellcasters, the synergy with magicians souls would have been great
Seems like a performapal reboot...
Day 5 of waiting for new good Crashbug support.
"amazement family face isn't searchable"
*Trap Trick has entered the chat*
Also are they going to run the field spell or temple of kings which is any trap? But then you lose a s/t zone 🤔
Edit. Wonder wheel is Joey wheeler playing sword and shield 😂
Battle traps? Well I guess this archetype will be in Duel Links format then. Looks like it would work very well there.
This is what YuGiOh should be.
An archetype that does nice things yet is totally fair, requires actual skill of the player to be used to its full potential and also has really interesting lore and theme.
I feel like this deck was designed to be an anti-meta deck and be effective at stopping meta decks like dragon link,virtual world,drytron and other meta decks likes zoodiac
The main defect of the archetype is the effects of trap maps. Most of them are outdated for YGO in 2020.
Otherwise, it's a control archetype requiring a lot of mastery to be well played. This is satisfactory.
Oic..quite interesting!
Trap cards base on amusement theme park...well they forgot one place..fortune teller hall! Wonder what would effect be?
Mind Crush like effect sounds plausible for a fortune teller, or maybe it'd be a placing a card on top of the deck
@@mikkelstergaard6218 haha..house of mind crush!
"Subscribe for more Amazement Yu-Gi-Oh! content" should have been the outro . . .
Cimoooooooo you are a disgrace
nah just kiddin, great vid as always, really like the idea of that archetype, am hyped now, thank you :)
Each trap had a theme according to the Archetype it it based on. That's actually really... Amusing.
MELFFY BEST DECK LETS GOOO
The 2 best decks I’ve seen with amazement is traptrix and Eldlich
7:09 pfft...
I'm sorry, I just saw upsidedown "a"
I had to rewind thinking my eyes just inserted a shaaaark.
a
I see you're a person of culture as well
I'm stoked for this. It may not be the best but the theme seems fun plus it seems like it has synergy with some stuff as like a smaller engine to splash in.
I'm really looking forward to this archtype, it has a lot of possibility with the whole equip cards and I LOVE those
I'm building a deck with equip cards and trying to make it fun and yet competitive
Just off one one card you were able to shove an Eldlich engine into this archetype, Eldlich really is just "Oops! all meta".
Haven't really played Yugioh in some time and this analysis is very helpful. Thanks for all of the info and keep up the good work!
It makes sense that eventually there would be some Amusement Park card arctype
I wish they'd do volcanic, jurracc, and crystal beast support
I really like the idea of this archetype
7:09. So. You've fallen in the rabbit hole also Cimo? Hi Gura.
The "I wanna get off Mr Bone's wild ride" archetype.
Amazement Family Face is actually searchable with the QP Spell that can ROTA cards for the archetype, so it is searchable unlike El Dorado Adelantado (the unsearchable Eldlich card).
It may be better if continuous spell, I think it is intended they don't make it because Scout is a mistake
@@jofx4051 well of course it would, but that's besides the point. My point of the comment was to mention that the Amazement Trap that he said couldn't be searched actually can be searched.
My opponent: Activates all five Attraction traps.
Me: Chains with AA-Zeus.
New AA cards just to make it even more confusing to type in abbreviations referring to Zues or batteryman or now all these AA cards
@@SicilianAmericanDreams I can also call it Sky Thunder, a way to stop the AA confusion.
@@SicilianAmericanDreams Here's a joke:
What does your opponent say when you activate AA-Zeus's ability?
AA.
This definitely could be a good engine in trap decks rather its own pure archetype. I don't see it being the next Virtual World but these traps playing on your opponents first turn look veerrryy strong.
Will this archetype be Tier 1? Most likely not. But I do think this will be a very fun deck to play casually. Battle Traps are vastly underrated (especially in a more casual setting). Cimo complains about some of the Attraction traps not generating enough advantage - but keep in mind that Arletrino is able to plus off them. Use the miscellaneous effect of a Trap and then banish it to pop a card - that's your advantage.
Regardless, I really like how they worked the theme into the gameplay of this deck. The Amazement cards are about putting on a show and getting the "audience" involved (kind of like how a magician will call an audience member up on stage). By equipping your opponent's monsters with your Traps, you're making them participants in your show.
Plus, I really like the nods to other archetypes in the attraction "theme" rides.
Arlechino is a finisher and the only actual card advantage generator, the deck does not generate card advantage; it is more like position advantage instead...
What boosters do these cards come in. I'm a returning player and this looks like a fun archetype so I'd like to know. Thx.
Was hoping this deck would be some what of a magician invoke where you could transfer the equipped trap card to another monster and sort of play around with it and be tricky really engaging with the deck itself.
This combined with traptrix is gonna be crazy
i believe you can't use the eldlixer cards to summon out the "mulitfaker" type card because you are locked into zombies. Also cool thing I noticed is that "faker" amazement card can be used with any trap card being activated not just your own.
U can activate own trap at your turn and summon Arlechino
might be an archetype with Duel Link in mind, we won't get all the cards but we will get a bunch of them and Duel Links is more battle focused than the physical card game
I think the fact that they have 1 really good trap makes the other traps worth running, sorta like Eldlich
I'm getting some strong As Above So Below Vibes with this deck. The symbology on this archetype is heavy
Crazy how good the good the cards are and nobody playing them
Any good tips for getting back into the game for someone who hasn't played since Dracossack ?
Seems like so much to learn to even have an idea of what is going on.
People seem to want to play so fast but every card has a full paragraph to read and memorize lol.
Back in the day I preferred finding off-meta decks to play so I could just almost entirely ignore what the opponent is doing and just win regardless (alternate win conditions or combos that can OTK regardless , etc.)
Good to see Konami making different playstyle archetypes
Could their Horror House Trap Card be foreshadowing a new Ghostrick?
And do you really not see how awesome the wonder wheel effect is? Lots of decks focus on increasing the attack points of their monsters, but not their defense points. That swap could give you an extra turn to make a comeback
a amusement park deck with rollercoasters. carousel and thrill rides ??!!.
a bit closer to Polnareff Land !!!
The ROTA can search the amazement trap
Family Face can be searched with Time Ticket
this + traptrix is gonna be so fun
arlecchino doesn't even have to be your trap.
Yeah it just need someone to activate a trap
See I paired it with paleos but it doesn't actually work better than just regular amazement lol
Paleo sucks; u should not use too much Paleo, it is 1 for 1 card...
@@jofx4051 yes but... I'm a softy for paleos lmao.
Eldlixir restricts you to summoning Zombies for the rest of the turn, so you wouldn't be able to use it that way
Yes you would because the summon of the amazement monster is chain link 2 and eldlixir hasn’t resolved
@@CyberTakahashi that's not how it works. First sanguine resolves, then ∀rlechino activates on a new chain
Amazement Paleo sounds like a neat idea.
It's going to be amazing! I AM amazed!
3 arlequino
1 comica
3 time ticket
3 cyclone
3 horror house
Splash in traptrix
I think the coaster is Gizmek-Yata
Edit: on closer inspection its definitely closer to Sacred Phoenix
I think they need a good link monster and another great trap to get them over the edge, none of the monsters seem like they'd either be gas for better extra deck monsters or something you'd wanna sit on.
Clearly they are 1 for 1 which is bad...
Idk if this archetype is gonna be competitive viable, still gonna use the archetype cause it sounds amazing
My 8 year old brother and I have finally started actually playing bc he got a structure deck 4 Christmas
YuGiOh players: WE RIOT BECAUSE VIRTUAL WORLD IS UNFAIR!!!
Also YuGiOh players: THIS ARCHETYPE IS TOO FAIR!!!!
Konami: 👁👄👁
Honestly I can see this potentially becoming meta, I imagine it might need a little help but it's a cool Archetype regardless
This cards art and names give off performapal vibes
Feeling like a duel links deck
It looks so cool I want it to come soon.
Me, an Italian, hearing Cimoooo saying "Arlacino"...!!! "CH" is strong like a "K"
I'm not seeing Eldlich that much but I'm afraid its Altergiest's successor
yay a video on a Sunday.
Was expecting a reaction to all the hate. That face says it all though
Arlechino is pronounced with a qino. It’s the origin of the word Harlequin.
I miss the old artwork where it didn't look like someone throw up rainbow puke.
Does anyone else feel like it's a deck made for duel links? I got those vibes from this, magistus, and the Evil Twins traps (I know link monsters aren't in DL yet, it just seems so underwhelming, on purpose)
I'll be surprised if the TCG manages to print a card with the upside down A on it
The entire deck is gonna be like 6 dollars but the house will be like 700 bucks
Day 6,761 of waiting for Gate Guardian support.........
This looks like the type of deck yusho sakakki has other than his performapals
Perfect, another archetype that is my style