Big thanks to Legends of Idleon for sponsoring this video! Thank them for the fast turnaround, detectives. store.steampowered.com/app/1476970/Legends_of_IdleOn__Idle_MMO edit: I made a mistake on this video. I was told by some sources (players) that the game didn't wipe CB progress on EA launch. This is not true, experienced players just power-grinded the game and made others "feel" like that so they created that narrative. Apologies!
Interestingly enough, I'm the opposite, in fact I see it all the time on the front page of Steam. Never really looked into it, due to being burned out on ARK.
Friends wanted me to play it. I just said it's another one of those boring looter shooter ones probably, and proceeded to not look into the game. Seems like a good choice, cuz this game is dead already
Honestly kind of sucks because before all the stuff I've heard about killed the game, scavengers was great, I liked the PvE elements and I even remember two people I've met in game and it was the first br I ever liked, I haven't played since but hearing the game died when I thought it could of been more amazing kind of sucks
The sadder fact about this is how forgettable this game was due to the lack of marketing. I didn't even knew it released back in May 2021. It's November now.
@@GrandMastaKiwi I just found out from Angry Joe that this game came out and promptly died months ago. I remember seeing the initial teaser trailer for the game at some point and then it just vanished for years until I forgot about it. I was excited about the tech even before the game was announced, I have no idea how it flew under my radar like that. I also just learned that Mavericks has been officially cancelled after I forgot about that. I think this could possibly have been a deliberate move from Improbable, their gaming failures were stacking up and by the time they dropped Scavengers, they had military contracts they were likely far more interested in. They probably trotted out Scavengers with as little fanfare as possible just to say they did it, while planning to scale back and/or abandon gaming altogether in favor of contract work for bigger entities that would make them way more money than being the next Fortnite or whatever.
I feel like there shouldn’t be much if any overlap between “revolutionary technology”, “Military contracts”, and “Video game”. In fact if we look up prior examples of such we get…a game by *Atari* in the 80s, and a game by *THQ* in the early 2000s. _Last I checked neither of those companies ended up in enviable positions._ Also: “Farmville vets” you can go ahead and label that as a clue as well.
Im not sure about the "revolutionary technology" part, but a professional version of Arma 2 is used worldwide among many militaries for combat simulation, with Bohemia Interactive doing contracts with the militaries and developing the system especifically for them.
For some reason the words you mentioned reminded me of Marine Doom, that one Doom wad supposedly used to train US marines for combat situations in the 90's. That still gets a chuckle out of me.
@@mattwo7 Well the PS3 wasn't really a failure, it did sell more units than the Xbox 360 towards the last few years of its lifecycle. That is crazy considering the rough state of PS3 for many years after launch and the dominance of Xbox mindshare; obviously not counting the Wii which outsold both combined. But I imagine because it didn't do PS2 figures, which is an unrealistic expectation to begin with, Sony would consider anything a failure.
whoa whoa whoa, so their engine could handle 4000 people on the same map?!?! Bruh you don't even need a game to make that fun just let people chill wow
I think they were a bit too optimistic that a playerbase “would be a given” They should have started humble with single player experiences :/ I talked to Josh Holmes years ago about my concerns that the game wouldn’t do well due to its requirement of a “healthy playerbase” to live and he seemed resistant to the idea of solo stuff
@@Marinealver yeah. Josh is a really ambitious and creative guy but I think sometimes he lets his ambitions cloud his judgement. He wasn’t very receptive to outside feedback during his time on halo (not to say he ignored feedback! He just resisted it) and it sucks to see that approach going into Scavengers :/
@@fusedhelios4730 the real problem is, no one wants to play "coopetition". pick one or the other. Make ai background noise and not the focus, make it part of the environment that can be weaponized against other players. put lots of ai next to the good loot. stuff like that. make ai dangerous. remove the spongey aspect. scavengers can easily turn their fortunes around just like fortnite did
@@iam9991000 I can tell you right now why that game bombed: 1. It was a Diablo style ARPG/deckbuilding hybrid where your attack skills were dictated and changed by drawing random cards, so you couldn't get in any flow because your skills were constantly changing. 2. Super egregious microtransactions. 3. Even the sponsored streamers who were paid to play the game were shitting on it.
My god were the microtransactions in that game horrific. You not only had to buy any classes after the initial batch but also need to play a LOT of gacha to be the best at it as you needed to gacha for skills and leveling such skills. And all for a basic Diablo clone that had terrible FPS.
@@JimDeFran terrible performance issues as well, the damn stuttering on all kinds of settings. Was hyped for the game but played it for 40 minutes and said fuck this.
I assume a lot of people that tried the open beta has just been waiting for that announcement, i've been following the sub since then just waiting for either a implosion or silent death
I saw the announcement of the shut down and was not surpriced at all considering that WoTC usually fucks up all of their experiments with MTG when they try to put it on any other gameplay outside of cards.
With that many players in one map, this could've been a sort-of Battlefield free2play game. Instead, opting with the trend, they made it look like a battle royale Ó╭╮Ò
They actually just recently did an event that had just shy of 5,000 people moving and fighting in close quarters with almost zero issues. This "Death of a Game" is premature to say the very least.
Weird considering the population show at peak a day ago under 556. A tech demo isn't a game, and not signs of a game doing well. But I doubt you will respond to me again, as you have been avoiding on previous posts. steamcharts.com/app/1183940#All
@@HappyZavulon it is possible to play recordings of players to bump numbers up, useful for demonstrating the techs capabilities but nothing like a bot or that. Hopefully the tech gets used in a good game.
As someone who works with this type of tech (I'm a cloud data engineer) seeing 4000 players in one small instance is pretty insane. The thing to know about these new cloud technologies is that they're just not mature enough in its architecture. You're basically missing a breadth of libraries and "shared knowledge" and it ultimately makes anything using it super hard to productionize. It's like releasing a car in a city with no gas stations. I'd be sad to know if this game will be the downfall of something like "Spatial OS" but its always cool to see new tech hit the consumer market.
They talk about Improbable like it's shut its doors because of the failure of Scavengers but nothing is further from the truth. Improbable has nothing to do with Midwinter. Spatial OS is a platform. There are several upcoming games being built on the architecture. Mavic Proving Grounds was one of them.
@@512TheWolf512 I'd say you're half right on CE's level design. The first half of the game's level design is mostly pretty great, especially Delta Halo and Silent Cartographer but even then you do get a sign of things to come with the ctrl+v rooms of Assault on the Control Room and 343 Guilty Spark. As soon as the flood shows up the game really goes downhill for me thanks to excessive level re-use and the flood being obscenely annoying to fight, that hurts to say when I love the Halo games but that's how I personally feel.
@@512TheWolf512 your very wrong dude Halo is a good franchise it’s just that halo 4 and 5 aren’t very good games and now 343 is finally listening to the halo fans. Just look at Halo infinite multiplayer trailer and overview video both of those videos have a shit load of likes.
Scavengers probably would've been better served being a linear co-op third-person dungeon-crawler like Remnant: From The Ashes. I liked the weather storms, the survival aspects, the gunplay, and the cooperative angle. The AI was hopelessly generic though. Just imo.
Came back to this video since the game is shutting down in 3 days. This was honestly one of my favorite BRs when it came out because I found it new and refreshing in the genre, however it felt like it was missing so much and that those problems were never being addressed
@@InfernalMonsoon more like with doom 3. rage was problematic from the get-go. idtech 5 is still very much an arena shooter engine, not an open world engine. It's like carmack just develop the tech and dont give a shit what the rest of the team is doing with it.
@@mdd4296 Carmack said once "Video games need story like p0rn needs a plot." (something like that) He said that to the story writer for the original Doom, who quit shortly afterwards. I think his approach to game design is likely similar. The guy is a visionary, but only in certain areas... Also I like Doom's minimalist approach to story. A few sentences of flavor text at the beginning and end of an act, then uninterrupted environmental story telling and demon killing for hours! Works better for FPS than other games.
I've put about 80 hours into this game. The population was pretty big after the big Twitch campaign, but it started to fall off fairly fast. Recent patch changes killed the population even more - they did a complete Early Access wipe weeks ago, which erased people's progress. Then they introduced EXTREMELY steep research costs while at the same time throttling your ability to gain materials to research progression. Then there was a bug that severely limited players ability to keep salvage after dying, which further limited players ability to progress. This drove off a lot of players (myself included). They fixed it recently, but the game needs a lot more time in the oven to be a good game. The skeleton is there, but character balance, gameplay mechanics, and lack of transparency on research items and stats for them makes it difficult to stay with it
The whole thing is a clusterfuck. The research UX is terrible, progression is biased in favour of higher tiered players, premise is bland and unimaginative, balancing is frustrating, and menus are over complicated. I've been a tester since the closed alpha. The game should of been a slow paced persistent survival game. Drop in, loot a world, survive, and reach a launch shuttle when you want to get off world. EFT style. Making it a "not battle royale" killed it
i never heard of it, or it just got lost in the noise..... the character models don't look familiar nor does the setting so i may not have heard of it lol
@@Lynch2507 I think it was the Release weekend only, maybe some could play before hand. I literally forgot that it existed despite watching a streamer play it for 5 hours. Maybe because it felt just like the other one that died a while ago. Dont even remember that ones name either.
unless you're an expert don't try and claim you know when the pandemic started.....even the so called experts don't know that, only the criminals who made the virus know.....and if you believe mainstream news there's your problem don't attack others on this crap or over semantics.....
This was a demo for a defence contract, pure and simple. Billions of dollars from UK or US army for a system which allows for virtual battles on battalion or regiment level, with all human actors in VR or AR. And the game was proof of concept.
Well, the tech behind this game is really impressive. It would be pretty sweet if it were possible for CCP to get their hands on this to make EVE Online's large scale fleet battles that smooth. It would also be pretty epic if you could fight alongside or against thousands of players in one match in a FPS game. That would definitely shake things up. Unfortunately, I don't think Improbable's tech is being served well with a series of failed games. That is going to taint the reputation of the underlying tech and I wouldn't blame prospective developers for passing on the chance to use it. I guess this shows innovative tech alone doesn't cut it. I am very disappointed so much money was wasted on a game like this.
@@booradley6832 I've played EVE Online solo for a time and whenever I read about time dilation it was always in relation to combating lag not "pile ups" as you call battles. I don't know of any EVE players who enjoy being stuck in time dilation since everything moves so slowly. Knowing what those major player corporations are like, they'd figure out how to wage war in a hypothetical scenario where thousands of players can fight each other lag-free in real time. I'd imagine some would be willing to throw in more ships into the fray.
@@The-Opium-Den dilatation is not enjoyable in the slightest. I've fought on the war during the Siege of M2-XFE and the game always had weird graphical artifacts (blindly bright static effects and or UI flicker) and teah Tidi is basically slowing the node down to make it so the server can take its time to understand and cauculate what is happening.
I was excited for Scavengers when I thought it’d be a looter-shooter type game, similar to the Division and Destiny. The setting was perfect for it and the tech would’ve made it great. You’d explore a ruined Earth, investigate what caused its destruction and build a future. Coulda been awesome.
I’d love a kinda hybrid between survival, scavenging, base building plus crafting with a splash of shooting and looting and an RPG element working with npc village and towns with a main quest to find out how Earth got that way and perhaps how to fix some of it. Well, one can dream.
so to all the people that was saying "it was too hasty to declare the game dead" and that somehow(this was kind of a wild one) "nerdslayer was getting bribed by the sponcer to make this video" the game is shutting down December 16th with no chance of revival and improbable is backing away from game development even though they also planned to somehow keep the game alive 6 months ago(also saw the website, metaverse shit really? c'mon guys). nerdslayer was right on the money for this one no matter how much ya'll spun it. the game is now officially dead in the water. like hyperscapes players, scavengers was the only BR i ever liked, i finally found a game i felt like i could do something while looking for or waiting for player engagement, imho it may be boring or lackluster to other players but to me, it was great, needed more work but it was great. then the devs had to fuck it over and kill the game.
@@prussianowl233 it's actually odd because I didn't like hyperscape as much but to me hyperscape was a game that I felt was taken away from everybody unfairly, especially since Ubisoft fought to keep one of their games alive during the early days and now it's still a big game(R6 siege) but now their too scared to keep a new property alive, they just scrap it. Scavengers while I somewhat expected it, I still feel the same, improbable was to prideful to sell it with midwinter as a package deal to behavior interactive because they didn't wanna sell their server tech(the current theory) which behavior interactive while not the best has shooter experience and could of helped midwinter with development. It just felt like improbable we're being dumbasses because if they were any half decent businessmen that server tech(if it does actually hold that Many players) can be licenced out for a pretty penny to many a company. But no this game has to die and they have to be in metaverse shit now
Honestly though, started playing it yesterday and fell in love with it. The world feels like its moving around you, for example: me and some friends were fucking around and then we saw a deer running away from wolves, only to be killed and eaten. It just feels alive, and the whole PvE pvp type style is very interesting and fun. For a free to play game it's definitely worth checking out and playing with friends.
Thats the power of Spatial OS, that simulation sofware has a fuck ton off potential on almost everything, simulate traffic, simulate disasters for better prevention, simulate battles for a war, videogames don't even scratch the suface of how much potential Spacial OS has.
I imagine NerdSlayer just publishing this video, preparing the next one and noting Outriders, when suddenly in the Discord people start saying that Magic Legends is announced dead. Damn they die like flies these days.
Oof, played it, loved it. Unique for sure, but when I was playing it a lot of people that were relatively new didn't understand what to do or the invader that joined would be too good. Killed it for me. Not saying there aren't great teammates either or people who grasped the situation quickly, but they were few and far between.
Yeah. I really loved the game.i was down for the story but it always felt like the developers never knew exactly what they wanted the game to be . As a result it was also very confusing for newer players
That would be a real trip. The dev's pretty much killed the game with their changes to make it more wide spread appealing, but absolutely killed the special thing about the game.
Yeah. The game was trying to be pvp and pve and looter and hero shooter and narrative driven. It was just trying to do too many things and it was really frustrating when playing with inexperienced players ( through no fault of their own) mistakes cost the whole team not just the 1 person. But damn did I have fun in that game. I played it with a friend and his kids and we had a blast when we were all on coms
So it's Escape from Tarkov, but doesn't have a way to keep loot if you don't get on the drop ship (No Secure Container), and "Futuristic"? I like the idea they have going, but add a Secure Container, a few drop ships to get out on (different locations that allow you to escape when you choose or wait for the round to end), and a better monetization system.
It looks a bit different from Tarkov in that you don't bring anything with you into the game, which means it is more of a BR start with a Tarkov finish. That's why the meta-progression system is so bad: if everyone starts with nothing on drop, but every gun I pick up has all these upgrades and the guns you pick up don't it's going to create some really frustrating gameplay. In Tarkov you might have a power differential on spawn, but people who bring in better stuff do so at the risk of losing it. If you spawn in with nothing but everything you pick up is better innately (due to having further progression) you aren't risking anything to start out way more powerful than other players. It's 2021 - these game devs have *zero* excuse for putting a linear progression system on a BR-type game. Tarkov is "balanced" because it isn't really a BR - you bring your own loot with you, and can lose it. This game is imbalanced because it is a BR with a meta progression system.
@@TheKedart actually you'd be surprised, the blueprints you got were to craft the gun on the battlefield once you got the materials, not to instantly get the upgrades immediately. you actually had to make the gun to replace your other weapon with to get a more powerful weapon if you had the research for it. though i did question the balance of it because if you leveled up enough you could make a granade launcher blue prints and crafted it once you got enough materials then if you comboed that with any small ammo weapons or the sniper(the most powerful weapons at the time imho), as long as you had good aim and armor by that point you'd be close to unstoppable.
Can't wait for the Words Adrift death of a game.... it was one of it's kind and it's sudden shut down led to some fans creating thier own Spatial OS-free game called Voids Adrift
I can summarize Improbable’s big issue with two guys: John Carmack and John Romaro. John Carmack is a genius when it comes to creating innovative game engines. The dude built practically everything that paved the way for modern gaming engines! But Carmack only cared about the technology of video games, and didn’t really care about how to make a fun and engaging game. That was John Romaro’s wheelhouse and when he left iD, all of iD’s games (until Doom 2016) felt like glorified tech demos and not fully fleshed out games. Does that make them bad? Absolutely not! But it does show the importance of having people who know how to make good games and how to work with them. Scavengers has this exact problem: it’s a glorified tech demo and doesn’t really have anything fun and engaging to keep you coming back. If Improbable wants to make an impact in the gaming industry, they’re gonna need a John Romero to counter their John Carmack so to speak.
On the other hand, let Romero by himself and he does Daikatana... But you're right, games need to be more than tech demos. No man's Sky has this problem too imo, they can boast as much as they want about quintillions of planets, it doesn't make the game more interesting. Buth math people get a hard on for big numbers.
@@Texelion As an addendum to my original comment, another thing I noticed about Improbable is that they’re more concerned about keeping their technology firmly under *their* control rather then letting other studios have a crack at the software. Again, to use iD Software as an example, as soon as the Doom Engine proved to be a success they licensed that bad boy out to other developers. These devs would then take that engine and alter it to create brand new engines like the Build Engine. The same thing happened with Quake, which not only lead to Epic Games creating the Unreal Engine, but Valve would take the Quake engine and rebuild it into the Source Engine, pushing video games forward decades into the future in just a few years. Improbable has some amazing technology on their hands, and if they just bit the bullet and let others use and improve upon its foundation, they’ll end up doing what iD did back in the 90s and push video games even further into the future!
for clarification, you don't HAVE to pay money to speed up research. when you win a game you get the money to speed it. However, thats IF you win, and falls into the "win or get nothing" category.
@@nerdSlayerstudioss Thanks for the notice friendo. Always glad to see your videos. Just gotta call ya out where its due. Keep on makin quality content! :)
i honestly love playing this game. It has really great potentials. my issues for now is the bugs and the crashes with each update sometimes it gets worse. But i still love playing it
I have never heard of this game before but I read it will be shut down december 15 2022. Josh Holmes the head guy has actually failed left and right. He founded Propaganda games which failed at remaking Turok and got shut down. He helped make Halo 4 and 5 which are inferior to Bungie games but worst of all he used to work for EA back in the day
I think my biggest issue with the game is it's only an MMO in the sense that there's a global chat and you can see other players' avatars; there's no significant way that I found to interact with other players. Furthermore, much like every other clicker/idler game out there, gameplay - if it can be called that - boils down to "leave this running in the background for hours to progress". Combined these together and it feels like a very non-multiplayer experience.
I played a bit of Scavengers and did enjoy it, but the most enjoyable aspect to me was the PvE. It could be that I enjoy PvE mostly, but the fact that the meat and potatoes of your experience was killing NPCs left the experience of the PvP in the E a bit rushed, or at least a lot more limited in enjoyment, from my experience. Was a great idea for a game and I did enjoy it, but I never knew of the in-depth plans for the technology. Great vid.
Scavengers has decent combat but nothing special or exciting and PVE is cool however the enemies are pretty squishy. My big problem with the game is the end, the frantic last min fight to get into the pod, or to camp inside the pod is not fun at all. Almost every match I played most teams spent the whole time focusing on PVE until that last min when everyone runs into the pod and dies.
Nice vid! I never played scavengers but I did play worlds adrift which was mentioned beefily. I totally think you should do a video on it. It was really fun and its sad that worlds adrift ever made it off the ground
I literally played this with friends like few weeks ago LOL....We could not do anything against people who were literally invisible...Like just appearing right behind me or in front me and my friends out of thin air and one shotting us all in like 1 sec with something....It felt like a hack, or something but I guess it was some really high level tryhard that had all abilities and weapons unlocked? Never touched the game again because that kept happening to us almost every game.....Kinda hard for new players playing against people who are like Predators from the movies hahaha
Imagine shilling for some shitty idle game and using "The game is still in early access" in your pitch, while releasing "Death of a Game" for another game which is also in early access and is still making regular, major changes to the games mechanics and balance.
You don't speak for me, nor do you dictate how I live my life. The guys argument and point are horrid, which is why I clowned on it using the example they mocked. Would you like to contribute to the discussion, or will you continue to tell me how you think I should live my life? What weird sentiment/comment.
Only heard of this game because I was using Unity heavily for my old projects. I remember pro-UE users were quite smug after Improbable announced their plan to switch from Unity to UE.
Many of the games featured on this series are ones of which I've at least heard something, but this one... I didn't know it existed until after seeing a notification of NerdSlayer uploading a new video.
The game is out in Alpha on console. The games bones are there but I can't see it going anywhere big if they don't overhaul the game radically for the better.
Worlds adrift was one game I had loved playing and enjoyed following its development for years, it’s one of those games that was just made for me. Seeing it get discontinued was heartbreaking, and I cannot wait for you to cover it!
I literally played this shit last night and it was the most fun I’ve had in a game for a long time. And my steam library has more than 400 games on it. This game I see potential in it. It reminds me of a destiny raids, division shooting, and a little bit of apex. It’s not a sweaty game until someone that is sweaty comes to you. Other than that it’s a game you hop on with your 2 best friends and then travel around having fun looting shooting and looking for real players. It’s a huge map so there’s LOTS to explore. Maybe this game went under the radar but i see this being like split gate (another game I recently found and enjoyed) soon enough people will see it and try it and hopefully the studio can do more content for the game
It is weird how a game of such scale and level of tech behind it is really under the radar. I have never heard of it and alot in the comment have never either.
It appears that Improbable finally chose to cut their losses and sold Scavengers' developer to Behaviour Interactive, meaning this game is officially dead, and along with that, Improbable's dreams of using SpatialOS for gaming.
I was part of the Spatial OS tech demo thing which was quite amazing to see, but IMO they missed a huge trick. They had 5,000 people who had no clue about what the game was about and never even got to try the game, only the tech demo. A huge missed opportunity. I did it twice and still had no idea what the game was about!
I am hyped for Naraka Bladepoint, another entry to the BR genre but a very different one. I playes the last 2 betas and loved it, and I think many others too. It does not have any PTW systems but it has a account progression system that can grant some slightly advantages if you get matched against much higher rank opponents.
This vid makes me want to go try this game. N.S. was right on with The Division reference between their Dick's sporting goods attire and snow. Actually I will try this game. I am an OCD Achievement hunter and was worried I'd be locked out of their completion due to dead lobbies but alas... early access = no achievements. I can try it risk free! :)
@Shi Yu Meng Dude. This ain't a news channel. And you don't think that videos take a long time to make? It's not like you can make a good quality video in an hour with lots of graphics and voice over that's over 20 minutes long. This video was in the works long before the update or news. This isn't predicting the future; this is about the past and what could have been done to mitigate the problems happening now. Even then, I'm doubting that the game is reaching that all time high of 16k players playing.
@Shi Yu Meng I'm sure he had already recorded the whole video by June 29th which is literally yesterday lol. But don't worry bud, there are always a few players that somehow fall in love with a weak game, and in denial, cannot acknowledge the fact that the game is, if not dead, on the way to die. You seem like one of those. Open your eyes and you will see that there is no future for this game on today's world. Hype is over = game is over. Comeback stories are exceptions.
@Shi Yu Meng Heroes of the Storm, Elder Scrolls Legends, Rift? All been covered, and all been featured in this serious. All still running to this day with smaller, dying audiences. Heroes has been getting events, updates, patches, and new characters to this day, and people still call it a dead game. And the that game was featured in the series last year. Again, it's just a video looking i to the development, release, and status of the game at the moment in time of the script writing, video, and editing was happening. It doesn't matter if the game is still running (like Fortnite's Save the World mode and HotS) or its been shut down (like Star Wars Galaxies and City of Heroes). It's just a video looking into what happened, what should have been done, and what could have been. It's not the end all, be all of game development or is it the correct answer. It's way more complicated than that because game development is complicated onto itself. Not to mention there's been games released that's been dead in the water in the first place, like really small indie titles or Balan Wonderworld/Wonderland.
First time hearing about this game. You'd think a good use of the Improbable tech would be something akin to Cities Skylines, with less faked AI systems. I wouldn't worry so much about Improbable / SpatialOS though, if their tech works, I'm sure Epic will end up buying them up (and rolling it into UE) if they start getting close to cash flow issues.
Never even heard of this game, but the death of is not surprising in the least. This tech in an actual MMo would be amazing. Guild Wars 2 WvW or WoW world raids would actually function and would be glorious.
At this point there should be a rule for developers and especially indie devs: DON'T MAKE MULTIPLAYER GAMES and ESPECIALLY BRs AS YOUR FIRST GAME. I don't understand how many companies have to fail until developers/publishers understand that.
I believe now is the perfect time to consider a Magic Legends video, after the recent news. First case I got to experience and "investigate" in first hand...
i do find the research using the in game currency to be a tad misleading, cuz you didnt need to buy that currency, you literally could earn it through gameplay.
Never stated otherwise, but that doesn't change the fact it's not sustainable that way. Hence why people are complaining about it. Comments like this that ignore reality in front of you weird me out.
Oh wow.... I actually do remember hearing about this just before it released in May and was slightly intrigued. I really like the gameplay loop of games like Escape from Tarkov, Hunt: Showdown and Vigor, so I was planning to give it a shot... ended up just kind of forgotting about it. And now it's in a DoaG....... That was hella quick.
There's one game that got killed off a little while back called DarkBlood Online, honestly despite the juvenile approach to booba and gore it was actually a really fun beat 'em up MMO hybrid game from what I recall of the 10 or so hours I played of that years ago. Another one to add to the list of cases methinks :)
Maybe spacialos should be used in games that...you know...show it off? I had zero clue such a thing was being wasted in the barren map of Scavengers when I played it.
I feel like if Scavengers had taken a few notable tips from Escape From Tarkov, it would have done significantly better. One example is that in EFT, there's multiple extractions to choose from on each map. Having multiple extraction locations to work toward would reduce the zero-sum nature of current extractions, and result in more varied playstyles being explored.
@@Janosevic80 No defending. The amount of paywalls in Warframe is beyond insanity and there is no way that it would hurt them to cut some of it. Yes the game evolved incredibly and you can see that they put a good amount of money into the correct spots. However it fails to get new players in. The absurd amount of grind is fine as this is essentially what this game is about, but from pretty much your first hour you get presented with a dozen MTX wich range from cosmetics to QOL to straight up buying your way past the grind. Yeah sure obtaining riggs and weapons is just the entrypoint to grind for other stuff but still, if you first impression is to essentially P2W why the fk would anyone who just got into the game bother trying it? DE's monetization is hurting the game.
@@DNoll-dx4ju very much defendable. Once you get far enough into the game it takes about half an hour to accumulate the amount of currency in order to skip crafting.
@@MaseTwoxen yeah that's true. My concern was primaly aimed towards ppl wich havent spent 1k hours allrdy. With the the cooldown on getting your lvl up the game actively timegates you from reaching the point of makeing platinum without buying it while in the meantime throwing half a dozen of paywalls in your face. The monetization just ain't good and its heavily focusing on animating players to spend money. But in all fairness its still a f2p and handling its shop better then alot of b2p titles. Yet just because 1 turd is worse doesn't mean the other one is good by default.
Big thanks to Legends of Idleon for sponsoring this video! Thank them for the fast turnaround, detectives. store.steampowered.com/app/1476970/Legends_of_IdleOn__Idle_MMO
edit: I made a mistake on this video. I was told by some sources (players) that the game didn't wipe CB progress on EA launch. This is not true, experienced players just power-grinded the game and made others "feel" like that so they created that narrative. Apologies!
@@ratsforhands Bro. Move on. Content creators need the money, it isn't going to harm you whatsoever.
it's a fun game! i dropped off because i didn't have time for mobile games but good to know they are on pc now too
Did I say sponsors or unscrupulous sponsors? So you are blatantly lying?
@Shi Yu Meng Did you ever look up the definition of dead? Because at this point I am worried for you.
You missed the nail in the coffin with the June 23rd update's lives system.
Ive actually never heard of this game.
Me either actually.....
Interestingly enough, I'm the opposite, in fact I see it all the time on the front page of Steam. Never really looked into it, due to being burned out on ARK.
@@ryanmarquez9404 a few streamers were into it for like, literally a single weekend and for whatever reason it just didn't stick.
Same, lmao. I thought this is kinda old school obscure mmo but im surprised it's very new.
Friends wanted me to play it.
I just said it's another one of those boring looter shooter ones probably, and proceeded to not look into the game.
Seems like a good choice, cuz this game is dead already
I love it when death of the game is first time you hear about a game
No kidding, haha.
Honestly kind of sucks because before all the stuff I've heard about killed the game, scavengers was great, I liked the PvE elements and I even remember two people I've met in game and it was the first br I ever liked, I haven't played since but hearing the game died when I thought it could of been more amazing kind of sucks
Makes me wonder what Planetside would be like with Improbable's technology.
You get first person "foxhole"
A world hopping grand "strategy" FPS LOL. Never played PS2 but it looks SUPER fun
Or star citizen 😔
It would be nutty af
more like, makes me wonder what Dayz would be like with the spatialOS
"Oh interesting, another game from the mid 2010's that I must've missed, lemme just google it real quick"
*Googles and sees release date was May 2021*
It hasn't even left early access, seem it will die before actual release
The sadder fact about this is how forgettable this game was due to the lack of marketing. I didn't even knew it released back in May 2021. It's November now.
@@GrandMastaKiwi Even sadder fact that I was a Beta tester, SPOILER ALERT, IT TOOK SO MUCH WORK TO LAUNCH IT THAT IT KILLED ALL HYPE
How did we hear NOTHING about this lol
@@GrandMastaKiwi I just found out from Angry Joe that this game came out and promptly died months ago. I remember seeing the initial teaser trailer for the game at some point and then it just vanished for years until I forgot about it. I was excited about the tech even before the game was announced, I have no idea how it flew under my radar like that. I also just learned that Mavericks has been officially cancelled after I forgot about that.
I think this could possibly have been a deliberate move from Improbable, their gaming failures were stacking up and by the time they dropped Scavengers, they had military contracts they were likely far more interested in. They probably trotted out Scavengers with as little fanfare as possible just to say they did it, while planning to scale back and/or abandon gaming altogether in favor of contract work for bigger entities that would make them way more money than being the next Fortnite or whatever.
I feel like there shouldn’t be much if any overlap between “revolutionary technology”, “Military contracts”, and “Video game”. In fact if we look up prior examples of such we get…a game by *Atari* in the 80s, and a game by *THQ* in the early 2000s. _Last I checked neither of those companies ended up in enviable positions._
Also: “Farmville vets” you can go ahead and label that as a clue as well.
Im not sure about the "revolutionary technology" part, but a professional version of Arma 2 is used worldwide among many militaries for combat simulation, with Bohemia Interactive doing contracts with the militaries and developing the system especifically for them.
@@wulfB that….honestly sounds like the proper use for Arma, lol
You also got America's Army developed by the United States Army
For some reason the words you mentioned reminded me of Marine Doom, that one Doom wad supposedly used to train US marines for combat situations in the 90's. That still gets a chuckle out of me.
@@mattwo7 Well the PS3 wasn't really a failure, it did sell more units than the Xbox 360 towards the last few years of its lifecycle. That is crazy considering the rough state of PS3 for many years after launch and the dominance of Xbox mindshare; obviously not counting the Wii which outsold both combined. But I imagine because it didn't do PS2 figures, which is an unrealistic expectation to begin with, Sony would consider anything a failure.
whoa whoa whoa, so their engine could handle 4000 people on the same map?!?! Bruh you don't even need a game to make that fun just let people chill wow
Why not sell this to Twitch for the "just chatting" or "vr chat" sections?
I think they were a bit too optimistic that a playerbase “would be a given”
They should have started humble with single player experiences :/ I talked to Josh Holmes years ago about my concerns that the game wouldn’t do well due to its requirement of a “healthy playerbase” to live and he seemed resistant to the idea of solo stuff
I guess they were to used to working with an established franchise that will sell on name (halo)
@@Marinealver yeah. Josh is a really ambitious and creative guy but I think sometimes he lets his ambitions cloud his judgement.
He wasn’t very receptive to outside feedback during his time on halo (not to say he ignored feedback! He just resisted it) and it sucks to see that approach going into Scavengers :/
I suspect that Improbable would not have been happy with single player being a thing.
@@fusedhelios4730 the real problem is, no one wants to play "coopetition". pick one or the other. Make ai background noise and not the focus, make it part of the environment that can be weaponized against other players. put lots of ai next to the good loot. stuff like that. make ai dangerous. remove the spongey aspect.
scavengers can easily turn their fortunes around just like fortnite did
Well magic the gathering legends is closing in October and came out in March of this year. Definitely a death of a game contender
Magic the gathering: legends* and there are no plans to revive it. So it's very much a candidate in a few months when all the info can come out.
Holy crap I forgot about that game lol
GG
@@iam9991000 I can tell you right now why that game bombed:
1. It was a Diablo style ARPG/deckbuilding hybrid where your attack skills were dictated and changed by drawing random cards, so you couldn't get in any flow because your skills were constantly changing.
2. Super egregious microtransactions.
3. Even the sponsored streamers who were paid to play the game were shitting on it.
My god were the microtransactions in that game horrific. You not only had to buy any classes after the initial batch but also need to play a LOT of gacha to be the best at it as you needed to gacha for skills and leveling such skills. And all for a basic Diablo clone that had terrible FPS.
@@JimDeFran terrible performance issues as well, the damn stuttering on all kinds of settings.
Was hyped for the game but played it for 40 minutes and said fuck this.
4000 players at once??? The game might suck but damn improbables tech is insane
Imagine creating a game that can hold 8 Billion players at on- oh wait...! :x
Now that magic: legends has a shut down date, you should do an episode on it
@@KonaSuba end of October
I assume a lot of people that tried the open beta has just been waiting for that announcement, i've been following the sub since then just waiting for either a implosion or silent death
I saw the announcement of the shut down and was not surpriced at all considering that WoTC usually fucks up all of their experiments with MTG when they try to put it on any other gameplay outside of cards.
I mean, could be a fun Halloween episode, then you can have end of game footage
I was literally expecting it to be the next episode
With that many players in one map, this could've been a sort-of Battlefield free2play game. Instead, opting with the trend, they made it look like a battle royale Ó╭╮Ò
They actually just recently did an event that had just shy of 5,000 people moving and fighting in close quarters with almost zero issues. This "Death of a Game" is premature to say the very least.
@@512TheWolf512 good luck finding vods but can also confirm that the game is more than capable of having that many players on screen
Weird considering the population show at peak a day ago under 556. A tech demo isn't a game, and not signs of a game doing well. But I doubt you will respond to me again, as you have been avoiding on previous posts. steamcharts.com/app/1183940#All
@@HappyZavulon it is possible to play recordings of players to bump numbers up, useful for demonstrating the techs capabilities but nothing like a bot or that.
Hopefully the tech gets used in a good game.
Heard “creator of halo 4” and went, “Yep, that’s how it died.”
As someone who works with this type of tech (I'm a cloud data engineer) seeing 4000 players in one small instance is pretty insane. The thing to know about these new cloud technologies is that they're just not mature enough in its architecture. You're basically missing a breadth of libraries and "shared knowledge" and it ultimately makes anything using it super hard to productionize. It's like releasing a car in a city with no gas stations. I'd be sad to know if this game will be the downfall of something like "Spatial OS" but its always cool to see new tech hit the consumer market.
They talk about Improbable like it's shut its doors because of the failure of Scavengers but nothing is further from the truth. Improbable has nothing to do with Midwinter. Spatial OS is a platform. There are several upcoming games being built on the architecture. Mavic Proving Grounds was one of them.
@@AndroSpud in other words a new game headed for this series then ....got it
I know this will sound mean but as soon as you said it was backed by the lead for Halo 4 I laughed super fucking hard.
Honestly I was wondering if anyone would catch my high level memery
It should have been a massive sign lmao
Literally any other Halo games would have been a good sign.
@@512TheWolf512 I'd say you're half right on CE's level design. The first half of the game's level design is mostly pretty great, especially Delta Halo and Silent Cartographer but even then you do get a sign of things to come with the ctrl+v rooms of Assault on the Control Room and 343 Guilty Spark. As soon as the flood shows up the game really goes downhill for me thanks to excessive level re-use and the flood being obscenely annoying to fight, that hurts to say when I love the Halo games but that's how I personally feel.
@@512TheWolf512 your very wrong dude Halo is a good franchise it’s just that halo 4 and 5 aren’t very good games and now 343 is finally listening to the halo fans. Just look at Halo infinite multiplayer trailer and overview video both of those videos have a shit load of likes.
Scavengers probably would've been better served being a linear co-op third-person dungeon-crawler like Remnant: From The Ashes. I liked the weather storms, the survival aspects, the gunplay, and the cooperative angle. The AI was hopelessly generic though. Just imo.
I've never even heard of this game before.
Ironically, I've heard of the person who made the sponsor game.
"This says a lot about our society." :tm:
Came back to this video since the game is shutting down in 3 days. This was honestly one of my favorite BRs when it came out because I found it new and refreshing in the genre, however it felt like it was missing so much and that those problems were never being addressed
The lesson? Technology is no replacement for good design.
John Carmack learned that lesson the hard way with the original RAGE.
@@TuriGamer bruh they showed it could handle 4000 players in a game.
how is that not impressive?
@@InfernalMonsoon more like with doom 3. rage was problematic from the get-go. idtech 5 is still very much an arena shooter engine, not an open world engine. It's like carmack just develop the tech and dont give a shit what the rest of the team is doing with it.
@@mdd4296 Carmack said once "Video games need story like p0rn needs a plot." (something like that) He said that to the story writer for the original Doom, who quit shortly afterwards.
I think his approach to game design is likely similar. The guy is a visionary, but only in certain areas...
Also I like Doom's minimalist approach to story. A few sentences of flavor text at the beginning and end of an act, then uninterrupted environmental story telling and demon killing for hours! Works better for FPS than other games.
@@InfernalMonsoon wasn't RAGE a wasted opportunity too. I was so into that storyline. It could of been incredible
I've put about 80 hours into this game. The population was pretty big after the big Twitch campaign, but it started to fall off fairly fast. Recent patch changes killed the population even more - they did a complete Early Access wipe weeks ago, which erased people's progress. Then they introduced EXTREMELY steep research costs while at the same time throttling your ability to gain materials to research progression. Then there was a bug that severely limited players ability to keep salvage after dying, which further limited players ability to progress. This drove off a lot of players (myself included). They fixed it recently, but the game needs a lot more time in the oven to be a good game. The skeleton is there, but character balance, gameplay mechanics, and lack of transparency on research items and stats for them makes it difficult to stay with it
The whole thing is a clusterfuck. The research UX is terrible, progression is biased in favour of higher tiered players, premise is bland and unimaginative, balancing is frustrating, and menus are over complicated.
I've been a tester since the closed alpha. The game should of been a slow paced persistent survival game. Drop in, loot a world, survive, and reach a launch shuttle when you want to get off world. EFT style.
Making it a "not battle royale" killed it
Hold on, this was literally just a thing like, the start of the pandemic. The fuck??
i never heard of it, or it just got lost in the noise.....
the character models don't look familiar nor does the setting so i may not have heard of it lol
@@Red_Lanterns_Rage I dont blame you, a good few big streamers did play it but it was like , a thing for a single weekend lmao
@@Lynch2507 I think it was the Release weekend only, maybe some could play before hand. I literally forgot that it existed despite watching a streamer play it for 5 hours. Maybe because it felt just like the other one that died a while ago. Dont even remember that ones name either.
unless you're an expert don't try and claim you know when the pandemic started.....even the so called experts don't know that, only the criminals who made the virus know.....and if you believe mainstream news there's your problem
don't attack others on this crap or over semantics.....
@@TuriGamer man idk, time kinda mushes together nowadays lmao
This was a demo for a defence contract, pure and simple. Billions of dollars from UK or US army for a system which allows for virtual battles on battalion or regiment level, with all human actors in VR or AR.
And the game was proof of concept.
Well, the tech behind this game is really impressive. It would be pretty sweet if it were possible for CCP to get their hands on this to make EVE Online's large scale fleet battles that smooth. It would also be pretty epic if you could fight alongside or against thousands of players in one match in a FPS game. That would definitely shake things up. Unfortunately, I don't think Improbable's tech is being served well with a series of failed games. That is going to taint the reputation of the underlying tech and I wouldn't blame prospective developers for passing on the chance to use it. I guess this shows innovative tech alone doesn't cut it. I am very disappointed so much money was wasted on a game like this.
@@booradley6832 I've played EVE Online solo for a time and whenever I read about time dilation it was always in relation to combating lag not "pile ups" as you call battles.
I don't know of any EVE players who enjoy being stuck in time dilation since everything moves so slowly. Knowing what those major player corporations are like, they'd figure out how to wage war in a hypothetical scenario where thousands of players can fight each other lag-free in real time. I'd imagine some would be willing to throw in more ships into the fray.
@@The-Opium-Den dilatation is not enjoyable in the slightest.
I've fought on the war during the Siege of M2-XFE and the game always had weird graphical artifacts (blindly bright static effects and or UI flicker) and teah Tidi is basically slowing the node down to make it so the server can take its time to understand and cauculate what is happening.
I was excited for Scavengers when I thought it’d be a looter-shooter type game, similar to the Division and Destiny. The setting was perfect for it and the tech would’ve made it great. You’d explore a ruined Earth, investigate what caused its destruction and build a future. Coulda been awesome.
I’d love a kinda hybrid between survival, scavenging, base building plus crafting with a splash of shooting and looting and an RPG element working with npc village and towns with a main quest to find out how Earth got that way and perhaps how to fix some of it.
Well, one can dream.
Is no one else impressed at how quickly this episode was released after the last one was uploaded?
Extremely impressed here
I follow pretty much everything gaming related but I've absolutely never heard anything about this game. Jesus.
Same here. Yikes.
so to all the people that was saying "it was too hasty to declare the game dead" and that somehow(this was kind of a wild one) "nerdslayer was getting bribed by the sponcer to make this video" the game is shutting down December 16th with no chance of revival and improbable is backing away from game development even though they also planned to somehow keep the game alive 6 months ago(also saw the website, metaverse shit really? c'mon guys). nerdslayer was right on the money for this one no matter how much ya'll spun it. the game is now officially dead in the water.
like hyperscapes players, scavengers was the only BR i ever liked, i finally found a game i felt like i could do something while looking for or waiting for player engagement, imho it may be boring or lackluster to other players but to me, it was great, needed more work but it was great. then the devs had to fuck it over and kill the game.
Agreed, I played a little bit of Hyperscape and Scavengers was definitely my favorite BR-type game
@@prussianowl233 it's actually odd because I didn't like hyperscape as much but to me hyperscape was a game that I felt was taken away from everybody unfairly, especially since Ubisoft fought to keep one of their games alive during the early days and now it's still a big game(R6 siege) but now their too scared to keep a new property alive, they just scrap it.
Scavengers while I somewhat expected it, I still feel the same, improbable was to prideful to sell it with midwinter as a package deal to behavior interactive because they didn't wanna sell their server tech(the current theory) which behavior interactive while not the best has shooter experience and could of helped midwinter with development. It just felt like improbable we're being dumbasses because if they were any half decent businessmen that server tech(if it does actually hold that Many players) can be licenced out for a pretty penny to many a company.
But no this game has to die and they have to be in metaverse shit now
Honestly though, started playing it yesterday and fell in love with it. The world feels like its moving around you, for example: me and some friends were fucking around and then we saw a deer running away from wolves, only to be killed and eaten. It just feels alive, and the whole PvE pvp type style is very interesting and fun. For a free to play game it's definitely worth checking out and playing with friends.
Thats the power of Spatial OS, that simulation sofware has a fuck ton off potential on almost everything, simulate traffic, simulate disasters for better prevention, simulate battles for a war, videogames don't even scratch the suface of how much potential Spacial OS has.
I imagine NerdSlayer just publishing this video, preparing the next one and noting Outriders, when suddenly in the Discord people start saying that Magic Legends is announced dead.
Damn they die like flies these days.
exactly lol
I would love to see your take on Spacelords (Raiders of the broken planet)
Oof, played it, loved it. Unique for sure, but when I was playing it a lot of people that were relatively new didn't understand what to do or the invader that joined would be too good. Killed it for me.
Not saying there aren't great teammates either or people who grasped the situation quickly, but they were few and far between.
Yeah. I really loved the game.i was down for the story but it always felt like the developers never knew exactly what they wanted the game to be . As a result it was also very confusing for newer players
I would have liked it more if it was a 30$ complete game
The pseudo free to play model gave me battleborn vibes and i bailed
That would be a real trip. The dev's pretty much killed the game with their changes to make it more wide spread appealing, but absolutely killed the special thing about the game.
Yeah. The game was trying to be pvp and pve and looter and hero shooter and narrative driven. It was just trying to do too many things and it was really frustrating when playing with inexperienced players ( through no fault of their own) mistakes cost the whole team not just the 1 person. But damn did I have fun in that game. I played it with a friend and his kids and we had a blast when we were all on coms
So it's Escape from Tarkov, but doesn't have a way to keep loot if you don't get on the drop ship (No Secure Container), and "Futuristic"? I like the idea they have going, but add a Secure Container, a few drop ships to get out on (different locations that allow you to escape when you choose or wait for the round to end), and a better monetization system.
Even when on the ship you can still be killed by others.
@@brucecampbellschin8632 That's messed up.
It looks a bit different from Tarkov in that you don't bring anything with you into the game, which means it is more of a BR start with a Tarkov finish. That's why the meta-progression system is so bad: if everyone starts with nothing on drop, but every gun I pick up has all these upgrades and the guns you pick up don't it's going to create some really frustrating gameplay.
In Tarkov you might have a power differential on spawn, but people who bring in better stuff do so at the risk of losing it. If you spawn in with nothing but everything you pick up is better innately (due to having further progression) you aren't risking anything to start out way more powerful than other players.
It's 2021 - these game devs have *zero* excuse for putting a linear progression system on a BR-type game. Tarkov is "balanced" because it isn't really a BR - you bring your own loot with you, and can lose it. This game is imbalanced because it is a BR with a meta progression system.
You need to get in the last second. That's what we do.
@@TheKedart actually you'd be surprised, the blueprints you got were to craft the gun on the battlefield once you got the materials, not to instantly get the upgrades immediately. you actually had to make the gun to replace your other weapon with to get a more powerful weapon if you had the research for it. though i did question the balance of it because if you leveled up enough you could make a granade launcher blue prints and crafted it once you got enough materials then if you comboed that with any small ammo weapons or the sniper(the most powerful weapons at the time imho), as long as you had good aim and armor by that point you'd be close to unstoppable.
I heard about this game for the first time this morning & was gonna look it up when I got home from work
Which was like 20 minutes ago
Lmao
I've only actually heard about Scavengers yesterday, when I was shown a random ad for it on here. Aside from that I've heard bugger all about jt.
Can't wait for the Words Adrift death of a game.... it was one of it's kind and it's sudden shut down led to some fans creating thier own Spatial OS-free game called Voids Adrift
Monty Python "Im not dead" reference here for this Doag
Remember hearing news about this game. Didn't even know it came out.
Man that spatial OS tech should be used for a Planetside esque game, it would unironically be epic.
I can summarize Improbable’s big issue with two guys: John Carmack and John Romaro.
John Carmack is a genius when it comes to creating innovative game engines. The dude built practically everything that paved the way for modern gaming engines! But Carmack only cared about the technology of video games, and didn’t really care about how to make a fun and engaging game. That was John Romaro’s wheelhouse and when he left iD, all of iD’s games (until Doom 2016) felt like glorified tech demos and not fully fleshed out games. Does that make them bad? Absolutely not! But it does show the importance of having people who know how to make good games and how to work with them.
Scavengers has this exact problem: it’s a glorified tech demo and doesn’t really have anything fun and engaging to keep you coming back. If Improbable wants to make an impact in the gaming industry, they’re gonna need a John Romero to counter their John Carmack so to speak.
On the other hand, let Romero by himself and he does Daikatana...
But you're right, games need to be more than tech demos. No man's Sky has this problem too imo, they can boast as much as they want about quintillions of planets, it doesn't make the game more interesting.
Buth math people get a hard on for big numbers.
@@Texelion As an addendum to my original comment, another thing I noticed about Improbable is that they’re more concerned about keeping their technology firmly under *their* control rather then letting other studios have a crack at the software.
Again, to use iD Software as an example, as soon as the Doom Engine proved to be a success they licensed that bad boy out to other developers. These devs would then take that engine and alter it to create brand new engines like the Build Engine. The same thing happened with Quake, which not only lead to Epic Games creating the Unreal Engine, but Valve would take the Quake engine and rebuild it into the Source Engine, pushing video games forward decades into the future in just a few years.
Improbable has some amazing technology on their hands, and if they just bit the bullet and let others use and improve upon its foundation, they’ll end up doing what iD did back in the 90s and push video games even further into the future!
Do Magic: The Gathering: Legends. It's already shutdown and hadn't even launched. It'd be, like, abortion of a game.
😂😂😂
Two episodes less than a week apart? You spoil us.
for clarification, you don't HAVE to pay money to speed up research. when you win a game you get the money to speed it. However, thats IF you win, and falls into the "win or get nothing" category.
fair point worth mentioning
@@nerdSlayerstudioss Thanks for the notice friendo.
Always glad to see your videos. Just gotta call ya out where its due.
Keep on makin quality content! :)
R.I.P This used to be such a hype game but it was so meh when it actually released :(
If it's meh then how can it be hype?
@@Slouworker it was hype before it released but after it released it was meh
@@Slouworker They thought it looked hype and were hyped for it until its release where it was revealed to not be hype at all.
@@Slouworker Cyberpunk 2077
They wiped the game at early access....
Two minutes in and the game looks kinda cool. Never heard of it before this video though.
i honestly love playing this game. It has really great potentials. my issues for now is the bugs and the crashes with each update sometimes it gets worse. But i still love playing it
I have never heard of this game before but I read it will be shut down december 15 2022. Josh Holmes the head guy has actually failed left and right. He founded Propaganda games which failed at remaking Turok and got shut down. He helped make Halo 4 and 5 which are inferior to Bungie games but worst of all he used to work for EA back in the day
Now theres a new Game MODE "Horde"
New episode? That was fast. Good Stuff.
Tried Legends of Idleon.
To me personally it felt a bit "eh". This coming from someone addicted to idle games/clickers.
Damn and i was gonna try it
@@MelodyGrooveJunction i've been playin it since february. its weird.
@@MelodyGrooveJunction Just play it
Personally, there wasn't any other idler that was capable of maintaining my interest for more than 2 months
I think my biggest issue with the game is it's only an MMO in the sense that there's a global chat and you can see other players' avatars; there's no significant way that I found to interact with other players. Furthermore, much like every other clicker/idler game out there, gameplay - if it can be called that - boils down to "leave this running in the background for hours to progress".
Combined these together and it feels like a very non-multiplayer experience.
I played a bit of Scavengers and did enjoy it, but the most enjoyable aspect to me was the PvE. It could be that I enjoy PvE mostly, but the fact that the meat and potatoes of your experience was killing NPCs left the experience of the PvP in the E a bit rushed, or at least a lot more limited in enjoyment, from my experience. Was a great idea for a game and I did enjoy it, but I never knew of the in-depth plans for the technology. Great vid.
Wooo. Awesome to see another video so soon!
Thank you to Legends of Idleon for that, and the continued support of viewers like you!
Scavengers has decent combat but nothing special or exciting and PVE is cool however the enemies are pretty squishy. My big problem with the game is the end, the frantic last min fight to get into the pod, or to camp inside the pod is not fun at all. Almost every match I played most teams spent the whole time focusing on PVE until that last min when everyone runs into the pod and dies.
Looks like they tried to put every popular multiplayer trend into one game
Nice vid! I never played scavengers but I did play worlds adrift which was mentioned beefily. I totally think you should do a video on it. It was really fun and its sad that worlds adrift ever made it off the ground
I literally played this with friends like few weeks ago LOL....We could not do anything against people who were literally invisible...Like just appearing right behind me or in front me and my friends out of thin air and one shotting us all in like 1 sec with something....It felt like a hack, or something but I guess it was some really high level tryhard that had all abilities and weapons unlocked? Never touched the game again because that kept happening to us almost every game.....Kinda hard for new players playing against people who are like Predators from the movies hahaha
Yeah same thing happened to me, it felt very one sided
There are some "classes" that can go invisible, i saw a friend playing one of theses "classes", he just hack n slashed/shotgunned everybody to death
Scavengers isn't even fully out yet
Imagine shilling for some shitty idle game and using "The game is still in early access" in your pitch, while releasing "Death of a Game" for another game which is also in early access and is still making regular, major changes to the games mechanics and balance.
Difference is Idleon has more players...do you want to try again, that was really poor??? Idleon is made by one person too LOL
You don't speak for me, nor do you dictate how I live my life. The guys argument and point are horrid, which is why I clowned on it using the example they mocked. Would you like to contribute to the discussion, or will you continue to tell me how you think I should live my life? What weird sentiment/comment.
@@nerdSlayerstudioss Why am I not surprised you missed the point? What a pair of clown shoes, lol.
Hear the news that Magic: Legends is closed! Eagerly waiting for that video.
Will you cover the death the magic the gathering ARPG? It just got announced that it was closing this fall. Just started a few months ago
Only heard of this game because I was using Unity heavily for my old projects. I remember pro-UE users were quite smug after Improbable announced their plan to switch from Unity to UE.
I mean, this game only just came into early access a month ago? Seems a little hasty to declare it dead before it's actually released...
Was it for magic legends as well?
Just found you after being recommended your MTG: Legends video. Wowza, your video essays are _incredible_ !
Thank you so much
WAIT?!?! This game is already dying?! It's not even fully released!!
Many of the games featured on this series are ones of which I've at least heard something, but this one... I didn't know it existed until after seeing a notification of NerdSlayer uploading a new video.
I couldn't even get passed the loading screen
This game seems like something right up my alley, yet I've never heard of it.
The game is out in Alpha on console. The games bones are there but I can't see it going anywhere big if they don't overhaul the game radically for the better.
Worlds adrift was one game I had loved playing and enjoyed following its development for years, it’s one of those games that was just made for me.
Seeing it get discontinued was heartbreaking, and I cannot wait for you to cover it!
I literally played this shit last night and it was the most fun I’ve had in a game for a long time. And my steam library has more than 400 games on it. This game I see potential in it. It reminds me of a destiny raids, division shooting, and a little bit of apex. It’s not a sweaty game until someone that is sweaty comes to you. Other than that it’s a game you hop on with your 2 best friends and then travel around having fun looting shooting and looking for real players. It’s a huge map so there’s LOTS to explore. Maybe this game went under the radar but i see this being like split gate (another game I recently found and enjoyed) soon enough people will see it and try it and hopefully the studio can do more content for the game
Can you make a DOAG on Monday Night Combat please
Know what killed it gameplay wise for me? Shields. Time to killed was ridiculous in that game
This! The ttk maked everything boring
It is weird how a game of such scale and level of tech behind it is really under the radar. I have never heard of it and alot in the comment have never either.
It appears that Improbable finally chose to cut their losses and sold Scavengers' developer to Behaviour Interactive, meaning this game is officially dead, and along with that, Improbable's dreams of using SpatialOS for gaming.
They won't, but their new boss will.
Wait, a video being uploaded in mere days!? WHAT HAVE WE DONE TO DESERVE THIS!?!?
DOAG: Scavengers launched in spring 2021...
Me: wait... *looks at the year* whoa ok then
Never even heard of it. Crazy for the amount spent
I was part of the Spatial OS tech demo thing which was quite amazing to see, but IMO they missed a huge trick. They had 5,000 people who had no clue about what the game was about and never even got to try the game, only the tech demo. A huge missed opportunity. I did it twice and still had no idea what the game was about!
I am hyped for Naraka Bladepoint, another entry to the BR genre but a very different one.
I playes the last 2 betas and loved it, and I think many others too. It does not have any PTW systems but it has a account progression system that can grant some slightly advantages if you get matched against much higher rank opponents.
This vid makes me want to go try this game. N.S. was right on with The Division reference between their Dick's sporting goods attire and snow. Actually I will try this game. I am an OCD Achievement hunter and was worried I'd be locked out of their completion due to dead lobbies but alas... early access = no achievements. I can try it risk free! :)
@Shi Yu Meng Dude. This ain't a news channel. And you don't think that videos take a long time to make? It's not like you can make a good quality video in an hour with lots of graphics and voice over that's over 20 minutes long. This video was in the works long before the update or news. This isn't predicting the future; this is about the past and what could have been done to mitigate the problems happening now. Even then, I'm doubting that the game is reaching that all time high of 16k players playing.
@Shi Yu Meng I'm sure he had already recorded the whole video by June 29th which is literally yesterday lol. But don't worry bud, there are always a few players that somehow fall in love with a weak game, and in denial, cannot acknowledge the fact that the game is, if not dead, on the way to die. You seem like one of those. Open your eyes and you will see that there is no future for this game on today's world. Hype is over = game is over. Comeback stories are exceptions.
Who exactly is paying me to make the video? Midwinter lol? Uhhh the division?
@Shi Yu Meng 1:17 He literally said "while the game isn't dead in the water quite yet."
@Shi Yu Meng Heroes of the Storm, Elder Scrolls Legends, Rift? All been covered, and all been featured in this serious. All still running to this day with smaller, dying audiences. Heroes has been getting events, updates, patches, and new characters to this day, and people still call it a dead game. And the that game was featured in the series last year. Again, it's just a video looking i to the development, release, and status of the game at the moment in time of the script writing, video, and editing was happening. It doesn't matter if the game is still running (like Fortnite's Save the World mode and HotS) or its been shut down (like Star Wars Galaxies and City of Heroes).
It's just a video looking into what happened, what should have been done, and what could have been. It's not the end all, be all of game development or is it the correct answer. It's way more complicated than that because game development is complicated onto itself.
Not to mention there's been games released that's been dead in the water in the first place, like really small indie titles or Balan Wonderworld/Wonderland.
You gotta a shout out from Angry Joe, man. Good stuff.
Well that seemed to be quick I played a bit and didn't find the game all that bad.
I really wish they would add some sort of PvE mode that had the same mechanics as the main mode. That would be fun.
Two in a row?, my man popping off
I love these videos keep making them!
First time hearing about this game. You'd think a good use of the Improbable tech would be something akin to Cities Skylines, with less faked AI systems.
I wouldn't worry so much about Improbable / SpatialOS though, if their tech works, I'm sure Epic will end up buying them up (and rolling it into UE) if they start getting close to cash flow issues.
wasn't worried as much as hinting that is definitely the main crux of this
Never even heard of this game, but the death of is not surprising in the least. This tech in an actual MMo would be amazing. Guild Wars 2 WvW or WoW world raids would actually function and would be glorious.
At this point there should be a rule for developers and especially indie devs:
DON'T MAKE MULTIPLAYER GAMES and ESPECIALLY BRs AS YOUR FIRST GAME.
I don't understand how many companies have to fail until developers/publishers understand that.
You have such a soothing voice. I’ve never even heard of half these games but I love your videos.
dont even need a video it died cause there was no advertisment i have never heard of or seen this from anyone online on forums or in person
I believe now is the perfect time to consider a Magic Legends video, after the recent news. First case I got to experience and "investigate" in first hand...
i do find the research using the in game currency to be a tad misleading, cuz you didnt need to buy that currency, you literally could earn it through gameplay.
Never stated otherwise, but that doesn't change the fact it's not sustainable that way. Hence why people are complaining about it. Comments like this that ignore reality in front of you weird me out.
Oh wow.... I actually do remember hearing about this just before it released in May and was slightly intrigued. I really like the gameplay loop of games like Escape from Tarkov, Hunt: Showdown and Vigor, so I was planning to give it a shot... ended up just kind of forgotting about it.
And now it's in a DoaG....... That was hella quick.
There's one game that got killed off a little while back called DarkBlood Online, honestly despite the juvenile approach to booba and gore it was actually a really fun beat 'em up MMO hybrid game from what I recall of the 10 or so hours I played of that years ago. Another one to add to the list of cases methinks :)
Maybe spacialos should be used in games that...you know...show it off? I had zero clue such a thing was being wasted in the barren map of Scavengers when I played it.
Angry joe just mentionned you in his last video
Here's a title for DOAG, "Islands of Nyne".
yeah, would love to see that. Game had huge potential
I'd really like to see an episode about Evolve game. Such a cool concept of a game.
I feel like if Scavengers had taken a few notable tips from Escape From Tarkov, it would have done significantly better.
One example is that in EFT, there's multiple extractions to choose from on each map. Having multiple extraction locations to work toward would reduce the zero-sum nature of current extractions, and result in more varied playstyles being explored.
Huh, I never even knew this game existed. What a shame, it looked fun.
"pay real money to rush crafting"
*looks at warframe*
You can actually get platinum without spending money
@@Janosevic80 No defending. The amount of paywalls in Warframe is beyond insanity and there is no way that it would hurt them to cut some of it.
Yes the game evolved incredibly and you can see that they put a good amount of money into the correct spots.
However it fails to get new players in. The absurd amount of grind is fine as this is essentially what this game is about, but from pretty much your first hour you get presented with a dozen MTX wich range from cosmetics to QOL to straight up buying your way past the grind.
Yeah sure obtaining riggs and weapons is just the entrypoint to grind for other stuff but still, if you first impression is to essentially P2W why the fk would anyone who just got into the game bother trying it?
DE's monetization is hurting the game.
@@DNoll-dx4ju very much defendable. Once you get far enough into the game it takes about half an hour to accumulate the amount of currency in order to skip crafting.
@@MaseTwoxen yeah that's true. My concern was primaly aimed towards ppl wich havent spent 1k hours allrdy.
With the the cooldown on getting your lvl up the game actively timegates you from reaching the point of makeing platinum without buying it while in the meantime throwing half a dozen of paywalls in your face. The monetization just ain't good and its heavily focusing on animating players to spend money.
But in all fairness its still a f2p and handling its shop better then alot of b2p titles.
Yet just because 1 turd is worse doesn't mean the other one is good by default.
@@DNoll-dx4ju I agree the new player experience is awful, but likely may also always be. Hard game to get someone into