Holy ****! I've been looking for a method to do the clothes cuts for the last couple of days and had pretty much given up hope. Then, after search for blender section cuts and watching your vid on that, I get this one recommended! Thanks for the clear and concise explanation, it's going to save me a lot of faffing around.
So I am using youtube a bit like in the Matrix when they plug in a new program. You can learn anything from really competent people. Hence I watch youtube tutorials ALOT. First, I never comment. Second, this is the easiest to follow and most educational tutorial I think I have come across. I will check the rest of your stuff out ASAP. Good work!
@@valpercinabanalan8576 Thanks. It is always good to get useful feedback like this. I think the audio is getting clearer in my more recent videos but still quiet. I have been looking into how best to set audio levels for youtube so maybe the next video will have it cracked. Thanks again.
Thanks for the feedback! I am glad it was useful for you but please note the booltool method here doesn't work with some versions of Blender. However doing it without booltool is pretty easy too. I have a video for that too linked in the description if you are interested.
Very pleased this is working for you but please note that this video is a bit old now and the booltool method does not always work. There is a link in the description here to a way of working without booltool if you find it doesn't work for you.
What I figured out is if an object is water tight than it will print solid. But if I boolean through an object should the remaining scuplt also be solid also be solid?
When I click on slice it never divides the geometry into two, always does someting like a substraction of the plane, and the main obect remain untouch :/ what I´m doing wrong?
Almost certainly you have not applied your scale and rotation before hand, or your origins are not set to geometry or finally that you have some normals that are not pointing in the right direction. I suggest enabling "face orientation" in the overlays drop down to check this. Actually I have this permanently on but change the colour of the outside facing normals from blue to transparent in preferences. I may do a video on how to achieve that!
Holy ****! I've been looking for a method to do the clothes cuts for the last couple of days and had pretty much given up hope. Then, after search for blender section cuts and watching your vid on that, I get this one recommended! Thanks for the clear and concise explanation, it's going to save me a lot of faffing around.
Great to hear this is useful for you! Thanks for letting me know.
a small but very worthwhile collection of videos that adds useful content to the Blender universe.
Thank you. I will slowly be adding more :)
So I am using youtube a bit like in the Matrix when they plug in a new program. You can learn anything from really competent people. Hence I watch youtube tutorials ALOT. First, I never comment. Second, this is the easiest to follow and most educational tutorial I think I have come across. I will check the rest of your stuff out ASAP. Good work!
Thank you for the feedback and your positive comment. I am very glad to hear that you found it useful. Thanks.
I finally found an in depth and a lot clearer tutorial how to properly cut 3D models
Thanks bro' keep up the good work
Thanks a lot. It is always great to know that these videos are useful so thanks for the feedback.
@@notverygoodguy my only suggestion is imbprove your audio , cause voice kind of way to low. but regardless your lecture execution are great
@@valpercinabanalan8576 Thanks. It is always good to get useful feedback like this. I think the audio is getting clearer in my more recent videos but still quiet. I have been looking into how best to set audio levels for youtube so maybe the next video will have it cracked.
Thanks again.
Thank you for sharing your knowledge! Your videos are very helpful. Easy to understand for beginners like me and just the right pace!
Really good to hear these are helpful for you. It is always difficult to get the pacing right so it's good to hear this works for you.
Ohhh, this was super helpful! Thanks a lot for this great video!
Thanks for the feedback! I am glad it was useful for you but please note the booltool method here doesn't work with some versions of Blender. However doing it without booltool is pretty easy too. I have a video for that too linked in the description if you are interested.
Just what I need it , thanks!
Thanks a lot for the good tutorial, was easy to understand and exactly what I was looking for thanks for the nice work💪🏻
Very pleased this is working for you but please note that this video is a bit old now and the booltool method does not always work. There is a link in the description here to a way of working without booltool if you find it doesn't work for you.
@@notverygoodguy thanks! Already had some issues^^
I will save this on my playlist : )
you are a real good guy
You are too kind :)
Man, you ARE my hero!!
Finally I am someone's hero :) Thanks
Solid! Thanks!
Hope it was helpful!
Awesome . Very good !!
Thanks! I appreciate that
What I figured out is if an object is water tight than it will print solid. But if I boolean through an object should the remaining scuplt also be solid also be solid?
If the boolean object was water tight then the result should be water tight too assuming that the normals are correct on both.
Noooohh not the doggo :'D Thanks for this helpful video
No dogs were harmed in the making of this video :)
Why do you extrude scale so many times before merging at center? why not just merge at center in the first extrude?
It's a fair point. You can do that but you'll probably be better off with a bit more geometry in there.
Thanks so much, I'll try that
Hope it works out for you but just shout out if you find any issues. Thanks for the feedback.
Thank you!
Maybe you could try doing the voice over after doing the screen grab?
Fair point
When I click on slice it never divides the geometry into two, always does someting like a substraction of the plane, and the main obect remain untouch :/ what I´m doing wrong?
Almost certainly you have not applied your scale and rotation before hand, or your origins are not set to geometry or finally that you have some normals that are not pointing in the right direction. I suggest enabling "face orientation" in the overlays drop down to check this. Actually I have this permanently on but change the colour of the outside facing normals from blue to transparent in preferences. I may do a video on how to achieve that!
very good video thank u
Thank you. Apologies for the poor sound quality though.
@@notverygoodguy It's not very clean, but I can't say that it bothers or is inadequate. definitely not. no. thank u again.
great!
Thank you :)
when i press L why is everything selected?
thank you
Have you applied the boolean modifier for the cutting plane?
@@notverygoodguy I got the wrong boolean modifier, now I can do it thank you very much:)
@@Fikipriantono Easily done. Glad it is working for you now.