How to Create Fog using Blender's Mist Pass (Tutorial)

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 225

  • @RyanKingArt
    @RyanKingArt  3 роки тому +4

    Help Support the Channel:
    Patreon: www.patreon.com/ryankingart
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  • @fredozamas
    @fredozamas 3 роки тому +27

    Thanks for this very calm, reasonably paced, super clear and helpful video!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +3

      Thanks Fred! Glad it was helpful. : )

  • @greywolf6765
    @greywolf6765 7 місяців тому +2

    You saved me again, if I had known that there was a tutorial about fog, I wouldn't have spent so much work today without results. Tomorrow I will do that and thank you for another tutorial!

  • @nirmansarkar
    @nirmansarkar 2 роки тому +6

    I have said this multiple times about your tutorials, they make so much sense. They are so well explained over stretching to expand the timeline's 10 minute mark. Thank you for making such concrete videos. Oh and yours is the best "mist pass" video which is exactly what I was looking for.... the "silhouette fog"

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad you like it! Thanks for watching. 😀

  • @zana3d
    @zana3d 3 роки тому +7

    Thank you thank you thank you! Mist was always a brainer for me. Your explanation was clear and detailed and removed all the complexity that I thought was inherent to mist passes. Liked and subbed enthusiastically.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks so much Mark! Glad the video was helpful!

  • @TheAbyssalEnderling
    @TheAbyssalEnderling Рік тому +4

    Finally, a reliable tutorial. I'm subscribing.

  • @blackswan6386
    @blackswan6386 8 місяців тому +1

    even today this is a really nice tutorial, thanks sir

  • @itechMakos
    @itechMakos Рік тому +1

    Brilliant super easy straight to the point

  • @vixiliannebrightsun81
    @vixiliannebrightsun81 2 роки тому +1

    Was trying to find a good way to add an atmospheric haze and for the longest time i tried messing with just using a volumertic cube and had such a hard time getting it to look right, this is soooooo much easier and better looking thank you for this

  • @xw1s
    @xw1s 3 роки тому +3

    Thank you, friend, for your effort

  • @booboobuddies
    @booboobuddies 2 роки тому +1

    thank you brother that was great help....

  • @spixar
    @spixar 3 роки тому +4

    Thanks for this video, I've always wondered how to make fog, thx. Btw, love ur vids. And good job with the sponsor😁

  • @zofiapiechowiak5958
    @zofiapiechowiak5958 7 місяців тому +1

    Thank you! This tutorial is very usefull😃

  • @curiousity271
    @curiousity271 Рік тому

    Every day is a school for me when I watch a tutorial of any kind - Thanks Ryan it was very useful to use as a applicable knowledge to create any misty environment scene. ❤👍👍👍

  • @dennisthompson7921
    @dennisthompson7921 2 роки тому +1

    Thanks, Clearly explained and it works beautifully!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad you liked the tutorial! Thanks for watching : )

  • @freeznips
    @freeznips Рік тому

    thank you! every time with the best tutorials in the game

  • @Gadalac
    @Gadalac 3 роки тому +3

    This is so useful! I appreciate it!!

  • @3dmonkeybizz
    @3dmonkeybizz Рік тому

    Thanks so much for taking the time to make and post these gems!

  • @Blenderrenderer183
    @Blenderrenderer183 2 роки тому +2

    Thanks so much. It looks so good in my renders!

  • @anggawiyana
    @anggawiyana 3 роки тому +1

    I love your tutorials, man. big thanks!

  • @moharmon770
    @moharmon770 3 місяці тому

    Great tutorial, as always!

  • @jarrender5585
    @jarrender5585 3 роки тому +1

    You really help me out, thank you so much

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Glad the video was helpful! thanks for watching : )

  • @memoyoyo5320
    @memoyoyo5320 2 роки тому +1

    I cannot enough to thank you for this useful lesson 😍

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Glad it was useful! Thanks for watching.

  • @Creezo
    @Creezo Рік тому

    Dude! This helps so much! This is exactly what I was looking for! Thanks!

  • @js100serch
    @js100serch 5 місяців тому

    I didn't know about this, this will save me a lot of time!. I was using a volume, and that thing slowed down my render time to a crawl and created so much noise. Now I have to figure out a way to get my volumetric lights back 🥲

  • @kainannicotari941
    @kainannicotari941 26 днів тому

    dude youre amazing

  • @bellousow2607
    @bellousow2607 11 місяців тому +1

    bro you are amazing

    • @RyanKingArt
      @RyanKingArt  11 місяців тому

      thanks : )

    • @bellousow2607
      @bellousow2607 11 місяців тому

      @@RyanKingArt i have a problem that may be a good blender video the making of pool in blender is not easy. can you show a make a pool with two glass side and two wall side i mean most of the time the videos out there are all pools with a pool that has 4 wall sides .hope you understand what i am trying to say ( just imagine an infinite pool ) if you whant i can sand you the pool scene or a render of it. Thank you a lote i apreciate your feedback

  • @التحريسبسكرايب
    @التحريسبسكرايب 2 місяці тому +1

    thank you very much

  • @danny-zz5gv
    @danny-zz5gv Рік тому +3

    Can I use this for rendering a video? thanks for the tuts

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Yes you can use this effect in an animation.

    • @danny-zz5gv
      @danny-zz5gv Рік тому +1

      @@RyanKingArt thank you man❤️

  • @scatterbrainart
    @scatterbrainart 3 роки тому

    Thank you thank you thank you! Exactly what I needed!

  • @jessicagolfman4497
    @jessicagolfman4497 3 роки тому +2

    Now that would be perfect for my game because in my game “Dream Adventure”, I want to create a Spooky Forest & I’m wanting to make it as spooky as possible!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Cool! What Game engine are you using?

    • @jessicagolfman4497
      @jessicagolfman4497 3 роки тому +1

      @@RyanKingArt Unity 3D

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@jessicagolfman4497 Cool! I'm not sure if this fog effect would work in unity though.

    • @jessicagolfman4497
      @jessicagolfman4497 3 роки тому +1

      @@RyanKingArt Have you ever used unity before

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@jessicagolfman4497 No I have not.

  • @mesarena5408
    @mesarena5408 Рік тому +1

    Fantastic video! thanks.....

  • @jonathanmarcelthome
    @jonathanmarcelthome 3 роки тому +1

    Fantastic, thank you!

  • @massivespeck
    @massivespeck Рік тому +1

    I also want to see the sky while having the mist... Is there anyway I can do that?

  • @GuillaumeGdr
    @GuillaumeGdr 2 роки тому +1

    thanks a lot

  • @jamiekelyuh898
    @jamiekelyuh898 3 роки тому +1

    Hey Ryan, can you please make a tutorial on how to make hair majestically flow in the wind like they do on TV?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, I don't know. I'm not very good at creating character art, so I don't know if I can.

  • @EyeMCreative
    @EyeMCreative 3 роки тому +1

    You could also use Multiply instead of Mix on the Mix node

  • @riccardotedeschini2487
    @riccardotedeschini2487 3 роки тому +1

    Great! Thanks man! 👏

  • @agyab3d
    @agyab3d 3 роки тому +1

    pro tips thanks

  • @andallicansayis
    @andallicansayis 2 роки тому +1

    thank you Ryan! i make my mist the same way. but i’m having problems with cam dof since mist pass ignores it. the result is kinda messy. what would be the solution to this? thanks!!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm yeah I'm not sure about the depth of field. you could try adding a blur node to the mist pass.

  • @hozannkotiet6561
    @hozannkotiet6561 2 роки тому +1

    Thank you too much

  • @DreamyMoondust
    @DreamyMoondust 3 роки тому +3

    Hi thanks for the tutorial! I was getting pretty good results with mist pass until I added some volumetric clouds to the scene and now even though I set the Start point much far away from the clouds, they still get a greyish color (affected by the mist). Any ideas on not having the clouds be affected by the mist?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks for watching! Hmm, sorry I don't know.

  • @fansot0592
    @fansot0592 2 місяці тому

    i have a problem with the mist and the world's shader but i need to send you a pic to understand it. Where can i send you?

  • @PhasimPhoenix
    @PhasimPhoenix 2 роки тому +1

    Do you know how to make an object unaffected by the mist? Im using a skybox and its causing it to fade for an animation

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      You could maybe mask out the object.

    • @PhasimPhoenix
      @PhasimPhoenix 2 роки тому +1

      @@RyanKingArt that might work. Thanks

  • @abtarget1436
    @abtarget1436 22 дні тому

    Nice 😊

  • @beatsbyhamsonic
    @beatsbyhamsonic 2 роки тому +2

    Thanks for this tutorial! I managed to create the mist but it's not showing in the reflections of the water. I used the Glass BSDF as the water material surface. I hope someone can help!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm, yeah, it won't show up on glass, because you add it in the compositing, after the render.

    • @beatsbyhamsonic
      @beatsbyhamsonic 2 роки тому

      @@RyanKingArt Thanks for the fast reply! I've read it's just the way Cycles renders reflections. Do you think there's a workaround for this?

  • @NA_PLAYER
    @NA_PLAYER Рік тому

    heyyyy i have a doubt i am already using composition for another thing so how can i use this

  • @qinyulucandice98
    @qinyulucandice98 2 роки тому +1

    thanks for your tutorial,very clear, but when I rendering my picture, I didn’t see any mist like compositing page.(eevee render mode)

  • @assumptionunclear
    @assumptionunclear 3 роки тому +1

    how would one create black mist? i tried just changing the mist color in the mix node but when at black there is no mist :/

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, yeah I'm not sure. It doesn't work well with Black.

  • @gadziegady5827
    @gadziegady5827 Рік тому

    Hello thanks for the tutorial, how to render this black and white preview effect?

  • @saadmosar7423
    @saadmosar7423 Рік тому

    Thanks, but there is a problem where I'm using volumes and 2d trees images scattered in a scene,
    (1) the problem with volumes is that they take the color of the mist even though they're outside it's range of effect (a water vol. close to the camera).
    (2) the trees have some scattered random spaces between them that have white large dots.(mist effect). further away trees don't have this problem.

  • @kurokishizx
    @kurokishizx 4 місяці тому

    how do I make it so all the exrs I rendered as a video have this mist pass overlay?

  • @sozonpv
    @sozonpv 3 роки тому +2

    Another awesome video! Off subject question: Do you have a video tutorial on how to record live audio to create a voice over audio in video editing in blender?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      No, I don't. To do that, I would use a program like Audacity, or OBS. Then I would video edit the audio into the video.

  • @arnoldzaba6902
    @arnoldzaba6902 3 місяці тому

    How to use the mist pass on an animation video ? This seems to be only possible on still images,how About animated videos ? Thanks in advanced, i'll be gratefull

  • @iamrvtrash1356
    @iamrvtrash1356 2 роки тому +1

    Does this setup work where the cameras looking through a glass window? I tried it and it wouldn't extend outside window, do I have to change the glass material in order for it to work or is their something else I can do?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      No, I don't think it works while looking through glass, because even if the background is set to transparent, the glass can't have a transparent background behind it.

  • @orangeroomcreations
    @orangeroomcreations 3 роки тому +2

    What microphone do u use because it sounds good

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      The Microphone I use is this one. I bought it on Amazon:
      FIFINE Studio Condenser USB Microphone Computer PC Microphone Kit with Adjustable Scissor Arm Stand Shock Mount
      I really like it. For a cheaper microphone is does sound really good.

  • @onemancreator
    @onemancreator Рік тому

    i love blender and your teaching
    but my pc not.😁😁😁

  • @EyeMCreative
    @EyeMCreative 3 роки тому

    at the end you slap on the denoise node, but that doesn't actually do anything unless you check "denoising data" in the render settings and connect the Denoising Normal and Denoising Albedo to the node. The denoise node does nothing without having the denoising data

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      I know about the Denoising Data, but from my experience, it just doesn't really help much. I've tried it on different scenes, and it really doesn't change much for most scenes, and it just makes the compositing time longer. So I personally don't use it. And Actually, the Denoise node does work without using the denoising data. It will Denoise the image pretty good by itself. You can't see it do much in this video, because the image didn't have much noise to begin with. But if you try it on a noisy image, it works really good by its self.

    • @EyeMCreative
      @EyeMCreative 3 роки тому +1

      @@RyanKingArt interesting, I'll try it out, but I would still assume the denoising data would help it do a more accurate denoising since it is able to maintain texture detail and stuff.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@EyeMCreative Agreed. I would think that it would help too, but whenever I have tried it, it visually doesn't seem to change much, at least for me.

  • @nguyenthai2728
    @nguyenthai2728 Рік тому

    How can I render this fog in animation, thank a lot pro

  • @rabeeossman
    @rabeeossman 8 місяців тому

    شكرا لك 🥰

  • @kaenz18
    @kaenz18 3 роки тому +1

    Thank you! But is there a way to decrease mist on sky?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yes, on the color ramp that defines how much fog, if you make the Darker color lighter, It should remove more of the fog.

  • @mugdho8242
    @mugdho8242 3 роки тому +1

    Bro can you pls make a video about alpha effects over guns in blender video editor

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      I already made a video about that! ua-cam.com/video/pLaetiZkEZQ/v-deo.html
      That tutorial is a little old, I might make a new one sometime, but everything still works in the tutorial.

  • @Frostensen
    @Frostensen Рік тому

    Is it possible to do this exact kind of mist (first version that turnes everything in shapes far back) in viewport?

  • @GANIMAT
    @GANIMAT 3 роки тому

    but how to make the fog remain in the horizontal plane, but there was a blue sky above?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm... you don't want to fog to be in the sky? To do that, I maybe would mask out the sky in the compositor.

  • @zombikombi59
    @zombikombi59 2 роки тому +1

    Newbie question! When I hit F12 and render my image, it opens up in a seperate window. How do you get that render to show up in the working blender backdrop window? (3.30 in vid) Thanks!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Click on Edit, then, Preferences. Then go to Interface, and go down to, Temporary Editors. Then Change it to, Image editor. Make sure you save the User Preferences.

  • @cssc02hop82
    @cssc02hop82 3 роки тому +1

    Wooh thanks for that, it is amazing ! I am wondering, does the set up of the mist follow the camera position ? ( which in that case makes it handy for animation I guess ? )

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Yes, it changes depending on where your camera is.

  • @gdematteis9023
    @gdematteis9023 2 роки тому

    Hi, What a great tutorial. First attempt in the compositor and mist pass. I was able to follow your clear direction. But how do I actually render or access the scene with the mist.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks for watching! There isn't any scene with the mist. Its only on the render pass in the compositor.

    • @gdematteis9023
      @gdematteis9023 2 роки тому +1

      @@RyanKingArt thank you

  • @Joeherman
    @Joeherman 3 роки тому +1

    Thank you. I am trying to follow along. For some reason, when I click Backdrop in compositing, the backdrop doesn't show up. Would you (or someone else) be able to tell me why that is happening? Thanks again.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, have you rendered the image yet? if you haven't rendered the image, then it won't come up. Maybe try Re-Rendering? Also Make sure that you add the viewer node, and plug it up.

    • @Joeherman
      @Joeherman 3 роки тому +1

      @@RyanKingArt Thank you for the reply. I created a viewer node and it works. Somehow it seemed that you didn't create a view node and just pressed Backdrop. Were you able to see it without creating a viewer node?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Glad you fixed the problem! No, it doesn't work for me unless I have a viewer node.

    • @Joeherman
      @Joeherman 3 роки тому +1

      @@RyanKingArt That's what I thought. If you look at the video, I didn't catch where you made the Viewer node. Did I miss it? Just curious, it's not really important. In any case thanks!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@Joeherman Oh yeah. So I have the Node Wrangler Addon turned on, so I can Hold down the Control and Shift, key, and click on a node, and it adds the viewer node. I guess I didn't mention that in the tutorial. : )

  • @paridhidhariwal5945
    @paridhidhariwal5945 2 роки тому +1

    I have been learning a lot from you! Thanks.
    If i composite and and re-edit the shading textures, do i need to composite again?
    And after composting done of one frame, i can start render for whole animation, right?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yes. 👍‍ If you need to edit the shader you can, but you'd need to re-render. Then, when you render the animation, it will do the compositing for each frame.

    • @paridhidhariwal5945
      @paridhidhariwal5945 2 роки тому +1

      @@RyanKingArt okay great. Thank you.

    • @paridhidhariwal5945
      @paridhidhariwal5945 2 роки тому +1

      @@RyanKingArt one last question, my render of each frame takes atleast 25 mins. And i always have more that 200 frames at resolution 2048.
      I use optix, and blender 3.1.0 and nvidea gtx 6 gb graphic card..
      Can you help with this? Thanks already.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@paridhidhariwal5945 Turning the samples down will make it render faster. There are other tricks to make Blender render faster. Check youtube for that. people have made videos on it.

  • @Vozmik
    @Vozmik 3 роки тому +1

    my image has some weird white outline on it, how do I get rid of it?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, is the outline in Blender's compositor? Maybe you could upload a photo of the issue and send me a link to it? I don't have any idea right now what could be causing it. But maybe if I can see the problem, or see your node setup in the compositor, I could figure it out.

    • @Vozmik
      @Vozmik 3 роки тому +1

      @@RyanKingArt Dont worry about it, I just fixed it with photoshop, good tutorial tho :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@Vozmik Oh ok. Glad you found a way to fix the issue. : )

  • @md.khalidhasan759
    @md.khalidhasan759 3 роки тому +1

    sir,
    when using and rendering in blender, my gpu( rtx 3070) performance is only 15 to 20% and the cpu (ryzen 5 3600) performance is 100%
    how can I get maximum performance from my gpu
    please help

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      In the User Preferences, Under System, try using your GPU with the OptiX. Other then that, I don't know why your GPU is rendering so slow.

    • @md.khalidhasan759
      @md.khalidhasan759 3 роки тому +1

      @@RyanKingArt thanks for your suggestion

  • @md.khalidhasan759
    @md.khalidhasan759 3 роки тому +1

    sir, whenever I export an image from blender and take it to photoshop, It shows the resolution (72ppi)
    Is there any way to get (300ppi) image from blender without the help of photoshop.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Sorry, I don't know. You could just render your image with a larger resolution. Or you could do some research online and try to figure that out.

    • @md.khalidhasan759
      @md.khalidhasan759 3 роки тому +1

      @@RyanKingArt thanks

  • @sedgambit
    @sedgambit 3 роки тому +2

    I know this is a dumb question but how do I actually get a render at the end of all this with the mist pass settings in the image? lol sorry

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Hmm, its not working? Just Re-Render the image after its all set up, and it should work. Make sure you set it up how I did in the compositor as well. I go over the compositor setup in the video.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      By the Way, is King your last name too? We both have the same Last Name. Lol! : )

    • @sedgambit
      @sedgambit 3 роки тому +1

      @@RyanKingArt Yeah man, brother from another mother lol
      So once I connect all the compositor nodes like you did I just hit F12? That's what I did and it just renders the original image without the mist

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@sedgambit Hmm, do you have the Viewer and Composite node connected? Also, you can Press F11, to go to the render Result, then click on the top dropdown, and click on Viewer node. And that should preview it. Then you can just save the image. Hope this helps!

    • @sedgambit
      @sedgambit 3 роки тому +1

      @@RyanKingArt Yeah my GPU wont load the image with the mist pass now lol, need to upgrade when the costs come back down. Thanks for the help man I appreciate it

  • @nepalirhymes1100
    @nepalirhymes1100 2 роки тому

    While sculpting my dots on x axis is not parrel they always change the position
    Please help me
    Am new to blender

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Try applying the objects transforms in object mode, before you start sculpting. in object mode, with the object selected, press control A, and click on, all transforms.

  • @dicloniusN35
    @dicloniusN35 2 роки тому

    is it possible to make mask for mist? for examle I dont want mist on house in this scene at all ?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yes, you can make a mask in the masking editor, by making a new workspace, and going to masking. Then you can make a mask, and then add the mask node, and combine it with the mist data, to mask out the part where you don't want to have mist.

  • @md.khalidhasan759
    @md.khalidhasan759 3 роки тому +1

    I have a rtx 3070 gpu.
    Let me know is this render time perfect for this gpu, or it can be improved more.
    #Render setting:
    cycle
    5000 * 3000px
    500 sample, denoising on, jpg high quality
    3713 tiles
    ★render time = ( 12 minutes 13seconds) ★
    Note: No texture was applied, just a package model with white bg

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      That's a really nice GPU! As far as the render settings goes, I can't say for sure if that's the best. I usually try to render with the least samples possible, while still having a good looking image. So you might need to play around with that. I bet you could get away with less samples, but it really depends on the scene. Also if you turn down the light paths, that can save render times. I also use an auto tile size addon. So Blender figures out on its own what the best tile size it, before it renders.

    • @md.khalidhasan759
      @md.khalidhasan759 3 роки тому +1

      @@RyanKingArt thanks for the reply

  • @_Mr_Hexo_
    @_Mr_Hexo_ 10 місяців тому

    when i do it and then render it the mist is gone

  • @Mabbdaa
    @Mabbdaa Рік тому

    I know this is 2 years late but does this work on blender eevee?

  • @iamawatcher9201
    @iamawatcher9201 2 роки тому

    Any way to exclude the world/skybox from the mist? It completely erases any clouds or sun that I have for the world tab

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      hmm, yeah when you use this effect you can't see the sky background. not sure how to change that.

  • @e.t.m.ambience
    @e.t.m.ambience 2 роки тому

    This might be a beginner question and also I havent got the best computer system (rendering with CPU) why do I have to render before adding mist?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      You have to render it first, so that Blender can render out the mist data. Then you can use the image and mist data to composite the scene. Hope this helps, and thanks for watching! 🙂

  • @richard_robert
    @richard_robert 3 роки тому +1

    Is it possible to add Noise in the pass?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      What do you mean by noise?

    • @richard_robert
      @richard_robert 3 роки тому +1

      @@RyanKingArt Like you add a noise texture on a principled volume shader.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@richard_robert Oh I see. Blender's compositor doesn't have any procedural texture nodes though, so you'd need to add in noise as an image texture or something.

  • @Kholaslittlespot1
    @Kholaslittlespot1 3 роки тому +1

    The image in my viewer background doesn't seem to auto update. What have I done wrong?
    (EDIT- Aha! I had the viewer plugged into the wrong place in the chain. Makes sense now!)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Glad you fixed the problem. : )

  • @akifan1064
    @akifan1064 3 роки тому +1

    What about animation dude no one is talking about animation in mist pass totorial plz tell me yar

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Oh, I didn't think of that. I will consider a tutorial on that. Thanks!

    • @akifan1064
      @akifan1064 3 роки тому

      @@RyanKingArt hmm😗😗

  • @MrWarriorBD
    @MrWarriorBD 3 роки тому

    I tried one file with volumetric and spot light. but while previewing it looks ok to me but after rendering it's all black... Should i send you the blender file? so that you can make a solution for me?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, I don't think that volumetric's work with this mist effect. If you want a misty or foggy effect, I'd say just go for one or the other, but not both in the same Blender file.

    • @MrWarriorBD
      @MrWarriorBD 3 роки тому

      @@RyanKingArt drive.google.com/drive/folders/1c3TT6beTDBtUh0mldkayrey-o14kEE7_?usp=sharing can you please have a look on it for me... It's just a pain to me now...

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@MrWarriorBD I know what the problem is. I took a look at the Blender file, and you have a hidden object, called, Building Copy. Its getting in the way of the lighting, and its also overlapping on the "Building" object. Its hidden from the view, but it still renders. So just press Alt H, to unhide it, and then select it and delete it. You can also delete it in the outliner. Then it should render fine.
      Hope this helps!

    • @MrWarriorBD
      @MrWarriorBD 3 роки тому

      @@RyanKingArt Thank you man! It's working correctly... But i want to know that why it's making problem when i check mark out them from ray visibility camera option?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@MrWarriorBD Hmm, I don't see any change in the render, when I turn on or off the Camera, in ray visibility, in the world options.

  • @thekrzyszt
    @thekrzyszt 2 роки тому

    Thanks, however, how do you ad mist to a annimation file?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      If you make an animation, and render it with the mist, it will work. It just renders every frame and then it composites it. So it works with animation.

    • @TheJackFoley
      @TheJackFoley 2 роки тому

      Adding to RKA's answer, you can also keyframe the Color Ramp positions and the Mist Pass Depth settings to make the mist disappear during the animation.

    • @sugarys
      @sugarys 11 місяців тому

      @@RyanKingArtso you’d have to render the animation as png rather than video? Thanks in advance

  • @drinnerd8532
    @drinnerd8532 3 роки тому +2

    Whelp.. no "MIST PASS" option appears in the world settings for me.... nevermind, I guess. Time to go somewhere else.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Are you in the Cycles Render Engine? I Dont think it works in Eevee.

  • @alirezaf683
    @alirezaf683 2 роки тому

    ❤❤❤❤

  • @cmd6939
    @cmd6939 2 роки тому

    the second I click composite tab, backdrop is gone. render is gone. black screen with nodes is all i see, clicking backdrop tab doesn't do shit.

    • @cmd6939
      @cmd6939 2 роки тому

      Excellent. and now my scene only renders a fucking cube all of the sudden. sweet tut

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      sorry its not working for you.

  • @cinnamonsassafras6622
    @cinnamonsassafras6622 Рік тому

    I don't mean to be overly critical. I gave you the thumbs up to help you out as best I can. But while you were very focused on node wrangler and adjusting colours, you missed several steps to make it work at all. Most of those I could work out, but what I still can't seem to work out is how to actually apply the effect. I think this image might save as a PNG, but it doesn't seem to work for an animation, nor is it visible for editing purposes. I'm sure there is a way. I just can't find it. I just wanted to let you know some information is missing that isn't necessarily so intuitive.

  • @nikossaltos4464
    @nikossaltos4464 2 роки тому

    how to isolate mist pass with smoke simulator?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      I don't think they really work together. But you could try rendering the smoke sim as a mask, and in the compositor, use it to tell where the mist will be.

    • @nickthesail0r
      @nickthesail0r 2 роки тому +1

      @@RyanKingArt ok thanks for your time😀

  • @TheGlitchyFox
    @TheGlitchyFox 2 роки тому +1

    Doesn't work anymore. Only thing it does is.. well.. I mean it doesn't do anything. Like nothing. It doesn't change anything and the mist isn't getting rendered at all.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      No, I just tried it in the lastest Blender version and it still works.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Make sure you do the compositing steps too.

    • @TheGlitchyFox
      @TheGlitchyFox 2 роки тому +1

      @@RyanKingArt The compositing either turns the screen blue because of the color chosen or just does nothing at all. I don't know exactly what's going on here.

  • @LewdStar1503
    @LewdStar1503 2 роки тому +1

    am i the only person who only has image and alpha in my render layer

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Hmm, check to make sure you turned on all of the mist settings that I go over at the beginning of the video, before the rendering and compositing.

  • @Blue_Soul_Slayer
    @Blue_Soul_Slayer 2 роки тому +1

    For those who don't have depth in the nodes. I found out I had to have the Z ticked on the layers tab and now I have depth too.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Oh ok! Thanks for the info! 👍‍